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YMMV: New Super Mario Bros. Wii
  • Best Level Ever: The Bonecoaster level (8-7) has become the favorite level of many fans. 9-8, the "cloudpoline", is also a lot of fun without being too easy and contains a nice holy crap moment near the end.
  • Big Lipped Alligator Moment: 5-5. You're standing in the middle of a swamp world, and then you climb one hill and you're in the sky surrounded by green, flying manta rays wearing scuba glasses and clouds.
  • Breather Boss: Bowser Jr. in World 4, which comes after an Underwater Boss Battle with Wendy.
  • Breather Level: A few, including 7-5, 8-2, and 9-6. There's even a shortcut in 8-2 that leads to 8-7, considered the awesomest level ever.
  • Contested Sequel: Only natural, given that this is the first 2D Mario platformer on a console in nineteen years. It has been accused of being less creative than previous games.
  • Crowning Moment Of Awesome: The final boss battle.
  • Crowning Music of Awesome: Yes indeed.
  • Ear Worm: The Athletic BGM, a.k.a. the music from the first level of the game (not the overworld).
  • Fan Nickname: Yvan and Wolley for the Blue and Yellow Toads, respectively.
    • As an alternative, Jon and Josh for blue and yellow, respectively.
  • Fan Sequel: Newer Super Mario Bros Wii. What it lacks in name creativity it makes up for in new levels, music, classic controller support and a lot more. Before that, there was Another Super Mario Bros Wii, which is essentially a fan-made expansion pack.
  • Freud Was Right: Just try playing 6-Tower (or indeed, any of the levels with the huge black spiked pistons) without making a joke or two. The fact that the two pistons in 6-Tower jam against each other doesn't help.
  • Fridge Brilliance: The comedic collapse of Bowser's castle during the ending sequence. Becoming fifty feet tall and going on a rampage turns out to be a bad idea when you're storming through the foundations of your own castle.
  • Game Breaker: There are certain places in the game where it's possible to farm an infinite amount of 1-UPs. The game even kindly shows you how to get them.
    • The Propeller Suit, continuing the tradition of flying powers allowing you to breeze past levels.
    • You can also knock out Bowser Jr. in the second airship battle with a Propeller Hat instead of the cup used to knock him into the wall, similar to the first battle with him.
    • The rescue bubble in multiplayer also qualifies. Normally, you respawn in a bubble when you lose a life, but pressing A does the same thing and lets you keep whatever powers you have. This makes falling into bottomless pits impossible and can make levels extremely easy if one player is blazing through and carries everyone else while they're in a bubble. Of course, if everyone goes into a bubble at the same time, it counts as a screw up.
  • Most Annoying Sound: Continuing Is Painful, for you and everyone around you, if you play as a Toad.
    • Bowser Jr.'s taunting every time he jumps on the airship definitely counts after you've heard it once already.
    • When Super Guide gets activated, until the box leaves the screen, you hear repeated doorbell noises. "Hello! Hello! You suck, y'know! Anyone home?"
    • Dying as Mario. He says "Oh-hoh, no!" in a voice that sounds like he's smugly giggling at you for failing.
    • The noise the Item Houses and the Extra Life Houses make if "You didn't even get ONE." It sounds like it's mocking you.
  • Most Wonderful Sound: As usual, the chime you get for getting a powerup. Also, the screeches from the Bonecoasters make the level even more awesome.
    • The clapping from the unseen audience.
  • Rescued from the Scrappy Heap: The fans are warming up to Bowser Jr. now that the Koopalings have appeared alongside him.
  • Scrappy Mechanic: One of the most common criticisms of the game was having to shake the Wii Remote to spin jump, get off Yoshi, and pick up objects, despite them leaving out the B button on the Wii remote. This could cause lags in actions that lead to untimely deaths.
  • Suspiciously Similar Song: The Underwater Theme sounds a little like Tchaikovsky's "Waltz of the Flowers" from The Nutcracker.
  • That One Boss: Morton Koopa Jr. The first time, you have a small amount of space to avoid his shell. It's big (so you have to jump high) and fast (so you have to jump often). This is made worse by the constantly dropping spike pillars on the edges of the arena, more or less forcing you onto the small arena for the most part. Then there's the second battle with him where he can do a One-Hit Kill based on where you're standing in relation to him. If you're on a section of the floor adjacent to one he's on, get away.
    • Wendy's second battle can be quite frustrating. Not only is she fought in a room that periodically fills with water (making her unable to be Goomba Stomped), she fires these hard to avoid rings that bounce around the room and don't dissipate for a long time.
  • That One Level:
    • Have fun at 8-4. Yep, it's underwater. In the dark.
    • There's also 9-7, which will leave you very, very, very pissed off if you [try to] perfect clear it.
    • 8-1, which can only be described as dodging an Advancing Wall of Doom while avoiding meteors, and in the latter half, jumping between lava plumes, sinking platforms, and one-block platforms. And this is why people stopped complaining about the Super Guide.
    • 7-6. A scrolling level that involves you jumping from beetle to beetle to make it to the end. Depending on who you are, this might not be too difficult. But if you're also trying to get the coins, it can be somewhat torturous and having Yoshi doesn't always help. Also the fact that jumping from beetle to beetle yields extra lives and if you keep dying and running out of items, it will drive you crazy.
  • They Changed It, Now It Sucks: Yoshi can't be taken onto the world map, unlike in Super Mario World.
  • The Scrappy: The two playable generic Toads
  • Viewer Gender Confusion: Kamek, bizarrely. His disguising himself as Peach at the end could not have helped. His witch laugh while flying sounds vaguely feminine too.

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