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Thematic Sequel Logo Change / Video Games

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Thematic Sequel Logo Changes in Video Games.


  • Assassin's Creed: The themes of the games are most often signified in their logos by changes to the Assassin sigil:
    • Assassin's Creed: Revelations: The game takes place primarily in Constantinople, and as a result, the Assassin sigil is more stylized and flowery to represent the art styles common in the early 16th Century Ottoman Empire.
    • Assassin's Creed IV: Black Flag:: The Assassin sigil has a skull in it to represent the game taking place during the Golden Age of Piracy, and its pirate protagonist Edward Kenway.
    • Assassin's Creed Rogue: The Assassin sigil is shattered to represent Shay breaking with the Assassins and joining the Templar Order. The title screen goes one step further by having the sigil rotate 90 degrees to have the shards form the Templar Cross.
    • Assassin's Creed: Unity: The Assassin sigil is sliced apart by a guillotine to represent it taking place during the French Revolution.
    • Assassin's Creed Syndicate: The Assassin sigil is made of metal to represent the game taking place during the Industrial Revolution in 19th Century Britain.
    • Assassin's Creed Origins: The Assassin sigil has the Eye of Horus in it to represent the game taking place during Late Ptolemaic Egypt, as well as it being what Bayek uses to identify himself as a Medjay.
    • Assassin's Creed: Odyssey: The usual Assassin sigil is replaced by a lambda comprised of two pillars and a Greek helmet, representing the game taking place during Classical Greece, the protagonist being from Sparta (The lambda being the city's traditional symbol), and the fact that the Assassins as we know them don't even exist yet.
    • Assassin's Creed: Valhalla: The Assassin sigil consists of two axes with intertwined knotted handles to represent the game taking place during The Viking Age and its prominent use of axes.
    • Assassin's Creed: Mirage: The Assassin sigil is made up of Arabic writing to signify the game taking place during the Islamic Golden Age, and the writing itself translates to "hidden one" on both sides to represent the Brotherhood. According to the developer breakdown, the sigil's overall shape is also a direct homage to the first game's, which also takes place in the Middle East.
  • Bayonetta 3: The Umbra Witch icon used throughout the series logos is cracked down the middle and has two crescent-shaped Umbra Witch sigils besides it. The exact meaning is revealed in the final level, when the "main" Bayonetta gets her Umbran Watch cracked and temporarily fuses with two other Bayonettas based on their appearances from the previous two games. When they join together, a symbol flashes that resembles the logo.
  • The Elder Scrolls: Starting with Morrowind, the title of a given game is over or above a logo representative of that game's plot:
    • The Elder Scrolls III: Morrowind has the diamond-shaped "Imperial Dragon" symbol surrounded by the Daedric letters "A", "S", and "V" representing the three Physical Gods of the Dunmeri Tribunal, also known as "ALMSIVI", hinting at the Culture Clash between the Nine Divines worshipping Empire and Daedra and Tribunal worshipping Vvardenfell present in the game.
    • The Elder Scrolls IV: Oblivion: The Imperial Dragon is replaced with the Daedric letter "O", which also happens to look like an Oblivion Gate, referencing Mehrunes Dagon's invasion of Tamriel through the Oblivion Gates.
    • The Elder Scrolls V: Skyrim: The Imperial Dragon logo returns, but it is now chipped and weathered, representing the fall of the Septim Dynasty, the Empire's slide into vestigial status between the games, and the Skyrim Civil War.
    • The Elder Scrolls Online: The Imperial Dragon is instead replaced by an ouroboros with the heads of an eagle (Aldmeri Dominion), dragon (Ebonheart Pact), and lion (Daggerfall Convenant), representing the three warring factions fighting for dominance over Tamriel during the Second Interregnum between the Second and Third Eras and their respective Empires.
      • For the Shadows over Morrowind storyline, the faction ouroboros is formed from tentacles and eyes to represent the Daedric Prince Hermeaus Mora.
    • The Elder Scrolls: Blades: The Imperial Dragon logo is now the variant on the Emblem of the Blades, signifying how you're playing as an exiled former Blade between the events of Oblivion and Skyrim.
  • Final Fantasy:
    • Final Fantasy II: The original logo was written in italics in purple and light blue, with golden edges. The letters vaguely look like a dragon. As with the first game, when it was redone for the 20th anniversary, the standard font was added along with a drawing of The Emperor (the antagonist of the game) in pink.
    • Final Fantasy III: The original logo was written completely in gold, with a crystalized roman number three behind it. From the DS remake onward, it features a drawing for the generic Warrior of Light representing the player's party and many suspect was the inspiration for Luneth's design.
    • Final Fantasy IV: The original logo has a drawing of Kain Highwind in purple, an important secondary character. For the Nintendo DS re-release, it features a drawing of Golbez, a secondary antagonist in the game.
    • Final Fantasy V: V's logo features a drawing of a wind drake (a type of dragon) in purple and blue, an endangered species in-game.
    • Final Fantasy VI: VI's features a drawing of Terra (the protagonist) atop a Magitek Armor, a type of walking robot that can be piloted from the top.
    • Final Fantasy VII: The seventh game's logo features Meteor, the rock Sephiroth sends down to try to destroy Gaia, with its comet trail in various shades of green and blue. These colors correspond to Mako energy and the Lifestream, the former being the liquid form of the latter, the very lifeblood of the planet and source of Materia and other wonders.
    • Final Fantasy VIII: The logo contains the image of both Squall and Rinoa hugging each other in red that fades to yellow. The colors reflect the sunset that happens in the background while this scene happens in the game.
    • Final Fantasy IX: Since this game is a throwback to the first six games (where the characters had a Super-Deformed style in-game, the typical fantasy setting influence was stronger, and crystals were crucial to the plot), the logo shows a crystal in golden colors.
    • Final Fantasy X: This game shows a drawing of Yuna doing a sending ritual so the souls of the deceased can move to the afterlife in shades from blue all the way to orange, the typical color of said souls.
    • Final Fantasy XI: Being an MMORPG, the title shows an army with five characters in the center, each one representing the five playable classes in the game.
    • Final Fantasy XII: This logo shows major villain Judge Magister Gabranth in blue and purple. Gabranth does the pose shown in the title once in-game, and two times in Dissidia Final Fantasy.
    • Final Fantasy XIII: This is the only logo that shows an end-game spoiler: It's the image of Cocoon with the faces of Vanille, Fang, and the beast that they become: Ragnarok. Cocoon looks almost the same in the logo as at the end of the game (minus the faces, of course). If you are playing the game for the first time, it just looks like Serah's pendant with some modifications.
      • The logo of Lightning Returns: Final Fantasy XIII was said by the creators to have been designed specifically to convey "newness" and thus features sharp edges, a symmetrical design and a lack of the usual font.
    • Final Fantasy XIV: Once the game was relaunched the subtitle "A Realm Reborn" was added, showing the letter O in flames, representing the meteor that destroyed the world (this was the reason in-universe for the game being offline for a time before it was launched again, this time fixed).
    • Final Fantasy XV: The logo shows a woman known as the "Oracle" (she maintains the balance of the world) sleeping, resting her head in her arms while a round crystal (that could be the moon) is behind her. Once the game is beaten and it's revealed that Lunafreya is said "Oracle", the logo is updated to add Noctis at her left, reflecting the end of the game.note 
    • Final Fantasy XVI: The logo shows two monsters locked in combat, wrapped around the text. These two monsters are the Eikons of Fire, Phoenix (Joshua) and Ifrit (Clive), with the logo depicting their battle at the climax of the prologue that results in the death of the former, and sets the latter down on a path of revenge.
  • Fallout:
    • Fallout: New Vegas: The logo is set up like a billboard in order to represent the New Vegas casino strip.
    • Fallout 76: The "76" portion of the logo has a Vault door as the background to represent the titular Vault where the player characters come out of.
  • God of War:
    • God of War (PS4): Instead of being gold in color like in the previous games, the logo is pale white instead. The new logo also includes Nordic runes, and has the Omega sign replaced with the world serpent Jörmungandr (his sections separated by Nordic runes), to symbolize that the game doesn't take place in Ancient Greece but in northern Scandinavia.
    • God of War Ragnarök: The Jörmungandr sigil and the subtitle in the logo are blue to represent Fimbulwinter, the three-summer long winter that predates Ragnarok proper and where the game begins.
  • Kirby:
  • The Legend of Zelda:
    • The Legend of Zelda: A Link to the Past: The logo has the Master Sword, which makes its debut in this game, piercing the "Z", which is in front of a shield.
    • The Legend of Zelda: Link's Awakening's Switch remake shows the logo with the same chipped font as Breath of the Wild, this time next to a pair of palm trees to reflect the exotic island setting.
    • The Legend of Zelda: Ocarina of Time:
      • The original logo evokes that of A Link to the Past, which it is billed as a prequel to, save for the plot-relevant and redesigned Master Swordnote  being behind the Hylian Shield instead of in front of it. The weapons and "Zelda" portion of the logo are also 3D renders to represent Ocarina of Time being the first 3D Zelda title.
      • The Master Quest version of the logo has the Master Sword and Hylian Shield darkened to represent it being a harder version of the original game with redesigned puzzles and dungeon item placements, and in the 3DS version, Link taking double damage from attacks.
    • The Legend of Zelda: Majora's Mask: The logo is changed to have the word "Zelda" in purple instead of the usual red to match the mask's primary color, and the "Z" is in front of the titular mask.
    • The Legend of Zelda: Oracle Games: Both games have the logo in front of a tree with a large fruit on the lower right, referencing their Japanese title, The Fruit of the Mysterious Tree. Also, Oracle of Ages' logo is blue, a colour associated with its English-titular Damsel in Distress, the oracle Nayru.
    • The Legend of Zelda: Twilight Princess: The background of the logo has Wolf Link, which Link transforms into while within areas trapped in Twilight, and behind Wolf Link is the completed Fused Shadow, the main MacGuffin of the first half of the game that Link and Midna need to collect in order to battle the Twilight Realm's current ruler Zant.
    • The Legend of Zelda: Skyward Sword: The logo contains a battered and grown over Goddess Crest and Triforce, representing the prominence of the Goddess Hylia in this game, and the fact that it takes place after Demise's scouring of the surface world before being defeated and sealed by the Goddess.
    • The Legend of Zelda: A Link Between Worlds: The Triforce on the logo is projecting a shadow, representing the opposite world of Lorule and its nature as a dying world due to the destruction of their Triforce. It also represents how the Lorule Triforce is positioned in an inverted fashion compared to that of Hyrule's.
    • The Legend of Zelda: Breath of the Wild: Just as the game harkens back to the first game's non-linear structure, its Japanese logo harkens back to the pre-Ocarina of Time games' logos, where the Japanese title of the series is at the forefront instead of the English translation. The international logo shows the Master Sword in the 'Z' much like A Link to the Past, but with chips and patches of rust; the rest of the logo is chipped, and a lone Silent Princess flower grows on it.
    • The Legend of Zelda: Tears of the Kingdom: The Master Sword in the logo is completely broken, with the rest of the sword filled in with green runes, representing both its destruction at the hands of Ganondorf at the beginning of the game, and the influence of the Zonai within the game's plot, alongside the geoglyphs. Behind the lettering is a Zonai-themed ouroboros, representing the Stable Time Loop Zelda ends up undergoing.
  • Mother 3: The logo is a combination of wood and metal, with the globe that makes the "O" of previous games being replaced by a metal sphere, to represent the Pigmasks' encroachment on nature and their Unwilling Roboticisation of its wildlife. This also factors into the plot, as after the game ends and the world is remade, the logo changes to be completely wooden, with the metal sphere having turned into a realistic picture of the Earth, as opposed to the stylized versions of previous games.
  • Persona 5 Strikers: The logo has a fight cloud behind it to represent its nature as an Actionized Sequel to Persona 5 and a Warriors spinoff.
  • Pikmin:
    • Pikmin 2: The flowers making up the "2" are magenta to represent the Purple and White Pikmin introduced in the game.
    • Pikmin 3: Zigzagged. The early logo first introduced during E3 2013 has lavender flowers making up the "3" in order to represent the new Rock and Winged Pikmin. The final version, on the other hand, averts it by having the colors of the "3" have no bearing on the game's content.
    • Pikmin 4 has the "4" made up of golden flowers to represent the new Ice Pikmin.
    • Pikmin Bloom has a single walking Red Pikmin in its logo to represent its emphasis on walking around in order to gain new content.
  • Pokémon: It's common for games in the series to have their logos relate to the plot or the mechanic the plot revolves around, most commonly in the Japanese versions:
    • Pokémon Black 2 and White 2: The "2" is backed by either blue or red crystal, depending on the version, to represent Black and White Kyurem, who absorb the blue-lightning generating Zekrom and part Fire-type Reshiram respectively.
    • Pokémon X and Y: The "X" is stylized to represent Xerneas' antlers, and the "Y" Yveltal's wings. The Japanese version of the logo also contains the Mega Evolution symbol, the game's central mechanic.
    • Pokémon Omega Ruby and Alpha Sapphire: The Japanese logos contain the Red and Blue Orbs respectively, representing the Primal Reversion mechanic. The lettering is also jewel-pattered red or blue depending on the version to represent the original Ruby and Sapphire.
    • Pokémon Sun and Moon:
      • The Japanese version of the logos have Z-Crystals (blue for Sun and yellow for Moon) embedded in them, which references the Z-Move mechanic. All versions have the box legend Solgaleo's symbol on Sun, and Lunala's on Moon.
      • Pokémon Ultra Sun and Ultra Moon: The Japanese version of the logos have prisms in the lettering to represent Necrozma's prism core, who the plot's climax revolves around. All versions of the logo also have a black background, and Solgaleo and Lunala's symbols now have black surrounding them to represent Dusk Mane and Dawn Wings Necrozma, who are the results of Necrozma forcibly incorporating its respective box legend into itself.
    • Pokémon Sword and Shield: The Japanese logos contain the Galar League symbol, which the plot revolves around even more so than usual for a Pokémon game due to the Dynamax mechanic, while all versions have the "Sword" lettering sliced through to represent the sword-using Legendary Pokémon Zacian and the "Shield" containing a symbol to represent the shield-bearing Zamazenta.
    • Pokémon Scarlet and Violet:
      • The Japanese logo for Scarlet and Violet has the Terastalization symbol in the "Pokémon" portion, the game's primary mechanic. The logos for both the Japanese and international versions have the "Scarlet" lettering resemble Koraidon's scales, while the "Violet" lettering is pixelated like Miraidon's eyes, the two box legends.
      • The borders around the Scarlet and Violet logos proper are formed from Koraidon and Miraidon's heads respectively, with the upper inner portions being bordered by their wheels. The symbols on the outer border include that of Zero Base, the site of the game's climax, and the Tera Orb symbol, all of which are also the borders inside the Scarlet/Violet Book that details Heath's expedition to the Great Crater of Paldea 200 years before the story began.
      • The logos for The Teal Mask and The Indigo Disk have the middle words colored teal and indigo respectively to represent Ogerpon and Terapagos respectively.
      • The symbol on the banner for The Hidden Treasure of Area Zero as a whole is the same seen on Terapagos' barrier when it rebuffs Kieran's attempt at recalling it with a Master Ball, and combined with its white background is found on Briar's titular book.
  • Shin Megami Tensei V: Vengeance's logo has a snake around the letters to represent its plot centering around the vengeance of the "Snake God" as opposed to the original's world of the "Bull God".
  • The "2" in Slime Rancher 2's logo is multicoloured, referencing its setting of Rainbow Island.
  • Sonic the Hedgehog:
    • Sonic Adventure 2: The logo has a blue top spiral half to represent Sonic, and a black and red bottom spiral half to represent Shadow, who debuts in this game.
    • Sonic Heroes: The background of Heroes' logo has the Speed, Flight, and Power symbols, which all playable characters are categorized by.
    • Sonic and the Secret Rings: The "O" in the logo has a yellow flame to reflect the greater emphasis on the omnipresent Rings in the game, such as the World Rings, this game's Suspiciously Similar Substitute to the Chaos Emeralds in the main series.
    • The English logo for Sonic Unleashed writes its subtitle in a battered-looking font, with a prominent scratch mark in the center. This represents the game's primary gimmick: Sonic's bestial Werehog form, which gives him sharp claws.
    • Sonic and the Black Knight: The "Sonic" is a metallic gray to represent the gameplay emphasis on swordplay, while the rest of the logo is black to represent the titular Black Knight.
    • Sonic Colors: The subtitle is multicolored to represent each Wisp power you use in the game.
    • Sonic Frontiers: The bottom portion of the logo is partially broken up and has a Portal replacing the "O" in "Frontiers" to represent the game's Cyberspace levels.
  • Super Mario Bros.:
    • Super Mario 64: The logo is a 3D render to represent 64 being the first 3D Mario platformer.
    • Super Mario Sunshine: The clear skies of most of the logo lettering, the stylized sun replacing the "O", and the Shrine Sprite are all meant to represent the game's main setting of Isle Defino and its near-constant sunshine.
    • Super Mario Galaxy: The "Galaxy" portion of the logo shows a starry sky to represent the fact that the plot involves Mario traveling through space to rescue Princess Peach.
      • Super Mario Galaxy 2: The "Galaxy" portion of the logo has a clear sky to represent the increase of non-space themed locales, and the "2" is the exact color of the Co-Star Luma who makes their debut in this game as Mario's partner in co-op.
    • New Super Luigi U: The "New" and "U" are green and the "Bros" is crossed out with green to represent Luigi's increased prominence in the game.
    • Super Mario 3D Land: The "D" in the logo has a tail to represent the Tanooki Suit powerup, which returns to the main series after a 23-year absence, while the logo as a whole is a 3D model to represent the game's nature as a 3D game that plays like a 2D title.
    • Super Mario 3D World: The logo's "O" is stylized to resemble a cat paw and the "D" has a tail in order to represent the new Cat Suit powerup.
    • Super Mario Odyssey: The logo contains a globe to represent the globetrotting nature of the game, and has Cappy to represent the capture mechanic.
    • Super Mario Bros. Wonder: The "Wonder" in the logo is wavy and has the pattern seen on the Wonder Flowers to represent the game's primary mechanic of Wonder Effects.
  • Total War: The Total War series' logo of a rider on a Rearing Horse with his weapon brandished has been changed throughout the series to befit the setting that the accompanying game takes place in.
  • Touhou Project:
    • Touhou Fuujinroku ~ Mountain of Faith: The silhouette of Kanako showing a tree with orange leaves in the game's logo is meant to represent the game taking place in autumn.
    • Touhou Tenkuushou ~ Hidden Star in Four Seasons: The logo has brown maple leaves, cherry blossoms, snowflakes, and the sunnote  to represent the plot centering around different areas of Gensokyo suffering from different seasonal conditions.
    • Touhou Kikeijuu ~ Wily Beast and Weakest Creature: The logo for the game is partially red, has red paw prints, and forms an indeterminate creature to represent the game's focus on animals and the new location of the Animal Realm.
  • Xenoblade Chronicles:
    • Xenoblade Chronicles 1: The lettering of the Future Connected logo is covered in fog to represent the Fogbeasts and the Fog King, the epilogue's main antagonists, and there's added feathers to reflect Melia (Who as a High Entia has feathery head wings) taking center stage instead of Shulk.
    • Xenoblade Chronicles 2: The "2" contains the Aegis symbol seen on Pyra and Mythra's clothing, while the lettering is in flames to represent Pyra's fire powers.
    • Xenoblade Chronicles 3:
      • The "3" contains the life tattoo found on the bodies of Kevesi and Agnians that show how much time they have left in their ten-year lifespans, while the lettering has the life energy motes that are released when people die coming off it.
      • Xenoblade Chronicles 3: Future Redeemed: The logo subtitle gives the "F" the brushstroke from the original Xenoblade's logo, while the "d" has the flames from 2's logo, representing how both games are being brought together.
  • Yoshi's Island:
    • Yoshi's Woolly World: The logo is made out of wool to represent the game's focus on environments made of wool.
    • Yoshi's Crafted World: The logo is made from cardboard to represent the game's focus on environments made from arts and crafts.

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