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* BigEater: The Yoshis, as usual. However, certain food items or enemies such as chili peppers or blue Teehee Butterflies will cost them petals from the Smile Meter. [[spoiler:The unlockable Black and White Yoshis can eat the peppers without consequence, though.]]

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* BigEater: The Yoshis, as usual. However, certain food items or enemies such as chili peppers peppers, black Shy Guys or blue Teehee Butterflies will cost them petals from the Smile Meter. [[spoiler:The unlockable Black and White Yoshis can eat the peppers without consequence, though.]]]]
-->''This black Shy Guy does not look yummy;''
-->''Eating him might hurt the tummy.''

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Released in 1997 on the Platform/Nintendo64, ''Yoshi's Story'' is a PlatformGame and a sequel to the Platform/SuperNintendoEntertainmentSystem classic, ''VideoGame/SuperMarioWorld2YoshisIsland''. It's shorter, simpler, and aimed at much younger players than its predecessor. The story concerns eight baby Yoshis that have been trapped in a magical storybook thanks to a magic spell cast by Baby Bowser, and must find and eat thirty pieces of fruit on each of the book's six pages in order to escape, steal back the Super Happy Tree (a tree that bears all kinds of fruit), defeat Baby Bowser, and rescue their parents.

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Released in 1997 on the Platform/Nintendo64, ''Yoshi's Story'' is a PlatformGame and a sequel to the Platform/SuperNintendoEntertainmentSystem classic, ''VideoGame/SuperMarioWorld2YoshisIsland''. It's shorter, simpler, and aimed at much younger players than its predecessor. The story concerns eight baby Yoshis that have been trapped in a magical storybook thanks to a magic an evil spell cast by Baby Bowser, and must find and eat thirty pieces of fruit on each of the book's six pages in order to not only escape, steal but also take back the their stolen Super Happy Tree (a special tree that bears all kinds of fruit), defeat Baby Bowser, and rescue their parents.
parents, and put a stop to the tiny tyrant's antics.
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Released in 1997 on the Platform/Nintendo64, ''Yoshi's Story'' is a PlatformGame and a sequel to the Platform/SuperNintendoEntertainmentSystem classic, ''VideoGame/SuperMarioWorld2YoshisIsland''. It's shorter, simpler, and aimed at much younger players than its predecessor. The story concerns eight baby Yoshis that have been trapped in a magical storybook thanks to a spell cast by Baby Bowser, and must find and eat thirty pieces of fruit on each of the book's six pages in order to escape, steal back the Super Happy Tree (a tree that bears all kinds of fruit), defeat Baby Bowser, and rescue their parents.

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Released in 1997 on the Platform/Nintendo64, ''Yoshi's Story'' is a PlatformGame and a sequel to the Platform/SuperNintendoEntertainmentSystem classic, ''VideoGame/SuperMarioWorld2YoshisIsland''. It's shorter, simpler, and aimed at much younger players than its predecessor. The story concerns eight baby Yoshis that have been trapped in a magical storybook thanks to a magic spell cast by Baby Bowser, and must find and eat thirty pieces of fruit on each of the book's six pages in order to escape, steal back the Super Happy Tree (a tree that bears all kinds of fruit), defeat Baby Bowser, and rescue their parents.



Although it's not as popular as its predecessor, ''Yoshi's Story'' is notable for [[SuddenlyVoiced introducing Yoshi's famous squeaky voice]] (courtesy of long-time Nintendo composer, Kazumi Totaka) and anthropomorphic design (since before then, he looked much more like a real dinosaur), as well as having a unique arts and crafts-inspired visual style that depicted the game's various settings as if they're made from materials like cardboard, paper and fabric. A spiritual successor, ''VideoGame/YoshisCraftedWorld'', was released for the UsefulNotes/NintendoSwitch in 2019.

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Although it's not as popular as its predecessor, ''Yoshi's Story'' is notable for [[SuddenlyVoiced introducing Yoshi's famous squeaky voice]] (courtesy of long-time Nintendo composer, Kazumi Totaka) and anthropomorphic design (since before then, he looked much more like a real dinosaur), as well as having a unique arts and crafts-inspired visual style that depicted depicts the game's various settings as if they're made from materials like cardboard, paper and fabric. A spiritual successor, ''VideoGame/YoshisCraftedWorld'', was released for the UsefulNotes/NintendoSwitch in 2019.

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Released in 1997 on the UsefulNotes/Nintendo64, ''Yoshi's Story'' is a PlatformGame and a sequel to the UsefulNotes/SuperNintendo classic, ''VideoGame/SuperMarioWorld2YoshisIsland''. It's shorter, simpler, and aimed at much younger players than its predecessor. The story concerns eight baby Yoshis that have been trapped in a magical storybook thanks to a spell cast by Baby Bowser, and must find and eat thirty pieces of fruit on each of the book's six pages in order to escape, steal back the Super Happy Tree (a tree that bears all kinds of fruit), defeat Baby Bowser, and rescue their parents.

Fruit is plentiful throughout each level, and novice players can simply gobble up every fruit they find to finish the game quickly. [[SelfImposedChallenge Experienced players can choose to eat only a single type of fruit]] (such as melons, the rarest type) for a higher score and a tougher challenge. You only need to beat one level per page to move on to the next, and bosses are fought on pages three and six. Finding up to three large, smiling hearts on any page lets you choose the more difficult levels on the next.

Although it's not as popular as its predecessor, ''Yoshi's Story'' is notable for introducing Yoshi's famous squeaky voice and anthropomorphic design (before then, he looked much more like a real dinosaur). A spiritual successor, ''VideoGame/YoshisCraftedWorld'', was released for the UsefulNotes/NintendoSwitch in 2019.

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Released in 1997 on the UsefulNotes/Nintendo64, Platform/Nintendo64, ''Yoshi's Story'' is a PlatformGame and a sequel to the UsefulNotes/SuperNintendo Platform/SuperNintendoEntertainmentSystem classic, ''VideoGame/SuperMarioWorld2YoshisIsland''. It's shorter, simpler, and aimed at much younger players than its predecessor. The story concerns eight baby Yoshis that have been trapped in a magical storybook thanks to a spell cast by Baby Bowser, and must find and eat thirty pieces of fruit on each of the book's six pages in order to escape, steal back the Super Happy Tree (a tree that bears all kinds of fruit), defeat Baby Bowser, and rescue their parents.

Fruit is plentiful throughout each level, and novice players can simply gobble up every fruit they find to finish the game quickly. [[SelfImposedChallenge Experienced players can choose to eat only a single type of fruit]] (such as honeydew melons, the rarest and most valuable type) for a higher score and a tougher challenge. You only need to beat one level per page to move on to the next, and bosses are fought on pages three and six. Finding up to three large, smiling hearts on any page lets you choose the more difficult levels on the next.

Although it's not as popular as its predecessor, ''Yoshi's Story'' is notable for [[SuddenlyVoiced introducing Yoshi's famous squeaky voice voice]] (courtesy of long-time Nintendo composer, Kazumi Totaka) and anthropomorphic design (before (since before then, he looked much more like a real dinosaur).dinosaur), as well as having a unique arts and crafts-inspired visual style that depicted the game's various settings as if they're made from materials like cardboard, paper and fabric. A spiritual successor, ''VideoGame/YoshisCraftedWorld'', was released for the UsefulNotes/NintendoSwitch in 2019.



* AbnormalAmmo: As par for the course for the ''Yoshi'' games, Eggs are the go-to source of ammo for the Baby Yoshis, though they can also use Huffin Puffin's chicks as boomerang-like projectiles in "Surprise!!" and "Frustration".

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* AbnormalAmmo: As par for the course for the ''Yoshi'' games, Eggs are the go-to source of ammo for the Baby Yoshis, though which explode like fireworks. Though this time, they can also use Huffin Puffin's chicks as boomerang-like projectiles in "Surprise!!" and "Frustration".



* ADayInTheLimelight: As an entry in the ''[[VideoGame/YoshisIsland Yoshi]]'' series, Yoshi is the main star instead of Mario, who only get a small mention in Baby Bowser's pre-fight monologue.
* AlternateAlbumCover: The game's soundtrack features three different album covers depending on the region. The Japanese release depicts a render of Yoshi crossing his arms in front of aluminum foil balloons bearing the game name, the UsefulNotes/Nintendo64 logo, the health meter, and Yoshi eggs, all atop a white backdrop. The US release, ''Music to Pound the Ground To'', depicts Yoshi flashing a peace sign atop a denim pocket with the N64 logo embroidered in the corner. The German release, ''Love, Peace & Happiness'', features a mirrored recreation of the game's box art.

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* ADayInTheLimelight: As an entry in the ''[[VideoGame/YoshisIsland Yoshi]]'' series, Yoshi is the main star instead of Mario, who only get a small mention in Baby Bowser's pre-fight monologue.
monologue:
-->'''Baby Bowser:''' What have we here? Mario's little pet! I have pets, too! Let's all play together.
-->Play nice, you wimpy pet! I hate guests who throw Bob-ombs at my ceiling.
* AlternateAlbumCover: The game's soundtrack features three different album covers depending on the region. The Japanese release depicts a render of Yoshi crossing his arms in front of aluminum foil balloons bearing the game name, the UsefulNotes/Nintendo64 Platform/Nintendo64 logo, the health meter, and Yoshi eggs, all atop a white backdrop. The US release, ''Music to Pound the Ground To'', depicts Yoshi flashing a peace sign atop a denim pocket with the N64 logo embroidered in the corner. The German release, ''Love, Peace & Happiness'', features a mirrored recreation of the game's box art.



* BigBoosHaunt: "Ghost Castle", as the name implies, is a haunted castle filled to the brim with Boos along with the helpful Ghost Riders.

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* BigBoosHaunt: "Ghost Castle", as the name implies, is a spooky haunted castle filled to the brim with Boos Boos, along with the helpful Ghost Riders.



** There's also the 30 Melons in each level, which is enough to complete the level, and one can beat the game collecting only Melons. Compared to the rest of the game, it's [[NintendoHard surprisingly difficult]], and there's absolutely no reward for doing so beyond a [[ScoringPoints higher score]] and bragging rights.

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** There's also the 30 Melons in each level, which is enough to complete the level, and one can beat the game collecting only Melons. Compared to the rest of the game, it's [[NintendoHard surprisingly difficult]], difficult, and there's absolutely no reward for doing so beyond a [[ScoringPoints higher score]] and bragging rights.



* LighterAndSofter: Even more so than Yoshi's Island, which was ''already'' a kid-friendly game.

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* LighterAndSofter: Even more so than Yoshi's Island, ''Yoshi's Island'', which was ''already'' already a kid-friendly game.game in its own right.



* LethalLavaLand: Both "Blargg's Boiler" on Page 2 and "Magma Castle" on Page 6 feature copious amounts of lava as a stage hazard.

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* LethalLavaLand: Both "Blargg's Boiler" on Page 2 and "Magma Castle" on Page 6 feature copious amounts of boiling lava as a stage hazard.



* PressXToDie: The game contains a code[[note]]referred to in the instruction manual as "Quick Exit"[[/note]] that will cause you to instantly lose a Yoshi when executed. Triggering it requires the Z, L, A and B buttons to be pressed simultaneously, and, if done correctly, will result in the instant loss of the Yoshi you were playing as. Watch a video demonstration of this code [[https://www.youtube.com/watch?v=yzmEavctFJs here]].

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* PressXToDie: The game contains a code[[note]]referred to in the instruction manual as "Quick Exit"[[/note]] that will cause you to instantly lose a Yoshi when executed. Triggering it requires the Z, L, A and B buttons to be pressed simultaneously, and, if done correctly, will result in the instant loss of the Yoshi you were playing as. Watch a video demonstration of this code [[https://www.youtube.com/watch?v=yzmEavctFJs here]].here.]]



* RainbowMotif: Each of the Baby Yoshis comes in a different color, and this is important because each of the Yoshi's has different tastes in fruit and Shy Guys. There are also [[SecretCharacter Black and White Yoshis]] you can bring along.

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* RainbowMotif: Each of the Baby Yoshis comes in a different color, and this is important because each of the Yoshi's has Yoshis have different tastes in fruit and Shy Guys. There are also [[SecretCharacter Black and White Yoshis]] you can bring along.



* SawBladesOfDeath: Circular saws attached to the surfaces act as an obstacle to hinder Yoshi.

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* SawBladesOfDeath: Circular In Mecha Castle, circular saws attached to set into the surfaces act as an obstacle to hinder Yoshi.the Yoshis.



* TrademarkFavoriteFood: As mentioned above, each Yoshi has its particular favorite taste in fruit and Shy Guys, which are reflected in the health boosts they get from eating their favorite. Each of them get an enhanced boost from standard melons, but specifically, Green likes Watermelon, Red and Pink like Apples, Blue and Light Blue like Grapes, Yellow likes Bananas. [[SecretCharacter Black and White]] have no real favorite foods, but they ''can'' eat peppers, which the normal Yoshis can't eat.

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* TrademarkFavoriteFood: As mentioned above, each Yoshi has its particular favorite taste in fruit and Shy Guys, which are reflected in the health boosts they get from eating their favorite. Each of them get an enhanced boost from standard melons, but specifically, Green likes Watermelon, Red and Pink like Apples, Blue and Light Blue like Grapes, and Yellow likes Bananas. [[SecretCharacter Black and White]] have no real favorite foods, but they ''can'' eat spicy peppers, which the normal Yoshis can't eat.
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* NintendoHard:
** Some of the minigames are very difficult to ace, in ''very'' stark contrast with the general ease of the rest of the game. Two of the more notoriously difficult minigames include Broad Jump[[note]]where the Yoshis must flutter jump across an area to win melons while also using any means necessary to stay in the air for as long as possible[[/note]] and Melon Stack[[note]]where the Yoshis must balance a stack of up to seven Melon Crates and get them to the end while keeping the stack balanced and avoiding enemies[[/note]]. This, combined with the fact that you only have one chance to obtain all seven melons from the minigames, is part of what makes the game's optional "Melon Quest" side challenge so difficult.
** The stage 'Frustration' lives up to its name. Places with insta-death traps aren't fun, either, especially if your controller sticks.
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* HeartOfHappiness:
** When the narration talks about spreading cheer, the Yoshis on screen are saying hearts.
** The Super Happy Tree, the central MacGuffin of the story and the magical source of happiness on Yoshi's Island, is marked by the giant smiling Heart Fruit prominently growing on it. Eating a smaller version of the Heart Fruit will make a Yoshi enter a "Super Happy" state [[InvincibilityPowerUp granting them invincibility and greatly increased capabilities]].
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* SawBladesOfDeath: Circular saws attached to the surfaces act as an obstacle to hinder Yoshi.
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* DubNameChange: Many things such as [[DepartmentOfRedundancyDepartment Bonebone Dragon]] becoming Bone Dragon and Happiness Butterfly becoming Power Bee...despite lokking nothing like a bee.

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* DubNameChange: Many things such as [[DepartmentOfRedundancyDepartment Bonebone Dragon]] becoming Bone Dragon and Happiness Butterfly becoming Power Bee...despite lokking looking nothing like a bee.
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* BouncyBubbles: There is a bubble that contains fruit, it's difficult to pop and bounces Yoshi back on contact.

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* BouncyBubbles: There is a bubble that contains fruit, it's difficult to pop and bounces Bubbles containing objects such as fruit or ? Bubbles are found in every level in the game. They will bounce Yoshi back on contact.contact and can be popped by throwing an egg or one of Huffin Puffin's chicks at them or by bouncing off of them many times in succession.
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* BouncyBubbles: There is a bubble that contains fruit, it's difficult to pop and bounces Yoshi back on contact.
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* ADayInTheLimelight: As an entry in the ''[[VideoGame/YoshisIsland Yoshi]]'' series, Yoshi is the main star instead of Mario.

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* ADayInTheLimelight: As an entry in the ''[[VideoGame/YoshisIsland Yoshi]]'' series, Yoshi is the main star instead of Mario.Mario, who only get a small mention in Baby Bowser's pre-fight monologue.
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* DubNameChange: Many things such as [[DepartmentOfRedundancyDepartment Bonebone Dragon]] becoming Bone Dragon and Happiness Butterfly becoming Power Bee...despite lokking nothing like a bee.
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* FinalBoss: Baby Bowser who you fight ''four times'' in order to fully finish the game!
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Added DiffLines:

* AlternateAlbumCover: The game's soundtrack features three different album covers depending on the region. The Japanese release depicts a render of Yoshi crossing his arms in front of aluminum foil balloons bearing the game name, the UsefulNotes/Nintendo64 logo, the health meter, and Yoshi eggs, all atop a white backdrop. The US release, ''Music to Pound the Ground To'', depicts Yoshi flashing a peace sign atop a denim pocket with the N64 logo embroidered in the corner. The German release, ''Love, Peace & Happiness'', features a mirrored recreation of the game's box art.
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* OneHitKill: Falling into a pit or touching lava. There are also the crushers in "Mecha Castle" or the infamous jumping fish in "Jungle Puddle."

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* OneHitKill: Falling into a pit or touching lava. There are also lava, getting eaten by the crushers Big Blurps in "Jungle Puddle" or getting caught between moving gears or crushed by pistons in "Mecha Castle" or will all result in the infamous jumping fish in "Jungle Puddle."instant loss of a Yoshi.

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