History VideoGame / YoshisStory

25th Apr '18 3:57:27 PM Peridonyx
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* MoodWhiplash: When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also the mood of page 6 is unhappy-like compared to the other pages. Page 2, however, is perhaps the most extreme, giving you practically a {{Hell}} motif immediately after a lighthearted GreenHillZone beginning.

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* MoodWhiplash: When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also the mood of page 6 is unhappy-like compared to the other pages. Page 2, however, is perhaps the most extreme, extreme -- giving you practically a {{Hell}} motif immediately after a lighthearted lighthearted, GreenHillZone beginning.
7th Mar '18 12:24:22 PM nombretomado
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Released in 1997 on the UsefulNotes/{{Nintendo 64}}, ''Yoshi's Story'' is a {{platform game}} and a sequel to the {{Super Nintendo}} classic, ''[[VideoGame/YoshisIsland Yoshi's Island]].'' [[SequelDifficultyDrop It's shorter, simpler, and aimed at much younger players than its predecessor]]. The story concerns eight baby Yoshis that have been trapped in a magical storybook thanks to a spell cast by Baby Bowser, and must find and eat thirty pieces of fruit on each of the book's six pages in order to escape, steal back the Super Happy Tree (a tree that bears all kinds of fruit), defeat Baby Bowser, and rescue their parents.

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Released in 1997 on the UsefulNotes/{{Nintendo 64}}, UsefulNotes/Nintendo64, ''Yoshi's Story'' is a {{platform game}} PlatformGame and a sequel to the {{Super Nintendo}} UsefulNotes/SuperNintendo classic, ''[[VideoGame/YoshisIsland Yoshi's Island]].'' ''VideoGame/YoshisIsland''. [[SequelDifficultyDrop It's shorter, simpler, and aimed at much younger players than its predecessor]]. The story concerns eight baby Yoshis that have been trapped in a magical storybook thanks to a spell cast by Baby Bowser, and must find and eat thirty pieces of fruit on each of the book's six pages in order to escape, steal back the Super Happy Tree (a tree that bears all kinds of fruit), defeat Baby Bowser, and rescue their parents.



Although it's not as popular as its predecessor, ''Yoshi's Story'' is notable for introducing Yoshi's famous squeaky voice and anthropomorphic design (before then, he looked much more like a real dinosaur). A spiritual successor, ''VideoGame/YoshisWoollyWorld'', was released for the UsefulNotes/{{Wii U}} in 2015.

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Although it's not as popular as its predecessor, ''Yoshi's Story'' is notable for introducing Yoshi's famous squeaky voice and anthropomorphic design (before then, he looked much more like a real dinosaur). A spiritual successor, ''VideoGame/YoshisWoollyWorld'', was released for the UsefulNotes/{{Wii U}} UsefulNotes/WiiU in 2015.
10th Feb '18 10:21:38 AM rjd1922
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/s_Story.jpg]]

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[[quoteright:256:http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/s_Story.org/pmwiki/pub/images/yoshis_story.jpg]]
3rd Sep '17 5:29:31 PM N8han11
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* DifficultySpike: The first five pages are pretty easy for the most part, as most gamers won't lose any Yoshis there. However, on the sixth and last page, all of the levels are filled with evil traps that will kill your Yoshis and the average six year old could never get past some of the evil traps.

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* DifficultySpike: The first five pages are pretty easy for the most part, as most gamers won't lose any Yoshis there. However, on the sixth and last page, all of the levels are filled with evil traps that will kill your Yoshis and that the average six year old could never would struggle to get past some of the evil traps.past.
10th Jun '17 2:05:55 PM nombretomado
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Although it's not as popular as its predecessor, ''Yoshi's Story'' is notable for introducing Yoshi's famous squeaky voice and anthropomorphic design (before then, he looked much more like a real dinosaur). A spiritual successor, ''VideoGame/YoshisWoollyWorld'', was released for the {{Wii U}} in 2015.

to:

Although it's not as popular as its predecessor, ''Yoshi's Story'' is notable for introducing Yoshi's famous squeaky voice and anthropomorphic design (before then, he looked much more like a real dinosaur). A spiritual successor, ''VideoGame/YoshisWoollyWorld'', was released for the {{Wii UsefulNotes/{{Wii U}} in 2015.
10th Jun '17 11:59:53 AM Kahran042
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Added DiffLines:

* FiveBadBand:
** The BigBad: Baby Bowser
** TheDragon: Don Bongo
** TheBrute: Cloudjin
** The EvilGenius: Inviso
** The DarkChick: Cloud N. Candy
2nd Apr '17 4:34:07 PM Gosicrystal
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* TheDevTeamThinksOfEverything: When you eat all thirty melons in a level it will show Yoshi dancing in front of a giant melon. If you go out of your way to eat thirty Lucky Fruit by being very careful and ground pounding near lots of Shy Guys while you're invincible, Yoshi will dance in front of whatever fruit you ate thirty of.

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* TheDevTeamThinksOfEverything: DevelopersForesight: When you eat all thirty melons in a level it will show Yoshi dancing in front of a giant melon. If you go out of your way to eat thirty Lucky Fruit by being very careful and ground pounding near lots of Shy Guys while you're invincible, Yoshi will dance in front of whatever fruit you ate thirty of.



** Arguably even more difficult is a non-melon pure fruit run, because unlike with the melons, there's no guarantee of there being 30 in the level, forcing players to generate them from Shy-Guys by pounding the ground while under the effects of a Heart Fruit. [[TheDevTeamThinksOfEverything The screen at the end will show whichever fruit you purely ate, even if it's not a melon]].

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** Arguably even more difficult is a non-melon pure fruit run, because unlike with the melons, there's no guarantee of there being 30 in the level, forcing players to generate them from Shy-Guys by pounding the ground while under the effects of a Heart Fruit. [[TheDevTeamThinksOfEverything [[DevelopersForesight The screen at the end will show whichever fruit you purely ate, even if it's not a melon]].
28th Dec '16 10:04:08 PM Sammettik
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* MoodWhiplash - When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also the mood of page 6 is unhappy-like compared to the other pages. Page 2, however, is perhaps the most extreme, giving you practically a {{Hell}} motif immediately after a lighthearted GreenHillZone beginning.

to:

* MoodWhiplash - MoodWhiplash: When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also the mood of page 6 is unhappy-like compared to the other pages. Page 2, however, is perhaps the most extreme, giving you practically a {{Hell}} motif immediately after a lighthearted GreenHillZone beginning.
5th Nov '16 9:06:45 AM Sammettik
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* BigEater / ExtremeOmnivore: Yoshi, as usual. However, toxic or bad-tasting things are actually harmful to him in this game. [[spoiler:The unlockable Black and White Yoshis can eat the hot peppers without taking damage, though.]]

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* BigEater / ExtremeOmnivore: BigEater: Yoshi, as usual. However, toxic or bad-tasting things are actually harmful to him in this game. [[spoiler:The unlockable Black and White Yoshis can eat the hot peppers without taking damage, though.]]



* ForTheEvulz: Implied to be the real motivation by Baby Bowser to take the "Super Happy Tree," as he admits after being defeated that the tree's fruit "tasted rotten to him anyway."



* KickTheDog[=/=]ForTheEvulz: Implied to be the real motivation by Baby Bowser to take the "Super Happy Tree," as he admits after being defeated that the tree's fruit "tasted rotten to him anyway."



* {{Leitmotif}}

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* %%* {{Leitmotif}}



* SequelDifficultyDrop

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* %%* SequelDifficultyDrop



* SugarBowl
* ThemeAndVariationsSoundtrack - All of the music in the first five pages is based on the same melody. The sixth page, however, introduces a new theme called "Baby Bowser's Lullaby," with its ''own'' variation in some areas.

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* %%* SugarBowl
* ThemeAndVariationsSoundtrack - ThemeAndVariationsSoundtrack: All of the music in the first five pages is based on the same melody. The sixth page, however, introduces a new theme called "Baby Bowser's Lullaby," with its ''own'' variation in some areas.



* UltraSuperHappyCuteBabyFestFarmer3000

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* %%* UltraSuperHappyCuteBabyFestFarmer3000
15th Oct '16 1:43:27 AM WanderingTedium
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Added DiffLines:

* SuddenlyVoiced: This game is the debut of Yoshi's current voice clips (courtesy of Nintendo mainstay Kazumi Totaka, but pitched up), which have been infamously recycled for literally ''every'' subsequent game Yoshi has appeared in since.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.YoshisStory