YMMV / Yoshi's Story

  • Anti-Climax Boss: Baby Bowser, made even easier by the abundance of health power-ups and even invincibility from the Super Happy Tree.
    • Baby Bowser might actually surprise you on higher levels if you're caught unprepared. His movements are a bit tricky and more ghosts appear to block your attacks. What's more, the amount of fruit the Super Happy Tree produces becomes noticeably limited now! Suddenly, you need to think twice before rushing over to the tree and simply gulping down 5 pieces of fruit in one sitting. Of course, he's still not really hard, but if you're not careful...
  • Awesome Music: Enough to have a page of its own.
  • Big Lipped Alligator Moment: There's a snowy level where getting 30 fruit teleports you into a room made of pipes & lined with newspapers where you fight an actual alligator whose lips are so big you kill him by making them pop.
    • The Bone Hydras on page 2 don't have to be paid any mind to, nor are they mentioned if encountered.
    • Nor are the giant slugs located on the same page.
  • Breather Boss: Even by the game's standards, Cloud N' Candy is very easy. He gently hops around doing Collision Damage if he hits Yoshi. You defeat him by licking him, which causes him to shrink until he disappears, which can be accomplished in all of ten seconds. The kicker is, every time you lick him, it restores your health. If you want to make it even easier, stay in the left corner of the stage. He won't be able to touch you at all.
  • Game Breaker: The unlockable black and white Yoshis. If you thought the game was easy enough with the other Yoshis, the game will present no challenge to you when using the unlockable ones. They can eat anything in the game without taking damage, regardless of the toxicity of the item or foe. They also gain extra health from eating various things, and have eggs with a larger explosive radius than usual. They also get infinite flutter jumps, and actually glide when doing it.
  • It's Easy, so It Sucks/It's Short, so It Sucks: The game was designed to bring in younger kids and get them interested in video games, so the game is substantially easier and shorter than usual.
    • Of course, "easy" is only true as long as you don't care about each individual Yoshi surviving until the end of the game (and one gets the feel the game will make sure you feel bad for letting a yoshi "die"); and unless you know where the overpowered black and white yoshis are or where to find the easy to miss white shy guys you are pretty much going through the stages on only 6 lives...now add the increasingly present OHKO's from late in the game and while overall "finishing" the game will be easy there's a chance you will miss a lot of stuff.
  • Mondegreen: The song the Yoshis sing throughout the game, spoken in Simlish.
    • "Eat apples..."
    • "Be careful..."
    • "The asshole..."
    • This little gem from Yo-Yo-Yoshi of the pipe levels.
      • "Yo-shit..."
  • Suspiciously Similar Song: The melody to "Baby Bowser's Lullaby" has some similarities to Tchaikovsky's "Dance of the Sugar Plum Fairies" from The Nutcracker. The title theme also resembles the pa-rum-pum-pum—pum motif of The Little Drummer Boy.
  • Tastes Like Diabetes: It's so happy!
  • That One Level: "Shy Guy's Ship", where the player must avoid Bob-Ombs and stop them from exploding if on breakable rocks, which must be kept intact if aiming for obtaining all 30 melons. Not to mention the constant ledges and the fact the Bob-ombs just love to hit you as you're leaping from one ledge to another. Finally, the second section has Yoshi riding seagulls as platforms while avoiding Bullet Bills, and on the last half of that section, more breakable rocks, the first two rocks not holding a Bill Blaster have Melons revealed by Ground Pound on them, which requires precise timing to avoid the Bullet Bills knocking Yoshi over the rock and into the Bottomless Pit.
  • Vindicated by History:
    • At the time, Nintendo was widely ridiculed for making this a 2D platformer, with most critics claiming that games like Super Mario 64 and the then-upcoming Banjo-Kazooie were the way of the future. Nowadays, 2½D platformers are one of the most popular genres, with few people other than Nintendo themselves producing any 3D platforming games (and even then only in the Mario series).
    • Yoshi fans specifically who once directed their ire here are looking at it in a new light after both mixed reception of Yoshi's Island DS and the relative failure of Yoshis New Island.
    • The game was originally made for children and is easy because of that. Many adult game reviewers and fans didn't like this. But now people who were the right age for the game when it came out are now adults so they remember it much more fondly and help its reputation because of that.
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