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Trivia / Kirby's Dream Land

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  • Breakthrough Hit: The game served as this for HAL Laboratory, establishing them as one of the big names among Nintendo's partners, and then-employee Masahiro Sakurai.
  • Permanent Placeholder: Kirby himself was originally intended to simply be a placeholder sprite, however Hal grew attached to the placeholder sprites and ultimately decided to stick with it.
  • Tuckerization: An indirect example. Kirby’s name originates from John Kirby, a member of Nintendo of America’s legal team best known for successfully defending them in a 1982 lawsuit from Universal Studios, but HAL Laboratory wasn’t aware of this; they simply chose the name “Kirby” from a list of options that NoA sent them, one of which happened to be lifted from the lawyer.
  • What Could Have Been:
    • The game was originally called Twinkle Popopo early on, with Kirby being named "Popopo".
    • As detailed by Sakurai during a presentation he made for the Kirby 25th Anniversary Orchestra Concert series (later turned into an episode of Masahiro Sakurai on Creating Games), the game's damage system originally worked completely differently: the game's design document explains that, after taking damage, Kirby would get sent flying towards the edge of the screen, losing a life if he gets launched offscreen; lower health values additionally increase how hard Kirby gets launched. If that sounds familiar, it should: Sakurai would wind up reusing this idea for Super Smash Bros. nearly 9 years later, although he admits that this was a complete coincidence, as Sakurai had totally forgotten he'd originally come up with the concept for Dream Land.

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