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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/russianoverkill.png]]
2[[caption-width-right:350:[[RussianReversal In Soviet Russia, gun fires YOU]]''[[RussianReversal !!]]'']]
3
4->''"There is no end to the overkill; as long as the world expands, there is still room for flames."''
5-->--'''The One, Who Seeks Pride'''
6
7''Russian Overkill'' is an absurdly over-the-top gameplay mod for ''VideoGame/{{Doom}}'' created by [=ZDoom=] forum user [=PillowBlaster=], heading a modding team comprising several members ([=PillowBlaster=] included) who would subsequently make the other equally over-the-top and highly acclaimed ''Doom'' gameplay mods ''VideoGame/{{Guncaster}}'' and ''VideoGame/{{Trailblazer}}''. This mod replaces the standard weapon and item spawns with an impressive variety of PurposelyOverpowered weapons and items that will tear through, or help you to tear through, any monsters you face like tissue paper, while at the same time supplementing ''Doom'''s UI text elements with a vodka-infused overdose of GloriousMotherRussia.
8
9Rather unusually for a ''Doom'' mod, ''Russian Overkill'' features three playable classes, each with their own unique characteristics, special skills, and starting weapon:
10# '''Cyborg''': A World War II veteran named Yuri Dubienko, who was resurrected with cybernetic technology. Has a built-in RocketJump, powerful punch attacks and incredible {{Fartillery}}. His starting weapon is a flare gun that fires burning sticky flares.
11# '''Commando''': A former Spetsnaz member named Alosha Pavlovic, whose "melee" is [[SpontaneousWeaponCreation an array of ''functional'' finger guns.]] He is also equipped with a regenerating ammo satchel and a pistol that he can [[ThrowingYourGunAtTheEnemy hurl]] like [[ImprobableUseOfAWeapon a grenade]].
12# '''Treesagent''': An [[NoNameGiven unnamed]] BareFistedMonk who mows down the armies of Hell with his [[IKnowKungFaux special martial arts]], and uses a revolver that can fire heat-seeking missiles out of its cylinder.
13
14Besides the playable characters and replacement of weapons and items, ''Russian Overkill'' also removes the health cap and replaces armor with shields, which also has no cap and protects the player from all incoming damage until fully depleted.
15
16Although ''Russian Overkill'' was considered finished in 2013, the mod remained in semi-active development until April 2023, with each new update bringing it up to date with the latest [=ZDoom=] release at the time, and generally making the mod as a whole feel smoother. As of version 3.0, ''Russian Overkill'' also includes the following two components that were initially released as separate add-ons for the mod:
17* '''Reinforcements from Moldova''': Adds two extra weapons to ''each'' weapon slot (except slot 2), as well as the Hindenburg Two hypernuke item. These are now part of the base mod.
18* '''Class Patch''': Separates the various weapon spawns so each weapon is unique to one of the playable characters. This is reworked to be a toggle in the mod's in-game options menu.
19
20While primarily designed to be run in [=ZDoom=] or any variant of it, on top of a ''Doom'' IWAD, ''Russian Overkill'' also features basic compatibility with ''VideoGame/{{Heretic}}'' [=IWADs=].
21
22''Russian Overkill'' can be downloaded [[https://forum.zdoom.org/viewtopic.php?f=43&t=29915 here]].
23
24----
25!!Real Soviet tropes!
26
27* AbnormalAmmo: Some weapons use ''spent shell casings'' as ammunition.
28* AerithAndBob: Prior to version 3.0, the three player characters were known in-game as Yuri, Alosha, and Marty. Subsequently, each character is named by their class (Cyborg, Commando, and Treesagent).
29* AttackDrone: The Ramjet can shoot ''itself'', becoming a [[PlayerGuidedMissile player-guided]] sniping drone that you can use to scout the level and shoot at enemies off-screen; it is possible to clear out all the enemies in a level without your character leaving the starting area. With version 3.0, the Ramjet can also remotely activate doors and switches, making it even more capable of clearing out entire levels while your character idles in a safe spot.
30* AutobotsRockOut:
31** The Berserker Pack comes with its own {{leitmotif}} to accompany the sight of you punching demons into walls.
32** One of the powerup replacements is the Extremesphere. [[SuperMode Combining invulnerability with increased strength, speed, jump height, and weapon firing rate]], it's also accompanied by Music/ThreeInchesOfBlood overlaid with [[CarefulWithThatAxe incessant screaming]].
33* AwesomeButImpractical: Some of the weapons are portable nuke launchers and black hole generators that can just as easily kill you as they do the enemy.
34* BatterUp: Just because baseball is the American pastime doesn't mean that Russians can't have a little fun with it. The Excalibat is a baseball bat with a FacelessEye that is forged from stone and empowered with magical dust that came from Excalibur, which has the ability to fire off ghastly baseball projectiles or slam gigantic corporeal boulders into the faces of enemies.
35* BeehiveBarrier: The Antonov's alternate fire summons an expanding plasma shield made of hexagons which not only deflects demon projectiles, but demons themselves as well.
36* {{BFG}}:
37** Can be said about every single gun that isn't a mere HandCannon. Some of the largest guns in the mod have a first-person sprite that fills ''the height of most modern screens''.
38** The Hindenburg Two beacon is used as a target for a cannon that launches a Zeppelin-sized bomb. 41,460 mm caliber, to be specific. [[FridgeLogic Imagine how big a cannon has to be to launch that thing...]][[invoked]][[note]]The largest cannon ever fired, the Tsar Cannon, has a caliber of 890 mm, over ''46 times smaller'' than the Hindenburg Two's.[[/note]]
39* BottomlessMagazines: The Commando's third starting weapon is a regenerating satchel that can be dropped, then picked up, to replenish ammo. Combine this with the fact that weapons like the Union can use casings to generate health, and the Commando is fully self-sufficient.
40* ChainsawGood: One of the Commando's combos summons a rocket-propelled chainsaw that bounces from enemy to enemy.
41* DeathFromAbove: The Obliterator's tertiary fire drops a beacon that summons three A-10 Thunderbolt [=IIs=] to carpet-bomb and pepper everything in the vicinity with their Avenger cannons for about 5 seconds.
42* DiscOneNuke: Taken about as literally as possible with the Gopnik, which not only shoots disk-shaped mines and has a nuke mode, but is a ''Rocket Launcher replacement''. The very same Rocket Launcher that can be acquired in Doom 2's Entryway.
43* DistractedByTheSexy: Shurricane's secondary launches a slow-moving probe that, upon hitting something or being remotely triggered, displays a holographic imp stripper. Nearby demons will turn on each other when exposed to it, and if the infighting doesn't kill them off, the probe's built-in flame sprinkler will.
44* EpicFlail: One of the chainsaw replacements is the Porzygun. Aside from the standard fire, hitting a wall with it will spray off chunks of lethal shrapnel. The secondary fire allows you to telekinetically pull a far-away enemy to whack them in the face. And the third fire mode has you [[SpinAttack spin round and round without a care in the world.]]
45* ExactlyWhatItSaysOnTheTin: The title of this mod sums it up nicely—using the biggest, baddest, most '''[[GloriousMotherRussia Russian]]''' weapons ever conceived to '''[[ThereIsNoKillLikeOverkill kill absolutely everything several thousand times over]]'''.
46* {{Fartillery}}:
47** The Cyborg's melee alt-fire has him charge up a mechanically-boosted fart that will suffocate nearby demons, as well as propel him into the air.
48** One of the Gopnik's alternate fire modes launches fart bombs. The smell is apparently so offensive that all demons caught in the blast will attempt to end each others' suffering.
49* FingerGun: The Commando's "shooter fists" consists of him firing bullets by miming the action of firing a gun.
50* FreezeFrameBonus: Hidden in the last frames of Chton's impact smoke is an [[FlamingSkulls ominous skull coming out of the inferno.]]
51* FriendlyFireproof: Certain weapons that utilize explosive munitions curiously won't damage you if they hit the target at point-blank range, such as the [[VideoGame/TeamFortress2 Ullapool Caber]], which Russian engineering has improved to the point of negating literally every one of its downsides.
52* GameBreakingBug:
53** In versions of ''Russian Overkill'' prior to 3.0, the effects of the Pantokrator's secondary fire would occasionally crash the game.
54** The sheer amount of damage you can do to yourself from the splash damage of certain weapons, such as the Vindicator, while on "Communism powerful force" difficulty, can very rarely cause the game to throw up an exception, requiring you to restart from your last save. You'll thank yourself for leaving [[SaveScumming autosave]] enabled.
55* GatlingGood: The slot 4 weapons are all different varieties of minigun, the only exceptions being the Union (an assault rifle) and the Antonov (a miniature anti-aircraft autocannon).
56* GloriousMotherRussia: From the weapons and characters, to the menu labels and the intermission and story screens in map packs that use the default ''Doom'' screens, this trope is apparent in every second of gameplay.
57* GoodOldFisticuffs: The Cyborg and Treesagent's melee attacks, with the latter being more pronounced due to his melee being entirely focused on physically beating people with his limbs.
58* GuestFighter: The Agent, from the Website/YouTube web series ''TREES'', appears as one of the playable characters, named "Treesagent", with his weaponry of choice and martial arts "prowess" also originating from that series.
59* GunsAkimbo:
60** The yellow junk pickup allows the player to dual-wield two of their starting weapon.
61** The [=MP40=] and Leviathan can be dual-wielded once the player finds a second one.
62** The Quadvolgue's alt-fire {{exaggerate|dTrope}}s this, summoning three extra shotguns and apparently giving the player an extra pair of arms to hold them all.
63* HandBlast:
64** The Commando's "melee" has him seemingly miming various gun-firing motions, which [[ThisBananaIsArmed kills monsters]]. However, he is actually firing ''invisible physical weapons''—they even eject casings!
65** The Powercube allows the player to fire a stream of electricity from their hand. Alt-fire launches a storm of multi-colored bolts while a rave remix of "Chacarron Macarron" plays in the background.
66* HandCannon: All three player classes have powerful revolvers as their starting weapon. They all have hard-hitting primary fires and secondary fires that are useful for eliminating groups of low-level enemies.
67* HealingShiv: The Union and Antonov can expend bullet casings to heal the player. The Union instantly heals the player whenever its secondary fire is used, while the Antonov drops a health pickup.
68* HiddenInPlainSight: There is an additional difficulty level below "Drunk Simulator", named "License to Kill", but it appears as a blank in-game on older versions of [=GZDoom=] due to it apparently being represented by a picture rather than normal text.
69* HindenburgIncendiaryPrinciple: Weaponized with the appropriately-named Hindenburg Two beacon. Hands down ''the'' biggest and most powerful explosion ''Russian Overkill'' has to offer, and that's saying a lot.
70* HorrifyingTheHorror: The Screamer Sphere causes monsters to run away from you while it's active. The Berserker Pack lets you [[RoarBeforeBeating roar]] to scare them away as well.
71* HulkingOut: Rather than create a berserk powerup, ''Russian Overkill'' gives you a portable Berserker Pack as a melee weapon. Selecting it will transform your character into a [[VideoGame/Left4Dead Tank]] with a MegatonPunch, an [[RoarBeforeBeating intimidating roar]], [[ArsonMurderAndJaywalking and an included music player button]].
72* IKnowKungFaux: The Treesagent's melee attack, Tree-Kwon-Do, is RapidFireFisticuffs in essence, complete with its own set of {{Signature Move}}s revolving around punching and kicking the snot out of everything in front of him.
73* ImprovisedWeapon: The Commando's Ammo Satchel can be thrown with enough force to ''kill'' enemies. It can also be remotely detonated.
74* InkSuitActor: Carlos Sanchez, who plays the Agent in ''TREES'', provided the voice samples and some of the weapon assets used for the Treesagent. The design of the Treesagent's sprite is also based heavily on the attire worn by the Agent in ''TREES II''.
75* KillSat: Not content with just one, ''Russian Overkill'' provides many different varieties, from the Chton's meteor beacon, to the more conventional Planet Cracker.
76* LargeHam: The ''arsenal'' itself. What sets ''Russian Overkill'' apart from other overpowered weapons mods is the response that shooting any of the weapons have. The sounds are extremely loud, punchy, and wonderfully satisfying.
77* LifeDrain: The Union has the ability to fire rounds which restore health equal to the damage dealt.
78* MacrossMissileMassacre: Not surprisingly, some weapons have the capability to launch rapid-fire explosive death:
79** The alt-fire of the Treesagent's Silver Hornet unleashes all the bullets in the cylinder as micro-missiles that {{Robotech|ing}} in a straight path.
80** Deathhead is a standout example, with its primary fire being a shotgun blast of mini-nukes.
81** The Shitstorm device will spray a veritable torrent of rockets once activated.
82** A standard part of the Warpocalypse's attack set.
83* MegatonPunch:
84** The Cyborg's Real Soviet Iron Fist does more single-hit damage than the Commando's Commando Gunfist or the Treesagent's Tree-Kwon-Do. He can also throw the [[VideoGame/SuperSmashBros Falcon Punch]] as a keypress sequence.
85** One of the Treesagent's melee attacks has him punch so hard, it creates a (fake) [[UsefulNotes/MicrosoftWindows XP-style]] UsefulNotes/BlueScreenOfDeath that momentarily [[GoryDiscretionShot fills the entire screen]] while most enemies in his field of view get splattered by the punch.
86** The Berserker Pack allows you to punch hard enough to kill anything weaker than a Baron of Hell in one hit. On top of that, the punch creates a shockwave that damages any enemy that happens to be close to the target.
87* MotherRussiaMakesYouStrong:
88** By using the Vodka item, the player will NoSell any apocalyptic damage from their own weapons, ranging from the SplashDamage of a nuke to an ''event horizon''. To a lesser extent, the player can also theoretically tank a ridiculous amount of damage ''without'' the Vodka thanks to uncapped health and shields.
89** The "Communism powerful force" difficulty sets any damage taken by the player to 0x, which automatically makes them invincible, while disproportionately multiplying the amount of ammo gained from pickups, essentially ensuring they never run out of ammo for any weapon. Not a bad deal for choosing a line of text that praises the power of socialism.
90* NamesToRunAwayFromReallyFast: We have the Deathhead, the Planet Cracker, the Obliterator, and the Insta-Funeral, among other equally ridiculous names. The player probably should follow that trope's advice: using these weapons can and '''will''' kill you as well as everything you're aiming at.
91--> '''Deathhead''': [[VideoGame/Starcraft2 "I could aim, but with this thing, I don't have to."]]
92* NoNameGiven: Previously named "Marty Kirra" in the mod's forum release post, the Treesagent's name was retconned sometime after the release of version 3.0c.
93* OneBulletClips: While this trope is irrelevant for most weapons since they don't need reloading, the Quadvolgue averts it—reloading it causes you lose whatever shells are left in the "magazine" along with the spent shell(s).
94* OneHitPointWonder: "License to Kill" difficulty, which sets all monster health to ''0.00001x'' their standard amounts and increases damage taken by ''90,000x'', functionally making everyone this.
95* PlasmaCannon: Comes in many different flavors of energy, from Enpro-Ion to Vearetelium.
96* PrecisionFStrike: Upon picking up the [[GatlingGood Gorynch]], essentially a 2400-RPM minigun, the game will mention it is known as "The Fucker", due to the fact that firing it will fuck up the skeleton of anybody who is not Russian on ''both'' ends of the weapon—the business end because of MoreDakka; the holding end because of the recoil from a barrel spinning at the same speed as a jet engine.
97* PurposelyOverpowered: A {{zigzagged|trope}} example. While you can and will plow through everything on the "Communism powerful force" and "Vodka Overdose" difficulties, the other difficulty levels multiply the health of all enemies to provide a challenge.
98* RandomDrop: The Commando's "Concrete Donkey" key-press sequence may sometimes drop a "Concrete Stalin" nuke instead of the donkey, complete with the State Anthem of the Soviet Union blaring for the duration of the explosion.
99* RapidFireFisticuffs: One of the Treesagent's melee combos unleashes the terrifying [[Manga/FistOfTheNorthStar Hokuto Hyakuretsu Ken]], rending his victims to mincemeat in a matter of seconds. He also has a less extreme (and easier to execute) bicycle kick combo where he repeatedly kicks everything in front of him with both feet.
100* RareRandomDrop:
101** Very occasionally, an Ammo Satchel pickup dropped by the Commando may be an "ultimate satchel", which not only contains a refill for each ammo type, but also has all weapon upgrades, a small amount of each usable item, one each of the strongest health and shield pickups, and both the Envirosphere and Salvationsphere powerups, making the player temporarily immune to all damage.
102** The [=MP40=] is a machine gun that may sometimes drop from destroying barrels, but is unobtainable otherwise. It can be dual-wielded if the player is lucky enough to find a second [=MP40=], allowing them to go full [[VideoGame/{{Wolfenstein}} Blazkowicz]] on everything.
103* RecoilBoost: The shotguns pack quite the punch, sending the firer flying back. Taken to its logical extreme with the Quadvolgue, whose four barrels provide recoil so strong it makes the [[VideoGame/TeamFortress2 Force-a-Nature]] cry: it's telling when its tertiary fire is an option to ''suppress'' this feature. [[spoiler:And this is without the quad-wield alternative fire.]]
104* RecursiveAmmo:
105** This is the concept behind [[MeaningfulName Matryoshka]], a chaingun which shoots...chainguns.
106** The Obliterator rapid-fires carpet-bombing jet planes from its many barrels.
107** The Pantokrator alt-fires a ''gigantic'' shell that bounces around for 20 seconds, spewing shells in all directions while playing 1812 Overture.
108* ReferenceOverdosed: The game gleefully rips sounds and sprites from many different other games, and even channels inspiration from sources as obscure as ''Anime/SpaceBattleshipYamato''. Version 3.0 adds a console command toggle that adds even ''more'' memes.
109* RevolversAreJustBetter: The three comrades' starting pistols are all some form of revolver.
110** The Commando's revolver, the Bernie Screamer, fires reasonably powerful bullets. Alt-fire consists of throwing the gun (which [[ExactlyWhatItSaysOnTheTin screams after it is thrown]]), which then explodes while a new gun materializes in your hand.
111** The Cyborg's revolver, the Matchstick, fires flares. Alt-fire launches a sticky flare that continuously damages an enemy until they die.
112** The Treesagent's revolver, the Silver Hornet, fires explosive bullets. Alt-fire swings the cylinder out and fires the entire chamber of bullets as a small MacrossMissileMassacre.
113* {{Roboteching}}: Power Overwhelming's quaternary fire toggles Homing Boolets mode, causing its normal bullets to home in on enemies, Matryoshka's secondary fire shoots seeking missiles, the Shurricane and Yamato's primary fire will home in on the closest enemy, with the former tracking the player's crosshair if they cannot find one, and the projectiles spewed by both the primary and secondary fire of the Vindicator will track any nearby enemy.
114* RocketJump: Explosions galore, capable of sending you into the sky as easily as they can pound you into the ground. [[spoiler:This is the mechanism that powers the Yamato's level-skipping Quantum Jump.]]
115* SawedOffShotgun: The Leviathan is a sawed-off triple-barreled shotgun that the player fires [[FiringOneHanded with one hand]]. The secondary fire aims down the sights, and the player moves faster when zoomed in.
116* SerialEscalation: The game goes from powerful pistols that can one-shot light demons, to rapid-fire tank cannons, to ''energy weapons that can level entire cities.''
117* ShortRangeShotgun: Averted; all of the shotguns have excellent range and accuracy. The Leviathan and Violator even have a zoom function that allows you to spread the pain even further.
118* ShotgunsAreJustBetter: What's better than just a regular-old shotgun? How about one that fires the contents of ten rounds of buckshot at once? What's better than that? A chain-fed double-barrelled auto-shotty. What's better than a double-barrelled shotgun? One with four barrels. And what's better than that? '''Four of them.'''
119* SkullForAHead: The Matryoshka's secondary fire shoots missiles that have skulls on their front. Apparently, they are [[DemBones Revenant]] skulls, judging by the sound they make when launched, and due to the fact that they're called [[MemeticMutation agitating]][[invoked]] missiles.
120* SomeDexterityRequired: Each of the three classes have a set of keypress sequences, ending with Button 1 or 2, that gives them a variety of attacks. Thankfully, the sequences can be revealed by holding down Button 3, and with version 3.0, alternate keypresses are highlighted in a different colour, making the sequences easier to pull off than they were previously.
121* SpontaneousWeaponCreation: The Commando carries a special prototype device, called the Commando Gunfist, that allows him to shoot various guns just by mimicking the gestures needed to fire them. He can also summon various oddities, including {{Improbable Weapon}}s such as a CRT monitor, a telephone pole, and the concrete donkey from ''VideoGame/{{Worms}}'', just by [[SomeDexterityRequired moving in a specific set of directions]] and GivingSomeoneThePointerFinger.
122* SpreadShot: The three weapon amplifiers (Stalin, Trotsky, and Lenin) transform their respective weapons' ([[YouNukeEm Deathhead]], [[KillSat Planet Cracker]], and [[UnrealisticBlackHole Borsch]]) secondary fire into a shotgun variant. The individual projectiles are reduced in no way compared to their normal counterparts; there's simply more of them.
123* SquareCubeLaw: The Ammo Pack runs on a {{downplayed|Trope}} version of this trope and a subversion of BottomlessMagazines when its corresponding "cheat" modifier is active—each Ammo Pack picked up will double the ''current'' maximum ammo the player can carry, so picking up just two Ammo Packs would ''quadruple'' the player's starting maximum ammo. This also means that, when playing ''Doom II'' with ''Russian Overkill'' enabled, the player is unlikely to ever run out of ammunition after Dead Simple unless they deliberately try.
124* StarterGearStayingPower: Unlike the default ''Doom'' pistol, which becomes obsolete the second the player gets their hands on another weapon, the starting weapons for all three classes are all powerful revolvers that remain viable throughout the game, even if they are [[OvershadowedByAwesome still weak compared to the rest of the mod's arsenal]].
125* StealthPun: The Colonel Pillzkanone rapidly shoots bouncing, exploding pills. A [[OnlineAlias "Pill-o-Blaster"]], if you will.
126* StickyBomb: The Commando's ammo satchels stick to any surface, including enemies, and can be remotely detonated by pressing the tertiary fire key.
127** The secondary fire of the Steamroller launches a remotely-detonated mine that sticks to any surface.
128* StuffBlowingUp: Prepare to make '''''everything''''' explode.
129* SuperMode: The Forksphere powerup allows your character to channel the power of [[VideoGame/{{Blood}} an angry deity of pitchforks]], granting you invulnerability, {{Flight}}, and the power to spear everything in sight.
130* TankGoodness: The Pushka (Russian for [[ExactlyWhatItSaysOnTheTin cannon]]) is a man-portable tank gun. If that's not enough Tank Goodness for you, an item allows you to summon the [[VideoGame/CommandAndConquerRedAlert2 Warpocalypse Tank]] to level the battlefield with overwhelming firepower.
131* ThrowingYourGunAtTheEnemy: {{Parodied|Trope}} with the Commando's Bernie Screamer, which can be thrown at enemies like a grenade and explodes just as spectacularly. This is actually the gun's ''secondary fire'' and not usually done out of desperation; in fact, the action itself costs ammunition, implying that the thrown guns are fully loaded to begin with, and a new Screaming Bernie instantly materializes in your hand.
132* ThereIsNoKillLikeOverkill: This is half of this mod's entire spirit, the other half being [[MotherRussiaMakesYouStrong pure vodka]].
133* UnrealisticBlackHole: The Borsch can launch three different varieties of black hole: one which travels along the ground and crushes everything it comes across, one which opens up into a colossal vortex that eventually explodes after vacuuming everything nearby and an amplified version of the previous which functions much the same, except that the initial projectile explodes into ''six'' different cyclones. Since when have ''Russian Overkill'' cared about physics?
134* VodkaDrunkenski: Drink the water of life to grant your character various buffs. Some weapons also were [[AllThereInTheManual apparently designed under heavy influence]].
135* WaveMotionGun: For giant {{Energy Weapon}}s that wipe out all life within line of sight, look no further than the Planet Cracker.

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