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Dungeon Shop vs Intrepid Merchant

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Malady (Not-So-Newbie)
#1: Jun 3rd 2017 at 4:22:51 PM

What's the difference between Dungeon Shop and Intrepid Merchant?

Some examples of the latter match the former:

    Shared Examples from Intrepid Merchant 
  • Castlevania 64 you meet a demon salesman called Renon early on in the Villa, who offers to sell you potions and other items. His stock is not very impressive compared to most merchants, but unlike most, his shop can be accessed from anywhere, using magical scrolls, making him somewhat of an asset. However there is a catch. He neglects to mention that spending more than 30,000 gold in his shop equals to selling your soul to the devil (that clause is technically written into the contract, but in a demonic language that humans can't read), in which case Renon will be more than eager to claim his fee when the time comes. (If this happens, you have to fight him as a Bonus Boss, right before you face Dracula and the contract is rendered void if you defeat him.)
  • Resident Evil 4 features The Merchant. He's clearly infected by Plagas given his Glowing Eyes of Doom, but he seems like a pretty cool guy. Rather than bludgeon Leon's brains out he'd rather earn some cash selling weapons and upgrades to the agent.
    WEEEELCOME! GOT A SELECTION OF GOOD THINGS ON SALE, STRANGER!
  • There are several in Fallout 3 — each one is a trader with a pack Brahmin and a bodyguard to take care of Shoplift and Die duties, and they are the only people aside from Raiders, mercenary headhunters and the odd hunter who regularly leave population centres to cross the Wasteland.
  • Final Fantasy XIII-2 has Chocolina, who follows Serah and Noel across different timelines.
  • Charlieton in Paper Mario: The Thousand-Year Door is a sleazy merchant who was also a clear case of Adam Smith Hates Your Guts. He usually hangs out in Rogueport, where the stuff he sells is usually worthless junk. (Every so often he's got something exclusive or at a good price, though, so he's worth checking out from time to time.) However, in the Pit of 100 Trials, he shows up from time to time in certain rooms to sell you various items that may be useful at inflated prices. The lower you go, the more dangerous it gets, and the more likely it is you'll be running out of healing items. He knows this. By the time you get near the bottom, he'll be selling items for twenty times what they'd be worth in a normal shop. Since you're likely to be maxed out in coins yet an inch near death at this point, these items might actually be worthwhile.
    • On a different note, there's Ms. Mowz, a Classy Cat-Burglar who travels the world looking for rare badges to sell at her shop.
  • A Very Long Rope to the Top of the Sky: This happens a couple of times, with the one at the bottom of a buried tower in the nowhere of a desert lampshading the trope.
    How did I end up here? Who cares? Let's just call it "merchant's intuition".
  • In Dragon Age: Origins, the player's party runs into Sandal near the top of Fort Drakon during the final battle for Denerim. Lampshaded somewhat by the player character's expression of extreme surprise at his presence (and at the dozens of dead darkspawn scattered around the room). Despite Bohdan playing the usual part of the merchant for the party while Sandal acts as an enchanter, Sandal acts as both a merchant and enchanter in this situation.

    Shared Examples from Dungeon Shop 
  • The Castlevania 64 games have a shop master that appears with the activation of a scroll. Just don't get TOO greedy...
  • As alluded to in the Cracked quote, the pirate merchant from Resident Evil 4:
Screw the guy who blasts through the undead scourge and penetrates the deepest levels of the sewers to save the president's daughter. We want to know about the guy who's so badass he beat us there and set up an item shop and shooting gallery. And hey, if he's so good at getting around, why doesn't he save the president's goddamn daughter, huh? And, couldn't he find an area with a wider customer base?
  • While not particularly prone to appearing in proper dungeons, wandering merchants can appear in Fallout 3 and Fallout: New Vegas. In the latter, they have established trade routes that take them through some of the more dangerous areas of the Mojave and occasionally pit them against some of its myriad threats. It's not uncommon to exhaust yourself fighting a den of nightstalkers in a canyon, then turn around to find a merchant caravan behind the next rock, ready to sell you food, ammo, and stimpaks (at a price). Wandering merchants are not particularly powerful fighters on their own, however, but they'll usually travel in numbers and often have much better armed mercenary bodyguards accompanying them.
  • These are a staple of the Final Fantasy series, first seen in Final Fantasy II under a waterfall in the Jade Palace, and last used in Final Fantasy XII in the Necrohol of Nabudis - where one of the monsters is a shopkeeper. Final Fantasy XIII gives access to shops through every save point, and scatters said save points everywhere. Worse, even, Final Fantasy XIII-2 replaces the old save point shops with Chocolina... a feminine humanoid thing that can just pop up anywhere in the space-time continuum, including the middle of a warzone, and sell you stuff with a smile and lots of chatter.
    • Chocolina is justified, however; she is Sazh's chocobo chick, who asked to be of help in some way. Etro responded by making her humanoid, giving her the shop, and scattering her across all time and space, effectively meaning she literally is everywhere at every point in time to help Serah and Noel.
  • A shopkeeper randomly appears every 10 floors of the Pit of 100 Trials in both Paper Mario: The Thousand-Year Door and Super Paper Mario.
  • A Very Long Rope To The Tope Of The Sky: There's a merchant that sells you things at the beginning of a monster-infected corrupted area.
  • Played with in Dragon Age: Origins. During the "A Paragon of Her Kind" quest, the PC will encounter a dwarf named Ruck in the Giant Spider-infested Ortan Thaig. Ruck is deliberately hiding out in the ruins of the thaig and has become tainted from eating darkspawn flesh. Provided you don't kill him, Ruck will trade you items that he scavenged from the ruins.
    • Then in the Very Definitely Final Dungeon, literally two rooms before the final boss, you find Sandal, standing hip deep in Darkspawn corpses and with his father's full inventory available for you to load up. The game allows you to express your disbelief and demand an explanation, which is of course just answered with "Enchantment!"

Disambig Needed: Help with those issues! tvtropes.org/pmwiki/posts.php?discussion=13324299140A37493800&page=24#comment-576
Madrugada Zzzzzzzzzz Since: Jan, 2001 Relationship Status: In season
Zzzzzzzzzz
#2: Jun 3rd 2017 at 5:00:24 PM

There's no reason one merchant couldn't be both.

Intrepid Merchant is how he gets his stock ("An Intrepid Merchant is a merchant that goes to the far corners of his world, bravely seeking profit. He is a treasure-hunter but the treasure is not hidden, it is in the bazaar waiting for him after he has crossed the deserts, mountains, seas, or trackless gulfs of space. The chief characteristic of an Intrepid Merchant is that he is both a merchant and an adventurer."

A Dungeon Shop is where he sets up shop. ("In videogame dungeons, in the midst of Everything Trying to Kill You, one may find shops selling all sorts of items... If the shopkeepers are standard NPC types, there is the Fridge Logic question of how they made their way down there in the first place without getting slaughtered, and what shortcuts they are using to bring supplies in.")

...if you don’t love you’re dead, and if you do, they’ll kill you for it.
crazysamaritan NaNo 4328 / 50,000 from Lupin III Since: Apr, 2010
NaNo 4328 / 50,000
#3: Jun 3rd 2017 at 7:03:35 PM

The sample context for Intrepid Merchant does not support that distinction.

Link to TRS threads in project mode here.
Madrugada Zzzzzzzzzz Since: Jan, 2001 Relationship Status: In season
Zzzzzzzzzz
#4: Jun 3rd 2017 at 8:18:43 PM

But the definitions do. That's the rather more important part. Bad examples need to be cleaned up.

edited 3rd Jun '17 8:19:37 PM by Madrugada

...if you don’t love you’re dead, and if you do, they’ll kill you for it.
Getta Since: Apr, 2016
#5: Jun 4th 2017 at 2:16:39 AM

An Intrepid Merchant doesn't have to sell his stuff in dungeons. Simple enough.

We don't need justice when we can forgive. We don't need tolerance when we can love.
AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#6: Jun 4th 2017 at 3:19:27 AM

And a Dungeon Shop can be owned by a monster who lives there naturally.

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Memers Since: Aug, 2013
#7: Jun 5th 2017 at 9:38:33 PM

I can think of some Dungeon Merchants that are mechanics and basically sell their services which end up just being shop menus.

The Kiseki Series has them often as an engineer will support you by hanging around the entrance to dungeons you can't leave, he crafts things with his tool kit as you bring crystals and money to make things. Occasionally it's actually a party member doing it and still charges you.

Those are definitely not Intrepid Merchant, more of a support staff.

Question, calling or accessing a shop via Cellphone or fantastic communication device in a dungeon, is or is not a Dungeon Shop? IE Final Fantasy XIII's save points that were also access points to access shops.

edited 5th Jun '17 9:41:42 PM by Memers

AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#8: Jun 6th 2017 at 12:33:16 AM

That fills the same role from a game mechanics point of view, but not from a narrative point of view. It kind of sidesteps all of the practical issues with it, but it might still be worthy to point out, as the explanation for why the shop exists there seems to be the main point of the trope, even if it's just something as "simple" as magical teleportation.

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Fighteer Lost in Space from The Time Vortex (Time Abyss) Relationship Status: TV Tropes ruined my love life
Lost in Space
#9: Jun 6th 2017 at 6:13:52 AM

You can't ignore the narrative intent. If there's a shopkeeper in some distant city that you can contact via magic portals that just happen to be in dungeons (or that you bring into dungeons with you), that sidesteps the Fridge Logic issues inherent with a Dungeon Shop. It's one thing to diversify one's delivery network and quite another to physically set up a store front in a smelly cavern or whatever amid hordes of ravening monsters.

edited 6th Jun '17 6:14:54 AM by Fighteer

"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
crazysamaritan NaNo 4328 / 50,000 from Lupin III Since: Apr, 2010
NaNo 4328 / 50,000
#10: Jun 6th 2017 at 6:48:38 AM

What prevents said monsters from walking through the portal network?

Link to TRS threads in project mode here.
Fighteer Lost in Space from The Time Vortex (Time Abyss) Relationship Status: TV Tropes ruined my love life
Lost in Space
#11: Jun 6th 2017 at 6:52:17 AM

Umm... magic? That's not really the major concern here, although I suppose it could form a sort of Fridge Logic if the shopkeeper's portals remain active 24/7 and permit free flow of physical objects without any sort of safeguards.

Rather, I picture it as an on-demand feature: you communicate via magic with the shopkeeper, who sends a portal your way (or you have a magical device that opens the portal from your end, whichever). You shop, goods and money are exchanged, then the portal closes and you go on about your business.

edited 6th Jun '17 6:54:50 AM by Fighteer

"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#12: Jun 6th 2017 at 7:56:12 AM

But the Fridge Logic isn't inherent in the trope. There's none there if it's a monster shopkeeper. That's just someone selling stuff in a place she belongs.

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Fighteer Lost in Space from The Time Vortex (Time Abyss) Relationship Status: TV Tropes ruined my love life
Lost in Space
#13: Jun 6th 2017 at 7:58:10 AM

Yes, but why does the monster shopkeeper sell to adventurers when all the rest of its kind are trying to kill them?

I admit that it does get a bit fuzzy, but fundamentally, the Dungeon Shop trope forces the following questions: How/why is there a shop here, and why does it sell to adventurers instead of (or in addition to) the denizens of the dungeon?

edited 6th Jun '17 9:28:38 AM by Fighteer

"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
crazysamaritan NaNo 4328 / 50,000 from Lupin III Since: Apr, 2010
NaNo 4328 / 50,000
#14: Jun 6th 2017 at 11:08:53 AM

Umm... magic? That's not really the major concern here, if we define the trope as "players can buy/sell gear in the dungeon instead of returning to town" rather than Fridge Logic being a mandatory supertrope.

Link to TRS threads in project mode here.
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