The Dig is a Science Fiction graphical Adventure Game developed by LucasArts, released in 1995 and based on an idea originally pitched by Steven Spielberg. Unlike other wackier adventure games by LucasArts, this one has a much more serious tone, in addition to fitting in the "Hard" category of the Mohs Scale of Science Fiction Hardness.The game starts when an asteroid appears, seemingly out of nowhere, on a collision course with Earth. NASA sends a shuttle mission to the asteroid to plant nuclear charges in the hopes of deflecting it into a more stable orbit. The mission is an apparent success, but on a standard EVA to survey the "new moon", the astronauts discover that in reality, the asteroid is an artifact manufactured by intelligent beings, and inadvertently activate a device that transforms it into a starship, whisking them off to a distant star system in the blink of an eye.The three astronauts who make the journey: The Stoic Commander Boston Low, Omnidisciplinary Scientist Dr. Ludger Brink and Investigative Journalist Maggie Robbins, find themselves on an alien planet, littered with the ruins of an ancient civilization, with no apparent way to get back home. They must find a way to survive both the hostile alien environment and their own interpersonal conflicts while searching for a clue to the fate of the planet's original inhabitants.There is a novelization, written by Alan Dean Foster, which was included in the box with some releases of the game. However, if you're getting the game these days, it's more likely that you'll be getting the game without a box of any kind, since today it is sold by LucasArts on Steam.
Actor Allusion: Boston Low: "Have you seen this boy?" Delivered absolutely perfectly by Robert Patrick, who played the T-1000 in Terminator 2.
All There in the Manual: The novelization provides a ton of background information, to the point where it's required reading to really understand everything that's going on in the game, despite occasional minor inconsistencies. One of the more obvious ones is the name that Brink gives to the planet, "Cocytus", which is never mentioned in the game.
Almost Dead Guy: The Cocytan scientist is so ancient that the life crystals are losing effectiveness and he can only remain "alive" for minutes at a time before "dying" again. Until the crystals lose all effectiveness and he dies for real.
Blond Guys Are Evil: Brink (though he's more insane than evil), contrasting with the dark-haired Low.
Box-and-Stick Trap: A somewhat infamous case, due to its frustrating difficulty, requires you to catch a scavenging creature so that you can find its nest, by constructing such a trap out of various bones and machine parts that are lying around.
Broken Aesop: The story clubs you over the head from two different angles with the message, "Abolishing death is a bad thing, m'kay?"... Then in the final minutes, your new Cocytan friend's idea of a thank-you gift is to bring your two dead friends back to life with no consequences by mucking around in the extra dimensions of time. You almost carried the baton all the way, game...
Call a Smeerp a "Rabbit": We have "rats", "turtles", "dogs", "birds", "bats", "spiders". Low even lampshades it by remarking how the bats on Cocytus have evolved to be just as disgusting as the bats on Earth.
Came Back Wrong: Anyone resurrected with the "life crystals", especially Brink.
Colony Drop: The threat of this provides the initial Call to Adventure for the story. The novelization gives more information about it but leaves unanswered the question of whether the asteroid really would have hit Earth if nobody had come up to stop it. One assumes it simply moves on to the next likely planet; otherwise the Cocytans are implied genocidal mass murderers on a galactic scale.
Disney Death: Brink (twice) and Maggie before their revival.
One of the earlier versions that never got released averted this. Instead of the first death among the astronaut crew being Brink falling down a hole and bloodlessly breaking his neck, it happened when a Japanese astronaut tried to cross the hard, encrusted top layer of a suspiciously steaming lake. He broke through into the acid pool below, thrashed his way to the other side while literally melting to death, and ended up a bloody skeleton on the other side of the acid lake. In full view of the other three astronauts. Naturally, this was the version that introduced the Hand in the Hole puzzle.
Disney Villain Death: Brink (though he only technically became a villain as he became further insane) before his revival.
Foreshadowing: During the mission to the asteroid early in the game, Low can speak to the rest of his crew and hear things like "For all we know, Attila (the asteroid) could be a giant bubble." and "It could be a trap. Why? To catch some mice?"
For Science!: The reason Brink gives for wanting the crystals. He explicitly demands them from Low with these exact words.
Freudian Trio: Low, of course, is the leader archetype; Robbins is the id; and Brink is the superego. Played almost perfectly straight until Brink starts going nuts.
His Name Is...: Subverted. When Maggie is captured, she is about to reveal what it is that she's reading. However, if you ask her about it after you rescue her, she states that it wasn't actually important.
Humans Are Bastards: Played with. The Cocytans invite humans to come visit and study. Maggie warns the Cocytans that not all humans are as nice as them. The Cocytans just laugh it off, saying all young species are like that and if any human tries to pick a fight they can just squash them like bugs.
Humans Are Special: A strong will is apparently the defining trait of humanity. That and they lack the "blind spot" that the Cocytans have in Spacetime Six.
Human Popsicle: Not human but the Cocytan scientist, when "dead" is kept in stasis in a pyramid under the tomb.
Kill It with Water: Not so much the water itself but Low's plan to get rid of the "spider" is to divert water into a strategically placed drain, thus knocking it off its perch and washing it away.
Late to the Tragedy: The Earth astronauts missed the Cocytans by a undefined length of time that's stated to be at least a few million years, and they are far from the first to judge by the collection of abandoned rusting spacecraft they encounter.
Justified by Maggie when she argues that since Brink died, sticking together isn't necessarily any safer, and that therefore logically they are twice as likely to find the answers they're looking for by splitting up. It seems to pay off at first, when Maggie discovers the Library through means which could have killed Boston had he followed along, but their separation eventually comes back to bite them in the ass when Maggie is captured by a giant spider.
Lost Technology: From the protagonists' point of view, certainly. Once the Cocytans come back, everything gets fixed up pretty quickly.
Also played straight with Cocytus' atmosphere, although the humans first use their suits to check if the atmosphere is breathable, concluding that it's "at least as breathable as the air in L.A.". Low also mentions the possibility of airborne infectious agents, but Brink shrugs it off by assuming that they haven't evolved to take advantage of their cellular structures.
Novelization: There are several differences between the game and the novelization, such as the state of the alien ship. In the game, it simply disappears after bringing the trio to Cocytus (which is also only named in the book). In the novel, the ship becomes inactive. When the Cocytans return, they build another ship in the game and reactivate the same one in the book. There is also considerably more going on between Low and Maggie in the book, which ends with them kissing. In the game, she either slaps or hugs Low (depending on player choices).
Omniglot: Maggie, with the assistance of an Upgrade Artifact (the library teaching device), manages to become passably fluent in Cocytan in a matter of hours. It's said in her Backstory that she's "good with languages", being an Intrepid Reporter. It's also justified in that the language was deliberately tailored to be easy for newcomers to learn. That Maggie learns to speak it perfectly by merely reading it for a few hours is still a stretch.
Out of Continues: Implied; the Alien Inventor exposits that the life crystals can't be used an infinite amount of times, and their effect wears off gradually with each use, until they fail to resurrect the target at all. This is never actually seen in the game proper, however.
Pixel Hunt: The programmers went out of their way to make the game pretty. They were decidedly lax on making it obvious which parts were objects that can be interacted with.
Ragnarok-Proofing: At one point, Low comments on how Cocytus is completely unpopulated, but all the machinery seems to be working fine. Brink agrees, saying it feels like the aliens just stepped out.
Recycled Set: Several of the cave locations reuse locations from the caves you wander in the darkness through in Loom down to the last ledge and stalagmite, just with a graphical update and in a different order.
Redemption Equals Death: The Cocytan scientist claims that the only way he can atone for his mistakes is for the life crystals to lose effectiveness entirely and for true death to take him.
Scenery Porn: And how! Entire gorgeous multi-screen rooms filled with... a door... or maybe that little stick that you have to pick up. And nothing else that you can even examine. But very pretty visuals nonetheless.
What the Hell, Hero?: After seeing the effects of the life crystals, Maggie tells Low not to use one on her if she dies. After she's killed reactivating the Eye, you can use one to bring her back to life, but she commits suicide to stay dead. Later, when the Cocytans bring her back properly, she slaps Low in the face.