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MB Associates Gyrojet
"Torgue weapons ALWAYS fire EXPLOSIVE ROUNDS. They are also LOUD and require EXCESSIVE use of CAPITAL LETTERS."
—Loading Screen Tip, Borderlands 2
Looking at this list, you will no doubt see that many of these guns tried quirky, unusual, sometimes innovative features that never took off. The Gyrojet might be the most unusual among them, for it tried to be a gun without utilizing what many would say makes a gun a gun: the traditional chemically-propelled bullet. The Gyrojet was a project launched in the mid-1960s by MB Associates, intending to revolutionize the firearms industry. Rather than use a bullet as the projectile, the Gyrojet fired what amounted to a miniature rocket (without the explosion, sadly), more or less making the Gyrojet a miniaturized rocket launcher. The barrel was not rifled, instead the rounds were guided gyroscopically, hence the name. The intent for this design was to make a handgun that had just as much velocity as the .45 ACP round fired by the then-standard issue Colt M1911 but at half the weight. The rockets were also intended to be more accurate at greater distances and be capable of piercing body armor. (For more on the design of the gun and the bullet, check out The Other Wiki's article on the subject.) Sounds awesome, right? Unfortunately, it did not not live up to expectations. It was marketed as a civilian weapon, but a few U.S soldiers with cash to spare brought them to Vietnam to try there. It was advertised as being accurate, reliable and simplistic to use. Customers said that it was none of these things. It proved to be wildly inconsistent in accuracy between shots, its complex action meant that it would foul up at the drop of a hat and users reported it was cumbersome to reload at all and doing so quickly was impossible. One report even stated that the weapon had a nasty habit of hang-firing, a seeming misfire only to have that round suddenly shoot out of the barrel without warning. And unlike a conventional bullet, the rocket projectiles continue to accelerate after leaving the barrel... which sounds great until you realize that at very close range (ie the kind of ranges where a pistol would normally be used) the projectile is too slow to kill; if you cover the barrel with your hand and fire a Gyrojet, the projectile won't even be fast enough to break your skin when it reaches the end of the barrel. To top it all off, the weapon and its ammunition were extremely expensive to both produce and purchase. It's pretty much the poster child for Awesome, but Impractical. The Gyrojet eventually fizzled out, but the afterimage was burned into the public psyche. The idea of a hand-held rocket launcher was just too cool to let fade away, not to mention its Space Age look. Today, both the Gyrojet and its bullet are some of the most coveted items for firearm collectors today. While many variants were planned (including a light machine gun variant), only the pistol, a carbine and a rifle were ever produced. Due to the rarity of ammunition, Gyrojets are rarely fired today, with a single round costing as much as 100 USD. Most people also get confused by the fact that the gun fires rockets and assume the rockets blew stuff up. They didn't. Here's a clip of the Gyrojet pistol in action. In an odd consequence, the one thing that it could have been good at was combat in space: regular firearms wouldn't operate in free-fall and zero gravity as well as they do normally, so a self-propelled projectile would work far better. This was something that interested the American military during the space race, but, for obvious reasons, didn't save it. Anime & Manga
- In Gungrave, a Gyrojet pistol can be briefly seen in a collection of firearms when Brandon Heat grabs a Wildey Magnum to send a bad-guy flying.
- One of the most iconic uses for the Gyrojet was the climactic battle of You Only Live Twice, also acting as a marketing ploy. In the film, Tiger Tanaka's Ninja army uses both Gyrojet pistols and rifles along with katanas to fight through Blofield's defenses in his secret mountain lair.
- There are two remarkable things about the mostly unknown Action/Comedy film Collision Course. The first is that one of the villains, played by Tom Noonan, uses a Gyrojet. The other is that Jay Leno starred in it. No, really.
- Used by a private investigator in the Larry Niven short story The Meddler. It's not very effective, but that's only because the alien he shoots is Immune to Bullets.
- The Big Bad in Licence Renewed uses a Gyrojet pistol in the final firefight against him. When he is shot In the Back with it, it is described as leaving a clean hole through him.
- In Cybergeneration, a sequel to Cyberpunk 2020, gyrojet weapons have obsoleted most traditional handguns; unsurprising, since in the dark future the projectiles are self-guided, computer-controlled little monsters.
- The Ultra-Tech supplement for GURPS has "Gyroc" weaponry, arriving on the scene at Tech Level 9 (Cyberpunk tech). The Gyrojet is mentioned as the distant ancestor of Gyroc weapons which overcome the earlier weapon's design flaws through application of futuristic tech. Like the example from Cybergeneration above, GURPS Gyrocs can also fire homing rounds (along with a wide variety of specialized warheads).
- From Warhammer 40,000, the high-end ballistic small arms used by the Imperium of Man are "Bolters", guns that fire amor-piercing, rocket-propelled rounds that explode just after contact. They're fairly hard to get, meaning they're well beyond the means of the average Imperial soldier. They're most commonly seen being used by elite forces, such as Space Marines or the Sisters of Battle.
- Shellshock 'Nam 67 has the main character run across a Gyrojet pistol. It fires only two rockets, which are high-explosive.
- 7.62 High Caliber has all three variants show up. Naturally, they are Awesome, but Impractical, as both they and their ammunition are pretty costly. You even have a random chance of recruiting a mercenary early in the game who carries one, but the gun and its ammo are literally impossible to find at that point and you're better of selling the package.
- Given a nod in Borderlands 2 with Torgue's gyrojet munitions. They behave like very exaggerated versions of this, starting as Painfully Slow Projectiles, but getting quite fast towards the end. They also explode.
- The Scribblenauts series includes a gyrojet amongst countless other weapons and firearms. Given the series exists in a 2D plane, it doesn't suffer from they gyrojet's crippling inaccuracy and fires explosive rounds, making it awesome AND practical.
- Batman (Sunsoft) for the NES gave Batman a pistol based on the Gyrojet.
Heckler & Koch Mark 23
A large-caliber combat pistol developed at the behest of U.S. Special Operations Command. The "Mk" designation indicates that the development project was a Navy initiative. It has the 45-caliber size and "cock-and-lock" design favored by U.S. soldiers and comes with a high-performance laser aiming module and specially developed suppressor. Holds 12 rounds. Proved indispensable to Snake during his infiltration of Shadow Moses in 2005. Maintains its high stopping power from medium range and has a slightly larger magazine capacity than other weapons of the same caliber.
—Description, Metal Gear Solid 4: Guns of the Patriots
If you believe fiction, this is the gun for badass spies and special operatives; a big, blocky, serious-looking weapon, it's often seen on Tom Clancy covers being brandished by an "Operator." The Mark 23 was originally developed for US SOCOM special forces, and is basically a giant USP chambered in .45 with a heavier slidenote . Note that the SOCOM version of the Mark 23 has "USSOCOM" engraved on the slide, while a civilian Mark 23 does not. While the Mark 23 isn't rare in the sense of low manufacture, it's another case, like the Desert Eagle, of being seen far more often than it should be. SOCOMs might have been procured for use, but the special forces operators hated them; although the pistol was very accurate and reliable in extreme environments, it was also excessively large and heavy (a loaded Mark 23 with the full SOCOM kit weighs as much as an empty MP5 and is over a foot long) and the ergonomics were terrible. It's a bad sign when your gun gets nicknamed "the world's only crew-served pistol." Most SOCOM Mark 23s spent peaceful careers sitting in storage racks while less accurate and durable but more sensibly-proportioned sidearms were used instead. Military production was just under 2,000 units total, while the civilian version was discontinued in July 2010. However, although a failure, the Mark 23's best traits were carried on into the tremendously successful USP; in particular, the USP Tactical, a variant with a slightly-extended, threaded barrel, does just about everything the Mark 23 does at half the weight and in three different calibers. Anime & Manga
- Lehm from Jormungand uses a Mk. 23 as his primary sidearm. He is rather large and burly, which might explain how he handles the weight so well.
- The Navy SEALs led by Bruce Willis in Tears of the Sun carry the Mk. 23 (excluding Doc, who carries a P226 instead).
- John Connor wields one in Terminator Salvation.
- Used in Supernatural by three characters: Gordon, Future!Dean, and Sam, when he didn't have his soul. Seems to be a motif of it being used by dark characters.
- Mike uses it quite a few times in Breaking Bad.
- In the Metal Gear series, this is Solid Snake's signature weapon. He starts using it in the original Metal Gear Solid game, replacing the Beretta 92 he used in the first two games, and gives Raiden another one in Metal Gear Solid 2: Sons of Liberty. It can be found again in Metal Gear Solid 4: Guns of the Patriots in the same spot as in the original. In both the first and second game the weapon's size and weight is acknowledged, by Nastasha and Snake respectively, but both Hand Wave it, saying it "shouldn't be a problem for you."
- Word of God says part of the reason they chose the SOCOM was because it was hard to handle and really big. Hard to handle makes Snake look cooler for being able to use it while still taking full advantage of its capabilities; really big makes it easier to render recognizably with the graphical capabilities of the PS1 (especially with the light attached, which makes it into basically a big black rectangle. Six polys, next!).
- The Tom Clancy's Rainbow Six video games feature the Mark 23 Mod 0 in every installment, with the exception of Lockdown and Siege, often alongside the more sensible USP40.
- SWAT 3 likewise features the Mark 23 as an alternative to the default M1911.
- Hayden Tenno in darkSector starts out with a Mark 23 (with "Mark 24 Cal 45 auto" on the slide), called the "Tekna 9mm", and can later upgrade it into a larger machine-pistol variation called the "Tekna Burst".
- In Soldier of Fortune 2, Mullins can equip two Mark 23s with the full SOCOM kit. The idle animation shows him twirling one around his finger; a stunningly bad idea with a 17-inch long weapon of any sort, more so with a one-foot-long, 5-pound gun that has a 4.8-pound single-action trigger pull.
- Shows up in Delta Force 2, as the default sidearm to replace the 1911 from the original game, available with a suppressor; the devs, interestingly, chose not to model the weapon with its distinctive underbarrel LAM. Delta Force: Land Warrior features the weapon again, this time with the LAM present but unusable.
- Added to Killing Floor during a summer event. Like the other pistols, it can be used Guns Akimbo. It has more power than most other pistols, competing with the Desert Eagle while having a higher capacity, but its reload is among the slowest of the semi-auto pistols to compensate.
COP 357 Derringer
Designed as a backup weapon that could fire the same rounds as a police officer's service revolver (the name "COP" stands for "Compact Off-duty Police"), though its heavy weight (relative to its compact size), even heavier trigger pull and substantial recoil turned out to be a problem. Nevertheless, the COP's four muzzles make it a distinctively menacing weapon for the silver screen.
- This is the gun Leon shoots Holden with in the opening scene of Blade Runnernote , likely inspiring its use in the other sci-fi shows mentioned below.
- The Matrix Reloaded. Persephone uses this on one of the Merovingian's mooks.
- Battlestar Galactica. Under the fiction model name of 'Stallion', this was a civilian gun used by various criminal types (such as Tom Zarek's men), and by Romo Lampkin to threaten Lee Adama in "Sine Qua Non".
- Stargate SG-1. A night-guard on an alien planet uses one to menace our heroes in "Bad Guys".
- Standard carry gun of Lumiere, in the anime Kiddy Grade.
- KGB agent Natalia Tiemerovna uses a COP at one stage in The Survivalist action-adventure novels by Jerry Ahern. John Rourke also has one among his impressive armoury.
- The Big Bad tries to pull one of these out of his coat pocket at the end of Bad Boys in an attempt to finish off the protagonists when their backs are turned. Unfortunately for him, Will Smith is quicker on the draw.
- The COP's distinctive four-barreled design appears in Team Fortress 2 as the basis for the Shortstop, an alternative primary weapon that can be found or created for the Scout class. Unlike the COP, it appears to fire ratshot or snakeshot, as each pull of the trigger fires a four-pellet spread. The Shortstop is also much larger than the COP.
- Used by Devon Aoki's character in War
- Nina uses one during the neo nazi arc in Monster.
- Shows up in City Hunter as Reika's gun, but only when she's not in the police (the one time we see her in her cop days she carried the M60 service revolver).
- A COP 357 is one of the many weapons carried by the Winter Soldier in Captain America: The Winter Soldier.
- One is found and used by Jenko and Schmidt during the car chase in 21 Jump Street.
10mm Auto pistols/SMGs
With their combination of high stopping power and low recoil, pistols chambered for the 10mm round have become the sidearms of choice for paramilitary forces around the world.
—Ammo Description, Deus Ex
The 10mm Auto cartridge was designed as an alternative to 9mm Parabellum and .45 ACP, offering better stopping power than the former in combination with a flatter trajectory and larger magazine capacity than the latter. Expected to become a popular handgun caliber when the FBI chose the Smith and Wesson 1076note as its new sidearm in 1990, its rise and fall is largely tied to the failure of that weapon. Reliability problems with the pistol (and every other pistol initially designed for it, for that matter, from the below Bren Ten to the Colt Double Eagle), coupled with concerns over the recoil of the 10mm Auto cartridgenote , soon led the FBI to abandon not only the gun but the cartridge as well. While some of the FBI's special units do use a 10mm version of the MP5note and there are a small number of newer pistols manufactured in the caliber, to a large extent the cartridge has fallen victim to Technology Marches On - the derivative .40 S&W cartridge has almost completely taken over its intended niche within the handgun market. What market remains for the 10mm Auto is basically the minority of handgun hunters who don't like revolvers, and people who want a defensive weapon to carry in grizzly bear country. This hasn't stopped it from being a popular cartridge in fiction, however, particularly in works set 20 Minutes into the Future. Comic Books
- Button Man. While he uses whatever comes to hand, Harry Exton has a preference for the Smith & Wesson 1006 as his Weapon of Choice in books 2 and 3, set while he is in the United States. A couple of panels clearly show boxes of 10mm Auto while Harry is loading up.
- The famous M41A Pulse Rifle from Aliens is said to be chambered for a caseless, explosive-tipped 10mm bullet.
- In the Tom Clancy novel Rainbow Six, Rainbow's assaulters are described as using the MP5/10note as their primary weapons. Somewhat Truth in Television, as in reality the FBI's Hostage Rescue Team does use the weapon in a similar role.
- In addition to Rainbow, Clancy also depicted FBI Special Agent Pat O'Day as carrying a Smith and Wesson 1076. Again, this is partly truth in television; as noted above, the FBI did test, and even briefly issue this weapon to its agents. However, O'Day continued to carry one long after all real life agents had turned theirs in.
- Miami Vice had Sonny Crockett carry a Bren Ten, whose real-life sales were driven largely by its use on TV. While the Bren Ten is widely considered to be among the best pistol design of the 1980s (incorporating the best features of the CZ 75 and Browning Hi-Power, as well as having the legendary Col. Jeff Cooper as a design consultant), production shortfalls and notoriously bad quality control drove its manufacturer Dornaus & Dixon Enterprises into bankruptcy after just three years with only 1,500 pistols made and most of the original commercial orders never filled. After this happened, the Sonny Crockett character switched between seasons two and three to the decidedly less rare Smith & Wesson Model 645. Two different companies have since tried to revive the Bren Ten, one of which went bankrupt before a single gun was sold and the other cancelled the project in favor of more lucrative military and police rifle contracts.
- In the Fallout universe 10mm was a common pistol caliber before the Great War, and great amounts of it remain in the post-war world. There's a fairly high number of weapons using it in the series, including a shoulder-mounted minigun in Fallout: New Vegas DLC.
- In both Deus Ex and Deus Ex: Human Revolution, the standard sidearm is a 10mm Auto pistol.
- Like the novel above, the Rainbow Six series of games usually give the player the option of using the MP5/10 in place of the many 9mm variants. Similarly, Splinter Cell: Blacklist has the MP5/10 available to Sam.
- In Police Quest 2, Sonny Bonds carries a 10mm 1911 variant.
- Takedown: Red Sabre allows players to take a 10mm "1911 Elite" as their sidearm.
- Doom, the Roguelike uses 10mm for its take on the pistol and chaingun ammunition, unlike the original that based its pistol off the Beretta 92.
- In PAYDAY 2, the MP5 can be turned into an MP5/10 with the "Straight Magazine" attachment.
"Well, this is the .44 Magnum Auto Mag, and it holds a 300 grain cartridge. And if properly used, it can remove the fingerprints."
—Harry Callahan, Sudden Impact
The .44 Automag was the first semi-automatic pistol to use a cartridge as heavy as .44 Magnum (.44 AMP, Auto Magnum Pistol). It went through several different manufacturers, and was never a real money-maker thanks to flawed production and business decisions — the fact that it was the only pistol on Earth that took its particular caliber of ammunition also did not help, since commercially-loaded ammunition was rare and the only other way to get the correct caliber was to modify cases for other ammunition (.308 or .30-06) and reload by hand. Later versions developed by Arcadia Machine and Tool (most of which look more like enlarged M1911's than the original Automag, which makes some sense considering AMT was more famous for its Hardballer line of 1911 clonesnote ) came in more readily-available cartridges, from the Mk II in .22 Magnum, the Mk III in .30 Carbine and 9mm Winchester Magnum, the Mk IV in .45 WinMag and 10mm Auto, and the Mk V in .50 Action Express, but all production ceased in 2001, a few years after AMT's own bankruptcy. Anime and Manga
- Mizuho Inada was issued one in the manga version of Battle Royale. She was so off in la-la land that she never got a chance to use it...and it fell into the hands of Kazuo Kiriyama.
- Shows up in City Hunter in the hands of two different one-time villains. The first is an amateur who uses it as his regular handgun, but the second is implied to have brought that only because his regular pistol (chambered for an unspecified .38 cartridge) had little effect on Umibozu, and by chance the Automag was the first powerful pistol he got his hands on.
- The anime provides a third character, Geruma, who uses it in a duel with Ryo. While its power is acknowledged, both Ryo and Geruma admit it's a bad choice for their duel due its long barrel making it slow to draw... only for Geruma to out-draw Ryo anyway. Ryo still wins thanks to his ability to Shoot the Bullet, after which he shoots Geruma while he's still freaking out over Ryo's stunt.
- Used by Clint Eastwood in the Dirty Harry movie Sudden Impact. The Mafia sent a hit squad after him, so Inspector Callahan decided he needed more firepower. The producers had such a hard time getting it that they had to contact the original designer, who had enough spare parts to assemble two in his basement. Rumor has it, during the climactic scene at a pier, a diver had to be kept on stand-by because Eastwood got frustrated with constant jams that ruined takes and routinely threw it into the water.
- Used by Burt Reynolds in Malone.
- Beverly Hills Cop II featured the Auto Mag and its spent cartridge cases as a plot device to locate the Alphabet Bandit.
- It's Mack Bolan's signature weapon "Big Thunder" in the early parts of The Executioner novel series, when he wanted a hand weapon with greater intimidation factor and range than his Beretta Brigadier. As a weapons expert, Bolan would have no problems handloading his rounds.
- The Automag III with reloaded .30 shells was the weapon of choice for Hanse Fletcher in C.R. Jahn's Underground.
- Jagged Alliance 2. Rescuing two tourists stranded in Arulco during the conflict will have the husband send you a pair of Automags modded for 7.62mm NATO, both nicknamed "Big Bertha". The gun pops up again in Back in Action with the same modifications. In v1.13, the unofficial patch for the second game, they're modded for the even bigger .50 Beowulf rounds.
- Featured in Grand Theft Auto IV: The Ballad of Gay Tony. While at first it's more justified since you get it from a club manager, it starts popping up everywhere later.
- Dual-wielded in Tomb Raider II.
- The chosen sidearm of Blake Dexter's psychopathic henchman, Wade, in Hitman Absolution.
- This is the Hand Cannon of Resident Evil 7: Biohazard, known in-game as the M44 Magnum.
- Michael Stuart of Paradigm Shift uses one of these.
The C93 was the first mass-produced semi-automatic pistol. The design of its toggle lock mechanism served as the precursor for the now legendary P08.
—Description, Battlefield 1
The very first mass-produced semi-automatic pistol, this weapon was designed by Hugo Borchardt and used the same toggle lock system that would later be used by the Luger. In fact, Georg Luger was Borchardt's assistant and modified the design of the C-93 and scaled it down to create the Luger. The weapon was considered by the American and Swiss militaries, but they found that while it was accurate and fired rapidly, it was heavy, poorly balanced, had too much recoil, its grip was unergonomic and it was too expensive. Allegedly, when Hugo Borchardt was asked to modify the design to address the issues of the C93, he was insulted by the request and refused to make any changes, believing it to be perfect as-is. In addition to its design influencing the Luger, its 7.65mm cartridge was the basis for several automatic pistol cartridges, including the .30 Luger and the 9mm Parabellum. Anime and Manga
- Steamboy. Alfred Svenson uses one to shoot Ray's grandfather.
- Russian film Planet Of Storms (aka Planeta Bur / Планета бурь). Engineer Allan Kern carries one.
- Red Dead Redemption under the generic "Semi-Auto Pistol" name. Dutch carries one and John can make use of one.
- The Order: 1886 as the C-78 Autoloading Pistol. Its appearance is anachronistic, but fitting given the game's Schizo Tech nature.
- Battlefield 1 has the C93 as a potential sidearm, unlocked when Rank 10 is reached with the Support Class. Naturally, considering the setting, this gun is joined by its successor, the P08.
IMI / MRI Desert Eagle
As expensive as it is powerful, the Desert Eagle is an iconic pistol that is difficult to master but surprisingly accurate at long range.
—Description, Counter-Strike: Global Offensive
This Hand Cannon is among the most powerful production semi-automatic pistols out there. Designed and marketed by Minnesota-based company Magnum Research, Inc., and manufactured by contractor Israel Military Industries until 2009 (when production was moved to MRI's Pillager, MN facility), it comes in .357 Magnum, .44 Magnum, and .50 Action Express. Magnum Research also offers it in a wide variety of finishes, ranging from standard chrome to gold to titanium/gold tiger stripes, and a model with an elongated, 10-inch barrel. The Desert Eagle uses a rotating-bolt mechanism and direct gas impingement operation usually found on rifles, of course due to the oversized chambering. They weigh about four and a half pounds unloaded; for the weight of the pistol plus a couple of loaded magazines, you could carry an M4 carbine. The Eagle's bulky grip and excessive weight make it difficult to shoot and very impractical to carry for anyone not built like Arnold Schwarzenegger or Dolph Lundgren. It is also one of the more expensive handguns on the market, going for about US$1500 for the base model. Adding to that, .50 Action Express ammunition is incredibly expensive. The Desert Eagle is a very temperamental pistol with a well-established reputation as a jam-o-matic. It stops working at the slightest hint of dirt, and its gas-operated mechanism sucks up dirt like a vacuum cleaner. All three of the high-powered chamberings available are also prone to breaking the gun, and repairs don't come cheap. As a result, the "Deagle" is little more than a range toy for people with more money than sense (and possibly other deficiencies). Despite all this, the Desert Eagle is the weapon of choice for media badasses across the spectrum, sometimes even being depicted as a standard issue military sidearm. In fan fiction, it's a good sign the wielder is a Mary Sue of some kind, much like a gratuitous katana. Anime & Manga
- The Dirty Harry-esque main character of the manga Rose Hip Zero wields an Eagle one-handed. The size, recoil, and rarity of this gun are brought up in the manga, though, and his ability to fire the thing with one hand is noted as being quite a feat.
- The elderly one-eyed Sister Yolanda of the Church of Violence from Black Lagoon uses a gold-plated one of these one-handed during the Bloodstained Glass Windows shootout from the Greenback Jane arc. She uses it to blow up one of the bad guys' cars with one shot.
- Ghost in the Shell usually keeps it very realistic regarding guns. So when in one episode of Ghost in the Shell: Stand Alone Complex, a quiet helicopter pilot is obsessed with his fantasies of pulling a Taxi Driver, it fits his character perfectly that he owns a Desert Eagle, as the cops don't consider him a real threat and are sure that he'll never go through with it.
- In the Soul Eater manga, Death the Kid's Super Mode has his handguns transforming into .42note caliber 'Death Eagles'.
- In Haruhi Suzumiya episode 1, we find the local Moe Blob Mikuru wielding the 10-inch barrel version, akimbo. Made particularly egregious by the fact that, again, you see two of them, in the far-less-common 10-inch model - though, these are airsoft replicas, made by a rather popular Japanese airsoft company (and, unsurprisingly, liked by otaku).
- In Witch Hunter, the main character Tasha's strongest magic gun is a .44 Desert Eagle that has enough recoil to break his arm.
- In Puella Magi Madoka Magica, Homura initially uses a Desert Eagle as her primary sidearm which is more reasonable than most examples since she has stolen thousands of weapons of all sizes from the American military and Yakuza .
- Mana Tatsumiya of Mahou Sensei Negima! dual-wields Desert Eagles. In a bit of subversion, they are soft-air replicas (at least the ones she uses the most).
- Bando on Elfen Lied uses a customized Desert Eagle. Makes more sense than usual as the Diclonius he fights can deflect conventional ammo and he has a cybernetic arm (due to Lucy removing his original arm).
- The Dragon of one arc of Gunsmith Cats wields one with a fourteen inch barrel. It's treated as an Infinity +1 Gun, capable of penetrating a muscle-car's steel roll cage (Rally's Shelby Cobra, to be specific. It also hits her and is stopped by a collapsible rifle stored in her jacket - but still breaks several ribs) but not two inches of bulletproof glass windshield (though it still blinds the car, as planned).
- A .44 Magnum Desert Eagle shows up in City Hunter, in the hands of the extremely capable Hitman with a Heart Mick Angel. Given the author is usually very good at properly placing the guns, he probably did it on purpose to both show Mick's showoff personality and his ability to shoot a .44 Magnum one-handed with near-perfect accuracy.
- A particularly egregious offender is the Immortal Iron Fist one shot Orson Randal and The Green Mist of Death. This story takes place sometime around the 1920s, before the Desert Eagle was even invented and likely before anyone involved in its design was born.
- Deadpool here! Alongside my sweet katanas, I also dual-wield two gorgeous shiny Deagles. Double the guns, twice the fun! Yeah, it can get messy sometimes, but hey, if they didn't turn into sobbing balls of surrender before my razor-sharp wit and my fantastic booty, it's their own fault. Oh, and if you're not agreeing with my choice of weapons, good ol' Ryan Reynolds managed his twin Deagles just fine.
- Shows up in the original RoboCop; normal ones are used, but there's also a special one with a large barrel extension that can take a suppressor. This was originally supposed to be Robocop's gun, but when the suit was finished it became clear the weapon looked like a toy in his hand and the even larger Auto-9 was built based on a Beretta 93R.
- Shows up again in RoboCop 2 used by Hob to shoot Murphy. Doesn't affect him physically, but he hesitates at being shot by a child. In the opening scene, one crook takes one from a gun store that he's looting, noting that he really likes it.
- The Rehabs in RoboCop 3 use them as their standard sidearm.
- Arnold Schwarzenegger uses them a lot, no doubt because it's big enough to look impressive even in his large hands. He's used them in Commando, Eraser and Last Action Hero, and used a weapon that was a very ironic combination of a Desert Eagle and Walther P38 in Red Heatnote .
- Standard-issue for Agents of The Matrix. They fire Desert Eagles one-handed, and the 7-round magazine capacity is increased to 12 or 13. Well, at least they don't have Bottomless Magazines, even though there's really no reason (other than stylish reloading) such things couldn't be programmed into the eponymous Lotus-Eater Machine.
- Bullet Tooth Tony and his "Desert Eagle point five-oh" in Snatch., of course.
The fact that you have Replica written down the sides of your guns, (closeup of the word Replica along the barrel) and the fact that I have Desert Eagle Point Five-Oh written down the side of mine, (close up of Desert Eagle along the barrel) should precipitate your balls into shrinking, along with your presence. Now... fuck off.
- Justified in that Bullet Tooth Tony is clearly not and never has been a military man, and so likely selected that gun because it fired huge rounds and looked cool. As per the quote above, it is useful for getting people to back down should the need arise.
- In Frank Goddamn Miller's film version of Will Eisner's The Spirit, The Octopus not only goes Guns Akimbo with the Desert Eagle, but he later wields a double-barreled version of it.
- In The Boondock Saints II: All Saints Day, the McManus twins trade in their suppressed Beretta 92 pistols for some custom made Desert Eagles. And those silenced Berettas were acquired by trading in the Desert Eagles wielded by two Russian mob dudes who tried to murder them near the beginning of the original movie.
- A few appear in the Charlie's Angels movies. Including one carved from a piece of soap by Bosley with his bare teeth.
- L.J. in Resident Evil: Apocalypse has a pair of gold-plated .44 Magnum Mark XIX Desert Eagles. Too bad he's useless in a fight.
- Borat is shown a gold plated one when he asks a gun shop owner for a recommendation for a weapon with which to kill Jews. Since he's not a US citizen, he can't legally buy it, so he buys a grizzly bear instead.
- What appears to be a double-barreled version of this gun (which even can have its two barrels swivel sway from each other to target individual targets, and in reality a Beretta with Desert Eagle-style prop slides) is used by Chudnofsky on The Green Hornet.
- Vigilante Man and One-Man Army Mack Bolan has replaced his .44 AutoMag (an even rarer gun) with a .44 Desert Eagle.
- Thomas Raith of The Dresden Files tends to use a Desert Eagle along with a sword of some type. He can afford it because Vampires Are Rich.
- Jayne has one that River wields in the Firefly episode "Out of Gas". ...Five hundred years in the future. River also gets her hands on assumedly the same one in the episode "Objects in Space" (which she mistakes for a branch).
- Shows up in an episode of CSI, and one of the immediate conclusions by one of the cast members is that the shooter must've been Compensating for Something.
- In the final season of The Shield, when Vic resigns from the LAPD he naturally has to turn in his service pistol, and from that point on uses his personal gun. As he says: ".357 Desert Eagle, cross-draw."
- Used by Jon Sable in the 1980s TV series Sable.
- In an episode of Law & Order: Special Victims Unit, Benson is talking to a slightly-unhinged stalker at a gun range, where the stalker girl is firing a chrome-finished .50AE Desert Eagle. Benson notes that the gun is "a little hardcore", and then further notes that the 14 round mag the woman is using is illegal in New York City.
- Will shoots one brought in by a friend in Sons Of Guns.
- Chambered with the .50 Action Express, the Desert Eagle is the most powerful and expensive semi-automatic pistol in GURPS: High-Tech, but is the hardest to use and has one of the smallest magazines.
- It's perhaps the most powerful pistol on the gun list in Feng Shui, and has the highest capacity.
- It appears as the most powerful pistol in many First Person Shooters and Third Person Shooters; it's very unlikely to appear with its real name, and often has enough accuracy and power to be used as an ersatz sniper rifle. In first person shooters especially, this is partly because the gun is blocky and angular, and thus easy to make in 3D. Whether its physical appearance will match up with the stats it should have (i.e. featuring a version not available in .50 AE but giving it the usual 7-round capacity anyway) depends on the degree of realism the game is going for.
- Counter-Strike. For Valve's attempts at nerfing it, it's still the best handgun in the game. Means nothing against a skilled player with an M4, however.
- They finally succeeded in Global Offensive, the damage is still there, but the recoil requires very slow and accurate firing.
- Ballistic Weapons has three pistols based on the Desert Eagle. One is a gun company's recreation of the Desert Eagle (in the vein of gun companies recreating old and popular designs in the past, such as perfect copies of tommy guns and MP40s), and the other two are semi-modernized (in the game's universe) ones.
- Max Payne: At least Max holds the gun with both hands in the first game, as it really has a mean kick. In the second game, however, he dual-wields them with ease. It's also the preferred handgun for Mona Sax, and she can dual-wield them as well.
- Call of Duty 4 multiplayer. Only two of them appear in single-player mode, and one is owned by the Big Bad.
- Your reward for reaching the final rank in multiplayer, Commander (level 55), is a golden one. Between that and its regular chrome version, it's the most popular sidearm primarily because it's the only one to deal more damage than the others, but this comes with higher recoil and a slightly slower reload.
- Modern Warfare 2 has them as well, and it's also possible to use akimbo Desert Eagles.
- Modern Warfare 3 also has them, and in the single-player campaign Yuri usually starts with one. Captain Price also takes up one as his new sidearm of choice after being disavowed from Task Force 141, replacing his old M1911.
- CJ from Grand Theft Auto: San Andreas can acquire the Desert Eagle when he reaches Las Venturas, though there's a free one lurking around the first city.
- The gun also shows up (as the "Combat Pistol") in Grand Theft Auto IV. It's not as much of a Hand Cannon this time around — it's clearly based on the less-powerful .357 Magnum version, and takes three shots to take down an enemy. With the above-mentioned AMT AutoMag added in the Ballad of Gay Tony DLC, it's also no longer the most powerful handgun.
- Earlier than that, it was Lance Vance's Weapon of Choice in Grand Theft Auto: Vice City. Diaz uses one to Shoot the Television in a cutscene as well.
- The Desert Eagle shows up again in Grand Theft Auto V. Despite being labeled the ".50 Pistol", it has the ammo capacity of the .357 magnum. While a shot to the body won't kill an enemy instantly, they will be downed and eventually bleed to death.
- Turns up in Far Cry as the "Falcon 357" and the console sequels as the "Jungle Falcon." In Far Cry 2 it's the "Eagle .50" and has "Deagle .50AE Pistol" engraved on the slide. Far Cry 3 and Far Cry 4 continue the tradition by offering it as the D50 as the final pistol to be unlocked.
- The .357 Magnum version is common in Jagged Alliance 2. The .44 Magnum and .50 Action Express versions are added in the unofficial v1.13 patch, and buying ammo for the gun from the arms-dealing website mocks you for carrying around such an impractical, heavy, and huge handgun instead of a rifle.
- The "Heavy Pistol" in City of Heroes is based on this.
- EA's James Bond video games use this jarringly; despite its ridiculously expensive nature, it's often the standard sidearm for mooks in a few of the games. Even odder, said mooks usually use the "under 50 dollars on the black market" AK-47 as their primary weapon.
- Usable in Soldier of Fortune as the "Silver Talon." Yields a messy result with headshots.
- Appears in the S.T.A.L.K.E.R. games as the "Black Kite" firing .45 ACP (there is no Desert Eagle variant chambered for that). More bizarrely, in Shadow of Chernobyl there's a unique version found near the Black Kite called the Big Ben, which fires 9x39mm SP or PAB rounds — the same ones used by the Vintorez, which is an anti-armor sniper rifle.
- Replacement for the Colt Python in Half-Life: Opposing Force, used by both "Otis" security guards and HECU Medics. And you, of course - it's powerful, and ammo is more available than in Half-Life 1 (though it's still not everywhere).
- Added in the Rainbow Six games starting with Rogue Spear, as the most powerful handgun available until the Vegas games, where it's only the second most powerful (the most powerful happens to be a revolver that isn't used for anything besides hunting really large game like elephants). Notable in that most games in the series that feature it include both the usual .50 version, as well as the slightly-weaker but higher-capacity .357 version as well. Siege introduces the Desert Eagle (under the D-50 name) for both Navy SEAL Operators, Blackbeard and Valkyrie. Its high damage and fast semi-automatic rate of fire is matched with low magazine capacity and high recoil, which makes this an extremely tough but rewarding gun to use.
- A variant turns up in Left 4 Dead 2, called the Desert Cobranote ; it's powerful, but hilariously enormous and thus takes up a silly amount of screen real estate with stock animations. It underperforms hideously against any Special Infected unless you score a headshot, and when up against Witches and Tanks it's a Ranged Emergency Weapon at best, but it's a consistent One-Hit Kill on the regular zombies no matter where it hits (VERY important in Realism mode, where even the similarly-damaging sniper rifles are as effective as harsh language outside of headshots), you don't lose any accuracy or fire rate when incapacitated like with the regular handguns, and it's worth it just to hear Nick sput out an excited "Niiiice" when he picks one up.
- Surprisingly easy to get in 7.62 High Caliber, with a minor rebel in an early mission carrying a .44 one.
- In Just Cause 2, a slightly modified, nameless version is the most basic peashooter.
- The heavy pistol in All Points Bulletin is clearly modeled after the Desert Eagle.
- Meryl Silverburgh in the Metal Gear series uses a Desert Eagle as her signature weapon. In Metal Gear Solid, Snake points out to her that she could have picked something more sensible from the armory, to which she defiantly replies that she used them since she was a little girl, affirming her role as a hot blooded youngster who wants to be a hero, as opposed to Snake being a remorseful veteran. By Metal Gear Solid 4 she carries two (one with a long barrel and scope), and is now a veteran badass who's actually very good with them. It's used prominently in the same cutscene when Johnny rescues her with a .50 BMG anti-materiel sniper rifle while in close quarters. Snake himself can use the standard version when purchased from Drebin and the scoped version by either obtaining the Fox emblem or entering a cheat code.
- Contract J.A.C.K. has one of these.
- Leon Scott Kennedy can pick up a .50 AE version of the gun in Resident Evil 2, and upgrade it to the long-barrel version near the end of the game. He begins the novelization with the long barrel one.
- Dead Frontier has one of these under the name "Desert Fox" as the second most powerful and difficult to use handgun.
- Parodied and mocked in the video game adaptation of The Darkness. When you're in a Mafia safehouse, you can listen to a guy gleefully describing to one of his buddies a scene from an action movie he had just seen; in it, the hero uses two Deagles to shoot up a room full of mooks. The guy's friend says that that sounds like the stupidest movie ever.
- Appears in several Fallout games as a fairly common early-game weapon that is not all that powerful. The "N99" 10mm pistol in Fallout 3 and Fallout: New Vegas also looks to be somewhat inspired by the Deagle.
- Scarface: The World is Yours. Advertised as a one hit kill. Very effective.
- Appears in Saints Row 2 as the "GDHCnote .50", holding as many bullets as the real-world .44 version and used solely by FBI agents. Once the player grabs one, s/he can naturally dual-wield them. The ".45 Shepherd" in Saints Row: The Third also seems to be heavily based on the Desert Eagle, as is the default skin for the "Heavy Pistol" in Saints Row IV.
- All of the gangsters you face in the first levels of Splinter Cell Conviction carry these as their standard sidearm. What's even weirder is that the PMC mooks you face later in the game tend to carry more believable pistols such as the USP45 or M9, showing that they're actual professionals and not just gangsters trying to look tough.
- Appears as the "Hand Cannon" in Killing Floor, as an alternative to the standard 9mm pistol. In earlier versions of the game, Sharpshooters at the highest level spawned with two of them; and, as of the 2013 summer event, you can now buy gold-plated, tiger-striped versions. It reappears in Killing Floor 2 as the Gunslinger's tier 3 weapon.
- Combat Arms features 4 variants of the Desert Eagle, the standard Desert Eagle, Desert Eagle Black, Desert Eagle Special Edition (similar to the standard except features a black slide and an engraving on the side), and the Desert Eagle Gold (a gold Deagle with a two-tone tiger stripe pattern).
- The SOP38 Serious Sam 3: BFE is a Desert Eagle only in looks; it's quite different under the hood. It's chambered in .45 ACP, and holds 10 rounds that can be fired as fast as the user can pull the trigger. As one might expect from this, it's a basic handgun and as such only really useful against weaker enemies in small groups, even though it has infinite reserve ammo.
- Captain Martin Walker of Spec Ops: The Line starts with a Desert Eagle in sections where he loses all his prior weapons. Notably, this only occurs in scenes where he's hallucinating. In other scenes, his sidearm (drawn out of the same holster) is the realistic Beretta M9. Considering Konrad's rant about Walker having delusions of being a fantasy action hero, this makes it an odd case of invoking this trope intentionally!
- Ebony and Ivory in DmC: Devil May Cry are based from this gun, with stylized grips twisting into sharp points, scrollwork engravings at the bore of each pistol, and each also sports a ring hammer.
- The standard pistol skin in Champions Online appears to be based on the Desert Eagle, only with a longer barrel. Expect pistol-packing NPCs (soldiers, cops, even street gang Mooks) to be armed either with these, or with laser pistols. Probably justified, in a world with so many superhumans.
- Appears in all of the Hitman games, barring Absolution, in the hands of various Mooks. Contracts has a gold plated version and, like all other pistols in the game, can be wielded Guns Akimbo if you can find them. Early concept art shows that a pair of them were originally going to be 47's signature pistols before they settled on the Silverballers.
- A Desert Eagle, labeled in-game as "DE50AE7", is available in Parasite Eve. Give Wayne 300 Junk and ask him for a pistol.
- In Time Crisis 5, both new Player Characters use two-toned Desert Eagles with muzzle brakes as their main handgun.
- A Mark XIX is the "Deagle" in PAYDAY 2, somehow managing to cram ten rounds into its basic magazine (the .357 magazine holds at most nine) and with unique mod options such as various compensators, a lengthened barrel, an extended magazine, and as of the Gage Mod Courier DLC a scope mount to attach on top of the existing scope mount to allow the use of the same sights that assault rifles get. After the Fugitive skill tree was released, it's now possible to dual-wield Deagles.
- Persona 5: One of the Protagonist's equippable handguns is a "Sand hawk", which has the appearance of a Desert Eagle with a chrome finish.
- Burt from We're Alive has Shirley, a silver-plated Desert Eagle that once belonged to his wife that he keeps with him as a reminder of her. Apparently both Burt and his wife were big on the competition circuit, so having such a weapon could be justified as a flashy show piece. But once the Zombie Apocalypse begins, Burt still relies on Shirley as his Weapon of Choice.
- In the Whateley Universe, this is the preferred weapon of the second Nightgaunt, who gets very upset when one gets destroyed (he aimed it at Lancer's eye at point-blank range, and the blowback from Lancer's PK field wrecked the barrel). Since he usually strikes from ambush, often in the manner described above, he isn't too worried about the cost of ammunition (he hardly uses any, and when he does, it almost always hits the target for a kill). The fact that he does have to take time to aim it and brace his arms is a minor plot point in Alya and the Birthday Brawl, as it gives Vamp time to grab his power gems off of his belt and escape.
- Barry from Archer has a nickel finished Desert Eagle Mk VII, which he talks TO, not with. He also has a subscription to Desert Eagle Magazine. Lana uses one on occaision, which fits her Johnny Bench-ian, steam-shovelly, Truckasaurus hands. President Calderon of San Marcos prefers it as his sidearm of choice, but never bothers to reload it, instead having an underling hand him a fresh pistol whenever he runs dry.
This pistol is quite a mystery. It was conceived with two variants during the Second World War. The first one is, oddly enough, the Mark II (chambered in .32 ACP, eight rounds per magazine), while the Mark 1 came later (chambered in 9mm, six rounds per mag). One version using Roman numerals and the other using Indo-Arabic numerals for the model numbers were intentional, though what if any significance this had is completely unknown. Other than the round chambered, the only differences between the two are the Mark 1 added a trigger guard and moved the front sight to the middle of the weapon. The pistol itself is bolt-action, the knob needing to be twisted to the left to unlock the bolt. The magazine was used as the handle for the weapon, with a rubber covering over it and a safety lever on the grip meant to keep it in place as the user held and aimed the weapon; conversely, when the user was not using it, the magazine/handle could be removed to aid in concealing it. The majority of the barrel is an integrated suppressor, which, alongside being bolt-action (thus removing the noise an automatic slide), allowed the gun to fire very quiet rounds. However due to some of the parts containing rubber, it needed to be repaired after firing a few shots. 2800 were made in total, used by the SOE, OSS and other resistance groups during the war, with some reports of use by British special forces in The Falklands War and The Gulf War. The Swiss company Brügger & Thomet had developed a Spiritual Successor known as the B&T VP9, which is best summed up as a modern-day Welrod. Although the pistol is designed as a single-shot weapon and meant to put down dangerous and wounded animals. Anime & Manga
- Used briefly by Radinov in Gunsmith Cats.
- A Welrod was shown in Gene's arsenal in Layer Cake.
- Ulrich Kohl from one episdoe of Person of Interest was shown using a Mk I Welrod.
- Fancy Lee uses the modern VP9 with some Abnormal Ammo (including a homing tranquillizer dart in the sixth episode) as his sidearm in Killjoys.
- The Canadian Agents from X Company used the Mk II to assassinate French Gestapo agents.
- The murderer in an Inspector Morse episode used one; in that case it was explained by him being a former SOE operative in WW2.
- Medal of Honor: Rising Sun featured this pistol in the Singapore Sling mission and multiplayer. It is inaccurately portrayed as a single-shot weapon (the model used is the Mk II, which holds eight rounds per magazine) which kills anyone in one shot and is as accurate as a sniper rifle (the real gun's max range was 23 meters and used pistol bullets slowed considerably - thus reducing stopping power - to make them quieter).
- Sniper Elite V2 features the Mk I with a relocated front sight as one of the player's default weapons from the start of the game, and the only silenced weapon available. Accuracy at even medium range is sub-par, however - this game's all about the long-range rifle kills. It comes back in Sniper Elite III with the same characteristics.
- Day of Infamy has Commonwealth snipers armed with the Mk II Welrod. Because of its slow rate of fire, it's not ideal for a direct confrontation against the enemy, but rather to take them by surprise.
Mateba 6 Unica Autorevolver
Some of the most beautiful feats of engineering have emerged from Italy. The 1967 Ferrari Spider, the Rialto Bridge and now the Matever .357. This beautiful revolver is powerful and accurate, and very, very rare.
—Description, PAYDAY 2
A very rare semi-automatic revolver that uses the force of the previous shot to revolve the cylinder and cock the hammer; the Mateba is one of only a handful of attempts to create such a weapon. It's also notable for having the barrel at the 6-o-clock chamber as opposed to the 12-o-clock as most guns are, in an effort to reduce muzzle flip and felt recoil (a lifelong obsession of Emilio Ghisoni, the designer of the Mateba Autorevolver and several other unconventional revolvers). Was made by a single company in Italy, and discontinued after a few years; it turned out semi-auto revolvers are rare for a good reason, since they lack the inherent simplicity that is the chief advantage of using a revolver rather than a semi-auto in the first place. Emilio Ghisoni eventually went on to create the similar Chiappa Rhino, which shares the 6-o-clock barrel position but is otherwise a traditional double-action revolver. Anime & Manga
- Trigun — Vash the Stampede's gun (and his brother Knives' identical gun) visually resembles the Mateba (it has the same 6-o-clock barrel arrangement), though it's otherwise a regular break-open, double-action revolver.
- One of the episodes of Magical Shopping Arcade Abenobashi has Sacci using one of these.
- Togusa's weapon of choice in all of the Ghost in the Shell series. His Mateba isn't a real world production model, but a combination of two different Mateba variants. There's also a chance that his is actually a traditional DA revolver, as the Major comments on how he refuses to carry an automatic.
- The tech manual refers to Togusa's revolver as the "Mateba 2008M" and it apparently take design cues from both the Unica Six and the Mateba Autorevolver's immediate predecessor, the Mateba 2006M, a visually very similar (and even rarer) revolver that's a conventional double-action but has the same 6-o-clock barrel configuration.
- Ithaqua from Demonbane is patterned after a seriously-upscaled Mateba revolver.
- The main character in Gamer uses what appears to be a Mateba model 6 during a shootout while escaping from the alternate-reality game Society. The ammo limitation doesn't seem to affect him at all.
- Wash has one in the movie Serenity, it is shown being held by River in the poster, but it is only seen used by Jayne and Zoe.
- Used by Joe during the Shanghai scene in Looper.
- Give 'Em Hell, Malone: Malone's Weapon of Choice is a Mateba Model 6 Unica.
- The Mateba appears prominently in Insurgent along with the Chiappa Rhino.
- Like his manga and anime counterpart mentioned above, Togusa still uses a revolver in the live action Ghost in the Shell, though it's now a Chiappa Rhino rather than a Mateba.
- Battlefield 4 has it make an appearance in the Dragon's Teeth map pack, as the "Unica 6".
- The Mateba appears as the "Matever .357" in the PAYDAY 2'' Alesso Heist DLC.
- Shows up in Watch_Dogs. Completing ten Crime Detection events unlocks a special variant called the Chrome, which fires in three-round bursts.
- Nathan Drake gets to use one in Uncharted 4: A Thief's End, named the "Barok .44". It's a Hand Cannon, capable of plugging any unarmored foe in a single round.
Developed for export in Russia (REX stands for Revolver for Export), the MP412 is a compact .357 Magnum handgun with an interesting tilt open and auto extraction design. While not as powerful as the .44 Magnum, the .357 Magnum round from the MP412 offers excellent stopping power and the compact package offers a slightly higher rate of accurate fire.
A Russian top-break revolver designed in the early post-Soviet days, the REX was designed primarily for the export market (hence its name: "REX" stands for Revolver for EXport). However, it failed to find a market, presumably since there were already a ton of serviceable .357 Magnum revolvers out there (plus, a mid-90s agreement between the US and Russia that Russian handguns wouldn't be exported to the US cut off what would have been its primary market), and Russians themselves had little interest in them. Still, it has recently seen a fair amount of use in modern video games and such, due to its sleek, futuristic design. It also features a top-break design with an automatic extractor that ejects spent casings as soon as the cylinder is opened. For some reason, this is very rarely seen in any kind of media. Normally, top-break revolvers fire relatively slow, low-pressure rounds, due to their being inherently weaker than solid-frame designs: instead of the stress being distributed across the entire frame, it's concentrated into a single relatively small point: the latch holding the barrel and frame together. This is why, despite being even more convenient to reload than swing-open cylinders, the top-break configuration slid into disuse over the first half of the 20th century. The REX was the first time anybody attempted to make a top-break firing a high-powered Magnum round. Uncertainty about whether it was up to the task might have contributed to its inability to find a market, though superior modern metallurgy probably made it strong enough. Video Games
- Battlefield: Bad Company was probably one of the first games to prominently feature the REX; here, it was shown as the Middle Eastern Coalition's standard handgun. It reappeared in Bad Company 2, but was made available to all factions. In both games, it's the most powerful pistol available, but also the slowest to fire and load.
- It came back in Battlefield 3 as well, in spite of the generally more realistic selection of weapons in that game. Notably, this is probably the only game in which the automatic extractor is actually used.
- It comes back again in Battlefield 4 as the standard secondary weapon in the campaign, given to Recker by the former squad leader before his death in the first mission and unlocked for multiplayer upon completing that mission. You can switch it out for a different gun when you find a weapons crate, but there are a few moments in the campaign where you lose your gun and Recker draws an MP-412 from nowhere, presuming that he keeps it on him at all times for a sort of sentimental value... and also as a backup for those occasions when he loses his guns.
- Perhaps following on Battlefield's heels, Modern Warfare introduced it in its third installment. It's the starting weapon on some of the harder Survival Mode maps, and features an incredibly slow and over-wrought reloading animation (nearly identical to the one from Bad Company, incidentally) to balance out having identical power per shot to the later-unlocked .44 Magnum.
- Counter-Strike Online has a weirdly dressed-up version called the "Skull-1", which is apparently chambered in .50 cal and using some kind of dedicated anti-zombie ammo.
- Red Steel features it as a pretty run-of-the-mill Hand Cannon.
- Brink features it as the "Caesar Revolver," another skin for the game's rather overbuilt .357 revolver.
- Ghost Recon: Future Soldier features the REX as a sidearm for the Bodark faction; originally it was an unlockable bonus for playing a Facebook game, before that game was removed and an update added it to everyone's arsenal. Also notable in that, while hard to tell from the fact that it's a third-person shooter that doesn't focus on the reloads, the automatic extractor is perhaps being used for the first time since the above Battlefield 3.
"Meanwhile, the Colt Paterson revolver did so well for the Texas Rangers that one of the veterans of the fracas at Walker Creek, a young captain named Samuel Walker, set out from Texas to New York to personally suggest some improvements to Sam Colt. Together in 1847 they cooked up a design for a new, nearly five-pound behemoth trail gun called the Walker Colt, a weapon that soon became the most powerful handgun on the market."
—Chris Kyle, American Gun
Developed jointly between Samuel Colt and Captain Samuel Walker, the Walker Colt was intended to be a sidearm that was extremely powerful at close range and capable of killing horses as well as men. In fact, prior to the introduction of the .357 Magnum, it was the most powerful handgun in the world and had an effective range of around 100 yards. However, it had two major drawbacks. The first being that it was fucking huge and had to be holstered in the saddle. The other being that the barrels had a tendancy to rupture should proper care not be taken in maintaining the weapon. As a result, only around 1100 of them were ever made, though modern replicas are widely available (and are invariably what you'll actually see in films). Comic Books
- Colt Walker is the weapon of choice for the Saint of Killers in Preacher. As he gains the title he gets a new pair, which are forged from the sword of the previous saint in hellfire. The resulting weapons never miss, apparently never run out of ammunition, can shoot through anything (like, say, the armor of an M1 Abrams tank) and kill just about anything in the entire creation. Including God.
- Josey Wales carries a pair of them (along with two smaller pistols).
- Mentioned in Unforgiven. Part of the real story of the death of "Two Gun" Corcoran mentions that he carried one of these weapons and it exploded on him, allowing English Bob to finish him off.
- In The Last Stand The Dragon uses this gun for no good reason, other than Rule of Cool.
- Pops up in the Destroyermen series, as the standard-issue sidearm of Captain Samuel Anson, a spy who helps captured US Navy aviators Fred Reynolds and Kari-Faask escape from the Holy Dominion. Reynolds initially figures him to be from the Empire of the New Britain Isles, based on his rather British-like accent. turns out that he's actually from the previously-unknown New United States, founded by the Sailors and Marines aboard a US fleet bound for Veracruz that crossed into the altEarth during the Mexican-American War, and have been at war with the Dominion ever since.
Webley-Fosbery Automatic Revolver
Popular with officers that could pick their own sidearms, this revolver utilizes recoil to rotate its cylinder and cock its hammer after every shot.
—Description, Battlefield 1
A predecessor of the Mateba Autorevolver mentioned above, and rather more conventional in appearance; at a distance it's almost indistinguishable from a regular revolver. Designed in the 1890s, based on the then-standard issue sidearm of the British Army, and about five thousand were made between 1901 and 1915, in both .455 and .38ACP. The action sounds like pure Clock Punk, with the entire barrel and cylinder moving backwards in the same manner as the slide of a semi-auto pistol in order to turn the cylinder (via a system of zig-zag grooves in the cylinder and complex set of internal springs to ratchet along those grooves); firing one has been described as "an interesting experience". It achieved some success as a target pistol but was never adopted as a service weapon, and the handful of officers who took privately purchased Webley-Fosberrys into combat generally regretted it; it was heavy (even moreso than the already hefty regular Webleys), generated a lot more felt recoil than a regular Webley and had a very low tolerance for mud and dirt. It does, however, allow for rather quick yet still accurate shooting, in the hands of a skilled marksman who's experienced with the gun. Literature
- Used to kill Miles Archer in The Maltese Falcon, both book and film versions. The film gets the calibre wrong, describing it as ".455, eight shots." In reality, and in the novel, the .38 version had eight chambers while the .455 version had the usual six.
- Tobacco Stained Mountain Goat, in direct homage to the above.
- Wielded by Sean Connery's character in Zardoz. Connery had to manually cock the gun after each firing, because the blanks didn't generate sufficient recoil to cycle the action.
- A Webley-Fosbery chambered in .455 appears in the Murder, She Wrote episode "Powder Keg" in the hands of a bar owner. His showing off of the weapon early in the episode indicates that it will end up being the murder weapon and its unique ammunition is mistaken for stab wounds on the victim.
- Appears in Battlefield 1 as a sidearm. For some reason, it replaces the more reliable and popular Webley Mk VI actually used by many British officers.
Cap & ball revolver used by the Confederate side during the American Civil War. Its claim to Rule of Cool status comes from the fact that the nine-shot cylinder revolves around a secondary barrel which fires a 16-gauge buckshot round. It was significantly bulkier than other revolvers of the period, and significantly more expensive, so even in its time it was rare. Being made in Europe, it also had to get past Union blockades to even reach its Confederate customers, and most of the already small production run didn't. But those cavalrymen who could afford one and actually got their hands on one loved them, since the added weight's no big deal when your horse is the one carrying it most of the time. Expect a scene where the Gun Goes Click, only for the user to fire the second barrel at the surprised antagonist. Modern reproductions are available from the Pietta company of Brescia, Italy. After the Civil War was over, Jean LeMat attempted to adapt the concept metallic cartridges, but the resulting revolvers were even bulkier and incredibly ugly. Since cartridge revolvers could be reloaded much faster than cap-and-ball revolvers, the advantages of a nine-round cylinder and shotgun barrel weren't as significant and the added bulk was no longer really worth it, resulting in these post-war LeMats being a commercial flop and even rarer than the wartime models (yet at the same time less valuable to collectors, since they lack the Civil War connection).
- Cool Action: As mentioned, firing the middle barrel when it appears you've run out of ammunition.
- Firefly. Jayne Cobb uses a handgun based on the LeMat.
- Carried by the title character in Johnny Ringo, a short-lived TV Western airing 1959-60.
- Bruce Willis is handed one at the airport so he can assassinate the bioterrorist at the climax of 12 Monkeys.
- Swede Gutzon in the Quick Draw film The Quick and the Dead.
- Dr. Theophilus Algernon Tanner in the the Deathlands novels, has carried two different LeMat revolvers.
- Cold Mountain. Carried by the male protagonist Inman.
- Used by Ezra Justice in the novel The Justice Riders, written by Chuck Norris.
- The LeMat becomes available to the player late in Red Dead Redemption, but due to the game engine not supporting alternate firing modes, the developers neglected to include the secondary buckshot feature.
- Carried by Allan Quartermain in the first volume of The League of Extraordinary Gentlemen.
- The Unreal Tournament 2004 mod "Ballistic Weapons" features a modernized variant of the LeMat as the "Wilson 41-DB", as the second revolver available after the Anaconda-inspired D49. It deals less damage per shot, but competes with a faster reload, less recoil, and a nearly-doubled capacity (9 rounds plus a shell in the shotgun barrel).
- The title character utilizes a borrowed one during the final battle in the Dirk Pitt Adventures chapter Deep Six. The second barrel, naturally, happens to be Chekhov's Gun.
- A cartridge-firing model is used by the Man in Black on the Westworld TV series as his Weapon of Choice. He puts the shotgun barrel to good use in the episode "Chestnut", using it to blast through a piece of cover that a gunman is hiding behind. It has to be disassembled in order to reload (which is why the real LeMat was never adapted for cartridges), but the park's robots are unable to actually harm the human guests, so it averts Awesome, but Impractical. Given that the titular Westworld is a theme park where all of the guns were specially made for use there, rarity was no object, and given that the Man in Black has been going to the park for thirty years and has learned all of its ins and outs, it makes sense that he'd use a flashy, unique revolver.
Heckler & Koch VP70
The H&K Volkspistole (German for "people's pistol", though it's sometimes said to be Vollautomatische Pistole, "fully automatic pistol", which would be somewhat of a misnomer) is a select-fire semi-automatic/burst-fire handgun firing 9x19mm Luger/Parabellum (9x21 IMI for Italian civilian customers, due to 9x19mm being restricted to military/law enforcement use), first produced in 1970. It was one of the first (preceded only by a prototype Makarov called the TKB-023) pistols to use a polymer frame, predating the Glock 17 by twelve years and sported a still-impressive 18+1 round capacity. It is also unusual in that in order to fire the weapon on burst-fire, one has to fit a combination holster/stock (similar to the one found in Broomhandle C96 Mauser pistols) that contains the selector switch. Once mounted, this allows a shooter to fire a three-round burst at a staggering 2,200 RPMnote . It also has a rather hefty trigger pull (though Wolff Gunsprings offers a replacement striker spring to lighten the trigger pull), due to being double-action only. Overall it was mechanically very simple and field stripped into only four components (slide, recoil spring, magazine, and the frame) and rather rugged due to its other intended use as a simple weapon that civilian conscripts could be trained to opperate when the Reds came swarming over the wall. H&K produced two versions of this pistol, the VP70M or Militär (military) and the Z, Zivil (civilian). Naturally, the burst-fire capable "M" model is the one most frequently depicted. Unfortunately, while innovative and unusual, it never really took off; its hefty trigger pull, European magazine release (a lever at the base of the grip, as opposed to a button behind the trigger guard), push-button safety, and lack of a slidelock (meaning that when empty the slide cycles normally instead of locking to the back, so the slide needs to be racked again after the magazine is swapped during a reload) meant it never really stood a chance on the U.S. civilian market. Coupled with little interest from Law Enforcement and it never serving its purpose as a tool of resistance against an East German invasion, the VP70 saw abysmal sales throughout its production life. Production ended for the M model just a few years after it was first produced, with the production of the Z series ending in 1989. It was yet another example of an innovative design that could not find a marketable niche note . Despite its relative scarcity, lightly-used units still in their box can still be purchased inside the U.S. for around $450 (less than the price of most new name-brand handguns - other still-produced H&K pistols demand that much just for the H&K logo on the grip, nevermind the gun itself), making it a rare but affordable collectable. Anime & Manga
- The handgun of choice for Claes in Gunslinger Girl, complete with shoulder stock.
- Being a series that is heavy on the Gun Porn, it is probably little wonder that it would show up in Gunsmith Cats. Used by Radinov, who goes Guns Akimbo with a Calico M950.
- Appears as the sidearm for the Colonial Marines in Aliens, seen used most prominently by Lieutenant Gorman. The film's armourers selected it due to its status as a rare gun and for its futuristic looks. According to the tech manual, the VP70 used by the marines is based off of the M variant and fires a futuristic 9x19mm sabot round in place of conventional ammunition.
- It appears rather frequently in the first Street Fighter film, used by Ken, Sagat and T. Hawk.
- One of Roman Bulkin's thugs uses a VP70 to intimidate Sin LaSalle in Be Cool.
- The Weapon of Choice for 49er One in Half Past Dead.
- Leon S. Kennedy's starting pistol in Resident Evil 2 is a VP70M. You can find a stock for it in-game that turns it into a three-round burst pistol. He gets it back in Resident Evil 6, this time called the "Wing Shooter".
- Jurassic Park: Trespasser sees Anne run across a few. It's capable of burst fire, despite not having the shoulder stock/fire selector attached. The burst-fire makes it one of the more accurate automatic weapons in the game, but it also means you have to track the number of bullets yourself, as Anne will note "nearly empty" at the 16th bullet without accounting for the fact that the 17th and 18th just went along with it.
- Simon runs across one with shoulder stock in Cry of Fear. It also fires in three round bursts and eats through ammo like there was no tomorrow. Which, given the situation, might not be entirely inaccurate.
- In a nod to the original Aliens film, the VP70 appears as the "W-Y 88 MOD4" in Aliens: Colonial Marines. Lieutenant Gorman's pistol appears in the game as a special "legendary" version.
Nambu Type 100
The Nambu Type 100 was an 8x22mm submachine gun utilizing a blowback, open bolt design with a side-mounted magazine, developed by Nambu Arms Manufacturing Company during World War II starting in 1942. It is also the only submachine gun to ever be produced by the Imperial Japanese during the war in any significant number. It's based largely on the German MP-18, and externally looks very similar. However, several modifications were made, many of which proved to be problematic. In addition to steps taken to simplify manufacture, the initial version, the Type 100/40 had a rather complex ammunition feed which only fired when a round was fully chambered (leading to frequent stoppages), a bipod, and is one of the few submachine guns equipped with a bayonet-fitting lug (the Imperial Japanese military had a bit of a thing for them, they probably would have stuck one on a pistol if they could have gotten away with it; in practice, though, few soldiers ever actually attached a bayonet to the Type 100). Like a number of side-mounted magazine firearms, it also had a rather poor balance with a fully loaded magazine. There were three versions produced, the aforementioned Type 100/40, the later, more simplistic and reliablenote Type 100/44 and a lightened folding stock version of the Type 100/40 which was removed from service due to being quite fragile compared to the full-stock version. The Type 100 saw only limited service in the Japanese military, due in large part to Japanese military doctrine, but also due to a lack of a manufacturing capabilities towards the end of the war. In addition, the round it fired was simply inferior to anything else being used at the time, lacking significant punch. Total production for all variants was between 24,000 to 27,000. This may sound like a lot, but it is a drop in the bucket compared to the approximately one million MP40's and six million PPSh-41's produced in about the same period. These were rare while in service, and today they are a holy grail of World War 2 Japanese Military collectors. Anime & Manga
- The Type 100 is used rather frequently by the Ōtomo City Police in the Skull Man anime.
- Both Golgo 13 and later Crying Freeman featured plots to arm private armies with stocks of lost Type 100s. Both considerably overplayed how useful/advanced the gun was (while the Japanese army could certainly have used more submachine guns, that doesn't make the Type 100 a good example of one), and apparently never considered that getting a bunch of Kalashnikovs would be much more effective and far easier.
- Occasionally shows up in Commando stories.
- They show up to levels of implausible frequency in Call of Duty: World At War during the Pacific Theater levels, likely to match the equally implausible spread of MP40's in the Eastern Front campaign and is usable in multiplayer.
- Type 100s show up in Medal of Honor: Pacific Assault as the Japanese submachine gun of choice. It was going to show up in Rising Sun where it reloads like the Sten gun, but besides a Japanese sailor with one in a cutscene, it was Dummied Out entirely.
- Type 100s also show up in the World War 2-based prologue of Battlefield: Bad Company 2, as well as in Battlefield 1943 and the popular Forgotten Hope mod.
- Lara Croft ends up coming across one in the 2013 Tomb Raider game. It's in remarkable condition considering it's been sitting unattended to in a Japanese bunker for 70 years. A few of the enemies also use them, and the player can later upgrade it into an AK-47.
- Appears in Rising Storm as weapon for the Assault, Squad Leader, and Commander class.
- Men of War has the Japanese faction's squad leaders and SMG infantry carry these, as well as the older and even rarer Type 2 SMG, carried only by SNLF infantrymen.
"The BZ19 sub machinegun is what you get when you take bits of an AK-74, shorten it, and slap on a high capacity “helical” magazine. Okay, the process may be a bit more complex than that (changing the letters A and K to B and Z took a lot of careful thought), but the end result is a weapon that holds 64 rounds of 9mm ammunition."
—Survival Guide, Far Cry 3
A submachine gun produced by Russian state armory IZHMASH, the Bizon is essentially a modified AKS-74 (sharing 60% parts commonality, particularly the trigger, safety/selector and stock), chambered for one of four pistol cartridges and with a helical 45 (7.62x25mm; this version is more commonly used with a traditional box magazine that carries 35 rounds), 53 (9x19mm) or 64 (.380 ACP and 9x18mm)* round magazine which doubles as the handguard. It is still in production, but has seen only limited service with Russian security and law enforcement forces; like the Calico weapons, the main issue is that helical magazines are expensive to manufacture, and early Bizon versions also had issues with the magazine detaching from the gun while being used as a grip (this is why using the magazine as a grip is rarely a good idea in any firearm, despite what every movie featuring an MP 40 or Sten would have you believe). It is nonetheless seen in large numbers in a few video games. There is a much more common derivative of the gun known as the PP-19-01 Vityaz, however, which has a different pistol grip, magazine housing and uses cheaper and more standard polymer double-stack box magazines that contain 30 rounds of 9x19mm and can be clipped together for faster reloading, and has been adopted as one of the two standard submachine guns of Russian law enforcement (The other being the PP-2000). It is not to be confused with the similar PP-90M1, which also uses a helical magazine in the same configuration. The Bizon was designed by Victor Kalashnikov, whose father Mikhail famously designed the assault rifle it was based on; the design team also included Alexei Dragunov, the youngest son of the man who designed the SVD sniper rifle. Video Games
- Carried by many Soviet soldiers in Freedom Fighters.
- In the first Syphon Filter, (renamed BIZ-2) it is available in the last missions, which take place in an ex-Soviet military base/missile silo in Kazakhstan. It's pretty realistic in a sense that Bizons are featured there and only there. It appears again in Syphon Filter 2, but is also realistically limited to missions that take place in Russia.
- The original model of the Bizon is available for purchase in Metal Gear Solid 4: Guns of the Patriots. It's not as accurate as other SMGs, nor as powerful as the P90, but makes up for it in terms of More Dakka as it has the highest capacity of anything in the game short of the belt-fed machine guns.
- The stock submachinegun of the Middle-Eastern Coalition Anti-Tank class in Battlefield 2.
- It returns in the Back to Karkand DLC of Battlefield 3, unlocked by completing the "Familiar Territory" assignment. It has the highest capacity of any non-LMG weapon in the game, very low recoil and a high rate of fire, but has one of the weakest damage-per-shot of any weapon in the game and runs out of ammo quickly.
- A suppressed 9x18mm Bizon was used by Spetznaz soldiers in the first Operation Flashpoint and its expansion pack, Resistance. The gun is an anachronism since the first Bizon prototypes weren't made until 1993, and Flashpoint's campaigns take place in the 1980s.
- ARMA II also features the PP-19 in various roles, in both supressed and non-supressed variants.
- The Helghast pistol and SMG in Killzone are both based on the Bizon; the SMG has the receiver of an Uzi.
- Jagged Alliance 2 1.13, featuring several versions: one in Russian 9x19, and one in 9mm Parabellum. The latter is almost comparable to the P-90 in stats (has worse range but better damage and, obviously, ammo capacity).
- Combat Arms has 5 variants of the PP-19: the standard, the PP-19 CAMO (has a blue-grey camo pattern), the PP-19 MOD (a PP-19 with a suppressor and a red-dot sight), the PP-19 MOD CAMO (a PP-19 MOD with a yellow-black camo pattern) and Scorpion's PP-19 MOD (a PP-19 MOD with a scorpion design involving a scorpion tail wrapping around the magazine and a black and red-tipped suppressor).
- One of the specialists' loadouts in the first Ghost Recon includes the original model of the Bizon. The Bizon-2 returns in both Phantoms and Future Soldier.
- Counter-Strike: Global Offensive features the Bizon.
- 7.62mm High Caliber, as usual for a Jagged Alliance spiritual successor. Also available in an even rarer version with a silencer, and the very common 9x19mm ammo is offset by the rare and expensive magazines.
- Appears in Call of Duty: Ghosts as one of the Federation's SMGs. Modern Warfare 3 rather infamously featured the similar PP-90M1.
- A left-handed version appears as essentially the top-tier submachine gun in both Far Cry 3 and 4 as the "BZ19", featuring a receiver-top rail with an aftermarket rear sight and the highest unmodified capacity of any of the SMGs. It's held over until the second part of the game both times and the most expensive weapon in its class barring the Signature "Shredder", though doing Willis' missions in the latter game allow the player to get one for free just prior to actually getting to that second part of the game. The latter game also features a custom automatic crossbow built out of a PP-19.
- A similar PP-19 to the one in Far Cry 3 appears in Splinter Cell: Blacklist, unlocked with the High Power Pack DLC, and can be used by Sam or Briggs in campaign mode and Spies in Spies VS Mercs. It has the highest default ammo capacity of any weapon in campaign mode (with extended mags only the 416, ARX-160 and Goblin beat it) and the second highest next to the LMGs in Spies VS Mercs, but otherwise generally mediocre stats and it lacks a silencer, making it only good for Assault players.
- Called the "P19", this appears in Resident Evil 7: Biohazard as the game's sole fully-automatic firearm. It is the Weapon of Choice for Mia Winters when she was working as a mercenary delivering the E-001 bio-organic weapon to an undisclosed Central American location. Apparently, whatever organization she works for has enough pull to outfit her with a firearm that is only issued to Russian special forces and counter-terrorist units.
- A silenced, stockless original model Bizon is usable in Tomb Raider: The Angel of Darkness as the Viper SMG, first used by the Cleaner sent to kill Lara in Von Croy's Apartment until he runs out of ammo for it and throws it aside, at which point Lara can collect it for herself. It incorrectly holds 70 rounds instead of 64.
- The Bizon-2 in 9mm Makarov is added to PAYDAY 2 with the Gage Russian Weapons pack, as the Tatonka.
This reliable, lightweight machine gun has a large clip but low accuracy.
Essentially an American-upgraded Uzi, the Ruger MP9 is a submachine gun designed by Uziel Gal, the original creator of the Uzi, and manufactured by Ruger in 1995. The MP9 features a variety of upgrades over the original Uzi, including a telescoping closed bolt as opposed to the Uzi's open bolt, a Zytel polymer lower receiver, pistol grip and folding/telescoped stock, a new stainless steel receiver with the cocking handle on top, a three-position safety and fire selector with a separate firing pin block to prevent the MP9 from firing if dropped, and a quick detachable barrel that was cushioned by a spring to reduce the effect of recoil on the various mechanisms. However, despite the improvements and being marketed as a "improved Uzi" by Uziel Gal himself, the MP9 failed to generate any interest with police or military forces, and only about 150 MP9s were ever produced, with production ending only one year later in 1996; the failure of the MP9 resulted in Ruger leaving the SMG market to focus on their much more popular handguns and rifles. Anime & Manga
- Batou has a MP9 in Ghost in the Shell: Stand Alone Complex.
- Karl uses a MP9 in Battlestar Galactica in the episode "Resistance".
- Appears in Hitman: Contracts used by Romanian guards in the Meat King's Party and Hitman: Blood Money used by the crow guards in The Murder of the Crows. It has the fastest fire rate of the SM Gs in the games, but the worst recoil.
- The MP9 is usable in Soldner Secret Wars, where it is held so low by the player character it cannot be seen unless you use the iron sights or are reloading.
- Appears in Nightfire, as the Storm M32 or Storm M9-32 depending on platform, with the PC version including both a standard and silenced variant.
- The MP9 with a laser pointer and lacking the back part of the grip appears in Resident Evil 6 and Resident Evil: Revelations 2 as the Ammo Box 50 in the former and MP-AB50 in the latter, used by the J'avo and Ada Wong in 6 and can be found and used by Claire in Chapter 2 of Revelations 2. A unique golden variant with a ridiculously long magazine and higher capacity called the MP-AB50G can also be used in Revelations 2.
- A futurized MP9 appears in Call Of Duty Black Ops III as the Pharo, with production of the MP9 apparently moving to South Korea in the game's universe.
The Spectre M4 was an Italian sub-machinegun that was designed in the early 80's. It was designed to be a firearm used for counter-terrorism and close quarters combat. It was light, compact and utilized a unique quadruple-stack "casket" magazine (so named because it looks very much like a coffin) that can hold thirty to fifty rounds, although the way they are designed* means it can also fire conventional magazines as well. Primarily designed to chamber 9mm, it can also be chambered for .45 ACP or .40 S&W, which was even rarer. However, this gun saw very limited use outside of Italian and Swiss Special Forces, and production for the weapon ceased in 2001. Civilian variants had been made to fire in semi-auto mode only and with reduced-capacity magazines. The SITES Falcon or Spectre-HC was a pistol with a removable forward grip and folding stock; generally, ones shipped to America removed both, while those sold domestically in Italy kept them. The SITES Ranger was a semi-auto carbine that was sold mainly in Italy, featuring a removable* but non-folding version of the original stock and a longer barrel to comply with Italy's laws on the minimum length for civilian long arms. The Spectre has two Spiritual Successors. One known as the PM-4 "Storm" by BCM Europearms. And another designed by Brügger and Thomet, known as the KH9 Carbine. Anime & Manga
- Petrushka used this submachine gun in Gunslinger Girl. In spite of the series being a serious offender in terms of Improperly Placed Firearms, the Spectre is exactly the appropriate weapon, as she's part of an assassination team sponsored by the Italian government.
- Will Smith's character used a Spectre mocked up as a futuristic weapon in I, Robot.
- The Spectre was one of the guns in Leon's possession in The Professional. The extended cut shows him cocking the gun, but not using it.
- Police Chief Dennis and Constable Purdah from the horror comedy Nothing but Trouble both have the Spectre. Any Spectres shipped in America as the Falcon had the foregrip and folding stock removed and fires in semi-auto, yet the one shown in the movie fires in full-auto.
- Alliance Of Valiant Arms featured this weapon, however it bears a negative reputation for its recoil and low firepower among players. Althought it can be modified to make it a decent weapon.
- Call of Duty: Black Ops featured this weapon, but it's anachronistic as the game is set during the 60's while the gun wouldn't be introduced until the 80's.
- GoldenEye (1997) featured the Spectre on the Frigate misson, renamed the Phantom. With its fifty round magazine, it can be a decent substitute for the RC-P90. However it was only available in single player. Luckily it's included in the multiplayer for the Fan Remake Goldeneye: Source.
- The Spectre appears as the standard SMG in the Syphon Filter series, starting with The Omega Strain. For some reason in Logan's Shadow, this weapon is used by Somali Pirates of all groups.
- Hard to tell given the isometric view from far away, but the Allied GIs in Command & Conquer: Red Alert 2 are noted in some supplementary material to use the Spectre as their primary unmounted weapon.
This sub machinegun stole the limelight in 2006. It sports a unique recoil system which makes it easy to control while laying on the trigger. Basically, that means you can throw lead downrange and it won’t be scattered all over the place like the dignity of an old man at a children's urinal.
—Survival Guide, Far Cry 3
A new submachine gun developed by American company Transformational Defence Industries (now as KRISS), the Vector uses an off-axis recoil mechanism claimed to be revolutionary, though in actuality the design is a hundred years old. Designed to use the same magazines as the Glock 21. Starting to show up in video games due to its futuristic appearance and rather exaggerated marketing, it was also often (incorrectly) labeled the "Kriss Super V" (a name used in earlier marketing for the Vector) due to it sounding cooler. KRISS also believes enough in its recoil mechanism that they unsuccessfully attempted to apply it to a .45 pistol (KARD), a 12-gauge shotgun (MVS), and .50 BMG machine gun (Disraptor). The Vector, however, has to yet see actual use by the military or law enforcement. For the military, there's nothing an SMG can do that assault rifles (especially carbines with shorter barrels) cannot do better, and while for police purposes SMGs are still viable (as their less penetrating pistol rounds have distinct advantages like preventing collateral damage or friendly fire) the Vector is prohibitively expensive and internally very complex, and that's not even getting to the fact that .45 ACP rounds are more expensive than 9x19mm (though later models attempted to rectify this by allowing conversion to 9mm).
- Used as the basis of one of the weapons in The Conduit.
- The KRISS K10 makes its Battlefield debut in Hardline as the 'K10'. On release, it was prone to wiping out entire squads in multiplayer due to its high damage and ridiculous rate of fire, which has then been subjected to many nerfs since.
- Seen in Modern Warfare 2, Call of Duty: Black Ops II, and Call of Duty: Ghosts; the middle refers to it as the upgraded K10 variant, but shares none of its unique attributes beyond the slightly extended barrel. The latter calls it the "Vector CRB", which is correct for a civilian semi-automatic version but not the full-auto SMG variant that the game actually uses.
- Call of Duty: Advanced Warfare features a weapon called the "SAC3", which is like a futuristic Vector (as if it wasn't already futurized enough) but is light enough to permit Guns Akimbo (the weapon is always used two at a time).
- Call of Duty: Infinite Warfare goes the More Dakka route for a gun already famous for its dakka and gives us the "Karma-45", a Vector with a second magazine well.
- Showed up in one of the season finales of CSI: New York where the mechanism was cited as the reason two bullets hit the exact same spot on somebody, and was incorrectly called the Kriss Super V.
- Shows up in Army of Two: The 40th Day.
- Shows up in MAG, strangely as SVER's PDW despite being an American weapon and SVER being a primarily Russian faction.
- Shows up in Episode 11 of Angel Beats!
- Dual wielded by Alice in Resident Evil: Retribution. It appears the guns themselves realized the absurdity of being held akimbo; they were not fitted with stocks, grips, optics or even ironsights.
- Used by Deadpool in the leaked script by Rhett Reese and Paul Wernick, writers of Zombieland. Incorrectly called a "Kriss .45 Caliber TDI".
- Usable in Homefront, called the Super V submachine gun.
- Used by multiple characters in the Total Recall (2012) remake.
- Makes an appearance in Far Cry 3 as the "Vector .45 ACP". The standard form is only unlockable after reaching the second island, but the signature version "Shredder" can be unlocked very early on by finding ten memory cards. Far Cry 4 features both versions again, again making the standard form a late unlock (part of the last batch of weapons unlocked on the northern island) while allowing the Shredder to be unlocked relatively early depending on how much time you spend working on your Karma.
- Added with the 2012 Christmas update to Killing Floor, as the most expensive of the Medic's guns. It's also the only one of said guns to use ironsights rather than a red dot sight. It reappears in Killing Floor 2 as the SWAT's tier 4 weapon, having a red dot sight this time.
- A weapon in the Mass Effect series - the M12 Locust SMG - resembles this gun in shape, and has its defining feature (the recoil dampening system).
- Available in Ghost Recon: Future Soldier, where it's GhostLead's Weapon of Choice for most of the campaign.
- Available as a very expensive, high end weapon in the Blue Sun mod for 7.62 High Caliber.
- Reviewed and tested here by Skallagrim.
- Available in Watch_Dogs, also called the "Vector .45 ACP" like the Far Cry 3 example (Ubisoft must like the name). It's one of the game's highest-rated weapons and has an unlockable "Spec-Ops" version, with an attached suppressor.
- Appears in PAYDAY 2 with the Gage Ninja Pack DLC, as the "Kross Vertex".
- Unlocked at Rank 23 in the multiplayer mode of Spec Ops: The Line with a non-removable suppressor.
- Added to Rainbow Six Siege, once again as the "Vector .45 ACP", as a primary weapon for the new G.E.O. specialist Mira from the Operation Velvet Shell update. It's one of the weaker submachine guns to make up for its ludicrous rate of fire.
While the Calico Light Weapon Systems submachine guns and rifles have gained more currency since the end of the US Assault Weapons Ban, they remain far less common than they would seem from film and television. Because of their futuristic appearance, the M950 machine pistol series are especially popular in action films; they're typically a "bad guy" gun. Interesting as well for being a whole series of rare weapons, not just a single rare model. In real life, they're a little less practical than in film due to the inherent difficulty of determining how much ammunition is actually left in the 50 / 100-round magazine, the time-consuming process of reloading a helical magazine (there's a reason few firearms use them), notorious unreliability due to their helical feed system, poor sights (the rear sight is part of the magazine, meaning that reloading causes the sights to lose their zero), and the expense of the magazines themselves; militaries typically prefer magazines to be as simple as possible, because magazines are not only the single biggest weak point of any weapon system, but they also have remarkable tendencies to get lost and broken. While Calico does still manufacture modernized versions of most of the LWS (meaning that actually obtaining one is no more difficult than having a licensed dealer order one from Calico), the weapon's various aforementioned flaws are all still present, meaning that the LWS has been doomed to be little more than range guns and collector pieces. M100: Films — Live-Action Live-Action TV
- seaQuest DSV (along with the M110)
- Sword Art Online ''Phantom Bullet" arc, the GGO pro player Yamikaze (literal translation: "Dark Wind"), and nicknamed "The Devil of Run-And-Gun" uses an M900-A, which is described as also being a rare gun in game.
- Jagged Alliance 2 (With the 1.13 mod)
- Fate/Zero (the Light Novel prequel to Fate/stay night). In this case it has been converted to full-auto. Some sources incorrectly list it as the the M960 submachine gun but it is not, nor is it the M950A (which can alternate between semi-auto and full auto) because it lacks a fire selector switch. Justified in this case by his usual target being hard to take down, and the extremely rapid fire of the Calico would be ideal.
- Probably the most well-known appearance is the Terminator movies, where it formed the lower section of the Westinghouse M95A1 Phased Plasma Rifle props.
- Hard Boiled
- Total Recall (1990)
- I Come in Peace, which had an additional LED toggle-switch (to represent 'alien gun' power levels) added on.
- Suburban Commando
- Tango & Cash
- RoboCop 3 both by itself and as part of RoboCop's gun arm.
- Tomorrow Never Dies during the scenes in Vietnam.
- Jagged Alliance 2: Unfinished Business (also added to the main game with v1.13).
- Fallout Tactics
- Super Robot Wars Original Generation used an oversized version.
- Command & Conquer, as the "GAU-3 Eliminator", erroneously referred to as a minigun.
- This shows up in Delta Force: Land Warrior. It's listed as simply "Calico".
- The prototype of Resident Evil 2 had it, and it could be found Dummied Out in the final game.
- Shows up occasionally in Jurassic Park: Trespasser; one of the weakest weapons in the game, but matched only by the much rarer drum-mag AK-47 in capacity.
- A late game SMG in 7.62 High Caliber, with both 50 and 100 round magazines. They tend to suffer from impracticality due to the large size and weight of the helical magazines forcing the gun to be a primary weapon, as well as taking a ridiculous amount of time to reload one round at a time if you run out of ammo in a fight. All of this adds up to a very accurate depiction.
- In Parasite Eve 2, if you manage to kill the Burner boss fast enough so that Flint the dog survives, Mr. Douglas will give you an M950. Don't bother asking how this guy living in the middle of nowhere in Nevada managed to get such a rare gun.
- Jagged Alliance 2: Unfinished Business and v1.13 again. It's a decent assault rifle and fares better than the average M4.
- Combat Arms
De Lisle Carbine
The De Lisle Carbine was designed in 1942 to be used to silence patrols and guard dogs. The design for the weapon was based on the Lee-Enfield rifle, but with an integrated suppressor over a modified Thompson barrel, chambered for .45 ACP with a detachable magazine based on those of the M1911. Essentially, the end result was a Frankenstein's rifle. The weapon itself was shockingly quiet, comparable to the below-mentioned Welrod, but with greater range (owing to its longer barrel) and durabilitynote ; tests have shown it's even quieter than most modern suppressed weapons, usually by 30 to 60 decibels (it helps that .45 ACP is a subsonic cartridge). However, only 129 were built in total. Modern reproductions have been created in recent years, either full rifles or conversion kits for SMLE's, the latter coming with the bonus of being able to take unmodified M1911 magazines. Comic Books
- Corporal "Smiler" Dawson from Commando's "Convict Commandos" series uses this weapon, although knives are his weapon of choice.
- Medal of Honor: Allied Assault added this weapon in the Breakthrough expansion pack.
- Men of War featured the carbine exclusively wielded by Allied infantry specialist units like the US Paratroopers, British SAS or Commandos.
- No One Lives Forever featured one with an optional scope as the "Hampton Carbine".
- Death To Spies features it as an option for the player's loadout. How exactly a Russian operative got his hands on one during the war is unknown.
- One of the available weapons on Enemy Front.
The Canadian Expeditionary Force (CEF) was equipped with the Ross as they embarked for the western front in 1915. Exposing the Ross to the trenches of the western front made apparent that this rifle, which was otherwise an excellent and accurate rifle, was very much so unsuitable for trench warfare.
Agreed by many to be one of the worst weapons used in World War I, the Canadian Ross Rifle was issued to Canadian troops when the country was declined Lee-Enfields by the United Kingdom and in need of a service rifle, designed by Charles Ross as a target rifle in 1903. note The rifle was a straight-pull bolt action, which allows for a quicker cycle time between rounds than even the Enfield. The rifle can also be disassembled more easily. However, much of the infamy for this rifle became more apparent thanks to conditions of trench warfare, which made the Mk. III that was used in the war an unreliable weapon to use. The straight-pull bolt requires a complex system of cams and grooves, which makes the rifle jam with even the slightest hint of dirt; there are stories of soldiers having resorted to stomping on the handles of dirtied rifles and failing to budge them an inch. And even if you were to clean it, it's possible to reassemble the rifle with the bolt head facing the wrong direction. When reassembled like this, the bolt would close, but not lock - but the rifle could still be fired, sending the bolt backwards with great force, not actually throwing the bolt out of the rifle entirely as some stories claim but still smashing something rather delicate along its path.note Many of these flaws were due to the fact that it was adopted too close to the outbreak of the war to have a proper period of testing and addressing of its flaws, which is a much lengthier and complicated process in wartime. When it was time for the rifle to be replaced with the Lee-Enfield in 1916, many Canadians made the switch without any second thought. The Ross rifle nevertheless saw some service in World War II as well, though mostly in the Canadian Navy, British Home Guard, or any branch that wasn't directly on European soil. It was also the official rifle of Latvia, which saw usage during the Latvian War of Independence, and the Soviet Union had acquired many of these rifles to use as target rifles. Many Ross rifles after being replaced were issued as target rifles for training, where their flaws were less apparent and their use there freed up more battle-worthy rifles for the front lines. Despite how it was hated by the common soldier, snipers had taken a liking for this weapon, as, being designed as a target rifle rather than a military one, it was also a fair bit more accurate at range than the Lee-Enfield. The fact that many snipers were in more ideal conditions and better-trained in disassembly and cleaning meant they wouldn't have to worry about immediate combat or incorrectly reassembling the weapon that much, though the rifle would still jam at the drop of a hat if the rounds fed to it were less-than-perfectly clean. Even though the Ross did horribly as a military rifle, it was popular as a sporting and hunting rifle during peace time before and after the war with models chambered in the .280 Ross cartridge, the first practical cartridge to come close to reaching a muzzle velocity of 3,000 feet/910 meters per second. Midway through the war, Joseph Alphonse Huot of Quebec's Dominion Rifle Factory had taken the liberty of designing a light machine gun from the leftover Ross rifles, simply called the Huot Automatic Rifle. The result was a rather decent and effective weapon, which had undergone many improvements. However, by the time it was ready, the war had already ended, and unlike the Thompson SMG, which overcame this exact same setback by simply entering the civilian market and making history, the Huot was forgotten by time. One can only wonder how well it would've performed if it got the chance to see combat. Live-Action Films
- Clint Eastwood's character in western film Joe Kidd used a customized Ross Rifle to escape from some bounty hunters.
- The 1931 Soviet film Sniper has Russian troops use this rifle for some reason,note alongside their Mosin-Nagants during World War One.
- A Canadian made for TV movie called A Bear Named Winnie had some soldiers training with the Ross rifle. One soldier voiced his complaints about the Ross' flaws before the General snaps, takes the soldier's rifle while holding it like a madman claiming the rifle was the best in the world.
- One of the IRA soldiers in the "Easter Rising" scene of Michael Collins drops one of these while surrendering.
Type 4/Type 5 Rifle
A prototype semiautomatic rifle created by the Japanese in 1944-1945 by reverse engineering captured M1 Garands, it ranks among the rarest of World War II firearms, as complete sets of parts for only about 200 examples are known to have been made. Many of these sets were never assembled - it's estimated that only 100 or so were actually built, including those put together by the US Army for testing after the war. While it is technically possible that some examples may have made it to the front lines in the desperate last days of the war, the rifle was never officially adopted or issued, and it is uncertain at best whether any saw combat. However, this has not stopped the weapon from being portrayed in fiction, most commonly in video games as a Japanese counterpart to the Garand. Note that these depictions are frequently inaccurate, generally showing the rifle as either a carbon copy of the M1 with Japanese markings, or at best as (correctly) having a 10 round capacity, but feeding from a detachable magazine or en-bloc clip. Actual rifles were unmarkednote and while the magazine did protrude from the bottom of the rifle, it was permanently attached and loaded from a pair of 5 round Arisaka-type stripper clips. Video Games
M1941 Johnson Rifle/LMG
The M1941 Johnson rifle was an American rifle that was designed by Melvin Johnson prior to World War II, to arm the American Army with a semi-automatic rifle to compete with the M1 Garand. Rather than a gas system like the Garand has, the rifle's action was recoil-operated. The weapon is fed with stripper clips on the side into the internal, rotary magazine. While it had a slightly larger magazine of ten rounds, the action required a moving barrel, and it would malfunction if a soldier were to attach a bayonet to it. Ultimately, the US Army chose the M1 Garand rather than the Johnson rifle. Although the Army didn't adopt it, the US Marine Corps, who were unable to replace their Springfields with Garands until late in the war when every Army order had been filled, were able to get their hands on small quantities of this weapon in the Pacific Theater as they were in need of a more contemporary rifle. The rifle had a few shipments to the Dutch East Indies ordered by the Netherlands, but remaining shipments were cut off due to the Japanese invasion. Johnson was able to redesign the rifle to become a light machine gun, which he was able to sell in similarly-small quantities to Special Forces in the United Kingdom and Canada. The weapon had many parallels to the FG 42, fed with a side-mounted horizontal magazine and operating in both open-bolt for full-automatic fire and closed-bolt for semi-auto; the primary difference was that the Johnson LMG utilized a single-stack magazine, thus making it longer (and more unwieldy) than the FG 42's double-stack one despite the same capacity, and that the Johnson's fire rate was adjustable from 200 to 600 rounds per minute. Despite the similar strengths and weaknesses, neither were influenced by the other and it was mere coincidence that the two ended up so similar. The light machine gun variant was the signature weapon of the 1st Special Service Force or "Devil's Brigade", which was a joint-commando force between the United States and Canada that operated from July 1942 to December 1944. While the weapon was ultimately unsuccessful in defeating or even really complimenting the Garand, it nevertheless managed a similar legacy. Whereas a copy of a lend-leased Garand's bolt inspired the bolt for the post-war AK and its various progeny, the AR-15 and its descendants likewise utilized a bolt whose design was initially adapted from that of the Johnson.
- The LMG version is available for the player to use in Medal of Honor: Pacific Assault for those who purchased the Director's Edition.
- Bucky Barnes uses a scoped Johnson Rifle as his other primary weapon in Captain America: The First Avenger. Its inaccurately depicted as a bolt-action rifle rather than a semi-automatic.
- The Johnson LMG appears as an easter egg in the Battlefield 1942 mod Forgotten Hope. It's only available to the Canadians.
Designed midway in the Second World War by the German forces, the Gewehr 43 was designed to be an improvement over the earlier Gewehr 41, which was an attempt to create a semi-automatic rifle in the vein of the M1 Garand and the SVT-40 rifles. Although it had improvements like using a box magazine rather than stripper clips and a better gas system copied from the aforementioned SVT-40's short stroke system, there were still a number of flaws, including parts that broke frequently and were difficult to replace, and an open receiver with exposed extractor spring that allowed dirt in and left the rifle vulnerable to jamming if it were not constantly cared for. Many German veterans have recounted that soldiers at the time preferred the Karabiner 98k and even stolen American rifles over this weapon, like how the Russians were more fond of the Mosin-Nagant over the SVT-40. German snipers, however, took a liking for its larger, quickly-replaced magazine and semi-automatic action, especially since snipers tend to take better care of their weapons than regular soldiers and thus would have less issues with it (about all they preferred from the Kar98k was the inherent greater accuracy at more extreme ranges from being a bolt-action). In 1944 the weapon was redesignated the Karabiner 43, owing to the fact that it was similar in length to the Kar98k (only two centimeters longer) but being referred to as a full-length rifle; as such, the K43 is really only a "carbine" when compared to the original Gewehr 98's ridiculous length. The only physical differences between the Gewehr and Karabiner versions are whether the letter stamped on the side of the receiver is a G or a K.
- Cool Accessory: The weapon is frequently seen with a ZF4 4x optic scope in fiction. The scope, however, was notoriously fragile, and the cheaply-manufactured scope mount wasn't stable enough to hold a zero, making one wonder why.
- Medal of Honor, Call of Duty, and just about any WWII game will sometimes feature this rifle.
- The first weapon you receive in Sniper Elite. The weapon reappears in Sniper Elite V2 and Sniper Elite III, both times as the third rifle unlocked (anachronistically so in III, considering it's set in 1942). The Gewehr 43 boasts a higher rate of fire (it's semi-automatic after all), a better magazine capacity and a powerful scope, but it has low muzzle velocity (amplifying the effect of wind and gravity) and low stopping power.
- Wehrmacht snipers and Panzer Elite infantry use this rifle in Company of Heroes
- Red Orchestra and its sequel Heroes of Stalingrad both featured the G43's predecessor, the Gewehr 41 (specifically Walther's variation). The first game also has the G43 proper with both scoped and unscoped variants.
- The weapon was used by the Big Bad (played by Frank Sinatra of all people) in the 1954 film noir Suddenly as he said he prefers it over a Tommy Gun. This rifle had a twenty round magazine, a ZF4 scope, and a custom bipod to keep the rifle steady.
- Commandos 2 and 3 in the hands of German snipers. The Sniper and Natasha can take them from the enemy if they don't start the mission with a Sniper Rifle. It's incorrectly depicted as a bolt action rifle, since all sniper rifles have a single animation.
Fallschirmjäger Gewehr 42. 7.92mm. Automatic rifle developed for German paratroopers after the invasion of Crete. 20 round side mounted detachable box magazine. 900 rounds cyclic rate. 500 meter effective range.
—Description, Call of Duty 3
The Fallschirmjägergewehr 42 was a slightly bizarre German weapon designed for use by paratroopers (Fallschirmjäger, hence the rifle's name), designed to be a very light machine gun firing the 7.92x57mm Mauser round used more successfully by the Kar 98 and MG 42. The "intermediate" 7.92x33mm Kurz that would later be used in the StG 44 (see below), an obviously more sensible choice, was already available, but Hermann Goering vetoed its use and insisted on the full-power 7.92x57mm. The weapon was also capable of switching between closed-bolt operation (for semi-automatic firing to help improve accuracy) and open-bolt (for full-auto fire to help prevent cook-off). Two versions exist with a total production run of around 7,000 weapons; the early version had a distinctive 45-degree pistol grip, supposedly to allow the weapon to be fired as the soldier descended on his parachute (overlooking the fact that this steeply angled grip impaired shooting once the paratrooper actually reached the ground, which is where he'd be doing far, far more of it), and the late production version with a more sensible straight grip; both used a side-mounted box magazine. Neither was particularly spectacular in terms of performance; the light weight made the weapon's recoil extremely hard to control (while the stock's recoil buffer system made this a non-issue in semi-auto, it also resulted in a hollow stock that was rather fragile)note and the mechanism proved so delicate that fully automatic fire could totally destroy the action; the action would later be the basis for the M60 machine gun, which also acquired a reputation for literally beating itself apart as it aged. Despite this, it tends to be depicted in WWII video games as a supergun, able to fire accurately in semiauto (which it was) while still being effective when firing bursts (which it was not).note The weapon was to be an universal gun, merging the capabilities of machine gun, SMG, and precision rifle (it was to be fitted with a bipod, scope, a spike bayonet, and a grenade adapter, a true IKEA Weapon). The designers working on the project even came to joke that their superiors in High Command demanded "eine eierlegende Wollmichsau" (an egg-laying woolly dairy pig), and the Heer (Army) flatly refused to participate in the development, declaring that a gun meeting the Luftwaffe's specifications could be found only in Utopia. In 2011, Smith Manufacturing Group (a small gunsmithing operation in Texas) began producing a semi-auto FG 42 reproduction for civilian sales. While they spent more than twice as long developing their clone as the Germans spent developing the original, resulting in a more reliable weapon than what the Fallschirmjäger actually carried, this new version is every bit as rare (if not moreso) on account being made by a small company and selling for a whopping $5,000. Video Games
- Seen in the first, third, and fifth Call of Duty games, typically with the ZF-4 scope and depicted as a hugely powerful selective-fire weapon accurate at long range; in the first game it's basically the game's BFG-equivalent. In World at War it's one of the most versatile weapons of the machine gun class, if not the entire game, being able to fit its intended role of a machine gun (decently-sized 32-round magazine that works well with the bipod's semi-Bottomless Magazines effect) as well as working well as a short-range spraying weapon (incredibly high rate of fire with the fastest reload of its class) or a long-range marksman's weapon (it's the only machine gun that can fit a scope, and despite the fire rate has low recoil).
- Appears in the second Brothers in Arms game, used by members of the German 6th Parachute Regiment.
- All but replaces the MP40 as primary weapon as soon as it appears in Return to Castle Wolfenstein, incredibly versatile between its full-auto capability, integrated scope and abundant ammo thanks to sharing with the Kar98.
- Seen in Battlefield 1942: Secret Weapons of WWII.
- Germans may choose it in Day of Defeat, but only in a paratroopers team note . The recoil is faithfully reproduced, that is, outrageous: the second bullet in a burst can hit anything only at point-blank; the scope variant is useful because you can't have normal binoculars in the game, but not for aiming.
- In Day of Infamy, the original model FG42 is available for use by the Wehrmacht Support class. It's fitted with a bipod and can take a ZFG-42 scope. It's semi-realistically only featured in maps that the Fallschirmjäger infantry can be played in, but in the interest of fairness you don't actually need to have the Fallschirm outfit unlocked to use it, and it also shows up in battles they took part in before the weapon finished development, like the Battle of Crete from 1941.
- Wielded by Nazis in BloodRayne, but it's called the "Blitzgewehr32" here. Rayne can use it one-handed, and can even dual-wield two of them.
- Available for Panzer Elite's Fallschirmjäger infantry in Company of Heroes.
- Carried by German Fallschirmjäger units in Men of War.
- The FG42 is noted in some entries of the Kerberos Saga as an alternative choice for Kerberos members in place of the standard MG42. In Jin-Roh: The Wolf Brigade, Fuse at one point meets other members of the group sporting the original model.
The Modular Rifle - Caseless only exists as a mock up and never even made it to the working prototype stage. Designed around 2005 (though not intended to be part of the OICW Increment One tests at the time), it was a bullpup rifle designed for caseless 6.8mm bullets, loading from 45- or 50-round magazines, and mated to a 40mm grenade launcher named the "AGL".
- Appears in Ghost Recon: Advanced Warfighter as one of the Ghost's primary weapons (it also shows up on the cover art). In it, they appear as a standard variant and a grenadier variant with the AGL. In-game info in the first game claims it's firing a 5.56x25mm bullet rather than the 6.8mm ones the real one would have used.
- The enemy Splinter Cells in Splinter Cell: Conviction use the SC3000, which combines the overall design of the FN F2000 with the magazine design of the MR-C.
- Soldier of Fortune: Payback was meant to feature the MR-C, though it was cut relatively early in development - when modded back into the game, its given a placeholder "<MissingText>" name, and no textures are applied to its grenade launcher when that is attached.
OICW / XM29
Although heavier than most other assault rifles, the OICW is highly accurate, sturdy and lethal. The ideal weapon for the Land Warrior program.
—Description, Delta Force: Land Warrior
The Objective Individual Combat Weapon, the U.S. Army's name for the weapon development project and the weapon itself. Meant as an advanced tactical weapon, composed of a 5.56mm carbine mounted underneath a bullpup-feed 20x28mm grenade launcher, and equipped with a sophisticated computerized sight. This allowed the use of HEAB [High Explosive Air Burst] rounds which could have their fusing set by the user to explode without hitting the target or requiring a proximity fuse. The XM29 was H&K and Alliant Techsystems' entry in the project, and the one that got closest to a green-light. However, the resulting weapon suffered in weight (the full assembly was 18 pounds, almost six more than the existing M16A2 with M203 combo and three more than the target weight), accuracy, and lethality (its extremely short barrel prevented generation of enough muzzle velocity for the rounds to either go where they were aimed at or sufficiently damage what they did hit, and the 20mm grenades were also found in testing to be rather anemic). When it became clear that the XM29 would never be brought within the project's weight and cost goals, it was cancelled and the OICW program was split into two or three (even Wikipedia is inconsistent on this) "increments"; in the first (or first two), the separate halves of the weapon would be developed as discrete weapon systems. The grenade launcher is still being developed, eventually becoming its own distinctive weapon, the XM25, which was deployed in Afghanistan and well liked for its airburst capabilities (it helps that it uses noticeably larger 25x40mm grenades, massively increasing the amount of shrapnel created). The lower was based on the G36 rifle and was worked into the XM8 (see above). This was supposed to be followed up with a second or third increment where, technology allowing, the systems would be used as the basis for a new combined system like the XM29 would have been. It remains unclear if the current next-gen US rifle project is part of the increment 1 or if the whole OICW program has now been scrapped. While the OICW program was a failure, South Korea has put the similar K11 system (with a simpler bolt-action grenade launcher helping to keep its weight 4 pounds lighter than the OICW protoype... and it's still a hefty 13.5 pounds) into service, not as a standard rifle but as a limited-issue grenadier's weapon, which is probably what the US should have been thinking in terms of in the first place. This implies that having OICWs in a work set 20 Minutes into the Future might not be too unrealistic, as long as not everybody is carrying one. Anime & Manga
- Seen during the Phantom Bullet arc of Sword Art Online, as a rare weapon drop found and used by the Pro Gun Gale Online player XeXeed. The combination of this weapon, false character build information XeXeed spread throughout the gamenote , and a Strength-Vitality character build that allowed him to equip sufficient firepower and armor to counter the light-weight weapons Agility users had been stuck with, lets him win the 2nd Bullet Of Bullet Tournament.
- In Die Another Day bad guy Colonel Moon pulls out a "new anti-tank gun" which is obviously supposed to be an OICW, depicted as firing depleted uranium shells; the prop was actually a converted G36 rifle.
- Soldier of Fortune 2 - with a bit of Lampshade Hanging, as the issuing agent who gives Mullins the gun explains that it's still a prototype weapon. It's extremely unwieldy in this game due to forcing the player to use an awkward menu-driven interface that employs no less than FOUR different keys (appropriately mirroring some of the real weapon's issues) in order to actually use the grenade launcher, so hardly a player uses it as more than a normal assault rifle with sniper capabilities due to the good scope.
- Far Cry also has it in its arsenal as a common gun in the later parts of the game. It's much more simplistic, with the grenade launcher reduced to a standard alt-fire Noob Tube.
- OICWs are the weapons used by the generic foot soldiers in Metal Gear Ac!d 2. As a result, they're probably the weakest weapons in the game.
- The penultimate level in Eternal Darkness is about blowing up Eldritch Abominations with an OICW.
- Said example is also a blatant Rule of Cool usage; that level is set in 1991.
- Vatican assault troops in Cry Havoc carry modified OICWs.
- Red Faction 2 gives the player a "Nanotech Individual Combat Weapon" clearly based on older OICW prototypes with a long lower barrel.
- Most Command & Conquer: Generals mods have Colonel Burton using one. Given the incoherence of what he's actually wielding in-game - his model has a single solid rectangle, being an infantry unit with very little detail, the game files refer to it as a sniper rifle, and his cameo apparently has him wielding a Chainsaw Grip BFG - the general fanon of him using one started with his first more detailed model, which also gave him a grenade launcher, and everyone else simply followed suit.
- Jagged Alliance, to no one's surprise, uses this in V 1.13. Its bullpup configuration and short barrel means it has less range for its rifle and grenade components than, say, its Australian cousin, the AICW, but the grenade rounds still pack a punch. It's also got accuracy bonuses as long as an enemy is in range.
- Ghost Recon allows you to arm soldiers in your squad with this gun, with or without a grenade launcher as well. The ability to remove the the grenade launcher portion and attach a conventional stock to the assault rifle portion was a planned feature of the real OICW. In campaign it's used rather realistically, as only two of the unlockable specialist riflemen are armed with it; multiplayer and instant-action modes allow you to give everyone in the squad one.
- This weapon was originally intended to be used by the Combine in Half-Life 2, and appears in many promotional screenshots for the game. It was only replaced by the completely fictional pulse rifle relatively late in development, and can be used in the leaked beta version of the game and some mods.
- This was the main gun in Delta Force: Land Warrior under the name OICW Landwarrior. The manual admits it's heavier than normal, but still praises its high accuracy and lethality - in game it's essentially the best weapon available, with a decent reserve ammo pool, a good 6x scope, high accuracy at long ranges and the multi-shot grenade launcher letting it make quick work of vehicles too. It returns in Task Force Dagger with the same characteristics.
- Available in later levels of Nightfire, firing standard rifle ammo as well as high-velocity grenades and complete with computerized scope.
- Shows up in the Blue Sun Mod for 7.62mm High Calibre. Realistically heavy.
Heckler & Koch XM8
The carbine model of a weapon formerly developed to serve as the primary assault rifle of the U.S. Army. Based on the G36, the main assault rifle of the German Army. By swapping the barrel and stock, it can be converted into several different variations — a squad automatic weapon, a sniper rifle, and others. Uses 5.56x45mm ammo. Holds 30 rounds. The built-in dot sight allows for extremely accurate aiming.
—Description, Metal Gear Solid 4: Guns of the Patriots
H&K's second attempt to salvage the OICW program, the XM8 is a G36 mechanism in a plastic casing based on the bottom half of the original XM29 design. The weapon had some promise, but the Army ended up canceling the program in 2005, likely due to it being heavier than the current generation M4, the short life of its optics and reports of its handguard and parts of its upper receiver melting during sustained fire. The fact that it used proprietary accessory rails incompatible with the existing NATO-standard Picatinny rails didn't help either. Even if all the problems were solved (the melting issue* and the optics' battery life were solved early in its design, and the last revision, the XM8 R, added a traditional Picatinny rail above the carry handle), it still was judged not to be a sufficient improvement over the M4 to be worth the added expense. The XM8 appears everywhere in video games and occasionally movies set 20 Minutes into the Futurenote (or even in the present day), developers unruffled by a pesky real-world cancellation, despite its newer replacement, the HK 416, having already lost its rare status. That may have something to do with the fact that the XM8 has a sleek futuristic look while the HK 416 looks almost identical to the M4. That said, there is some precedent for the XM8 appearing after the project's cancellation - H&K attempting to market the rifle globally after the US rejected it eventually lead to the Royal Malaysian Navy's PASKAL adopting it and the aforementioned HK416 to replace some stocks of the M4 carbine in 2010. Anime & Manga
- Lutz & R in Jormungand briefly test out an XM8 early in the series while they are sailing off the coast of East Africa. Probably in a nod to how rare it is, this is the only time the weapon appears in the series.
- Used by the traitors in xXx: State of the Union; in fact, these are modified G36K rifles.
- Carried by Homeland Security officers in Children of Men; the prop was an airsoft gun for some reason fitted with the non-export sight of a G36.
- The first episode of Mortal Kombat: Legacy had this weapon in the hands of Black Dragon thugs. Possibly because of its unique appearance, the XM8 was depicted as a directed-energy weapon.
- Call of Duty: Black Ops II features the XM8 for use, where it's a four-round burst rifle. In a rare aversion to the norm, it's actually called the "M8A1" in-game; apparently in the Black Ops 'verse, U.S. Forces adopted it as their main rifle and it even went through a revisionnote , thus the name change.
- Metal Gear Solid 4: Guns of the Patriots had the US Army and Marines use it as a standard weapon. Then again, it is an alternate timeline. Then again again, it would be called the M8 if it had actually been adopted. Snake can find one in South America, and it's about on-par with the M4 Custom he receives in the Middle East, though with less customization (it can take the grenade launcher and has a built-in red dot sight); likewise, all of Rat Patrol under Meryl uses different variants of them (Jonathan gets a normal one with grenade launcher, Ed has a Sharpshooter and Akiba uses a Compact). In Ac!d, it was Snake's signature weapon on all official art, was very powerful, and caused random status effects (including making the enemy catch fire). In Ac!d2, it was less powerful and in less art, but still caused random status effects.
- In the Crysis series, the main US assault rifle is the SCAR and its stripped-down urban combat variety the SCARAB. Despite the similar name, it's almost entirely based on the XM8 rather than a reference to the FN SCAR or the SOCOM SCAR project.
- Ghost Recon: Advanced Warfighter, and its sequel.
- Appears in Mercenaries 2: World in Flames, without the top-mounted scope, in the hands of one P.L.A.V. soldier, in an out-of-the-way area of the map, and is named (appropriately enough) Prototype Rifle. It's also one of the best assault rifles, making it a bonus for anyone that decides to explore Venezuela.
- And then it becomes the standard weapon for Allied soldiers.
- The Legionnaires of Battlefield: Bad Company use this weapon, just without the standard scope, going with iron sights. Also available as an unlock for the Assault class in multiplayer.
- It shows up again in Bad Company 2 as the new signature weapon for most of B-Company, save for Sweetwater, who uses an M60 machine gun instead. Multiplayer also features the LMG and Compact variants for the Medic and Engineer classes.
- Jagged Alliance 2 1.13. features the XM8 in all varieties.
- The House of the Dead: OVERKILL's assault rifle is modeled after this gun, despite the game being set in 1991.
- ARMA II features multiple variants of the XM8. Operation Arrowhead's "Private Military Company" DLC makes this the standard weapon system of the eponymous PMC.
- Appears in Saints Row 2 as an unlockable weapon. A special variant with a grenade launcher attached can also be unlocked.
- Shows up in UFO Aftershock as the most accurate bullet-based assault rifle (the AK-47 is more powerful, and the M4 is more of an all-rounder). Considering you can manufacture your own, the numbers limitation isn't an issue, but the AK-47 tends to be better due to sheer damage capability.
- Splinter Cell: Chaos Theory, released in 2005 and set 20 Minutes into the Future in 2007, depicts an early-version XM8 as the standard-issue weapon of both Army National Guard troops in the New York map and, rather oddly, South Korean soldiers in the Seoul level.
- Appears in Combat Arms as an NX Standard (bought with real money).
- The XM8 R appears in Rainbow Six: Vegas and Vegas 2, presumably having been adopted as the M8 in that series.
- The Dragon from Perfect Dark is an assault rifle based on the design of the XM8, as is the SuperDragon (which is same thing with an underslung grenade launcher). Appropriately enough, it's described as being a newly-adopted rifle for the Army, and you only see it in the hands of guards in Area 51 and around Air Force One. Possibly just as appropriate, a predecessor to the SuperDragon seen in Perfect Dark Zero is instead based on the G36K.
- The Patten PK470 Assault Rifle from FEAR 2: Project Origin is heavily based on the XM8, with some features taken from the M4 (the stock is the same collapsible type as fits on an AR-15 buffer tube, and the reload animation indicates a bolt-release paddle on the side) and the G36 (exposed gas piston). It also comes with an ACOG. Pre-release images showed two weapons from the same base, a "PK470" with rail-mounted ironsights and a "PK570A" with an ACOG; the released game ended up using the latter model with the former name attached.
Heckler & Koch G11
This extremely light assault rifle is relatively quiet and has little recoil due to its lack of extractors or spent casings.
—Description, Delta Force: Land Warrior
The Heckler & Koch G11 was an experimental West German rifle most notable for using caseless ammunition.note Less well known is that H&K intended to produce a "family" of weapons around the G11, with at least one prototype of the LMG11 light machine gun having been made (though it is entirely unclear how it actually functioned), while a machine pistol/PDW never even made it past having blueprints drawn, though it was the forerunner to the more successful MP7. 256 prototypes were made and the weapon was actually briefly adopted by the Bundeswehr, but the order for 300,000 rifles in the period from 1990-2002 was frozen, the rifle struck from the procurement list in 1992 and the entire program cancelled in 1993 due to the impossibility of adapting the G11 to fire standardized NATO ammunition. The main culprit for this was the end of the Cold War: reunifying with East Germany proved quite expensive given the dismal state of the East German economy, and the fall of the Soviet Union meant military spending was suddenly less important. Ultimately, the new unified German military adopted a much more "conventional" rifle, the G36. However, its exotic and futuristic shape makes it a fairly popular addition to media, especially in near-future settings. A particularly ironic fact is that most games have it as one of the most powerful guns available, when in reality the rifle was made during the "micro ammunition craze" and thus fired a relatively puny 4.73mm round which, despite being fired at the same speed and power of regular 5.56s, did not tumble about or fragment as much upon hitting a target and did less damage as a result. In real life, it was designed to make up for this via an insanely fast (even faster than the AN-94) three-round burst mode that fires all three rounds in about 1/12 of a second, so fast that all three rounds would exit the barrel before the shooter had time to feel the recoil. So even if one of the tiny bullets wouldn't reliably put down a human target, it's a safe bet that three of them hitting near-simultaneously would. And the caseless nature of the rounds means that despite the magazines being fairly small, they carried 45 to 50 rounds each. Thus, a single soldier would be able to easily carry twice as much ammo with a G11 as he would with a conventional assault rifle. Unfortunately, there were the facts that these a) were stored across the rifle's butt, and b) it used the same "delayed blowback" action as AN-94, requiring the use of the mindbogglingly intricate bolt/feeder/autoloader/whatever that slid on rails within the frame and had to turn the round 90° before finally feeding it into the chamber. One can imagine the effect this literally clockwork assembly◊ had on the gun's reliability (protip: it really did not win any prizes in that department) and resistance to dirt/fouling. In fact, this rifle and its competitors for the same R&D programnote were the one possible origin to the somewhat common in-joke that should you leave a German weaponsmith with a bunch of tools and materials and no supervision, you'd always get a rapid-firing cuckoo clock in the end.note One also has to consider the gargantuan price tag such complexity demands; H&K engineers are said to have joked that the weapon cost so much that when The Great Politics Mess-Up hit, the West German government chose to rebuild the East German economy instead of adopt the G11, because it was the cheaper option. Despite the theoretical advantages, no caseless rifle (or pistol for that matter) has ever again come even close to being adopted. The biggest disadvantage of caseless rounds is the risk of "cook-off", a situation where the propellant ignites on its own due to the barrel overheating with extended firing (there's also issues like losing zero as the barrel gets too hot and softens, burning the shooter's hands, and of course the inevitable mechanical failure of the ridiculously-complicated feed mechanism when its parts elongate, soften, and/or melt... While this can potentially happen with any firearm, conventional metallic cartridges make it far less likely since the heat has to be transmitted through that metal case before reaching gunpowder and most of it is taken with that case as it's ejected, while in a caseless firearm the propellant is in direct contact with the weapon's metal parts. Also, burnt propellant leaves residue inside the gun. In a conventional weapon, the cartridge case catches most of it and keeps the chamber clean and functional, and, as with the heat of firing, takes it away when the spent case is ejected. No caseless weapon has ever addressed the problem of propellant residue fouling the gun's innards to hell and gone and producing frequent stoppages. H&K claimed to have solved the cook-off issue via special (expensive) propellant that needs a significantly higher temperature to ignite, but it's unclear what the solution to fouling was. Anime & Manga Films — Live-Action
- In Demolition Man, Wesley Snipes' character finds it in a museum (narrator voice says it is one of the last guns ever produced) and uses it. It's meant to be a stand-in for a future weapon, as it's referred to by a different name and shoots magnetically accelerated bursts of plasma instead of bullets.
- In the Matthew Reilly novel Temple, a secret army of latter-day SS troopers somehow manages to get a hold of enough G11s to arm dozens of soldiers. It's noted that this version of the gun actually has a microprocessor to fire. This becomes a plot point.
- A shipment of these is stolen by terrorists working for a Jim Jones-like cult in one of the Soldiers of Barrabas action novels by Jack Hild.
- Twilight 2000 describes it as the standard German assault rifle, but notes that, because its caseless ammunition cannot be reloaded from spent brass, ammunition has become extremely scarce. Thus the gun is quite common and cheap, but its ammunition is rare and expensive.
- d20 Modern splatbook Arms Locker includes this gun as arguably the most effective assault rifle. It is always mastercrafted for +1 accuracy, has a 50-round magazine, and can burst fire for double damage at half the usual penalty. This is in fact a fairly realistic depiction within the limits of tabletop gaming stats.
- Shows up in GURPS: High-Tech with a 45+1 round magazine and incredible reliability. It has a special highly accurate burst mode. Its main problem is low range and high cost.
- Appears in Shadowrun as the H&K G12, where it is a mass produced weapon in the Alternate Universe of the world, as apparently the concept that it was based on was successful in that particular universe.
- In the text-based online RPG HoboWars one of the highest-damage weapons is the G11, which outclasses the M16 (which outclasses the AK-47... you get the drift). The G11 is only outclassed by three weapons (so far).
- In Fallout 2, they are used by the Enclave soldiers. They hurt a lot, even if you are wearing Power Armor. You can obtain it in four different places through the game.
- In Abomination: The Nemesis Project, they are pretty common for a limited production weapon in a plague-infested city in the US.
- In Cold Winter Andrew Sterling will be able to obtain G11s in the Grey Wings' mountain fortress. It makes use of the side-mounted scope and is a very powerful three-shot burst assault rifle, in fact the strongest assault rifle in the whole game.
- It makes an appearance in the second and third installment of Syphon Filter, A.K.A.-47'ed as H-11. With a 50 round magazine, a 2x scope, and high rate of fire, it's one of the best rifles in the game. This gun also appears in The Omega Strain (again renamed "C11") and is again one of the best guns, not least because it ignores body armor.
- It shows up in Jagged Alliance 2, wielded by Mike the Mercenary (aka the over priced Merc from the first game). It has excellent armor piercing characteristics, ignoring all armor except treated Spectra Fiber armor (the best in the game), but it only has two magazines, or less if Mike got off a lot of shots, and the in-game gun dealer only occasionally has any more to sell you.
- V 1.13 makes it a bit more available - the gun dealing website states they found an abandoned shipment in a warehouse (ssh... don't tell anyone), but they're expensive and the magazines are huge (they can't fit in regular vests - only SAW pouches and such). As with real life, the damage is only on par with a 5.56 round, but it has a great firing rate, tears through armor like it was wet paper, possesses great accuracy, and has a fifty-round magazine.
- Appears in a single mission in Call of Duty: Black Ops, at a point in time where it was probably still on the drawing boards. Defecting scientist Daniel Clarke has three in his private armouries hidden around Kowloon, and wields one himself for most of the mission.
- Also available in multiplayer, if you have the experience and cash to buy every other assault rifle. Unlike most of the other weapons unlocked in this manner, the G11 is actually useful, considered to be the best assault rifle in the game due to its high ammo count (even without Scavenger Pro), extremely fast fire rate, and high damage. The latter two facts combined make it practically a One-Hit Kill weapon.
- This one also shows up in Delta Force: Land Warrior, and is the epitome of Improperly Placed Firearms, as every terrorist in the general mid- to east-Europe area has one, and every ammo locker has its unique ammo if you decide to take one with you. It's also shown as having no recoil, which even for a caseless weapon is simply not how it works. It's also an instant kill with a single bullet when you use it, but then again so is everything else in that game.
- A very expensive and rare late game rifle in 7.62 High Caliber. The gun, ammo, and magazines are all so rare and expensive that the gun ends up being Awesome, but Impractical.
"The MP44 is an assault rifle that fires a unique 'short' rifle round. Up close, it can be used as a submachine gun, while at longer ranges it can operate as a rifle."
—Description, Call of Duty
The Sturmgewehr 44, also known as the MP43 and MP44, was a select-fire assault rifle developed by Nazi Germany near the end of World War II. The first assault rifle to be produced in significant numbers and issued in combatnote , the weapon was also first to be called such; "sturmgewehr" (a title given to the weapon by an impressed Adolf Hitler when he had the chance to test-fire the MP44) literally means "assault rifle". It was capable of fully automatic fire, had a thirty-round detachable box magazine and fired an intermediate cartridge — a round that was less powerful than the standard rifle round of the time, but still packed a bigger punch than the pistol rounds used in submachine guns — the 7.92x33mm Kurz ("Short"). The result was reduced recoil but excellent stopping power at medium to short range. In service, the Sturmgewehr was appreciated by German troops who had the opportunity to use it, as it had much longer range than a submachine gun, but at the same time, was much more useful in close-range combat than a bolt-action rifle. In particular, the weapon provided a much-needed counter to Soviet troops, who were frequently armed with automatic weapons like the PPSh-41. In the end, however, low total production and a shortage of ammunition prevented the Sturmgewehr from having a significant effect on the war's outcome. A common misconception is that it was the basis for the AK-pattern rifles, which is untrue; while the Sturmgewehr certainly did impress the People's Commissariat of Arms of the USSR enough that they set about to create a similar intermediate weapon, which eventually lead to the AK's existence after the war, the mechanism of the AK is in no way related to the StG's (it's more based on the M1 Garand), and the similarities of form are purely due to similarities of function. Despite the rifle's positive features and its popularity with German troops, there were plenty of problems with it - it was difficult to fire while prone due to the extremely long 30-round magazine, heavy and bulky with a loaded weight of 11.3 pounds, and rather fragile. Due to poor quality materials and rushed construction, the stock had a tendency to break and the receiver (made from cheap, fairly soft steel) was prone to distorting; simply dropping it on a hard floor or jostling the magazine too much could irreparably damage it. Indeed, British tests showed it was possible to render it totally unable to fire simply by propping it up and then pushing it over, and that pinching the sides of the upper receiver with the finger and thumb of one hand could bend it enough to immobilize the bolt. The British did praise the MP43 in their postwar report, and held that the material problems were products of sacrifices made to mass-produce the MP44. The Americans regarded it as inferior to their M1 and M2 carbines, deriding the StG as mediocre, bulky, "unhandy" and prone to jamming. They were not at all impressed with the intermediate round at the time, instead praising the FG42 (since it fit their preconceived notion of the "perfect" military rifle) and held that future American rifles should not be chambered in anything smaller than the .30-06 used by the M1 Garand - a decision they would later reverse. There is no denying, however, that the weapon was highly influential in the firearms development world; its principle of reducing muzzle impulse to get useful automatic fire within actual ranges of combat was gradually taken up by other nations as they found automatic battle rifles impractical due to either weight or heavy recoil, and the British were sufficiently impressed that they started their own program to develop an assault rifle chambered in .280 as soon as the war ended, though this would ultimately end up being a casualty of NATO standardization. In short, it arrived too late and in too little amounts to significantly impact the outcome of the war, but left a lasting mark in firearms history, even today. Amazingly enough, there's actually some Truth in Television to seeing the StG 44 in more modern works: due to German organizational errors in the chaos of the later years of the war, over a hundred thousand rifles were never delivered, and were seized by the Soviet army after the war and then provided to client states; there are some militias in the Middle East and Africa that still have them in their arsenals. In August 2012, the Free Syrian Army found a cache of 5,000 StG 44s that they initially mistook for AK-47s. Serbia still makes 7.92x33mm ammo for them, too, originally for sale to Soviet client states, but now more for rich American collectors who want to shoot their rare guns. GSG currently manufactures a .22LR semi-auto clone for civilians who want an STG-44 without the costs and hassles that come with trying to own and feed a rare vintage full-auto rifle. Anime & Manga
- Jin-Roh: The Wolf Brigade. The Special Unit are seen using these on a firing range, as it takes place in an Alternate History where Japan was occupied by Germany. A training exercise at one point also sees them use a predecessor, the Haenel MKb42(H), loaded with rubber bullets.
- Agent Aika. This is the weapon of choice of the Delmos despite the show being set 20 Minutes into the Future and the weapon's obsoletion by newer assault rifles.
- Strike Witches, being set in an alternate World War II where Germany is one of the leading nations against the alien threat, makes some use of this weapon. Waltrud of the 502nd "Brave Witches" in particular makes use of one, and the fourth episode of the anime centered on them also briefly shows a rack full of them at the firing range.
- At least two appearances in The Professionals: A pair of Bulgarian intelligence mooks are seen carrying these in a spy exchange, and a Brainwashed and Crazy Manchurian Agent uses one for an assassination plot that Doyle and Bodie must foil. Presumably real AK-type firearms were unobtainable on a TV serial's budget in The '70s.
- Telly Savalas uses one during the uprising in the WW2 action movie Escape to Athena (1979).
- Appears in perhaps larger quantity than any other movie in Downfall. Truth in Television, the Nazis at first issued the weapon in a rather tentative manner, but as they started to run out of men to arm, they handed out the guns to everyone that looked capable of lifting it and/or didn't evacuate to the west fast enough.
- Also because it was a popular weapon among German troops, who soon asked for more to be supplied after the initial trials had been introduced. This caused Hitler's opinion about the weapon to take a 180-degree turn and so for the weapon to be mass-produced toward the end of the war.
- In a manner similar to how a lot of Western movies would dress up Western weapons to look like Soviet weapons, the Soviets tended to do the same in reverse for their movies, or at least with whatever stock guns they had available. In a few Soviet-era films from Russia and other parts of Eastern Europe, StG's were dressed up to look like M16 rifles.
- Rebel Blastech rifles in Star Wars: The Empire Strikes Back, are dressed up StGs.
- Sgt. "Wardaddy" wields a commandeered STG-44 as his primary weapon in Fury.
- Several are taken from German prisoners in Battle of the Bulge, which is a rare note of historical accuracy for that particular movie.
- The Master Sniper by Stephen Hunter. The title character, a German sharpshooter in the last days of WW2, spends some time developing a specialized version for the assassination he's been tasked with.
- In Hidden & Dangerous, one mission set in occupied Norway in the winter of 1943, there are guards equipped with the StG44, which only entered mass production in July 1944.
- Medal of Honor: Underground, Allied Assault, Frontline, and Airborne all feature it as an endgame gun, and easily one of the best available in terms of ammo reserve, fire rate, accuracy and damage, though it noticeably hinders movement speed.
- The first Call of Duty features enemies equipped with this weapon in a level set in Stalingrad in November 1942, a case of Anachronism Stew and Improperly Placed Firearms. While an early prototype version, the MKb42(H)◊, did exist at that time (in extremely small numbers, even relative to the production model's rarity) and a few might have been present at Stalingrad, that version had distinctive features (including a bayonet lug) that are absent in the StG44 depicted in the game. The American and British levels as well as the sequel have soldiers in Normandy wielding it in June 1944. In all cases, the MP44 is a Master of All and a valuable asset when found.
- Call of Duty 4 features the StG44 as the top-tier assault rifle the player can unlock through online play. It's something of a booby prize. The weapon's autofire is difficult to control and inaccurate at long range, and no attachments can be added to improve it; most people who use it for any significant length of time are either CoD2 veterans who are used to those shortcomings, showing off, or simply to get the golden AK-47 to show off harder.
- The main weapon for the German assault soldiers in Battlefield 1942.
- Also the main gun for the Support class of Day of Defeat and Day of Defeat: Source.
- Available from Bobby Ray's Guns and Things, though it's not worth it in the slightest (rare ammo, bad range and high complexity).
- Appears in Commandos 3: Destination Berlin, even during the "Stalingrad" campaign (set before the invention of this weapon).
- Similar to the Call of Duty example above, the earlier prototype, the MKb 42(H) (able to be told from the later StG by the longer gas piston with the front end attached to the front sight) is used by the Germans in Red Orchestra 2, by the Assault/Elite Assault classes. Unlockable by the Russians for double your fun.
- Appears in Men of War, used by German squad leaders, Panzergrenadiers, Fallschirmjägers and other elite units. It uses 'SMG Ammo' (due to the game's Universal Ammo restrictions) and is one of the highest damage-per-round guns of its class.
- A lone German Stormtrooper of a Stormtrooper squad and the Knight's Cross Holders uses the Sturmgewehr in Company of Heroes. A Stormtrooper Squad can be upgraded to have more StG44s. The Assault Grenadiers of the Panzer Elite use these too.
- The "Assault Rifle 1946" in Wolfenstein: The New Order's prologue chapter, the Nightmare Sequence retread of a Wolf3D level, and in Wolfenstein: The Old Blood, is for all intents and purposes a slightly-upgraded StG 44, the primary differences being bulged-out tubes on the side (which are apparently "bullet acceleration tanks") and a folding foregrip to give it a profile reminiscent of the better-known MP 40 (which, in true Good Guns, Bad Guns fashion, only the Nazis ever fold out despite its advantages). In The Old Blood it also has a three-round burst mode, which fires the individual bullets faster than full-auto.
- In turn, the "Assault Rifle 1960" from The New Order is also slightly based on the StG, with a more drastic and extensive set of modifications that make it similar to the G3. It keeps the folding foregrip from the '46 version and the bulged-out bullet acceleration tanks, feeds from larger triple-column magazines that give it an increased 45-round capacity, and in the Gibraltar Bridge level you can find a multi-shot drum-fed Grenade Launcher to stick under the barrel, which makes it one of the most versatile guns in the game.
- Available in the second and third games of the Sniper Elite series as a DLC item. Not particularly accurate, interestingly, but cuts through enemy infantry, with a fairly small cone of fire in automatic mode.
- Day of Infamy features it for the Wehrmacht's "Kampfunterstützung" (Support) class, realistically restricted to maps based on battles that take place after its adoption in mid- to late-1944, such as Foy.
The AEK-971 was developed as a possible successor to the AK-74 series of Assault Rifles and features a unique recoil reduction system. The AEK-971’s high rate of fire makes it excellent in close quarters but difficult to control. Shooters should switch to Semi-Automatic or 3 Round Burst for longer ranges.
An even rarer assault rifle originally developed for the same contest as AN-94, it went to tackle the accuracy task from the different side. Instead of firing at such a high rate of fire that a full burst would be fired before the moving parts strike the gun's frame and create the recoil that would be felt by the shooter, it, like the many guns made in Kovrov, uses the so-called balanced action, with some parts of the action moving in the opposite direction of the bolt, thus compensating for its momentum and reducing the effect the reciprocating moving parts have on the accuracy. It is still more complex than the garden-variety AK, but compared to the insane assembly of rails, blocks, pulleys and pushrods of the AN-94, this complexity basically amounts to a two-piece gas chamber (both sides of which work as a piston) and a single pinion, synchronizing the opposing parts of the action, making it a good 500 g lighter than AN-94. It was trialed alongside the AN-94 but lost, largely due to reasons of internal politics within the Soviet military industry. In The New '10s an improved version dubbed the A-545/A-762, with a polymer frame, break-over receiver (which finally allows mounting a Picatinny rail on top of it), and an MP5-inspired sliding stock, was offered as a competitor to the AK-12, and together with it was accepted as a specialist rifle in 2014. Its "balanced action" has also been seen as promising enough that two of the AK-100-series export rifles, the 5.56mm AK-107 and 7.62mm AK-108 utilize it. Video Games
- Appears, alongside the AEK-972 and 973 variants, in 7.62 High Caliber, of course.
- A prototype version with an underbarrel GP-30 is standard-issue for Russian troops in Battlefield: Bad Company. It returns in the second game as the default primary weapon for the Assault class.
- The Spiritual Successor to S.T.A.L.K.E.R. known as Survarium features the A-545 variant.
Fully automatic. Increased damage with an improved design for less recoil.
—Description, Call of Duty: Ghosts
The AK-12 was an attempt by Russian gun manufacturer Kalashnikov Concern (formerly IZHMASH) at updating and modernizing the classic AK design, potentially creating a replacement for the AK-74M currently in Russian service. Originally designed in 2010, premiering as the AK-200, which looked more like an AK-74 or an AK-100-series rifle with several accessory rails placed on it, before becoming the more radical AK-12 design. The AK-12 utilizes the same gas-blowback rotating bolt design of all AK-derived rifles. Despite this similarity, the AK-12 modified the classic Kalashnikov design in a number of ways. One of the major design features was its proposed modularity. In addition to integrated accessory rail mounts, the AK-12 was intended to be able to swap between the major Russian and NATO calibers with just a change in barrel, as well as take on the role of assault rifle, carbine (as the AK-12U), submachine gun (PPK-12), light automatic weapon (RPK-12), designated marksman rifle (SVK-12) and semi-automatic shotgun (AK-12/76) with these same barrel changes. Other modifications included more ergonomic furniture, an improved rear sight that's moved closer to the shooter's eye (though mounted on the top rail, so presumably a shooter used to the classic AK sights and its advantages could move them further forward) and an ambidextrous charging handle (originally mounted on both sides on the version pictured, now simply reversible) and safety selector switch. Operation of earlier versions was possibly somewhat inspired by the AN-94, another rare gun below, as the weapon could fire in three-round bursts at a thousand rounds per minute, or fully-automatic at a slightly lower 600; modern versions have upped the full-auto rate to 700 and reduced the burst-fire to two rounds. Despite these improvements and changes, the AK-12 has been reportedly passed over for adoption by the Russian Defense Ministry. The reasons were three-fold. First, after several trials, the AK-12 was found to have some serious faults or defects (though the exact issues were not stated specifically, with Defense Ministry officials citing it as "the developer's confidential information"). Second, IZHMASH at the time was in a rather poor financial state, which officials were concerned about. The third and final reason being the one that has come up every prior time someone has tried to replace the AK-74 for the past thirty years; "we have plenty of AK-74 rifles, we don't need a new rifle to replace them". Despite this, Kalashnikov Concern has stated they will offer the rifle for law enforcement use and will attempt to make another modernized AK. So far, total production of the AK-12 has numbered about thirty prototype rifles. It may be about to lose its rare status, however, as in December 2014 it was announced that the Russian Army was adopting it after all, with operational trials beginning in March 2015. As of then, there are now two variations of the rifle, an evolution of the AK-12 in 5.45x39mm and a newer AK-15 in 7.62x39mm. Nevertheless, nothing official has come about yet. In fiction, the AK-12 has appeared largely in settings 20 Minutes into the Future, where fictional Russian Army soldiers are likely to use it while the Bear goes on a rampage, or as just a shiny new "future AK" for futuristic baddies to use. Video Games
- The pre-2013 prototype pictured above is the primary service rifle of the Russian military in Battlefield 4, along with a whole family of weapons derived from it; a carbine, a light machine gun, a designated marksman's rifle and a semi-automatic shotgun.
- It makes an appearance in the Gun Porn game Alliance of Valiant Arms as the AK-200. It comes with either a holographic sight or an ACOG scope, and is only available in the Korean version of the game.
- Heavily-customizable mockups of the AK-200 prototype (basically an AK-103 with rails bolted on everywhere) make several appearances in Ghost Recon: Future Soldier and the free-to-play Phantoms as a primary weapon of both the Russian Armed forces and Raven's Rock.
- It shows up in Killing Floor 2 as the tier 3 weapon for the Commando.
- In Call of Duty: Ghosts, the pictured version makes an appearance as the standard infantry rifle of The Federation and is commonly encountered in the single-player campaign.
- It appears in Call of Duty: Advanced Warfare as well, in the hands of both Korean's People Army and the KVA terrorist group; it seems to have replaced the classic AK as the "bad guy gun" of choice in the distant future of 2054-61.
- The "KN-44" in Call of Duty: Black Ops III also bears a noticeable resemblance to the AK-12, though with some features more reminiscent of the original AK, such as the downward-sloping stock and no ambidextrous charging handle. Its in-game Flavour Text describes it as a future open-source weapon design, made possible by widespread 3D printing, but it's still Russian in origin, and it's not a stretch to imagine its designers were inspired by the classic AK.
- Survarium features this rifle as well, chambered in 6.5mm Grendel, which it may be available in sometime soon.
- Spetsnaz operator Fuze in Rainbow Six Siege can make use of the AK-12. Surprisingly, he neither knocks the old mag out with the new one, nor reaches underneath the weapon to pull the right-side handle while completely ignoring the left-side one.
- The final variation with a tan finish appears as the AK17 in PAYDAY 2, added with the Gage Russian Weapon pack. It's advertised as being extensively modifiable, but it actually gets the least amount of options among the AK weapons, not even being compatible with any of the achievement mods from one of the Butcher's DLC packs; it stays competitive mainly by way of sharing the AKMS's high base accuracy and power, while also having higher base stability and a slightly higher ammo capacity.
- The final prototype variation appears in ARMA III with the Apex DLC, in 7.62x39mm and going under its real name like most other weapons added in the DLC.
In service with elite Russian forces, the AN-94 offers a unique, highly accurate, 2 round burst feature. Compared to the standard AK series, the AN-94 requires a significantly higher degree of training. A skilled shooter can effectively engage targets at a longer range than typical Assault Rifles.
The AN-94 "Abakan" assault rifle was developed as a possible replacement for Russia's main service rifle, the AK-74. Its most notable feature is the "blowback shifted pulse" system, which postpones recoil until after the rounds have left the weapon. The AN-94 has an ultra-fast 1800 rpm two round burst mode. This results in the second bullet leaving the barrel before the shooter feels the recoil from the first shot, and thus theoretically the two bullets will hit the exact same spot, making it ideal for defeating ceramic-reinforced body armor. Russia eventually decided against replacing the AK-74 because the AN-94 is much more expensive and harder to maintain, but it still sees limited use in the hands of special forces and the FSB (the successor to the KGB). It's also one of the few weapons that Russia doesn't sell to foreign countries. That being said, everyone who've actually had the chance to try the gun, had almost equivocally characterized it as Awesome, but Impractical: its insane internal complexity made it very unreliable, and the rifles that have seen action have actually spent more time with the armorer rather than in action. This has flown straight against traditional Russian doctrine of extremely simple and extremely durable arms, so even the Spec Ops soldiers eligible to use them preferred to leave them in the armory. Also, if you feel like the magazine looks a bit weird in that picture, you saw that right. The above-mentioned internal mechanisms result in the magazine being canted a few degrees to the right. The picture also shows another capability of the AN-94; unlike the AK-74M and its rival, the AEK-971, it can mount a GP-30 40mm grenade launcher and a bayonet at the same time. Video Games
- It's the main rifle of the Russian army in Battlefield: Bad Company 2. It's often considered to be the "BFG" of the Assault class in multiplayer, for its high damage and accuracy.
- It shows up again in Battlefield 3, but this time, it's accurately used only by Russian Spetsnaz commandos in the campaign and the unique firing accurately depictednote .
- The gun makes an appearance again in Battlefield 4's 2015 Spring Update, this time with the full auto setting locked to 600 RPM and the unique faster two-round burst only present on burst-fire setting for some reason.
- Combat Arms, as an NX Standard weapon (means bought with real money).
- Appears in the S.T.A.L.K.E.R. series (in addition to the more common AK-74 and AKMSU) as the "Obokan" (Shadow of Chernobyl) or the "AC-96/2" (Clear Sky and Call of Pripyat). Outside from being the weapon of choice of novice Duty stalkers and one Loner with a special "Sniper Obokan", it also ironically is used by the Ukrainian Spetsnaz.
- The main gun of the standard Gurlukovich soldiers in Metal Gear Solid 2: Sons of Liberty (the core guards carry AKS-74Us, one of which Raiden has to get). Also showed up in Metal Gear Solid 4: Guns of the Patriots, but so did every other gun on the entire planet.
- Jagged Alliance v1.13. One of the better Russian weapons available at Bobby Ray's, but still outclassed by Western weapons, and the 5.45 round has terrible stopping power in the most recent version.
- Appears in Call of Duty: Black Ops II as the future equivalent to the old AK, and as such it's the final unlockable gun in multiplayer. It's unique in that the first two rounds are fired much faster than subsequent rounds in full-auto (though not quite as fast as in reality, closer to 937 RPM), and you can switch to the classic 2-round burst via the select fire attachment. It's also heavily favoured by Menendez's personal army.
- Appears in 7.62mm High Caliber as a late game assault rifle.
- Added in Ghost Recon with the Desert Siege expansion, later showed up in highly-modifiable form in Future Soldier. The unique faster two-round burst is depicted properly, though the barrel length (ostensibly owing to the fact that it moves with the bolt) cannot be changed in Future Soldier, and it also suffers in stopping power and armor penetration despite being meant as Bodark's equivalent to the Ghosts' heavy-hitting HK-417.
A new model of sniper rifle developed to withstand the rigors of Special Forces operations in a world where unconventional warfare is becoming the norm. The WA2000 is heavy and extremely unwieldy, but compensates for this with low recoil, which gives it exceptional accuracy. Its scope has three levels of zoom to allow targeting at multiple distances, and armor-piercing ammunition makes it an effective weapon against heavily armored enemy troops even at long range. If long-range sniping battles are your thing, you can't go wrong with this gun.
Designed from the ground up as a target rifle, this bullpup semi-auto is exceptionally rare. Estimates vary on how many were produced, but the number was only 170-250 in two versions with minor differences; this was largely due to extremely high costs killing demand. A WA 2000 in good condition is now easily worth $75,000 on the open market. Unfortunately, there aren't any even if you have this kind of money to spare; there are exactly fifteen WA2000 rifles in the entire United States, with 11 owned by the President of Walther's American branch and the rest owned by another collector. Very, very popular in movies and videogames, since it has a nice mix of the unconventional (bullpup layout) and the traditional (wood furniture). Due to its obscene rarity, many WA2000 rifles seen in movies are actually Ironwood Designs SG2000 .22 rifles◊ acting as stand-ins for the WA2000. If a work of fiction wants to get even more ridiculous about rarity, it'll specify that the WA2000 in question is chambered in 7.62 NATO or even 7.5 Swiss instead of the standard .300 Winchester Magnum. Anime & Manga
- Henrietta uses one in the anime of Gunslinger Girl.
- Also used by the stylish hitwoman of Geobreeders: Breakthrough.
- Kurz Weber uses one against a Giant Mecha in Full Metal Panic!.
- Rally Vincent from Gunsmith Cats uses one in one of the few scenes she uses something other than a pistol.
- Emiya Kiritsugu from Fate/Zero uses one equipped with a dual-scope setup: night-vision, and thermal imaging. Presumably he was able to acquire it via his connections with the ludicrously wealthy Einzbern family.
- Major Motoko Kusanagi uses a very similar rifle in a WWIV flashback in Ghost in the Shell: Stand Alone Complex 2nd gig. Since the series is set 20 Minutes into the Future and the rifle has some design changes and updates, it's likely that this is supposed to be a new model based on the vintage WA2000.
- The same rifle is later seen in Solid State Society, the made for TV movie of Stand Alone Complex, being used by the same guy the Major had previously shot with it. Allegedly.
- Used as a shotgun to kill dogs in Equilibrium.
- Used by Timothy Dalton as James Bond in The Living Daylights, equipped with a large night vision scope.
- Notably, they had an actual WA2000 on hand for the close-ups, as the Walther logo is prominent in the close-ups of Bond's finger on the trigger. Probably part of the deal, considering the fact that James Bond is one of Walther's biggest film endorsers.
- Able Team. Carl Lyons finds a mercenary sniper team practising with this weapon to assassinate the President of Guatemala.
- Dieter Weber, the Rainbow Team 2 Sniper, uses this in Rainbow Six. Memorable usages include shooting the submachine gun out of a terrorist's hands, allowing his partner to painfully send a bullet into said terrorist's liver for killing a child.
- Agent 47 uses this weapon as his primary sniper rifle in the Hitman series. In Hitman 2: Silent Assassin, there is a custom version of this gun, used by ninja.
- Notably, it is the single most expensive weapon in the game. And you can carry it in a briefcase. It's also not available until you reach Rotterdam, which is 3/4 of the way through the game (he uses a Blaser 93 until then).
- Appears in Modern Warfare 2 in the hands of an entire force of Russian snipers. How they afford it is anyone's guess.
- It's also an early-tier sniper rifle in multiplayer, superior to the Intervention because it's semi-auto and has a slightly larger magazine.
- Returns in Treyarch's game Call of Duty: Black Ops. Which is set in the sixties, before the weapon's invention.
- Team sniper Dieter Weber uses this rifle in the sniping sections of the console versions of Rainbow Six: Lockdown and as far back in the games as Rogue Spear.
- Used in Black, shown as a straight-pull bolt-action rifle, and therefore presumably broken.
- Used in the Quantum of Solace video game.
- Now available from Bobby Ray's Guns and Things at the low, low price of $7940!!! Cash, major credit cards and conflict diamonds accepted!
- Again, found in Combat Arms as the WA2000 and the WA2000 Classic (which has a wooden handguard and stock).
- Anachronistically (as the game is set in 1974) appears in Metal Gear Solid: Peace Walker.
- The Weyland-Yutani WY-102 sniper rifle in Aliens Versus Predator 2 is basically a dressed-up WA2000 with a strange rotating cylinder replacing the action.
- In Team Fortress 2, the Hitman's Heatmaker is a mix-and-match of this rifle and the VSS Vintorez. It can decapitate targets on headshots.
- The WA2000 appears as the "Lebensauger .308" in the PAYDAY 2 Gage Ninja Pack DLC.
- A silenced variant with some sci-fi embellishments shows up as the standard sniper rifle in Perfect Dark.
- Used by Archer to take out some guards in "Placebo Effect", then never seen again (possibly because ISIS uses the H&K PSG-1).
The M63A1 is a weapons system designed so that it can easily be converted into several different types of weapons - a carbine, an assault rifle, a light machine gun, etc. - using the same set of main components ... Amazingly light for a machine gun, it ranks top in its class for ease of handling. Moreover, its armor-piercing ammunition gives it plenty of firepower. All in all, an incredibly useful weapon that acts like a machine gun but feels like an assault rifle.
Manufactured by Cadillac Gage and designed by Eugene Stoner, the designer behind the AR-15 series of rifles, this rifle was a modular, multipurpose weapon that could be configured as an assault rifle (with typical bottom-feed magazine like the M16), a carbine (same as rifle but with shorter barrel), a squad automatic weapon (with Bren-style top feed magazine) or a light machine gun (belt-feed, but with a box carrying the belt like the later M249 SAW), a concept that would be later used in the Steyr AUG. While not formally adopted by the US military, it saw limited usage among special forces units in Vietnam and was also briefly combat-tested by the Marines as well (with the unit that did the testing very disappointed that they had to turn their Stoners back in and start using the standard M16 and M60; as a result they "forgot" to turn in a couple of the LMG-configured Stoners and kept using them for the rest of their deployment). The planned semi-auto only version for civilian sale, the Stoner 66, is even rarer, because the ATF refused to approve it on account of the ultra-modular design supposedly making it too easy to convert back into a machine gun. Less than 100 were made, and ended up being given as gifts to Cadillac Gage executives. In 2003, Robinson Armament Company introduced their own rifle based on the Stoner 63 (while having the same modular configurations and looking near-identical, no parts will interchange)... which promptly flopped in both the civilian and military versions due to its excessively high price, making it yet another rare gun but without the historical coolness of the original. Live-Action TV
- In a rare live action appearance, Sam Beckett carries one when he leaps into his brother's squadmate in Vietnam.
- Appears in Metal Gear Solid 3: Snake Eater, Metal Gear Solid: Portable Ops and Metal Gear Solid: Peace Walker as usable weapons. They appear solely in the light machine gun variant, though the customization ability is elaborated on in Snake Eater in radio calls to Sigint and in the descriptions of the weapon in the latter two games.
- In Call of Duty: Black Ops, it appears in its assault rifle variant despite being classified as a machine gun, and is the final one to be unlocked in multiplayer. In this capacity it ends up being a surprisingly good hybrid of the two: its lesser movement penalty, quick time to aim or reload, and rather high rate of fire is on par with an assault rifle, but its high penetration, flat damage (rather than having damage fall-off), minimal full-auto recoil and greater Extended Mags bonus (doubled capacity, rather than only 50% extra) matches the other machine guns.
- Shows up in Battlefield: Bad Company 2: Vietnam as the XM22. It is in the light machine gun variant for the Medic class, and is functionally identical to the base game's M249 SAW.
- Added to Killing Floor 2 during the Descent update as a tier 4 weapon for the Commando, having a large ammo supply but a low amount of damage.
- It is one of the available long-arms for team members of The Morrow Project.
Type 92 Heavy Machine Gun
A heavy machine gun in use by the Imperial Japanese military from 1932 until the end of the Second World War in 1945. It was a scaled-up version of the earlier Type 3 heavy machine gun, itself based on the Hotchkiss M1914. American troops have nicknamed this weapon the "Woodpecker" for the sound it makes (although it's less intimidating compared to the German MG-42's "Hitler's Buzzsaw"). This weapon, like most others of its kind (and, for that matter, most others fielded by the Imperial Japanese military)note was horrible in just about every imaginable way. Needlessly heavy weight was the least of the Type 92's problems; it weighed 122 pounds with the tripod (for context, the much more powerful and reliable Browning M2, also with its tripod, was only five pounds heavier). Actually operating it was also troublesome; rather than accepting belted ammo, it had an awkward 30-round ammo strip which only allowed for short sustained fire before needing to be reloaded, and reloading wasn't very simple - the slightest slip in loading the strip, and the gun will jam. Attempts to alleviate this, by oiling the cartridges in the factories before they were shipped out to be used, only made the problem go From Bad to Worse; the oiled cartridges invariably picked up dirt during operation, which went into the breech and caused and/or exacerbated all manners of problems. On top of that, the ammunition was specially-madenote , straining the already chaotic logistics of the Imperial military, and since the ammunition was physically interchangeable with the standard-issue rifle ones, loading the wrong type of ammo into the wrong type of gun will cause a jammed MG or a missed rifle shot. Finally, it was "heavy" in the literal sense rather than the actual meaning of a "heavy machine gun"; it only fired a rifle cartridge (7.7x58mm Arisaka in this case) and cannot accept a belt feed, as noted above. In fiction, they're often depicted being fired from bunkers, trenches, or fixed positions by at least two-three Japanese soldiers somewhere on a Pacific island, which is exactly how they were deployed in Real Life. Films
- Appears in Letters from Iwo Jima in Japanese hands.
- Appears in Flags of Our Fathers as well, being used in Japanese bunkers and fortifications during the beach landing.
- In Windtalkers, they're used by Japanese soldiers on Saipan, though they're much less common than the Type 96 and Type 99 LMGs also used by them.
- Again used by Japanese soldiers in Hacksaw Ridge.
- R. Lee Ermey fires one in Lock N' Load and in Mail Call. In both shows, he addresses the gun's terrible reliability, needlessly heavy weight, low rate of fire, and horrible tendency to jam. In Lock N' Load, the weapon wounds him because an improperly loaded ammo strip caused the case to fragment and cut his knuckle, also jamming the gun in the process.
R. Lee Ermey: Damn thing hurt me! (after said improperly-loaded ammo strip jammed, fragmenting a case and cutting him in the knuckle)
R. Lee Ermey: Jam. You see the Japs weren't too smart when it came to making weapons. Did you notice that stuttering sound? I guess you didn't since only one round went off, how can it stutter? That's dumb.
- In The Pacific, again by the Japanese, and again in bunkers and fixed positions, particularly on Peleliu.
- Appears in two of Treyarch's first Call of Duty titles: World at War and Black Ops. In the former, it's a mounted machine gun with infinite ammo, often seen in Japanese bunkers in the campaign (and you do actually get to use the gun to defend against a Japanese counterattack in the second mission). In the latter, it's seen in the level "Victor Charlie", again as a mounted machine gun. This gun is also the gun mounted on the sentry turrets in Nazi Zombies.
- The Type 92 is the stationary machine gun for the Japanese in Rising Storm. It has a much smaller magazine of 30 rounds to the Browning M1917's 150 and needs to be reloaded often, but it has a much quicker reload time and is more accurate.
Handheld Gatling Guns
I know one thing, Major, I drew down and fired straight at it. Capped off two hundred rounds in the minigun, full pack. Nothing... Nothing on Earth could've lived. Not at that range.
—Mac Eliot, Predator
A common method of giving More Dakka to a soldier in a movie or videogame is to hand him a multi-barrel rotary gun, most commonly an M134 minigun in 7.62mm NATO. This is sheer Rule of Cool in action; while some games feature entire armed forces with gatlings as standard issue infantry weapons, no real army has ever seriously considered deploying such a weapon. They're a BFG that's simply too big to be useful; an M134 weighs in at 52-66 pounds on its own, and you can throw another 128 pounds on top of that for 1,500 rounds of ammo (roughly 30 seconds' worth), plus you'll need to throw the weight of a power source and the rest of the soldier's gear on top of that. Oh, and have fun with 300 pounds of peak recoil, assuming you can hold onto the weapon when the torque of the spinning bundle of barrels tries to wrench it from your grip. If that's not enough, there's also the chainsaw grip, otherwise known as the most Hollywood of Hollywood Tactics known to Man: stand upright, out in the open, while bullets are flying and spray tracers in the general direction of bad guys from this bucking bronco of a bullet hose you're holding at waist level, because you can't aim it and it doesn't even have sights for you to try. If you want to get shot with lots of bullets, this is a great way to make that dream come true! Using such weapons outside of fixed or vehicle mountings is purely in the realm of fiction. The XM214 Microgun 6-Pak, weighing only 85 pounds with ammunition, and firing the more managable 5.56 NATO round, might be considered a subversion of this trope, had it actually existed as an infantry weapon past the prototype stage. Anime & Manga
- A handheld M134 appears in Sword Art Online during the Phantom Bullet arc during the introductory battle in the in universe VRMMORPG Gun Gale Online. It's used by the appropriately named "mercenary bodyguard" player, Behemoth. It also shown to be Awesome, yet Impractical here, as the weight for the gun and a mere 500 rounds of ammo for such a weapon takes up most of his total carry weight limit, applies a movement speed penalty, and requires sufficient support from a friendly squad to make the most out of his gear set up.
- In Yu-Gi-Oh! 5D's, Lotten, the Big Bad of the Crashtown arc, uses a monster called Gatling Ogre, which has a weapon like this built into its chest.
- Predator was effectively the Trope Maker for these weapons, featuring Jesse Ventura's character carrying "Old Painless", a customised M134 minigun with an M60 handguard mounted under the barrel and an M16 carrying handle/rear sight. The weapon was firing blanks and had the rate of fire turned down from 3,000 RPM to 1,250 (apparently so the barrels would visibly turn rather than being a blur), and was still fired using an overhead crane in most shots. The actors carried 550 round ammunition cans, while the power source was a stack of truck batteries off-screen.
- In Predators, Nikolai, the Russian Spetnaz soldier, uses an M134. Yes, we know it's likely a Team Fortress 2 Shout-Out.
- In Batman Returns, the Organ Grinder, a member of the Penguin's gang, had this kind of weapon built into his organ.
- Two Terminator sequels also featured man-portable gatling guns; the weapon in Terminator 2: Judgment Day is actually the same gun as was used in Predator, modified with a chainsaw grip which, much like the sawed-down Winchester M1887 in the same film, almost all handheld miniguns in fiction since then also use. The depiction of the weapon is slightly more plausible, given that the Terminator has superhuman strength. In fact, Schwarzenegger himself was reportedly the only man on set that could actually lift the gun unaided.
- Superman Returns had a thug try to use one on Superman; seemingly as a parody of the Predator use, he hooked his up to an on-screen crane. But of course, it doesn't matter how much dakka you have, bullets don't work on Superman.
- Action-oriented westerns such as The Outlaw Josey Wales and The Good, the Bad and the Ugly, repeatedly feature Civil War-era gatling guns. Although these weapons did exist in that time period, more 1862 model guns have been featured in film than were ever actually fielded during the Civil War. This trend was finally taken Up to Eleven in Jonah Hex, which gave Jonah a horse mounted gatling gun, as seen here.
- Possibly inspired by real-life promotional material for the Model 1874 Gatling Gun purporting to show it mounted on the saddle of a camel in the Middle East, which almost certainly never actually happened in real life but might have been inspired by Persian and Arab camel cavalry using large-bore rifles affixed to a swivel mount on the saddle. (source). Reality Is Unrealistic, much?
- In Captain America: The Winter Soldier, one of these is briefly used by a HYDRA agent.
- The Expendables 3: Hale Caesar (Terry Crews) wields one of these during the opening mission, but as predicted by his team mate Gunnar Hensen, he burns through the ammo in several seconds.
- "Destroyer" carries one in the Doom film; the actual prop was actually a Browning M1919 with minigun-like parts attached.
- Lee Majors staring in a fake Christmas movie "The Night that the Reindeer Died" in Scrooged was weilding one of these to ward off terrorists invading Santa's Workshop.
- In Robert Rankin's novel They Came And Ate Us: Armageddon II: The B-Movie, repeated reference is made to "One of those really amazing rotary machine-guns, like Blaine had in Predator". At least until Elvis Presley gets involved; turns out the King knows his guns, and is absolutely delighted to get his hands on an M134. Repeated reference is also made to the weapon's weight (and the fact that it ruins the line of Elvis's gold suit), and when he finally gets the chance to fire it, the narration asks the reader if you've considered what 6,000 7.62x51mm rounds would actually weigh.
- The Adventures of Samurai Cat: No one in their right mind would call a quarter-ton GAU-8 Avenger a hand-held weapon. Fortunately for tiny kitten Shiro, he isn't in his right mind, so he has little trouble wielding it (once).
- Snow Crash's "Reason" is a handheld depleted-uranium gatling gun fed by a briefcase full of ammunition. Its impracticality is lampshaded when it's fired from the deck of a lifeboat - the recoil sends the boat flying backwards. On the other hand, it engages in a fight with an aircraft carrier's Phalanx CIWS turret and wins.
- The Assault Cannons sometimes used by Space Marine Terminators in Warhammer 40,000 are functionally six-barreled rotary 30mm cannons carried in one hand, though the users have the advantage of wearing Powered Armour with special systems built in to compensate for recoil.
- Trope Maker for videogames was Wolfenstein 3D, though Doom popularised the misuse of the term "chain gun" to describe them. Only shooters close to the "realism" end of the Fackler Scale of FPS Realism will tend to be able to resist handing the player a minigun, and most tend to slow down movement to make gatlings Awesome, but Impractical.
- darkSector featured the Lasrian "Elite Trooper Gun," a massive combination of pneumatic gatling gun and rocket launcher requiring a special suit of armour to even lift.
- Grand Theft Auto: Vice City and San Andreas feature the M134 as a special weapon. In a nod to realism, you move slowly while carrying it. The weapon makes a comeback for Grand Theft Auto V in addition to slowing you down your unable to use the cover system while it is equipped.
- Red Dead Revolver and Red Dead Redemption both feature 1862 model guns. In real-life these weapons were supplied by a gravity-fed magazine, but the game provides the player unlimited ammunition and no magazine is depicted.
- The Heavy in Team Fortress 2 wields one of these, named "Sasha". All later primary weapons for him are some variant of this, even a giant Tommy gun modified to at least be carried like one of these, hence why he's called the Heavy.
Heavy: I am Heavy Weapons Guy. And this is my weapon.
- In Metal Gear Solid, Vulcan Raven takes this well past the point of utter ridiculousness by using his Charles Atlas Superpower of, um, "being really, really big" to carry a ~600 pounds-plus-ammo M61 Vulcan cannon ripped out of a shot-down F-16. And to handle the enormous recoil involved in firing it. Big Boss can get his hands on an M134 in Metal Gear Solid: Peace Walker.
- In Resident Evil 4 and 5, a particular type of Giant Mook carries a portable minigun and ammo pack. Since 5's Chris is huge, he can carry one too as a New Game+ bonus - and for him, it's Awesome, but Impractical.
- Call of Juarez: Bound in Blood features Ray yanking a gatling gun off its stand and then going on a rampage. Its ammo is rather limited, however. And it can't be reloaded.
- Just Cause 2 also allows the protagonist to dismount any mounted gatling gun he sees, and tote it around - but not run, jump or grapple while holding it, and not even move while firing it. On the plus side, the weapon can quickly destroy even targets that normally require explosives, and has infinite ammunition.
- Somewhat justified by the JSF in EndWar; they are given out to support gunners in Anti-Tank units (about 1 in 4), and can handle the extra weight due to the Exo-skeleton armor used by all JSF troops.
- Dead Frontier has the "GAU-19" which is described in the wiki as "Weighing in at a hefty 139 pounds and having a recoil force exceeding 500 pounds, the GAU-19 normally cannot be wielded by a man and is intended for use in helicopters, on ships and vehicles..."
- Essentially the mascot weapon of Serious Sam, available with little change in function or form in every game. As a point towards realismnote the early games claim it to be the smaller XM214 Microgun, also nicely allowing for it to share its ammo with the earlier 5.56mm-converted Tommy Gun.
- Bioshock 2 has a minigun that Subject Delta fires with one hand. This is justified since Delta, as a Big Daddy, is several times stronger than an ordinary human.
- In Bioshock Infinite, Booker Dewitt is able to take a Gatling gun off the corpses of motorized patriots; however, since the game is set in 1912, the gun appears as the Civil War-era version and requires hand cranking. Somewhat justified, as it doesn't have a huge rate of fire so the recoil and torque wouldn't be a problem, and you can only carry a maximum of 200 rounds.
- Gatling guns are a Fallout series staple, usually in the hands of Super Mutants. Regular humans generally require Powered Armor to handle the weapon's weight and ammunition requirements. Fallout: New Vegas's Lonesome Road DLC has a shoulder-mounted minigun.
- Appears in Uncharted 2: Among Thieves, almost exclusively wielded by the Giant Mooks Nate affectionately calls "Mutants". If he manages to kill one in a location that he can get to (not really possible until the end of the game), he can pick up the gun, which slows his movement speed, can't be aimed, and prevents him from using cover. The 200 round ammo belt and spin-up time on top of all that means it's Awesome, but Impractical for anything other than static defense.
- Saints Row: The Third: These only appear being toted around by Brutes who drop them when they die. The player character can pick them up and use them, but doing so slows their movement to a crawl and they're not added to the player's weapon selection, so they have to be dropped at the end of the fight.
- The gun appears earlier in Saints Row 2, where the leader of the Brotherhood, Maero, starts packing one in the penultimate Brotherhood mission and tries to kill you with it. The battle with him, however, eventually turns inconclusive as he retreats after his reluctant henchman, Matt, sacrifices himself to allow his boss to escape. After the mission is completed, the gun becomes available for use as it appears in the Weapons Cache. While it never appears in the Friendly Fire weapon store, its ammunition can be bought there for a relatively hefty price.
- Champions Online has Gatling Gun as one of the strongest powers in the Munitions set. Unlockable skins for the weapon include the futuristic TCB Gravitational Interference Generator, as well a "modern conventional" variant with a teddy bear sitting on the barrel(s).
- A Gatling Pistol is amongst the unlockable skins for Munitions handguns. However, the unlocking item was removed with the On Alert patch, and no new unlocking method has been implemented so far.
- The Power Armor set includes a shoulder-mounted Mini Gun.
- The last level of Hitman: Codename 47 has one of the Mr 48s carry one. 47 can make use of it, but it slows 47 down to a crawl. It's available in Contracts, in the hands of a mental patient in the opening level (which is, fittingly, set immediately after the end of Codename 47), but getting it is a case of Guide Dang It.
- FPS Russia is shown in his minigun video firing a handheld gun "halfway around the world". The lack of visible bullet impacts on the nearby sand dune (and telltale lack of recoil) indicates that it's almost definitely firing blanks, which is the only practical way to shoot one without being bowled over. Even then, the fire rate is noticeably lowered.
- Airsoft and Paintball players and manufacturers have been trying to create such devices (when not mounting them to vehicles, as part of Scenario Games, or Military Simulation, or Mil-Sim for short,) for years now. While they have considerably less to worry about when it comes to weight, as they use lighter ammo in the form of either 6mm plastic or resin B Bs, or .68 caliber Paintballs. However, as paintballs are break apart capsules, creating a reliable feed mechanism that has a low risk of the balls breaking in the chamber or barrel is hard, and thus often relegated as garage projects with varying success. Airsoft has been more successful, and has had companies through the years sell them. But between their prohibitive costs (well over $3000 or more), and still hefty weight between gun, any gas air tanks for projecting the B Bs, motor, and battery to spin the barrels to well over 30 lbs, limits its use.
There were a few cool things about the Chauchat, like the fact it had a pistol grip and was lightweight-the "Pig" or Squad Automatic Weapon of its day. But if you were in the trenches depending on a Chauchat to save your hide, prayer might have been a better option.
—Chris Kyle, American Gun
Officially designated as the Fusil Mitrailleur Modele 1915 CSRG, but nicknamed after the main contributor to the design, the Chauchat is a French light machine gun issued in World War I, this weapon was designed for "walking fire" across No Man's Land. Its open magazine and poor manufacturing quality became infamous and, while the original 8mm Lebel version was an acceptable weapon for the time, albeit a rather finicky one (thanks to the majority of production being handed to a bicycle company with no prior firearms experience; even then a lot of their problems were less liable to get the user killed and more likely to just annoy them, such as the sights being frequently misaligned), the .30-06 conversion used by American troops quickly gained a reputation as one of, if not the worst automatic firearms ever fielded in combat note . After a few shots, it would overheat or jam up from dirt and most soldiers wouldn't even get through a full magazine before giving up on it. Ironically, the BAR was available at the time, but not issued in sufficient numbers until the day after the war ended, to prevent BARs from falling into German hands as the AEF apparently thought it a far better weapon than it ended up being solely because it was an American weapon.note In fiction it tends to turn up just to show that a work's creator has Shown Their Work on what was available in the war; actual usage, much less without jamming after a small handful of shots, is out of the question. Comic Books
- Charley's War. "Pig Iron" carries one when Charley's unit fights alongside American troops. He tries to use it against a German machinegun nest, but it jams on him.
- Several characters carry it in The Lost Battalion. Cepeglia and Rosen display it to some new arrivals and declare it to be "a piece of garbage".
- R. Lee Ermey fired one on his TV show, Lock 'n Load. He expects it to blow up in his face, but only manages to fire four rounds before it completely jams up. He then refuses to try firing it again. Beforehand, he referred to the gun as a "piece of crappé".
- Appears in Fallout Tactics as a Joke Weapon. It's literally useless; there's no ammo for it and it will not even fire.
- Appears in Verdun in both the regular and .30-06 M1918 variants, with the regular Chauchat being the standard LMG for the French and the M1918 being nicknamed "The Worst" in game and available in the Horrors of War DLC to the Americans.
- Appears in the Battlefield 1918 mod as the standard LMG for the French.
- Appears in Battlefield 1, added in the They Shall Not Pass DLC. There's a couple of changes, like for one, the fire rate is increased from a sluggish 240 RPM to a somewhat more acceptable 360 RPM, along with making it a slow but powerful light machine gun in comparison to the other options for the Support kit.
A bullpup shotgun excellent for confined spaces. It features unusual design elements such as a forward sliding cocking mechanism and over-the-barrel tubular magazine.
—Description, Battlefield Bad Company 2
A futuristic-looking assault shotgun manufactured by the South African company NeoStead, The NS2000 is a 12-gauge pump-action with dual 6-round tubular magazines in a bullpup configuration. The bullpup action allows a longer barrel in a shorter overall package, and the dual magazine provides for loading two different types of ammo at once for multipurpose use - for example, buckshot and rubber baton rounds. Despite these interesting and useful features, the NS2000 has yet to be picked up in any large numbers. The fact that it hasn't been approved for import to the United States, the word's biggest (legal) firearms market, certainly didn't help. But it looks really cool, so it gets plenty of use in fiction. Unlike most pump-action shotguns, the rounds are cycled by a forward-back motion. See also the American-made Kel-Tec KSG, which has been gaining some popularity recently. The KSG uses a similar dual-mag design (but with 7 rounds per mag instead of 6, at least when using normal 2.75-inch shells) and looks similar to the NS2000 but with the magazines on the bottom behind the trigger. Films — Live-Action
- The DDS Police in Doomsday issue the NS2000.
- Apparently a standard-issue weapon for the CFP SWAT in the first-person Le Parkour game Mirror's Edge. Then again, the game is set 20 Minutes into the Future, so the NS2000 may have become successful by then.
- Featured in Battlefield: Bad Company for the multiplayer Demolition Class.
- Bad Company 2 follows, with the NS 2000 available for all kits and being one of the best shotguns in the game.
- Shows up in UFO Aftermath as one of the best shotguns. However, by the time you get it, you probably have better projectile, laser and plasma weapons, and the very short range of the shotgun is a huge drawback when you start fighting Reticulans.
- Yep. Dr. Clifford Highball (no, that's actually his name) uses one in V 1.13, and it has a good range for a shotgun.
- Appeared in Fallout Tactics, but without the magazine selector and for some reason as full-auto.
- Quake II used its design as the basis for its Super Shotgun. While the pump motion is correctly forward-back, the twin magazines were mistaken as two barrels, which the Super fires simultaneously.
The Jackhammer is a gas-operated heavy shotgun loaded with 7 round revolver type cylinders. Due to its long reload time it’s important to be careful when firing on the full auto setting or you will find yourself out of ammunition at an inconvenient moment.
—Description, Battlefield 2
A 12-gauge automatic shotgun with a ten-round drum magazine. Can (theoretically) empty itself in less than four seconds. It also has the oddball feature of being able to remove its magazine and use it as an anti-personnel landmine with the addition of a detonator (though this idea wasn't implemented in the few prototypes to actually be built; it exists only as plastic mockups of a modified magazine). Like the CAWS and the NS2000, it has a futuristic look due to a plastic shroud and bullpup format. Less than twenty prototypes were made; most of which were non-functional mockups and a mere two of these were full auto-capable. Only one (the original hand-made proof-of-concept gun) still exists; the other two functional prototypes were destroyed in testing before Pancor Corporation went bankrupt and all work ended. The real weapon had severe problems in semi- and full-auto since it depended on the magazine grooves being manufactured to fairly tight tolerances, and the weapon would typically only be able to fire two or three shots before failing to cycle. The Jackhammer is oddly much more common in videogames than the production USAS-12 fully automatic shotgun, probably due to its appearance. The very cool name probably helps too. Films — Live-Action
- Total Recall (1990): Used by Richter during the Chase Fight scene. These are not real Jackhammers, but Armsel Striker shotguns modified to look like Jackhammers.
- Abomination: The Nemesis Project.
- Fallout 2 has quite a few.
- Fallout Tactics follows suit.
- The only shotgun in Far Cry. Quite common as a result.
- Max Payne, as a late-game BFG.
- Battlefield 2, available to engineers.
- And returns in Battlefield 3: Back to Karkand, as an all class weapon.
- Jagged Alliance 2: Unfinished Business
- Conflict: Global Storm
- Dead to Rights
- Delta Force: Land Warrior as just the "Jackhammer".
- Ecks Vs. Sever
- Both Project IGI games, as the best shotgun in the game.
- SOCOM II: U.S. Navy Seals
- Soldner - Secret Wars
- Syphon Filter: Dark Mirror
- The Thing (2002)
- Tom Clancy's Rainbow Six 3: Iron Wrath
- Used by Reese Hoffman in Die Hard Trilogy 2: Viva Las Vegas.
- Combat Arms
- 7.62mm High Caliber
- In as much as it's possible to appear in an ASCII-based game, Doom, the Roguelike.
- The "M12" auto-shotgun in Ghost Recon: Future Soldier appears to share some resemblance to the Jackhammer, particularly in the shape of its trigger guard, though it loads from a smaller, traditional 8-round mag to balance it with its Russian equivalent in multiplayer, the Saiga 12.
- Wasteland 2, as a top-tier shotgun.
- The Wastes
- Harry Tsai was given one in V3 of Survival of the Fittest, while Ivan Kuznetsov received his own in V4 as a prize for Best Kill.
- The sole surviving Jackhammer appears in this Forgotten Weapons video on Youtube, and is examined and disassembled.
A bullpup, 12 gauge, pump-action shotgun. The UTS-15 came about when the U.S.-based Smith & Wesson in 2006 went to the Turkey-based UTAS, and requested they make the "Ultimate Police Shotgun". The result, 6 years later, is a shotgun with a frame built with Picatinny rails and accessories in mind, designed to be short enough for room clearing, while carrying up to a maximum of 15 rounds loaded at one time, thanks to dual 7-round tubular magazines mounted above the barrel, +1 loaded in the chamber, complete with a selector switch which allows either feeding from one specific tube, in case of using multiple shell types, or simply alternating between the two magazines. As it's a relatively new gun, time will only tell if it's adopted widespread by police or military, but in the meantime, the gun has begun being advertised to the civilian marketplace, and UTAS has quickly responded to reports of issues (primarily in feeding or extraction of shells) by releasing improved second- and third-generation versions of the weapon. Films — Live-Action
- Dominic Toretto wields one midway into Furious 7. Fitting, since he's always seen using shotguns in various gunfights throughout the franchise, that it has become his Weapon of Choice.
- In Jurassic World, the titular park's Asset Containment Unit operators are seen using UTS-15s against the rampaging Indominus rex, with little to no success. Its most memorable appearance, however, is in the hands of ACU soldier Miller, who strides towards the I-Rex calmly while blazing away in order to let his remaining 3 teammates get away.
- The standard shotgun for the LAPD in Almost Human. Kennex notably carries one in the pilot episode's Action Prologue.
- The UTS-15 is an available shotgun for use in Battlefield 4. As with all other weapons, it can be customized with a wide variety of camo jobs, attachments and even shotshells (12 gauge buckshot, slugs, flechette darts and frag rounds).
- Featured in Call of Duty: Ghosts, under the name Tac-12. It normally only holds 10 rounds, but the Extended Mags attachment gives it the 15 round capacity.
- A futurized version with a smaller 6-shell capacity reappears in Advanced Warfare as the "Tac-19". Unlike its current-day counterpart, this weapon fires a conical blast of concussive force (presumably some kind of supersonic burst) instead of shot pellets.*
- The "Assault Shotgun" in Grand Theft Auto V is heavily based on the UTS-15, though it's now fed via box magazines and fires in full-auto.
- State of Decay has this shotgun added in the Breakdown DLC. It is also the default weapon of Judge Lawton in Breakdown mode.
Sol: What's that?
Vincent: Haha! This, is a shotgun, Sol!
Sol: It's a fucking anti-aircraft gun, Vincent!
Vincent: Haha! This, is a shotgun, Sol!
Sol: It's a fucking anti-aircraft gun, Vincent!
The Trope Codifier for Shotguns Are Just Better in media, the SPAS-12 is the most well-known dual-action shotgun – it's capable of both pump- and gas-operated semi-automatic action, with the intention being that pump action would be used for various "less lethal" ammunition like tear gas, bean bag and baton rounds that wouldn't generate enough pressure to cycle the action. There was a kerfuffle with the US authorities about what the acronym SPAS meant: it was originally meant to spell Special Purpose Assault Shotgun, but due to said conflict, it was renamed Sporting Purpose Automatic Shotgun. Chances are, if you're from outside the US, when you hear the word 'shotgun', this is the model you'll think of first. While it is no doubt a fearsome looking shotgun, it also suffers from a bit of Awesome, but Impractical; it is quite heavy for a shotgun, owing to its heatshield and folding stock; it comes in at 9 pounds (more than 4kg) loaded. The pump-action is also fairly difficult to actuate, owing to its dual-system design, but at the same time it's not very reliable in semi-auto mode, having issues with cycling and/or ejecting. As with all long guns, firing it with the stock folded is a dumb idea, and the deployed stock was not only uncomfortable, but also infamous for slicing up users' hands, thereby leading many to prefer the full-stock versions. Perhaps one of the most unfavorable aspects of the gun is its safety; SPAS-12s that had the old-style safety (a lever-type) had a tendency to not only fail to actually put the weapon on safe when toggled on, but even discharge the weapon if it is put on or taken off safe while loaded. A recall was issued and the safety was changed to a more reliable push-button safety, but many SPAS-12s still on the market have the old style safety. The gun stopped production in 2000, and resells for around $1500-2000. In short, the SPAS-12 is the perfect movie gun: loud, menacing and distinctive. In reality, it is less than practical, being seen as more of a collector's item than a practical shotgun. It was succeeded in production by the SPAS-15, which is somewhat more practical with its detachable box magazine and side-folding stock, but it's still too heavy and is far less common in fiction because its appearance is not so much "menacing" as just "ugly", and the Daewoo USAS-12 already has its field covered.
- Cool Stance: Nine times out of ten, the SPAS-12 is held at hip height with its stock folded above the frame.
- Cool Action: Even when it's on semi-automatic mode, it'll be cocked by the pump action. In live-action depictions, this is because they don't make 12-gauge blanks that are hot enough to cycle its action; even with a blank-firing adapter and the highest-pressure blanks on the market it still cycles unreliably.
- The Vollmer VK-12 Combat Shotgun from First Encounter Assault Recon embodies Shotguns Are Just Better. Its accuracy is a full aversion of Short-Range Shotgun, its capacity is monstrous at 12 rounds, it reloads those 12 rounds in two seconds, and the power of each shell trumps even the game's BFGs. It only loses out on armor penetration, which real life shotguns loaded with shot are notoriously bad at, but the damage is still so high that it shreds armored enemies just as well as the dedicated armor-piercing weapons anyway.
- The entire Half-Life series makes use of it, always with devastating results. In Half-Life 2, it's strangely missing its stock. The games also oddly treat it as a double-barreled shotgun, letting you fire two shells at once with Secondary Fire; the devs might have simply mistaken the tube magazine for a second barrel.
- The mod Sven Co-op treats it correctly - secondary fire allows you fire in semi-auto mode at the cost of accuracy.
- It's also the staple of the later Grand Theft Auto games. In Grand Theft Auto: Vice City, it seems to be full auto, while it's semi-automatic in Grand Theft Auto: San Andreas. In the latter, it has a small spread, fast but controllable firing speed and quick reload to make it more practical – while the former gives it an odd set of animations that make it all but useless in a firefight.
- Roberta makes memorable use of one mocked up as a parasol in Black Lagoon.
- Gets to have its fifteen minutes of fame in one Punisher issue, where it shows up in the hands of Frank Castle as he uses it to dispatch some Russian thugs.
- Used during the heist in 3000 Miles to Graceland.
- Is featured prominently in the climax of The Hitcher.
- Makes a memorable appearance in Jurassic Park, in the hands of Robert Muldoon and later Alan Grant.
- In reference to the above, it also shows up in Jurassic Park: Trespasser. Not as common as the Benelli M1, but competes with a slightly higher capacity, a faster rate of fire and a tighter spread.
- Used in the lobby scene in The Matrix.
- Vincent and Sol use a shortened version in Snatch. (It's a fucking anti-aircraft gun!).
- One is used by The Terminator to shoot up the police station in the first film.
- The prop of the famous M-41A Pulse Rifle from Aliens (and associated videogames) was a shell containing a Thompson submachine gun as the rifle component, with an underbarrel Remington 870 shotgun mounted inside a SPAS-12 protective shroud, including a cut-down fore-end.
- Used in the 1986 Ozploitation film Fair Game for hunting pretty blonde females.
- Wielded by Ryan Cawdor in the After the End film Deathlands: Homeward Bound. Then again, the book series it's based on is full of Gun Porn and Rule of Cool, so we can forgive them.
- The title character carries one in the trunk of his car in Hunter.
- An assassin uses one in Miami Vice to eliminate a target, firing in semi-auto mode, in the episode "Calderon's Return".
- One of the more popular choices to use against the Replicators in Stargate SG-1 (along with the USAS-12 and Armsel Striker; automatic shotguns are always preferred when facing the bugs).
- It's available in some form in all of the Hitman games, in which it's properly depicted as semi-automatic. Blood Money allows it to be fitted with a variety of Gun Accessories.
- Available in all three S.T.A.L.K.E.R. games as the "SPSA-14". It's semi-automatic, holds more shells and reloads faster than its smaller competitor, the Chaser 13, but as in Real Life, its realistic weight of almost double the Chaser's is a considerable drawback. The first game includes a unique variation with a rifled barrel, that decreases its effectiveness with regular buckshot in return for making it more accurate with alternate ammo types, and it returns as an upgrade option in the later games.
- Available in Left 4 Dead 2. As an inversion of the Half-Life case, it's depicted exclusively as semi-automatic, with a tighter spread and higher damage per pellet but fewer pellets per shell than the first game's Benelli M4. It also averts the cool action mentioned above: the gun is cocked by means of the actual bolt handle, although this is probably more due to sharing animations with the M4.
- The Rittergruppen shotguns in Alpha Protocol are patterned after the SPAS-12, but a little shortened.
- The JG840 shotgun in All Points Bulletin.
- Call of Duty: Modern Warfare 2/3, where it's pump-action* , and Call of Duty: Black Ops, where it's semi-auto. In one singleplayer mission in the first Black Ops, it's equipped with incendiary shells; the second has one scene in which the player, playing as main bad-guy Menendez, uses a SPAS-12 which he is able to reload instantly no matter how many shells are needed. Infamously, in the multiplayer mode of Modern Warfare 2, it has an extremely glitchy range which fluctuates between normal shotgun range to submachinegun range, leading it to be widely hated by players. Modern Warfare 3 fixed the range (it's still pretty long for this series) but lowered the damage so it's only a one-hit kill at very close range.
- Appears in Combat Arms in 4 variants: standard, Stock (with the folding stock being replaced with a fixed stock), Gold, and Stock Gold.
- The "Gensokyo is Strong" scene in Diamond in the Rough (Touhou) features Rinnosuke holding off fairies with a SPAS-12 towards the end.
- A shortened one appears in Perfect Dark Zero as the DEF-12 Shotgun. Its secondary mode fires two shells in quick succession.
- Available in both Battlefield: Bad Company games; in the latter it can be loaded with 12-gauge slugs.
- Added to Battlefield 3 as of the "Close Quarters" expansion, where it can again be loaded with 12-gauge slugs, as well as flechettes or explosive rounds.
- Available in Nightfire. Just like with the real one, the player can switch modes to use pump-action or semi-auto. Unlike the real one, which only has a pump-action mode in order to cycle low-power ammo, the in-game version gets weaker when switching to semi-auto (with the same shells), to make the player choose between slow and strong shots or fast but weak ones.
- It shows up twice in the Metal Gear series. First in Metal Gear Solid 2: Sons of Liberty, where it is used by clearing teams after the player triggers an alert. The second time is in Metal Gear Solid: Peace Walker, where Peace Sentinels use them on occasion, and the player can research and unlock one for Snake and the MSF to use.
- In Nancy's Last Dance, one of the stories of Sin City: A Dame to Kill For, Marv takes a pair of them from some bikers and uses them to assault Roark's mansion, before switching to his fists and then an Uzi when they run dry.
- Can be found in the nuclear shelter's armory in Parasite Eve 2 as the "SP12"... IF you happened to pick up a black keycard that is very easily missed at the beginning of the game. Otherwise, you'll have to buy it in a New Game+.
- Appears in PAYDAY 2, named the Predator 12G, because of course it does. It comes with its standard folding stock and a shortened six-shell mag tube, it can be fitted with an extended tube (increasing the capacity to 10 shells) and its stock can either be folded up, removed, or replaced with a solid stock. Strangely, it the cheapest shotgun in the game, when real life SPAS-12s are prohibitively expensive due to their rarity. Then again, considering that SPAS-12s are so popular in video games...
- The shotgun in Red Faction is a SPAS-12 with an odd top-mounted ejection port and a reversed pump (moved forward then back to reload). Like Half-Life, it's presented as a double-barreled weapon that fires two shells per trigger pull, though the game also nods to its semi-auto ability in real life by giving it that as its Secondary Fire.
- Added to Rainbow Six in Rogue Spear, where it was incorrectly shown as a selectable semi-/full-auto weapon with a nine-round capacity. It's presented closer to reality in Raven Shield and the Vegas games, as a pump-action-only weapon with options of different sights and, in Raven Shield, ammo types. Siege added it with the Operation Dust Line update as a new primary weapon for the Navy SEAL operator Valkyrie, where it's now presented as semi-auto only (and not still using the pump to chamber a new round, unlike some other games that try to acknowledge its semi-auto ability), and the later Operation Skull Rain update added its mag-fed successor, the SPAS-15, as a primary weapon for the BOPE operator Caveira.
A Battlefield 2 classic, originally developed in South Africa, the DAO-12 is essentially the combination of a revolver and a Shotgun. The fixed drum magazine is made of individual chambers, each holding a single round, which are fired only when placed in line with the barrel. A spring winding mechanism makes reloading an empty weapon a time consuming process and the short barrel results in a wide pellet spread.
Also known as the Sentinel Arms Co Striker-12, Protecta, Protecta Bulldog, and Cobray/SWD Street Sweeper [and not the DAO-12, ever]. A South African semi-auto 12-gauge shotgun with a revolver magazine, designed for riot control and combat. The Striker variant features a spring-operated "clockwork" drum magazine, while the Protecta variants use a different mechanism and lack the drum's winding key. This gun was banned by the Clinton Administration, which had it reclassified as a Destructive Devicenote , meaning new imports are impossible and the existing examples had to go through an expensive registration process. The "Street Sweeper" name probably didn't help, though. The Striker is not very popular, although it is used by South Africa and Israel.
- Battlestar Galactica. Tom Zarek's men are seen carrying these on Kobol (though it's portrayed as some kind of grenade launcher), and later the marines during the rescue on Caprica.
- Used by Leon in Resident Evil 4; though called the Striker, it was actually a Protecta. It was also possible to modify it to have a one hundred shell capacity. The Street Sweeper is an available weapon in Resident Evil 5, although this time with the name "Jail Breaker" (weird, since it was at least called the "Striker" in 4 and is probably one of the only examples in 5 where the developers did not use a real-world name for a weapon).
- Available in Modern Warfare 2 as the Striker, with a variety of sights; for some reason, it's the standard OPFOR shotgun.
- The "Bulldog" short-barreled variant is available in Max Payne 2, replacing the previous game's Jackhammer. The game features a fairly common error in depicting guns with fixed cylinder magazines, in that Max is shown reloading by detaching and replacing the entire drum.
- A Street Sweeper with a sawed-off barrel is available in the first DLC pack for Grand Theft Auto IV. It's not the short-barrel version, since the front sight is in the wrong place.
- Engineer weapon in Battlefield 2, the origin of the term DAO-12. This isn't the weapon's name, and just refers to the weapon's trigger type and gauge ("double action only, twelve gauge").
- The Protecta shows up in S.T.A.L.K.E.R.: Call Of Pripyat called the "Eliminator," and can be fitted with a SUSAT sight.
- As with the Glock and MAC, the name "Street Sweeper" found its way into plenty of nineties gangsta rap lyrics.
- The Striker appears in Desperado as the "biggest Hand Cannon" that Buscemi has ever fucking seen during the first major shootout of the movie.
- Added in the Blue Sun mod for 7.62 High Caliber and is correctly depicted as being reloaded one round at a time, which makes its firepower much less appealing.
- Appears as the Street Sweeper in PAYDAY 2, again depicted as reloading one shell at a time. While somewhat counterintuitive, using explosive rounds turns the weapon into an excellent device for stunning enemies, as the high rate of fire can stunlock them while other teammates finish them off.
- The Xbox 360 and PlayStation 3 versions of F.E.A.R. feature a heavily modified Protecta as the "Watson Autoshotgun". It's given an incorrect detachable drum and an AR-15 telescoping stock instead of the normal folding one.
- Savage has Bill carry one early in Book 4, naturally. Noddy uses it to kill SS troops when they insult his mother.
- The Striker appears in Hard Target as a weapon used by one of the Mooks belonging to the Big Bad's hunting squad during the middle part of the movie. For some reason, it is unrealistically depicted as a grenade launcher rather than a semi-automatic shotgun as the film makers apparently didn't do enough research of the gun at the time; they thought that the Striker looked like a grenade launcher because of the drum magazine and its menacingly unorthodox appearance.
Heckler & Koch CAWS
A fully automatic shotgun, created as a prototype to explore the potential of next-generation personal close-combat weapons. It fires a specially designed 12-gauge shell that allows for both high ammo capacity and a high rate of fire. This is the final word in shotguns, a gale-force barrage of lead in a compact package. If you're looking for maximum attack power at point-blank range, look no further - this is the weapon for you.
— Description, Metal Gear Solid: Peace Walker
The Heckler & Koch CAWS was an entry in the U.S. Military's Close Assault Weapon System program, designed by Heckler & Koch and Winchester-Olin. The CAWS was an attempt to salvage the terminally screwed-up SPIW program (a flechette infantry weapon program which was cancelled after it was found the lightweight flechettes would deflect off leaves and even raindrops), with the idea being a shotgun-like weapon designed specifically for city combat at ranges not exceeding 100 yards. H&K's submission for this project was a bullpup selective-fire shotgun designed to fire proprietary 12-gauge tungsten buckshot or flechette rounds in semi-auto or 240rpm 3-round bursts. Features included a moving barrel (to help reduce recoil), ambidextrous layout and a full plastic shroud with an integral carrying handle. The usefulness of the CAWS program itself was called into question (specifically, what soldiers were supposed to do if they encountered someone more than a hundred yards away, admittedly a rare occurrence in urban combat but still far from unheard of), and the project ultimately scrapped before any weapon involved was out of the prototype phase. The HK design has some major issues as an actual weapon; it was very large for what it did, required brass-cased rounds to avoid fouling the action with melted plastic, only had a ten-round magazine, and jammed every other time you pulled the trigger. Literature
- Major Revell used one in The Zone World War III action-adventure novels by James Rouch.
- It was the US Army's shotgun in the alternate universe of Fallout 2, and is seen in the hands of many of survivors.
- Jagged Alliance 2 featured this weapon, and, with some luck, allowed you to get two of them for free. It is also one of the most broken weapons in the game, seconding only to Rocket Rifle. In the unofficial patch, it's nerfed, due to new weight limitations making it harder to aim, but it still packs a punch.
- It's possible to develop and use this gun in Metal Gear Solid: Peace Walker, and it's the best shotgun available.
Rockets Missiles and Grenade Launchers
China Lake Grenade Launcher
No more than fifty of what is essentially a pump-action version of the M79 Grenade Launcher with a tube magazine are known to have been produced, and no more than six are known to still exist. First produced in 1968, they were intended for Navy SEAL use, though some were used by Marine Force Recon and the Army 5th Special Forces Group. Anime & Manga
- Fabiola Iglesias of Black Lagoon pulls one near the end of her shootout in the Yellow Flag, a move that prompts a very appropriate "...the FUCK is that?!" from Revy.
- Kosuna of Desert Punk uses one as her standard weapon, generally to give her mentor fire support. Like all the other weapons in the series it's supposed to be a reproduction, though one wonders how even a single one ended up in Japan and lasted long enough to be reverse-engineered.
- Call of Duty: Black Ops features them as the top-tier launcher in multiplayer and they make an appearance in the single player missions "S.O.G." and "Crash Site".
- The Grenade Launcher of Fallout: New Vegas is this. The Holorifle from the Dead Money DLC is also built off of a China Lake.
- PAYDAY 2's version of the "Wolf Pack" DLC adds a China Lake, here called the "China Puff 40mm". Ironically, while the M79 is properly depicted as too heavy to carry alongside a full rifle (thus being a primary weapon), the China Lake, despite being a few pounds heavier, is a secondary weapon - which on top of its greater capacity gives it more utility than the other launchers.
- Nathan Drake apparently picks one up in Uncharted 4: A Thief's End (it's called such in-game) but only the forend has any resemblance to its namesake, the rest of the weapon being some bizarre mutant-gun based more on the Milkor MGL.
A series of modified flare guns used by the Nazis with Gnarly Weapons. It was an attempt to create a small anti-tank weapon able to be used by pretty much any infantryman. The initial design, the Walther Leuchtpistole, was in use as a flare gun all the way back to the 1920s. In 1942, however, the Wehrmacht issued an order to develop high-explosive ammunition for it. This was used alongside a new model of Leuchtpistole, known as the Leuchtpistole Z ("Z" being short for "Züge", meaning "grooves"). Eventually, a folding stock and indirect-fire sight, alongside a new anti-tank warhead. And thus the Sturmpistole, the most famous installment in the series, was born. This idea turned out to be Awesome, but Impractical, as the round proved to be completely ineffective against even tankettes, and so it was put on the back burner in favour of the Panzerfaust. Needless to say, this has not stopped the Kampfpistole from appearing in quite a few media.
- Metal Gear Solid: Peace Walker and Metal Gear Solid V: The Phantom Pain both feature the Kampfpistole. In the former, it is one of the worst weapons in the game, due to its ridiculously poor accuracy, but eventually, you unlock a stock for it. It's more useful in Outer Ops mode, where it turns Combat Unit soldiers into Glass Cannons, therefore making them effective against vehicles.
- Available as a stand-alone grenade/rocket launcher in Wolfenstein: The Old Blood, acting as a single-shot counterpart to the revolving underbarrel device you can attach to the 1960s-era assault rifle in The New Order. Contrary to reality, or the depiction above, it's incredibly accurate and powerful, but this comes at the cost of a very shallow ammo pool - six rockets, with an upgrade for killing a bunch of people with it increasing that by three - and so few pickups for it that said upgrade is a Bragging Rights Reward that requires grinding out those kills across multiple playthroughs.
A rocket launcher loaded with four rockets that can be fired one after another, allowing the user to deliver massive firepower in a hurry. On the down side, its weight and bulk make it quite awkward to handle. As such, it is probably best used to provide supporting fire from a distance.
A four-tube shoulder-fired incendiary rocket launcher, the M202 FLame Assault SHoulder weapon was designed to replace heavy and obsolete flamethrowers in the US inventory and was first produced in 1978, being based on an experimental napalm launcher trialed extensively during The Vietnam War. This suitcase-sized, 27-pound launcher is usually depicted in fiction as a regular rocket launcher rather than using the special thickened pyrophoric agent rounds it actually fires. It's favored by videogames wanting to give the player a modern-era BFG, due to it looking like someone stripped a rocket pod off a helicopter and gave it a pistol grip and sight. Similar weapons are the more common Russian RPO series, which have only one barrel, but can also fire fuel-air and smoke warheads in addition to incendiary, and the Chinese FHJ-84, which has two barrels in an over-and-under configuration. The M202 was first fielded in Vietnam in the 1970s; however, it was generally disliked by soldiers due to being bulky, heavy, and having various reliability problems with the rockets, including the tendency to self-ignite during loading of the weapon and to leak dangerous chemicals while in storage. As a result, most M202s were quickly retired from service in the 80's, their role generally being replaced by more modern and reliable thermobaric and incendiary rounds for rocket and grenade launchers, though the M202 has still seen some limited use with the US Military as recently as Afghanistan, and is also currently in service with the South Korean military.
- Most famously used by Arnold Schwarzenegger in Commando, particularly during the comically over-the-top Storming the Castle finale.
- Appears in the James Bond videogames The World Is Not Enough and Nightfire as the "AT-420 Sentinel." Strangely, they have a guided option.
- The missile launcher in Far Cry is clearly based on the M202, and in the console games was replaced with an actual M202.
- Its most notable video game appearance is probably in Resident Evil and its remake, where it is given to you at the very end of the game to kill the Tyrant with, and it is also usable in Resident Evil 3: Nemesis, where it can be found in a keycard-locked locker in the Dead Factory with only 2 shots in it. A infinite ammo version can also be unlocked in the original and Director's Cut versions of 1 (The remake replaces it with a fictional magazine-fed rocket launcher) by beating the game in under 3 hours and can be bought in Mercenaries mode in 3 for $4000.
- The Helghast rocket launcher in the first Killzone was based on it, but had only three tubes rather than four. This is of very little comfort if you happen to be on the business end of them.
- Carrie Fisher's prop rocket launcher in The Blues Brothers is obviously based on the M202.
- Call of Duty: Black Ops features the M202 under the suitably intimidating name of "Grim Reaper" (though still referred to in dialogue as the M202). Given the game's timeline placement in the Vietnam War, it might be meant to represent the earlier XM191 prototype.
- Team Fortress 2 gives the Soldier a craftable rocket launcher called the Black Box based on the M202, which is the FLASH body with only a single barrel. As with all of his other launchers, it's muzzle-loaded and fits multiple rockets.
- Fist of the North Star: Ken's Rage has Jagi's level 3 Hyper Signature Move featuring an M202; Jagi pulls one out of the ground, fires a miniature nuke from it, and then rolls back with the blast wave, slapping the ground in maniacal glee.
- In Sengoku Basara 3, Magoichi Saika has one of these as the capstone of her Basara attack and as a Super Art. It's just better to not ask how she manages to have a quad-barrel rocket launcher in Sengoku-era Japan — it's far from the worst of the series' historical infractions.
- Metal Gear Solid: Peace Walker. Can be researched upon obtaining the correct documentation. Not as powerful as other launchers, but its four barrels allow for rapid fire.
- Added to Payday 2 in the Scarface Heist DLC as the Commando 101. It has lower damage than the other rocket launcher in the game, the RPG-7, but is still the second most powerful weapon in the game and compensates by having four shots before requiring a reload, a built-in scope and more ammo in reserve.