The Final Boss
thereof is a given, but for normal playing in storymode before hand, few opponents are as GRAAAH
-inducing as Shadow in Sonic Battle
. Bastard not only hits
hard, but is also one of (if not the
) fastest character/s in the game, so running away in order to heal is typically not an option.
Beyond that, going to second The Apprentice in Soul Calibur
The only other example from a fighting game I've played significantly
is a Final Boss
, so that one's a moot point.
Oh, wait! Dissidia Duodecim Final Fantasy
: depending on a lot of factors like difficulty, the type of AI, mutual equipment setup, etc., anyone
can be That One Opponent, but in my experience Golbez loves
spamming Brave->HP chain attacks. And given that the relevant Brave attacks can often hit you in the middle of dodging unless your timing is perfect
(as in, the attack has variable reach/targeting), that makes fighting him an utter ass
also have their moments, since Kefka's Brave attacks work on Confusion Fu
(which is his entire point, admittedly), and Kuja seems to like being a Get Back Here! Opponent
. Also Cloud of Darkness
, since she has several HP Attacks that can get you from long range, and getting up close often leaves me open to her spamtastic Brave attack.