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* AudienceParticipation: The game has a "Twitch mode" for streamers that lets their audience vote for the next scroll the player will recieve from three possible choices.

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* AudienceParticipation: The game has a "Twitch mode" for streamers that lets their audience vote for the next scroll the player will recieve receive from three possible choices.
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Updating link


* PopCulturedBadass: Maybe not as much as VideoGame/DukeNukem or VideoGame/SeriousSam, but The Redneck is at least familiar with ''Franchise/XMen'' and ''Franchise/BackToTheFuture'', and will quote Mad Dog Tannen's taunt from Part 3 of the latter upon [[ForcedTransformation turning an enemy into a chicken]].

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* PopCulturedBadass: Maybe not as much as VideoGame/DukeNukem or VideoGame/SeriousSam, but The Redneck is at least familiar with ''Franchise/XMen'' ''ComicBook/XMen'' and ''Franchise/BackToTheFuture'', and will quote Mad Dog Tannen's taunt from Part 3 of the latter upon [[ForcedTransformation turning an enemy into a chicken]].
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trope was cut/disambiguated due to cleanup


* {{Expy}}: The swarming yellow cobra enemies behave very similarly to the animated carrots from VideoGame/{{Ziggurat}}. There's also flying skulls that are [[JustForPun dead]] ringers for the Lost Souls of VideoGame/{{Doom}}.

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* {{Expy}}: The swarming yellow cobra enemies behave very similarly to the animated carrots from VideoGame/{{Ziggurat}}. There's also flying skulls that are [[JustForPun dead]] dead ringers for the Lost Souls of VideoGame/{{Doom}}.
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* WeaponOfChoice: The Redneck has his own: the basic Pistol, the Shotgun, and Dynamite. Choosing one of the gods' favor gives you a different set of starting weapons.

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* WeaponOfChoice: WeaponBasedCharacterization: The Redneck has his own: the basic Pistol, the Shotgun, and Dynamite. Choosing one of the gods' favor gives you a different set of starting weapons.

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Baleful Polymorph was renamed per TRS


* BalefulPolymorph: A certain scroll with give any of your weapon attacks a small chance to instantly turn an enemy into a harmless chicken. It counts as a kill for gameplay purposes.



* ForcedTransformation: A certain scroll with give any of your weapon attacks a small chance to instantly turn an enemy into a harmless chicken. It counts as a kill for gameplay purposes.



* PopCulturedBadass: Maybe not as much as VideoGame/DukeNukem or VideoGame/SeriousSam, but The Redneck is at least familiar with ''Franchise/XMen'' and ''Franchise/BackToTheFuture'', and will quote Mad Dog Tannen's taunt from Part 3 of the latter upon [[BalefulPolymorph turning an enemy into a chicken]].

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* PopCulturedBadass: Maybe not as much as VideoGame/DukeNukem or VideoGame/SeriousSam, but The Redneck is at least familiar with ''Franchise/XMen'' and ''Franchise/BackToTheFuture'', and will quote Mad Dog Tannen's taunt from Part 3 of the latter upon [[BalefulPolymorph [[ForcedTransformation turning an enemy into a chicken]].



* VideoGameCrueltyPotential: After [[BalefulPolymorph turning an enemy into a chicken]], you can then kill the chicken. Doing so rewards you with the "[[WhatTheHellPlayer Why?]]" [[CosmeticAward achievement]].

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* VideoGameCrueltyPotential: After [[BalefulPolymorph [[ForcedTransformation turning an enemy into a chicken]], you can then kill the chicken. Doing so rewards you with the "[[WhatTheHellPlayer Why?]]" [[CosmeticAward achievement]].
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Up To Eleven is a defunct trope


* CameBackStrong: It's sort of implied that the Redneck can't actually be killed, especially considering he's already dead. And, if the player is diligent about purchasing upgrades, every time he dies, ''[[UpToEleven he comes back stronger]].''

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* CameBackStrong: It's sort of implied that the Redneck can't actually be killed, especially considering he's already dead. And, if the player is diligent about purchasing upgrades, every time he dies, ''[[UpToEleven he ''he comes back stronger]].stronger.''
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* DiscOneFinalBoss: Weryt, the Disturber. A floating stone head with a pair of floating stone hands to go with it. Defeating him concludes a run of the first pyramid... and opens the way to the second, where the game [[DifficultySpike stops screwing around.]]

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* DiscOneFinalBoss: Weryt, the Disturber. A floating stone head with a pair of floating stone hands to go with it. Defeating him concludes a run of the first pyramid... and opens the way to the second, where the game [[DifficultySpike stops screwing around.]]
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* StickyBomb: [[ExactlyWhatItSaysOnTheTin The Sticky Grenade.]] It even looks a bit like the ones from the original ShadowWarrior.

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* StickyBomb: [[ExactlyWhatItSaysOnTheTin The Sticky Grenade.]] It even looks a bit like the ones from the original ShadowWarrior.''VideoGame/ShadowWarrior1997''.
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Direct link.


* HubLevel: Between runs, the Redneck emerges from his sarcophagus in an open desert area just outside the three pyramids. From here you can access the SkillTree, test your weapons on a TrainingDummy to see their damage, and, once you've purchased their services, speak with Suy the merchant to purchase scrolls, lock the pyramid's layout, or change your selected medallion. [[InsurmountableWaistHeightFence Attempting to leave the area will get you blown back in by strong winds.]] It also gives you the [[LampshadeHanging "No Way Out"]] [[CosmeticAward achievement]].

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* HubLevel: Between runs, the Redneck emerges from his sarcophagus in an open desert area just outside the three pyramids. From here you can access the SkillTree, [[SkillScoresAndPerks skill tree]], test your weapons on a TrainingDummy to see their damage, and, once you've purchased their services, speak with Suy the merchant to purchase scrolls, lock the pyramid's layout, or change your selected medallion. [[InsurmountableWaistHeightFence Attempting to leave the area will get you blown back in by strong winds.]] It also gives you the [[LampshadeHanging "No Way Out"]] [[CosmeticAward achievement]].



* SkillTree: Where most of your gold will go. Upgrades include more health, damage, damage resistance, critical chance, critical damage, an extra jump, more value from pickups, and so on. [[VisualPun It's a literal tree.]]

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* SkillTree: Where most SkillScoresAndPerks: Most of your gold will go.go to your skill tree. Upgrades include more health, damage, damage resistance, critical chance, critical damage, an extra jump, more value from pickups, and so on. [[VisualPun It's a literal tree.]]



* VisualPun: The game's SkillTree is represented by an ''actual tree!'' It grows upward and outward as you purchase new types of upgrades.

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* VisualPun: The game's SkillTree [[SkillScoresAndPerks skill tree]] is represented by an ''actual tree!'' It grows upward and outward as you purchase new types of upgrades.
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* ResurrectiveImmortality: The main character has this, respawning at the pyramid whenever killed with all their prior items and equipment.


* StandardStatusEffects: The "Poisoner" scroll gives you a chance to apply poison DamageOverTime with any attack. The [[TranquilizerDart Tranquilizer Gun]] will stun enemies on hit. The "Froyo" scroll will give you a chance to freeze enemies. The Photo Camera will stun all enemies in the frame.

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* StandardStatusEffects: StatusInflictionAttack: The "Poisoner" scroll gives you a chance to apply poison DamageOverTime with any attack. The [[TranquilizerDart Tranquilizer Gun]] will stun enemies on hit. The "Froyo" scroll will give you a chance to freeze enemies. The Photo Camera will stun all enemies in the frame.

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Final Death has been disambiged


* FinalDeath: As per standard, dying once ends your run- but you keep your gold. You can forestall this with the "[[ExactlyWhatItSaysOnTheTin Second Chance]]" Scroll, which gives you [[VideoGameLives an extra life]]. However, any gold you don't spend on upgrades is lost when you reenter the pyramid, taken as "tribute to the gods."


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* {{Permadeath}}: As per standard, dying once ends your run- but you keep your gold. You can forestall this with the "[[ExactlyWhatItSaysOnTheTin Second Chance]]" Scroll, which gives you [[VideoGameLives an extra life]]. However, any gold you don't spend on upgrades is lost when you reenter the pyramid, taken as "tribute to the gods."
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* NoodleIncident: The Dynamite reminds the Redneck of his fishing trips with his uncle Jake. And the Ankh weapon reminds him of a girl that had said symbol tattooed "[[GettingCrapPastTheRadar by her... whatever]]".

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* NoodleIncident: The Dynamite reminds the Redneck of his fishing trips with his uncle Jake. And the Ankh weapon reminds him of a girl that had said symbol tattooed "[[GettingCrapPastTheRadar by "by her... whatever]]".whatever".
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* FrickinLaserBeams: The Energy Rifle fires noticeably slow-moving blue laser bolts.


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* SlowLaser: The Energy Rifle fires noticeably slow-moving blue laser bolts.
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* McNinja: Amunet is portrayed as an Egyptian Ninja Goddess, with one of her Favored weapons being a [[StockNinjaWeapory kunai]] and her Active Skill is a NinjaLog that [[DrawAggro draws enemy fire to it]].

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* McNinja: Amunet is portrayed as an Egyptian Ninja Goddess, with one of her Favored weapons being a [[StockNinjaWeapory [[StockNinjaWeaponry kunai]] and her Active Skill is a NinjaLog that [[DrawAggro draws enemy fire to it]].
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* McNinja: Amunet is portrayed as an Egyptian Ninja Goddess, with one of her Favored weapons being a [[StockNinjaWeapory kunai]] and her Active Skill is a NinjaLog that [[DrawAggro draws enemy fire to it]].

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Added release dates.


Immortal Redneck is a RogueLike FirstPersonShooter created and published by Spanish studio Crema on April 25, 2017. It can be found on UsefulNotes/{{Steam}} [[http://store.steampowered.com/app/595140/ here.]]

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Immortal Redneck ''Immortal Redneck'' is a RogueLike FirstPersonShooter created and published {{Roguelike}} FirstPersonShooter, developed by Spanish studio Crema Crema. It was originally released on April 25, 2017. It can be found on 2017 for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} [[http://store.steampowered.com/app/595140/ here.]]
here]]. It was then ported to UsefulNotes/Playstation4 and UsefulNotes/XboxOne on February 27th, 2018, and then to UsefulNotes/NintendoSwitch on May 10th, 2018.



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!!Tropes:

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!!Tropes:
!!Tropes present in this game:



* YouHaveResearchedBreathing: Most {{F|irstPersonShooter}}PSes let you interrupt a reload by switching to another weapon. Not this one- you need the "Not Now" scroll first.

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* YouHaveResearchedBreathing: Most {{F|irstPersonShooter}}PSes let you interrupt a reload by switching to another weapon. Not this one- you need the "Not Now" scroll first.first.
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** The SFG9000 is a strange cross between the [[ComicBook/MenInBlack Little Cricket]] and the [[VideoGame/{{Doom}}BFG9000]].
** The Crossbow Machine Gun is a simplified improvement of [[Film/VanHelsing the movie version]].
** The [[VideoGame/PerfectDark Farsight]] is a sniper rifle that can detect enemies and shoot them through walls.
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forgot a square bracket


* LevelGrinding: Possible, and may be necessary to progress. The only caveat is that there is an achievement for completeing all three pyramids in twenty runs or less called "[[SelfImposedChallenge Insane]]" [[note]]The easiest way to level grind is to level up the gold increase nodes first, then the critical chance node, and keep playing until you get the scroll that causes coins to drop every time you score a crit. Then equip the nearest MoreDakka weapon and shoot everything for quick cash, even the minions of summoners[/note]].

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* LevelGrinding: Possible, and may be necessary to progress. The only caveat is that there is an achievement for completeing all three pyramids in twenty runs or less called "[[SelfImposedChallenge Insane]]" [[note]]The easiest way to level grind is to level up the gold increase nodes first, then the critical chance node, and keep playing until you get the scroll that causes coins to drop every time you score a crit. Then equip the nearest MoreDakka weapon and shoot everything for quick cash, even the minions of summoners[/note]].summoners[[/note]].

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* InfiniteAmmo: One scroll gives you infinite ammo. The catch is: (A) It only works for the weapon you happened to have equipped, (B) Your loadout maximum decreases to 1, and (C) you lose the infinite ammo if you swap.
** Alternatively, playing with the randomized weapon medallion gives you infinite ammo for a single weapon that can be swapped. The problem is, not only is your loadout maximum 1 again, but your weapon is swapped with a random weapon every time you enter a new room.



* LevelGrinding: Possible, and may be necessary to progress. The only caveat is that there is an achievement for completeing all three pyramids in twenty runs or less... called "[[SelfImposedChallenge Insane]]"

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* LevelGrinding: Possible, and may be necessary to progress. The only caveat is that there is an achievement for completeing all three pyramids in twenty runs or less... less called "[[SelfImposedChallenge Insane]]"Insane]]" [[note]]The easiest way to level grind is to level up the gold increase nodes first, then the critical chance node, and keep playing until you get the scroll that causes coins to drop every time you score a crit. Then equip the nearest MoreDakka weapon and shoot everything for quick cash, even the minions of summoners[/note]].
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* SkillTree: Where most of your gold will go. Upgrades include more health, damage, damage resistance, critical chance, critical damage, an extra jump, more value from pickups, and so on.

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* SkillTree: Where most of your gold will go. Upgrades include more health, damage, damage resistance, critical chance, critical damage, an extra jump, more value from pickups, and so on. [[VisualPun It's a literal tree.]]
Tabs MOD

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* SchizoTech: Some of the guns are made to look like they're [[AncientEgypt ancient Egyptian artifacts]]... [[CaptainObvious except that they're guns]].

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* SchizoTech: Some of the guns are made to look like they're [[AncientEgypt ancient Egyptian artifacts]]... [[CaptainObvious except that they're guns]].guns.

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Renamed trope and How To Alphabetize Things.


* AltumVidetur: [[BondOneLiner Upon getting a kill]] with the rocket launcher, the Redneck may utter "ad astra per espera, [[SophisticatedAsHell fuckers]]". It can mean "through hardships, to the stars" and is [[ShownTheirWork the state motto of]] Kansas, from whence our hero hails.



* GunsAkimbo: You can do this if you find a paired weapon, such as the Double Pistol, which is not to be confused with the Double-''Barreled'' Pistol.

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* GunsAkimbo: You can do this if you find GratuitousLatin: [[BondOneLiner Upon getting a paired weapon, such as the Double Pistol, which is not to be confused kill]] with the Double-''Barreled'' Pistol.rocket launcher, the Redneck may utter "ad astra per espera, [[SophisticatedAsHell fuckers]]". It can mean "through hardships, to the stars" and is [[ShownTheirWork the state motto of]] Kansas, from whence our hero hails.


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* GunsAkimbo: You can do this if you find a paired weapon, such as the Double Pistol, which is not to be confused with the Double-''Barreled'' Pistol.
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Namespace.


Gameplay is similar to other Rogueish [[FirstPersonShooter FPSes]] of recent years, such as ''VideoGame/TowerOfGuns'' or ''VideoGame/{{Ziggurat}}'', with the added bonus of persistent progression of a type as seen in RogueLegacy, where you can use money earned from your last run to purchase permanent upgrades such as new characters and maximum stat increases.

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Gameplay is similar to other Rogueish [[FirstPersonShooter FPSes]] of recent years, such as ''VideoGame/TowerOfGuns'' or ''VideoGame/{{Ziggurat}}'', with the added bonus of persistent progression of a type as seen in RogueLegacy, ''VideoGame/RogueLegacy'', where you can use money earned from your last run to purchase permanent upgrades such as new characters and maximum stat increases.
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** There is a scroll named "[[Franchise/{{TheLegendofZelda}} Din's Fire]]" that emits a dome of fire whenever the player takes damage.

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** There is a scroll named "[[Franchise/{{TheLegendofZelda}} [[Videogame/TheLegendOfZeldaOcarinaOfTime Din's Fire]]" Fire]] makes an appearance as a scroll that emits a dome of fire whenever the player takes damage.
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** There is a scroll named "[[Franchise/{{TheLegendofZelda}} Din's Fire]]" that emits a dome of fire whenever the player takes damage.
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** The Crowbar should ring a bell for a VideoGame/HalfLife player.

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** The Crowbar should ring a bell for a VideoGame/HalfLife ''VideoGame/HalfLife'' player.



* StockNinjaWeaponry: [[RuleOfCool For some reason, Kunai are available as throwing weapons. They deal very high damage and obviously do not need to be reloaded, but the time between throws is long.

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* StockNinjaWeaponry: [[RuleOfCool For some reason, reason]], Kunai are available as throwing weapons. They deal very high damage and obviously do not need to be reloaded, but the time between throws is long.
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How the fuck do I—


** The Quill Gun is the Needler from [[Franchise/Halo Halo]].

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** The Quill Gun is the Needler from [[Franchise/Halo Halo]].''Franchise/{{Halo}}''.
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** The Quill Gun is the Needler from Franchise/Halo.

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** The Quill Gun is the Needler from Franchise/Halo.[[Franchise/Halo Halo]].
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** The Quill Gun is the Needler from VideoGame/Halo.

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** The Quill Gun is the Needler from VideoGame/Halo.Franchise/Halo.

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