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Knife Nut and Simple Staff are no longeer tropes


* Duncan [=MacLeod=] from the ''Series/{{Highlander}}'' TV series has shown himself to be a formidable fighter regardless of what type of sword he's using, (his preference is for a katana, but he grew up with and occasionally uses a [[{{BFS}} claymore]], and he's also used sabers in addition to various other types of swords) or [[AnAxeToGrind axes]], {{Kni|feNut}}ves, or a [[SimpleStaff staff]].

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* Duncan [=MacLeod=] from the ''Series/{{Highlander}}'' TV series has shown himself to be a formidable fighter regardless of what type of sword he's using, (his preference is for a katana, but he grew up with and occasionally uses a [[{{BFS}} claymore]], and he's also used sabers in addition to various other types of swords) or [[AnAxeToGrind axes]], {{Kni|feNut}}ves, knives, or a [[SimpleStaff staff]].staff.
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Up To Eleven is a defunct trope


** Kodachi Kunō is a master-level practitioner of Martial Arts Rhythmic Gymnastics. As said above, her style requires to use (mostly) rhythmic gymnastics tools as weapons, and she's proficient enough she can easily hit her enemies with hoops, grab and throw people with her ribbon, masquerade a very hard stick as her ribbon, club an opponent in melee by using ''a dozen clubs at once'', and so on. ''Then'' [[UpToEleven she gets dirty even for her style and this series]], whipping out clubs with retractable spikes, razor hoops, gas bombs, plain bombs...

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** Kodachi Kunō is a master-level practitioner of Martial Arts Rhythmic Gymnastics. As said above, her style requires to use (mostly) rhythmic gymnastics tools as weapons, and she's proficient enough she can easily hit her enemies with hoops, grab and throw people with her ribbon, masquerade a very hard stick as her ribbon, club an opponent in melee by using ''a dozen clubs at once'', and so on. ''Then'' [[UpToEleven she gets dirty even for her style and this series]], series, whipping out clubs with retractable spikes, razor hoops, gas bombs, plain bombs...



* ''Literature/JourneyToChaos'': The use of multiple weapons is standard training in the Dragon's Lair mercenary company. At minimum, apprentices will learn [[HandBlast mana bolts]], basic martial arts (this is how you punch, kick, etc.) and a handheld weapon like a stave or a sword. If the apprentice joins Squads Two or Three they will also learn WhiteMagic or BlackMagic. Squad 5 takes this trope UpToEleven: this group is skilled with ''everything''. That's the requirement to join.

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* ''Literature/JourneyToChaos'': The use of multiple weapons is standard training in the Dragon's Lair mercenary company. At minimum, apprentices will learn [[HandBlast mana bolts]], basic martial arts (this is how you punch, kick, etc.) and a handheld weapon like a stave or a sword. If the apprentice joins Squads Two or Three they will also learn WhiteMagic or BlackMagic. Squad 5 takes this trope UpToEleven: this group is skilled with ''everything''. That's the requirement to join.
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* ''{{VideoGame/Valheim}}'': Something of a necessity, given the different resistances to damage types each enemy/resource has. You have clubs for skeletons, axes for trees and greydwarves, picks for stone, spears for trolls, bows for anything you don't want getting too close...
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-->-- ''Videogame/FallenLondon''

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-->-- ''Videogame/FallenLondon''
''VideoGame/FallenLondon''
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* In the ''Literature/TortallUniverse'' all knights are given this level of training, as they would [[ShownTheirWork in real life]]. They start off with training in staff, longsword, hand to hand, bow and lance, and later years add axes, warhammers, crossbows, magic if the knight has it (and MageKiller strategies for those that don't), and polearms. SurprisinglyRealisticOutcome after graduation and most knights simply don't have the time to keep up their training in every weapon they were taught (although they can still use a fair amount), but they still wind up with a basic education in nearly every weapon they can physically wield.

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* In the ''Literature/TortallUniverse'' all knights are given this level of training, as they would [[ShownTheirWork in real life]]. They start off with training in staff, longsword, hand to hand, bow and lance, and later years add axes, warhammers, crossbows, magic if the knight has it (and MageKiller strategies for those that don't), and polearms. SurprisinglyRealisticOutcome after graduation and After graduation, most knights simply don't have the time to keep up their training in every weapon they were taught (although they can still use a fair amount), taught, but they still wind up with a basic education in nearly every weapon they can physically wield.
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Added Morph Weapon interaction to the trope description.


Fairly common in fiction in general; characters who are competent with their weapons will usually be shown either (a) always using a WeaponOfChoice that they rarely lose for long or otherwise ever trade in for anything else or (b) as being reasonably omnicompetent with almost any weapon they get their hands on. It's then a fairly small step from the latter case to this trope.

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Fairly common in fiction in general; characters who are competent with their weapons will usually be shown either (a) always using a WeaponOfChoice that they rarely lose for long or otherwise ever trade in for anything else or (b) as being reasonably omnicompetent with almost any weapon they get their hands on. It's then a fairly small step from the latter case to this trope.
trope. A MorphWeapon can be employed to mimic the effects of having multiple weapons without actually having those extra weapons as encumberance, at the extra risk of being disarmed of their sole weapon.
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trope disambig


On the other hand, this is also very much TruthInTelevision, as professional warriors were expected to be fully trained across multiple weapon types. For example, [[UsefulNotes/EuropeanSwordsmanship Liechtenauer]] stated that one should be adept in [[BareFistedMonk hand to hand]], the use of the [[KnifeNut dagger]], [[BladeOnAStick polearm]] (generally a [[AnAxeToGrind halberd]] or [[DropTheHammer polehammer]]), sword and shield, and most importantly, the longsword (which was the foundation of Liechtenauer's entire system, and a longsword at half-sword was wielded virtually identically to a polearm). Added to that, there are cases of professional warriors that used ''different'' weapons that ''did'' share some common way of handling: look no farther than [[http://www.lacedemon.info/wp-content/uploads/photo-gallery/Hoplita.jpg this Greek hoplite with his long thrusting lance and his shorter-ranged slashing spear]] - in the context of a phalanx, both were handled with basically the same downward arm movement through the gaps between shields.

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On the other hand, this is also very much TruthInTelevision, as professional warriors were expected to be fully trained across multiple weapon types. For example, [[UsefulNotes/EuropeanSwordsmanship Liechtenauer]] stated that one should be adept in [[BareFistedMonk hand to hand]], the use of the [[KnifeNut [[DeviousDaggers dagger]], [[BladeOnAStick polearm]] (generally a [[AnAxeToGrind halberd]] or [[DropTheHammer polehammer]]), sword and shield, and most importantly, the longsword (which was the foundation of Liechtenauer's entire system, and a longsword at half-sword was wielded virtually identically to a polearm). Added to that, there are cases of professional warriors that used ''different'' weapons that ''did'' share some common way of handling: look no farther than [[http://www.lacedemon.info/wp-content/uploads/photo-gallery/Hoplita.jpg this Greek hoplite with his long thrusting lance and his shorter-ranged slashing spear]] - in the context of a phalanx, both were handled with basically the same downward arm movement through the gaps between shields.



* ''Anime/{{Daimos}}'' has shown the titular robot to be capable of equal proficiency with the [[ArmedLegs Foot Cutter]], [[FlechetteStorm Five Shooter]], [[DeadlyDisc Snake Lock]], [[BattleBoomerang Cross]] [[FuumaShuriken Boomerang]], [[KnifeNut Souryuu Ken]], [[SimpleStaff Sanryuu Kon]], [[BladeOnAStick Daimos Shaft]], and [[DualTonfas Battle Break]].

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* ''Anime/{{Daimos}}'' has shown the titular robot to be capable of equal proficiency with the [[ArmedLegs Foot Cutter]], [[FlechetteStorm Five Shooter]], [[DeadlyDisc Snake Lock]], [[BattleBoomerang Cross]] [[FuumaShuriken Boomerang]], [[KnifeNut [[DeviousDaggers Souryuu Ken]], [[SimpleStaff Sanryuu Kon]], [[BladeOnAStick Daimos Shaft]], and [[DualTonfas Battle Break]].



* ''Film/DuelOfTheIronfist'': Chiang the Rambler is an elite assassin and fighter who is proficient in using all kinds of weapons, including [[KnifeNut throwing knives]], [[AnAxToGrind axes]], [[ChainPain a chain]], a garotte wire, [[SimpleStaff bamboo poles]], and even Mausers. He collected a kill-tally of around 90 people using these assorted weapons throughout the entire film.

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* ''Film/DuelOfTheIronfist'': Chiang the Rambler is an elite assassin and fighter who is proficient in using all kinds of weapons, including [[KnifeNut [[DeviousDaggers throwing knives]], [[AnAxToGrind axes]], [[ChainPain a chain]], a garotte wire, [[SimpleStaff bamboo poles]], and even Mausers. He collected a kill-tally of around 90 people using these assorted weapons throughout the entire film.



** [[LittleMissBadass Arya Stark]] initially trains in the Dornish "Water Dancing" [[RoyalRapier rapier fencing]]. Her later training as a Faceless Man gives her proficiency with both [[SimpleStaff quarterstaff]] and [[KnifeNut dagger]]. In the case of the former, she has Gendry forge her a [[BifurcatedWeapon staff that detaches into two smaller staves]] for close range fighting, using [[SchizoTech a threaded connector]] and in the latter case, she carries a Valyrian Steel dagger that she eventually uses to dispatch [[spoiler: The Night's King]]. However, one weapon she explicitly mentions she has no proficiency with is the longsword, as it's not suited to her small frame.

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** [[LittleMissBadass Arya Stark]] initially trains in the Dornish "Water Dancing" [[RoyalRapier rapier fencing]]. Her later training as a Faceless Man gives her proficiency with both [[SimpleStaff quarterstaff]] and [[KnifeNut [[DeviousDaggers dagger]]. In the case of the former, she has Gendry forge her a [[BifurcatedWeapon staff that detaches into two smaller staves]] for close range fighting, using [[SchizoTech a threaded connector]] and in the latter case, she carries a Valyrian Steel dagger that she eventually uses to dispatch [[spoiler: The Night's King]]. However, one weapon she explicitly mentions she has no proficiency with is the longsword, as it's not suited to her small frame.



** It is possible for the PlayerCharacter to be one of these throughout the series, as there are [[WeaponsKitchenSink loads and loads of weapons]] to choose from. How much of a "master" you are depends on how skilled you are with said weapons, however. Unless you plan to invest a lot of time to practice using different weapon types or a lot of money for training your skills in those weapon types, it's recommended that you stick with one melee weapon type and become a master of that. In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', the skill system was revamped to include only "Blade" and "Blunt" weapon types. This means that you can become a "Blade" master by [[KnifeNut using a dagger a lot]], then switch to a massive [[{{BFS}} Claymore]] and instantly be a master with that too. After many criticisms, ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' moved back away from this system, instead having "One-Handed" and "Two-Handed" weapons classed together, with Perks that give you bonuses for using specific weapon types within those types (blade, axe, blunt, etc.) While you can still level up your One-Handed skill by using a sword, then switch to an axe and still be as effective, the axe will be less powerful if you haven't also taken the axe-related Perks.

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** It is possible for the PlayerCharacter to be one of these throughout the series, as there are [[WeaponsKitchenSink loads and loads of weapons]] to choose from. How much of a "master" you are depends on how skilled you are with said weapons, however. Unless you plan to invest a lot of time to practice using different weapon types or a lot of money for training your skills in those weapon types, it's recommended that you stick with one melee weapon type and become a master of that. In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', the skill system was revamped to include only "Blade" and "Blunt" weapon types. This means that you can become a "Blade" master by [[KnifeNut [[DeviousDaggers using a dagger a lot]], then switch to a massive [[{{BFS}} Claymore]] and instantly be a master with that too. After many criticisms, ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' moved back away from this system, instead having "One-Handed" and "Two-Handed" weapons classed together, with Perks that give you bonuses for using specific weapon types within those types (blade, axe, blunt, etc.) While you can still level up your One-Handed skill by using a sword, then switch to an axe and still be as effective, the axe will be less powerful if you haven't also taken the axe-related Perks.



** [[VideoGame/FinalFantasyII Firion]], as he appears in ''VideoGame/DissidiaFinalFantasy'', carries not only [[HeroesPreferSwords a sword]] and [[LuckilyMyShieldWillProtectMe a small shield]], but also [[AnAxeToGrind an axe]], [[SimpleStaff a staff]], [[KnifeNut two daggers]], [[BladeOnAStick a lance]], and a bow. [[BareFistedMonk He ain't bad with his bare fists, either.]] He uses all of these in fairly imaginative combos, such as throwing the axe to draw enemies into lance-range, or hitting them into the air and then shooting them with an arrow. What's even more impressive is his lack of any convenient hyperspace - he [[WalkingArmory carries them all constantly]].

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** [[VideoGame/FinalFantasyII Firion]], as he appears in ''VideoGame/DissidiaFinalFantasy'', carries not only [[HeroesPreferSwords a sword]] and [[LuckilyMyShieldWillProtectMe a small shield]], but also [[AnAxeToGrind an axe]], [[SimpleStaff a staff]], [[KnifeNut [[DeviousDaggers two daggers]], [[BladeOnAStick a lance]], and a bow. [[BareFistedMonk He ain't bad with his bare fists, either.]] He uses all of these in fairly imaginative combos, such as throwing the axe to draw enemies into lance-range, or hitting them into the air and then shooting them with an arrow. What's even more impressive is his lack of any convenient hyperspace - he [[WalkingArmory carries them all constantly]].



** Jack from ''VideoGame/StrangerOfParadiseFinalFantasyOrigin'' starts out wielding [[{{BFS}} greatswords]], but he can later on pick up [[DualWielding dual]] [[KnifeNut daggers]], [[PowerFist knuckle dusters]], [[CarryABigStick magical maces]], [[BladeOnAStick lances]], [[AnAxToGrind axes]], [[KatanasAreJustBetter katanas]], and [[KnightlySwordAndShield one-handed swords along with shields]]. The Liberator Job allows him to use any weapon he can while using it.

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** Jack from ''VideoGame/StrangerOfParadiseFinalFantasyOrigin'' starts out wielding [[{{BFS}} greatswords]], but he can later on pick up [[DualWielding dual]] [[KnifeNut dual daggers]], [[PowerFist knuckle dusters]], [[CarryABigStick magical maces]], [[BladeOnAStick lances]], [[AnAxToGrind axes]], [[KatanasAreJustBetter katanas]], and [[KnightlySwordAndShield one-handed swords along with shields]]. The Liberator Job allows him to use any weapon he can while using it.



* ''VideoGame/NinjaShadowOfDarkness'': The titular ninja, Kurosawa, '''full stop'''. Playing as him, you can kick ass with a ''[[KatanasAreJustBetter katana]]'', a ''[[SaiGuy sai]]'', a [[AnAxToGrind battleaxe]], a ''[[BladeOnAStick nagayari]]'', a ''[[CarryABigStick tetsubo]]'', a [[SerratedBladeOfPain jagged broadsword]], an infinite supply of [[KnifeNut throwing knives]], [[SmokeOut smoke bombs]], and let's not get into the arrays and arrays of power-ups Kurosawa can use against his enemies.

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* ''VideoGame/NinjaShadowOfDarkness'': The titular ninja, Kurosawa, '''full stop'''. Playing as him, you can kick ass with a ''[[KatanasAreJustBetter katana]]'', a ''[[SaiGuy sai]]'', a [[AnAxToGrind battleaxe]], a ''[[BladeOnAStick nagayari]]'', a ''[[CarryABigStick tetsubo]]'', a [[SerratedBladeOfPain jagged broadsword]], an infinite supply of [[KnifeNut [[DeviousDaggers throwing knives]], [[SmokeOut smoke bombs]], and let's not get into the arrays and arrays of power-ups Kurosawa can use against his enemies.



* ''VideoGame/Persona3'': The protagonist can use [[HeroesPreferSwords one-handed swords]], [[{{BFS}} two-handed swords]], [[BoxingBattler gloves]] and [[PowerFist knuckles]], [[DropTheHammer hammers]] and [[AnAxeToGrind axes]], and [[BladeOnAStick spears]] in the original and FES. He can use the weapon of any party member, including non-melee [[ArcherArchetype bows]], except for [[KnifeNut knives]] (because Koromaru holds them in his mouth and fights on all fours) and guns ((because Aegis is a {{Cyborg}} with weapons built into her arms). In Persona 3 Portable and the Q titles, however, he is limited to one-handed swords and former one-handed sword-user Mitsuru is limited to [[RoyalRapier rapiers]], while the new female protagonist uses [[NaginatasAreFeminine naginatas]].

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* ''VideoGame/Persona3'': The protagonist can use [[HeroesPreferSwords one-handed swords]], [[{{BFS}} two-handed swords]], [[BoxingBattler gloves]] and [[PowerFist knuckles]], [[DropTheHammer hammers]] and [[AnAxeToGrind axes]], and [[BladeOnAStick spears]] in the original and FES. He can use the weapon of any party member, including non-melee [[ArcherArchetype bows]], except for [[KnifeNut knives]] knives (because Koromaru holds them in his mouth and fights on all fours) and guns ((because Aegis is a {{Cyborg}} with weapons built into her arms). In Persona 3 Portable and the Q titles, however, he is limited to one-handed swords and former one-handed sword-user Mitsuru is limited to [[RoyalRapier rapiers]], while the new female protagonist uses [[NaginatasAreFeminine naginatas]].
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* In ''VideoGame/DarkSouls'', you have two or three slots to equip something on each hand, with the only thing you have to watch out for being the weight limit. Want to hold [[DropTheHammer Smough's Hammer]] on one hand and a [[BladeOnAStick Dragonslayer's Spear]] on the other? Go for it.
** ''VideoGame/DarkSoulsIII'' [=PvP=] gets rather ridiculous with this, as pro players have mastered the technique of parrying, ''opening up their equip menu and swapping to a weapon optimized for riposte damage'', and landing a riposte, all while the opponent is staggered from the parry animation, just to work around weight limit restictions.

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* In ''VideoGame/DarkSouls'', you have two or three slots to equip something on each hand, with the only thing you have to watch out for being the stat requirements and the weight limit. Want to hold [[DropTheHammer Smough's Hammer]] on one hand and a [[BladeOnAStick Dragonslayer's Spear]] on the other? Go for it.
** ''VideoGame/DarkSoulsIII'' [=PvP=] gets rather ridiculous with this, as pro players have mastered the technique of parrying, ''opening up their equip menu and swapping to a weapon optimized for riposte damage'', and landing a riposte, all while the opponent is staggered from the parry animation, just to work around weight limit restictions.restrictions.

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* Highly encouraged in ''VideoGame/DarkSouls'', given that there are various WeaponOfChoice, you can create your own combination as long as you can handle the weight. Such as DualWielding [[DropTheHammer Smough's Hammer]] ''[[UpToEleven and]]'' [[BladeOnAStick Dragonslayer's Spear]] ...what?

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* Highly encouraged in In ''VideoGame/DarkSouls'', given that there are various WeaponOfChoice, you can create your own combination as long as have two or three slots to equip something on each hand, with the only thing you can handle have to watch out for being the weight. Such as DualWielding weight limit. Want to hold [[DropTheHammer Smough's Hammer]] ''[[UpToEleven and]]'' on one hand and a [[BladeOnAStick Dragonslayer's Spear]] ...what?Spear]] on the other? Go for it.
** ''VideoGame/DarkSoulsIII'' [=PvP=] gets rather ridiculous with this, as pro players have mastered the technique of parrying, ''opening up their equip menu and swapping to a weapon optimized for riposte damage'', and landing a riposte, all while the opponent is staggered from the parry animation, just to work around weight limit restictions.
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A character who carries more than one ''type'' of melee weapon. Frequently, he carries a short-ranged weapon and a long-reach weapon. That, or a weapon that is good for offence and defence. He tends to have trouble changing between them, though, as it means he has to draw the new weapon and dispose of the old one somehow.

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A character who carries more than one ''type'' of melee weapon. Frequently, he carries they carry a short-ranged weapon and a long-reach weapon. That, or a weapon that is good for offence and defence. He tends They tend to have trouble changing between them, though, as it means he has to draw the new weapon and dispose of the old one somehow.
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* ''Literature/FengshenYanyi'': pretty much all generals are expert in warfare and can use many weapons, usually wielding a polearm (spears, glaive and halberds) on horseback and a sword, a cudgel or a whip as a side-arm. Even some of the taoists are in this, best seen with Li Nezha, who simultaneously wields a lance, two swords, a golden circlet, a lenght of damask, a magic coverlet and a golden brick.
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* Dante in ''VideoGame/DevilMayCry'' always winds up with a wide assortment of melee weapons by game's end. At the very least he typically has a broadsword (Force Edge in ''1'', Rebellion otherwise) to start with then gets a pair of gauntlets (Ifrit in ''1'', Beowulf in ''3'') somewhere along the line as well. ''3'' tosses in ice nunchakus (Cerberus), dual scimitars (Agni & Rudra), and a bat-summoning electric guitar (Nevan) as well (and with RealTimeWeaponChange you can carry two of these at the same time and switch between them). ''4'' gives him another set of gauntlets and greaves (Gilgamesh) along with a weird weapon that lets him create explosive swords out of thin air (Lucifer). ''5'' gives him [[ExactlyWhatItSaysOnTheTin dual-wield chainsaw motorcycles]] (Cavaliere). He also gets a new set of gauntlets and greaves (Balrog) that has unique [[StanceSystem punch and kick modes]] instead of integrating both into a single moveset and a new version of the "Cerberus" weapon (King Cerberus) that can also shift into an electrical ''sansetsukon'' (three-section staff) and a fire rod. Finally he has access to three broadswords this time (Rebellion, his father's sword, and [[spoiler:his own Devil Arm, the Devil Sword Dante]]). Normally you can only select one broadsword at a time, along with the other weapons mentioned, but with a special upgrade only available on a NewGamePlus run, you can gain the ability to equip every weapon in a single arsenal (or ''none'', for that matter).

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* Dante in ''VideoGame/DevilMayCry'' always winds up with a wide assortment of melee weapons by game's end. At the very least least, he typically has a broadsword (Force Edge in ''1'', ''[[VideoGame/DevilMayCry1 1]]'', Rebellion otherwise) to start with then gets a pair of gauntlets (Ifrit in ''1'', Beowulf in ''3'') ''[[VideoGame/DevilMayCry3DantesAwakening 3]]'') somewhere along the line as well. ''3'' tosses in ice nunchakus (Cerberus), dual scimitars (Agni & Rudra), and a bat-summoning electric guitar (Nevan) as well (and with RealTimeWeaponChange you can carry two of these at the same time and switch between them). ''4'' ''[[VideoGame/DevilMayCry4 4]]'' gives him another set of gauntlets and greaves (Gilgamesh) along with a weird weapon that lets him create explosive swords out of thin air (Lucifer). ''5'' ''[[VideoGame/DevilMayCry5 5]]'' gives him [[ExactlyWhatItSaysOnTheTin dual-wield chainsaw motorcycles]] (Cavaliere). He also gets a new set of gauntlets and greaves (Balrog) that has unique [[StanceSystem punch and kick modes]] instead of integrating both into a single moveset and a new version of the "Cerberus" weapon (King Cerberus) that can also shift into an electrical ''sansetsukon'' (three-section staff) and a fire rod. Finally he has access to three broadswords this time (Rebellion, his father's sword, and [[spoiler:his own Devil Arm, the Devil Sword Dante]]). Normally you can only select one broadsword at a time, along with the other weapons mentioned, but with a special upgrade only available on a NewGamePlus run, you can gain the ability to equip every weapon in a single arsenal (or ''none'', for that matter).

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** [[VideoGame/FinalFantasyII Firion]], as he appears in ''VideoGame/DissidiaFinalFantasy'', carries not only [[HeroesPreferSwords a sword]] and [[LuckilyMyShieldWillProtectMe a small shield]], but also [[AnAxeToGrind an axe]], [[SimpleStaff a staff]], [[KnifeNut two daggers]], [[BladeOnAStick a lance]], and a bow. [[BareFistedMonk He ain't bad with his bare fists, either.]] He uses all of these in fairly imaginative combos, such as throwing the axe to draw enemies into lance-range, or hitting them into the air and then shooting them with an arrow. What's even more impressive is his lack of any convenient hyperspace - he [[WalkingArmory carries them all constantly]].\\

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** [[VideoGame/FinalFantasyII Firion]], as he appears in ''VideoGame/DissidiaFinalFantasy'', carries not only [[HeroesPreferSwords a sword]] and [[LuckilyMyShieldWillProtectMe a small shield]], but also [[AnAxeToGrind an axe]], [[SimpleStaff a staff]], [[KnifeNut two daggers]], [[BladeOnAStick a lance]], and a bow. [[BareFistedMonk He ain't bad with his bare fists, either.]] He uses all of these in fairly imaginative combos, such as throwing the axe to draw enemies into lance-range, or hitting them into the air and then shooting them with an arrow. What's even more impressive is his lack of any convenient hyperspace - he [[WalkingArmory carries them all constantly]].\\


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** Jack from ''VideoGame/StrangerOfParadiseFinalFantasyOrigin'' starts out wielding [[{{BFS}} greatswords]], but he can later on pick up [[DualWielding dual]] [[KnifeNut daggers]], [[PowerFist knuckle dusters]], [[CarryABigStick magical maces]], [[BladeOnAStick lances]], [[AnAxToGrind axes]], [[KatanasAreJustBetter katanas]], and [[KnightlySwordAndShield one-handed swords along with shields]]. The Liberator Job allows him to use any weapon he can while using it.
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* ''Anime/{{Daimos}} has shown the titular robot to be capable of equal proficiency with the [[ArmedLegs Foot Cutter]], [[FlechetteStorm Five Shooter]], [[DeadlyDisc Snake Lock]], [[BattleBoomerang Cross]] [[FuumaShuriken Boomerang]], [[KnifeNut Souryuu Ken]], [[SimpleStaff Sanryuu Kon]], [[BladeOnAStick Daimos Shaft]], and [[DualTonfas Battle Break]].

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* ''Anime/{{Daimos}} ''Anime/{{Daimos}}'' has shown the titular robot to be capable of equal proficiency with the [[ArmedLegs Foot Cutter]], [[FlechetteStorm Five Shooter]], [[DeadlyDisc Snake Lock]], [[BattleBoomerang Cross]] [[FuumaShuriken Boomerang]], [[KnifeNut Souryuu Ken]], [[SimpleStaff Sanryuu Kon]], [[BladeOnAStick Daimos Shaft]], and [[DualTonfas Battle Break]].
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* ''VideoGame/Persona3'': The protagonist can use [[HeroesPreferSwords one-handed swords]], [[{{BFS}} two-handed swords]], [[BoxingBattler gloves]] and [[PowerFist knuckles]], [[DropTheHammer hammers]] and [[AnAxeToGrind axes]], and [[BladeOnAStick spears]] in the original and FES. He can use the weapon of any party member, including non-melee [[ArcherArchetype bows]], except for [[KnifeNut knives]] (because Koromaru holds them in his mouth and fights on all fours) and guns ((because Aegis is a {{Cyborg}} with weapons built into her arms). In P3P and the Q titles, however, he is limited to one-handed swords and former one-handed sword-user Mitsuru is limited to [[RoyalRapier rapiers]], while the new female protagonist uses [[NaginatasAreFeminine naginatas]].

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* ''VideoGame/Persona3'': The protagonist can use [[HeroesPreferSwords one-handed swords]], [[{{BFS}} two-handed swords]], [[BoxingBattler gloves]] and [[PowerFist knuckles]], [[DropTheHammer hammers]] and [[AnAxeToGrind axes]], and [[BladeOnAStick spears]] in the original and FES. He can use the weapon of any party member, including non-melee [[ArcherArchetype bows]], except for [[KnifeNut knives]] (because Koromaru holds them in his mouth and fights on all fours) and guns ((because Aegis is a {{Cyborg}} with weapons built into her arms). In P3P Persona 3 Portable and the Q titles, however, he is limited to one-handed swords and former one-handed sword-user Mitsuru is limited to [[RoyalRapier rapiers]], while the new female protagonist uses [[NaginatasAreFeminine naginatas]].
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* ''Manga/JujutsuKaisen'' has Maki Zen'in who is an specalist in multiple weapons that she uses to exorcise curses.

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* Several units in ''VideoGame/TheBattleForWesnoth'' wield multiple melee weapons, usually with different damage types. The human Knight and its upgraded forms, the Grand Knight and Paladin, use both a sword and a lance -- the sword allowing for a regular, fairly reliable attack dealing blade damage, or anti-magic "arcane" damage in case of the Paladin, while the lance provides a special [[DeathOrGloryAttack "charge" attack]] during which the unit both deals and takes double damage, and does piercing damage. The Drake Clasher is another shining example, armed with a long [[BladeOnAStick spear]] and [[WolverineClaws "war talons"]], and additionally gaining a [[UseYourHead ramming attack]] upon leveling up into a Thrasher, to complete the trio of physical damage types -- piercing, blade, and impact.

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* Several units in ''VideoGame/TheBattleForWesnoth'' wield multiple melee weapons, usually with different damage types. types.
**
The human Knight and its upgraded forms, the Grand Knight and Paladin, use both a sword and a lance -- the sword allowing for a regular, fairly reliable attack dealing blade damage, or anti-magic "arcane" damage in case of the Paladin, while the lance provides a special [[DeathOrGloryAttack "charge" attack]] during which the unit both deals and takes double damage, and does piercing damage. damage.
** Dwarvish Fighter and its advancements wield both an axe and a hammer as their primary weapon, giving them reliable blade and impact attacks.
**
The Drake Clasher is another shining example, armed with a long [[BladeOnAStick spear]] and [[WolverineClaws "war talons"]], and additionally gaining a [[UseYourHead ramming attack]] upon leveling up into a Thrasher, to complete the trio of physical damage types -- piercing, blade, and impact.
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* Creator/MarvelComics' ComicBook/{{Ares}}, as the [[WarGod God of War]], has fittingly been shown using everything from swords, axes, spears, and staffs to flintlocks and machine guns in battle. His preferred weapon tends to be some form of [[AnAxeToGrind giant ax]].

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* Creator/MarvelComics' ComicBook/{{Ares}}, ComicBook/{{Ares|Marvel}}, as the [[WarGod God of War]], has fittingly been shown using everything from swords, axes, spears, and staffs to flintlocks and machine guns in battle. His preferred weapon tends to be some form of [[AnAxeToGrind giant ax]].



** Her archenemy Ares can use any weapon that's been used in battle and prefers his giant battleaxe but has been seen using rifles, swords, and spears among other weapons.

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** Her archenemy Ares ComicBook/{{Ares|DC}} can use any weapon that's been used in battle and prefers his giant battleaxe but has been seen using rifles, swords, and spears among other weapons.
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* ''WesternAnimation/AvatarTheLastAirbender'': While the [[AmazonBrigade Kyoshi Warriors]]' preferred weapon is a [[CombatHandFan metal war fan]], taking after their namesake, Suki also has them all learn and use [[KatanasAreJustBetter katanas]], and collapsible shields.
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* ''VideoGame/JourneyOn'': Selena can equip one-handed bladed weapons, axes, lances, bows, shields, and an offhand blade. Most of her skills require specific weapon types to be equipped, encouraging the player to swap weapons depending on the situation.
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* Just like in the source material, VideoGame/BloodBorne, a hunter from ''Fanfic/TheNightUnfurls'' typically carries more than one melee weapon with them in a hunt, using them with equal proficiency.

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* Just like in the source material, VideoGame/BloodBorne, ''VideoGame/BloodBorne'', a hunter from ''Fanfic/TheNightUnfurls'' typically carries more than one melee weapon with them in a hunt, using them with equal proficiency.
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* Just like in the source material, VideoGame/BloodBorne, a hunter from ''Fanfic/TheNightUnfurls'' typically carries more than one melee weapon with them in a hunt, using them with equal proficiency.
** Kyril's most common setup is the [[SerratedBladeOfPain Saw Cleaver]] for close range, and [[LaserBlade the]] [[{{BFS}} Holy]] [[SwordBeam Moonlight]] [[SpellBlade Sword]] for long-ranged crowd control. Other weapons at his disposal include the [[ChainsawGood Whirlgig Saw]], the [[PileBunker Stake Driver]], and [[AnAxeToGrind the Hunter's Axe]].
** Hugh uses both the [[WhipSword Threaded]] [[CaneFu Cane]] and [[BloodMagic the]] [[KatanasAreJustBetter Chikage]] -- the former for crowd control, and the latter for close-ranged firepower. He eventually replaces the cane with [[BowAndSwordInAccord Simon's Bowblade for additional adaptability]].
** After training with [[SerratedBladeOfPain serrated blades]] for a while, Sanakan opts for two [[CoolSword longswords]] that [[BifurcatedWeapon can join with a detachable larger weapon]] ([[DropTheHammer Kirkhammer]] and [[{{BFS}} Ludwig's Holy Blade]]), Lily wields a BladeOnAStick (Church Pick), and Soren goes for a [[RoyalRapier rapier]]-[[{{Handguns}} gun]] hybrid (Reiterpallasch).

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* Roy Harper, the original sidekick of ComicBook/GreenArrow became this after he [[SidekickGraduationsStick became Arsenal]]. Initially starting out [[TheStraightAndArrowPath as a master archer]], Roy later upgraded his skillset to include use of knives, billy clubs, hand guns, boomerang, sniper rifles and bolas.



* ''WesternAnimation/YoungJustice'':
** Aqualad is a MagicKnight who uses his magic to shape water into any weapon he desires such as swords, whips, flail, and shields.
** While typically fighting with sai, Cheshire has been shown using swords, shuriken, kunai and a blowgun.
** Sportsmaster, Cheshire's father, uses an arsenal of sports-themed weaponry such as javelins, throwing hammer, discus, fencing saber and hockey puck that generates sonic waves to stun enemies.
** Artemis starts out following TheStraightAndArrowPath as a sidekick to Green Arrow. [[spoiler:While posing as an agent of the Light known as Tigress in Season 2]], Artemis adds bolas, a sword, and a blowpipe to her arsenal. [[spoiler:Given she is Sportmaster's daughter and Cheshire's sister, this seems to be a family trait.]]

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* ''WesternAnimation/YoungJustice'':
**
''WesternAnimation/YoungJustice'': Aqualad is a MagicKnight who uses his magic to shape water into any weapon he desires such as swords, whips, flail, and shields.
** While typically fighting with sai, Cheshire has been shown using swords, shuriken, kunai and a blowgun.
** Sportsmaster, Cheshire's father, uses an arsenal of sports-themed weaponry such as javelins, throwing hammer, discus, fencing saber and hockey puck that generates sonic waves to stun enemies.
** Artemis starts out following TheStraightAndArrowPath as a sidekick to Green Arrow. [[spoiler:While posing as an agent of the Light known as Tigress in Season 2]], Artemis adds bolas, a sword, and a blowpipe to her arsenal. [[spoiler:Given she is Sportmaster's daughter and Cheshire's sister, this seems to be a family trait.]]
shields.
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* In the ''Literature/TortallUniverse'' all knights are given this level of training, as they would [[ShownTheirWork in real life]]. They start off with training in staff, longsword, hand to hand, bow and lance, and later years add axes, warhammers, crossbows, magic if the knight has it (and MageKiller strategies for those that don't), and polearms. RealityEnsues after graduation and most knights simply don't have the time to keep up their training in every weapon they were taught (although they can still use a fair amount), but they still wind up with a basic education in nearly every weapon they can physically wield.

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* In the ''Literature/TortallUniverse'' all knights are given this level of training, as they would [[ShownTheirWork in real life]]. They start off with training in staff, longsword, hand to hand, bow and lance, and later years add axes, warhammers, crossbows, magic if the knight has it (and MageKiller strategies for those that don't), and polearms. RealityEnsues SurprisinglyRealisticOutcome after graduation and most knights simply don't have the time to keep up their training in every weapon they were taught (although they can still use a fair amount), but they still wind up with a basic education in nearly every weapon they can physically wield.
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* [[VideoGame/TheWitcher Witchers]] wield two kinds of sword, functionally and physically different enough to require distinct fighting styles. They do not [[DualWielding dual wield]] due to the need to keep one hand free to cast [[MagicKnight minor magics]].

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* [[VideoGame/TheWitcher Witchers]] wield two kinds of sword, functionally and physically different enough to require distinct fighting styles. They do not [[DualWielding dual wield]] due to the need to keep one hand free to cast [[MagicKnight minor magics]]. Depending on which game in the trilogy one is playing, it's possible for Geralt to wield daggers, axes, blackjacks, or hammers in place of a steel sword.

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* In ''Series/GameOfThrones'', [[BloodKnight Sandor Clegane]] ([[AnimalMotifs the Hound]]) wears a longsword on one hip, a dagger on the other, and a greatsword across his back. He wields the greatsword to [[DisproportionateRetribution protect Loras Tyrell]] from [[SiblingRivalry his brother Gregor Clegane]], [[NamesToRunAwayFromReallyFast The Mountain That Rides]], after Loras [[CombatPragmatist rides a mare in heat against Gregor's stallion in the joust]]; the longsword while using the other hand to drag [[TheCaligula King Joffrey]] out of the King's Landing bread riot; and the dagger while [[NearRapeExperience saving Sansa from some peasants at close quarters]] in the same riot. The first scene of Season 2 has him using a mace in a tourney duel. In Season 6, he uses a woodcutter's axe to kill the guys who destroyed the village he'd settled into after his fight with Brienne. Against the undead, he makes use of Gendry's warhammer as well as a pair of Dragonglass hatchets.

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* In ''Series/GameOfThrones'', ''Series/GameOfThrones'':
**
[[BloodKnight Sandor Clegane]] ([[AnimalMotifs the Hound]]) wears a longsword on one hip, a dagger on the other, and a greatsword across his back. He wields the greatsword to [[DisproportionateRetribution protect Loras Tyrell]] from [[SiblingRivalry his brother Gregor Clegane]], [[NamesToRunAwayFromReallyFast The Mountain That Rides]], after Loras [[CombatPragmatist rides a mare in heat against Gregor's stallion in the joust]]; the longsword while using the other hand to drag [[TheCaligula King Joffrey]] out of the King's Landing bread riot; and the dagger while [[NearRapeExperience saving Sansa from some peasants at close quarters]] in the same riot. The first scene of Season 2 has him using a mace in a tourney duel. In Season 6, he uses a woodcutter's axe to kill the guys who destroyed the village he'd settled into after his fight with Brienne. Against the undead, he makes use of Gendry's warhammer as well as a pair of Dragonglass hatchets.hatchets.
** [[LittleMissBadass Arya Stark]] initially trains in the Dornish "Water Dancing" [[RoyalRapier rapier fencing]]. Her later training as a Faceless Man gives her proficiency with both [[SimpleStaff quarterstaff]] and [[KnifeNut dagger]]. In the case of the former, she has Gendry forge her a [[BifurcatedWeapon staff that detaches into two smaller staves]] for close range fighting, using [[SchizoTech a threaded connector]] and in the latter case, she carries a Valyrian Steel dagger that she eventually uses to dispatch [[spoiler: The Night's King]]. However, one weapon she explicitly mentions she has no proficiency with is the longsword, as it's not suited to her small frame.
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* Hsiao Lu-er from ''Film/TheJadeFacedAssassin'' can fight with swords, spears, flails, pikes, and her own fists, and is skilled in ten different martial arts skills. Which is fitting, because as a child she is raised by Ten Rogue kung-fu masters called the "Ten Villains", each of them having knowledge in a certain kung-fu skill, and decide to pass all their skills into Lu-er to make her their "best killer".

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* Characters who are competent in DualWielding in ''VideoGame/KnightsOfTheOldRepublic'' have the option of wielding a double-sided weapon (like the twin-bladed light-sabre) as well as the standard single-edged twin-swords.

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* ''VideoGame/KnightsOfTheOldRepublic'': Characters who are competent in DualWielding in ''VideoGame/KnightsOfTheOldRepublic'' have the option of wielding a double-sided weapon (like the twin-bladed light-sabre) as well as the standard single-edged twin-swords.



** Link of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has the master sword, a hand and a half sword, and the Biggoron sword, a two-handed greatsword. Possibly due to his [[InstantExpert lack of training]], he can't block with the second weapon, but it hurts like hell. So use the master sword against enemies you can't dodge but can block, and the Biggoron sword when having to get something between you and the enemy is irrelevant, say, if an enemy is very slow and predictable, or if their attacks are unblockable anyway. He can also wield the [[DropTheHammer Megaton hammer]], which makes a very effective, if somewhat slow, melee weapon. Add in some archery, slingshots, and [[WalkingArmory a ton of other weapons]] throughout [[Franchise/TheLegendOfZelda the games]].
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Link can pick up and use a variety of weapons. Short swords can be used to attack enemies quickly, long swords and other heavy weapons can be used to knock away an enemy's shield or send enemies flying, spears are good for slowly chipping away at enemies from a distance and ideal for fighting on horseback, boomerangs can be tossed or swung as a melee weapon, and bows can be used to snipe enemies from afar.
* Dekar becomes this in ''VideoGame/LufiaCurseOfTheSinistrals''. While other characters have their WeaponOfChoice, Dekar can equip any weapon (save for the Dual Blade).
* Characters in ''VideoGame/{{Mabinogi}}'' each have two equipped weapon sets, and two hand slots for each set. While many more generalised characters choose to go with bow and arrows in one set and melee in the other, more pure-warrior types will opt for such combinations as Dual-Broadswords (high offensive) in one set and Warhammer+Shield (high defensive) in the other. A truly masterful player can even switch between sets in the middle of an attack-chain to devastating effect.

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Link of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has the master sword, a hand and a half sword, and the Biggoron sword, a two-handed greatsword. Possibly due to his [[InstantExpert lack of training]], he can't block with the second weapon, but it hurts like hell. So use the master sword against enemies you can't dodge but can block, and the Biggoron sword when having to get something between you and the enemy is irrelevant, say, if an enemy is very slow and predictable, or if their attacks are unblockable anyway. He can also wield the [[DropTheHammer Megaton hammer]], which makes a very effective, if somewhat slow, melee weapon. Add in some archery, slingshots, and [[WalkingArmory a ton of other weapons]] throughout [[Franchise/TheLegendOfZelda the games]].
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', ''VideoGame/TheLegendOfZeldaBreathOfTheWild'':
***
Link can pick up and use a variety of weapons. Short swords can be used to attack enemies quickly, long swords and other heavy weapons can be used to knock away an enemy's shield or send enemies flying, spears are good for slowly chipping away at enemies from a distance and ideal for fighting on horseback, boomerangs can be tossed or swung as a melee weapon, and bows can be used to snipe enemies from afar.
*** Guardian Scouts can wield up to three weapons at once, or two and a shield. They don't double up on weapons, and thus come equipped with one each of the Guardian swords, spears and/or axes.
* Dekar becomes this in ''VideoGame/LufiaCurseOfTheSinistrals''. ''VideoGame/LufiaCurseOfTheSinistrals'': While other characters have their WeaponOfChoice, Dekar can equip any weapon (save for the Dual Blade).
* ''VideoGame/{{Mabinogi}}'': Characters in ''VideoGame/{{Mabinogi}}'' each have two equipped weapon sets, and two hand slots for each set. While many more generalised characters choose to go with bow and arrows in one set and melee in the other, more pure-warrior types will opt for such combinations as Dual-Broadswords (high offensive) in one set and Warhammer+Shield (high defensive) in the other. A truly masterful player can even switch between sets in the middle of an attack-chain to devastating effect.

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[[quoteright:349:[[Manga/InuYasha https://static.tvtropes.org/pmwiki/pub/images/kohakumultimelee_8.png]]]]

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[[quoteright:349:[[Manga/InuYasha https://static.tvtropes.org/pmwiki/pub/images/kohakumultimelee_8.png]]]]%% This page has been alphabetized. Please add new examples in the correct order. Thanks!



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* Fate Testarossa-Harlaown of ''[[Franchise/LyricalNanoha Magical Girl Lyrical Nanoha]]'', who could fight with a [[BladeOnAStick bardiche]], a [[SinisterScythe scythe]], a two-handed {{BFS}}, a [[DualWielding pair of one-handed energy sabers]], and as of ''Force'', a [[DoubleWeapon double-ended energy saber]]. The SwissArmyWeapon nature of her [[EmpathicWeapon Device]] lets her get around the usual problem of switching between them.
** Signum as well. She's a MasterSwordsman, is an expert with a WhipSword and she's an ArcherArchetype.

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* Fate Testarossa-Harlaown of ''[[Franchise/LyricalNanoha Magical Girl Lyrical Nanoha]]'', who could fight ''LightNovel/TheAsteriskWar'': Main protagonist Ayato Amagiri uses the Amagiri Shinmei Style, a pre-Bakumatsu fighting style created for the {{samurai}} on the battlefield. He mainly uses a longsword/katana Lux or the {{BFS}} Ser Veresta, but has demonstrated proficiency with spear, short sword, and grappling as well, mainly in his duel with Kirin Toudou at the end of Volume 2. Kirin, in contrast, uses the Toudou Style, an Edo Period style designed for one-on-one dojo matches, which gives her a slight edge in speed but [[CripplingOverspecialization limits her effectiveness against multiple opponents or non-sword-wielding enemies]] (she begins to incorporate some Amagiri Shinmei moves as a result of her SempaiKohai friendship with Ayato).
* Many of the characters in ''Manga/{{Bleach}}'' are this when you consider that their sealed and released Zanpaktos may differ wildly. Most notable is Ikkaku, who is equally proficient at DualWielding sword and sheath in its unreleased form, using the three part spear in its released form, and... whatever the heck you call his Bankai.
* ''Anime/{{Daimos}} has shown the titular robot to be capable of equal proficiency with the [[ArmedLegs Foot Cutter]], [[FlechetteStorm Five Shooter]], [[DeadlyDisc Snake Lock]], [[BattleBoomerang Cross]] [[FuumaShuriken Boomerang]], [[KnifeNut Souryuu Ken]], [[SimpleStaff Sanryuu Kon]],
[[BladeOnAStick bardiche]], a [[SinisterScythe scythe]], a two-handed {{BFS}}, a [[DualWielding pair of one-handed energy sabers]], Daimos Shaft]], and as of ''Force'', a [[DoubleWeapon double-ended energy saber]]. The SwissArmyWeapon nature of her [[EmpathicWeapon Device]] lets her get around the usual problem of switching between them.
** Signum as well. She's a MasterSwordsman, is an expert with a WhipSword and she's an ArcherArchetype.
[[DualTonfas Battle Break]].



* Many of the characters in ''Manga/{{Bleach}}'' are this when you consider that their sealed and released Zanpaktos may differ wildly. Most notable is Ikkaku, who is equally proficient at DualWielding sword and sheath in its unreleased form, using the three part spear in its released form, and... whatever the heck you call his Bankai.

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* Many ''LightNovel/FateZero'': Due to his Eternal Arms Mastery skill, Berserker becomes an instant master of anything he can conceptualize as a weapon, wielding it with the characters in ''Manga/{{Bleach}}'' are this when you consider that their sealed same proficiency as if he'd trained with it for decades. This includes standard things like swords, but also includes things he should reasonably not know how to use like sniper rifles or fighter jets, and released Zanpaktos may differ wildly. Most notable is Ikkaku, who is equally proficient at DualWielding sword and sheath in its unreleased form, using the three part spear in its released form, and... whatever the heck you call his Bankai.absurd things like a street lamp.



* Black*Star from ''Manga/SoulEater'' is one, as his weapon partner Tsubaki [[MorphWeapon can assume many forms]] including ninja sword, chain scythe, and a katana. That's just counting close-range melee forms.
* While most ''Manga/SailorMoon'' characters rely on their magic powers, a few qualify for this trope:
** In both anime and manga, Sailor Uranus has been seen relying on both her Space Sword and her bare hands.
** Sailor Venus. While in the original anime she tends to rely on her magic, the live action shows her using both her chain and a dagger in combat alongside WaifFu, and in the manga she's a ''formidable'' hand-to-hand combatant (or rather [[KickChick feet-to-hand]]) who, depending on the situation, has skillfully used a katana, a broadsword (remember, they need different skills), her chain, and [[ImprovisedWeapon suitably harmful blunt objects she picked up on the site]].

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* Black*Star from ''Manga/SoulEater'' is one, as his weapon partner Tsubaki [[MorphWeapon can assume many forms]] including ninja sword, chain scythe, Fate Testarossa-Harlaown of ''Franchise/LyricalNanoha'', who could fight with a [[BladeOnAStick bardiche]], a [[SinisterScythe scythe]], a two-handed {{BFS}}, a [[DualWielding pair of one-handed energy sabers]], and as of ''Force'', a katana. That's just counting close-range melee forms.
* While most ''Manga/SailorMoon'' characters rely on their magic powers, a few qualify for this trope:
[[DoubleWeapon double-ended energy saber]]. The SwissArmyWeapon nature of her [[EmpathicWeapon Device]] lets her get around the usual problem of switching between them.
** In both anime Signum as well. She's a MasterSwordsman, is an expert with a WhipSword and manga, Sailor Uranus has been seen relying on both her Space Sword and her bare hands.
** Sailor Venus. While in the original anime she tends to rely on her magic, the live action shows her using both her chain and a dagger in combat alongside WaifFu, and in the manga
she's a ''formidable'' hand-to-hand combatant (or rather [[KickChick feet-to-hand]]) who, depending on the situation, has skillfully used a katana, a broadsword (remember, they need different skills), her chain, and [[ImprovisedWeapon suitably harmful blunt objects she picked up on the site]].an ArcherArchetype.



* While most ''Manga/SailorMoon'' characters rely on their magic powers, a few qualify for this trope:
** In both anime and manga, Sailor Uranus has been seen relying on both her Space Sword and her bare hands.
** Sailor Venus. While in the original anime she tends to rely on her magic, the live action shows her using both her chain and a dagger in combat alongside WaifFu, and in the manga she's a ''formidable'' hand-to-hand combatant (or rather [[KickChick feet-to-hand]]) who, depending on the situation, has skillfully used a katana, a broadsword (remember, they need different skills), her chain, and [[ImprovisedWeapon suitably harmful blunt objects she picked up on the site]].



* ''LightNovel/TheAsteriskWar'': Main protagonist Ayato Amagiri uses the Amagiri Shinmei Style, a pre-Bakumatsu fighting style created for the {{samurai}} on the battlefield. He mainly uses a longsword/katana Lux or the {{BFS}} Ser Veresta, but has demonstrated proficiency with spear, short sword, and grappling as well, mainly in his duel with Kirin Toudou at the end of volume 2. Kirin, in contrast, uses the Toudou Style, an Edo Period style designed for one-on-one dojo matches, which gives her a slight edge in speed but [[CripplingOverspecialization limits her effectiveness against multiple opponents or non-sword-wielding enemies]] (she begins to incorporate some Amagiri Shinmei moves as a result of her SempaiKohai friendship with Ayato).
* ''LightNovel/FateZero'': Due to his Eternal Arms Mastery skill, Berserker becomes an instant master of anything he can conceptualize as a weapon, wielding it with the same proficiency as if he'd trained with it for decades. This includes standard things like swords, but also includes things he should reasonably not know how to use like sniper rifles or fighter jets, and absurd things like a street lamp.
* ''Anime/{{Daimos}} has shown the titular robot to be capable of equal proficiency with the [[ArmedLegs Foot Cutter]], [[FlechetteStorm Five Shooter]], [[DeadlyDisc Snake Lock]], [[BattleBoomerang Cross]] [[FuumaShuriken Boomerang]], [[KnifeNut Souryuu Ken]], [[SimpleStaff Sanryuu Kon]], [[BladeOnAStick Daimos Shaft]], and [[DualTonfas Battle Break]].

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* ''LightNovel/TheAsteriskWar'': Main protagonist Ayato Amagiri uses the Amagiri Shinmei Style, a pre-Bakumatsu fighting style created for the {{samurai}} on the battlefield. He mainly uses a longsword/katana Lux or the {{BFS}} Ser Veresta, but has demonstrated proficiency with spear, short Black*Star from ''Manga/SoulEater'' is one, as his weapon partner Tsubaki [[MorphWeapon can assume many forms]] including ninja sword, chain scythe, and grappling as well, mainly in his duel with Kirin Toudou at the end of volume 2. Kirin, in contrast, uses the Toudou Style, an Edo Period style designed for one-on-one dojo matches, which gives her a slight edge in speed but [[CripplingOverspecialization limits her effectiveness against multiple opponents or non-sword-wielding enemies]] (she begins to incorporate some Amagiri Shinmei moves as a result of her SempaiKohai friendship with Ayato).
* ''LightNovel/FateZero'': Due to his Eternal Arms Mastery skill, Berserker becomes an instant master of anything he can conceptualize as a weapon, wielding it with the same proficiency as if he'd trained with it for decades. This includes standard things like swords, but also includes things he should reasonably not know how to use like sniper rifles or fighter jets, and absurd things like a street lamp.
* ''Anime/{{Daimos}} has shown the titular robot to be capable of equal proficiency with the [[ArmedLegs Foot Cutter]], [[FlechetteStorm Five Shooter]], [[DeadlyDisc Snake Lock]], [[BattleBoomerang Cross]] [[FuumaShuriken Boomerang]], [[KnifeNut Souryuu Ken]], [[SimpleStaff Sanryuu Kon]], [[BladeOnAStick Daimos Shaft]], and [[DualTonfas Battle Break]].
katana. That's just counting close-range melee forms.



* Roy Harper, the original sidekick of ComicBook/GreenArrow became this after he [[SidekickGraduationsStick became Arsenal]]. Initially starting out [[TheStraightAndArrowPath as a master archer]], Roy later upgraded his skillset to include use of knives, billy clubs, hand guns, boomerang, sniper rifles and bolas.



* Roy Harper, the original sidekick of ComicBook/GreenArrow became this after he [[SidekickGraduationsStick became Arsenal]]. Initially starting out [[TheStraightAndArrowPath as a master archer]], Roy later upgraded his skillset to include use of knives, billy clubs, hand guns, boomerang, sniper rifles and bolas.



* Several of ''Film/{{Braveheart}}'s'' heroes qualify. In addition to his iconic [[CoolSword claymore]], William Wallace is seen to be proficient with a [[DropTheHammer huge mallet]], a thresher, a [[EpicFlail flail]], a dagger, a [[BladeOnAStick longspear]], a [[UsefulNotes/{{Archery}} bow]], a deer's antler, and rocks of various shapes and sizes.
* Seen in the duel between Shu Lien and Jen Yu in ''Film/CrouchingTigerHiddenDragon'', where Shu Lien goes through swords, spears, clubs, hooks, and other StockWushuWeapons with equal proficiency as Jen's sword destroys each one. Humorously subverted when she tries to use an oversized club in the middle and can barely lift it.



* Several of ''Film/{{Braveheart}}'s'' heroes qualify. In addition to his iconic [[CoolSword claymore]], William Wallace is seen to be proficient with a [[DropTheHammer huge mallet]], a thresher, a [[EpicFlail flail]], a dagger, a [[BladeOnAStick longspear]], a [[UsefulNotes/{{Archery}} bow]], a deer's antler, and rocks of various shapes and sizes.



* Seen in the duel between Shu Lien and Jen Yu in ''Film/CrouchingTigerHiddenDragon'', where Shu Lien goes through swords, spears, clubs, hooks, and other StockWushuWeapons with equal proficiency as Jen's sword destroys each one. Humorously subverted when she tries to use an oversized club in the middle and can barely lift it.



* In ''LightNovel/FateZero'', Berserker's Noble Phantasm, Knight of Owner, lets him take hold of any weapon and utilize it as his Noble Phantasm as if he'd wielded it his entire life. He has no problems using spears, swords, or any other kind of melee weapon even with his Mad Enhancement, as his Eternal Arms Mastership keeps his skills sharp even as he's driven completely insane.



* ''Literature/JourneyToChaos'': The use of multiple weapons is standard training in the Dragon's Lair mercenary company. At minimum, apprentices will learn [[HandBlast mana bolts]], basic martial arts (this is how you punch, kick, etc.) and a handheld weapon like a stave or a sword. If the apprentice joins Squads Two or Three they will also learn WhiteMagic or BlackMagic. Squad 5 takes this trope UpToEleven: this group is skilled with ''everything''. That's the requirement to join.



* Chase in the ''Literature/SwordOfTruth'' series is known for always having at least six different weapons on his person. And he's extremely proficient in all of them.
* In the ''Literature/TortallUniverse'' all knights are given this level of training, as they would [[ShownTheirWork in real life]]. They start off with training in staff, longsword, hand to hand, bow and lance, and later years add axes, warhammers, crossbows, magic if the knight has it (and MageKiller strategies for those that don't), and polearms. RealityEnsues after graduation and most knights simply don't have the time to keep up their training in every weapon they were taught (although they can still use a fair amount), but they still wind up with a basic education in nearly every weapon they can physically wield.



* Chase in the ''Literature/SwordOfTruth'' series is known for always having at least six different weapons on his person. And he's extremely proficient in all of them.
* ''Literature/JourneyToChaos'': The use of multiple weapons is standard training in the Dragon's Lair mercenary company. At minimum, apprentices will learn [[HandBlast mana bolts]], basic martial arts (this is how you punch, kick, etc.) and a handheld weapon like a stave or a sword. If the apprentice joins Squads Two or Three they will also learn WhiteMagic or BlackMagic. Squad 5 takes this trope UpToEleven: this group is skilled with ''everything''. That's the requirement to join.



* In ''LightNovel/FateZero'', Berserker's Noble Phantasm, Knight of Owner, lets him take hold of any weapon and utilize it as his Noble Phantasm as if he'd wielded it his entire life. He has no problems using spears, swords, or any other kind of melee weapon even with his Mad Enhancement, as his Eternal Arms Mastership keeps his skills sharp even as he's driven completely insane.
* In the ''Literature/TortallUniverse'' all knights are given this level of training, as they would [[ShownTheirWork in real life]]. They start off with training in staff, longsword, hand to hand, bow and lance, and later years add axes, warhammers, crossbows, magic if the knight has it (and MageKiller strategies for those that don't), and polearms. RealityEnsues after graduation and most knights simply don't have the time to keep up their training in every weapon they were taught (although they can still use a fair amount), but they still wind up with a basic education in nearly every weapon they can physically wield.



* In Series/GameOfThrones, [[BloodKnight Sandor Clegane]] ([[AnimalMotifs the Hound]]) wears a longsword on one hip, a dagger on the other, and a greatsword across his back. He wields the greatsword to [[DisproportionateRetribution protect Loras Tyrell]] from [[SiblingRivalry his brother Gregor Clegane]], [[NamesToRunAwayFromReallyFast The Mountain That Rides]], after Loras [[CombatPragmatist rides a mare in heat against Gregor's stallion in the joust]]; the longsword while using the other hand to drag [[TheCaligula King Joffrey]] out of the King's Landing bread riot; and the dagger while [[NearRapeExperience saving Sansa from some peasants at close quarters]] in the same riot. The first scene of Season 2 has him using a mace in a tourney duel. In season 6, he uses a woodcutter's axe to kill the guys who destroyed the village he'd settled into after his fight with Brienne. Against the undead, he makes use of Gendry's warhammer as well as a pair of Dragonglass hatchets.

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* In Series/GameOfThrones, ''Series/GameOfThrones'', [[BloodKnight Sandor Clegane]] ([[AnimalMotifs the Hound]]) wears a longsword on one hip, a dagger on the other, and a greatsword across his back. He wields the greatsword to [[DisproportionateRetribution protect Loras Tyrell]] from [[SiblingRivalry his brother Gregor Clegane]], [[NamesToRunAwayFromReallyFast The Mountain That Rides]], after Loras [[CombatPragmatist rides a mare in heat against Gregor's stallion in the joust]]; the longsword while using the other hand to drag [[TheCaligula King Joffrey]] out of the King's Landing bread riot; and the dagger while [[NearRapeExperience saving Sansa from some peasants at close quarters]] in the same riot. The first scene of Season 2 has him using a mace in a tourney duel. In season Season 6, he uses a woodcutter's axe to kill the guys who destroyed the village he'd settled into after his fight with Brienne. Against the undead, he makes use of Gendry's warhammer as well as a pair of Dragonglass hatchets.hatchets.
* Duncan [=MacLeod=] from the ''Series/{{Highlander}}'' TV series has shown himself to be a formidable fighter regardless of what type of sword he's using, (his preference is for a katana, but he grew up with and occasionally uses a [[{{BFS}} claymore]], and he's also used sabers in addition to various other types of swords) or [[AnAxeToGrind axes]], {{Kni|feNut}}ves, or a [[SimpleStaff staff]].



* Duncan [=MacLeod=] from the ''Series/{{Highlander}}'' tv series has shown himself to be a formidable fighter regardless of what type of sword he's using, (his preference is for a katana, but he grew up with and occasionally uses a [[{{BFS}} claymore]], and he's also used sabers in addition to various other types of swords) or [[AnAxeToGrind axes]], {{Kni|feNut}}ves, or a [[SimpleStaff staff]].



* {{Nerf}}ed in ''TabletopGame/{{Warhammer 40000}}'', but now fits this trope! Fighters only gain one of the effects from multiple complex combat weapons, but still gain the DualWielding bonus attack.
* ''TabletopGame/{{Warhammer}}'': Up until 8th edition, this occured a great deal due to how models are equipped. All non-monstrous models have a basic hand weapon (swords, axes etc.) and can be given different additional weapons like spears, two-handed weapons, bows, flintlock handguns and the like, but once locked in combat they must choose one of the weapons to use for the entirety of that combat. 8th edition removed this by making most weapon options an either/or deal (for example, the option of spears OR two-handed weapons), and preventing the use of hand weapons as long as the unit has a non-hand weapon available to use.
** Black Orcs are exempt to this rule, coming with a [[DualWielding pair of one-handed weapons]], a two-handed weapon and a hand weapon/shield combo, and can switch between them whenever they like.
** Dwarf Slayers have a similar rule that lets them switch between DualWielding hand weapons and using a two-handed weapon whenever they like. Their nature as {{Death Seeker}}s prevent the use of shields however.
** Crom the Conqueror is armed with nothing more than a simple, non-magical broadsword, axe and tower shield, he is able to dominate opponents so utterly through his ConfusionFu they [[AntiMagic cannot use the magical properties of the weapons they carry.]]
** During 5th and 6th edition, Wood Elf [[DanceBattler Wardancers]] had rules that gave them unique attack styles for wielding different combinations of weaponry. As of 8th edition this was replaced with a choice of two hand weapons or an asrai spear, with the addition of special rules for their war dances instead.
*** ''TabletopGame/WarhammerFantasyRoleplay'': The Judicial Champion advanced class has possession of and proficiency with at least ''six'' different high-quality melee weapons as a prerequisite. This is justified by their role -- judicial champions are the court's representative in TrialByCombat and need to be able to use whatever weapon the defendant picks.

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* {{Nerf}}ed in ''TabletopGame/{{Warhammer 40000}}'', but now fits this trope! Fighters only gain one of the effects from multiple complex combat weapons, but still gain the DualWielding bonus attack.
* ''TabletopGame/{{Warhammer}}'': Up until 8th edition, this occured a great deal due to how models are equipped. All non-monstrous models have a basic hand weapon (swords, axes etc.) and can be given different additional weapons like spears, two-handed weapons, bows, flintlock handguns and the like, but once locked in combat they must choose one of the weapons to use for the entirety of that combat. 8th edition removed this by making most weapon options an either/or deal (for example, the option of spears OR two-handed weapons), and preventing the use of hand weapons as long as the unit has a non-hand weapon available to use.
** Black Orcs are exempt to this rule, coming with a [[DualWielding pair of one-handed weapons]], a two-handed weapon and a hand weapon/shield combo, and can switch between them whenever they like.
** Dwarf Slayers have a similar rule that lets them switch between DualWielding hand weapons and using a two-handed weapon whenever they like. Their nature as {{Death Seeker}}s prevent the use of shields however.
** Crom the Conqueror is armed with nothing more than a simple, non-magical broadsword, axe and tower shield, he is able to dominate opponents so utterly through his ConfusionFu they [[AntiMagic cannot use the magical properties of the weapons they carry.]]
** During 5th and 6th edition, Wood Elf [[DanceBattler Wardancers]] had rules that gave them unique attack styles for wielding different combinations of weaponry. As of 8th edition this was replaced with a choice of two hand weapons or an asrai spear, with the addition of special rules for their war dances instead.
*** ''TabletopGame/WarhammerFantasyRoleplay'': The Judicial Champion advanced class has possession of and proficiency with at least ''six'' different high-quality melee weapons as a prerequisite. This is justified by their role -- judicial champions are the court's representative in TrialByCombat and need to be able to use whatever weapon the defendant picks.



* ''TabletopGame/{{Earthdawn}}'': Every Adept with the melee weapon talent is this, justified by the fact that they use magic to learn how to use all melee weapons instead of training with one or the other. Regular folk have to learn a skill for each type of weapon separately.



** Dots in the Melee skill in are applicable to any sort of melee weapon your character might pick up. You can purchase specialty dots to gain additional skill with specific weapon types--among other uses--though.

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** Dots in the Melee skill in are applicable to any sort of melee weapon your character might pick up. You can purchase specialty dots to gain additional skill with specific weapon types--among types -- among other uses--though.uses -- though.



* ''TabletopGame/{{Earthdawn}}'': Every Adept with the melee weapon talent is this, justified by the fact that they use magic to learn how to use all melee weapons instead of training with one or the other. Regular folk have to learn a skill for each type of weapon separately.



* {{Nerf}}ed in ''TabletopGame/{{Warhammer 40000}}'', but now fits this trope! Fighters only gain one of the effects from multiple complex combat weapons, but still gain the DualWielding bonus attack.
* ''TabletopGame/{{Warhammer}}'': Up until 8th edition, this occured a great deal due to how models are equipped. All non-monstrous models have a basic hand weapon (swords, axes etc.) and can be given different additional weapons like spears, two-handed weapons, bows, flintlock handguns and the like, but once locked in combat they must choose one of the weapons to use for the entirety of that combat. 8th edition removed this by making most weapon options an either/or deal (for example, the option of spears OR two-handed weapons), and preventing the use of hand weapons as long as the unit has a non-hand weapon available to use.
** Black Orcs are exempt to this rule, coming with a [[DualWielding pair of one-handed weapons]], a two-handed weapon and a hand weapon/shield combo, and can switch between them whenever they like.
** Dwarf Slayers have a similar rule that lets them switch between DualWielding hand weapons and using a two-handed weapon whenever they like. Their nature as {{Death Seeker}}s prevent the use of shields however.
** Crom the Conqueror is armed with nothing more than a simple, non-magical broadsword, axe and tower shield, he is able to dominate opponents so utterly through his ConfusionFu they [[AntiMagic cannot use the magical properties of the weapons they carry.]]
** During 5th and 6th edition, Wood Elf [[DanceBattler Wardancers]] had rules that gave them unique attack styles for wielding different combinations of weaponry. As of 8th edition this was replaced with a choice of two hand weapons or an asrai spear, with the addition of special rules for their war dances instead.
*** ''TabletopGame/WarhammerFantasyRoleplay'': The Judicial Champion advanced class has possession of and proficiency with at least ''six'' different high-quality melee weapons as a prerequisite. This is justified by their role -- judicial champions are the court's representative in TrialByCombat and need to be able to use whatever weapon the defendant picks.



* ''Franchise/TheElderScrolls'':
** It is possible for the PlayerCharacter to be one of these throughout the series, as there are [[WeaponsKitchenSink loads and loads of weapons]] to choose from. How much of a "master" you are depends on how skilled you are with said weapons, however. Unless you plan to invest a lot of time to practice using different weapon types or a lot of money for training your skills in those weapon types, it's recommended that you stick with one melee weapon type and become a master of that. In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', the skill system was revamped to include only "Blade" and "Blunt" weapon types. This means that you can become a "Blade" master by [[KnifeNut using a dagger a lot]], then switch to a massive [[{{BFS}} Claymore]] and instantly be a master with that too. After many criticisms, ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' moved back away from this system, instead having "One-Handed" and "Two-Handed" weapons classed together, with Perks that give you bonuses for using specific weapon types within those types (blade, axe, blunt, etc.) While you can still level up your One-Handed skill by using a sword, then switch to an axe and still be as effective, the axe will be less powerful if you haven't also taken the axe-related Perks.
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', there is a NPC class called "Master-at-Arms." This class primarily includes NPC trainers from the various guilds and factions, and they can train you to become more proficient in a number of weapon types. In particular, Eydis Fire-Eye of the Fighters Guild can train you all the way up to a skill level of 72 (Axe and Blunt Weapon) and 67 (Long Blade). She is actually the second most skilled Axe trainer in the game, behind only the Master Trainer for that skill, though she herself is armed with a Blunt Weapon (Dwemer Mace).
** In-universe, depending on the time period and the location, the [[BadassArmy Imperial Legion]] trains in numerous weapon types. Their most popular weapon is the [[NationalWeapon Imperial Sword]], though they've also trained their soldiers to use [[CarryABigStick maces]], [[BladeOnAStick polearms]], and [[ArcherArchetype bows]].
* Highly encouraged in ''VideoGame/DarkSouls'', given that there are various WeaponOfChoice, you can create your own combination as long as you can handle the weight. Such as DualWielding [[DropTheHammer Smough's Hammer]] ''[[UpToEleven and]]'' [[BladeOnAStick Dragonslayer's Spear]] ...what?
* Also possible in ''Franchise/{{Halo}}'' from ''VideoGame/{{Halo 3}}'' onward, though what you'd want a sword ''and'' a gravity hammer for... well, except for RuleOfCool. On the other hand, when dealing with lots of Flood... Anyway, the hammer is more powerful but has a slower swing, while the sword is less powerful, at least on its basic swing, but can be used faster. The hammer is also more useful without using its shock powers, as you can hit a foe with the butt of the hammer and still cause decent damage.
** Grifball (a rugby-esque arena gametype between two teams) codifies this - all players carry a sword and hammer, and usually use the hammer except against the ball carrier, where the sword is often more useful.
* ''Franchise/TheLegendOfZelda''
** Link of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has the master sword, a hand and a half sword, and the Biggoron sword, a two-handed greatsword. Possibly due to his [[InstantExpert lack of training]], he can't block with the second weapon, but it hurts like hell. So use the master sword against enemies you can't dodge but can block, and the Biggoron sword when having to get something between you and the enemy is irrelevant, say, if an enemy is very slow and predictable, or if their attacks are unblockable anyway. He can also wield the [[DropTheHammer Megaton hammer]], which makes a very effective, if somewhat slow, melee weapon. Add in some archery, slingshots, and [[WalkingArmory a ton of other weapons]] throughout [[Franchise/TheLegendOfZelda the games]].
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Link can pick up and use a variety of weapons. Short swords can be used to attack enemies quickly, long swords and other heavy weapons can be used to knock away an enemy's shield or send enemies flying, spears are good for slowly chipping away at enemies from a distance and ideal for fighting on horseback, boomerangs can be tossed or swung as a melee weapon, and bows can be used to snipe enemies from afar.



* Altaïr from ''VideoGame/AssassinsCreedI'' can use a one-handed sword, a short blade and [[BladeBelowTheShoulder the Hidden Blade]]. His descendant Ezio from ''[[VideoGame/AssassinsCreedII 2]]'' takes it further, being able to use bludgeons, longswords, axes and polearms in addition to the above.
* The ''VideoGame/BaldursGate'' series has two features that enable this. The first is the [[TabletopGame/DungeonsAndDragons AD&D 2nd edition]] rule of weapon proficiencies, where you get (not too many) points to allocate between proficiencies in different kinds of weapons, with being proficient meaning you don't suffer penalties to attack but get to use your base chance to hit. And warrior classes (fighters, ranger, paladins, barbarians) can also put more than one point in the same class of weapons to get bonuses that depend on the level of specialization. (This is supposed to be simpler than having to add weapon skills to your attack roll.) The other feature are the quick slots for switching weapons, the number of which varies by class and is in truth mostly a function of how many other abilities there are taking up space on the bar at the bottom of the screen. Fighters are as their name implies, so they mostly have weapon slots there, whereas thief/mages get so many different kind of abilities that they only have one quick weapon slot in the first game, making the feature meaningless. The most obvious things to put in the slots if you have only two of them are one melee and one missile weapon, but warriors get so many that they can afford to equip different kinds of melee weapons, too -- say, [[HeroesPreferSwords a sword as your usual weapon]], a blunt weapon against TheUndead, and a small but fast weapon for interrupting spellcasters.
* ''VideoGame/BarbarianTitus'': Of the Fighters on the roster of this ''VideoGame/PowerStone'' style PlatformFighter, two of them wield two different sets of weapons. One of these is Dagan has a broadsword and an ax which he uses each individual, but also simutaneously for certain special moves. The other is Phade who uses a [[BladeOnAStick spear]] and [[FemmeFatalons her own sharpened finger nails as]] [[WolverineClaws claws]].
* Several units in ''VideoGame/TheBattleForWesnoth'' wield multiple melee weapons, usually with different damage types. The human Knight and its upgraded forms, the Grand Knight and Paladin, use both a sword and a lance -- the sword allowing for a regular, fairly reliable attack dealing blade damage, or anti-magic "arcane" damage in case of the Paladin, while the lance provides a special [[DeathOrGloryAttack "charge" attack]] during which the unit both deals and takes double damage, and does piercing damage. The Drake Clasher is another shining example, armed with a long [[BladeOnAStick spear]] and [[WolverineClaws "war talons"]], and additionally gaining a [[UseYourHead ramming attack]] upon leveling up into a Thrasher, to complete the trio of physical damage types -- piercing, blade, and impact.
* ''VideoGame/DarksidersII'' shows that while Death's WeaponOfChoice is a pair of [[SinisterScythe scythes]] that merge into a larger one, he's also proficient with [[AnAxeToGrind axes]], [[BladeOnAStick glaives]], [[DropTheHammer hammers]], [[CarryABigStick maces]], [[BladeBelowTheShoulder arm-blades]], [[PowerFist gauntlets, bucklers]], [[WolverineClaws claws]], and [[EvilWeapon possessed variants of all of the above]].
* Highly encouraged in ''VideoGame/DarkSouls'', given that there are various WeaponOfChoice, you can create your own combination as long as you can handle the weight. Such as DualWielding [[DropTheHammer Smough's Hammer]] ''[[UpToEleven and]]'' [[BladeOnAStick Dragonslayer's Spear]] ...what?
* ''VideoGame/DeathSpank'' can hold as many as ''eight'' weapons at once (four for the face buttons, and four more activated by the D-pad), though only [[DualWielding two]] are shown on his in-game model.
* ''VideoGame/DemonsSouls'' allows you to carry all sorts of weapons (including dual wielding shields!). You can also change the weapons in your hands or go 2 handed at any point.
* Dante in ''VideoGame/DevilMayCry'' always winds up with a wide assortment of melee weapons by game's end. At the very least he typically has a broadsword (Force Edge in ''1'', Rebellion otherwise) to start with then gets a pair of gauntlets (Ifrit in ''1'', Beowulf in ''3'') somewhere along the line as well. ''3'' tosses in ice nunchakus (Cerberus), dual scimitars (Agni & Rudra), and a bat-summoning electric guitar (Nevan) as well (and with RealTimeWeaponChange you can carry two of these at the same time and switch between them). ''4'' gives him another set of gauntlets and greaves (Gilgamesh) along with a weird weapon that lets him create explosive swords out of thin air (Lucifer). ''5'' gives him [[ExactlyWhatItSaysOnTheTin dual-wield chainsaw motorcycles]] (Cavaliere). He also gets a new set of gauntlets and greaves (Balrog) that has unique [[StanceSystem punch and kick modes]] instead of integrating both into a single moveset and a new version of the "Cerberus" weapon (King Cerberus) that can also shift into an electrical ''sansetsukon'' (three-section staff) and a fire rod. Finally he has access to three broadswords this time (Rebellion, his father's sword, and [[spoiler:his own Devil Arm, the Devil Sword Dante]]). Normally you can only select one broadsword at a time, along with the other weapons mentioned, but with a special upgrade only available on a NewGamePlus run, you can gain the ability to equip every weapon in a single arsenal (or ''none'', for that matter).
** Vergil equips a katana (Yamato), a set of gauntlets and greaves (Beowulf), and uses his father's broadsword (Force Edge) in tandem with the katana. Dante gets to use the katana in ''4'' as part of the Dark Slayer style. Nero typically only uses the Red Queen so he's mostly an aversion but he has an EvilHand and can sometimes use [[spoiler:the Yamato]] during his Devil Trigger.
** ''VideoGame/DMCDevilMayCry'' gives Dante the most amount of individual melee weapons to manage simultaneously to date. By default the weapon is a broadsword (Rebellion) but has Angelic and Demonic modes that each possess two weapon configurations of their own and [[RealTimeWeaponChange all of these can be swapped freely]] by virtue of Rebellion being a MorphWeapon. Angelic weapons include a scythe (Osiris) and a pair of bladed throwing discs (Aquila) and Demonic weapons include a heavy axe (Arbiter) and a pair of gauntlets (Eryx).
* Useful in ''VideoGame/{{Diablo}}'' due to [[BreakableWeapons Breakable Weapons]]. Also, some enemies are weak against clubs, others against swords, and axes are useful against anything, but you can't block.
* It's conceivable to build a character like this in ''VideoGame/DragonAgeOrigins''. A character that picks the two handed weapon specialization will equally be able to wield a one-handed weapon. There are actually no restrictions for using weapons (beyond meeting the stat requirements), so you can use any weapon at any time, including hand-axes, bows, swords, daggers, mauls and more. You won't ''want'' to, though: spreading your skill points around between various weapon sets means you're less effective overall, whereas specializing allows you to murder with efficiency, and there's enough powerful weapons floating around that staying up-to-date is never a concern. On the other hand, the game's habit of only distinguishing between one- and two-handed melee weapons in its skill system means that a character specialized in two-handed weapons will be equally proficient with claymore swords, mauls, and long battleaxes and able to switch between them at will.



* Useful in ''VideoGame/{{Diablo}}'' due to [[BreakableWeapons Breakable Weapons]]. Also, some enemies are weak against clubs, others against swords, and axes are useful against anything, but you can't block.
* [[VideoGame/FinalFantasyII Firion]], as he appears in ''VideoGame/DissidiaFinalFantasy'', carries not only [[HeroesPreferSwords a sword]] and [[LuckilyMyShieldWillProtectMe a small shield]], but also [[AnAxeToGrind an axe]], [[SimpleStaff a staff]], [[KnifeNut two daggers]], [[BladeOnAStick a lance]], and a bow. [[BareFistedMonk He ain't bad with his bare fists, either.]] He uses all of these in fairly imaginative combos, such as throwing the axe to draw enemies into lance-range, or hitting them into the air and then shooting them with an arrow. What's even more impressive is his lack of any convenient hyperspace - he [[WalkingArmory carries them all constantly]].\\
Conversely, [[VideoGame/FinalFantasyV Bartz, Gilgamesh]] and [[VideoGame/FinalFantasyXII Vaan]] all possess {{Hyperspace Arsenal}}s that they use to bust out extended weapon combos. Bartz has duplicate weapons from almost every other protagonist, while Gilgamesh has recurring superweapons from the series. Gilgamesh's SuperMode will allow him to [[DualWield Octo-wield]] his inventory. Vaan's arsenal is even more varied than Firion's.
%%* Alucard, [[VideoGame/CastlevaniaChroniclesOfSorrow Soma]], Hector and Jonathan in the ''Franchise/{{Castlevania}}'' series. Depending on how you define her skills, this could also apply to [[VideoGame/CastlevaniaOrderOfEcclesia Shanoa]]. - ZCE

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* Useful in ''VideoGame/{{Diablo}}'' due ''Franchise/TheElderScrolls'':
** It is possible for the PlayerCharacter
to [[BreakableWeapons Breakable Weapons]]. Also, some enemies be one of these throughout the series, as there are weak against [[WeaponsKitchenSink loads and loads of weapons]] to choose from. How much of a "master" you are depends on how skilled you are with said weapons, however. Unless you plan to invest a lot of time to practice using different weapon types or a lot of money for training your skills in those weapon types, it's recommended that you stick with one melee weapon type and become a master of that. In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', the skill system was revamped to include only "Blade" and "Blunt" weapon types. This means that you can become a "Blade" master by [[KnifeNut using a dagger a lot]], then switch to a massive [[{{BFS}} Claymore]] and instantly be a master with that too. After many criticisms, ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' moved back away from this system, instead having "One-Handed" and "Two-Handed" weapons classed together, with Perks that give you bonuses for using specific weapon types within those types (blade, axe, blunt, etc.) While you can still level up your One-Handed skill by using a sword, then switch to an axe and still be as effective, the axe will be less powerful if you haven't also taken the axe-related Perks.
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', there is a NPC class called "Master-at-Arms." This class primarily includes NPC trainers from the various guilds and factions, and they can train you to become more proficient in a number of weapon types. In particular, Eydis Fire-Eye of the Fighters Guild can train you all the way up to a skill level of 72 (Axe and Blunt Weapon) and 67 (Long Blade). She is actually the second most skilled Axe trainer in the game, behind only the Master Trainer for that skill, though she herself is armed with a Blunt Weapon (Dwemer Mace).
** In-universe, depending on the time period and the location, the [[BadassArmy Imperial Legion]] trains in numerous weapon types. Their most popular weapon is the [[NationalWeapon Imperial Sword]], though they've also trained their soldiers to use [[CarryABigStick maces]], [[BladeOnAStick polearms]], and [[ArcherArchetype bows]].
* In ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', melee weapons are categorized as 'melee' or 'unarmed' category weapons, and greater skill levels conferred bonuses to all weapons of that category. Weapons also had differing effective ranges so far as combat went. Melee focused characters could reasonably be expected to have a large, slow weapon to overcome armor and damage resistance, and use a lighter, faster weapon to have a reasonable chance to hit smaller and more agile targets. The combination of [[DropTheHammer a super sledge]] and [[FlamingSword a shishkebab]] can serve most melee characters' needs and yet only require raising one skill for proficiency.
* ''VideoGame/FateExtellaLink'' has Charlemagne (called [[InSeriesNickname Charlie]] by his friends). He's able to wield the weapons of his Twelve Paladins at will, whipping out Astolfo's lance, Trap of Argalia, and a mace when he's not showering the battlefield in swords or swinging around Joyuese.
* ''VideoGame/FateGrandOrder'':
** Minamoto no Yorimitsu (better known as Raikou) has the Eternal Arms Mastership skill, preserving her prodigious martial skill even with her EX Rank Mad Enhancement. While using her Noble Phantasm, she's able to use the weapons of the Four Heavenly Kings along with her personal katana, Doujigiri Yasutsuna, together with extreme effectiveness.
** Rama's Noble Phantasm, Vishnu Bhuja, gives him access to all of the weapons he wielded in life. As a result, he's able to wield his spears, chakrams,
clubs, others against swords, and axes are useful against anything, trident even when summoned as a Saber.
** [[UsefulNotes/TomoeGozen Archer Inferno]] is also able to wield her naginata and katana even while summoned as an Archer. She's also a skilled wrestler and tosses her foes into the air in preparation for her Noble Phantasm.
** Scáthach is able to turn her Gáe Bolgs into a variety of weapons, include throwing knives, a three-part-staff, and a sword. This is on top of their existing functions as spears for thrust, slashing, and throwing.
* In most ''Franchise/FinalFantasy'' games, the ability to use a weapon is binary: you either can use a weapon, or you can't. In a few games, characters can use a number of different types of weapon with equal skill. Dragoons, for instance, can sometimes use either spears or swords. In some games, you can use two weapons at once -- a flail and a sword, for instance, in ''FFVI''. In ''FFV'', a character without a job can use ''any'' weapon. Admittedly, there's rarely a reason to switch in the middle of a fight,
but nothing stops you can't block.
*
from doing so.
**
[[VideoGame/FinalFantasyII Firion]], as he appears in ''VideoGame/DissidiaFinalFantasy'', carries not only [[HeroesPreferSwords a sword]] and [[LuckilyMyShieldWillProtectMe a small shield]], but also [[AnAxeToGrind an axe]], [[SimpleStaff a staff]], [[KnifeNut two daggers]], [[BladeOnAStick a lance]], and a bow. [[BareFistedMonk He ain't bad with his bare fists, either.]] He uses all of these in fairly imaginative combos, such as throwing the axe to draw enemies into lance-range, or hitting them into the air and then shooting them with an arrow. What's even more impressive is his lack of any convenient hyperspace - he [[WalkingArmory carries them all constantly]].\\
*** Conversely, [[VideoGame/FinalFantasyV Bartz, Gilgamesh]] and [[VideoGame/FinalFantasyXII Vaan]] all possess {{Hyperspace Arsenal}}s that they use to bust out extended weapon combos. Bartz has duplicate weapons from almost every other protagonist, while Gilgamesh has recurring superweapons from the series. Gilgamesh's SuperMode will allow him to [[DualWield Octo-wield]] his inventory. Vaan's arsenal is even more varied than Firion's.
%%* Alucard, [[VideoGame/CastlevaniaChroniclesOfSorrow Soma]], Hector and Jonathan in the ''Franchise/{{Castlevania}}'' series. Depending on how you define her skills, this could also apply to [[VideoGame/CastlevaniaOrderOfEcclesia Shanoa]]. - ZCE
Firion's.



* Adept Rogues in ''VideoGame/DotHackGUGames'' can combine the weapons (and by extension, abilities) of 2-3 other classes. They're even called "Multi-Weapons" in Japanese. Despite this they're not very popular because their average base stats make them unable to compete with a specialist with the same weapon, and the point system locks out the really powerful combinations like [[WhiteMage Harvest Cleric]]/[[BlackMage Shadow Warlock]]. That said you play as one with the combination of [[DualWielding Twin Blade]]/[[{{BFS}} Heavy Blade]]/[[SinisterScythe Flick Reaper]], unlocking a new weapon in each game. [[spoiler:Near the end of the last game you get a fourth weapon, a [[GunsAkimbo pair of handguns]] that isn't used by any of the actual classes.]]
* Also possible in ''Franchise/{{Halo}}'' from ''VideoGame/{{Halo 3}}'' onward, though what you'd want a sword ''and'' a gravity hammer for... well, except for RuleOfCool. On the other hand, when dealing with lots of Flood... Anyway, the hammer is more powerful but has a slower swing, while the sword is less powerful, at least on its basic swing, but can be used faster. The hammer is also more useful without using its shock powers, as you can hit a foe with the butt of the hammer and still cause decent damage.
** Grifball (a rugby-esque arena gametype between two teams) codifies this -- all players carry a sword and hammer, and usually use the hammer except against the ball carrier, where the sword is often more useful.
* ''VideoGame/KidIcarusUprising'': Pit might not be able to carry more than one kind of weapon into a fight at a time, but he's a master of multiple different weapon types, including [[HeroesPreferSwords swords]], [[SimpleStaff staffs]], [[WolverineClaws claws]], [[CarryABigStick clubs]], [[PowerTattoo palms]], [[{{BFG}} cannons]], [[PowerFist arms]], [[AttackDrone orbitars]], and of course [[BowAndSwordInAccord bows that turn into blades]].
* In ''VideoGame/KingdomsOfAmalurReckoning'', the [[JackOfAllStats Universalist]] has a special ability "Mastery of Arms" that turns him/her into this. The special attacks of every weapon type (except longbows) are available the moment the Universalist Destiny is chosen.



* Most characters in ''VideoGame/WorldOfWarcraft'' can learn to use lots of different weapon types, but Fury Warriors truly take this cake with their Titan's Grip talent, which allows them to ignore the normal restrictions for dual wielding. Want a sword and an axe? Fine. How about a mace and a fishing pole? Or two shields? Or a dagger and a polearm? Your imagination's the limit!
** This is something of hyperbole; Titan's Grip allows a warrior to dual wield with weapons that normally require two hands. This can include two two-handed weapons, a two-hander and a one-hander, or a two-hander and a shield. You can only use one shield at a time(the models only work on the left hand) and can't dual wield with a polearm. Still, warriors fit this trope better than any other class in the game, being able to use every weapon type in the game with the exception of wands.
*** The restriction on polearms being unable to be dual wielded by warriors using Titan's Grip will be removed by patch 5.4
*** And of course, there was an achievement for maxing out skills for all weapons available to your class, until weapon skill levels got removed.

to:

* Most ''Franchise/TheLegendOfZelda''
** Link of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has the master sword, a hand and a half sword, and the Biggoron sword, a two-handed greatsword. Possibly due to his [[InstantExpert lack of training]], he can't block with the second weapon, but it hurts like hell. So use the master sword against enemies you can't dodge but can block, and the Biggoron sword when having to get something between you and the enemy is irrelevant, say, if an enemy is very slow and predictable, or if their attacks are unblockable anyway. He can also wield the [[DropTheHammer Megaton hammer]], which makes a very effective, if somewhat slow, melee weapon. Add in some archery, slingshots, and [[WalkingArmory a ton of other weapons]] throughout [[Franchise/TheLegendOfZelda the games]].
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Link can pick up and use a variety of weapons. Short swords can be used to attack enemies quickly, long swords and other heavy weapons can be used to knock away an enemy's shield or send enemies flying, spears are good for slowly chipping away at enemies from a distance and ideal for fighting on horseback, boomerangs can be tossed or swung as a melee weapon, and bows can be used to snipe enemies from afar.
* Dekar becomes this in ''VideoGame/LufiaCurseOfTheSinistrals''. While other
characters in ''VideoGame/WorldOfWarcraft'' have their WeaponOfChoice, Dekar can learn to use lots of different equip any weapon types, but Fury Warriors (save for the Dual Blade).
* Characters in ''VideoGame/{{Mabinogi}}'' each have two equipped weapon sets, and two hand slots for each set. While many more generalised characters choose to go with bow and arrows in one set and melee in the other, more pure-warrior types will opt for such combinations as Dual-Broadswords (high offensive) in one set and Warhammer+Shield (high defensive) in the other. A
truly take masterful player can even switch between sets in the middle of an attack-chain to devastating effect.
* Zero of ''VideoGame/MegaManX'' can wield his [[LaserBlade trademark saber]], a pair of [[PaperFanOfDoom harisen]], a glaive, a giant hammer, and knuckle dusters with more or less equal proficiency in ''X8'';
this cake with their Titan's Grip talent, which allows them is explicitly stated to ignore be his specialty in the normal restrictions for dual wielding. Want Character Select. In [[VideoGame/MegaManZero his own series]], he can also use a spear, a grappling hook, and bladed tonfas.
* ''VideoGame/MiddleEarthShadowOfMordor'': Talion carries
a sword for direct combat and an axe? Fine. How about a mace and a fishing pole? Or two shields? Or a dagger and a polearm? Your imagination's (actually the limit!
** This is something
remains of hyperbole; Titan's Grip allows a warrior to dual wield with weapons that normally require two hands. This can include two two-handed weapons, a two-hander and a one-hander, or a two-hander and a shield. You can only use one shield at a time(the models only work on the left hand) and can't dual wield with a polearm. Still, warriors fit this trope better than any other class in the game, being able to use every weapon type in the game his son's broken sword) for stealth kills. Also, when fighting with the exception of wands.
*** The restriction on polearms being unable to be dual wielded by warriors using Titan's Grip will be removed by patch 5.4
*** And of course, there was an achievement for maxing
sword, he can pull out skills for all weapons available the dagger to your class, until weapon skill levels got removed.deliver a coup de grace against a downed enemy.



* Several units in ''VideoGame/TheBattleForWesnoth'' wield multiple melee weapons, usually with different damage types. The human Knight and its upgraded forms, the Grand Knight and Paladin, use both a sword and a lance - the sword allowing for a regular, fairly reliable attack dealing blade damage, or anti-magic "arcane" damage in case of the Paladin, while the lance provides a special [[DeathOrGloryAttack "charge" attack]] during which the unit both deals and takes double damage, and does piercing damage. The Drake Clasher is another shining example, armed with a long [[BladeOnAStick spear]] and [[WolverineClaws "war talons"]], and additionally gaining a [[UseYourHead ramming attack]] upon leveling up into a Thrasher, to complete the trio of physical damage types - piercing, blade, and impact.

to:

* Several units in ''VideoGame/TheBattleForWesnoth'' wield multiple melee weapons, usually ''VideoGame/{{Mousehunt}}'' has the [[http://pics.livejournal.com/camomiletea/pic/000re159 Master of the Cheese Fang]] Mouse.
* Ryu Hayabusa of ''VideoGame/NinjaGaiden''. In addition to his signature [[CoolSword Dragon Sword]], his arsenal includes a staff, a pair of claws, a pair of tonfa, a scythe, nunchaku and other types of swords.
* ''VideoGame/NinjaShadowOfDarkness'': The titular ninja, Kurosawa, '''full stop'''. Playing as him, you can kick ass
with different damage types. The human Knight a ''[[KatanasAreJustBetter katana]]'', a ''[[SaiGuy sai]]'', a [[AnAxToGrind battleaxe]], a ''[[BladeOnAStick nagayari]]'', a ''[[CarryABigStick tetsubo]]'', a [[SerratedBladeOfPain jagged broadsword]], an infinite supply of [[KnifeNut throwing knives]], [[SmokeOut smoke bombs]], and let's not get into the arrays and arrays of power-ups Kurosawa can use against his enemies.
* ''VideoGame/{{Nioh}}''
and its upgraded forms, [[VideoGame/Nioh2 sequel]] contain plenty of melee weapons for William (and Hide) to wield in combat, though they're normally restricted to two at the Grand Knight same time: the first game, expansions included, has Katana, Spears, Axes (which extends to mallets), Kusarigama, Nodachi and Paladin, use both a sword Dual Tonfa. The second game adds the Hatchets, the "Switchglaive" (which, alone, consists in basically three weapons in one) and a lance - the sword "Whipstaves" (again, a BifurcatedWeapon), allowing for them to master a regular, fairly reliable attack dealing blade damage, or anti-magic "arcane" damage in case huge amount of the Paladin, while the lance provides a special [[DeathOrGloryAttack "charge" attack]] during which the unit both deals weaponry and takes double damage, fighting styles. Ranged weapons aren't this numberous (bows, muskets and does piercing damage. The Drake Clasher is another shining example, armed with a long [[BladeOnAStick spear]] and [[WolverineClaws "war talons"]], and additionally gaining a [[UseYourHead ramming attack]] upon leveling up into a Thrasher, to complete the trio of physical damage types - piercing, blade, and impact.otsutsu guns alongside shuriken if you train in ninjutsu).



* ''VideoGame/OctopathTraveler'': If a job (or combination of jobs) lets a character equip more than one type of weapon, they can switch between them in battle to target different vulnerabilities This is exemplified with the hidden Warmaster job, which gives access to every weapon type at once.
* In ''VideoGame/{{Onimusha}}'' games, due to the different kinds of Oni Weapons, Samanosuke, Jubei Yagyu and Jacques are this. The former uses mostly swords of various kinds plus bow and arrow, an axe and a double weapon [[spoiler:(As Tenkai in the [[VideoGame/OnimushaDawnOfDreams fourth game]], he's become a master of staves and spears)]]. Jubei, technically a swordsman, can also use spears, double halbeards and huge hammers. Jacques's weapons are all whip-like, though they include a whip-sword, a multi-sectioned double spear and a large flail.
* ''VideoGame/Persona3'': The protagonist can use [[HeroesPreferSwords one-handed swords]], [[{{BFS}} two-handed swords]], [[BoxingBattler gloves]] and [[PowerFist knuckles]], [[DropTheHammer hammers]] and [[AnAxeToGrind axes]], and [[BladeOnAStick spears]] in the original and FES. He can use the weapon of any party member, including non-melee [[ArcherArchetype bows]], except for [[KnifeNut knives]] (because Koromaru holds them in his mouth and fights on all fours) and guns ((because Aegis is a {{Cyborg}} with weapons built into her arms). In P3P and the Q titles, however, he is limited to one-handed swords and former one-handed sword-user Mitsuru is limited to [[RoyalRapier rapiers]], while the new female protagonist uses [[NaginatasAreFeminine naginatas]].



* VideoGame/DeathSpank can hold as many as ''eight'' weapons at once (four for the face buttons, and four more activated by the D-pad), though only [[DualWielding two]] are shown on his in-game model.
* Zero of ''VideoGame/MegaManX'' can wield his [[LaserBlade trademark saber]], a pair of [[PaperFanOfDoom harisen]], a glaive, a giant hammer, and knuckle dusters with more or less equal proficiency in ''X8''; this is explicitly stated to be his specialty in the Character Select. In [[VideoGame/MegaManZero his own series]], he can also use a spear, a grappling hook, and bladed tonfas.
* Adept Rogues in ''VideoGame/DotHackGUGames'' can combine the weapons (and by extension, abilities) of 2-3 other classes. They're even called "Multi-Weapons" in Japanese. Despite this they're not very popular because their average base stats make them unable to compete with a specialist with the same weapon, and the point system locks out the really powerful combinations like [[WhiteMage Harvest Cleric]]/[[BlackMage Shadow Warlock]]. That said you play as one with the combination of [[DualWielding Twin Blade]]/[[{{BFS}} Heavy Blade]]/[[SinisterScythe Flick Reaper]], unlocking a new weapon in each game. [[spoiler:Near the end of the last game you get a fourth weapon, a [[GunsAkimbo pair of handguns]] that isn't used by any of the actual classes.]]
* It's conceivable to build a character like this in ''VideoGame/DragonAgeOrigins''. A character that picks the two handed weapon specialization will equally be able to wield a one-handed weapon. There are actually no restrictions for using weapons (beyond meeting the stat requirements), so you can use any weapon at any time, including hand-axes, bows, swords, daggers, mauls and more. You won't ''want'' to, though: spreading your skill points around between various weapon sets means you're less effective overall, whereas specializing allows you to murder with efficiency, and there's enough powerful weapons floating around that staying up-to-date is never a concern. On the other hand, the game's habit of only distinguishing between one- and two-handed melee weapons in its skill system means that a character specialized in two-handed weapons will be equally proficient with claymore swords, mauls, and long battleaxes and able to switch between them at will.
* ''VideoGame/DemonsSouls'' allows you to carry all sorts of weapons (including dual wielding shields!). You can also change the weapons in your hands or go 2 handed at any point.
* In most ''Franchise/FinalFantasy'' games, the ability to use a weapon is binary: you either can use a weapon, or you can't. In a few games, characters can use a number of different types of weapon with equal skill. Dragoons, for instance, can sometimes use either spears or swords. In some games, you can use two weapons at once--a flail and a sword, for instance, in FFVI. In FFV, a character without a job can use ''any'' weapon. Admittedly, there's rarely a reason to switch in the middle of a fight, but nothing stops you from doing so.

to:

* VideoGame/DeathSpank can hold as many as ''eight'' weapons at once (four This is a common strategy in ''VideoGame/RuneScape'' when fighting monsters in an isolated area for any length of time. You fight most of the face buttons, and four more activated by the D-pad), though only [[DualWielding two]] are shown on his in-game model.
* Zero of ''VideoGame/MegaManX'' can wield his [[LaserBlade trademark saber]], a pair of [[PaperFanOfDoom harisen]], a glaive, a giant hammer, and knuckle dusters
time with more or less equal proficiency in ''X8''; this is explicitly stated to be his specialty in the Character Select. In [[VideoGame/MegaManZero his own series]], he can also use a spear, a grappling hook, and bladed tonfas.
* Adept Rogues in ''VideoGame/DotHackGUGames'' can combine the weapons (and by extension, abilities) of 2-3 other classes. They're even called "Multi-Weapons" in Japanese. Despite this they're not very popular because their average base stats make them unable to compete with a specialist with the same
your best melee weapon, and the point system locks out the really powerful combinations like [[WhiteMage Harvest Cleric]]/[[BlackMage Shadow Warlock]]. That said you play as one with the combination of [[DualWielding Twin Blade]]/[[{{BFS}} Heavy Blade]]/[[SinisterScythe Flick Reaper]], unlocking a new weapon in each game. [[spoiler:Near the end of the last game you get a fourth weapon, a [[GunsAkimbo pair of handguns]] that isn't used by any of the actual classes.]]
* It's conceivable
when low on health switch to build a character like this in ''VideoGame/DragonAgeOrigins''. A character that picks the two handed weapon specialization will equally be able to wield a one-handed weapon. There are actually no restrictions for using weapons (beyond meeting a spear that completes the stat requirements), so you can use any weapon at any time, including hand-axes, bows, swords, daggers, mauls and more. You won't ''want'' to, though: spreading set effect of your skill points around between various weapon sets means you're less effective overall, whereas specializing allows armour, allowing you to murder with efficiency, and there's enough powerful weapons floating around that staying up-to-date is never a concern. On the other hand, the game's habit of only distinguishing between one- and two-handed melee weapons in its skill system means that a character specialized in two-handed weapons will be equally proficient with claymore swords, mauls, and long battleaxes and able to switch between them at will.
* ''VideoGame/DemonsSouls'' allows
randomly heal yourself for however much damage you to carry all sorts of weapons (including dual wielding shields!). You can also change the weapons in your hands or go 2 handed at any point.
* In most ''Franchise/FinalFantasy'' games, the ability to use a weapon is binary: you either can use a weapon, or you can't. In a few games, characters can use a number of different types of weapon with equal skill. Dragoons, for instance, can sometimes use either spears or swords. In some games, you can use two weapons at once--a flail and a sword, for instance, in FFVI. In FFV, a character without a job can use ''any'' weapon. Admittedly, there's rarely a reason to switch in the middle of a fight, but nothing stops you from doing so.
do.



* Altaïr from ''VideoGame/AssassinsCreedI'' can use a one-handed sword, a short blade and [[BladeBelowTheShoulder the Hidden Blade]]. His descendant Ezio from ''[[VideoGame/AssassinsCreedII 2]]'' takes it further, being able to use bludgeons, longswords, axes and polearms in addition to the above.

to:

* Altaïr Ever since its debut in ''VideoGame/SuperRobotWarsAlpha'', the SuperRobot [=KoRyuOh=] has shown equal skill with the [[FightingWithChucks Random Spike]], [[ThisIsADrill Variable Drill]], and [[BladeOnAStick Sonic Javelin]], wielding all of these weapons sequentially for its supreme attack, the [=KoOh=] Rangeki: Tyrant Over Break..
* In ''VideoGame/TeamFortress2'' most of the classes use one type of melee weapon ([[FragileSpeedster Scouts]] use [[BatterUp bat-type weapons]] and [[HuskyRusskie Heavies]] use [[GoodOldFisticuffs fist-type weapons]]), but the [[ScaryBlackMan Demoman]] has a variety of [[CoolSword swords]], [[AnAxeToGrind axes]] and [[GrievousBottleyHarm bottles]].
** To a lesser extent, the [[ColonelKilgore Soldier]], aside
from ''VideoGame/AssassinsCreedI'' his {{Shovel|Strike}}s, also has pickaxes, a [[WhipItGood whip]] and a [[KatanasAreJustBetter katana]] of his own.
** [[PsychopathicManchild Pyro]] is normally fond of axes, but is just as often seen with [[DropTheHammer some kind of sledgehammer]] or the odd [[GardeningVarietyWeapon metal rake]] or [[ImprovisedWeapon improvised bludgeon, such as a traffic sign]].
* Stanley from ''VideoGame/TimeCommando''
can use a one-handed sword, a short blade any weapon, and [[BladeBelowTheShoulder since the Hidden Blade]]. His descendant Ezio whole game's shtick is fighting through various historical eras, there are a lot of different weapons to use.
* In the ''VideoGame/TotalWar'' series if a phalanx were attacked on the flank or otherwise disrupted, the spearman would pull out their swords and start fighting hand to hand. Spartans, with their extra hit point, were even quite good at it.
* ''VideoGame/VivaCaligula'' features twenty-six weapons,
from ''[[VideoGame/AssassinsCreedII 2]]'' takes it further, being able "Axe" to use bludgeons, longswords, axes and polearms in addition to "Zampogna". Each has their own use, but surprisingly enough it's the above.ones that do little or no damage that see the most use.
* The Tenno from ''VideoGame/{{Warframe}}'' switch effortlessly between {{BFS}}es, daggers, {{Dual Wield}}ed blades, giant hammers, normal-sized swords, {{Power Fist}}s, scythes... Pretty much every weapon you can think of.



* This is a common strategy in ''VideoGame/RuneScape'' when fighting monsters in an isolated area for any length of time. You fight most of the time with your best melee weapon, and when low on health switch to using a spear that completes the set effect of your armour, allowing you to randomly heal yourself for however much damage you do.
* Characters in ''VideoGame/{{Mabinogi}}'' each have two equipped weapon sets, and two hand slots for each set. While many more generalised characters choose to go with bow and arrows in one set and melee in the other, more pure-warrior types will opt for such combinations as Dual-Broadswords (high offensive) in one set and Warhammer+Shield (high defensive) in the other. A truly masterful player can even switch between sets in the middle of an attack-chain to devastating effect.
* In the ''VideoGame/TotalWar'' series if a phalanx were attacked on the flank or otherwise disrupted, the spearman would pull out their swords and start fighting hand to hand. Spartans, with their extra hit point, were even quite good at it.
* ''VideoGame/{{Mousehunt}}'' has the [[http://pics.livejournal.com/camomiletea/pic/000re159 Master of the Cheese Fang]] Mouse.
* The ''VideoGame/BaldursGate'' series has two features that enable this. The first is the [[TabletopGame/DungeonsAndDragons AD&D 2nd edition]] rule of weapon proficiencies, where you get (not too many) points to allocate between proficiencies in different kinds of weapons, with being proficient meaning you don't suffer penalties to attack but get to use your base chance to hit. And warrior classes (fighters, ranger, paladins, barbarians) can also put more than one point in the same class of weapons to get bonuses that depend on the level of specialization. (This is supposed to be simpler than having to add weapon skills to your attack roll.) The other feature are the quick slots for switching weapons, the number of which varies by class and is in truth mostly a function of how many other abilities there are taking up space on the bar at the bottom of the screen. Fighters are as their name implies, so they mostly have weapon slots there, whereas thief/mages get so many different kind of abilities that they only have one quick weapon slot in the first game, making the feature meaningless. The most obvious things to put in the slots if you have only two of them are one melee and one missile weapon, but warriors get so many that they can afford to equip different kinds of melee weapons, too -- say, [[HeroesPreferSwords a sword as your usual weapon]], a blunt weapon against TheUndead, and a small but fast weapon for interrupting spellcasters.
* In ''VideoGame/KingdomsOfAmalurReckoning'', the [[JackOfAllStats Universalist]] has a special ability "Mastery of Arms" that turns him/her into this. The special attacks of every weapon type (except longbows) are available the moment the Universalist Destiny is chosen.
* In ''VideoGame/{{Onimusha}}'' games, due to the different kinds of Oni Weapons, Samanosuke, Jubei Yagyu and Jacques are this. The former uses mostly swords of various kinds plus bow and arrow, an axe and a double weapon [[spoiler:(As Tenkai in the [[VideoGame/OnimushaDawnOfDreams fourth game]], he's become a master of staves and spears)]]. Jubei, technically a swordsman, can also use spears, double halbeards and huge hammers. Jacques's weapons are all whip-like, though they include a whip-sword, a multi-sectioned double spear and a large flail.
* In ''VideoGame/TeamFortress2'' most of the classes use one type of melee weapon ([[FragileSpeedster Scouts]] use [[BatterUp bat-type weapons]] and [[HuskyRusskie Heavies]] use [[GoodOldFisticuffs fist-type weapons]]), but the [[ScaryBlackMan Demoman]] has a variety of [[CoolSword swords]], [[AnAxeToGrind axes]] and [[GrievousBottleyHarm bottles]].
** To a lesser extent, the [[ColonelKilgore Soldier]], aside from his {{Shovel|Strike}}s, also has pickaxes, a [[WhipItGood whip]] and a [[KatanasAreJustBetter katana]] of his own.
** [[PsychopathicManchild Pyro]] is normally fond of axes, but is just as often seen with [[DropTheHammer some kind of sledgehammer]] or the odd [[GardeningVarietyWeapon metal rake]] or [[ImprovisedWeapon improvised bludgeon, such as a traffic sign]].
* ''VideoGame/NinjaShadowOfDarkness'': The titular ninja, Kurosawa, '''full stop'''. Playing as him, you can kick ass with a ''[[KatanasAreJustBetter katana]]'', a ''[[SaiGuy sai]]'', a [[AnAxToGrind battleaxe]], a ''[[BladeOnAStick nagayari]]'', a ''[[CarryABigStick tetsubo]]'', a [[SerratedBladeOfPain jagged broadsword]], an infinite supply of [[KnifeNut throwing knives]], [[SmokeOut smoke bombs]], and let's not get into the arrays and arrays of power-ups Kurosawa can use against his enemies.
* Stanley from ''VideoGame/TimeCommando'' can use any weapon, and since the whole game's shtick is fighting through various historical eras, there are a lot of different weapons to use.
* In ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', melee weapons are categorized as 'melee' or 'unarmed' category weapons, and greater skill levels conferred bonuses to all weapons of that category. Weapons also had differing effective ranges so far as combat went. Melee focused characters could reasonably be expected to have a large, slow weapon to overcome armor and damage resistance, and use a lighter, faster weapon to have a reasonable chance to hit smaller and more agile targets. The combination of [[DropTheHammer a super sledge]] and [[FlamingSword a shishkebab]] can serve most melee characters' needs and yet only require raising one skill for proficiency.
* The Tenno from ''VideoGame/{{Warframe}}'' switch effortlessly between {{BFS}}es, daggers, {{Dual Wield}}ed blades, giant hammers, normal-sized swords, {{Power Fist}}s, scythes... Pretty much every weapon you can think of.
* ''VideoGame/VivaCaligula'' features twenty-six weapons, from "Axe" to "Zampogna". Each has their own use, but surprisingly enough it's the ones that do little or no damage that see the most use.
* Dekar becomes this in ''VideoGame/LufiaCurseOfTheSinistrals''. While other characters have their WeaponOfChoice, Dekar can equip any weapon (save for the Dual Blade).
* Dante in ''VideoGame/DevilMayCry'' always winds up with a wide assortment of melee weapons by game's end. At the very least he typically has a broadsword (Force Edge in ''1'', Rebellion otherwise) to start with then gets a pair of gauntlets (Ifrit in ''1'', Beowulf in ''3'') somewhere along the line as well. ''3'' tosses in ice nunchakus (Cerberus), dual scimitars (Agni & Rudra), and a bat-summoning electric guitar (Nevan) as well (and with RealTimeWeaponChange you can carry two of these at the same time and switch between them). ''4'' gives him another set of gauntlets and greaves (Gilgamesh) along with a weird weapon that lets him create explosive swords out of thin air (Lucifer). ''5'' gives him [[ExactlyWhatItSaysOnTheTin dual-wield chainsaw motorcycles]] (Cavaliere). He also gets a new set of gauntlets and greaves (Balrog) that has unique [[StanceSystem punch and kick modes]] instead of integrating both into a single moveset and a new version of the "Cerberus" weapon (King Cerberus) that can also shift into an electrical ''sansetsukon'' (three-section staff) and a fire rod. Finally he has access to three broadswords this time (Rebellion, his father's sword, and [[spoiler:his own Devil Arm, the Devil Sword Dante]]). Normally you can only select one broadsword at a time, along with the other weapons mentioned, but with a special upgrade only available on a NewGamePlus run, you can gain the ability to equip every weapon in a single arsenal (or ''none'', for that matter).
** Vergil equips a katana (Yamato), a set of gauntlets and greaves (Beowulf), and uses his father's broadsword (Force Edge) in tandem with the katana. Dante gets to use the katana in ''4'' as part of the Dark Slayer style. Nero typically only uses the Red Queen so he's mostly an aversion but he has an EvilHand and can sometimes use [[spoiler:the Yamato]] during his Devil Trigger.
** ''VideoGame/DMCDevilMayCry'' gives Dante the most amount of individual melee weapons to manage simultaneously to date. By default the weapon is a broadsword (Rebellion) but has Angelic and Demonic modes that each possess two weapon configurations of their own and [[RealTimeWeaponChange all of these can be swapped freely]] by virtue of Rebellion being a MorphWeapon. Angelic weapons include a scythe (Osiris) and a pair of bladed throwing discs (Aquila) and Demonic weapons include a heavy axe (Arbiter) and a pair of gauntlets (Eryx).
* ''VideoGame/MiddleEarthShadowOfMordor'': Talion carries a sword for direct combat and a dagger (actually the remains of his son's broken sword) for stealth kills. Also, when fighting with the sword, he can pull out the dagger to deliver a coup de grace against a downed enemy.
* ''VideoGame/KidIcarusUprising'': Pit might not be able to carry more than one kind of weapon into a fight at a time, but he's a master of multiple different weapon types, including [[HeroesPreferSwords swords]], [[SimpleStaff staffs]], [[WolverineClaws claws]], [[CarryABigStick clubs]], [[PowerTattoo palms]], [[{{BFG}} cannons]], [[PowerFist arms]], [[AttackDrone orbitars]], and of course [[BowAndSwordInAccord bows that turn into blades]].
* ''VideoGame/FateGrandOrder'':
** Minamoto no Yorimitsu (better known as Raikou) has the Eternal Arms Mastership skill, preserving her prodigious martial skill even with her EX Rank Mad Enhancement. While using her Noble Phantasm, she's able to use the weapons of the Four Heavenly Kings along with her personal katana, Doujigiri Yasutsuna, together with extreme effectiveness.
** Rama's Noble Phantasm, Vishnu Bhuja, gives him access to all of the weapons he wielded in life. As a result, he's able to wield his spears, chakrams, clubs, and trident even when summoned as a Saber.
** [[UsefulNotes/TomoeGozen Archer Inferno]] is also able to wield her naginata and katana even while summoned as an Archer. She's also a skilled wrestler and tosses her foes into the air in preparation for her Noble Phantasm.
** Scáthach is able to turn her Gáe Bolgs into a variety of weapons, include throwing knives, a three-part-staff, and a sword. This is on top of their existing functions as spears for thrust, slashing, and throwing.
* ''VideoGame/FateExtellaLink'' has Charlemagne (called [[InSeriesNickname Charlie]] by his friends). He's able to wield the weapons of his Twelve Paladins at will, whipping out Astolfo's lance, Trap of Argalia, and a mace when he's not showering the battlefield in swords or swinging around Joyuese.
* Ryu Hayabusa of VideoGame/NinjaGaiden. In addition to his signature [[CoolSword Dragon Sword]], his arsenal includes a staff, a pair of claws, a pair of tonfa, a scythe, nunchaku and other types of swords.
* ''VideoGame/DarksidersII'' shows that while Death's WeaponOfChoice is a pair of [[SinisterScythe scythes]] that merge into a larger one, he's also proficient with [[AnAxeToGrind axes]], [[BladeOnAStick glaives]], [[DropTheHammer hammers]], [[CarryABigStick maces]], [[BladeBelowTheShoulder arm-blades]], [[PowerFist gauntlets, bucklers]], [[WolverineClaws claws]], and [[EvilWeapon possessed variants of all of the above]].
* ''VideoGame/Persona3'': The protagonist can use [[HeroesPreferSwords one-handed swords]], [[{{BFS}} two-handed swords]], [[BoxingBattler gloves]] and [[PowerFist knuckles]], [[DropTheHammer hammers]] and [[AnAxeToGrind axes]], and [[BladeOnAStick spears]] in the original and FES. He can use the weapon of any party member, including non-melee [[ArcherArchetype bows]], except for [[KnifeNut knives]] (because Koromaru holds them in his mouth and fights on all fours) and guns ((because Aegis is a {{Cyborg}} with weapons built into her arms). In P3P and the Q titles, however, he is limited to one-handed swords and former one-handed sword-user Mitsuru is limited to [[RoyalRapier rapiers]], while the new female protagonist uses [[NaginatasAreFeminine naginatas]].
* Ever since its debut in ''VideoGame/SuperRobotWarsAlpha'', the SuperRobot [=KoRyuOh=] has shown equal skill with the [[FightingWithChucks Random Spike]], [[ThisIsADrill Variable Drill]], and [[BladeOnAStick Sonic Javelin]], wielding all of these weapons sequentially for its supreme attack, the [=KoOh=] Rangeki: Tyrant Over Break..
* ''VideoGame/{{Nioh}}'' and its [[VideoGame/Nioh2 sequel]] contain plenty of melee weapons for William (and Hide) to wield in combat, though they're normally restricted to two at the same time: the first game, expansions included, has Katana, Spears, Axes (which extends to mallets), Kusarigama, Nodachi and Dual Tonfa. The second game adds the Hatchets, the "Switchglaive" (which, alone, consists in basically three weapons in one) and the "Whipstaves" (again, a BifurcatedWeapon), allowing them to master a huge amount of weaponry and fighting styles. Ranged weapons aren't this numberous (bows, muskets and otsutsu guns alongside shuriken if you train in ninjutsu).
* ''VideoGame/BarbarianTitus'': Of the Fighters on the roster of this ''VideoGame/PowerStone'' style PlatformFighter, two of them wield two different sets of weapons. One of these is Dagan has a broadsword and an ax which he uses each individual, but also simutaneously for certain special moves. The other is Phade who uses a [[BladeOnAStick spear]] and [[FemmeFatalons her own sharpened finger nails as]] [[WolverineClaws claws]].
* ''VideoGame/OctopathTraveler'': If a job (or combination of jobs) lets a character equip more than one type of weapon, they can switch between them in battle to target different vulnerabilities This is exemplified with the hidden Warmaster job, which gives access to every weapon type at once.

to:

* This is a common strategy in ''VideoGame/RuneScape'' when fighting monsters in an isolated area for any length of time. You fight most of the time with your best melee weapon, and when low on health switch to using a spear that completes the set effect of your armour, allowing you to randomly heal yourself for however much damage you do.
* Characters in ''VideoGame/{{Mabinogi}}'' each have two equipped weapon sets, and two hand slots for each set. While many more generalised
Most characters choose to go with bow and arrows in one set and melee in the other, more pure-warrior types will opt for such combinations as Dual-Broadswords (high offensive) in one set and Warhammer+Shield (high defensive) in the other. A truly masterful player ''VideoGame/WorldOfWarcraft'' can even switch between sets in the middle of an attack-chain to devastating effect.
* In the ''VideoGame/TotalWar'' series if a phalanx were attacked on the flank or otherwise disrupted, the spearman would pull out their swords and start fighting hand to hand. Spartans, with their extra hit point, were even quite good at it.
* ''VideoGame/{{Mousehunt}}'' has the [[http://pics.livejournal.com/camomiletea/pic/000re159 Master of the Cheese Fang]] Mouse.
* The ''VideoGame/BaldursGate'' series has two features that enable this. The first is the [[TabletopGame/DungeonsAndDragons AD&D 2nd edition]] rule of weapon proficiencies, where you get (not too many) points to allocate between proficiencies in different kinds of weapons, with being proficient meaning you don't suffer penalties to attack but get
learn to use your base chance to hit. And warrior classes (fighters, ranger, paladins, barbarians) can also put more than one point in the same class lots of weapons to get bonuses that depend on the level of specialization. (This is supposed to be simpler than having to add weapon skills to your attack roll.) The other feature are the quick slots for switching weapons, the number of which varies by class and is in truth mostly a function of how many other abilities there are taking up space on the bar at the bottom of the screen. Fighters are as their name implies, so they mostly have weapon slots there, whereas thief/mages get so many different kind of abilities that they only have one quick weapon slot in the first game, making the feature meaningless. The most obvious things to put in the slots if you have only two of them are one melee and one missile weapon, but warriors get so many that they can afford to equip different kinds of melee weapons, too -- say, [[HeroesPreferSwords a sword as your usual weapon]], a blunt weapon against TheUndead, and a small but fast weapon for interrupting spellcasters.
* In ''VideoGame/KingdomsOfAmalurReckoning'', the [[JackOfAllStats Universalist]] has a special ability "Mastery of Arms" that turns him/her into this. The special attacks of every weapon type (except longbows) are available the moment the Universalist Destiny is chosen.
* In ''VideoGame/{{Onimusha}}'' games, due to the different kinds of Oni Weapons, Samanosuke, Jubei Yagyu and Jacques are this. The former uses mostly swords of various kinds plus bow and arrow, an axe and a double weapon [[spoiler:(As Tenkai in the [[VideoGame/OnimushaDawnOfDreams fourth game]], he's become a master of staves and spears)]]. Jubei, technically a swordsman, can also use spears, double halbeards and huge hammers. Jacques's weapons are all whip-like, though they include a whip-sword, a multi-sectioned double spear and a large flail.
* In ''VideoGame/TeamFortress2'' most of the classes use one type of melee weapon ([[FragileSpeedster Scouts]] use [[BatterUp bat-type weapons]] and [[HuskyRusskie Heavies]] use [[GoodOldFisticuffs fist-type weapons]]), but the [[ScaryBlackMan Demoman]] has a variety of [[CoolSword swords]], [[AnAxeToGrind axes]] and [[GrievousBottleyHarm bottles]].
** To a lesser extent, the [[ColonelKilgore Soldier]], aside from his {{Shovel|Strike}}s, also has pickaxes, a [[WhipItGood whip]] and a [[KatanasAreJustBetter katana]] of his own.
** [[PsychopathicManchild Pyro]] is normally fond of axes, but is just as often seen with [[DropTheHammer some kind of sledgehammer]] or the odd [[GardeningVarietyWeapon metal rake]] or [[ImprovisedWeapon improvised bludgeon, such as a traffic sign]].
* ''VideoGame/NinjaShadowOfDarkness'': The titular ninja, Kurosawa, '''full stop'''. Playing as him, you can kick ass with a ''[[KatanasAreJustBetter katana]]'', a ''[[SaiGuy sai]]'', a [[AnAxToGrind battleaxe]], a ''[[BladeOnAStick nagayari]]'', a ''[[CarryABigStick tetsubo]]'', a [[SerratedBladeOfPain jagged broadsword]], an infinite supply of [[KnifeNut throwing knives]], [[SmokeOut smoke bombs]], and let's not get into the arrays and arrays of power-ups Kurosawa can use against his enemies.
* Stanley from ''VideoGame/TimeCommando'' can use any weapon, and since the whole game's shtick is fighting through various historical eras, there are a lot of different weapons to use.
* In ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', melee weapons are categorized as 'melee' or 'unarmed' category weapons, and greater skill levels conferred bonuses to all weapons of that category. Weapons also had differing effective ranges so far as combat went. Melee focused characters could reasonably be expected to have a large, slow weapon to overcome armor and damage resistance, and use a lighter, faster weapon to have a reasonable chance to hit smaller and more agile targets. The combination of [[DropTheHammer a super sledge]] and [[FlamingSword a shishkebab]] can serve most melee characters' needs and yet only require raising one skill for proficiency.
* The Tenno from ''VideoGame/{{Warframe}}'' switch effortlessly between {{BFS}}es, daggers, {{Dual Wield}}ed blades, giant hammers, normal-sized swords, {{Power Fist}}s, scythes... Pretty much every weapon you can think of.
* ''VideoGame/VivaCaligula'' features twenty-six weapons, from "Axe" to "Zampogna". Each has their own use, but surprisingly enough it's the ones that do little or no damage that see the most use.
* Dekar becomes this in ''VideoGame/LufiaCurseOfTheSinistrals''. While other characters have their WeaponOfChoice, Dekar can equip any weapon (save for the Dual Blade).
* Dante in ''VideoGame/DevilMayCry'' always winds up with a wide assortment of melee weapons by game's end. At the very least he typically has a broadsword (Force Edge in ''1'', Rebellion otherwise) to start with then gets a pair of gauntlets (Ifrit in ''1'', Beowulf in ''3'') somewhere along the line as well. ''3'' tosses in ice nunchakus (Cerberus), dual scimitars (Agni & Rudra), and a bat-summoning electric guitar (Nevan) as well (and with RealTimeWeaponChange you can carry two of these at the same time and switch between them). ''4'' gives him another set of gauntlets and greaves (Gilgamesh) along with a weird weapon that lets him create explosive swords out of thin air (Lucifer). ''5'' gives him [[ExactlyWhatItSaysOnTheTin dual-wield chainsaw motorcycles]] (Cavaliere). He also gets a new set of gauntlets and greaves (Balrog) that has unique [[StanceSystem punch and kick modes]] instead of integrating both into a single moveset and a new version of the "Cerberus" weapon (King Cerberus) that can also shift into an electrical ''sansetsukon'' (three-section staff) and a fire rod. Finally he has access to three broadswords this time (Rebellion, his father's sword, and [[spoiler:his own Devil Arm, the Devil Sword Dante]]). Normally you can only select one broadsword at a time, along with the other weapons mentioned, but with a special upgrade only available on a NewGamePlus run, you can gain the ability to equip every weapon in a single arsenal (or ''none'', for that matter).
** Vergil equips a katana (Yamato), a set of gauntlets and greaves (Beowulf), and uses his father's broadsword (Force Edge) in tandem with the katana. Dante gets to use the katana in ''4'' as part of the Dark Slayer style. Nero typically only uses the Red Queen so he's mostly an aversion but he has an EvilHand and can sometimes use [[spoiler:the Yamato]] during his Devil Trigger.
** ''VideoGame/DMCDevilMayCry'' gives Dante the most amount of individual melee weapons to manage simultaneously to date. By default the weapon is a broadsword (Rebellion) but has Angelic and Demonic modes that each possess two weapon configurations of their own and [[RealTimeWeaponChange all of these can be swapped freely]] by virtue of Rebellion being a MorphWeapon. Angelic weapons include a scythe (Osiris) and a pair of bladed throwing discs (Aquila) and Demonic weapons include a heavy axe (Arbiter) and a pair of gauntlets (Eryx).
* ''VideoGame/MiddleEarthShadowOfMordor'': Talion carries a sword for direct combat and a dagger (actually the remains of his son's broken sword) for stealth kills. Also, when fighting with the sword, he can pull out the dagger to deliver a coup de grace against a downed enemy.
* ''VideoGame/KidIcarusUprising'': Pit might not be able to carry more than one kind of weapon into a fight at a time, but he's a master of multiple
different weapon types, including [[HeroesPreferSwords swords]], [[SimpleStaff staffs]], [[WolverineClaws claws]], [[CarryABigStick clubs]], [[PowerTattoo palms]], [[{{BFG}} cannons]], [[PowerFist arms]], [[AttackDrone orbitars]], and of course [[BowAndSwordInAccord bows that turn into blades]].
* ''VideoGame/FateGrandOrder'':
** Minamoto no Yorimitsu (better known as Raikou) has the Eternal Arms Mastership skill, preserving her prodigious martial skill even
but Fury Warriors truly take this cake with her EX Rank Mad Enhancement. While using her Noble Phantasm, she's able their Titan's Grip talent, which allows them to use ignore the weapons of the Four Heavenly Kings along with her personal katana, Doujigiri Yasutsuna, together with extreme effectiveness.
** Rama's Noble Phantasm, Vishnu Bhuja, gives him access to all of the weapons he wielded in life. As
normal restrictions for dual wielding. Want a result, he's able to wield his spears, chakrams, clubs, sword and trident even when summoned as a Saber.
** [[UsefulNotes/TomoeGozen Archer Inferno]] is also able to wield her naginata and katana even while summoned as
an Archer. She's also axe? Fine. How about a skilled wrestler and tosses her foes into the air in preparation for her Noble Phantasm.
** Scáthach is able to turn her Gáe Bolgs into a variety of weapons, include throwing knives, a three-part-staff,
mace and a sword. fishing pole? Or two shields? Or a dagger and a polearm? Your imagination's the limit!
**
This is on top something of their existing functions as spears for thrust, slashing, and throwing.
* ''VideoGame/FateExtellaLink'' has Charlemagne (called [[InSeriesNickname Charlie]] by his friends). He's able
hyperbole; Titan's Grip allows a warrior to dual wield the weapons of his Twelve Paladins at will, whipping out Astolfo's lance, Trap of Argalia, and a mace when he's not showering the battlefield in swords or swinging around Joyuese.
* Ryu Hayabusa of VideoGame/NinjaGaiden. In addition to his signature [[CoolSword Dragon Sword]], his arsenal includes a staff, a pair of claws, a pair of tonfa, a scythe, nunchaku and other types of swords.
* ''VideoGame/DarksidersII'' shows that while Death's WeaponOfChoice is a pair of [[SinisterScythe scythes]] that merge into a larger one, he's also proficient with [[AnAxeToGrind axes]], [[BladeOnAStick glaives]], [[DropTheHammer hammers]], [[CarryABigStick maces]], [[BladeBelowTheShoulder arm-blades]], [[PowerFist gauntlets, bucklers]], [[WolverineClaws claws]], and [[EvilWeapon possessed variants of all of the above]].
* ''VideoGame/Persona3'': The protagonist can use [[HeroesPreferSwords one-handed swords]], [[{{BFS}} two-handed swords]], [[BoxingBattler gloves]] and [[PowerFist knuckles]], [[DropTheHammer hammers]] and [[AnAxeToGrind axes]], and [[BladeOnAStick spears]] in the original and FES. He can use the weapon of any party member, including non-melee [[ArcherArchetype bows]], except for [[KnifeNut knives]] (because Koromaru holds them in his mouth and fights on all fours) and guns ((because Aegis is a {{Cyborg}}
with weapons built into her arms). In P3P and the Q titles, however, he is limited to one-handed swords and former one-handed sword-user Mitsuru is limited to [[RoyalRapier rapiers]], while the new female protagonist uses [[NaginatasAreFeminine naginatas]].
* Ever since its debut in ''VideoGame/SuperRobotWarsAlpha'', the SuperRobot [=KoRyuOh=] has shown equal skill with the [[FightingWithChucks Random Spike]], [[ThisIsADrill Variable Drill]], and [[BladeOnAStick Sonic Javelin]], wielding all of these weapons sequentially for its supreme attack, the [=KoOh=] Rangeki: Tyrant Over Break..
* ''VideoGame/{{Nioh}}'' and its [[VideoGame/Nioh2 sequel]] contain plenty of melee weapons for William (and Hide) to wield in combat, though they're
that normally restricted to require two at the same time: the first game, expansions included, has Katana, Spears, Axes (which extends to mallets), Kusarigama, Nodachi hands. This can include two two-handed weapons, a two-hander and Dual Tonfa. The second game adds the Hatchets, the "Switchglaive" (which, alone, consists in basically three weapons in one) a one-hander, or a two-hander and the "Whipstaves" (again, a BifurcatedWeapon), allowing them to master shield. You can only use one shield at a huge amount of weaponry and fighting styles. Ranged weapons aren't this numberous (bows, muskets and otsutsu guns alongside shuriken if you train in ninjutsu).
* ''VideoGame/BarbarianTitus'': Of the Fighters
time(the models only work on the roster of this ''VideoGame/PowerStone'' style PlatformFighter, two of them left hand) and can't dual wield two different sets of weapons. One of these is Dagan has with a broadsword and an ax which he uses each individual, but also simutaneously for certain special moves. The polearm. Still, warriors fit this trope better than any other is Phade who uses a [[BladeOnAStick spear]] and [[FemmeFatalons her own sharpened finger nails as]] [[WolverineClaws claws]].
* ''VideoGame/OctopathTraveler'': If a job (or combination of jobs) lets a character equip more than one type of weapon, they can switch between them
class in battle to target different vulnerabilities This is exemplified with the hidden Warmaster job, which gives access game, being able to use every weapon type at once.in the game with the exception of wands.
*** The restriction on polearms being unable to be dual wielded by warriors using Titan's Grip will be removed by patch 5.4
*** And of course, there was an achievement for maxing out skills for all weapons available to your class, until weapon skill levels got removed.



* In ''WesternAnimation/Castlevania2017'', Trevor Belmont fights with a short sword and a leather bullwhip, and even uses the two together to give him versatility at different ranges. He upgrades to a longsword and the [[AncestralWeapon Morning Star]] in Season 2, and also uses other weapons on occasion as convenient: he demonstrates proficiency with spears and axes, and seems to be a good knife thrower as well.



* In ''WesternAnimation/Castlevania2017'', Trevor Belmont fights with a short sword and a leather bullwhip, and even uses the two together to give him versatility at different ranges. He upgrades to a longsword and the [[AncestralWeapon Morning Star]] in Season 2, and also uses other weapons on occasion as convenient: he demonstrates proficiency with spears and axes, and seems to be a good knife thrower as well.

to:

* In ''WesternAnimation/Castlevania2017'', Trevor Belmont fights with ''WesternAnimation/SheRaAndThePrincessesOfPower'': Adora uses a short staff before she finds the Sword of Protection, and the sword itself is able to turn into a variety of weapons such as a whip and a leather bullwhip, flail.
* In ''WesternAnimation/StevenUniverse'', most [[FusionDance fusions]] get a weapon combining their components weapon. Alexandrite's weapon is listed as ''all of them''. She is capable of using all of her components weapons
and even uses the two together to give him versatility at all of their ''fusions''' weapons with equal skill, giving her five different ranges. He upgrades to a longsword and the [[AncestralWeapon Morning Star]] in Season 2, and also uses other melee weapons on occasion she's proficient in. Also helpful is that she doesn't need to carry the weapons, as convenient: he demonstrates proficiency with spears and axes, and seems they can just be summoned, allowing her to be a good knife thrower as well. rapidly cycle through them at will.



** Artemis starts out following TheStraightAndArrowPath as a sidekick to Green Arrow. [[spoiler:While posing as an agent of the Light known as Tigress in season 2]], Artemis adds bolas, a sword, and a blowpipe to her arsenal. [[spoiler:Given she is Sportmaster's daughter and Cheshire's sister, this seems to be a family trait.]]
* In ''WesternAnimation/StevenUniverse'', most [[FusionDance fusions]] get a weapon combining their components weapon. Alexandrite's weapon is listed as ''all of them''. She is capable of using all of her components weapons and all of their ''fusions''' weapons with equal skill, giving her five different melee weapons she's proficient in. Also helpful is that she doesn't need to carry the weapons, as they can just be summoned, allowing her to rapidly cycle through them at will.
* ''WesternAnimation/SheRaAndThePrincessesOfPower'': Adora uses a staff before she finds the Sword of Protection, and the sword itself is able to turn into a variety of weapons such as a whip and a flail.

to:

** Artemis starts out following TheStraightAndArrowPath as a sidekick to Green Arrow. [[spoiler:While posing as an agent of the Light known as Tigress in season Season 2]], Artemis adds bolas, a sword, and a blowpipe to her arsenal. [[spoiler:Given she is Sportmaster's daughter and Cheshire's sister, this seems to be a family trait.]]
* In ''WesternAnimation/StevenUniverse'', most [[FusionDance fusions]] get a weapon combining their components weapon. Alexandrite's weapon is listed as ''all of them''. She is capable of using all of her components weapons and all of their ''fusions''' weapons with equal skill, giving her five different melee weapons she's proficient in. Also helpful is that she doesn't need to carry the weapons, as they can just be summoned, allowing her to rapidly cycle through them at will.
* ''WesternAnimation/SheRaAndThePrincessesOfPower'': Adora uses a staff before she finds the Sword of Protection, and the sword itself is able to turn into a variety of weapons such as a whip and a flail.
]]

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