• 4 Mar 19th, 2017 at 7:07AM
    Lastest Reply: 24th Mar, 2017 06:35:24 AM
    What is the trope for creatures that have split jaws or various mandibles, like Stalkers and Bullymongs from Borderlands? Reply
  • 2 Mar 23rd, 2017 at 4:04AM
    Lastest Reply: 23rd Mar, 2017 05:30:13 AM
    The big bad has cornered the protagonist, who cowers and says "why are you DOING all of these evil things?" The big bad usually says something like "Very well. Even though you're about to die, I will tell you." Of course, then the protagonist doesn't die.

    Applies to most media, but I thought of this regarding the Ur-Quan's "the words" in Star Control 2, which I think might be an invoked version of that trope. (In that case, the player casually asks why they are constantly being attacked, and the Ur-Quan respond by stating that you have spoken the words, and as such you are now entitled to a complete explanation of their history and motivations.) Reply
  • 4 Mar 11th, 2017 at 10:10AM
    Lastest Reply: 21st Mar, 2017 05:02:22 AM
    Is there a trope that cover all the "unusual stats" (everything that is not "stamina/strenght/agility/ecc) like "Humanity" from Dark Souls, "Beasthood and Insight" from Bloodborne? I know that each special stats usually has its own tropes (Insight is "Sanity Meter") but I was wandering if there is an umbrella trope for all of them Reply



      You might as well go Skill Scores and Perks with that, I mean beasthood stat is basically so you can be more useful in beast form and humanities give perks if you stack them but their main use is summon or kindling. Because really the six stats pretty much cover all the mind and body attributes everything else is specialization or luck

      Thank you!
  • 0 Mar 20th, 2017 at 12:12PM
    This hypothetical trope is fairly specific to top-down 2D games, especially JRP Gs. You're given a large outdoor area surrounded by walls, like a castle, and you're placed at the only entrance, like a drawbridge. It seems obvious that everything interesting is inside the walls, but if you notice that there's a little space to explore the outside without zoning to a different area, you'll discover something interesting. The first instance of this I know of is the original Dragon Quest, but it's been used plenty of times since. Is this a known trope? Reply
  • 1 Mar 17th, 2017 at 11:11PM
    Lastest Reply: 18th Mar, 2017 01:45:48 AM
    Do we have a trope for a quest or dungeon that starts you with little-to-nothing and tasks you with bootstrapping your way through it? Usually, what happens in the quest/dungeon is self-contained and once you leave or complete it, everything goes back to the way it was before you started. Reply
  • 4 Mar 14th, 2017 at 3:03PM
    Lastest Reply: 17th Mar, 2017 12:02:57 AM
    What is the trope for when software is made for a video game that doesn't actually modify anything within the game, but just displays stats and other things that the game doesn't normally show, making it easier to play? An external viewer of sorts. Reply
  • 2 Mar 15th, 2017 at 3:03PM
    Lastest Reply: 15th Mar, 2017 04:04:58 PM
    What's it called when a fan of a movie or game wants/needs to have their purchase validated by UNIVERSALLY good reviews and then they get upset when they find a review that isn't in line with what they want? Reply

      I think it's 8.8

      Yeah, you're right. I was on the border with that one simply because it doesn't directly mention validation. But it's still pretty much the exact same thing.
  • 3 Mar 12th, 2017 at 3:03AM
    Lastest Reply: 14th Mar, 2017 10:43:54 PM
    So yeah, in 2015 or 2016 I was playing old school runescape, I came to the grand exhange (the main place where people are nowadays) and I saw this guy and a female character and they seemed really nice and I joined up with them, it became a daily thing for us 3 to train together and chill and do stuff, until one day... a week and half? later.. the 3rd member, the "girl" . it was never confirmed if she really was one irl but okay.) decided to bring another female character we'd never seen before and basically left somewhere with her out of the blue (she didn't tell us and just stopped being with us, it also looked like it might be an alt of hers), and then me and the other guy were shocked, he discussed this in PM's with her and there was drama but me and him decided to carry on training together but it wouldn't last for long. 2 days later he stopped logging on and I was left alone, my group gone before my eyes, split all because of the 3rd member backstabbing us causing the whole group to fall apart.

    What trope/s could this be? :( this really happened, irl. Reply

      anyone? :)

      NVM, I don't think I want to answer this question.

      Kind of Losing the Team Spirit. Probably some other tropes would apply, but there's no way to know what happened with the first girl or why the other guy split. The new girl might be Poisonous Friend.
  • 0 Mar 11th, 2017 at 12:12PM
    In Final Fantasy XIV, setting up two-factor authentication lets you set one Aetheryte as a "free destination", exempting it from the usual Money Sink involved with Teleport. There is no logical connection between these, and it's blatantly a ploy to get players to secure their accounts better.

    Is this a trope? If you squint at it it looks kinda like Revenue-Enhancing Devices but for things other than money! Reply
  • 3 Mar 9th, 2017 at 5:05AM
    Lastest Reply: 10th Mar, 2017 05:34:26 AM
    Hi guys. Is there a trope for human technology that has been enhanced with alien components or glimpsed through alien schematics, like the Laser and Plasma Cannon of the NOD from Command&Conquer Tiberian Sun? Reply
  • 0 Mar 6th, 2017 at 9:09AM
    A very common trope in JRP Gs: a cracked tile that can only be walked on once, trying to walk on it again sends the player down one floor. It's usually necessary to make multiple trips to get every treasure chest in the room, and there's usually a secondary puzzle that requires walking on a specific tile on the top floor to access a new area on the bottom floor. Reply
  • 1 Mar 3rd, 2017 at 4:04AM
    Lastest Reply: 3rd Mar, 2017 05:09:29 AM
    I'm looking for a trope where an important detail of a video games story is hidden out of the way and must be found off of the main stories path. For example, you can play through an entire game and beat the big bad even without finding this detail, and finding the information won't change the outcome of the story overall, but if you look in the right spot you can find a very important piece of information pertaining to the big bads backstory, This only counts if finding the information is completely optional and does not lead to an alternate ending, but if that doesn't exist as a trope I'll take the closest thing you can find. Reply
  • 4 Feb 25th, 2017 at 3:03PM
    Lastest Reply: 26th Feb, 2017 04:00:59 PM
    Couldn't find this one on the Duke Nukem I page. One level has a shortcut that is nonobvious because it's full of painful stalactites and stalagmites. Even at your fastest speed you'll lose about half your health getting from one end to the other. Since you can only see the small portion of level that's surrounding you at any given time, you don't know that it's even a shortcut; it's practically a leap of faith if you don't know what it is. Reply

      Guide Damn It if it's deliberate, Sequence Breaking if it isn't?

      It's a 2D platformer, so it's definitely deliberate. I think Guide Dang It is for the "main" path through a game, where there really is no way to proceed unless you work your way through the Moon Logic. In this case there is the regular, obvious path for Duke to take, destroying enemies, finding keycards, etc. But for experienced players (or those curious as to what's at the other end), there is a shortcut available, even if it piles on damage to those brave enough to take it. Due to the alternating stalagtites and stalagmites and the low ceiling, Duke will take damage going through it, it's just a question of how much based on his speed. See it in action here.

      Guide Dang It isn't specific to the main path at all.

      "Guide Dang It is any part of a video game in which the correct action or set of actions is so difficult to figure out from the game's own clues that, effectively, the only way to know what to do (aside from spending countless hours of trying every remote possibility until something happens) is via a Strategy Guide or an online Walkthrough. "

      I'd say finding the shortcut is a Guide Dang It. It also sounds like Trial-and-Error Gameplay and may be a Violation of Common Sense

      The route itself could also be a form of Dungeon Bypass, in that you are brute forcing your way past an obstacle to save time.
  • 2 Feb 23rd, 2017 at 1:01AM
    Lastest Reply: 25th Feb, 2017 12:35:55 PM
    of Serendipity Writes the Plot?
    • Mega Man X: Starting from the fifth game, there are 2 sets of Dr Light's powered armors that you can find and assemble, rather than just one in previous games. But Dr. Light (at least his hologram) states that, unlike in previous games where X can use the part of the armor right away after obtaining it, he only gives X the "armor program" that will only work once all parts of the same armor are obtained, due to security reasons. The real reasoning for that, however, is exactly because there are 2 sets of armor rather than just one; having the armor part instantly meld into X's body (like it was in prev. games) would clash with the interchangeable armors concept (i.e gameplay reasons).
  • 2 Feb 21st, 2017 at 9:09AM
    Lastest Reply: 21st Feb, 2017 05:01:12 PM
    A mostly JRPG trope where travel on the overworld map is limited by various natural barriers, which are overcome one at a time by obtaining items/abilities that circumvent them, usually including a ship and culminating in the Global Airship.

    For example,
    • Dragon Quest V gives you a ship to cross the water. Then you get a magic carpet, which can cross water and land (but not mountains), with the final ride letting you fly over any terrain (though it can only land on plains). The overworld is carefully designed to prevent Sequence Breaking (for example, rings of land that prevent the ship from going any further, but that the carpet can go over).
    • Golden Sun's ship is eventually upgraded to low-altitude flight, opening access to some secret areas that must be navigated like a maze (the ship can't pass forests, waterfalls or mountains).
    • Epic Battle Fantasy 4 has several secret areas blocked off by certain terrain types until the player gets the item to walk on lava/lilypads/clouds.

      This might be related to Power Up Mount? In the sense that whatever creature you're riding around on grants you the ability to traverse a previously impassable obstacle [I'm thinking of examples like Ride Pokemon in Pokιmon Sun and Moon, that can destroy boulders in a path and allow you to cross bodies of water].

      Ability Required to Proceed
  • 1 Feb 17th, 2017 at 8:08AM
    Lastest Reply: 17th Feb, 2017 09:34:28 AM
    Instead of having an Insurmountable Waist-Height Fence the game doesn't actually stop you from going to a location - it's just that the enemies there are so difficult you'll have trouble surviving until you progress past a certain point. Reply
  • 2 Feb 13th, 2017 at 10:10PM
    Lastest Reply: 16th Feb, 2017 12:56:55 PM
    I there a trope where in a game, especially a fighting game, where characters all share a similar base or rig but not the same exact moves? Like with Brawlhalla or early Mortal Kombat games. I'm not talking clones, just where it is more convenient and simple, maybe cost effective, for all the humanoid characters to just share the same "skeleton" in game. Reply

      Palette Swap?

      no it isn't a simple pallet swap, the characters still move differently and have at least a few unique moves just sharing a similar base.
  • 3 Feb 14th, 2017 at 4:04PM
    Lastest Reply: 15th Feb, 2017 03:43:58 PM
    Could perhaps fall under Desperation Attack? Reply
  • 3 Feb 14th, 2017 at 2:02PM
    Lastest Reply: 15th Feb, 2017 10:49:38 AM

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      ^ Dispensing prize: Internet.

      Also, Lost in Transmission and Painting the Medium, depending on the scip.

      glitch post
  • 1 Feb 13th, 2017 at 8:08PM
    Lastest Reply: 13th Feb, 2017 10:10:34 PM
    Is there a trope about how in video games with factions, the factions all seem to have a hive mind about the player character or other people? I don't know if it's counted under Artificial Atmospheric Actions or not, and I can't find anything on there, nor do I think it would fit without derailing it.

    Basically, it's like how in some games (The Elder Scrolls, Deus ex, STALKER, some MMORP Gs) have a "reputation" gauge or a factional-association, wherein people who've never met you somehow are automatically hostile to you, hate your guts, or worship the ground you walk on. If any change is made to your reputation within the faction, random peeps associated with them who've never met the player character are now hostile to you. Reply
  • 2 Feb 13th, 2017 at 1:01PM
    Lastest Reply: 13th Feb, 2017 05:54:58 PM
    You know how in the last of us, Joel uses medkits ONLY on his left arm?

    I also understand that in the latest Resident Evil game, the player uses healing lotion ON his left arm.

    I feel like this is a trope. Reply

      If you're referring to the fact that healing happens on left arms, that's chairs. The fact that a game has only one animation for healing could be something, but I don't think we have a page for it.

      Left Arm is chairs to due to being way to narrow, but health items working like magic where you can slap a healing gel on your arm to heal a broken leg sounds like a video game specific sub-trope of Artistic License – Medicine. Could apply to any game where healing items always get applied the same way regardless of assumed wound location.

      Maybe something like Universal Healing Animation?
  • 0 Feb 12th, 2017 at 6:06AM
    A videogame trope that allows the player to have every character have the exact same build and learn the same skills (although it takes a very, very long time to do so), making the dfferences entirely cosmetic (save for individual Limit Breaks and such).

    For example, Final Fantasy X unlocks stat boosts and abilities using the same grid for every character, so it's possible to have the Black Mage learn the Combat Medic or Mighty Glacier's skills and stats and vice versa; Dragon Quest VI lets characters remember spells learned in a previous class, eventually turning them all into a Magic Knight, Dragon Quest IX lets them keep stat boosts across classes...

  • 2 Feb 5th, 2017 at 11:11AM
    Lastest Reply: 6th Feb, 2017 08:21:20 PM
    Probably primarily a video game thing but shows up in other media as well. The player or protagonist has a horse or other mode of transport that is always conveniently nearby. Examples include Gandalf calling Shadowfax, Link summoning Epona in the newer Zelda games and Geralt calling Roach in The Witcher 3. No matter where the horse was last you saw it, it always just happens to be within earshot of a whistle, musical instrument, or some other means of calling it. Reply
  • 0 Feb 4th, 2017 at 3:03PM
    Some games feature a self-writing journal that logs all the details from conversations and events for later review. Reply
  • 5 Feb 3rd, 2017 at 5:05PM
    Lastest Reply: 4th Feb, 2017 10:39:12 AM
    After Portal and Broken Dimensions and Undertale I think this is a thing - your guide who was friendly at the beginning, turns out to be an adversary. Just like HAL 9000. You know. Reply