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[[caption-width-right:300:The one that started it all...]]
''Kirby's Dream Land'' (known as ''Hoshi no Kirby'' in Japan, meaning "Starry Kirby" or "Kirby of the Stars") is a 1992 UsefulNotes/GameBoy game developed by Creator/{{Nintendo}} subsidiary Creator/HALLaboratory. It is the first game of the ''Franchise/{{Kirby}}'' series. The story is simple: King Dedede and his minions have stolen all of Dream Land's food and the Sparkling Stars used to harvest it, so Kirby sets off to right these wrongdoings after hearing about it on his travels.

Created and directed by a young HAL employee named Creator/MasahiroSakurai (he was just '''19''' when he came up with the Kirby character), the game was deliberately designed to be short and easy to allow younger kids to get into video games without having to contend with the [[NintendoHard high difficulty]] that Nintendo titles were infamous for. The venture proved to be a success, sparking the growth of one of HAL's most famous franchises.

It was also released for the UsefulNotes/Nintendo3DS UsefulNotes/VirtualConsole in 2011 and appeared in ''Kirby's Dream Collection: Special Edition'' in 2012. It also served as heavy inspiration for the "Spring Breeze" sub-game in ''VideoGame/KirbySuperStar'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], as well as "Revenge of the King" in the ''Kirby Super Star Ultra'' [[VideoGameRemake remake]] for the UsefulNotes/NintendoDS.

!!This game features the following tropes:
* {{Acrofatic}}: Not only is King Dedede fat, he moves very fast.
* AllTheWorldsAreAStage: Mt. [=DeDeDe=], which has elements of all four stages you have to go through in any order, before you can battle Dedede.
* BigBad: King Dedede. In fact, this is one of the few non-spinoff games where he actually holds the position of FinalBoss.
* BigBoosHaunt: Castle Lololo.
* BossRush: Like the ''[[VideoGame/MegaManClassic Mega Man]]'' series, Mt. [=DeDeDe=] is composed of rematches against the four initial bosses before King Dedede himself. Unlike ''Mega Man'', however, there are small levels before each one.
* BubblyClouds: The second half of Float Islands and the name of the fourth level. Also the [[Main/TropeNamers Trope Namer]].
* CutscenePowerToTheMax: Kirby inflates himself in the ending to be bigger than Dedede's castle so he can carry it and return the food inside to the Dream Landers. However, this could be explained as him drawing from the power of the Sparkling Stars, since they go into him before he does so.
* DualBoss: Lololo & Lalala in the second stage, Castle Lololo.
* DubNameChange: Some of the items were renamed in the original localization: Mike became Microphone, Superspicy Curry became Spicy Food, Sweet Potato became Mint Leaf, [[TrademarkFavoriteFood Maxim Tomato]] became Bag of Magic Food, and [[HyperactiveMetabolism Energy Drink]] became Pep Brew.
* EarlyInstallmentWeirdness:
** You can't copy abilities, dash, slide, or save progress after beating a stage. It's just simple suck-and-spit attacks. On top of that, Kirby doesn't fight a nightmarish EldritchAbomination at the end of this one; it's just him and Dedede.
** Western media also depicted Kirby as white just like the typical Game Boy screen, though Kirby was pink in Japan from day one.
* EnemyRollCall: The Extra Game ending does this. {{Averted|Trope}} in ''Kirby Super Star'' and ''Kirby Super Star Ultra''.
* FiveBadBand:
** TheBigBad: King Dedede
** TheDragon: Kracko
** TheEvilGenius: Lololo & Lalala
** TheBrute: Whispy Woods
** TheDarkChick: Kabula
* GreenHillZone: Green Greens.
* NintendoHard: The Extra Game can be very punishing to unfamiliar players. Enemy damage is doubled and they move faster, some enemies have newer strategies, and the final boss moves much faster. New enemies have been added in place of some weaker enemies. Also, you can set the health and extra lives counter all the way down to one--one slip up, and it's all the way back to the title screen!
* OneHitKill: Something that is rare for a ''Kirby'' game, touching the Gordos in Mt. [=DeDeDe=] instantly kills Kirby, regardless of how much vitality he had.
* PalmtreePanic: Float Islands (the first half).
* PowerUpFood:
** This is the game that originally featured "Superspicy Curry", a dish that gives Kirby the ability to spit fire for a limited time and has not been seen again until the ''VideoGame/SuperSmashBros'' series (from ''Brawl'' onwards) and ''VideoGame/KirbyMassAttack''.
** Mint Leaves were also another item that appeared in this game, allowing Kirby to temporarily infinitely shoot air pellets without deflating. Like the Superspicy Curry, they don't make a reappearance until ''VideoGame/KirbyTripleDeluxe'''s ''Kirby Fighters'' mode.
* PowerUpMotif: Two. One for the invincible Candy, another for the Mint Leaf and Superspicy Curry.
* SmartBomb:
** The Mike item, which kills all enemies on screen. Unlike its ability counterpart in later games, it can only be used once.
** Just before each of the bosses in Mt. [=DeDeDe=], there is (for some reason) a dancing Kirby. Touching this kills all enemies on the screen.
* TheStinger: After beating the game normally, King Dedede is seen landing in front of the Extra Game code after getting tossed out his castle. He eventually recovers, throws a small tantrum, and runs off. Once the Extra Game is beaten, he instead lands in the same area (this time showing the Config Mode code) but can't even bring himself to get up. Kirby eventually shakes him awake and Dedede cries for moment before sulking off in defeat.
* ThrowDownTheBomblet: Certain levels have Bomb items which, when spat out, send explosions forward that decimate all enemies in their way.
* UnexpectedShmupLevel: The fight with the boss of Float Islands, Kaboola(later renamed Kabula in ''Ultra''), is this.
* WakeUpCallBoss: Whispy Woods in Extra Game. He drops Gordos, which do three units of damage out of six. And while he does that, you need to look for apples to fire at him.
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