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* DeadpanSnarker: The narrator has moments of this in Myth 1, such as "Until now, Murgen said, no man except (the Tain's) creators knew where its victims were taken. I'll try to feel privileged while I starve to death." And whenever you lose a unit, a deadpan voice mocks you with "Casualty."

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* DeadpanSnarker: The narrator has moments of this in Myth 1, 'Myth I', such as "Until now, Murgen said, no man except (the Tain's) creators knew where its victims were taken. I'll try to feel privileged while I starve to death." And whenever you lose a unit, a deadpan voice mocks you with "Casualty.""
* TheCuckoolanderWasRight: [[spoiler: At the end of ''Myth II'' we find out the mad Journeyman in ''Myth I'''s manual was right about [[EternalRecurrence the nature of the world]].]]


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* EternalRecurrence: [[spoiler: At the end of ''Myth II'' the cyclical nature of the world is revealed, as each age of dark/light is followed by its opposite soonafter (presaged by the arrival of the comet). This, of course, means that the mad Journeyman from the first game's manual [[TheCuckoolanderWasRight was right]].]]
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* CharmPerson: The Deceiver can use his Binding Dream to convert enemies to your cause. The narrator lampshades this. "No wonder his army has always been made up of bewitched men and the walking dead - no thinking being would willingly follow him." In The Wolf Age, Mjarin uses it toward the end of the game to keep Emperor Leitrim in a semi-comatose and easily suggestible state.
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* SuperweaponSurprise: In The Last Battle, Alric reveals his secret weapon, one of the five Eblis Stones. It gives him enough power to temporarily paralyze Balor (The Leveler), the strongest being in the world, long enough for your forces to take his head.
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* TakingTheBullet: In The Last Battle, Alric absorbs lightning strikes from several Fetch and Balor before paralyzing Balor with his Binding Dream, giving your remaining warriors enough time to take his head.
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* EverybodysDeadDave: [[spoiler:The Legion get completely slaughtered in the final battle in both ''The Fallen Lords'' and ''Soulblighter''.[[note]]This can be averted in the second game on the lower difficulties if you charge ahead with [[OneManArmy Alric]].[[/note]] In the first game even the narrator is implied to have been killed and Alric is pretty much the SoleSurvivor only because he wasn't present for the last level. Even this is a retcon, as you can see his severed head flying past in the ending video. Though, one may argue that it just "looked" like Alric's.]]

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* EverybodysDeadDave: [[spoiler:The Legion get gets completely slaughtered in the final battle in both ''The Fallen Lords'' and ''Soulblighter''.[[note]]This can be averted in the second game on the lower difficulties if you charge ahead with [[OneManArmy Alric]].[[/note]] In the first game even the narrator is implied to have been killed and Alric is pretty much the SoleSurvivor only because he wasn't present for the last level. Even this is a retcon, as you can see his severed head flying past in the ending video. Though, one may argue that it just "looked" like Alric's.]]
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* ShockAndAwe: Fetch shoot lightning from their hands.
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* TheDreaded: The Myrkridia, a race of "flesh-eaters" that ravaged the world as the Dark in a past age. They're feared enough that ''nobody'' likes to talk about them, outright stating that the only thing tradition tells about them is that they would build huge platforms made entirely of piled up skulls. The memory of them is bad enough that simply being reminded that they existed with their war banner is enough to drive Balor apeshit. [[spoiler:Oh yeah, [[OhCrap and they return in ''Myth II: Soulblighter'']].]]
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Crosswicking.

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* {{Treants}}: The Forest Giants, who look like twelve-foot-tall bearded men with wood for skin and leaves for hair. Since chopping down a tree is akin to murder to a Forest Giant, they're mortal enemies of the Trow, who clear cut their ancient homeland for resources centuries ago.
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* ChronicBackstabbingDisorder: The [[ShapedLikeItself aptly named]] Deceiver.

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* ChronicBackstabbingDisorder: The [[ShapedLikeItself aptly named]] Deceiver.Deceiver who earned his title by [[spoiler:spying on Connacht for the warlock Mjarin]] and continued to earn it under Balor by regularly undermining the other Fallen Lords. This comes to a head in Myth II where Alric recruits him in desperation and The Deceiver repays him in kind by [[spoiler:subverting this trope entirely. He instead serves loyally to the bitter end and dies a hero's death defeating Shivers.]]
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* CallBack: The sixth mission in The Fallen Lords, "Force Ten from Stoneheim", tasks the player with blowing up a World Knot to prevent the forces of the Dark from using it. In the sequel's seventh mission, "Beyond the Cloudspine", the dwarves in the Legion fix the very same World Knot to escape the encroaching undead army. Even the win screen of the first game's mission is referenced in the sequel's mission's loss screen, with a dwarf triumphantly holding up a broken piece of the World Knot in the former, and a thrall holding up a similar piece in the latter.

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* CallBack: The sixth mission in The Fallen Lords, "Force Ten from Stoneheim", tasks the player with blowing up a World Knot to prevent the forces of the Dark from using it. In the sequel's seventh mission, "Beyond the Cloudspine", the dwarves in the Legion fix the very same World Knot to escape the encroaching undead army. Even the win screen of the first game's mission is referenced in the sequel's mission's mission loss screen, with a dwarf triumphantly holding up a broken piece of the World Knot in the former, and a thrall holding up a similar piece in the latter.
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* CallBack: The sixth mission in The Fallen Lords, "Force Ten from Stoneheim", tasks the player with blowing up a World Knot to prevent the forces of the Dark from using it. In the sequel's seventh mission, "Beyond the Cloudspine", the dwarves in the Legion fix the very same World Knot to escape the encroaching undead army. Even the win screen of the first game's mission is referenced in the sequel's mission's loss screen, with a dwarf triumphantly holding up a broken piece of the World Knot in the former, and a thrall holding up a similar piece in the latter.
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* OffModel: The briefing pictures in ''Myth III'' are almost cartoonish at times. They were probably meant to be reminiscent of actual Medieval art style, but compared to the first two games it just looks cheap. The prerendered cutscenes have no such excuse; many are markedly worse than the in-mission graphics.

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** ''Soulblighter'': [[spoiler:The world will take centuries to recover from having two apocalyptic wars in just 60 years, and the Legion is again shattered during the final battles. But Soulblighter and what remained of the Fallen Lords are gone for good and the conflict may have broken the ViciousCycle once and for all, though only time will tell.]]

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** ''Soulblighter'': [[spoiler:The world will take centuries to recover from having two apocalyptic wars in just 60 years, and the Legion is again shattered during the final battles. But Soulblighter and what remained of the Fallen Lords are gone for good good, Alric resurrects the Cath Bruig Empire, and the conflict may have broken the ViciousCycle once and for all, all... though only time will tell.]]


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* HeroicSacrifice: In the final levels of ''The Fallen Lords'', [[spoiler:what remains of the Legion attacks Balor's fortress while Alric leads a small force to sneak in and kill Balor while his forces are distracted. Given that the Legion is said to be outnumbered over ''two hundred'' to one in this attack, the only thing that stops this from being a SenselessSacrifice is that Alric succeeds.]]
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* NothingIsScarier: You don't get to see Myrkridia, not directly, because it's strongly implied that they're so vicious, so destructive, so ''murder-crazy'', that their return to the world would spell the end for everybody. When the Legion are temporarily trapped in one of their prisons of the Tarn, you never see them and the game is intentionally vague about whether they went extinct.. or they simply never show up personally for reasons unknown. All that is found is their flag standard [[NothingButSkulls raised upon a meticulously designed platform of humanoid skulls.]]

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* NothingIsScarier: You don't get to see Myrkridia, not directly, because it's strongly implied that they're so vicious, so destructive, so ''murder-crazy'', that their return to the world would spell the end for everybody. When the Legion are temporarily trapped in one of their prisons of the Tarn, you never see them and the game is intentionally vague about whether they went extinct.. or they simply never show up personally for reasons unknown. All that is found is their flag standard [[NothingButSkulls raised upon a meticulously designed platform of humanoid skulls.]]]] The second game finally does show them once they've been [[BackFromTheDead revived]], and everything goes to hell in a handbasket ''fast''.
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* EvilerThanThou: The Fallen Lords and Balor may be out to genocide all of the forces of the Light for the sake of worldly conquest, but whatever the abominations that the Myrkridia are were so horrifying that Balor (really [[spoiler:Connacht himself]]) wants to take every single measure possible to make sure they never return to the realm, ''ever''. When the Legion outright raise the standard of the Myrkridia taken from [[SealedEvilInACan their brief trip to the Tarn]], Balor ''loses his shit'' and immediately starts vaporizing every foe in his path because [[EvenEvilHasStandards the Myrkridia were just that horrifying.]]

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* EvilerThanThou: The Fallen Lords and Balor may be out to genocide all of the forces of the Light for the sake of worldly conquest, but whatever the abominations that the Myrkridia are were so horrifying that Balor (really [[spoiler:Connacht himself]]) wants to take every single measure possible to make sure they never return to the realm, ''ever''. When the Legion outright raise the standard of the Myrkridia taken from [[SealedEvilInACan their brief trip to the Tarn]], Balor ''loses his shit'' and immediately starts vaporizing every foe in his path because [[EvenEvilHasStandards the Myrkridia were just that horrifying.]]]] Meanwhile the Soulblighter decides that the only way to plausibly win the war is to [[GodzillaThreshold revive them from the dead]], which immediately sets the tone for the escalation of stakes.
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* EvilerThanThou: The Fallen Lords and Balor may be out to genocide all of the forces of the Light for the sake of worldly conquest, but whatever the abominations that the Myrkridia are were so horrifying that Balor (really [[spoiler:Connacht himself]]) wants to take every single measure possible to make sure they never return to the realm, ''ever''. When the Legion outright raise the standard of the Myrkridia taken from [[SealedEvilInACan their brief trip to the Tarn]], Balor ''loses his shit'' and immediately starts vaporizing every foe in his path because [[EvenEvilHasStandards the Myrkridia were just that horrifying.]]


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* NothingIsScarier: You don't get to see Myrkridia, not directly, because it's strongly implied that they're so vicious, so destructive, so ''murder-crazy'', that their return to the world would spell the end for everybody. When the Legion are temporarily trapped in one of their prisons of the Tarn, you never see them and the game is intentionally vague about whether they went extinct.. or they simply never show up personally for reasons unknown. All that is found is their flag standard [[NothingButSkulls raised upon a meticulously designed platform of humanoid skulls.]]
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* ItsAWonderfulFailure: Every mission completion is accompanied by art of the aftermath. For victories, it's the barely-victorious and bloody triumphs over the Dark. For failures, it's seeing the Dark enslave your soldiers at the minimum, and make examples of their corpses, actively be killing them, or [[AFateWorseThanDeath even worse]] to highlight that ''every'' battle is a potential end for the Light.

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* BittersweetEnding: The first game. The races of the Light will win the war, but [[spoiler:none of the Legion will be going home.]]
** ''Chimera'': [[spoiler: the Fiend is defeated, but he was able to take nearly the entire squad down with him, along with Fenris and Kyrilla; only Four Bear Silent Oak and ne'Ric survive.]]

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* BittersweetEnding: The first game. The BittersweetEnding:
** ''The Fallen Lords'': [[spoiler:The
races of the Light will win the war, but [[spoiler:none of war and Balor is truly dead after his head is thrown into The Great Devoid. But the world is in ruins, the Nine are reduced to a SoleSurvivor, and the Legion will be going home.is effectively wiped out in the final battles.]]
** ''Soulblighter'': [[spoiler:The world will take centuries to recover from having two apocalyptic wars in just 60 years, and the Legion is again shattered during the final battles. But Soulblighter and what remained of the Fallen Lords are gone for good and the conflict may have broken the ViciousCycle once and for all, though only time will tell.]]
** ''Chimera'': [[spoiler: the [[spoiler:The Fiend is defeated, but he was able to take nearly the entire squad down with him, along with Fenris and Kyrilla; only Four Bear Silent Oak and ne'Ric survive.]]
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* AncientArtifact: Plenty. The Ibis Crown, Balmung, The Tain, The Total Codex, The Rod of the Callieach, the fragments of [[{{God}} the Wyrd]], which are the source of all the Dream magic in the world.

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* AncientArtifact: Plenty. JustifiedTrope; Connacht the Wolf accumulated as many of these as he could after his defeat of the Myrkridia, with the goal of destroying those he could and containing the rest. Balor knows where Connacht put them [[spoiler: because they're the same person]] and has dug them out to use in his war. As a result, The Ibis Crown, Balmung, The Tain, The Total Codex, The Rod of the Callieach, and the fragments of [[{{God}} the Wyrd]], which (which are the source of all the Dream magic in the world.world) all turn up during the campaigns.
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* {{Gorn}}: People explode, [[LudicrousGibs messily]], and will slather entire battlefields in gore. By the end of the first game alone, so much death has unfolded that there's literal rivers of blood that can contain enemy ambushes. The thrall are so merciless that numerous failure screens depict the enslavement and brutal slaughter of everyone in their path. Death is effectively around every corner in the land and nothing escapes how bloody things can get.
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Dark Chick has been disambiguated


** You don't get to take part of the epic battle between the 20 000 men of your legion and the horde of [[DarkChick Shiver]] which brings the good guys back from the brink of destruction and results in the first victory over a fallen lord ever! Instead you get a diversion mission. Likely due to gameplay limitations but still...

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** You don't get to take part of the epic battle between the 20 000 men of your legion and the horde of [[DarkChick Shiver]] Shiver which brings the good guys back from the brink of destruction and results in the first victory over a fallen lord ever! Instead you get a diversion mission. Likely due to gameplay limitations but still...

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