• 3 Jun 29th, 2016 at 6:06PM
    Lastest Reply: 30th Jun, 2016 07:46:56 PM
    Like the title, what's the trope when a person's aim is deliberately off the mark, as in they're either trying not to hit at all or they're firing wild in their attempt to avoid certain hits. An example of the second is found in the Double-A season of AriaTheScarletAmmo, with heroine Akari. Akari seems to be insanely inept at firearms, unable to hit anything at even point-blank range. Then it's revealed that she's actually got perfect aim, to the point that she can point a gun at a target and hit all lethal points without even looking. But she doesn't want to kill, so she tries to avoid those points that she instinctually targets, and the effort results in her not hitting anything at all. Reply

      Exactly What I Aimed At probably applies

      Willfully Weak? there is also A-Team Firing

      Willfully Weak sounds like the best bet. Especially if this includes cases where the person's attempts to control an aspect of their strength weakens them much further than they intend (again like how Akari just tries to avoid kill-shots but winds up unable to hit anything at all). A-Team Firing is a result, but there's no intent there. Exactly What I Aimed At is more playing with this trope. That trope is for someone who's aiming at a special target no one thought of, while my query was about someone simply trying to avoid hitting someone/something.
  • 0 Jun 30th, 2016 at 7:07PM
    I remember I saw a page on it once but for the life of me I can't remember the title of it. At least I thought I saw a page like this. What's the trope where a person is not really falling down but floating down because of some kind of magic or other phlebotinum. Like that scene in Castle in the Sky where Princess Sheeta just slowly floats down to the planet because of her necklace and Pazu catches her. Is there a trope for that? Thanks! Reply
  • 22 Jul 1st, 2013 at 4:04AM
    Lastest Reply: 30th Jun, 2016 05:44:03 PM
    Is there a trope where, especially in video game RP Gs, you find diaries, letters, data logs, etc., that conveniently reveal information required to complete quests or other tasks?

    For example, you're after a murderer, but he's not at home. You look around and then you find a journal that provides a clue about where he likes to hang out. Reply

      I was thinking about this the other day. We have Apocalyptic Log and Late to the Party, but I can't remember if there's a more general "follow the letters/recordings" trope.

      Those are pretty close, but not quite there.

      Encyclopedia Exposita

      Not that either. An example of what I'm looking for is something like this: You're asked to find a stolen thingamajig for someone in a small village, and are asked to check a suspect's house. While in the house you discover a journal written by said suspect stating that he hid it behind some trees near a pond.

      Story Breadcrumbs or Info Drop?

      Both of those seem to be about story or background information. What I'm looking for are almost like clues that exist mainly to tell the player what to do.



      Follow the Plotted Line?

      Nope, it doesn't necessarily have to be a linear plot. I'm looking for cases where there's information, conveniently left behind by someone, that helps your character solve a quest.

      Looks like it doesn't exist.

      Quoting from the page in question, with emphasis added:

      "A particular video game plot consisting of the protagonists following a path laid out for them (although this isn't exclusive to linear games) with seemingly no real thought as to where they might end up."

      Actually, Follow the Plotted Line seems to be almost the opposite of this: it's when the plot follows the protagonists around even though their actions don't give a reason for it to do so (for instance, the city they traveled to for no particular reason winds up being critical to the big bad's plans).

      Also, while the article does mention non linear games, it's still about a predetermined path for a particular plot point, whereas in this it's only a clue that aids the player.

      The trope I'm looking for should be focused on the idea of somebody leaving around notes that the player can use to find out what he can do, not the plot itself.

      If the examples I provided earlier aren't enough, here's another one: Your character needs to enter a ruin, but the entrance is guarded by a creature that can't be killed by normal means. There are no other NP Cs in the area to help you, but somewhere nearby you find a note nearby, written by the creator of the creature, saying that no one will be able to get past it as long as they don't find and use item X.

      Also, while the article does mention non linear games, it's still about a predetermined path for a particular plot point, whereas in this it's only a clue that aids the player.

      The trope I'm looking for should be focused on the idea of somebody leaving around notes that the player can use to find out what he can do, not the plot itself.

      If the examples I provided earlier aren't enough, here's another one: Your character needs to enter a ruin, but the entrance is guarded by a creature that can't be killed by normal means. There are no other NP Cs in the area to help you, but somewhere nearby you find a note nearby, written by the creator of the creature, saying that no one will be able to get past it as long as they don't find and use item X.

      You double posted. Btw anyone got something?

      Anyone? (How did this get so low on the page?)

      And it's near the bottom again...

      Can't think of a good trope for this, but it feels like this is some sort of unnecessary narration thing. I've seen it play out for comedy occasionally, such as when Deadpool starts confusing his little yellow boxes of internal monologue for his dialogue boxes and it occasionally plays out in real life such as that one woman with "perfect memory" whose secret is that she's been journaling her life for the last 40-odd years or the tendency of people in awkward situations to narrate their actions, "Um, I'm going to go get some more milk" as they stand up from the table where the argument is going on.

      W-what? The thing, it-it doesn't even Lean on the fourth wall.

      3 year bump.

      Nearly every WRPG I've played uses this so I'd be surprised if this isn't a trope.

      Another example: You need to summon a demon in a particular location in order to permanently slay it. Your party has no knowledge about demon summoning and neither does any NPC you meet. Luckily, while exploring ancient ruins, you find a journal written by some long-dead wizard that tells you everything you need to do to summon a demon.

      Linked List Clue Methodology?

      Not that either. There doesn't have to be more than one clue. I'm more looking for something about conveniently placed clues.
  • 1 Jun 30th, 2016 at 5:05PM
    Lastest Reply: 30th Jun, 2016 05:43:04 PM
    I've noticed in a couple mediums where not only do the soldiers fall under the "Faceless Goon" trope. But I've also noticed just two colors in their uniforms. White, and black. Mostly white though. Whether it be stormtroopers from Star Wars, peacekeepers from The Hunger Games movies. Or those lizard space police guys from Lilo & Stitch the movie. I've searched all over TV tropes and I couldn't find any articles about it. Reply

      Maybe you'll find something in this index?

      Unless there's something symbolic about the color (like with Man in White), I don't think it's really a trope. Some mooks just happen to wear white. For black, we have Evil Wears Black, though it's not faceless goon specific.
  • 4 Jun 30th, 2016 at 3:03PM
    Lastest Reply: 30th Jun, 2016 05:34:29 PM
    Just asked this over at Ask the Tropers, and I've been told to try here. Is it okay to link to the Not So Different trope when a character says that two things, not the hero and the villain, are more similar than what another character claims? Like, Alice is claiming that Bob's anecdote is stupid when in fact she had the basic same experience but she's just that stubborn? I'm going for a hypocritical focus here, as you can see. Does Not So Different suit? Reply

      Not really sure what you're getting at here. Maybe you should tell us what the example is.

      Not So Different is when people who are antagonistic in some way are shown to have a trait (usually a negative one) in common, which generally will be pointed out. If it's just about someone who complains about another person, even though she does the same thing, it's just Hypocrite.

      The example is Phi from Virtue's Last Reward. The player and she wake up in an elevator and she inexplicably knows the player character's name, but escapes justification by saying "I just knew". Later on, the player jumps through time to get information and uses it in situations where he could not have known. Phi interrogates you, and dismisses your own "I just knew" bullshit, even though it's the same reason she knew your name in the first place.

      She specifically said that her "I just knew your name" and your "I just knew the ID and password" have nothing to do whatsoever, when in fact are due to the same phenomenon. Not so different, Phi.

      That could work if there is at least some tension between them and it's pointed out that they're "not so different" after all. If there's no real ideological difference between the characters, it doesn't really work as an example of the trope. It's not a YMMV trope, so it has to be clear that it's intended.
  • 1 Jun 29th, 2016 at 6:06AM
    Lastest Reply: 30th Jun, 2016 01:04:55 PM
    Is there a trope for when a store or other business is open, even thought by all logic, it shouldn't? Like say, if a hurricane, giant monster, Zombie Apocalypse or Alien Invasion is happening, but oddly enough, a gas station and diner is still open, (I'm not sure if tropes like While Rome Burns or Intrepid Merchant fit.) Reply
  • 2 Jun 28th, 2016 at 8:08PM
    Lastest Reply: 30th Jun, 2016 12:55:47 PM
    I don't know if there's a named trope for this, but a form of Body Horror I've seen multiple times is when several characters are forced into a grotesque combination body where their minds are melted together. Examples:
    • Nia Tucker getting fused with her dog in Full Metal Alchemist
    • The Cluster from Steven Universe
    • Sid's toys in Toy Story
    • The Alagamates in Undertale
  • 1 Jun 30th, 2016 at 4:04AM
    Lastest Reply: 30th Jun, 2016 12:39:49 PM
    There're some character types that Moral Guardians won't feel like portraying as heroes for a younger audience. Is there a trope (which I consider as a Censorship Trope) about writers making G-rated, heroic version of these character types by different means, for example Freudian Excuse?

    It comes up after reviewing some recurring characters in Tantei Team KZ Jiken Note series, which is written for tween girls. While The Team won't fall into this description, the two Honorary True Companions, in the eye of an older reader, smacks of otherwise belonging to a type that's not heroic enough for the demographic but for some Justifying Edit:
    • Sunahara is actually seen by many in-universe as a Japanese Delinquent, to the point of having to leave due to his reputation. However, it's been stressed he's more of a victim of Not Evil, Just Misunderstood, and while he's been arrested twice (the second one while infiltrating actual Japanese Delinquent), he was released with no charges in both cases.
    • Nanaki, to me, smacks of a G-rated Hikikomori—at a minimum, he is a 12/13-year old who stays at home and doesn't go to school, and is good at (read: Teen Genius levels of) computers. However, his staying at home was under his father's request, so it's not by his own will—even when he doesn't mind. (In case you ask, he's the "Andrew" in my previous query)

    Am I just seeing things, or it's actually a type of self-censorship? Reply
  • 4 Jun 28th, 2016 at 11:11PM
    Lastest Reply: 30th Jun, 2016 12:34:11 PM
    I've been asking YouTube user D180223 for some assistance with the Super Robot Wars GC Character page. I asked them for some information on the characters and they provided it. It has been a big help, however I'm struggling with the latest information. I'm having a hard time trying to figure out which tropes are appropriate with this info. Maybe someone else could help?

    1) Soul Sabers GG, GF, FG and FF modes are all interchangeable frames that can be changed before the start of every mission.

    2) Soul Gunner Storm and Soul Lancer Burst are alternate frames of the Real mechs.

    3) While Akimi has issues with his father, he still goes along with his father because his father is paying for his tuition fees.

    4) Akimi's dream is to fly freely in space in a space plane when he grows up.

    5) Akemi has a very natural personality. Reply
  • 2 Jun 30th, 2016 at 6:06AM
    Lastest Reply: 30th Jun, 2016 12:21:03 PM
    An underling does a thing. The leader thanks him...then kills him Reply
  • 8 Jun 1st, 2016 at 11:11PM
    Lastest Reply: 30th Jun, 2016 09:55:58 AM
    Photo Doodle Recognition is about adding details to a picture to reveal someone's true identity. But what is it when someone sees a photograph of someone and discovers their true identity (or a previously unknown fact about them), simply from the context the picture itself provides? For example, in The Hound of the Baskervilles, Sherlock Holmes didn't need to add or block out any features to recognize the Big Bad as the son of the Baskerville's Black Sheep (Watson needed more help). Or perhaps a girl discovers something about her much-older boyfriend when she sees a photograph of him with her mother, revealing Mom as her boyfriend's ex... Reply
  • 2 Jun 29th, 2016 at 6:06PM
    Lastest Reply: 30th Jun, 2016 08:13:27 AM
    I need help in creating a character page for Marvel vs. Capcom: Clash of Superheroes but dont know where to begin. I never created a character page and this is my 1st time here.

    http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/MarvelVsCapcomClashOfSuperHeroes Reply
  • 0 Jun 30th, 2016 at 2:02AM
    See title. Reply
  • 1 Jun 29th, 2016 at 11:11PM
    Lastest Reply: 30th Jun, 2016 01:19:45 AM
    A character loses a contest with dire consequences. Their opponent offers to let the penalty slide, but the loser gets angry and demands that they get their fair punishment. If the character wins by default because an opponent missed the match, they will either forfeit as well or track the person down relentlessly until they can get a real victory. The idea that someone might be going easy on them or letting them win is a huge Berserk Button. What character type is this? Reply
  • 3 Jun 29th, 2016 at 9:09AM
    Lastest Reply: 29th Jun, 2016 11:47:42 PM
    Is there a trope for a character of low class or caste pretending to be higher class? Or the reverse? Reply

      Secretly Wealthy or Slumming It and Mock Millionaire.

      Hm... those are pretty close, but they all seem to be about money, not formal class position. Do we have anything for a formal class system, or maybe someone pretending to be nobility? The example i was thinking of involved the Indian caste system, so it isnt an example of Mock Millionare

      Unfortunately, most modern western depictions of class focus specifically on either royalty or money. Though, there is Princess for a Day if the character is a girl and the disguise is temporary.
  • 1 Jun 29th, 2016 at 4:04PM
    Lastest Reply: 29th Jun, 2016 06:34:29 PM
    What's the trope where episode numbers are like this?:

    1 - Pilot

    2 - Episode 2

    3 - Episode 3

    4 - Episode 4

    5 - Episode 5

    5a - Episode 5

    6 - Episode 6

    7 - Episode 7

    8 - Episode 8

    8a - Episode 8

    9 - Episode 9

    10 - Episode 10

    11 - Episode 11

    12 - Episode 12

    13 - Episode 13

    Is there such a trope for episode numbering / order? Reply
  • 2 Jun 28th, 2016 at 6:06AM
    Lastest Reply: 29th Jun, 2016 05:01:46 PM
    A henchman is ordered to kill the hero, but said henchman is greedy. Why not make a quick buck by selling him and just telling the villain he's dead? Reply
  • 2 Jun 28th, 2016 at 4:04PM
    Lastest Reply: 29th Jun, 2016 10:52:52 AM
    Is there a counterpart to Art Evolution that is about the writing in a series, or the writing of a specific author? Reply
  • 3 Jun 27th, 2016 at 11:11AM
    Lastest Reply: 29th Jun, 2016 09:02:14 AM
    Is there a trope for when two "groups" of main characters (or even just two main characters) first meet each other in a story, and there's a quick mini-fight to establish which one is more capable than the other before the story continues? It's not *quite* the Worf Effect since both units are already known to the audience, I think. Reply

      Let's You and Him Fight?

      ^ That one requires a third party setting up the fight.

      Yeah, Let's You And Him Fight is specifically a set up. This is more of a case of colliding storylines leading to a quick bout of combat, optionally to be followed by a team up.
  • 0 Jun 29th, 2016 at 8:08AM
    I've seen it a lot in anime. Two characters are in a restaurant eating. One of the characters storms out. Then the waiter walks up and asks for the payment leaving the one character still in the restaurant to cry, "COME BACK AND PAY YOUR SHARE!!!". Reply
  • 4 Jun 28th, 2016 at 6:06PM
    Lastest Reply: 29th Jun, 2016 07:26:57 AM
    basically its every time you jump in some games it will effect the world for example in mario 3d world i think every time you jump theres a type of platform that will alternate, like the blue platform will disappear and the red one will appear, but when you jump again they switch back, and so on

    in i wanna be the boshy theres a section in the kirby world where every time you jump, certain spikes retract and different spikes come out, and they switch back and forth like that

    alternatively, in mario galaxy every time you use your spin move, the thing with the red and blue platforms happen

    and for my final example: in mario makers, people have made levels where as soon as you jump, all of the ground turns to coins (by use of offscreen p-switch machinery or whatever), causing mario to fall and die. the point is though, mario jumping caused the floor to change from being solid to being useless Reply

      Temporary Platform?

      not quite. the first two definition things only regard platforms in that they disappear after you step on them, which i guess is part of it but not the main point.

      as for the third one, "Timed platforms appear and disappear at specific intervals regardless of the player's movement or action" this is the opposite haha

      PS: honestly i have no idea if this idea should be a trope because it feels more like a game mechanic which. isnt the point of this website? no clue but im trying here anyway haha

      Temporary Platforms probably just needs to be updated to include them. Otherwise, it's just a unique mechanic as part of being a Puzzle Platformer.

      There's also this TLP regarding puzzle doors and platforms, which was brought up in another Trope Finder question recently.
  • 4 Jun 28th, 2016 at 4:04AM
    Lastest Reply: 28th Jun, 2016 11:34:39 PM
    Is there a trope for situations where there's obviously some kind of deception going on, and for much of the story it's assumed that the deception is one thing, but it is later revealed to be the exact opposite?

    That might've been somewhat difficult to parse the way I phrased it, so let me give you an example:

    I saw a murder mystery (I won't say what series, so as to not spoil it) where a woman is found dead in what appears to be a suicide, but within seconds the detectives find clues that make it obvious that it was not suicide at all, but a murder staged to look like a suicide. However, by the end of the story, it's revealed that it actually was a sucide, but the victim's roommate found her body and tampered with the scene so it would look like a fake suicide so that the man who drove the victim to suicide would be convicted of murder and executed.

    Another potential example might be when one shadowy organization is thought to be a front for another known shadowy organization, but it turns out the former was the real one and the later was the front.

    Also, The Man in Front of the Man. Reply

      Sounds like The Untwist: Something is so obvious that there must be something else going on. (Nope - the obvious thing is what actually happened).

      Some instances might fall under Double Reverse Quadruple Agent.

      The particular example is Suicide, Not Murder, with an extra layer.

      It wouldn't necessarily be an Untwist. Depending on the setup, it might still be a legitimate twist, just the opposite of the twist everyone was expecting. Or maybe the assumption that its a reversal of wasn't a twist but a smaller fact of the case that the characters and audience took for granted as being true which, when reversed, completely changes the case as a whole.
  • 2 Jun 28th, 2016 at 2:02PM
    Lastest Reply: 28th Jun, 2016 05:09:59 PM
    Is there a name for that thing where someone extremely conspicuous goes shopping? I can't think of any actual examples, though I have seen it several times. But hypothetically, if all the Avengers went to the store in full costume.

    Doesn't have to be superheroes—could be monsters, or celebrities, or anybody so long as they really stand out. Reply
  • 2 Jun 27th, 2016 at 3:03PM
    Print Comic
    Lastest Reply: 28th Jun, 2016 04:42:38 PM
    Okay since I haven't been able to get any responses on the Is This An Example? Thread and have been advised to try here instead, But could someone take a look at the following examples and see whether they are being used correctly:

    Future Quest:
    • Art Shift: Characters not designed by Alex Toth were redesigned to unify the comic's art style.
    • Shared Universe: The action heroes are part of a multiverse, though it is shown that Jonny Quest, Birdman and Mightor exist in the same Earth.

    Wacky Raceland:
    • Action Survivor: Their flashback tale makes it clear Luke and Blubber were this pre-racing. They survived the apocalypse as children and spent years fighting and surviving until well into their twenties in spite of being trapped in a world filled with monsters and cannibals and being dead drunk at least 90% of the time.
    • All Germans Are Nazis: The Red Baron sings the praises of the Announcer by calling her an Aryan Goddess who is giving him a chance to create a new "Master Race".
    • Always Save the Girl : Peter perfect as ever...this goes even worse for him than in the original since by the time he's trying to rescue Penny she's already gotten herself out of trouble...and to her exasperation she ends up having to save him instead. In a mythology gag the Ant Hill Mob offer to help when Penelope faces down a licentious mutant in the bar, although once she politely says she doesn't need any help they happily get on with their own fight.
    • All Men Are Perverts: A mutant with three heads and Dick Dastardly both act lecherous towards Penelope.
    • Ambiguously Evil: The Announcer. She's apparently omnipotent and is putting what may be the last of humanity through a road of death traps.
    • Badass Long Coat: Dick Dastardly still wears one, now made of leather.
    • Butt Monkey: Peter Perfect is lucky to still be alive given how disastrous his attempts to help Penelope Pitstop go.
    • Darker and Edgier: A post-apocalyptic version of a cartoon that was amazingly predictable.
    • Ms. Fanservice: Penelope Pitstop now dresses in a latex catsuit and gimp hood. Since she's first seen in normal clothes just before recruitment and this outfit was given to her by the announcer this may have been an intended trope in universe as well.
    • Mythology Gag: A few most notably Penelope and the Ant Hill Mob are clearly friendly and they rush to her aid during the bar brawl...not that she needs their help but she's still happy to see them.
    • Nice Guy: Peter Perfect tries to be helpful and polite.
    • Sentient Vehicle: The Announcer has given the cars awareness, intelligence, memory, and even the ability to talk. Mean Machine is quite vocally disdainful of Dick and Muttley.
    • Transsexual: Private Meekly is a trans woman, in a departure likely meant to avert The Smurfette Principle. When Red Baron makes gross remarks at Meekly, she angrily tells him that she was never a man but a "damn fabulous woman".
    • Xenafication: While never exactly helpless (especially in her own show) the new Penelope is a badass who drives around in a fetish catsuit, kicks ass all on her own and when her car breaks down rides an eldritch abomination to win the race.
    • You Gotta Have Blue Hair: Dick Dastardly has Multicolored Hair that's dark purple and red.



      Mostly looks okay, but Darker and Edgier (how is it darker; just being set post-acocalpse doesn't necessarily make it darker in tone), Mythology Gag (what incident in the original is it referring to?), and You Gotta Have Blue Hair (clarify if his hair is naturally those colors, as it doesn't count if he dyes it) need more context.
  • 4 Jun 28th, 2016 at 7:07AM
    Lastest Reply: 28th Jun, 2016 04:34:19 PM
    What's the proper trope for when the existence of a characters parents is vague? Invisible Parents is for when they're explicitly off-screen while Parental Abandonment is for when they're canonically out of the picture. What about characters whose parents never appear but it's not implied they're orphaned or abandoned. It's just left ambiguous if their parents are just conventionally never shown or if they live on their own. Reply

      If kids are wandering adventuring without adult supervision that probably best fits under Free-Range Children

      Edit: never mind

      Invisible Parents doesn't judge the parents. Their relationship to the children can remain ambiguous.

      So if it's vague where the parents are then it's Invisible Parents?