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1%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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3[[quoteright:219:https://static.tvtropes.org/pmwiki/pub/images/child_of_eden.jpg]]
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5''Child of Eden'' is a RailShooter with MusicalGameplay elements developed by Creator/QEntertainment and designed by Tetsuya Mizuguchi. It was released for the Platform/{{Xbox 360}} in June 2011, and for the Platform/PlayStation3 in September. It is the long-awaited prequel to ''VideoGame/{{Rez}}''.
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7On [[NextSundayAD September 11, 2019]], Lumi is born aboard the International Space Station, making her the first ever human to be born in space. As she grows up, she dreams of coming to Earth, and expresses her desire through music down to the people of Earth. After she dies, Lumi is preserved, and all of her memories are archived.
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9As the centuries progress, humanity makes great strides in space exploration, and builds a vast collection of data containing the history of humanity, storing it into Eden (read: the Internet), which can be accessed from anywhere in space.
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11Fast forward to the 23rd century, where scientists attempt to recreate Lumi within Eden, complete with her memories and persona. Unfortunately, the project is under a virus attack, and this is where the player comes in, diving into Eden to purify it and help bring about the success of Project Lumi.
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13''Child of Eden'' plays much like ''Rez'': you move along a fixed path and destroy (or rather, purify) the surrounding targets. Enemies destroyed go out in a [[MusicalGameplay shower of pyrotechnics and sound]]. The player can either use lock-on shots like in ''Rez'', or use the Tracer, a new weapon that fires rapid-fire shots that are weaker but can destroy purple enemies and projectiles, which the lock-on shot cannot do. There are 5 main levels, called "Archives", each representing a different theme of humanity, and a BonusLevel, "Hope", a [[BrutalBonusLevel lengthy and difficult]] [[ScoringPoints score attack]] stage. Players can either use the standard controller just like in ''Rez'', or use the Kinect or [=PlayStation=] Move peripherals and make pointing and firing motions to play.
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15Reception to ''Child of Eden'' has been widely positive, with a score of 85 on Metacritic. Many reviewers cite it as an example of a Kinect game done right.
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17!!''Child of Eden'' contains examples of:
18* AllThereInTheManual: Like ''VideoGame/{{Rez}}'' before it, the story is told in the manual and supplemental materials, including [[http://en.wikipedia.org/wiki/Genki_Rockets the origin of the game's titular character.]]
19* ArcNumber: 8. You can lock up to 8 enemies (the "Octo-Lock"), the ScoreMultiplier goes up to 8x, and you have to score at least 800.000 points to get five stars in the main stages.
20* AwardBaitSong: The touching ballad "Flow", appropriately used during the ending credits.
21* BossRush: [[spoiler:Archive 5, "Journey"]], similar to the final stage of ''{{VideoGame/Rez}}'', is a medley of all the major boss forms from the previous four stages, before the [[MarathonBoss lengthy]] final boss itself.
22* ContentWarnings: Also like ''Rez'', the game warn players susceptible to seizures that they might have to exercise caution while playing.
23* CriticalAnnoyance: Your health starts beeping and pulsating red whenever you have only 1 HP left. [[SubvertedTrope However]], the sound is actually a little lower than other sound effects and blends with the music since the beeping follows the music tempo, so the "annoyance" is at least mitigated.
24* FormulaBreakingEpisode: The "Hope" archive is one giant curveball of a BrutalBonusLevel, smacking unaware players in the face who were expecting it to be more of the same, plot or gameplay-wise. It has [[NoPlotNoProblem no plot connection]] to the other archives, most enemies are just simple cubes (think "Trance Mission" from ''Rez''), the music's tempo changes drastically on a whim every few minutes, the latter half of the level borders on BulletHell, and there are [[NoItemUseForYou no item pickups]] beyond what the player starts with.
25* LighterAndSofter: Than its predecessor. The visuals are much brighter, and the plot is also more on the positive side: Instead of trying to save an AI that is shutting itself down, you're trying to save an AI in near-complete development. In addition, you don't destroy enemies, you "purify" them; this is best shown in the boss battles, in which the large wonders you fight don't disappear, but instead evolve into a friendly OneWingedAngel form.
26* MusicalGameplay: Locking onto 8 enemies (aka an "Octo-Lock") and then releasing in time with the beat nets a "Perfect" multiplier. Each successive Octo-Lock raises the multiplier, all the way up to x8. Getting an Octo-Lock but failing to release on the beat (or at least get a "Good") will reset the multiplier.
27** The Tracer is notable for firing at a sixteenth-note pattern, even slowing down or speeding up as the music requires, and using it won't reset the multiplier as long as the previous and following Octo-Locks are at least "Good."
28* NonLethalKO: You don't kill enemies; you're ''purifying'' them. This is best exemplified with the bosses; when you finish fighting them, they take on new forms and you leave them in peace.
29* SceneryPorn: The game makes good use of the Xbox 360's processing power, utilizing more vibrant colors, a higher poly count, and liberal use of particle effects, putting even ''Rez HD'' to shame.
30* ScoreMilking: Averted, in contrast to ''Rez''. Simply destroying parts of a boss won't necessarily give you points, and neither does shooting down projectiles aimed at you. Some levels have swarms of small, harmless enemies you can lock on to to get your multiplier going.
31* ScoreScreen: Given the score attack nature of the game, reaching the end of each Archive will provide info on how long it took you to finish, how many points you scored, your star rank, and a bonus for each unused Euphoria. Additionally, if you still haven't unlocked everything, you get to pick one of three unlockables for Lumi's Garden.
32* SecretLevel: The "Hope" archive, which doesn't show up on the level select until beating all of the prior archives at least once on Normal difficulty.
33* ShootTheBullet: That doesn't mean you shouldn't do it, however. And it won't reset the multiplier when you use it right. Lampshaded during the first mini-boss, where the projectiles explode into a flurry of electric blue cubes,
34* SlidingScaleOfIdealismVsCynicism: All the way on the Idealism side.
35* SmartBomb: Euphoria. Unlike the Overdrive in ''Rez'', it instantly wipes out enemies on the screen at the press of a button instead of acting as a turret.
36* SoundCodedForYourConvenience: Items and projectiles emit distinct sounds that get louder the closer they are to the camera, useful to tell their distance when you can't see them. Do you hear the sound of Lumi's voice? Find it, it's either health or Euphoria. Do you hear a [[DroneofDread droning]] sound getting closer and closer? Shoot it down, it's a projectile.
37* SpaceWhale: Evolution's boss, accompanied by Space Manta Rays.
38** Which transforms into a phoenix when it goes OneWingedAngel!
39* TechnologyPorn: Archive 4, "Passion", is a tribute to human technology, featuring wonders such as giant gears, race cars, space shuttles, and a nice big satellite for a boss.
40* ThemeMusicPowerUp: "Heavenly Star", during the final battle.

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