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YMMV: Yoshi's Story
  • Anti-Climax Boss: Baby Bowser, made even easier by the abundance of health power-ups and even invincibility from the Super Happy Tree.
    • Baby Bowser might actually surprise you on higher levels if you're caught unprepared. His movements are a bit tricky and more ghosts appear to block your attacks. What's more, the amount of fruit the Super Happy Tree produces becomes noticeably limited now! Suddenly, you need to think twice before rushing over to the tree and simply gulping down 5 pieces of fruit in one sitting. Of course, he's still not really hard, but if you're not careful...
  • Awesome Music: Enough to have a page of its own.
  • Game Breaker: The unlockable black and white Yoshis. If you thought the game was easy enough with the other Yoshis, the game will present no challenge to you when using the unlockable ones. They can eat anything in the game without taking damage, regardless of the toxicity of the item or foe. They also gain extra health from eating various things, and have eggs with a larger explosive radius than usual. They also get infinite flutter jumps, and actually glide when doing it.
  • It's Easy, so It Sucks/It's Short, so It Sucks : The game was designed to bring in younger kids and get them interested in video games, so the game is substantially easier and shorter than usual.
  • Mondegreen: The song the Yoshis sing throughout the game, spoken in Simlish.
    • "Eat apples..."
    • "Be careful..."
    • "The asshole..."
  • Suspiciously Similar Song: The melody to "Baby Bowser's Lullaby" has some similarities to Tchaikovsky's "Dance of the Sugar Plum Fairies" from The Nutcracker.
  • Tastes Like Diabetes: It's so happy!
  • That One Level: "Shy Guy's Ship", where the player must avoid Bob-Ombs and stop them from exploding if on breakable rocks, which must be kept intact if aiming for obtaining all 30 melons. Not to mention the constant ledges and the fact the Bob-ombs just love to hit you as you're leaping from one ledge to another. Finally, the second section has Yoshi riding seagulls as platforms while avoiding Bullet Bills, and on the last half of that section, more breakable rocks, the first two rocks not holding a Bill Blaster have Melons revealed by Ground Pound on them, which requires precise timing to avoid the Bullet Bills knocking Yoshi over the rock and into the Bottomless Pit.
  • Vindicated by History: At the time, Nintendo was widely ridiculed for making this a 2D platformer, with most critics claiming that games like Super Mario 64 and the then-upcoming Banjo-Kazooie were the way of the future. Nowadays, 2D platformers are one of the most popular genres, with few people other than Nintendo themselves producing any 3D platforming games.

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