— Sir Dupre
Ultima IX: Ascension (1999) is a video game, the ninth and final installment in the Ultima
series of role playing games.
The Avatar is called to Britannia one last time, where he discovers a series of monoliths have risen all across the kingdom, and the locals are acting very strangely indeed. It turns out that these towers are the doing of the Guardian, whose realm, Pagan, the Avatar has recently escaped from. It's down to you to defeat the Guardian once and for all... by making a Heroic Sacrifice
This game provides examples of:
- Continuity Lockout — Nearly every character will be happy to tell you just how the many things in the world of Ultima work if you're just a newb. However, it's too bad that the person they're telling it to in the game is the Avatar, the protagonist for the past eight or so games and should know all this stuff, which puts him in the Idiot Hero position.
- Cross Player — Previous games in the series allowed you to choose which gender you want the avatar to be, and some of them even gave you a choice of faces for each. Ultima VIII did away with this, and IX continues making the Avatar purely and irrefutably male. While the game packaging on previous games in the series nearly always illustrated the Avatar as a "him", meaning it was only ever a Purely Aesthetic Gender choice anyway, it was still a disappointment to many players.
- Putting the Band Back Together — Most of the "team" from the previous games are present in this one, but unlike other games in the series (Ultima Underworld and Ultima VIII: Pagan excepted), you can't actually get any of them to come with you.
- Ye Olde Butcherede Englishe — Its the first game in the entire Ultima series where none of the characters speak like this.