1866: A Mount & Blade Western is a mod for the videogame Mount & Blade (NOTWarband). It is set in the Texas-Mexico border area of 1866, and involves a lot of factions. The main factions are USA, Mexico (the loyalist faction), and two Indian factions (Apache and Comanche). There are also a whole bunch of minor factions, representing Confederate soldiers who didnít surrender, supporters of the Mexican emperor, and a dozen of bandit and raider factions.Some additional informations and a download link are available here.For tropes related to the gameplay which are unchanged from the unmodded game, refer to the Mount & Blade page.
1866: Western Mod Mod Provides Examples Of:
Action Girl: There are a few of them among the companions (Red Haired Sally, Mah-wis-ah, Catastrophe Jill). The player character can be one.
The Multiple Choice Past quizz of character creation includes a question asking which side the player character chose during the war of the previous years. Note that the question also allows to be a former soldier of the war in Mexico instead of the American Civil War.
There is a minor faction of Confederate remnants in the game.
There is a quick battle scenario about the Battle of Gettysburg, in which the player is an Union soldier.
Archer Archetype: Among the Indian units. Especially, the Indian companions Thunder Seeker and Smiling Rabbit are archers.
Armor Is Useless: Downplayed. There are functional armours and helmets in the mod, but due to the setting, they only consist in shirts / jackets (at best, hard leather clothes) and cow-boy hats, instead of chainmal and iron helmets. They just provide a very limited protection.
An Axe to Grind: A few Indian units wield small mÍlťe hatchets and throwing tomahawks.
Badass Bandolier: A decorative feature on one of the armours. Carl Brine starts the game while wearing one.
Badass in a Nice Suit: A few armours are nice suits. State militiamen, Pinkerton agents, Jackie Luong, and Charles Huntington wear one.
Badass Longcoat: It is one of the armours. Some hired guns and companions start with one, and the outlaw Relington Robert (playable character in quick battle) too.
Bandito: There are two actual faction of them (the scalphunters and the Hoffman Banda), and any party deserter party counting an important number of soldiers from the Mexico faction fits this trope. Peyote Pablo is a hirable stoned bandito.
The mod allows to hire prisoners and to choose which type of soldiers (American army, American lawmen, American outlaws, Mexican army, Mexican outlaws, Comanche, Apache) can be recruited in the settlements owned by the player. This and the possibility to play as a outlaw allows a player to lead a full bandito party.
Bank Robbery: The mod features a bank in a few of the big towns of the worldmap. Robbing the bank is an action in the contextual menu when going to one. Entering in it is automatic and looting the safe uses the same interface that the battlefield loot after a battle. The main part of the action consists in shooting the men who come in order to escape.
The bank belong to the lawmen / outlaws minor faction which has its headquarter in the same town. Robbing the bank is considered as a declaration of war by the faction. It is actually the easiest way to do it, instead of attacking a party of several dozen of men and risking heavy causualities.
Critical Existence Failure: Averted. A wounded unit can eventually die from blood loss if the battle last too long. Weirdly, it only affects the units which are still fit for battle, not the ones which have been stunned.
Dashingly Dapper Derby: It is one of the numerous helmets in the game. It is especially worn by Jackie Luong, Charles Huntington, and the state militia troops.
Dastardly Dapper Derby: Can arguably apply to some state militia troops, as they are mostly used by the (corrupt) Lawmen factions.
Difficult but Awesome: Having an Archer Archetype as player character. At low level, the character is a lot less effective than a rifleman. At high level, the character has a lot of hit points (to have a high level in the archery skill, it is necessary to have an high strenght stat, which gives bonus hitpoints), inflicts the same damages as an average carbine, and doensít have to reload at all (especially interesting since, like in the Native Mount & Blade, being hit in battle has a chance to interrupt the reloading action , which then has to be done again).
Dirty Cop: The mod features four minor factions of bandits which are described as corrupted lawmen who act exactly like the four mini factions of non-ambiguously criminal gangs.
Dressing as the Enemy: Wearing some specific items related to them gives a chance to not be spotted by the bandit factions when travelling on the worldmap. For example, wearing a Confederate uniform will have this effect for Renegade Confederate parties.
Drop the Hammer: The large railwork hammer in one of the few two-handed weapons. Handsome Hank starts the game with one.
Evil Counterpart: In term of lore, each of the major faction have a minor faction as an Evil Counterpart, which form an antagonistic relationship in which both parties are always at war against each other:
USA against Confederate renegades.
Mexico (Mexican rebels) against Imperialists (Mexican supporters of the Emperor Maximilian).
Guns Are Worthless: Downplayed. Pistols arenít much more powerful than some mÍlťe weapons, but rifles are very powerful. Also, most of the companions (and the player character) starts the game with proficiency a lot higher in long guns than in pistols.
There are some Mexican outlaw units named Pistolero, which is an equivalent of Gunslinger in Spanish and French. Also, some outlaw and mercenary units are named Gunslinger.
Hickory Jim presents himself as a revolver ace who is sick of being challenged by amateurs who he is regularly forced to kill in duel because of their own foolishness.
Historical-Domain Character: The main factions commanders are historical characters (Ulysse S. Grant, George A. Custer, Benito Juarez, Porfirio Diaz, Geronimo, etc). Interestingly, the companions feature few real obscure historical characters (Black-Indian metis scout Romero, Indian squaw Mah-wis-ah, Irish cook Red Haired Sally) but some more famous Wild West historical characters appear as companions in a No Celebrities Were Harmed style (see below).
Technically, shooting a rifle or a pistol from horseback is related, as it involves the same skill.
Human Resources: The scalphunters received their name because they are bandits which scalps their victims and sell the scalp. It is only mentioned in the background description of the faction, not used ingame.
Improvised Weapon: Rifle-stock used as club, meat cleaver, pickaxe, railworker hammer, shovel.
Mutually Exclusive Party Members: Very borderline example. There are no antagonisms at all inside the party, but eight of the eighteen party members canít be recruted by every player character, depending of the race chosen by the player during the creation of his character. For example, Peyote Pete can only be recruited by a Mexican player character, Hickory Jim by an American, Carl Bine refuses to follow an Indian (his backstory states that he lost his family because of an Indian raid), etc.
Among the companions, a few of them are called by obvious nicknames or incomplete named: The Clown, Red Haired Sally, and Catastrophe Jill
Thereís also the characters Man with no Name and Mysterious European, playable in the quick battle scenarios.
The Oldest Profession: There are prostitutes in the towns. Sleeping with one provides a morale boost to the party.
One Stat to Rule Them All / Dump Stat: It depends on the character. The modders advice to put most of the player character stat points into agility and charisma, to have high martial skills and a numerous army (strenght being the dump state). For the other party members, it depends on the role intended: full intelligence for the medic, the scout, and the engineer, full agility for the looter, and a standard fighting build for the other members of the party.
Outlaw: Several factions of them (literal outlaws, bandits), which can be joined by the player. Word of God stats that Norm Finkleton has been created to fit this trope.
Pistol-Whipping: Sort of. One of the blunt weapons is a club made from a rifle stock.
Pinkerton Detective: They are one of the units of the Lawmen factions. They are top-tier units armed with six-shot carbines.
Rail Shooter: The sidequest of protecting a train. The player character stands on the plateform of a moving train and shoots bandits.
The Remnant: The Renegade Confederates minor faction is composed of CSA soldiers who didnít surrender after the end of the Secession War. They are small parties of bandits who rob travellers in order to amass money and weapons. They dialog lines state that they do it to keep on fighting against the Union.
Revolvers Are Just Better: There are a few pistols which arenít revolvers, they usually are weak and one-shot-before-reloading weapons.
The Savage Indian: The Indian raiders bandits. The actual Indian major factions (Comanches and Apaches) have the same dialogs and behaviours that USA and Mexico.
There are two quick battles scenarios (actually, it is the same with a Perspective Flip) involving Indians raiding a convoy.
The Sheriff: Sheriffs appear in the larger American towns, where they have the role of quest givers (they are basically the mod US equivalent of guild masters).
Short Range Shotgun: The game features a few short range rifles (and a Sawed-Off Shotgun), with magazines of one or two rounds, which play this trope straight. Their low magazine capacity is balanced by their power and radius blast at short range.
There is an abandoned town which main street is full of desiccated corpses. It is named Tull. The zombies donít come from the book, though. It is also an Easter Egg, as the town appears on the map only if the playerís party comes close enough.
The "Man with no name" quick battle scenario, which puts the player in the middle of a shooting in a town, playing the Clint Eastwood character (name, face, and clothes) from a series of famous movies. He also can be played in a custom battle.
One of the bounty hunting targets refers to a man "Wanted for rape, murder, arson, and rape". It refers to a line from Blazing Saddles.
Sniper Rifle: One of the rifle looks like one. It is the most powerful and accurate ranged weapon of the game, but its magazine can only hold one bullet at a time, its reload time is very long, and the rifle can only be reloaded by a unit which is standing still.
The Stoic: There is an option allowing to manually change the soundset used by the player character when giving orders during a battle. One of them ("silent killer") mutes the character.
Thriving Ghost Town: Justified, the mod tries to reproduce the small settlements of the frontier, giving no real difference between towns and villages (especially in Indian territories), except the presence of a saloon and of a commanding room. Although that said, it's more obvious the more the player goes east, where larger towns and cities are located.
Throw Away Guns: Depending on the items owned, on the partyís average level, and on the respective balance between the playerís party and the enemies than are coming close.
Generic principle: Each firearm in the inventory slots is fully loaded and starts consuming relevant ammunitions from other inventory slots only after being reloaded. Being hit when reloading stops the reloading action, which have to be done again from its beginning. There are several different ammunition items, corresponding to the number of bullets inside the item slot. The maximum amount of ammunitions per bag the heroes are allowed to use is determined by a party skill named "stockpiling". For all those reasons, it can be more useful to keep two identical firearms instead of just one with its ammunitions.
Here is a specific example in which this trope is especially useful. With a 0 level in stockpiling, the party can only use bags of thirty pistol bullets and twenty rifle bullets. One of the best repeating rifle of the mod is a Winchester with a magazine capacity of fifteen rounds. So, with such a rifle and an ammunition bag, the member of a low level party benefits from fifty already loaded shots, plus fifty shots after reloading, plus five last shots after his last reloading. In the same party, having two of those Winchesters grants two times fifteen shots, which are only separated by the unstoppable and nearly immediate action of switching gun, instead of the uncertain reloading.
Some sidequests requires the player to protect a train and shoot the outlaws who are trying to ambush it.
One of the quick battles places the player as an outlaw taking part in a raid against a Mexican train which is immobilized on the railway.
Tribal Facepaint: The Indians (including the player character) wear some, not only on the face but also on the chest and the back. It can be customized at will but requires to wear a special armour item whuch offers no chest and legs protection at all. This item allows to travel unotified by the Indian raiders.
Universal Ammunition: There are only three kinds of ammunitions: arrows, pistol bullets (including revolvers, Derringers, flintlock pistols, and sawed-off shotguns), rifle bullets (including Winchester-like rifles, shotguns, and high caliber one-shot-before-reload rifles). On the same time, the rifles and pistols supposed to fire the same ammunitions donít.
U.S. Marshal: They are a high tier ranged mounted unit in the Lawmen troop tree.
Voodoo Zombie: It is unclear if voodoo is the actual cause (they donít fit the other zombie tropes and act like standard AI-controlled hostile NPC), but this kind of zombies is encountered in the "Zombie Fun" quick battle scenario (their coming is implied to be caused by the building of the town above an Indian graveyard) and in Tull in the campaign.
Wanted Poster: There is one in major cities, it triggers some bounty hunting quests and tells why the man has been wanted, sometimes in a humourous way ("raping the horses and riding off on the women"). Note that the quest is completed wheither the target is killed or captured alive.
Weird West: If the player character explores Tull deeply enough, he will have to fight against a horde of undead. There is also a quick battle involving a zombie outbreak in a small town build on an Indian graveyard.