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Blade On A Stick has been disambiguated


* BladeOnAStick: Soulblighter's glaive, which was his weapon of choice back when he was captain of the Heron Guard, even though they traditionally use two swords.
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** Everyone present when Balor's head was thrown in [[BottomlessPit the Great Devoid]] died in the resulting blast, including the narrator.

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** Everyone present when Balor's head was thrown in [[BottomlessPit [[BottomlessPits the Great Devoid]] died in the resulting blast, including the narrator.
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* ShapeshifterModeLock: Near the end of ''Myth II'', The Deceiver does this to Soulblighter after he turns himself into a murder of crows by zapping one of the crows, preventing Soulblighter from ever turning into a murder of crows again.
Tabs MOD

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* BittersweetEnding: The first game. The races of the Light will win the war, but [[spoiler:[[KillEmAll none of the Legion will be going home.]]]]

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* BittersweetEnding: The first game. The races of the Light will win the war, but [[spoiler:[[KillEmAll none [[spoiler:none of the Legion will be going home.]]]]]]
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Ultimate Evil dewicked


** Soulblighter in Myth II, even though he was just TheRemnant and not [[UltimateEvil The Leveler]].

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** Soulblighter in Myth II, even though he was just TheRemnant and not [[UltimateEvil The Leveler]].Leveler.
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Up To Eleven is a defunct trope


* AshFace: Up to Eleven: Any unit that gets killed by a Fetch's lightning doesn't just get reduced to LudicrousGibs; said gibs, including the head, are also charred black.

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* AshFace: Up to Eleven: Any unit that gets killed by a Fetch's lightning doesn't just get reduced to LudicrousGibs; said gibs, including the head, are also charred black.



** The Trow were bad enough in the first two games, but the iron warriors in ''The Wolf Age'' go UpToEleven. They attack with giant hammers that kill anyone they hit in one blow, including ''hero units''. And they swing it in an arc, so it's guaranteed to take out multiple units in one blow if you try to surround them. Add the fact that you don't have any giant units of your own and you soon realise that attacking Trow with ''any number'' of melee units is suicide.

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** The Trow were bad enough in the first two games, but the iron warriors in ''The Wolf Age'' go UpToEleven.up to eleven. They attack with giant hammers that kill anyone they hit in one blow, including ''hero units''. And they swing it in an arc, so it's guaranteed to take out multiple units in one blow if you try to surround them. Add the fact that you don't have any giant units of your own and you soon realise that attacking Trow with ''any number'' of melee units is suicide.
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* BrickJoke: The narrator from the first game mentions a superstition that dark artifacts call out to evil men, which is why they are always discovered again. In the second game the Deceiver can find a Tain shard by following its call, to the confusion of everyone else.

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* BrickJoke: The narrator from the first game mentions a superstition that dark artifacts call out to evil men, which is why they are always discovered again. In the second game the The Deceiver can find a Tain shard by following its call, to the confusion of everyone else.



* {{Cool Gate}}s: The World Knots are an ancient [[PortalNetwork network]] of portals. Luckily the bad guys can't make use of them.[[note]]Except for the Deceiver who does make use of one, so the Nine blow it up.[[/note]] You can always count on one of them to appear [[DeusExMachina exactly when and where it is needed]].

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* {{Cool Gate}}s: The World Knots are an ancient [[PortalNetwork network]] of portals. Luckily the bad guys can't make use of them.[[note]]Except for the The Deceiver who does make use of one, so the Nine blow it up.[[/note]] You can always count on one of them to appear [[DeusExMachina exactly when and where it is needed]].



* EnemyCivilWar: At one level in the first game (Seven Gates), the armies of the Deceiver and the Watcher clash, allowing the player to pick off the survivors.

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* EnemyCivilWar: At one level in the first game (Seven Gates), the armies of the The Deceiver and the The Watcher clash, allowing the player to pick off the survivors.



** ''Mazzarin's Demise'', a legendary fight in the ''Myth'' universe that took place over a full day between the last of the magical heroes of Light and the forces of Darkness lead by the Watcher. Canonically, the dark side won, but the mod allows you to ScrewDestiny. Be warned, however - it is exactly as hard as the canon battle, and most players have never beaten it.

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** ''Mazzarin's Demise'', a legendary fight in the ''Myth'' universe that took place over a full day between the last of the magical heroes of Light and the forces of Darkness lead by the The Watcher. Canonically, the dark side won, but the mod allows you to ScrewDestiny. Be warned, however - it is exactly as hard as the canon battle, and most players have never beaten it.



* {{Necromancer}}: Bahl'al the Watcher - the first human to rediscover the Dream of Unlife after recovering one of the [[{{Precursors}} Callieach's]] Runestones. Since his death the knowledge has spread. The [[AllThereInTheManual GURPS sourcebook]] describes necromancy in ''Myth'' as being "not so much a school of magic as a cottage industry," at least among The Dark.

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* {{Necromancer}}: Bahl'al the The Watcher - the first human to rediscover the Dream of Unlife after recovering one of the [[{{Precursors}} Callieach's]] Runestones. Since his death the knowledge has spread. The [[AllThereInTheManual GURPS sourcebook]] describes necromancy in ''Myth'' as being "not so much a school of magic as a cottage industry," at least among The Dark.



** The defeats of Shiver ([[BackFromTheDead first death that is]]) and the Watcher.

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** The defeats of Shiver ([[BackFromTheDead first death that is]]) and the The Watcher.



* OffscreenTeleportation: According to the warlocks, the Deceiver can move much faster when he is unobserved. Of course he was shown using actual MassTeleportation on-screen, but presumably something prevented him from doing so in this case.

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* OffscreenTeleportation: According to the warlocks, the The Deceiver can move much faster when he is unobserved. Of course he was shown using actual MassTeleportation on-screen, but presumably something prevented him from doing so in this case.



* ViciousCycle: Apparently a basic law of the world -- every 500 or 1000 years (it's [[http://carnage.bungie.org/myth/asylum/asylum.forum.pl?noframes;read=25097 hard to be sure]]), a new Leveler appears and human civilization is in turn destroyed and rebuilt -- an age of Darkness, followed by an age of Light. The earliest incarnations were just another warlord until the Watcher joined in with his necromancy. The Leveler gets more powerful every time, since he usually takes over the form of the one who beat him last, gaining all his knowledge in the process. Even so the Dark has never won a complete victory, likely because that would break the circle. [[note]]Whether the Leveler is defeated is not necessarily an indication of what age comes next. The first Moagim was throughly beaten and killed ''at the beginning'' of the Wind Age, but he had already unleashed the Myrkridia on the world, [[PyrrhicVictory so it was still a Dark Age]] even without a Leveler to oversee the genocide. Also, there is some debate as to whether the 500/1000 years of Dark/Light mean a constant state or a gradual shift.[[/note]]

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* ViciousCycle: Apparently a basic law of the world -- every 500 or 1000 years (it's [[http://carnage.bungie.org/myth/asylum/asylum.forum.pl?noframes;read=25097 hard to be sure]]), a new Leveler appears and human civilization is in turn destroyed and rebuilt -- an age of Darkness, followed by an age of Light. The earliest incarnations were just another warlord until the The Watcher joined in with his necromancy. The Leveler gets more powerful every time, since he usually takes over the form of the one who beat him last, gaining all his knowledge in the process. Even so the Dark has never won a complete victory, likely because that would break the circle. [[note]]Whether the Leveler is defeated is not necessarily an indication of what age comes next. The first Moagim was throughly beaten and killed ''at the beginning'' of the Wind Age, but he had already unleashed the Myrkridia on the world, [[PyrrhicVictory so it was still a Dark Age]] even without a Leveler to oversee the genocide. Also, there is some debate as to whether the 500/1000 years of Dark/Light mean a constant state or a gradual shift.[[/note]]
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* IKnowYourTrueName: Hinted at in one of the mission briefings.[[note]]Note that all the Fallen's true names are known, so this may very well be a mistake by the the narrator.[[/note]]
-->They hope to use the [[spoiler:Watcher's arm]] against him, if we find it. Rather like knowing his true name, only better. Again, I don't pretend to understand.

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* IKnowYourTrueName: Hinted at in Downplayed; knowing one of the mission briefings.[[note]]Note that all the Fallen's true Fallen Lords' names are known, so this may very well be a mistake by doesn't give anyone any power over the Fallen Lords. It is, however, the narrator.[[/note]]
best comparison the narrator can make to how [[spoiler:The Watcher's arm]] might be used against him.
-->They hope to use the [[spoiler:Watcher's [[spoiler:The Watcher's arm]] against him, if we find it. Rather like knowing his true name, only better. Again, I don't pretend to understand.
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* DragonAscendant: Soulblighter, as he makes a return in the sequel which bears his name, to finish Balor's agenda of destruction.


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* NeverTrustATitle: Mission 24, "The Last Battle", as thrilling, epic and tragic it is with the final confrontation and defeat of Balor, is actually the penultimate level; it is followed by mission 25, "The Great Devoid".


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* PostClimaxConfrontation: After defeating Balor in level 24 "The Last Battle", you get to throw his head in the Great Devoid for the eponymous level 25, but Soulblighter stands in the way for a final fight.
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think of a semicolon as both a comma and a period. You don't need another period as well. A period is probably the best thing in this case though.


* GameBreakingBug: A notorious one, found in ''Soulblighter.'' The initial production run of the game shipped with a defect built into the game's code which, when a user attempted to uninstall the game from the root folder of their hard drive, the game would proceed to [[FromBadToWorse eat the user's hard drive alive.]]; as a result, Bungie decided to do a recall of all ''Myth II'' CD-ROMs and redistribute an updated version, eliminating most of the sequel's profits in the process.

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* GameBreakingBug: A notorious one, found in ''Soulblighter.'' The initial production run of the game shipped with a defect built into the game's code which, when a user attempted to uninstall the game from the root folder of their hard drive, the game would proceed to [[FromBadToWorse eat the user's hard drive alive.]]; as ]] As a result, Bungie decided to do a recall of all ''Myth II'' CD-ROMs [=CD-ROMs=] and redistribute an updated version, eliminating most of the sequel's profits in the process.
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There's still a modding community today...


The series boasted of a vibrant modding community that lasted well into the next decade. This included entire, full-length fan-made campaigns with new factions. Some of these rivaled the original in quality and a few were even included in the ''Total Codex'' re-release.

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The series boasted of a vibrant modding community that lasted well into the next decade.decade and beyond. This included entire, full-length fan-made campaigns with new factions. Some of these rivaled the original in quality and a few were even included in the ''Total Codex'' re-release.
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* HealingHerb: Mandrake root in this world will recover most of a unit's health if used by a Journeyman or Heron Guard. It'll also kill undead as well.

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* HealingHerb: Mandrake root in this world will recover most of a unit's health if used by a Journeyman or Heron Guard. [[ReviveKillsZombie It'll also kill undead as well.well]].
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* YoungerThanTheyLook: Alric looks quite old and decrepit in the first game, but he is in fact younger than Mauriac (who had been his prince-regent when he was a boy). He actually looks younger 60 years later in the sequel.

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* YoungerThanTheyLook: Alric looks quite old and decrepit in the first game, but he is in fact younger than Mauriac (who had been his prince-regent when he was a boy). He [[OlderThanTheyLook Inverted in the sequel]], as he actually looks younger 60 years later in the sequel.later.
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''Myth: The Fallen Lords'' and ''Myth 2: Soulblighter'' are a pair of classic Real Time Tactics games for PC and Mac produced by Creator/{{Bungie}}, the studio now famous for the ''Franchise/{{Halo}}'' series, which contains at least one ShoutOut to them.

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''Myth: The Fallen Lords'' (1997) and ''Myth 2: II: Soulblighter'' (1998) are a pair of classic Real Time Tactics games for PC and Mac produced by Creator/{{Bungie}}, the studio now famous for the ''Franchise/{{Halo}}'' series, which contains at least one ShoutOut to them.



A prequel, ''Myth III: The Wolf Age'' was produced by GOD games and developed by Mumbo Jumbo. It was rushed through development and released with no play testing, resulting in a buggy game, later made more playable with fan-made patches.

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A prequel, ''Myth III: The Wolf Age'' (2001), was produced by GOD games Creator/GatheringOfDevelopers and developed by Mumbo Jumbo.[=MumboJumbo=]. It was rushed through development and released with no play testing, resulting in a buggy game, later made more playable with fan-made patches.



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Bald Of Awesome has been renamed and redefined per TRS decision


* DyeOrDie: Connacht is given command of his own army by the Cath Bruig Emperor, under the condition he shaves his BeardOfBarbarism, so he doesn't look like a wild savage. He complies by [[BaldOfAwesome shaving his head completely]].

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* DyeOrDie: Connacht is given command of his own army by the Cath Bruig Emperor, under the condition he shaves his BeardOfBarbarism, so he doesn't look like a wild savage. He complies by [[BaldOfAwesome shaving his head completely]].completely.

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* BatmanGambit: Alric's final, desperate gambit in the first game involves [[IShallTauntYou raising the standard of the Myrkridia within sight of Balor's fortress]] to lure him out; the only reason it worked was that there was still enough of Connaught left in Balor to remember his ancient nemesis.



* CombatMedic: The Heron Guard.

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* CombatMedic: The Heron Guard.Guard in the second and third games. The Journeymen are a downplayed example, as they are reasonably tough but can't hit very hard or very fast.
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* TinTyrant: Balor was known for wearing a full suit of plate armor, complete with a [[SpikesOfVillainy horned helmet]]. [[AllThereInTheManual Supplemental materials]] suggest that he did not really '''need''' to wear plate armor, as like most arch mages in the setting he had enough magical protection that such armor was redundant, but he liked to [[RuleOfCool present an imposing image]]. This is implied to be the piece of artifact armor that Alric was questing for when he gets captured early in the first game.

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* TinTyrant: Balor was known for wearing a full suit of plate armor, complete with a [[SpikesOfVillainy horned helmet]]. [[AllThereInTheManual Supplemental materials]] suggest that he did not really '''need''' to wear plate armor, as like most arch mages in the setting he had enough magical protection that such armor was redundant, but he liked to [[RuleOfCool [[WeaponForIntimidation present an imposing image]]. This is implied to be the piece of artifact armor that Alric was questing for when he gets captured early in the first game.
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* GeoEffects: Rain and snow means that there is a larger chance or dwarven explosives not working. High ground gives big bonuses to ranged attack units. The use of the flame arrow in the second game also depends upon the terrain.

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* GeoEffects: Rain and snow means that there is a larger chance or dwarven explosives not working. High ground gives big bonuses to ranged attack units. The use of the flame arrow in the second game also depends upon the terrain. flammability of the ground. Some times of ground (deep snow or mud) as slower to walk across. Deep enough water can conceal the movement of undead walking along the bottom.
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Not to be confused with the [[Literature/MythAdventures book series of the same name]] by Robert Asprin, or ''DarthWiki/{{Myth}},'' the co-op tabletop game from MERC Miniatures.

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Not to be confused with the [[Literature/MythAdventures book series of the same name]] by Robert Asprin, Creator/RobertAsprin, or ''DarthWiki/{{Myth}},'' the co-op tabletop game from MERC Miniatures.
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Misused of Five Man Band.


* FiveManBand
** The five named members of the Nine.
*** TheHero: Alric
*** TheLancer: Rabican
*** {{The Smart Guy}}s: Murgen and Cu Roi
*** TheBigGuy: Maeldun
** The Fallen Lords back when they were still human, minus [[{{Necromancer}} The Watcher]].
*** TheHero / TheBigGuy: Connacht;
*** TheLancer: Damas;
*** TheSmartGuy: Myrdred;
*** TheChick: Ravanna.
** The five Fallen Lords encountered in the game.
*** BigBad: Balor;
*** TheDragon: Soulblighter;
*** TheBrute: The Watcher;
*** EvilGenius: The Deceiver;
*** DarkChick: Shiver.

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** Shiver gets killed offscreen during the first game and comes back as something resembling a female shade in the sequel.

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** Lore explicitly states that Balor resurrected his old lieutenant Myrdred from the dead as The Deceiver. It's implied that he did the same for Damas (Soulblighter) and Ravanna (Shiver).
** Shiver gets killed offscreen (again) during the first game and comes back as something resembling a female shade in the sequel.


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* TheGhost: Shiver is mentioned several times in the first game, but doesn't appear until the second.


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** The Deceiver was washed into a river at the end of the first game, eventually coming to rest in a glacier, where he froze solid. Sixty years later, Alric defrosted him and he was none the worse for wear.
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dewicking our elves are better per trs


* TheAlliance: The survivors of the Cath Bruig Empire, the Dwarves of Myrgard, the Free Cities of the North, and the [[OurElvesAreBetter fir'Bolg]]. Time and budget constraints prevented the inclusion of a fifth, the [[SnakePeople Skrael]].

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* TheAlliance: The survivors of the Cath Bruig Empire, the Dwarves of Myrgard, the Free Cities of the North, and the [[OurElvesAreBetter [[OurElvesAreDifferent fir'Bolg]]. Time and budget constraints prevented the inclusion of a fifth, the [[SnakePeople Skrael]].
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* AshFace: Up to Eleven: Any unit that gets killed by a Fetch's lightning doesn't just get reduced to LudicrousGibs; said gibs, including the head, are also charred black.
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* FantasticRacism: Most of the world's intelligent species band together against The Leveler. The Trow do so with the greatest reluctance. Their flavor text makes multiple references to their disdain for other races, particularly the Calleach, whom they rendered extinct.
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* ArcNumber: [[http://myth.bungie.org/legends/delusions/connections.html 7.]]

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* ArcNumber: [[CreatorThumbprint As usual]] for {{Creator/Bungie}}, [[http://myth.bungie.org/legends/delusions/connections.html the number 7.]]
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* NearVillainVictory: Balor defeated the Legion and had victory assured... if only he hadn't been lured by Myrkridia standard that allowed Alric and his men to slay him thanks to [[SuperweaponSurprise the Eblis Stone.]]
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* RealityHasNoSoundtrack: Zigzagged. While the music is played in the game menu, some cinematics (including the credits) and briefings, it's completely absent during the gameplay, leaving the place to ambient noises.
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* UnreliableNarrator: Sometimes there is a discrepancy between what the narration says and what actually happens. Most notably, at the end of Myth III, the narration says [[spoiler:"Nobody knows what became of Mjarin's living head."]] Actually, [[spoiler: Connacht knew; he buried it as deep beneath Muirthemne as he could, and there it would stay until Truan dug it up on Alric's orders centuries later; but of course Connacht wouldn't have told anybody, including the narrator, what had actually happened to Mjarin's head.]]
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* AgeWithoutYouth: The Myrmidons got this from their [[DealWithTheDevil Bargain with Balor]] a few centuries before the events of the game; in return for service to him, he gave them immortality... and three hundred years later, there's nothing left of their bodies but bones.

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