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''Child of Eden'' is a RailShooter with MusicalGameplay elements developed by Creator/QEntertainment and designed by Tetsuya Mizuguchi. It was released for the UsefulNotes/{{Xbox 360}} in June 2011, and for the UsefulNotes/PlayStation3 in September. It is the long-awaited prequel to ''VideoGame/{{Rez}}''.

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''Child of Eden'' is a RailShooter with MusicalGameplay elements developed by Creator/QEntertainment and designed by Tetsuya Mizuguchi. It was released for the UsefulNotes/{{Xbox Platform/{{Xbox 360}} in June 2011, and for the UsefulNotes/PlayStation3 Platform/PlayStation3 in September. It is the long-awaited prequel to ''VideoGame/{{Rez}}''.

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* CriticalAnnoyance: Your health starts beeping and pulsating red whenever you have only 1 HP left. [[SubvertedTrope However]], the sound is actually a little lower than other sound effects and blends with the music since the beeping follows the music tempo, so the "annoyance" is at least mitigated.



* LicensedGame: The entire game's soundtrack is made by the Genki Rockets, of which Lumi is also the main star. In short, this game can be summarized as "Genki Rockets: The Game".


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* ScoreScreen: Given the score attack nature of the game, reaching the end of each Archive will provide info on how long it took you to finish, how many points you scored, your star rank, and a bonus for each unused Euphoria. Additionally, if you still haven't unlocked everything, you get to pick one of three unlockables for Lumi's Garden.


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* SoundCodedForYourConvenience: Items and projectiles emit distinct sounds that get louder the closer they are to the camera, useful to tell their distance when you can't see them. Do you hear the sound of Lumi's voice? Find it, it's either health or Euphoria. Do you hear a [[DroneofDread droning]] sound getting closer and closer? Shoot it down, it's a projectile.
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* ScoreMilking: Averted, in contrast to ''Rez''. Simply destroying parts of a boss won't necessarily give you points, and neither does shooting down projectiles aimed at you.

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* ScoreMilking: Averted, in contrast to ''Rez''. Simply destroying parts of a boss won't necessarily give you points, and neither does shooting down projectiles aimed at you. Some levels have swarms of small, harmless enemies you can lock on to to get your multiplier going.

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TRS cleanup


* FormulaBreakingEpisode: The "Hope" archive is one giant curveball of a BrutalBonusLevel, smacking unaware players in the face who were expecting it to be more of the same, plot or gameplay-wise. It has [[NoPlotNoProblem no plot connection]] to the other archives, most enemies are just simple cubes (think "Trance Mission" from ''Rez''), the music's tempo changes drastically on a whim every few minutes, the latter half of the level borders on BulletHell, and there are [[NoItemUseForYou no item pickups]] beyond what the player starts with.



* SomethingCompletelyDifferent: The "Hope" archive is one giant curveball of a BrutalBonusLevel, smacking unaware players in the face who were expecting it to be more of the same, plot or gameplay-wise. It has [[NoPlotNoProblem no plot connection]] to the other archives, most enemies are just simple cubes (think "Trance Mission" from ''Rez''), the music's tempo changes drastically on a whim every few minutes, the latter half of the level borders on BulletHell, and there are [[NoItemUseForYou no item pickups]] beyond what the player starts with.

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added context to some ZCEs, removed one instance of trope slashing, deleted commented Spiritual Successor example as it's technically misuse (Child of Eden definitely has some plot relevance to Rez, no matter how tenuous)


* BossRush[=/=]SequentialBoss: [[spoiler:Archive 5, "Journey".]], similar to the final stage of ''{{VideoGame/Rez}}'', is a medley of all the major boss forms from the previous four stages, before the [[MarathonBoss lengthy]] final boss itself.

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* BossRush[=/=]SequentialBoss: BossRush: [[spoiler:Archive 5, "Journey".]], "Journey"]], similar to the final stage of ''{{VideoGame/Rez}}'', is a medley of all the major boss forms from the previous four stages, before the [[MarathonBoss lengthy]] final boss itself.



%%* SceneryPorn: Puts even ''Rez HD'' to shame.

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%%* * SceneryPorn: Puts The game makes good use of the Xbox 360's processing power, utilizing more vibrant colors, a higher poly count, and liberal use of particle effects, putting even ''Rez HD'' to shame.



%%* SecretLevel: Hope.

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%%* * SecretLevel: Hope.The "Hope" archive, which doesn't show up on the level select until beating all of the prior archives at least once on Normal difficulty.



%%* SmartBomb: Euphoria.

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%%* * SmartBomb: Euphoria.Euphoria. Unlike the Overdrive in ''Rez'', it instantly wipes out enemies on the screen at the press of a button instead of acting as a turret.
* SomethingCompletelyDifferent: The "Hope" archive is one giant curveball of a BrutalBonusLevel, smacking unaware players in the face who were expecting it to be more of the same, plot or gameplay-wise. It has [[NoPlotNoProblem no plot connection]] to the other archives, most enemies are just simple cubes (think "Trance Mission" from ''Rez''), the music's tempo changes drastically on a whim every few minutes, the latter half of the level borders on BulletHell, and there are [[NoItemUseForYou no item pickups]] beyond what the player starts with.



%%* SpiritualSuccessor: To ''Rez''. A lot of the core gameplay is intact: fly through psychedelic visuals and shoot enemies to make them add to the music.

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Commented out ZC Es


%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



* SceneryPorn: Puts even ''Rez HD'' to shame.

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* %%* SceneryPorn: Puts even ''Rez HD'' to shame.



* SecretLevel: Hope.

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* %%* SecretLevel: Hope.



* SmartBomb: Euphoria.

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* %%* SmartBomb: Euphoria.

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''Child of Eden'' is a RailShooter with RhythmGame elements developed by Creator/QEntertainment and designed by Tetsuya Mizuguchi. It was released for the UsefulNotes/{{Xbox 360}} in June 2011, and for the UsefulNotes/PlayStation3 in September. It is the long-awaited prequel to ''VideoGame/{{Rez}}''.

to:

''Child of Eden'' is a RailShooter with RhythmGame MusicalGameplay elements developed by Creator/QEntertainment and designed by Tetsuya Mizuguchi. It was released for the UsefulNotes/{{Xbox 360}} in June 2011, and for the UsefulNotes/PlayStation3 in September. It is the long-awaited prequel to ''VideoGame/{{Rez}}''.
Is there an issue? Send a MessageReason:
None


'''Child of Eden''' is a RailShooter with RhythmGame elements developed by Creator/QEntertainment and designed by Tetsuya Mizuguchi. It was released for the UsefulNotes/{{Xbox 360}} in June 2011, and for the UsefulNotes/PlayStation3 in September. It is the long-awaited prequel to ''VideoGame/{{Rez}}''.

to:

'''Child ''Child of Eden''' Eden'' is a RailShooter with RhythmGame elements developed by Creator/QEntertainment and designed by Tetsuya Mizuguchi. It was released for the UsefulNotes/{{Xbox 360}} in June 2011, and for the UsefulNotes/PlayStation3 in September. It is the long-awaited prequel to ''VideoGame/{{Rez}}''.



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On [[NextSundayAD September 11, 2019]], Lumi is born aboard the International Space Station, making her the first ever human to be born in space. As she grows up, she dreams of coming to Earth, and expresses her desire through music down to the people of Earth. After she dies, Lumi is preserved and all of her memories are archived.

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On [[NextSundayAD September 11, 2019]], Lumi is born aboard the International Space Station, making her the first ever human to be born in space. As she grows up, she dreams of coming to Earth, and expresses her desire through music down to the people of Earth. After she dies, Lumi is preserved preserved, and all of her memories are archived.
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Not only on the Xbox.


[[quoteright:219:https://static.tvtropes.org/pmwiki/pub/images/child_of_eden_7188.jpg]]

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[[quoteright:219:https://static.tvtropes.org/pmwiki/pub/images/child_of_eden_7188.jpg]]org/pmwiki/pub/images/child_of_eden.jpg]]
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Per Wikipedia talk page: "It tells the story of the creation of the AI that controlls Eden, the same one who you try to reboot in Rez."


'''Child of Eden''' is a RailShooter with RhythmGame elements developed by Creator/QEntertainment and designed by Tetsuya Mizuguchi. It was released for the UsefulNotes/{{Xbox 360}} in June 2011, and for the UsefulNotes/PlayStation3 in September. It is the long-awaited SpiritualSuccessor to ''VideoGame/{{Rez}}''.

to:

'''Child of Eden''' is a RailShooter with RhythmGame elements developed by Creator/QEntertainment and designed by Tetsuya Mizuguchi. It was released for the UsefulNotes/{{Xbox 360}} in June 2011, and for the UsefulNotes/PlayStation3 in September. It is the long-awaited SpiritualSuccessor prequel to ''VideoGame/{{Rez}}''.



* SpiritualSuccessor: To ''Rez''. A lot of the core gameplay is intact: fly through psychedelic visuals and shoot enemies to make them add to the music.

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* %%* SpiritualSuccessor: To ''Rez''. A lot of the core gameplay is intact: fly through psychedelic visuals and shoot enemies to make them add to the music.

Changed: 47

Removed: 113

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fixing grammar, moving one trope to YMMV page


On [[NextSundayAD September 11, 2019]], Lumi is given birth to aboard the International Space Station, making her the first ever human to be born in space. As she grows up, she dreams of coming to Earth, and expresses her desire through music down to the people of Earth. After she dies, Lumi is preserved and all of her memories are archived.

As the centuries progress, humanity makes great strides in space exploration, and builds a vast collection of data containing the history of humanity, storing it into Eden (read: the Internet), which is connectable to from anywhere in space.

to:

On [[NextSundayAD September 11, 2019]], Lumi is given birth to born aboard the International Space Station, making her the first ever human to be born in space. As she grows up, she dreams of coming to Earth, and expresses her desire through music down to the people of Earth. After she dies, Lumi is preserved and all of her memories are archived.

As the centuries progress, humanity makes great strides in space exploration, and builds a vast collection of data containing the history of humanity, storing it into Eden (read: the Internet), which is connectable to can be accessed from anywhere in space.



* BossRush[=/=]SequentialBoss: [[spoiler: Archive 5, "Journey".]], similar to the final stage of ''{{VideoGame/Rez}}'', is a medley of all the major boss forms from the previous four stages, before the [[MarathonBoss lengthy]] final boss itself.

to:

* BossRush[=/=]SequentialBoss: [[spoiler: Archive [[spoiler:Archive 5, "Journey".]], similar to the final stage of ''{{VideoGame/Rez}}'', is a medley of all the major boss forms from the previous four stages, before the [[MarathonBoss lengthy]] final boss itself.



* LicensedGame: The entire game's soundtrack is made by the Genki Rockets, which Lumi is also the main star of. In short, this game can be summarized as "Genki Rockets: The Game".

to:

* LicensedGame: The entire game's soundtrack is made by the Genki Rockets, of which Lumi is also the main star of.star. In short, this game can be summarized as "Genki Rockets: The Game".



* RealSongThemeTune: ''Child of Eden'' uses "Heavenly Star" by Mizaguchi's band, the Genki Rockets, fairly often.
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None


* BossRush[=/=]SequentialBoss: [[spoiler: Archive 5, "Journey".]], similar to the final stage of ''{{Rez}}'', is a medley of all the major boss forms from the previous four stages, before the [[MarathonBoss lengthy]] final boss itself.

to:

* BossRush[=/=]SequentialBoss: [[spoiler: Archive 5, "Journey".]], similar to the final stage of ''{{Rez}}'', ''{{VideoGame/Rez}}'', is a medley of all the major boss forms from the previous four stages, before the [[MarathonBoss lengthy]] final boss itself.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpiritualSuccessor: To ''Rez''. A lot of the core gameplay is intact: fly through psychedelic visuals and shoot enemies to make them add to the music.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NonLethalKO: You don't kill enemies; you're ''purifying'' them. This is best exemplified with the bosses; when you finish fighting them, they take on new forms and you leave them in peace.
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Added Arc Number

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* ArcNumber: 8. You can lock up to 8 enemies (the "Octo-Lock"), the ScoreMultiplier goes up to 8x, and you have to score at least 800.000 points to get five stars in the main stages.
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'''Child of Eden''' is a RailShooter with RhythmGame elements developed by Creator/QEntertainment and designed by Tetsuya Mizuguchi. It was released for the {{Xbox 360}} in June 2011, and for the UsefulNotes/{{PlayStation 3}} in September. It is the long-awaited SpiritualSuccessor to ''VideoGame/{{Rez}}''.

to:

'''Child of Eden''' is a RailShooter with RhythmGame elements developed by Creator/QEntertainment and designed by Tetsuya Mizuguchi. It was released for the {{Xbox UsefulNotes/{{Xbox 360}} in June 2011, and for the UsefulNotes/{{PlayStation 3}} UsefulNotes/PlayStation3 in September. It is the long-awaited SpiritualSuccessor to ''VideoGame/{{Rez}}''.



''Child of Eden'' plays much like ''Rez'': you move along a fixed path and destroy (or rather, purify) the surrounding targets. Enemies destroyed go out in a [[MusicalGameplay shower of pyrotechnics and sound]]. The player can either use lock-on shots like in ''Rez'', or use the Tracer, a new weapon that fires rapid-fire shots that are weaker but can destroy purple enemies and projectiles, which the lock-on shot cannot do. There are 5 main levels, called "Archives", each representing a different theme of humanity, and a BonusLevel, "Hope", a [[BrutalBonusLevel lengthy and difficult]] [[ScoringPoints score attack]] stage. Players can either use the standard controller just like in ''Rez'', or use the Kinect or PlayStation Move peripherals and make pointing and firing motions to play.

to:

''Child of Eden'' plays much like ''Rez'': you move along a fixed path and destroy (or rather, purify) the surrounding targets. Enemies destroyed go out in a [[MusicalGameplay shower of pyrotechnics and sound]]. The player can either use lock-on shots like in ''Rez'', or use the Tracer, a new weapon that fires rapid-fire shots that are weaker but can destroy purple enemies and projectiles, which the lock-on shot cannot do. There are 5 main levels, called "Archives", each representing a different theme of humanity, and a BonusLevel, "Hope", a [[BrutalBonusLevel lengthy and difficult]] [[ScoringPoints score attack]] stage. Players can either use the standard controller just like in ''Rez'', or use the Kinect or PlayStation [=PlayStation=] Move peripherals and make pointing and firing motions to play.
Is there an issue? Send a MessageReason:
None


'''Child of Eden''' is a RailShooter with RhythmGame elements developed by Creator/QEntertainment and designed by Tetsuya Mizuguchi. It was released for the {{Xbox 360}} in June 2011, and for the {{PlayStation 3}} in September. It is the long-awaited SpiritualSuccessor to ''VideoGame/{{Rez}}''.

to:

'''Child of Eden''' is a RailShooter with RhythmGame elements developed by Creator/QEntertainment and designed by Tetsuya Mizuguchi. It was released for the {{Xbox 360}} in June 2011, and for the {{PlayStation UsefulNotes/{{PlayStation 3}} in September. It is the long-awaited SpiritualSuccessor to ''VideoGame/{{Rez}}''.
Is there an issue? Send a MessageReason:
None


* LighterAndSofter: The visuals are much brighter, and the plot is also more on the positive side: Instead of trying to save an AI that is shutting itself down, you're trying to save an AI in near-complete development. In addition, you don't destroy enemies, you "purify" them; this is best shown in the boss battles, in which the large wonders you fight don't disappear, but instead evolve into a friendly OneWingedAngel form.

to:

* LighterAndSofter: Than its predecessor. The visuals are much brighter, and the plot is also more on the positive side: Instead of trying to save an AI that is shutting itself down, you're trying to save an AI in near-complete development. In addition, you don't destroy enemies, you "purify" them; this is best shown in the boss battles, in which the large wonders you fight don't disappear, but instead evolve into a friendly OneWingedAngel form.
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None


* AllThereInTheManual: Like ''VideoGame/{Rez}'' before it, the story is told in the manual and supplemental materials, including [[http://en.wikipedia.org/wiki/Genki_Rockets the origin of the game's titular character.]]

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* AllThereInTheManual: Like ''VideoGame/{Rez}'' ''VideoGame/{{Rez}}'' before it, the story is told in the manual and supplemental materials, including [[http://en.wikipedia.org/wiki/Genki_Rockets the origin of the game's titular character.]]
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* AllThereInTheManual: Like ''VideoGame/{Rez}'' before it, the story is told in the manual and supplemental materials, including [[http://en.wikipedia.org/wiki/Genki_Rockets the origin of the game's titular character.]]


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* ContentWarnings: Also like ''Rez'', the game warn players susceptible to seizures that they might have to exercise caution while playing.
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These were on the Rez page for some reason. Moving!

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* SecretLevel: Hope.


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* SmartBomb: Euphoria.
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Spelling fix.


Fast forward to the 23rd century, where scientists attempt to recreate Lumi within Eden, complete with her memories and persona. Unfortuantely, the project is under a virus attack, and this is where the player comes in, diving into Eden to purify it and help bring about the success of Project Lumi.

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Fast forward to the 23rd century, where scientists attempt to recreate Lumi within Eden, complete with her memories and persona. Unfortuantely, Unfortunately, the project is under a virus attack, and this is where the player comes in, diving into Eden to purify it and help bring about the success of Project Lumi.
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There aren\'t that many bullets on-screen.


* BulletHell: Seeing as how you have to ShootTheBullet, occasionally it gets just a ''little'' messy if you aren't in the groove.
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'''Child of Eden''' is a RailShooter with RhythmGame elements developed by Q Entertainment and designed by Tetsuya Mizuguchi. It was released for the {{Xbox 360}} in June 2011, and for the {{PlayStation 3}} in September. It is the long-awaited SpiritualSuccessor to ''{{Rez}}''.

to:

'''Child of Eden''' is a RailShooter with RhythmGame elements developed by Q Entertainment Creator/QEntertainment and designed by Tetsuya Mizuguchi. It was released for the {{Xbox 360}} in June 2011, and for the {{PlayStation 3}} in September. It is the long-awaited SpiritualSuccessor to ''{{Rez}}''.
''VideoGame/{{Rez}}''.

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* BrutalBonusLevel: [[spoiler: Archive 6, Hope.]] It requires needle-point precision and absolutely perfect rhythm, though you don't have to hit [[http://www.youtube.com/watch?v=6_FOe5zard0 every]] [[http://www.youtube.com/watch?v=jibRzl_-2Fc single]] target.



* ShootTheBullet: That doesn't mean you shouldn't do it, however. And it won't reset the multiplier when you use it right.

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* ShootTheBullet: That doesn't mean you shouldn't do it, however. And it won't reset the multiplier when you use it right. Lampshaded during the first mini-boss, where the projectiles explode into a flurry of electric blue cubes,
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erps...


* [[spoiler: BrutalBonusLevel]]: [[spoiler: The Hope archive,]] unlocked after finishing Journey.

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* BrutalBonusLevel: [[spoiler: BrutalBonusLevel]]: [[spoiler: The Hope archive,]] unlocked after finishing Journey.Archive 6, Hope.]] It requires needle-point precision and absolutely perfect rhythm, though you don't have to hit [[http://www.youtube.com/watch?v=6_FOe5zard0 every]] [[http://www.youtube.com/watch?v=jibRzl_-2Fc single]] target.



** The Tracer is notable for firing at a sixteenth-note pattern, even slowing down or speeding up as the music requires, and it won't reset the multiplier as long as the previous and following Octo-Locks are at least "Good."

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** The Tracer is notable for firing at a sixteenth-note pattern, even slowing down or speeding up as the music requires, and using it won't reset the multiplier as long as the previous and following Octo-Locks are at least "Good."



* ShootTheBullet: That doesn't mean you shouldn't do it, however.

to:

* ShootTheBullet: That doesn't mean you shouldn't do it, however. And it won't reset the multiplier when you use it right.
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None

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* [[spoiler: BrutalBonusLevel]]: [[spoiler: The Hope archive,]] unlocked after finishing Journey.
* BulletHell: Seeing as how you have to ShootTheBullet, occasionally it gets just a ''little'' messy if you aren't in the groove.


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** The Tracer is notable for firing at a sixteenth-note pattern, even slowing down or speeding up as the music requires, and it won't reset the multiplier as long as the previous and following Octo-Locks are at least "Good."


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* ShootTheBullet: That doesn't mean you shouldn't do it, however.
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None

Added DiffLines:

[[quoteright:219:http://static.tvtropes.org/pmwiki/pub/images/child_of_eden_7188.jpg]]
'''Child of Eden''' is a RailShooter with RhythmGame elements developed by Q Entertainment and designed by Tetsuya Mizuguchi. It was released for the {{Xbox 360}} in June 2011, and for the {{PlayStation 3}} in September. It is the long-awaited SpiritualSuccessor to ''{{Rez}}''.

On [[NextSundayAD September 11, 2019]], Lumi is given birth to aboard the International Space Station, making her the first ever human to be born in space. As she grows up, she dreams of coming to Earth, and expresses her desire through music down to the people of Earth. After she dies, Lumi is preserved and all of her memories are archived.

As the centuries progress, humanity makes great strides in space exploration, and builds a vast collection of data containing the history of humanity, storing it into Eden (read: the Internet), which is connectable to from anywhere in space.

Fast forward to the 23rd century, where scientists attempt to recreate Lumi within Eden, complete with her memories and persona. Unfortuantely, the project is under a virus attack, and this is where the player comes in, diving into Eden to purify it and help bring about the success of Project Lumi.

''Child of Eden'' plays much like ''Rez'': you move along a fixed path and destroy (or rather, purify) the surrounding targets. Enemies destroyed go out in a [[MusicalGameplay shower of pyrotechnics and sound]]. The player can either use lock-on shots like in ''Rez'', or use the Tracer, a new weapon that fires rapid-fire shots that are weaker but can destroy purple enemies and projectiles, which the lock-on shot cannot do. There are 5 main levels, called "Archives", each representing a different theme of humanity, and a BonusLevel, "Hope", a [[BrutalBonusLevel lengthy and difficult]] [[ScoringPoints score attack]] stage. Players can either use the standard controller just like in ''Rez'', or use the Kinect or PlayStation Move peripherals and make pointing and firing motions to play.

Reception to ''Child of Eden'' has been widely positive, with a score of 85 on Metacritic. Many reviewers cite it as an example of a Kinect game done right.
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!!''Child of Eden'' contains examples of:
* AwardBaitSong: The touching ballad "Flow", appropriately used during the ending credits.
* BossRush[=/=]SequentialBoss: [[spoiler: Archive 5, "Journey".]], similar to the final stage of ''{{Rez}}'', is a medley of all the major boss forms from the previous four stages, before the [[MarathonBoss lengthy]] final boss itself.
* LicensedGame: The entire game's soundtrack is made by the Genki Rockets, which Lumi is also the main star of. In short, this game can be summarized as "Genki Rockets: The Game".
* LighterAndSofter: The visuals are much brighter, and the plot is also more on the positive side: Instead of trying to save an AI that is shutting itself down, you're trying to save an AI in near-complete development. In addition, you don't destroy enemies, you "purify" them; this is best shown in the boss battles, in which the large wonders you fight don't disappear, but instead evolve into a friendly OneWingedAngel form.
* MusicalGameplay: Locking onto 8 enemies (aka an "Octo-Lock") and then releasing in time with the beat nets a "Perfect" multiplier. Each successive Octo-Lock raises the multiplier, all the way up to x8. Getting an Octo-Lock but failing to release on the beat (or at least get a "Good") will reset the multiplier.
* RealSongThemeTune: ''Child of Eden'' uses "Heavenly Star" by Mizaguchi's band, the Genki Rockets, fairly often.
* SceneryPorn: Puts even ''Rez HD'' to shame.
* ScoreMilking: Averted, in contrast to ''Rez''. Simply destroying parts of a boss won't necessarily give you points, and neither does shooting down projectiles aimed at you.
* SlidingScaleOfIdealismVsCynicism: All the way on the Idealism side.
* SpaceWhale: Evolution's boss, accompanied by Space Manta Rays.
** Which transforms into a phoenix when it goes OneWingedAngel!
* TechnologyPorn: Archive 4, "Passion", is a tribute to human technology, featuring wonders such as giant gears, race cars, space shuttles, and a nice big satellite for a boss.
* ThemeMusicPowerUp: "Heavenly Star", during the final battle.
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