Video Game / Mega Man X2

Mega Man X2 is the second entry in the Mega Man X series, released on the Super Nintendo Entertainment System on December 16, 1994 in Japan, January 1995 in North America, and October 1995 in Europe.

In the year 21XX, set six months after the events of the first game, X has taken over as the leader of Maverick Hunters following Zero's death. A group of Mavericks are discovered in an abandoned factory, and under X's orders, the Maverick Hunters travel to the area to destroy them.

Shortly afterward, however, Serges, Violen and Agile, part of a mysterious group known as the "X-Hunters", reveal themselves, unleashing a new group of Mavericks as well as claiming to hold the three pieces of Zero. X must then face this new threat and the new Mavericks.



  • Attack of the 50-Foot Whatever/Background Boss/Humongous Mecha: Gigantic Mechaniloid CF-0, fought in the opening stage.
  • Background Boss: Gigantic Mechaniloid CF-0, the giant robot you fight in the intro stage.
  • Badass Biker: X gets a motorcycle, as showcased on the game cover. Unfortunately it only features in one stage, save the intro where you don't have control over it.
  • Big Bad Triumvirate: Serges, Violen and Agile. Supposedly.
    • Ironically, the Japanese version suggests Serges was a Bigger Bad.
  • Big Dumb Body: The Old Robots faced in Morph Moth's stage serve as a strong, durable body for the Pararoid that takes control of them.
  • "Blind Idiot" Translation: "Sagesse" (wisdom) has been mistranslated to "Serges." Violen may have been this in the original Japanese; the X-Hunters are named after French words, and while the French word for violent is "violent", in Japanese it would be pronounced without the "t".
    • Here is a comparison of the English and Japanese script. Pretty much the whole thing was changed. This normally wouldn't be a problem, since X2 has a fairly bare-bones plot, but the dialogue changes cut out a big implication.
  • Bonus Boss: Agile, Serges, and Violen become available to fight after a second maverick is down. They need more strategy to defeat than the usual mavericks, but defeat all three & you skip a boss fight preceeding Sigma.
  • Boss Rush: The Mavericks are refought in the traditional teleporter layout.
  • Bubble Gun: Bubble Crab's Weapon, the Bubble Splash.
  • Creepy Centipedes: Magna Centipede, who's a ninja hacker centipede robot.
  • Cheat Code: Enter "8377-8113-6822-7652" as the password, and you'll skip Violen's stage towards the end of the game with all the standard collectibles. Holding Down, Left, B, and R after setting up the same password and pressing the Y button to confirm it will start you off with the Shoryuken as well.
  • Crosshair Aware: Present in the area before Raider Killer in Magna Centipede's stage. While X is avoiding the falling blocks, he'll need to avoid a crosshair homing in on him. Getting hit by it won't hurt him, but it'll cause Raider Killer to upgrade himself for each crosshair that got him.
  • Darker and Edgier: This game shows a very violent way to kill a Maverick; if you kill Wire Sponge using his primary weakness, the poor dude gets sliced in half.
  • Early-Bird Cameo: The Final Boss is some kind of computer virus shaped like Sigma's head. It seems like it's the central computer's self defense system, but Mega Man X3 shows this is Sigma's true form as the Sigma Virus.
  • Foreshadowing: The Final Boss laments that Zero was the last of "The Doctor's" creations before exploding. Said doctor makes a cameo in Mega Man X4, and Mega Man X5 upgrades this doctor to Bigger Bad levels.
    • The Japanese version is even more explicit. Also, said Doctor may have been in this game as well.
  • Giant Enemy Crab: Bubble Crab, though not exactly "giant" as he's one of the smallest bosses in the game.
  • Guide Dang It:
    • Finding the Sub Tank in Bubble Crab's stage. The game never hints that the Bubble Splash allows you to jump higher than normal when fully charged in water, and even if you accidentally find out, how would you ever possibly guess that it lets you jump on top of the water?
    • Good luck finding the Armor upgrade in this game. You need to use the Spin Wheel on a certain spot on the floor that isn't marked or distinguished in any way (by looking destructible or discolored, for example). There's no reason you'd come across it unless you were arbitrarily using the Spin Wheel (or the Helmet Radar) in this spot. And when you find it, the tiles don't crumble in a way that's graphically consistent with the series; the tileset literally falls off like someone was messing with it in a level editor.
    • The Heart Tank in Wire Sponge's stage. It's hidden right at the start of the level, in a hidden alcove in the wall on the left. As with the Armor upgrade, about the only way to find it is to dedicate yourself to crawling over each level firing the Helmet Radar off every screen until it finds the passage. Which is the entire point of using the Helmet Radar, but still.
  • Half the Maverick He Used to Be: This happens to Wire Sponge if you dealt the final blow with the Sonic Slicer, the weapon he's weak to.
  • Handicapped Badass: Overdrive Ostrich. He actually had flight capability before getting into an accident prior to the game.
  • Hijacked by Ganon: Sigma suddenly shows up at the end of the game without any foreshadowing or warning. Agile mentions something about failing his master, though. Averted in the Japanese version, where Agile explicitly refers to his master as Sigma. Also, the Japanese version suggests that Serges is Dr. Wily, which is kind of hilarious.
  • Human Popsicle: Overdrive Ostrich in X2 is a variant, instead of being vulnerable to ice, he's vulnerable to being sealed in crystal, but it's the same idea.
  • Improvised Platform: Enemies trapped with the Crystal Hunter can be used as platforms.
  • Infinity +1 Sword: The Shoryuken.
  • Joke Weapon: If the Silk Shot is used in Wire Sponge's stage, X fires out... a ball of leaves that floats upwards before disappearing without exploding, and deals pathetic damage. Despite this, this is actually very effective against Violen should he appear there.
  • Lethal Joke Weapon: The Bubble Splash gives the impression of being useless, being difficult to aim, having an odd firing rate, and overall looking just plain silly, but when used properly, it can decimate minibosses, mow down legions of enemies, and its charged version lets you move faster and jump higher underwater.
  • Lighter and Softer: Aside from the Darker and Edgier example above, X2 is comparatively more upbeat than the rest of the series besides the original. The music is more energetic, the mavericks and stages are more vibrantly colored, and the plot is less dramatic (sans the fight with Zero if you don't collect all of his parts) with the antagonists acknowledging that it's only a matter of time before X defeats them.
  • Lost in Translation: In the Japanese version, Agile explicitly names his master before dying. However, that's only a minor error compared to the dialogue changes for Serges/Sagesse. In the American version, when the X-Hunters issue their challenge to X, Serges begins the message with "Greetings." In the Japanese version he begins the message with " Rock...ehh...X". There's another big change when Serges is defeated in his X-Hunter stage.
    Serges (American): This is impossible! The prophecy must be fulfilled!
    Sagesse (Japanese): "Defeated again by the robotic memento of Light? Regretful.
    • Finally, in the American version, the Final Boss says that Zero was the last of "The Doctor's" creations before dying. In the Japanese version, he instead says that Zero is a Wi(ly) Number.
  • Macabre Moth Motif: Morph Moth.
  • Mini-Boss: Several of the stages have them, Magna Centipede's and Morph Moths' stages are notable for having two.
    • Pararoid S-38, pink parasitic bugs from Morph Moth's stage that takes control of the body of an Old Robot which has to be destroyed in order to reveal the vulnerable parasite. Two of them need to be fought.
    • Chop Register, a holographic wireframe sword from Magna Centipede's stage with a weak point in the hilt.
    • Raider Killer, a killer robot from Magna Centipede's stage who upgrades himself if his crosshairs manage to target X in the section before the fight.
    • Sea Canthller, a Coelacanth submarine with multiple destructible parts fought in Bubble Crab's stage.
    • Magna Quartz, a large crystal from Crystal Snail's stage who spawns drones that fire Reflecting Laser attacks at X.
  • Mission-Pack Sequel: The core gameplay is virtually unchanged from the first game aside from the new armor upgrades and the sidequest to reclaim Zero's parts.
  • Multiple Endings: Subverted. Gathering all of Zero's parts definitely changes things in the final battle, but they only slightly affect the ending.
  • Never Smile at a Crocodile: Wheel Gator.
  • One-Winged Angel: Morph Moth reveals his true form halfway through the fight against him, although this isn't surprising since you see it during the cutscene after you select his level. Sigma also becomes a wireframe head.
  • Peninsula of Power Leveling: There are secret areas that, when a charged Silk Shot is fired, releases large amounts of energy and weapon refills. A nice trick for filling up sub tanks.
  • Permanently Missable Content: There are several ways to make it impossible to collect all of Zero's components, thereby forcing you to fight him near the end of the game:
    • If an X-Hunter is hiding in a Maverick's stage, and you beat that stage without dealing with the X-Hunter, they'll teleport off the map and never re-appear.
    • Once the X-Hunters first appear, for every two Mavericks you destroy without dealing with at least one X-Hunter, you'll also cause one of the Hunters to teleport away and never come back (which order they disappear in is chosen at random; not that it makes any difference, seeing how you're screwed if even one of them does so).
    • If you've gotten two of the Zero parts, but choose not to deal with the X-Hunter before you destroy the last Maverick (say, if that Maverick has the weapon the X-Hunter is weak to), the Hunters break into Dr. Cain's lab and steal back the two parts that you did reclaim.
  • Plant Person: Wire Sponge, who's based off a loofah sponge, and not a sea sponge.
  • Platform Battle: The rematch against Serges, set on floating platforms above a bed of lethal spikes.
  • Player-Guided Missile: The Magnet Mine can be steered vertically while it's in flight, both in normal and charged forms.
  • Punched Across the Room: Overdrive Ostrich can jump kick X across the arena.
  • Real Men Wear Pink: When X uses the Bubble Splash weapon, he dons a bright yellow and pink color scheme.
  • Removable Shell: Crystal Snail. If you hit him with the Magnet Mine, his shell flies off, causing him to lose his only method of defense and causing him to focus on trying to reclaim it over attacking you... Which you can prolong indefinitely by knocking the shell around.
  • Rock Beats Laser: Magna Centipede, the advanced ninja robot that dwells in a computer complex full of complex security systems, is defeated by shooting scrap metal at it with Silk Shot.
  • Screen Shake: The screen constantly shakes in Wheel Gator's stage.
  • Sequence Breaking: With good timing and use of Strike Chain, it's possible to get the buster upgrade without needing the Air Dash.
  • Sequential Boss:
    • Morph Moth starts the battle in a larval stage and doesn't reveal his true form until low on HP.
    • The rematch against Serges has him move into a new phase when the four initial cannons on his machine is destroyed.
  • Situational Damage Attack: Silk Shot's attack and subsequently damage changes depending on where X is. In most stages, it's scrap metal. In Bubble Crab's and Flame Stag's stages, it's a bouncy rock projectile. In Crystal Snail's stage, it's a bouncy crystal projectile that explodes into shards on contact with an enemy. And in Wire Sponge's stage, it's a weak leaf ball that floats upwards and doesn't even explode.
  • Skippable Boss: If you defeat the three X-Hunters in the Maverick stages and obtain all of Zero's pieces, you won't have to fight Zero in the final stage.
    • Inversely, if you choose not to fight one or more of the X-Hunters, and don't get all the Zero parts, you will have to fight Zero in the final stage.
  • Smashing Survival: Used to escape Crystal Snail's Crystal Hunter.
  • Tank Goodness: Wheel Gator commands the giant dinosaur shaped tank.
  • Terrible Trio / Big, Thin, Short Trio: Violen (Big), Agile (Thin), and Serges (Short).
  • Turns Red: Starting with this game, the Mavericks began unleashing new, and more powerful attacks after their HP hits 50%. Flame Stag doesn't reveal much in the way of new attacks, but the color of his fire upgrades from red to blue (in the rematch against him, he already starts out blue).
  • Warm-Up Boss: The Gigantic Mechaniloid CF-0 from the intro stage. It's a huge robot, but it has a weak, simplistic attack pattern, and it can literally be mowed down in seconds due to its large hitbox and very low durability.
  • Where It All Began: A subversion: Sigma is fought in an earlier Maverick stage (specifically Magna Centipede's), but not necessarily the first stage. In fact, trying to revisit this stage at this point (instead of trying to choose the wrecked X-Hunter base) will just take the player to the final stage as normal.
    • That being said, this stage was seen in a cutscene after the first stage was completed.