Video Game / Kirby's Dream Land
Kirby's Dream Land
(known as Hoshi no Kābī 星のカービィ in Japan) is a 1992 video game that was released for the Game Boy
that was the introduction of Kirby. The story is simple, King Dedede and his followers steal Dream Land's food and the Sparkling Stars that are used to harvest it. Kirby sets off and rescues the food and the stars from King Dedede.
It was also released for the Nintendo 3DS in 2011 and appeared in Kirby's Dream Collection
. As well as remade as one of the games for both Kirby Super Star
for the Super Nintendo and Super Star Ultra
for the DS.
The game also features the following tropes:
- Acrofatic: Not only is King Dedede fat, he moves very fast.
- All the Worlds Are a Stage: Mt. DeDeDe, which has elements of all four stages you have to go through in any order, before you can battle Dedede.
- Big Bad: King Dedede. In fact, this is one of the few non-spinoff games where he actually holds the position of Final Boss.
- Big Boo's Haunt: Castle Lololo.
- Boss Rush: Like the Mega Man series, Mt. DeDeDe is composed of rematches against the four initial bosses before King Dedede himself. Unlike Mega Man, however, there are small levels before each one.
- Bubbly Clouds: The second half of Float Islands and also the name of the fourth level. Also the Trope Namer.
- Cutscene Power to the Max: Kirby in the ending inflates himself to be bigger than Dedede's castle so he can carry it and return the food inside to the Dream Landers. However, this could be explained as him drawing from the power of the Sparkling Stars, since they go into him before he does so.
- Dual Boss: Lololo & Lalala in the second stage.
- Early Installment Weirdness:
- You can't copy abilities, dash, slide, or save progress after beating a stage. It's just simple suck-and-spit attacks. On top of that, Kirby doesn't fight a nightmarish Eldritch Abomination at the end of this one; it's just him and Dedede.
- Western media also depicted Kirby as white due to the Game Boy's screen, though in Japan, Kirby was pink from day one.
- Enemy Roll Call: The ending does this. Averted in Superstar.
- Green Hill Zone: Green Greens.
- Nintendo Hard: The Extra Mode can be very punishing to unfamiliar players. Enemy damage is doubled and they move faster, some enemies have newer strategies, and the final boss moves much faster. New enemies have been added in place of some weaker enemies. Also, you can set the health and extra lives counter all the way down to one—one slip up, and it's all the way back to the title screen!
- One-Hit Kill: Something that is rare for a Kirby game: Touching the Gordos in Mt. DeDeDe instantly kills Kirby, regardless of how much HP he had.
- Palmtree Panic: Float Islands (the first half).
- Power-Up Food: This is the game that originally featured "Superspicy Curry", a dish that gives Kirby the ability to spit fire for a limited time and has not been seen again until the Super Smash Bros. series (from Brawl onwards) and Kirby Mass Attack. Mint Leaves (called Sweet Potatoes in Japan) were also another item that appeared in this game, allowing Kirby to temporarily infinitely shoot air pellets without deflating.
- Power Up Motif: Two. One for the invincible candy, another for the Mint Leaf and Spicy Food.
- Smart Bomb:
- The Mike item, which kills all enemies on screen. Unlike its ability counterpart in later games, it can only be used once.
- Just before each of the bosses in Mt. DeDeDe, there is (for some reason) a dancing Kirby. Touching this kills all enemies on the screen.
- The Stinger: After beating the game the first time, you see King Dedede land in front of the code for for Extra Mode after getting tossed out his castle. He eventually recovers, throws a small tantrum and runs off. Once you beat the Extra Mode, he once more lands in the same area (this time for the Debug Mode) but can't even bring himself to get up. Kirby eventually shakes him awake and Dedede cries for moment before sulking off in defeat.
- Throw Down the Bomblet: Certain levels have bombs which, when spat out, send explosions forward that decimate all enemies in their way.
- Unexpected Shmup Level: The fight with the third boss, Kaboola, is this.
- Wake-Up Call Boss: Whispy Woods in Extra Mode. He drops Gordos, which do three units of damage out of six. And while he does that, you need to look for apples to fire at him.