History VideoGame / YoshisStory

10th Jun '17 2:05:55 PM nombretomado
Is there an issue? Send a Message


Although it's not as popular as its predecessor, ''Yoshi's Story'' is notable for introducing Yoshi's famous squeaky voice and anthropomorphic design (before then, he looked much more like a real dinosaur). A spiritual successor, ''VideoGame/YoshisWoollyWorld'', was released for the {{Wii U}} in 2015.

to:

Although it's not as popular as its predecessor, ''Yoshi's Story'' is notable for introducing Yoshi's famous squeaky voice and anthropomorphic design (before then, he looked much more like a real dinosaur). A spiritual successor, ''VideoGame/YoshisWoollyWorld'', was released for the {{Wii UsefulNotes/{{Wii U}} in 2015.
10th Jun '17 11:59:53 AM Kahran042
Is there an issue? Send a Message

Added DiffLines:

* FiveBadBand:
** The BigBad: Baby Bowser
** TheDragon: Don Bongo
** TheBrute: Cloudjin
** The EvilGenius: Inviso
** The DarkChick: Cloud N. Candy
2nd Apr '17 4:34:07 PM Gosicrystal
Is there an issue? Send a Message


* TheDevTeamThinksOfEverything: When you eat all thirty melons in a level it will show Yoshi dancing in front of a giant melon. If you go out of your way to eat thirty Lucky Fruit by being very careful and ground pounding near lots of Shy Guys while you're invincible, Yoshi will dance in front of whatever fruit you ate thirty of.

to:

* TheDevTeamThinksOfEverything: DevelopersForesight: When you eat all thirty melons in a level it will show Yoshi dancing in front of a giant melon. If you go out of your way to eat thirty Lucky Fruit by being very careful and ground pounding near lots of Shy Guys while you're invincible, Yoshi will dance in front of whatever fruit you ate thirty of.



** Arguably even more difficult is a non-melon pure fruit run, because unlike with the melons, there's no guarantee of there being 30 in the level, forcing players to generate them from Shy-Guys by pounding the ground while under the effects of a Heart Fruit. [[TheDevTeamThinksOfEverything The screen at the end will show whichever fruit you purely ate, even if it's not a melon]].

to:

** Arguably even more difficult is a non-melon pure fruit run, because unlike with the melons, there's no guarantee of there being 30 in the level, forcing players to generate them from Shy-Guys by pounding the ground while under the effects of a Heart Fruit. [[TheDevTeamThinksOfEverything [[DevelopersForesight The screen at the end will show whichever fruit you purely ate, even if it's not a melon]].
28th Dec '16 10:04:08 PM Sammettik
Is there an issue? Send a Message


* MoodWhiplash - When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also the mood of page 6 is unhappy-like compared to the other pages. Page 2, however, is perhaps the most extreme, giving you practically a {{Hell}} motif immediately after a lighthearted GreenHillZone beginning.

to:

* MoodWhiplash - MoodWhiplash: When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also the mood of page 6 is unhappy-like compared to the other pages. Page 2, however, is perhaps the most extreme, giving you practically a {{Hell}} motif immediately after a lighthearted GreenHillZone beginning.
5th Nov '16 9:06:45 AM Sammettik
Is there an issue? Send a Message


* BigEater / ExtremeOmnivore: Yoshi, as usual. However, toxic or bad-tasting things are actually harmful to him in this game. [[spoiler:The unlockable Black and White Yoshis can eat the hot peppers without taking damage, though.]]

to:

* BigEater / ExtremeOmnivore: BigEater: Yoshi, as usual. However, toxic or bad-tasting things are actually harmful to him in this game. [[spoiler:The unlockable Black and White Yoshis can eat the hot peppers without taking damage, though.]]



* ForTheEvulz: Implied to be the real motivation by Baby Bowser to take the "Super Happy Tree," as he admits after being defeated that the tree's fruit "tasted rotten to him anyway."



* KickTheDog[=/=]ForTheEvulz: Implied to be the real motivation by Baby Bowser to take the "Super Happy Tree," as he admits after being defeated that the tree's fruit "tasted rotten to him anyway."



* {{Leitmotif}}

to:

* %%* {{Leitmotif}}



* SequelDifficultyDrop

to:

* %%* SequelDifficultyDrop



* SugarBowl
* ThemeAndVariationsSoundtrack - All of the music in the first five pages is based on the same melody. The sixth page, however, introduces a new theme called "Baby Bowser's Lullaby," with its ''own'' variation in some areas.

to:

* %%* SugarBowl
* ThemeAndVariationsSoundtrack - ThemeAndVariationsSoundtrack: All of the music in the first five pages is based on the same melody. The sixth page, however, introduces a new theme called "Baby Bowser's Lullaby," with its ''own'' variation in some areas.



* UltraSuperHappyCuteBabyFestFarmer3000

to:

* %%* UltraSuperHappyCuteBabyFestFarmer3000
15th Oct '16 1:43:27 AM WanderingTedium
Is there an issue? Send a Message

Added DiffLines:

* SuddenlyVoiced: This game is the debut of Yoshi's current voice clips (courtesy of Nintendo mainstay Kazumi Totaka, but pitched up), which have been infamously recycled for literally ''every'' subsequent game Yoshi has appeared in since.
1st Sep '16 3:41:55 PM Peridonyx
Is there an issue? Send a Message


* MoodWhiplash - When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also the mood of page 6 is unhappy-like compared to the other pages.

to:

* MoodWhiplash - When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also the mood of page 6 is unhappy-like compared to the other pages. Page 2, however, is perhaps the most extreme, giving you practically a {{Hell}} motif immediately after a lighthearted GreenHillZone beginning.
1st Sep '16 11:59:30 AM case
Is there an issue? Send a Message


* ZeroEffortBoss: Cloud N' Candy--Touching him harms you (keep your distance to avert this) but you defeat him by eating him (which can be done in less than 10 seconds), and doing that ''restores your health''. If you want to make it ''even easier'', stay in the left corner of the stage. He won't be able to touch you ''at all''.
5th Jun '16 8:23:38 AM erforce
Is there an issue? Send a Message


* TwoAndAHalfD: The TropeCodifier. Though ''VideoGame/DonkeyKongCountry'' was an earlier example, ''Yoshi's Story'' did the important task of proving that sidescrolling platformers were still viable in a time when nearly everyone had predicted that games like ''SuperMario64'' and ''Videogame/CrashBandicoot1996'' would kill the market for them.

to:

* TwoAndAHalfD: The TropeCodifier. Though ''VideoGame/DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry1'' was an earlier example, ''Yoshi's Story'' did the important task of proving that sidescrolling platformers were still viable in a time when nearly everyone had predicted that games like ''SuperMario64'' ''VideoGame/SuperMario64'' and ''Videogame/CrashBandicoot1996'' would kill the market for them.
4th Apr '16 8:00:29 AM IAmNotAFunguy
Is there an issue? Send a Message

Added DiffLines:

* EternalEngine: Mecha Castle and Lift Castle on page six. Mecha Castle appears to contain large swords, and lift castle has mostly lifts, but both are mechanized levels.
This list shows the last 10 events of 60. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.YoshisStory