Characters / The Mystic Knights of Tir Na Nóg

The Mystic Knights:

Rohan, Mystic Knight of Fire (Lochlann O'Mearain)

http://static.tvtropes.org/pmwiki/pub/images/mk_hr_rohan.jpg

An orphan raised as Cathbad's apprentice before learning he was the long-awaited Chosen One Draganta, making him the leader by default. He is the only one who can control Pyre, the Dragon of Dare, whom he summons with the Dragon's Breath Dagger. Rohan revealed in one episode his heart's desire is to know who and where his real family is. Be Careful What You Wish For...

Angus, Mystic Knight of Earth (Vincent Walsh)

http://static.tvtropes.org/pmwiki/pub/images/mk_hr_angus.jpg

Rohan's best friend and roommate. The two grew up on the streets together, and Angus was — and still is — the troublemaker. Rohan trusts him unquestionably (the power of their friendship was once enough to free Rohan from a spell), despite his reputation as a trickster and pickpocket. His skills in that area frequently come in handy.
  • Element: Earth
  • Mystic Weapon: Terra Mace, a mace that shoots large boulders and creates earthquakes

Deirdre, Mystic Knight of Air (Lisa Dwan)

http://static.tvtropes.org/pmwiki/pub/images/mk_hr_deride.jpg

The Rebellious Princess of Kells, who finds herself a habitual blackmail tool. In the finale, it took all of one minute for Maeve to grab her and the knights to sulkily abandon their weapons as if it had become routine, which it had. Fortunately, no one in her world seemed to notice, any more than they were bothered by her tendency to pull rank whenever she wanted to get her way. ("That's a royal command.")
  • Element: Air
  • Mystic Weapon: Whirlwind Crossbow, a crossbow that shoots strong blasts of air

Ivar, Mystic Knight of Water (Justin Pierre)

http://static.tvtropes.org/pmwiki/pub/images/ivar_mysticknightofwater.jpg

A prince who was passing through Kells on the hunt for a thief who stole a priceless chalice from his kingdom. He eventually learned that very chalice was located in Maeve's throne room, since it was Midar's portal between Earth and the Dark Fairy Realm. His dedication to retrieving the chalice almost matched his uncanny ability to track anything and everything.
  • Element: Water
  • Mystic Weapon: Barbed Trident, a trident that shoots streams of blue electricity.

Garrett, Mystic Knight of the Forest

http://static.tvtropes.org/pmwiki/pub/images/mk_hr_garrett.jpg

A Sixth Ranger who came to Kells to carry out his betrothal to Deirdre, who instantly shot him down due to his initial severe superiority complex. After a period of fighting the team after being Brainwashed by Maeve, Cathbad realized he was destined to be the fifth Mystic Knight. Deirdre firmly refused to go through with the marriage, but she tolerated him as a teammate, even giving him a kiss good-bye when he left almost as quickly as he came to escort a stranded princess home.
  • Element: Forest
  • Mystic Weapon: Twin Timber Axes, which are supposedly "sharp enough to slice a stone in half," but were usually used to shoot energy blasts.

Other characters:

King Conchobar

http://static.tvtropes.org/pmwiki/pub/images/mk_al_kinghonaccobar.jpg

The ruler of Kells and father of Deirdre.

Cathbad

http://static.tvtropes.org/pmwiki/pub/images/cathbad.jpg

The druid of Kells.

Fin Varra

http://static.tvtropes.org/pmwiki/pub/images/kingfinvarra.jpg

The fairy king of Tir Na Nog who gave the Mystic Knights their weapons and armor. They frequently came to him for help but more often than not heard Figure It Out Yourself, in riddle form.

Aideen

http://static.tvtropes.org/pmwiki/pub/images/aideen.jpg

A Ninja Butterfly (no, seriously) who followed the Knights around, serving as a messenger and spy. She had a crush on Rohan that occasionally caused her to do foolish things, like having Maeve turn her human or accidentally turning Deirdre to stone.

Pyre, Dragon of dare

http://static.tvtropes.org/pmwiki/pub/images/mk_al_pyre.jpg

A red dragon who aids the knights in battle when they summon him with their daggers.

Villains:

Maeve

http://static.tvtropes.org/pmwiki/pub/images/mk_vi_queenmeave.jpg

Maeve is the queen of Temra. She believes that being the ruler of Kells is her birthright, so she recruits the help of the dark fairy Mider.

Torc

http://static.tvtropes.org/pmwiki/pub/images/mk_vi_torc.jpg

Queen Maeve's right-hand man. Before the series started, he was acting as The Mole for Maeve in king Conchobar's court before a young Rohan and Angus uncovered his treachery. He was revealed to be the one who stole Ivar's chalice.

Mider

http://static.tvtropes.org/pmwiki/pub/images/mk_vi_mider.jpg

A dark fairy who wishes to take over the fairy kingdom of Tir Na Nog. To reach that goal, he allies with Queen Maeve and grants her the magical power to create monsters.

The Sentinels

Four guardians created by Mider to prevent the Mystic Armour from being claimed and used against Temra. After their initial defeats at the hands of the Knights they were assembled into a team and sent out to antagonize the heroes.
Tropes associated with the Sentinels as a group:
  • Back from the Dead: All appeared destroyed at the end of their initial appearances yet were resurrected by Mider and sent after the Knights again.
  • Badass Cape: All four wear long black capes as part of their outfit.
  • The Brute: They're a Brute squad of expendable but powerful muscle, sent out to harass the protagonists when Maeve and Torc are otherwise busy.
  • Evil Wears Black: All of them wear black, with or without another accent colour.
  • Obviously Evil: All four are blatantly the bad guys, what with their spiked dark armours and ominous names.
  • The Psycho Rangers: Each Sentinel is designed to oppose a particular knight. Assembled as a team, they became this.
  • Quirky Miniboss Squad: Became this when Mider reassembled them as muscle for Maeve.
  • Smug Snake: All four are given the same basic, overconfident, and condescending personality.
  • Spikes of Villainy: Dressed in spiky armour.

The Ice Lord of Temra

The guardian of Rohan's armour, the Ice Lord is a skeletal figure wrapped in purple armour.
  • An Ice Person: Highly resistant to cold, he could also lower the temperatures of his sword, freezing those he touched.
  • Disney Villain Death: His initial defeat leaves him plummeting off a cliff after Rohan melts the ice bridge they are fighting.
  • Evil Counterpart: To Rohan, as a swordsman wielding the opposing element to his own.
  • Grim Up North: The Mountains of the North, where he hides out, certainly evoke this.
  • Horns of Villainy: There are notable horns on his helmet and he's evil.
  • Master Swordsman: Within the confines of the show's extremely limited choreography budget, he qualifies, easily dominating Rohan, said to be the best swordsman in the show, throughout their initial fight.
  • Secondary Color Nemesis: Rohan wears red and gold, the Ice Lord purple.
  • Sinister Scimitar: Carries a frozen scimitar that gets colder on command.
  • Skeletons in the Coat Closet: His armour is decorated with bones, including a ribcage on the breastplate.
  • Skull for a Head: Whether it's his actual face or the mask of his helmet is questionable, but either way, the Ice Lord shows a bare skull to the world in place of a face.

The Lightning Bat of Temra

The guardian of Dierdre's armour, the Lightning Bat comes armed with a magical boomerang and grating voice.
  • Evil Counterpart: To Dierdre, as a sky-associated warrior for the other side.
  • Make Me Wanna Shout: His piercing shriek serves as his weapon of last resort, forcing Dierdre to her knees.
  • Would Hit a Girl: He was up against Dierdre in his first appearance and targeted her afterwards for revenge.

The Sea Serpent of Temra

The guardian of Ivar's armour, the Sea Serpent was a cackling sadist who held a grudge even better than the other Sentinels.
  • Agony Beam: The shocks from his whip could act as one at range.
  • Evil Counterpart: Like Ivar he's associated with water, and he has the same ability to obsess over defeats.
  • It's Personal: None of the Sentinels took their first defeat well, but the Sea Serpent seems to have taken his the most personally, returning to harass Ivar as both a member of the Sentinels and independently.
  • Psycho Electro: Despite his name, his primary power was not based around water but electricity and he was one of the eviler members of the cast.
  • Sadist: Probably the member of the Sentinels who most enjoyed causing pain.
  • The Savage South: Haunts the Southern Shore and is the main reason why it has a bad reputation.
  • Villain Team-Up: Not only with the other Sentinels, but with Torc, whom he ganged up on Ivar with in an episode.
  • Whip It Good: His primary weapon was his "Serpent's Tongue Whip" which emitted electrical shocks to those it touched.

The Rock Wolf of Temra

The guardian of Angus' armour, the Rock Wolf was stupid, brutish, and completely uninterested in the world around him.
  • Dumb Muscle: None of the four were geniuses but the Rock Wolf was easily the dumbest.
  • Evil Counterpart: To Angus, being associated with stone, none-too-bright, and relentlessly lazy.
  • Eye Beams: Could fire rays of energy from his eyes.
  • Lazy Bum: When Angus first showed up the Rock Wolf didn't even want to fight him and tried to just bluster him into going away. When Angus pressed the issue, the Rock Wolf settled for driving him off, then promptly retreating to his cave.
  • Red and Black and Evil All Over: Wore black armour with red highlights.
  • Wolverine Claws: His awkwardly named "Wolf's Tooth Claw" which was fixed to one of his wrists and served as his main weapon.
http://tvtropes.org/pmwiki/pmwiki.php/Characters/TheMysticKnightsOfTirNaNog