YMMV / Yoshi's Story

  • Awesome Music: Enough to have a page of its own.
  • Big-Lipped Alligator Moment:
    • There's a snowy level where getting 30 fruit teleports you into a room made of pipes & lined with newspapers where you fight an alligator whose lips are so big you kill him by making them pop.
    • The Bone Hydras on page 2 don't have to be paid any mind to, nor are they mentioned if encountered. Nor are the giant slugs located on the same page.
  • Breather Boss: Even by the game's standards, Cloud N' Candy is very easy. She gently hops around doing Collision Damage if she hits Yoshi. You defeat her by licking her, which causes her to shrink until she disappears, which can be accomplished in all of ten seconds. The kicker is, every time you lick her, it restores your health. If you want to make it even easier, stay in the left corner of the stage; she won't be able to touch you at all.
  • Game-Breaker: The unlockable black and white Yoshis. If you thought the game was easy enough with the other Yoshis, the game will present no challenge to you when using the unlockable ones. They can eat anything in the game without taking damage, regardless of the toxicity of the item or foe. They also gain extra health from eating various things, and have eggs with a larger explosive radius than usual. They also get infinite flutter jumps, and actually glide when doing it.
  • It's Easy, So It Sucks: The game was designed to bring in younger kids and get them interested in video games, so the game is substantially easier and shorter than usual.
  • Suspiciously Similar Song: The melody to "Baby Bowser's Lullaby" has some similarities to Tchaikovsky's "Dance of the Sugar Plum Fairies" from The Nutcracker. The title theme also resembles the pa-rum-pum-pum—pum motif of The Little Drummer Boy.
  • Tastes Like Diabetes: It's so happy!
  • That One Level: "Shy Guy's Ship", where the player must avoid Bob-Ombs and stop them from exploding if on breakable rocks, which must be kept intact if aiming for obtaining all 30 melons. Not to mention the constant ledges and the fact the Bob-ombs just love to hit you as you're leaping from one ledge to another. Finally, the second section has Yoshi riding seagulls as platforms while avoiding Bullet Bills, and on the last half of that section, more breakable rocks, the first two rocks not holding a Bill Blaster have Melons revealed by Ground Pound on them, which requires precise timing to avoid the Bullet Bills knocking Yoshi over the rock and into the Bottomless Pit.
    • Level 4-2 counts, because of that ANNOYING GODDAMN FISH. You're practically guaranteed to lose half (or more) of your Yoshi team when trying to collect all thirty melons in this level.
  • Vindicated by History:
    • At the time, Nintendo was widely ridiculed for making this a 2D platformer, with most critics claiming that games like Super Mario 64 and the then-upcoming Banjo-Kazooie were the way of the future. Nowadays, 2½D platformers are one of the most popular genres, with few people other than Nintendo themselves producing any 3D platforming games (and even then only in the Mario series).
    • Yoshi fans specifically who once directed their ire here are looking at it in a new light after both mixed reception of Yoshi's Island DS and the relative failure of Yoshi's New Island.
    • The game was originally made for children and is easy because of that. Many adult game reviewers and fans didn't like this. But now people who were the right age for the game when it came out are now adults so they remember it much more fondly and help its reputation because of that.