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* HandCannon: Unlike the default ''Doom'' pistol, which becomes obsolete the second the player gets their hands on another weapon, the starting weapons for all three classes are all powerful revolvers that remain viable throughout the game, even if they are [[OvershadowedByAwesome still weak compared to the rest of the mod's arsenal]].

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* HandCannon: Unlike the default ''Doom'' pistol, which becomes obsolete the second the All three player gets their hands on another weapon, the starting weapons for all three classes are all have powerful revolvers as their starting weapon. They all have hard-hitting primary fires and secondary fires that remain viable throughout the game, even if they are [[OvershadowedByAwesome still weak compared to the rest useful for eliminating groups of the mod's arsenal]].low-level enemies.



* SawedOffShotgun: The Leviathan is a sawed-off triple-barreled shotgun that the player fires [[FiringOneHanded with one hand]]. The secondary fire aims down the sights, and the player moves faster when zoomed in.



* StarterGearStayingPower: Unlike the default ''Doom'' pistol, which becomes obsolete the second the player gets their hands on another weapon, the starting weapons for all three classes are all powerful revolvers that remain viable throughout the game, even if they are [[OvershadowedByAwesome still weak compared to the rest of the mod's arsenal]].
* StealthPun: The Colonel Pillzkanone rapidly shoots bouncing, exploding pills. A [[OnlineAlias "Pill-o-Blaster"]], if you will.



** The secondary fire of the Steamroller launches a remotely-detonated mine that sticks to any surface.



* StealthPun: The Colonel Pillzkanone rapidly shoots bouncing, exploding pills. A [[OnlineAlias "Pill-o-Blaster"]], if you will.
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* LifeDrain: The Union has the ability to fire rounds which restore health equal to the damage dealt.
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* DistractedByTheSexy: Shurricane's secondary launches a slow-moving probe that, upon hitting something or bring remotely triggered, displays a holographic imp stripper. Nearby demons will turn on each other when exposed to it, and if the infighting doesn't kill them off, the probe's built-in flame sprinkler will.

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* DistractedByTheSexy: Shurricane's secondary launches a slow-moving probe that, upon hitting something or bring being remotely triggered, displays a holographic imp stripper. Nearby demons will turn on each other when exposed to it, and if the infighting doesn't kill them off, the probe's built-in flame sprinkler will.



** One of the Treesagent's melee attacks has him punch so hard, it creates a (fake) [[UsefulNotes/MicrosoftWindows XP-style]] UsefulNotes/BlueScreenOfDeath that momentarily [[GoryDiscretionShot fills the entire screen]] while most enemies in his field of view get splashed by the punch.

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** One of the Treesagent's melee attacks has him punch so hard, it creates a (fake) [[UsefulNotes/MicrosoftWindows XP-style]] UsefulNotes/BlueScreenOfDeath that momentarily [[GoryDiscretionShot fills the entire screen]] while most enemies in his field of view get splashed splattered by the punch.
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* HulkingOut: Rather than create a berserk powerup, Russian Overkill gives you a portable Berserker Pack as a melee weapon. Selecting it will transform your character into a [[VideoGame/Left4Dead Tank]] with a MegatonPunch, an [[RoarBeforeBeating intimidating roar]], [[ArsonMurderAndJaywalking and an included music player button]].

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* HulkingOut: Rather than create a berserk powerup, Russian Overkill ''Russian Overkill'' gives you a portable Berserker Pack as a melee weapon. Selecting it will transform your character into a [[VideoGame/Left4Dead Tank]] with a MegatonPunch, an [[RoarBeforeBeating intimidating roar]], [[ArsonMurderAndJaywalking and an included music player button]].



* UnrealisticBlackHole: The Borsch can launch three different varieties of black hole: one which travels along the ground and crushes everything it comes across, one which opens up into a colossal vortex that eventually explodes after vacuuming everything nearby, and an amplified version of the previous which functions much the same, except that the initial projectile explodes into ''six'' different cyclones. Since when have Russians cared about physics?

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* UnrealisticBlackHole: The Borsch can launch three different varieties of black hole: one which travels along the ground and crushes everything it comes across, one which opens up into a colossal vortex that eventually explodes after vacuuming everything nearby, nearby and an amplified version of the previous which functions much the same, except that the initial projectile explodes into ''six'' different cyclones. Since when have Russians ''Russian Overkill'' cared about physics?



* YouNukeEm: The Gopnik's nuclear explosion mode, the Deathhead weapon, and the Quick-Nuke consumable. Because let's face it, this game wouldn't be complete without a nuclear option.

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* YouNukeEm: The Gopnik's nuclear explosion mode, the Deathhead weapon, weapon and the Quick-Nuke consumable. Because let's face it, this game wouldn't be complete without a nuclear option.

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Scattered fixes


* GoodOldFisticuffs: The Cyborg and Treesagent's melee attacks, with the latter being more pronounced due to his melee being entirely focused on physically beating people with his body parts.

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* GoodOldFisticuffs: The Cyborg and Treesagent's melee attacks, with the latter being more pronounced due to his melee being entirely focused on physically beating people with his body parts.limbs.



* HandBlast: The Commando's "melee" has him seemingly miming various gun-firing motions, which [[ThisBananaIsArmed kills monsters]]. However, he is actually firing ''invisible physical weapons''—they even eject casings!

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* HandBlast: HandBlast:
**
The Commando's "melee" has him seemingly miming various gun-firing motions, which [[ThisBananaIsArmed kills monsters]]. However, he is actually firing ''invisible physical weapons''—they even eject casings!



* OneBulletClips: While this trope is irrelevant for most weapons since they don't need reloading, the Quadvolgue averts it-reloading it causes you lose whatever shells are left in the "magazine" along with the spent shell(s).

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* OneBulletClips: While this trope is irrelevant for most weapons since they don't need reloading, the Quadvolgue averts it-reloading it—reloading it causes you lose whatever shells are left in the "magazine" along with the spent shell(s).



* SquareCubeLaw: The Ammo Pack runs on a {{downplayed|Trope}} version of this trope and a subversion of BottomlessMagazines when its corresponding "cheat" modifier is active--each Ammo Pack picked up will double the ''current'' maximum ammo the player can carry, so picking up just two Ammo Packs would ''quadruple'' the player's starting maximum ammo. This also means that, when playing ''Doom II'' with ''Russian Overkill'' enabled, the player is unlikely to ever run out of ammunition after Dead Simple unless they deliberately try.

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* SquareCubeLaw: The Ammo Pack runs on a {{downplayed|Trope}} version of this trope and a subversion of BottomlessMagazines when its corresponding "cheat" modifier is active--each active—each Ammo Pack picked up will double the ''current'' maximum ammo the player can carry, so picking up just two Ammo Packs would ''quadruple'' the player's starting maximum ammo. This also means that, when playing ''Doom II'' with ''Russian Overkill'' enabled, the player is unlikely to ever run out of ammunition after Dead Simple unless they deliberately try.



* ThrowingYourGunAtTheEnemy: {{Parodied|Trope}} with the Commando's Bernie Screamer, which can be thrown at enemies like a grenade and explodes just as spectacularly. This is actually the gun's ''secondary fire'' and not usually done out of desperation; in fact, the action itself costs ammunition, implying the thrown guns are fully loaded to begin with, and a new Screaming Bernie instantly materializes in your hand.

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* ThrowingYourGunAtTheEnemy: {{Parodied|Trope}} with the Commando's Bernie Screamer, which can be thrown at enemies like a grenade and explodes just as spectacularly. This is actually the gun's ''secondary fire'' and not usually done out of desperation; in fact, the action itself costs ammunition, implying that the thrown guns are fully loaded to begin with, and a new Screaming Bernie instantly materializes in your hand.
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Updated development status.


Although ''Russian Overkill'' was considered finished in 2013, the mod remains in semi-active development, with each new update bringing it up to date with the latest [=ZDoom=] release at the time, and generally making the mod as a whole feel smoother. As of version 3.0, ''Russian Overkill'' also includes the following two components that were initially released as separate add-ons for the mod:

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Although ''Russian Overkill'' was considered finished in 2013, the mod remains remained in semi-active development, development until April 2023, with each new update bringing it up to date with the latest [=ZDoom=] release at the time, and generally making the mod as a whole feel smoother. As of version 3.0, ''Russian Overkill'' also includes the following two components that were initially released as separate add-ons for the mod:
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* AttackDrone: The Ramjet can shoot ''itself'', becoming a [[PlayerGuidedMissile player-guided]] sniper rifle that you can use to scout the level and shoot at enemies off-screen; it is possible to clear out all the enemies in a level without your character leaving the starting area. With version 3.0, the Ramjet can also remotely activate doors and switches, making it even more capable at clearing out entire levels while your character idles in a safe spot.

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* AttackDrone: The Ramjet can shoot ''itself'', becoming a [[PlayerGuidedMissile player-guided]] sniper rifle sniping drone that you can use to scout the level and shoot at enemies off-screen; it is possible to clear out all the enemies in a level without your character leaving the starting area. With version 3.0, the Ramjet can also remotely activate doors and switches, making it even more capable at of clearing out entire levels while your character idles in a safe spot.
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TRS dewicking


* EpicFlail: One of the chainsaw replacements is the Porzygun. Aside from the standard fire, hitting a wall with it will spray off chunks of lethal shrapnel. The secondary fire allows you to telekinetically pull a far-away enemy to whack them in the face. And the third fire mode has you [[EverythingsBetterWithSpinning spin round and round without a care in the world.]]

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* EpicFlail: One of the chainsaw replacements is the Porzygun. Aside from the standard fire, hitting a wall with it will spray off chunks of lethal shrapnel. The secondary fire allows you to telekinetically pull a far-away enemy to whack them in the face. And the third fire mode has you [[EverythingsBetterWithSpinning [[SpinAttack spin round and round without a care in the world.]]
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* HorrifyingTheHorror: The Screamer Sphere actually causes monsters to run away from you while it's active.

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* HorrifyingTheHorror: The Screamer Sphere actually causes monsters to run away from you while it's active.active. The Berserker Pack lets you [[RoarBeforeBeating roar]] to scare them away as well.
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* FingerGun: The Commando's "shooter fists" consists of him miming the action of firing a gun, which actually has the same effect as firing an actual gun.

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* FingerGun: The Commando's "shooter fists" consists of him firing bullets by miming the action of firing a gun, which actually has the same effect as firing an actual gun.

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Turned the Guns Akimbo example into a list.


* GunsAkimbo: The Leviathan shotgun can be dual-wielded, and the Yellow Junk pickup allows to dual-wield revolvers. The Quadvolgue's alt-fire takes this up to eleven, summoning three extra shotguns and apparently giving the player an extra pair of arms to let you hold them all.

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* GunsAkimbo: GunsAkimbo:
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The Leviathan shotgun can be dual-wielded, and the Yellow Junk yellow junk pickup allows the player to dual-wield revolvers. two of their starting weapon.
** The [=MP40=] and Leviathan can be dual-wielded once the player finds a second one.
**
The Quadvolgue's alt-fire takes this up to eleven, {{exaggerate|dTrope}}s this, summoning three extra shotguns and apparently giving the player an extra pair of arms to let you hold them all.
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Up To Eleven is a defunct trope


* GunsAkimbo: The Leviathan shotgun can be dual-wielded, and the Yellow Junk pickup allows to dual-wield revolvers. The Quadvolgue's alt-fire takes this UpToEleven, summoning three extra shotguns and apparently giving the player an extra pair of arms to let you hold them all.

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* GunsAkimbo: The Leviathan shotgun can be dual-wielded, and the Yellow Junk pickup allows to dual-wield revolvers. The Quadvolgue's alt-fire takes this UpToEleven, up to eleven, summoning three extra shotguns and apparently giving the player an extra pair of arms to let you hold them all.

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