Yoshi's Story is a 1997 video game produced by Nintendo for the Nintendo 64 as a sort of Spiritual Successor to 1995's Super Mario World 2: Yoshi's Island. In spite of starring the same character, Super Mario'sdinosaur buddy Yoshi, and sharing many of its trademark gameplay mechanics, Yoshi's Story is an entirely different animal compared to its predecessor. For one thing, the innovative gimmick of being virtually invincible and losing lives only if you failed to keep Baby Mario safe is replaced with a more traditional energy bar, and the collection and exploration aspects are almost entirely nonexistent. Not only that, the game only features 24 levels, and only six of them are required to really beat the game.The plot concerns Baby Bowser, this time without the aid of his wizardly caretaker Kamek, casting a curse upon the island paradise, turning the island into a pop-up storybook and the eight dinosaur heroes from the previous game into soulless, zombified versions of their former selves (none of whom actually make an appearance after the opening cutscene). Only six "hatchlings" survive, and discover that the island has been stripped of its Tree of Life-esque Super Happy Tree. However, having made the same mistake as the Kremlings before them, Bowser's minions have left behind a trail of fruit leading all the way to their hideout. The six hatchlings must follow the path through the six "pages" of their island-turned-storybook (Beginning, Cavern, Summit, Jungle, Ocean, and Finale) to reach the Castle and fight to save their home and their parents.
Big Eater / Extreme Omnivore: Yoshi, as usual. However, toxic or bad-tasting things are actually harmful to him in this game. The unlockable Black and White Yoshis can eat the hot peppers without taking damage, though.
Difficulty Spike: The first five pages are pretty easy for the most part, as most gamers won't lose any Yoshis there. However, on the sixth and last page, all of the levels are filled with evil traps that will kill your Yoshis and the average six year old could never get past some of the evil traps.
In what doubles as Self-Imposed Challenge, the game suddenly becomes a whole lot more difficult if you try to clear all levels eating only one fruit. Particularly the Melon-only runs.
For Happiness: The entire plot of the game is to bring happiness back to the populace of Yoshi's Island. Also, the baby Yoshis' lives revolve around happiness. Literally. So you've gotta make sure they stay as happy as can be!
The Goomba: Not Goombas, but Shy Guys in this game.
Gosh Hornet: The beehive enemies that impede your progress and, eventually, attack you if you don't sneak by them.
Idle Animation: Aww, lookit him dance! And that's not all. Depending on the circumstances, Yoshi may pant and attempt to catch his breath, teeter back and forth (if he's low on health), growl at nearby enemies, cheer happily, gulp, or even stare in confusion at the camera.
Long Song, Short Scene: The song "Spider Swing" plays in exactly one section of one level, and it's not a segment you'll spend too much time in. On top of that, there's the Super Happy version of that song, which you'll hear for maybe twenty seconds.
Mood Whiplash - When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also the mood of page 6 is unhappy-like compared to the other pages.
Some of the melon puzzles are very difficult, in very stark contrast with the general ease of the rest of the game.
The stage 'Frustration' lives up to its name. Places with insta-death traps aren't fun, either, especially if your controller sticks.
Only Fatal to Adults: All of the inhabitants of Yoshi's Island become zombie-like except for a couple of Yoshi eggs.
Power-Up Letdown: It's a good idea to avoid the umbrella if possible. Getting this item makes you unable to do the flutter-jump, and instead gives you the ability to fall in directions you did not intend to at various speeds. Also, upon getting it, the player is stuck with it until they die, use a Miss Warp or somehow leave the room.
Slippy-Slidey Ice World: "Poochy and Nippy" and "Frustration", two of the stages on the third page. The other two feature a cloud theme.
Speaking Simlish: The hatchlings sing the theme song in simlish; Yoshi's now-famous squeaky voice was modeled after this song.
Storybook Opening: The game features a pop-up storybook. The opening scene presents the first several pages introducing the story. During gameplay, the page turns for each new world. At the end, the storybook reviews all six worlds, the final pages present a happy ending, and the book closes.
Theme And Variations Soundtrack - All of the music in the first five pages is based on the same melody. The sixth page, however, introduces a new theme called "Baby Bowser's Lullaby," with its own variation in some areas.
Toy Time: "The Tall Tower" is made of wooden tinkertoys, and what appear to be old baseballs. The enemies aren't really more toy-themed than usual, though.
Underground Level: The Bone Dragon Cave. All of Page 2 is known as the "Cavern," but only the first level is truly cave-themed.
Under the Sea: "Lots O' Fish" and "Lots O' Jellyfish," from Page 5. The Page itself is known as "Ocean," but the other two levels in it are aboveground Palm Tree Panic areas.
Variable Mix: Every song has a Super Happy mix that briefly replaces the main level's theme when the playable Yoshi is invincible.
Zero-Effort Boss: Cloud N' Candy—Touching him harms you (keep your distance to avert this) but you defeat him by eating him (which can be done in less than 10 seconds), and doing that restores your health.