The Holders series are several short stories about 538 objects which, if brought together, will cause the The End of the World as We Know It. There were originally 2538 objects, but 2000 of them were lost.Each object is protected by a Holder, who presents a series of trials to anyone who seeks its object. Failing on any of these trials, no matter how insignificant your failure was, earns you a Fate Worse than Death.note Depending on your perspective, succeeding may earn you a Fate Worse than Death.Each of the stories details the exact sequence of steps you need to retrieve one of the objects. Most of them start with you going to a specific kind of place (often a "mental institution or halfway house") and asking to speak to the Holder of the object you want. You are then guided to a hidden section of the building, where after several trials you will meet the Holder, who will only answer one question (which is different for each Holder).Originally from the Imageboards, can be found at several places on the Internet, one of them being theholders.org. Another version, and the one many saw due to it being reported on Snopes.com, is this one, which also contains equally insane Nightmare Fuel "Easter eggs".
Final Exam Boss - Taken to an extreme level with The Holder of the Journey: To start the test, you must tell the worker how you obtained each of your Objects. It's not so much a test of memory as it is a test of resolve, seeing as you'll remember every detail without flaw... the problem is more that it forces you to reflect on every atrocity you've inevitably committed to obtain the Objects before this one. It even outright says that unless you're a monster, you'll feel like your heart's been torn out once you finally finish.
Luck-Based Mission - A number of the trials may still result in your death (or worse) even if you follow them exactly. An example is the Holder of the End - if he decides to stop muttering, you might be able to get him to start up again. If not? Run and pray.
May be a variation of Only the Worthy May Pass - some of the instructions imply that Seekers may be chosen by destiny, and so the "luck"-based missions may just depend solely on your chosen-ness rather than luck or skills.
SuperpowerLottery - All of the objects are cursed and aren't supposed to give you face on superpowers; some are utterly useless and mundane, while others can be useful to the extent of what supernatural ability or knowledge you're granted from the object.