Follow TV Tropes

Following

Characters / The Stickworld

Go To

The Stickworld is a vast place with many unique characters, with their own quirks and abilities.


    open/close all folders 

Overseers and Their Creator

     The Creator 

Zeruel82Mk2

The Creator of the Stickworld, who supervises the Overseers in charge of protecting it.
  • Author Avatar: The owner of the channel himself. His power is largely derived from the number of subscribers he currently has.
  • Deflector Shields: Can completely surround himself with a blue force field.
  • Eye Beams: One of several attacks that he can use besides the typical projectiles.
  • Humans Are Cthulhu: Played for Laughs. Some stick figures, especially Rolph, are rather disturbed upon seeing Zeruel for the first time.
  • Logical Weakness: Being human means he has vital organs that could be crushed, so The One could use his Mind over Matter powers to kill him just as well as most stick figures.
  • Time Stands Still: He can also use time magic to stop stick figures.
     Overseer Lolph 

Overseer Lolph Dundgren

The main hero of the story, whose lofty reputation includes fighting The One several times and stopping him from destroying the Stickworld. The Cliff 5 has him inherit his father's Overseer status and go on to continue protecting the Stickworld with the Creator's advice.
  • Desperation Attack: His most powerful attack, Meteor Burst, which he only uses when he's on his last legs. If his opponent somehow survives, this usually leaves Lolph in a paralyzed state. Later on, he learns Hyper Beam, a Wave-Motion Gun attack that can only be triggered at 25% health, and will do 15 times as much damage as a normal attack.
  • Enemy Mine: The Cliff 7 has him decide to spare The One so they can beat the First Overseer together, despite not knowing the circumstances leading up to The One's Heel–Face Turn.
  • Nice Job Breaking It, Hero: Season 1 had Lolph carry out a plan to revive The One himself so he could beat him again and bring back Dolph, whose soul was being carried by The One. Not only does The One end up absorbing the Dark Serpent remains and prove too strong to be beaten, but ends up splitting the Stickworld in half and killing Mike before going after the Creator. Fortunately, Lolph redeems himself by using the resurrecting device on Mike after saving the Creator.
  • Red Is Heroic: Has a red aura as an Overseer and has been the main protagonist for a long time.
  • This Is for Emphasis, Bitch!: His trademark Bond One-Liner.
     Overseer Rolph 

Overseer Rolph Dundgren

The second Overseer who died trying to protect his son Lolph from The One in The Cliff 5. However, through some miraculous circumstances after the events of The Cliff 7, he's brought back. He now follows his son on adventures throughout the Stickworld.
  • Back from the Dead: Although his soul and power were absorbed by Lolph, both of them let themselves be absorbed by The One in a bid to stop the First Overseer in The Cliff 7. The Creator would follow through with his agreement with The One to revive his parents, which consequentially allowed him to bring Rolph and Lolph back too.
  • Disappeared Dad: When Rolph first became an Overseer, the Creator decided to erase his and his sons' memories so that he won't end up like the First Overseer. This becomes Harsher in Hindsight when the First Overseer's backstory reveals that like Rolph, his wife was also murdered, and he grew overly obsessed with protecting his son, so it makes sense that the Creator would try to avoid this. Instead, Dolph manages to keep his memory, and grows to hate the Creator for taking his father away.
  • Gold and White Are Divine: His white body and yellow aura indicate his status as being second to the Creator.
     Overseer Justice Unmarked Spoilers 

Overseer Justice

She was brought back as the fourth Overseer as a replacement for Rolph and his son, who go on a well deserved vacation at the end of Season 2. She would go on to help protect the Stickworld whilst looking for her lover.
  • Blue Is Heroic: A blue aura surrounds her after she became an Overseer. She also wears blue shades that were given to her by Dave beforehand.
  • Combat Pragmatist: When Justice is forced to fight a Dark Devourer, Ava notes that she's much more cautious than Lolph, and seems to analyze her enemy more carefully.
  • Died in Your Arms Tonight: Went out this way trying to protect Dave from the Scientist's minion. She gets better.
  • Laser Blade: When Ava sent out an upgraded version of the Dark Devourer to hunt down Justice, the Overseer was forced to invent sword magic on the spot by condensing her magic into a blade and sweeping it through the otherwise untouchable monster. Ava is so impressed with her creativity that she decides to stop bothering Justice.

Other Protagonists

     Mike 
A stick figure that Lolph chose as his apprentice in Season 1. He would go on many adventures and meet many interesting friends.
  • Family Man: He genuinely cares about his wife Mary, and their son Marcus.
  • Healing Hands: His unique ability lets him heal anyone completely. The Full Heal is unique to Mike; most stick figures who learn to heal can only get 10% per day and even Lolph can't heal other people by more than 50%.
  • Heroic Sacrifice: As Balthazar predicts, Mike would use his Full Heal to save Lolph from The One even if getting close causes him to disintegrate. As the fight continues, this turns out to be moot since even though The One beat Lolph, his real target was the Creator of the Stickworld.
  • Single-Use Shield: His other unique ability lets him cast a shield around himself once a day. This shield can take a single attack, no matter how strong it is, before disappearing.
     Mr. Sheep 

Mr. Sheep/Super Retarded Magician/Middle Brother

A strange stick figure who befriends Mike on a whim. In truth, he is actually one of the Scientist's younger brothers whose incredible intelligence was stolen, before his other brother brought him back to normal in Season 2. He doesn't mind being called Mr. Sheep though.
  • Charged Attack: The unique ability he learned by going with Mike to a dungeon called the Tower Of Doom, which can make his attack 2 levels higher than normal.
  • Cloud Cuckoo Lander: His hardships left him a wandering madman who could only say some variant of the word "sheep," since that was the last word he heard before losing it.
The Scientist: AHAHAHAHA!!! You will be so stupid!!! Stupid like... some really dumb looking animal... Stupid like... a sheep!!!
Mr. Sheep: ...Sheep?
  • Genius Bruiser: Once his intelligence is brought back, he proves to be this given how strong his magic already is.
  • Phlebotinum-Induced Stupidity: He and his brothers initially made a machine that was meant to make him even smarter than he already was, but his elder brother had other plans and installed a reverse button to make him "super retarded."
  • Scars Are Forever: The machine that caused his intelligence to be reversed left his body permanently colored a dull orange, even after Little Brother managed to use the machine to fix him.
     Little Brother 

Little Brother

Mr. Sheep's younger brother, who was born with Super-Toughness. A previous strike from the Scientist left him with amnesia, after which he was fooled into being his assistant for some time.
  • Cool Mask: Although he survived getting punched by the Scientist, his face didn't completely heal, so he wears a mask made from leftover stickbots to compensate for it.
  • Easy Amnesia: When he tried to stop the Scientist from erasing their brother's intelligence, he got punched hard enough to lose his memory. The Scientist would exploit this by telling him he's his useless assistant, but when Mr. Sheep came back, Little Brother began to remember what happened.
  • Implacable Man: His gimmick is being incredibly durable to the point that he can survive a punch from The Scientist. This is the same punch that almost kills Lolph and could erase a giant monster, and Little Brother got up from near death.
  • Running Gag: His time as the Scientist's assistant had him constantly being punched out a window, which was later explained as him having Super-Toughness to resist otherwise lethal abuse.
     Dave 
Mike's neighbor and informant. Not long after the fallout of The Cliff 6, he would get a call asking to investigate a suspicious cave...
  • And This Is for...: When he and the Scientist's reformed minion X find the villain's next hideout, they end up knocking him into his own nano-stickbots. When they realize it didn't kill him, he pulls out the strongest gun he had and blasts him over and over, dedicating it to Justice. The Scientist's body was able to No-Sell it all and destroy the gun.
  • Badass Normal: Unlike Mike, Dave never learns magic and instead equips himself with a Ray Gun to defend himself. With Justice by his side, he would fight his way through a tunnel before finally reaching the Scientist.
  • Gadgeteer Genius: All the equipment used by him and Justice is apparently built by him, and upgraded for every fight they have against the Scientist's creations.
  • Goggles Do Something Unusual: Eventually creates purple Cool Shades that he uses to scan enemies to see what they're made of.
     Gabriel 
The son of the First Overseer who released his father on Episode 6, though he would come to regret it. He spends the rest of the series trying to help Mike and the Overseers deal with other threats from that point on.
     The First Magician Unmarked Spoilers 

Balthazar/The First Magician/Light Magician

The first stick figure to learn magic after the second Stickworld was created. He would use his innate ability to see the future in order to protect the Stickworld.
  • Old Master: A visibly gray stick figure who was around long enough to invent magic and defeat the First Overseer alongside his sister Ava.
  • Resurrection Gambit: His future sight allowed him to find a Soul Jar that could revive him after he gets killed, which he put in a cave where Mike and his friends would eventually explore.
  • Seers: His future sight, which lets him predict the events leading up to The Cliff 6. It wasn't enough to help him avoid the attacks of two Shadow Magicians at once, especially since one of them had Mind Reading and could change her attacks accordingly.
  • Wizarding School: He helped Stick Figure 123 (who later calls himself Headmaster Albus) to put together a magic school to make teaching others magic easier.

Antagonists

     The One 

The One/Stick Figure 666/Zeruel

The main villain of the story who is always summoned when too many people die near a cliff.
  • Death Seeker: The last time he is summoned, he realizes he won't gain anything from finishing off the Creator, who was already dying from his last attack. He asks to finally be put to rest, but the Creator explains that he wants to give him the chance to redeem himself and live happily.
  • Devil's Pitchfork: The Cliff 4 had him use his telekinesis to condense a chunk of rock into a black trident that's Made of Indestructium. After The Cliff 6, the Creator would enchant this weapon so that Overseers could control it.
  • From Nobody to Nightmare: Was once a little boy whose power was limited to lifting toy blocks. Put him in a world where people constantly charged at him only for their souls to strengthen him, and you get a rampaging maniac who destroys anyone before they could think of threatening him.
  • Heel–Face Turn: After the Chrono magician working for the Creator finally figures out how Zeruel became The One, the Creator would have him revived to apologize for letting him be born in an environment that was cruel to him and his family, before making an offer to bring back his parents. Zeruel is pleased with this, but decides to go back and put the Stickworld back together before helping Lolph fight the First Overseer.
  • Mind over Matter: His telekinetic powers, which he inheritied from his father, Stick Figure 134. When he's at his strongest he could disintegrate anyone whose magic isn't strong enough for them to resist it, with Rolph only lasting seconds against it rather than being totally immune.
  • Omnicidal Maniac: After his parents got killed, he would put himself on a quest to become the one stickman left.
  • Satanic Archetype: Develops Horns of Villainy at the peak of his strength? Check. Wields a trident in later battles? Check. Is the 666th stick figure to be born? Check, though this was largely a coincidence. Attempts to kill his god? Absolutely.
  • Woobie, Destroyer of Worlds: His childhood was ruined by stick figures who thought his family were demons for having powers. By the time people learned to flee rather than trying to attack him, he came to assume that the world was trying to destroy him for no obvious reason.
  • Yin-Yang Bomb: Fighting the First Overseer in The Cliff 7 required him and Lolph to attack simultaneously to bypass their foe's acquired invisibility. When Lolph temporarily transfers his power Zeruel upon death, he's able to use dark and light magic himself to finish off the First Overseer.
  • Your Soul Is Mine!: He inherited an ability to absorb the souls of anyone who dies near him from his mother, Stick Figure 96.
     Dolph Dungren 

Dolph the Dark Magician

Lolph's brother, who grew resentful of their father for abandoning them to become the second Overseer. In the events leading up to The Cliff 5, Dolph would work to revive The One to achieve his Revenge.
  • Black Magic: This trope is a given, considering that he fires black projectiles.
  • Casting a Shadow: Has a technique that blinds his enemies with complete darkness. He uses this to beat Lolph the first time they fight, so their father trained Lolph to turn his shield magic into light to essentially do the opposite and beat Dolph.
  • Deader than Dead: Since most souls consumed by The One are usually destroyed when he dies, Dolph ends up this way after The Cliff 6.
  • Faking Amnesia: Although the Creator would take away Rolph's and Lolph's memories to prevent a repeat of the First Overseer, Dolph used a spell to preserve his memory at the last second.
  • Human Sacrifice: The first time he fought Lolph, he spared him because he wanted to use Lolph's soul to revive The One instead. When Lolph defeats him in their second fight during The Cliff 5, Dolph decides to use his own soul instead.
  • Make My Monster Grow: A side effect of his "True Darkness" ability makes him several times larger than Lolph.
  • Master of Illusion: Can create duplicate images of himself that also attack.
  • Regenerating Mana: His unlimited stamina was granted to him by Rolph before he left.
  • What the Hell, Hero?: His spirit from within The One calls out Lolph for attempting to bring him back in The Cliff 6, and forcing him to confess that he would have preferred to bring back their father instead.
     The First Overseer 

The First Overseer

The first stick figure to be granted the power of an Overseer. However, his horrible life had warped him into a monster who only thinks about controlling the Stickworld and killing anyone who won't obey him.
  • A God Am I: Eventually grew powerful enough to fancy himself an "Overseer God." Lolph and Zeruel weren't having any of it.
  • Bad Moon Rising: Gabriel would free his father from the grave that he was sealed in during a blood moon.
  • Control Freak: What he becomes when becoming an Overseer. He couldn't even handle the idea of Gabriel having any freedom, and freaks out when his son teleports out of his hand.
  • Demonic Possession: He first developed the ability to possess people's bodies and learn their magic techniques when Balthazar and Ava defeat him.
  • Foil: Becomes this to The One. While both would became very destructive entities who had to be dealt with by Lolph, The One was ultimately motivated by his love for his parents, while the first Overseer was instead abused by his family and became obsessed with protecting his son Gabriel after his wife Sarah was killed by James.
  • The Nameless: Apparently his Abusive Parents considered him too weak and useless to even give him a name, something his brother James would bully him for.
  • Power Parasite: His ability to possess other stick figures allows him to learn their techniques. What keeps this from just being Power Copying is the fact that Balthazar's and Ava's bodies turned gray from this happening to them, with Ava commenting on feeling like part of her soul was gone. Eventually becomes a huge problem when he does this to Lolph, allowing him to become stronger than even The One.
  • Purple Is Powerful: Has a purple aura during his time as an Overseer, and can grow to be dangerously powerful if left unchecked.
  • Red Eyes, Take Warning: His red eyes are an indicator of how deranged he had become.
  • Sealed Evil in a Can: Even if his body is destroyed, his soul would persist and escape into someone else's body unless a grave is created to bind him.
     The Scientist 

The Scientist/Big Brother

A stick figure introduced in Episode 3. His goal is to exterminate all magicians so that they can't compete with his physical strength.
  • Cyborg: As mentioned under Throwing Off the Disability, he wanted to use his fourth generation of nano-stickbots on himself, but was worried that his body wouldn't be able to withstand it. When his minion turned on him and knocks him into the pile herself, he crawls out alive with his new powers, now fused with his creation to become far more durable and dangerous than before. Dave suggests that the nano-bots gave the Scientist a Healing Factor, leading the Overseers to defeat him by attacking faster than he could regenerate his body.
  • Evil Cannot Comprehend Good: During his fight against all three Overseers, he manages to stun Justice and Lolph with his punch, leaving just Rolph to hold him at bay. When he asks Rolph why he would still fight knowing he won't stand a better chance, Rolph explains that he has a son and that he's not just fighting to protect magic users, which the Scientist derides as "pathetic nonsense" before continuing to try and punch him.
  • Evil Cripple: The aftermath of Lolph's fight with the Scientist's Ultimate Stickbot left the villain alive but with his legs broken, with the implication that the wheelchair he sat in afterwards was directly made from the Ultimate Stickbot's parts.
  • Final Solution: He decides that if there are magicians who are going to be stronger than him, than he'll just have to kill them all to maintain dominance. Lolph later points out that more than half the population of stick figures use magic and that the Scientist is delusional for assuming anyone left alive would be fine with magicians being driven to extinction.
  • Healing Factor: It turned out that his nano-bots allowed him to heal 10 health per second, which made No Kill like Overkill necessary to actually beat him.
  • Humongous Mecha: As part of his bid to destroy Lolph, he built a machine dubbed the "Ultimate Stickbot." It could reattach new limbs should they get blasted off, and could be equipped with a shield that can withstand Lolph's Meteor Burst. The plan falls through when Mike gives Lolph a full heal, defeating the whole point of the Scientist waiting for Lolph to exhaust himself.
  • Hypocrite: While he insists that magic is cheating, the fact is he just wanted to be able to bully his younger brothers without them ever learning to fight back.
  • Lightning Bruiser: Besides being dangerously strong, he can run fast enough to reach Little Brother as soon as the latter fires a gun from a distance. Later on, he successfully implants nano-stickbots into himself, making it so he can take hits from the Overseers without much damage whatsoever.
  • Megaton Punch: His punch is strong enough to annihilate a Serpent hundreds of times bigger than himself. Of all the creatures in the Stickworld, only Little Brother and Lolph have lived to survive such a powerful attack.
  • Nanomachines: After Lolph defeated him, he would go on to create a series of nano-stickbots that can be implanted into stick figures to give them morphing powers.
  • Not Quite Dead: Suprisingly, he survived falling from a great height and being crushed by the remains of the Ultimate Stickbot, albeit with his legs being permanently broken.
  • Red and Black and Evil All Over: He tends to use red and black for his creations. He also develops glowing red eyes after fusing with his nano-stickbots.
  • Spikes of Villainy: His first evil lair was surrounded by lots of stone spikes, and he also wears spikes as his Shoulders of Doom.
  • Throwing Off the Disability: Since he didn't like magic, he wanted to see if his strongest nano-stickbots could be used to heal his legs and make him stronger.
  • Villain Ball: Ends up throwing this by ordering X to get an obedience chip ready for Dave. Dave, who was in hearing distance, simply asks X where her obedience chip was located and shoots it off himself. Cue the Scientist getting punched into a vat of his strongest nano-stickbots. Despite the Scientist's initial fear, he survives this.
  • Villainous Breakdown: He's understandably rather upset when Lolph is completely healed by Mike, undoing all the damage his Ultimate Stickbot had dealt. The second time Mike does this, he gets so worked up that he couldn't even recognize that his brothers were standing next to Mike, or that Little Brother was still alive after getting his head caved in.
  • World's Strongest Man: Is easily stronger than any stickman in the world. This is especially the case after his nano-stickbot fusion, which made his attack stat 14, while the Overseers had around 10 to 11 attack.
  • Worthy Opponent: Considers Lolph the only person who deserves his respect for surviving his punch.
     Dr. LOL 
A stick figure who wears red shades as well as a long, curved hat that also has red shades. Dr. LOL has a tendency to build weird machines to attack people with, but has mostly no impact on the overall plot.
  • Harmless Villain: Unlike the other antagonists, Dr. LOL isn't capable of doing any damage on his own and is usually shooed away whenever he tries to conquer Mr. Sheep's castle.
  • The Hilarity of Hats: Wears an impractically curved top hat.
  • Tank Goodness: A lot of his creations consist of some cartoon tank. Doesn't make them any harder to destroy, of course.
     Ava Unmarked Spoilers 
Balthazar's sister, who helped him to defeat the First Overseer the first time he went berserk. They went their separate ways when it became apparent that they believed in completely different solutions to dealing with threats as dangerous as the First Overseer.
  • Assimilation Backfire: Manages to cause this when the Dark Devourer tries to - well - devour her. First she realized that as long as she generates just enough mana to maintain a shield around her, she wouldn't be absorbed. Then she altered the shield so that it transferred the Devourer's power to her over 17 months before breaking free.
  • Battle Aura: After breaking the Cap by absorbing the Dark Devourer, she gets a cloudy red aura around her when fighting, emphasizing how she had become more powerful than the Overseers.
  • The Beastmaster: Learned to create her own monsters in the form of black orbs to figure out why they can grow more powerful than stick figures.
  • Exact Words: When they meet again, Balthazar gets her to promise to give Justice another chance. She agrees, though she gets around this by insisting that she didn't have to be the one to fight Justice. Justice still passed her test though.
  • Glowing Eyes of Doom: She has visibly purple eyes, though the fact that they weren't there when she was still with Balthazar suggests that this was a side effect of her experiments.
  • Hobbes Was Right: Unlike her brother, Ava concluded that the Stickworld needed one strong individual to deal with threats rather than for everyone to know magic. After new Overseers were chosen, she would use her monsters to try and test if they were worthy of protecting the Stickworld.
  • Wild Card: Balthazar isn't sure what she plans to do now that Ava succeeded in breaking the power limit on stick figures.
     Orion Unmarked Spoilers 
After reviving Balthazar, Mike and his friends find a crystal that takes them to an alien planet. They would later learn that this is the planet Orion, home to four powerful aliens who swore to protect its people... even if that meant destroying a certain other planet that happened to be blocking out the sun.
  • Compelling Voice: Wordsworth's ability makes him "good with words". If he told a stick figure to jump off a cliff, they'll do it. If he asked a Myth magician to hit themselves with an attack, they'll do it. As he goes through the Stickworld, he interrogates everyone he finds in this manner to find the Creator. Gabriel watched this slaughter from a distance and noticed that while some stick figures were able to resist this, he wasn't sure why.
  • Glowing Eyes of Doom: The four aliens were initially introduced as pairs of glowing eyes in a completely dark room (yellow for Wordsworth, green for Blast, blue for Miasma, and red for Amon).
  • Having a Blast: Blast has the power to manifest green explosions. Little Brother wound up having to block one of these for Mike and Mr. Sheep, and felt that it could have scratched him if it were any stronger.
  • Humans Need Aliens: While nobody on Orion is human to begin with, it turned out that the four guardians of that planet weren't native to Orion and were technically aliens themselves. They've also followed through with their promise to protect the planet in exchange for being allowed to live there by stamping out several prior invasions.
  • Intangibility: A Myth Magician once tried to attack Wordsworth, but the projectiles phased through his smoky body.
  • Large and in Charge: Amon is the one leading the three other aliens, and also the biggest of them.
  • Nice Job Fixing It, Villain: When Wordsworth and Blast finally find Mike, Mr. Sheep, and Little Brother, the former goes through with interrogatting them. Mike and the others confess that they're the ones who used their crystal to go to Orion before using a portal to come back to the Stickworld. If Wordsworth were alone, he probably would have told them to kill themselves like usual, but Blast just had to try and blow them up for using their crystal, not knowing that the three stick figures would live to tell the Overseers what they found. Wordsworth wasn't even finished asking what else they knew before this happened.
  • Spanner in the Works: First, Mike and his party find a crystal that takes them to Orion, except that was supposed to be how Wordsworth and Blast were planning to get back after they complete their mission which was now impossible since the crystal is destroyed upon use. Then, when the three-membered group find a portal in a building, they use it to get back to the Stickworld. When Amon finds out that somebody somehow used it when they weren't looking, he rants about how it takes a month for the portal to recharge and that their people would probably die by then. Mr. Sheep also found a book explaining the history of Orion, including information on its guardians that the Overseers would absolutely need.
  • Well-Intentioned Extremist: The Stickworld was blocking out the sun and making Orion so cold that most inhabitants were forced underground, so their heroes seek to destroy this world by finding the one who created it. Wordsworth even goes as far as to call the Creator "evil" despite being the one making random stick figures kill themselves.

Obstacle Course Characters

Main Stick Figures

     Black 
An somewhat ordinary stick figure who would rely on his gun for combat instead of magic.
  • Badass Normal: Getting some wins despite not learning any magic makes Black this by default.
  • Cool Shades: Has a pair of red glasses that helps him see hidden passageways.
  • Glass Cannon: The sheer strength of his weapon makes him this. Even if it doesn't kill an enemy in one shot, it still gives his friends an opportunity to finish it off.
  • Luckily, My Shield Will Protect Me: One of the upgrades that his weapon would get included a shield. Unlike the shield magic used by other characters, this shield is physical, and so could only be used once before falling off the front of his gun.
  • Ray Gun: Gets this early on in the series, and after several upgrades, it becomes powerful enough to be comparable to an Overseer's attacks.
  • I Call It "Vera": He calls his weapon Ronald Raygun.
     Pink 
A beginner magician who makes up for not being able to fly by being a parkour expert. He's also notably rude to the others.
  • Double Jump: Ends up getting this while he and the others were hunting for secrets in the dungeons. Violet doesn't take it well.
  • Jerkass to One: Downplayed. While he's hostile to everyone else, he's particularly rude to Sky because of her Teleportation magic, so much so that he ends up scaring her into getting herself stuck in a rejected part of the Anti-Magic Palace.
  • Le Parkour: While he can't fly, he still gets through obstacle courses with plenty of Wall Jumps and other acrobatics.
  • O.O.C. Is Serious Business: His normally rude behavior does a complete 180 when his sister Violet shows up and harasses him in front of everyone else. Instead he tries his best not to talk around her, and even letting her punch him in front of Myth (the only stick figure he has any interest in).
  • Pinball Projectile: One of his later upgrades causes his magic projectiles to ricochet off walls.
  • Prone to Vomiting: Tends to vomit a lot when having to smell something really bad, or hear couples like Brown and Aqua say cute things to each other.
  • Small Name, Big Ego: He almost always tries to take all the credit for himself despite being a beginner compared to other magicians.
  • Troll: Pink has done many egregious things such as being a Team Killer, insisting that some challenges were easy to beat (they weren't), and bullying some of the other contestants over their powers. Later episodes reveal that this is his sister's attitude rubbing off on him.
     Green and Blue 
A rookie magician and a master magician who work well together for some reason.
  • Big Fancy Castle: Blue buys himself this after winning a journey through the Coin Palace.
  • Easy Amnesia: They wound up forgetting that they were brothers after a trip to the Amnesia obstacle course. They get better after going there a second time.
  • Fusion Dance: Not long after remembering that they were brothers, they would gain the ability to fuse into a stronger being which adds Green's stats onto Blue's stats for up to 5 seconds.
  • 1-Up: Green found an item that grants him a permanent second life for any dungeon he goes into. The dungeon he got it from required Blue to be sacrificed until Green survives his next obstacle course.
     Purple 
A legend magician who likes to think about how he could do better if he loses.
  • Challenge Seeker: Usually gets bored if the Obstacle Courses aren't difficult enough.
  • Kamehame Hadoken: While hunting for secrets with Brown and Aqua they find an upgrade for Energy Magic, which they let him keep. This makes him able to shoot magic as a beam instead of a projectile.
  • Lightning Bruiser: Being a Legend magician, he has the ability to fly much faster than other magicians, fast enough that only Myth could rival him in terms of speed.
  • Not So Above It All: Earlier episodes had him occasionally attack Pink for his shenanigans, especially if it put him in danger.
  • The Stoic: He doesn't talk much while taking on the obstacle courses.

Guest Stick Figures

     Sky 
A magician who specializes in short-range teleportation, though this would make her a frequent victim of Pink's harassment.
  • Teleportation: Her main ability, which she claims took several years to master.
     Brown 
An unusually fast stick figure who took a while to learn magic.
  • Birds of a Feather: Gets together with Aqua over their similar abilities.
  • Enhanced Punch: The Stick Figures vs. The Cliff had him use magic for the first time, which eventually led to him using fight magic on an enemy stickman rushing at him.
  • Flash Step: He could dash forward as often as he wants, unlike other stick figures who only invoke this once via upgrades such as Black, Yellow, and Red.
  • Fragile Speedster: He can run very fast, but doesn't have much else to defend himself with.
     Aqua 
A magician whose ability is to freeze time for half a second every five seconds.
  • Birds of a Feather: Gets together with Brown over their similar abilities.
  • Time Stands Still: Can freeze time within the entire room long enough to avoid most mistakes. To everyone else, this just looks like a Flash Step, though they didn't know she was actually stopping time until she asked them about it.
     Yellow and Red 
A Brother–Sister Team that likes to compete with each other.
     Tiny 
A Size-changing magician who was trapped in a shrunken state for several episodes, before being able to grow back to an average size.
  • Failed a Spot Check: Nobody truly noticed him until he's able to grow back to normal after helping Purple to defeat Dr. LOL in the Size-Changing Maze, even when he tries to point out his contributions from beforehand.
  • Sizeshifter: What being a Size-changing magician means, though he was initially of the Incredible Shrinking Man variety.
     Ruby 
A Clone magician capable of splitting herself into three copies of herself. She can be rather cheerful and enthusiastic.
     Myth 
As her name suggests, she's a Myth magician, one of the most powerful kinds in the Stickworld. She really doesn't like it when she loses.
  • The Archmage: Myth's power and speed make her one of the strongest stick figure of the spinoff's cast.
  • Lightning Bruiser: She can fly at a speed that only Purple could match.
  • Luckily, My Shield Will Protect Me: Being a Myth magician means she can have a set of 6 energy balls surrounding her at all times, which can block any attacks as long as she isn't immediately throwing them.
  • Sore Loser: Gets very upset when she loses a fight, which for some reason Pink finds attractive.
     Robert 
A stickbot abandoned by Dr. LOL before joining the others.
  • Defeat Equals Explosion: What usually happens if he gets destroyed.
  • Extendable Arms: His limbs can stretch outward to pull him across a distance as well as be used to hit enemies.
  • Stone Wall: Being a Robot makes him rather durable, to the point that the other stick figures are shocked to notice him briefly bouncing off a set of spikes that would have killed anyone else. This also allows him to No-Sell poison attacks.
  • You Are Number 6: Claims that he was initially called "Dangit! Failed Experiment #23!" by Dr. LOL. He apparently didn't like it, so he took Black's suggestion and called himself Robert instead.
     Violet 
An arrogant stick figure who turns out to be Pink's sister. She's a stone magician, which means she can turn herself into a statue 3 times per episode.
  • Big Sister Bully: Is this to Pink. When Myth questions her about it, she blames him for some Noodle Incident that he insists wasn't his fault.
  • Know When to Fold 'Em: While taking a trip through one of Blue's castle dungeons, she and Myth became the last ones standing but end up arguing over a Power-Up which Myth intended to hand over to Ruby. When Myth suggests they fight for it, Violet begrudgingly chooses to back down rather than get blown to pieces by the vastly stronger magician.
  • Logical Weakness: Although her statue form is perfectly invincible, it makes her completely immobile, so any threat that's too powerful will simply wait for her to change back before destroying her.
  • Taken for Granite: Her power lets her turn into a statue which can't be damaged in any manner. She takes advantage of this by doing a pose as soon as she turns.
    Poison 
A magician who was rescued from The Poison Maze and decided to tag along as a guest participant.
  • Elemental Shapeshifter: Her trip through the Weapons Factory demonstrates that she can turn into a blob of poison. The fact that she isn't forced back into a stick figure shape when put through an Anti-Magic field might imply that she isn't really a stick figure. While this lets her No-Sell every physical hazard by simply reforming herself, she could still be incinerated by an Energy Weapon.
  • Poisonous Person: Can poison enemies by touching them.

Top