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A three-part module for Neverwinter Nights, created by the Neverwinter Vault user Fallyn Rayne. As the title suggests, the module is tailored to the D&D classes who specialise in fighting and is epic in scope, taking the Player Character from level 1 to 19-21.

The story starts in the Duchy of Devyn. The Player Character is the second daughter of the Duke, and tires of her sheltered life. She then runs away from home and an arranged marriage to learn how to fight like a gladiator. After graduating from the training academy, the Lady then finds herself trying to find fame as a female gladiator. But, her Call to Adventure came, and little did she realise just how epic her adventures were going to be...

The module requires Neverwinter Nights with both expansions to play.

Compare and contrast A Dance with Rogues, another class-centric module, but with a Darker and Edgier storyline compared to Gladiatrix.


Gladiatrix contains examples of:

  • Action Girl: The Lady, and many of her companions. Justified for the Lady, as she first trained with the captain of her father's guard, and then later at an academy which trains female gladiators.
  • All Men Are Perverts: Frequently lampshaded and Played for Laughs. Nearly every male character in the story is simply unable to resist the Lady's incredible charms.
  • Amazon Brigade: The trainees at Saebra Academy, who train to fight as gladiators, and are all women.
  • Anonymous Benefactor: The one who supplied the Lady with her gear while she fights in the arena, along with a posh house. The not-so-good parts came when this benefactor arranged several deathmatches for her. Later revealed to be her would-be fiance.
  • Artifact Title: In Parts II and III, the Lady is fighting the Scourge full-time, and no longer works as a gladiator.
  • Beware the Nice Ones: At one point the Lady and her companions venture into a crypt, and an apparently friendly female vampire asks her for help killing a group of male vampires who have imprisoned and abused her. After the Lady has helped her get what she wants, or if she refuses to help at all, the "friendly" vampire girl promptly reveals her true evil nature and betrays the party.
  • The Call Knows Where You Live: Played with. While the Lady proactively escapes from her life of nobility, she stumbled upon her Call to Adventure on a supposedly routine mission organised by her academy and its brother counterpart.
    • Played straight later when she was recruited into the Shroud.
  • Cassandra Truth: At some instances, the Lady can tell the truth regarding her origins, only to be dismissed by the other party.
  • Chainmail Bikini: All the "female only" armors in the module tend towards this aesthetic, some (much) more than others. Handwaved by stating the gladiator fights are about entertainment, and the less armor on women (and men), the more entertaining. Most of them also add a bonus to Charisma.
  • Chekhov's Gunman: Both the Lady's would-be fiance and her rival at the Saebra Academy show up at the climax of Part I.
  • The Chief's Daughter: The Dakina.
  • Clothing Damage: The Lady's first fight as a proper gladiator involves her taking this at the hands of a male gladiator that's way better skilled than her. She complains that it was rather humiliating for a first match. Later on, she can choose to have the same thing happen to the male gladiator.
  • Coitus Uninterruptus: Quite a few characters don't mind having an audience during sex.
  • Coming of Age Story: The Lady giving up her comfortable and sheltered life to pursue a skill which is important to her.
  • Dem Bones: As part of the undead.
  • Disappeared Dad: Occurs if the Lady becomes pregnant by Tarth, a half minotaur who rapes her and is killed at the end of the related quest. Will also occur if she becomes pregnant by Cypher or Landon and sides with the Scourge at the end, as they will refuse to switch allegiances. The Lady never sees her former lover again after the final battle, but he continues to live as a fugitive working against the Scourge, unaware that the Lady has borne his child.
  • Double Standard Rape: Female on Male: This module is particularly notable for it. The Lady can avoid most rape situations (though some, notably Braxton, have your only "choice" be whether the sex will be consensual or not), but there are a few instances where male characters are assaulted by females, and they're always Played for Laughs. In particular, in the "Ladies Section" of the nightclub in Part II, a male poet is assaulted by a gaggle of rich women who aren't interested in his poetry.
  • Fallen Lady: Inverted. The Lady chose to give up her comfortable and sheltered life to train as a gladiator, and doesn't regret doing so. Also, she can be a nice person even during her time as a noblewoman.
  • Everybody Has Lots of Sex: Extensive use of this trope; it's possible for the Lady to have sex with literally every single one of her companions at some point. They often have relations with each other, too.
  • Fantasy Contraception: The sterility potion.
  • Fight Clubbing: The Lady fought at fight clubs before becoming a "proper" gladiator.
  • Fire-Forged Friends: The Lady becomes this with many of her companions, but Tessa stands out (for being the first).
  • Girl on Girl Is Hot: The Lady can pursue Tessa as a love interest and choose to wrestle with a girl for the "pleasure" of an audience. After the wrestling, the girl admitted that she too was turned on during the match (should the Lady go "all the way" during the match).
  • Gladiator Games: The Lady's job after fleeing her home is to fight at such games. Only fights with non-humans are to the death. In Parts II and III, she became a full-time adventurer.
  • The Gladiator Who Doesn't Do Anything: In Parts II and III, the Lady becomes a full-time adventurer.
  • The Glorious War of Sisterly Rivalry: The Lady's the Smart to her elder sister's Pretty.
  • The Hero's Journey: The Lady goes from a noblewoman to a gladiator to a major force for good.
  • Heterosexual Life-Partners: The Lady can be this with Tessa, her room-mate at the Saebra Academy, who later joins her as a fellow gladiator and member of the Shroud. That is, if she's not actually romancing Tessa.
  • Hotter and Sexier: Than the typical Neverwinter Nights module.
  • Informed Ability: The Lady's prowess in the arena can become this if her win ratio is low. Considering that the odds are frequently stacked against her, this may or may not be justified. It also promotes the idea that the Lady was a popular gladiator because of her looks and figure.
  • Karma Houdini: Xavia. In the Shroud ending she is killed at the final battle, but if the Lady sides with the Scourge, she is forced to form an uneasy truce with her, and never gets the opportunity to even call her out on the fact that she tried to have the Lady gang raped.
  • Multiple Endings
    • Bittersweet Ending: The "good" but far less optimistic ending. The Lady remains loyal to the Shroud and all her friends, ultimately defeating the Scourge for good. However, society is still plagued with crime and strife. She and her companions are reduced to a life of petty mercenary work, and soon hostility arises between the kingdoms who sided with the Scourge and those who opposed it, threatening to erupt into a devastating world war.
    • Surprisingly Happy Ending: The "evil", but much more hopeful ending. The Lady betrays the Shroud and her allies, leading the Scourge to victory. Most of the kingdoms quickly swear allegiance to the new order, creating a new realm of peace and prosperity, and any signs of rebellion or resistance are quickly and brutally put down. Her former friends in the Shroud try to have her killed, but the assassin fails and is publicly executed, after which no one dares make any attempt on her life. She is made the ruler of Waycross, and becomes the symbol of a new age.
    • Downer Ending: The Lady can choose abandon her quest to stay in the enchanted forest paradise of Shangri-la with Landon and Tessa. Life is blissfully carefree, but she quickly becomes bored and restless. A few months later, they see the smoke of burning towns on the horizon across the sea, and realize that the onslaught of darkness will eventually reach the forest, and even its guardians won't be able to protect them. They know that the end is near, but vow not to go down without a fight.
  • Not Good with Rejection: Most love interests in the game will amiably accept the Lady's rejection of their advances. Braxton is a very strong exception to this, as is the headmaster of the magic academy, and the stable hand during the prologue.
  • Only in It for the Money: The Lady can invoke this to justify her throwing the match against a princess, and the erotic wrestling.
  • Paper-Thin Disguise: In Part I, the Lady has to "disguise" herself at times during her investigations. Said "disguise" is merely hair dye, and it works.
  • Pregnant Badass: The Lady, quite probably, towards the end of the module.
  • Rape as Drama: More Attempted Rape. In Part I, as part of investigations, the Lady enters a bathhouse meant for male gladiators. If she chooses to stand her ground, she would have been gang-raped if not for external help.
    • There are at least two instances where Braxton will force himself upon the Lady, if she doesn't successfully fight back.
    • During Part III, the Lady must rescue a tribal chief's daughter from a clan of half-minotaur, which leads to her party also being captured. Either they must then watch the chief's daughter be violently gang raped, or the Lady can offer to be their victim instead so the chief's daughter will be spared. Later the Lady can also offer herself to the clan's leader, who will take her to his bedchamber and rape her. Worse still, it can result in her becoming pregnant.
    • A background example in Part I - a student from the Saebra academy disappeared from a small nearby island about twenty years earlier. There is a rumour at the academy that she was captured and raped by an ogre, and died giving birth to its child. The Lady and Tessa never encounter the ogre when they are stranded on the island - but they do encounter a half-ogre wearing enchanted boots that are only given to students of the Saebra academy, thus proving that the story is true.
    • During part two, the Lady has to infiltrate a magic school disguised as a student. The headmistress dislikes her from the start, and actually gives three male students permission to gang rape her, but they are stopped by the academy's headmaster... who then forces the Lady to come to his bedchamber so he can perform sexual acts on her himself (if she refuses, he kicks her out of the academy immediately and she fails to gain any information about the Scourge).
  • Really Gets Around: The Lady can be played as this.
  • Reluctant Fanservice Girl: The Lady can be played as this. Most evidently in Part I where she invokes Only in It for the Money to take part in an erotic wrestling match.
  • Royals Who Actually Do Something: Even before running away, the Lady got rid of a giant mutant rat in her aunt's cellar, and went with the captain of her father's guard on a patrol mission.
  • Shameless Fanservice Girl: The Lady can also be played as this. Even as a noblewoman, she can opt to confront a Peeping Tom while still in the nude.
  • Sheltered Aristocrat: Averted by the Lady, who punches the lecherous captain taking her away from the castle when he tried to grope her one too many time. She also adapted quickly to the Saebra academy.
  • Spear Counterpart: Beltran Academy is this to the Saebra Academy. Both are single-sex academies dedicated to training gladiators.
  • Spiritual Antithesis: To A Dance With Rogues. Both are Hotter and Sexier modules of the base game, but the Lady is essentially the Princess in a more idealistic setting (and no Rape as Backstory), and a fighter instead of a rogue.
  • Stay in the Kitchen: The Lady was rebelling against this trope. Even the captain of her father's guard recognises that while she has a talent for combat, her father would never allow her to practise it.
  • Stripperiffic: Many armours and clothings which the Lady can wear look like this. Frequently lampshaded, too.
  • Strip Poker: The Lady and Tessa get the opportunity to play this against two men in a tavern in Part III.
  • The Immodest Orgasm: Extensive and gratuitous use of this trope.
  • Third-Person Seductress: The universally-skimpy armors and clothes in the module conspire towards this. The game's low polygon count conspires against it.
  • Throwing the Fight: The Lady can do this in many fights, but it will usually cost her (both gold and exp). Exceptions are the fight against a princess (more gold for throwing) and the deathmatches (death if she threw the match).
    • There is one match where she can refuse to fight outright (against starved animals, which meant that it was a deathmatch).
  • Time Skip: Used twice during the Lady's time at the academy. Several months pass between the first and second parts of the series, and approximately a year between the second and third, and the epilogue takes place one year after the end of the third, so the story spans over approximately three and a half years.
  • Training from Hell: The training at Saebra Academy. One instructor mentioned that several trainees die during the training every year.
  • The Undead: Sightings of the undead is the first clue that something seriously wrong is going on with the world.
  • Wall Bang Her: An optional sex encounter has this happen to the Lady.
  • What Happened to the Mouse?: The Lady's older sister is never mentioned again after the prologue, and her fate after the Lady ran away from Devyn is never revealed in any of the epilogues. If you side with the Scourge, your father speaks of bringing you back to Devyn to reunite with your mother, but he makes absolutely no mention of your sister.
  • You Can't Go Home Again: Inverted. At the start of Part II, the Lady muses about how she missed her family, but cannot bring herself to forgive them for the Arranged Marriage after she defeated her would-be fiance, who was a member of the Scourge. Potentially averted in one ending - if the Lady sides with the Scourge, she gets a chance to reconcile with her father, and visits Devyn again after the end to reunite with her mother.

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