History VideoGame / YoshisStory

28th Dec '16 10:04:08 PM Sammettik
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* MoodWhiplash - When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also the mood of page 6 is unhappy-like compared to the other pages. Page 2, however, is perhaps the most extreme, giving you practically a {{Hell}} motif immediately after a lighthearted GreenHillZone beginning.

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* MoodWhiplash - MoodWhiplash: When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also the mood of page 6 is unhappy-like compared to the other pages. Page 2, however, is perhaps the most extreme, giving you practically a {{Hell}} motif immediately after a lighthearted GreenHillZone beginning.
5th Nov '16 9:06:45 AM Sammettik
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* BigEater / ExtremeOmnivore: Yoshi, as usual. However, toxic or bad-tasting things are actually harmful to him in this game. [[spoiler:The unlockable Black and White Yoshis can eat the hot peppers without taking damage, though.]]

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* BigEater / ExtremeOmnivore: BigEater: Yoshi, as usual. However, toxic or bad-tasting things are actually harmful to him in this game. [[spoiler:The unlockable Black and White Yoshis can eat the hot peppers without taking damage, though.]]



* ForTheEvulz: Implied to be the real motivation by Baby Bowser to take the "Super Happy Tree," as he admits after being defeated that the tree's fruit "tasted rotten to him anyway."



* KickTheDog[=/=]ForTheEvulz: Implied to be the real motivation by Baby Bowser to take the "Super Happy Tree," as he admits after being defeated that the tree's fruit "tasted rotten to him anyway."



* {{Leitmotif}}

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* %%* {{Leitmotif}}



* SequelDifficultyDrop

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* %%* SequelDifficultyDrop



* SugarBowl
* ThemeAndVariationsSoundtrack - All of the music in the first five pages is based on the same melody. The sixth page, however, introduces a new theme called "Baby Bowser's Lullaby," with its ''own'' variation in some areas.

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* %%* SugarBowl
* ThemeAndVariationsSoundtrack - ThemeAndVariationsSoundtrack: All of the music in the first five pages is based on the same melody. The sixth page, however, introduces a new theme called "Baby Bowser's Lullaby," with its ''own'' variation in some areas.



* UltraSuperHappyCuteBabyFestFarmer3000

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* %%* UltraSuperHappyCuteBabyFestFarmer3000
15th Oct '16 1:43:27 AM WanderingTedium
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Added DiffLines:

* SuddenlyVoiced: This game is the debut of Yoshi's current voice clips (courtesy of Nintendo mainstay Kazumi Totaka, but pitched up), which have been infamously recycled for literally ''every'' subsequent game Yoshi has appeared in since.
1st Sep '16 3:41:55 PM Peridonyx
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* MoodWhiplash - When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also the mood of page 6 is unhappy-like compared to the other pages.

to:

* MoodWhiplash - When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also the mood of page 6 is unhappy-like compared to the other pages. Page 2, however, is perhaps the most extreme, giving you practically a {{Hell}} motif immediately after a lighthearted GreenHillZone beginning.
1st Sep '16 11:59:30 AM case
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* ZeroEffortBoss: Cloud N' Candy--Touching him harms you (keep your distance to avert this) but you defeat him by eating him (which can be done in less than 10 seconds), and doing that ''restores your health''. If you want to make it ''even easier'', stay in the left corner of the stage. He won't be able to touch you ''at all''.
5th Jun '16 8:23:38 AM erforce
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* TwoAndAHalfD: The TropeCodifier. Though ''VideoGame/DonkeyKongCountry'' was an earlier example, ''Yoshi's Story'' did the important task of proving that sidescrolling platformers were still viable in a time when nearly everyone had predicted that games like ''SuperMario64'' and ''Videogame/CrashBandicoot1996'' would kill the market for them.

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* TwoAndAHalfD: The TropeCodifier. Though ''VideoGame/DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry1'' was an earlier example, ''Yoshi's Story'' did the important task of proving that sidescrolling platformers were still viable in a time when nearly everyone had predicted that games like ''SuperMario64'' ''VideoGame/SuperMario64'' and ''Videogame/CrashBandicoot1996'' would kill the market for them.
4th Apr '16 8:00:29 AM IAmNotAFunguy
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Added DiffLines:

* EternalEngine: Mecha Castle and Lift Castle on page six. Mecha Castle appears to contain large swords, and lift castle has mostly lifts, but both are mechanized levels.
15th Mar '16 3:42:07 PM Prinzenick
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* PunnyName: Pak E. Derm, an elephant that occasionally pops up to halt your progress.
15th Mar '16 3:38:29 PM Prinzenick
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* RecurringRiff

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* RecurringRiffRecurringRiff: Almost all of the music tracks reuse or include a few notes from the games opening theme song.
11th Feb '16 3:09:29 PM hamza678
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* One-Hit Kill: Falling into a pit or touching lava.

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* One-Hit Kill: OneHitKill: Falling into a pit or touching lava.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.YoshisStory