History VideoGame / YoshisStory

1st Sep '16 3:41:55 PM Peridonyx
Is there an issue? Send a Message


* MoodWhiplash - When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also the mood of page 6 is unhappy-like compared to the other pages.

to:

* MoodWhiplash - When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also the mood of page 6 is unhappy-like compared to the other pages. Page 2, however, is perhaps the most extreme, giving you practically a {{Hell}} motif immediately after a lighthearted GreenHillZone beginning.
1st Sep '16 11:59:30 AM case
Is there an issue? Send a Message


* ZeroEffortBoss: Cloud N' Candy--Touching him harms you (keep your distance to avert this) but you defeat him by eating him (which can be done in less than 10 seconds), and doing that ''restores your health''. If you want to make it ''even easier'', stay in the left corner of the stage. He won't be able to touch you ''at all''.
5th Jun '16 8:23:38 AM erforce
Is there an issue? Send a Message


* TwoAndAHalfD: The TropeCodifier. Though ''VideoGame/DonkeyKongCountry'' was an earlier example, ''Yoshi's Story'' did the important task of proving that sidescrolling platformers were still viable in a time when nearly everyone had predicted that games like ''SuperMario64'' and ''Videogame/CrashBandicoot1996'' would kill the market for them.

to:

* TwoAndAHalfD: The TropeCodifier. Though ''VideoGame/DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry1'' was an earlier example, ''Yoshi's Story'' did the important task of proving that sidescrolling platformers were still viable in a time when nearly everyone had predicted that games like ''SuperMario64'' ''VideoGame/SuperMario64'' and ''Videogame/CrashBandicoot1996'' would kill the market for them.
4th Apr '16 8:00:29 AM IAmNotAFunguy
Is there an issue? Send a Message

Added DiffLines:

* EternalEngine: Mecha Castle and Lift Castle on page six. Mecha Castle appears to contain large swords, and lift castle has mostly lifts, but both are mechanized levels.
15th Mar '16 3:42:07 PM Prinzenick
Is there an issue? Send a Message

Added DiffLines:

* PunnyName: Pak E. Derm, an elephant that occasionally pops up to halt your progress.
15th Mar '16 3:38:29 PM Prinzenick
Is there an issue? Send a Message


* RecurringRiff

to:

* RecurringRiffRecurringRiff: Almost all of the music tracks reuse or include a few notes from the games opening theme song.
11th Feb '16 3:09:29 PM hamza678
Is there an issue? Send a Message


* One-Hit Kill: Falling into a pit or touching lava.

to:

* One-Hit Kill: OneHitKill: Falling into a pit or touching lava.
26th Sep '15 1:22:28 AM ARandomFloran
Is there an issue? Send a Message

Added DiffLines:

* EasyLevelTrick: In 6-3 "Ghost Castle" there is a room with lots of Mini Boos in it which are just like Shy Guys and turn into Lucky Fruit when you ground pound near them when you're Super Happy. If you eat enough Lucky Fruit to get a Super Happy Fruit in this room you can get all 30 fruit you need to beat the level in just one ground pound! The yellow block near the end of the level also has a hidden Super Happy Fruit in it if you ground pound it.
19th Sep '15 9:06:30 AM Adam43
Is there an issue? Send a Message


Released in 1997 on the UsefulNotes/{{Nintendo 64}}, ''Yoshi's Story'' is a {{platform game}} and a sequel to the {{Super Nintendo}} classic, ''[[VideoGame/YoshisIsland Yoshi's Island]].'' [[SequelDifficultyDrop It's shorter, simpler, and aimed at much younger players than its predecessor]]. The story concerns eight baby Yoshis that have been trapped in a magical storybook, and must find and eat thirty pieces of fruit on each of the book's six pages in order to escape, steal back the Super Happy Tree (a tree that bears all kinds of fruit), and rescue their parents.

to:

Released in 1997 on the UsefulNotes/{{Nintendo 64}}, ''Yoshi's Story'' is a {{platform game}} and a sequel to the {{Super Nintendo}} classic, ''[[VideoGame/YoshisIsland Yoshi's Island]].'' [[SequelDifficultyDrop It's shorter, simpler, and aimed at much younger players than its predecessor]]. The story concerns eight baby Yoshis that have been trapped in a magical storybook, storybook thanks to a spell cast by Baby Bowser, and must find and eat thirty pieces of fruit on each of the book's six pages in order to escape, steal back the Super Happy Tree (a tree that bears all kinds of fruit), defeat Baby Bowser, and rescue their parents.
24th Aug '15 5:06:02 PM phoenix
Is there an issue? Send a Message


* BeeAfraid: The beehive enemies that impede your progress and, eventually, attack you if you don't sneak by them.



* GoshHornet: The beehive enemies that impede your progress and, eventually, attack you if you don't sneak by them.
This list shows the last 10 events of 54. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.YoshisStory