Characters / Sonic the Hedgehog - Antagonists

A list of all of the major antagonists, who don't belong to the Eggman Empire, throughout the series.

Classic Era

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The main villain of Tails Skypatrol, which is her sole appearance. Her goal is to take over an island with her three henchmen and turn anyone who opposes her into crystals. She rides in a mine cart and attacks with magic sparks.
  • Ambiguously Human: She certainly looks like a cartoon human, and this presumably makes her the only human character besides Eggman to appear in the pre-Sonic Adventure games. Her Archie comic appearances retcon her into being a troll like creature.
  • Ascended Extra: While absent from the games for decades, she did make a return as a minor antagonist in the Archie Sonic comics, which gave her the name Wendy Naugus, made her an anthropomorphic troll wizard and the twin sister of Walter Naugus. She commands a group of minions known as the Witchcarters, an ode to her original game name.
  • Big Bad: Of Tails Skypatrol. Eggman is completely absent from the game and she's the driving threat in his stead.
  • Everyone Calls Him "Barkeep": Her name is just Witchcart, and no real name was given to her in the games.
  • Generic Doomsday Villain: She is given no characterization at all beyond "Evil witch who wants to take over an island and turn people into crystals".
  • Haunted Castle: Her lair is the final level of the game, DarkCastle Area.
  • Meaningful Name: She's a witch who rides in a cart.
  • Mecha-Mooks: She has a modest army of machines at her command along with her henchmen and the obstacles set up to counter Tails.
  • Minecart Madness: Villainous example, since a cart is Witchcart's ride of choice.
  • Offstage Villainy: We don't get to see her turning anyone into crystals.
  • Outside-Genre Foe: Witchcart is more like a villain out of a fairy tale than the supervillain level threat Eggman posed; she was the first antagonist in the series to directly use magic instead of just robots to accomplish her goals, predating the more significant use of this kind of threat with Chaos in Sonic Adventure. Most notable is that her use of magic does not involve the use of the Chaos Emeralds, which are completely absent from Tails Skypatrol.
  • Punny Name: Her name is a portmanteau of Witchcraft and Cart.
  • Sinister Schnoz: Has one on loan from the Wicked Witch of the West.
  • Taken for Granite: What she threatens Tails with — she claims to have the ability to turn people into crystal. In-game, the only magical prowess she displays is shooting magic sparks at Tails.
  • Terrible Trio: Her minions.
  • Token Human: Before Sonic Adventure, she was the only human (or human-like) character that appeared in the games besides Eggman.
  • Villain of the Week: A minor oneshot villain who had the merit of being in one of the very few games in the franchise where Eggman is completely absent. Tails defeated her, and she was never seen in the games again (but did resurface again as a minor villain in the Archie comics).
  • Witch Classic: She wears black clothes and a pointy hat, uses magic as her primary method of attack, and has three henchmen.
  • Wicked Witch: The very picture of one.

    Great Battle Kukku XV

The main villain of Tails Adventure, which is his sole appearance. He is the evil ruler of the imperial Battle Kukku Army, and led his forces to Cocoa Island in the hopes of seizing the legendary Chaos Emeralds and using their power to Take Over the World.

    Battle Kukku XVI / "Speedy"

Son of the Great Battle Kukku and heir to the position of the Battle Kukku Army's leader.

  • Eggshell Clothing: He appears to be wearing one as part of his uniform.
  • Overlord Jr.: The son of Great Battle Kukku XV, and one of the main villains of the game.
  • Recurring Boss: He's faced twice; once in a race on Polly Mountain, and later as the penultimate boss in the Battle Fortress.
  • Villain of the Week: Like his father, he is a oneshot villain whose sole appearance was in Tails Adventure.

    Doctor Fukurokov

A scientist who works for the Battle Kukku Army.

Dreamcast Era


A water being that originally acted as a guardian of Chao but went on a rampage when they were attacked by Pachacamac's clan and was sealed inside the Master Emerald by Tikal. Robotnik eventually set him free, but Sonic was able to calm him. Was the Final Boss of Sonic Adventure, and makes occasional other cameos.

  • All There in the Manual: Sonic Channel says he's a Chao mutated by Chaos Energy. Most likely he could've mutated from a Neutral Chaos Chao, as they resemble a Ridiculously Cute Critter version of his base form.
  • Art Evolution:
    • Perfect Chaos gets somewhat of a redesign in Sonic Generations, gaining a chitinous, reptilian scale-like armor on his back, a glowing orange brain and greenish energy emanating inside it. According to Word of God, this was how he was supposed to look like in Adventure, but the limitations of the Dreamcast was what forced Sonic Team to go with the less detailed model in that game, which presumably also leaked into the FMV cutscenes with them having to use that design instead.
    • The advances in technology have really done wonders for his watery look, as seen in his appearance in Sonic Forces.
  • Attack Its Weak Point: All of his forms share one singular weakness: His exposed brain, the only part of his body tangible enough to attack.
  • Attack of the 50-Foot Whatever: Perfect Chaos is huge.
  • Berserk Button: Don't threaten Chao. Ever. Just don't.
  • Beware My Stinger Tail: Chaos 6.
  • Beware the Quiet Ones: Chaos never speaks and is perfectly content to be left alone... until you harm the Chao. At which point, the only thing you can do is get your affairs in order.
  • Blob Monster: Made primarily of water.
  • Breath Weapon: Perfect Chaos can fire beams of energy from his mouth.
  • The Brute: Chaos 2, who's more of a Top-Heavy Guy compared to his first two forms and gains a barrier move to shield from attacks.
  • Chaos Is Evil: Presented as this at first in Adventure, but stops being hostile after being calmed down.
  • Combat Tentacles: Chaos 6 and Perfect Chaos.
  • Demoted to Extra: He has no real role in Sonic Battle's plot; his appearance is just for the sake of having Emerl copy skills from him.
  • Destroyer Deity: Referred to by Eggman as "The God of Destruction". Considering everything he was capable of, especially after absorbing all the Chaos Emeralds and almost destroying the entire world the first time around, Eggman is more than right for the "destruction" part.
  • Disproportionate Retribution: Pachacamac's clan killing fellow Chao, as well as trying to steal the Chaos Emeralds, enraged him so much that he not only outright killed the Echidnas (offscreen), he almost tried to destroy the entire planet.
  • Doing In the Wizard: The games seem to portray him as an actual deity that the Echidnas worshipped, even though some sources confirmed he's just a mutated Chao.
  • The Dragon: To Eggman in Sonic Adventure. Elevates to Dragon-in-Chief after Eggman loses his grip on Chaos' reins and Perfect Chaos is realized.
  • Dragon with an Agenda: He was in league with Eggman the whole time just to get a hold of the Chaos Emeralds, and when Eggman fails too many times, he decides to go it alone.
  • Eldritch Abomination:
    • His final form. It looks very much like Biollante, but with fewer tentacles, and being made of water instead of plant-materia. Its screams and roars are also rather Godzilla-esque.
    • Chaos is supposedly a Chao that was mutated eons ago. If that is the case, he has always been an Eldritch Abomination by that point.
  • Final Boss: Three times: Chaos 6 is the final boss for both Knuckles and Big, and Perfect Chaos is the true final boss that must be defeated as Super Sonic.
  • Flat Character: Barring his vengeance-driven motives, Chaos is surprisingly nondescript in personality for what was a major character in Adventure, not helped by his lack of expressiveness and voicelessness. The closest glimpse we get to his personality is Tikal saying that "He's a very loving and gentle creature." in one of the flashbacks.
  • Foreshadowing: Chaos was alluded to as early as the prologue in the manual for the Japanese version (as well as the PC version) of Sonic the Hedgehog 3, where Knuckles speculated that the crashed Death Egg in the lake of the Floating Island was the egg containing a legendary dragon that was fated to destroy the world. Guess what Perfect Chaos resembles?
  • From Nobody to Nightmare: At first, he was just a mutated Chao living in peace with Tikal and other Chao. Then the rest of Pachacamac's clan tried to take the Chaos Emeralds for themselves, killing many Chao in the process. That resulted in Chaos earning his title.
  • Glowing Eyes of Doom: In Sonic X, his eyes glow green.
  • Good Is Not Soft: He's pretty peaceful and friendly towards Tikal and the Chao. But if anyone harms them, he won't hesitate to kill.
  • Green Eyes: Has these in all of his forms, with each transformation getting more reptilian.
  • Heel–Face Revolving Door: Not unlike Shadow, he has gone through this. He started out as the guardian of the Emeralds and the Chao, then went berserk and become the antagonist in Sonic Adventure. He became pacified at the end of the game, then seemingly is back to the evil side in the Villain Team-Up in Sonic Forces.
  • Hellish Pupils: Perfect Chaos has reptilian eyes that would make Medusa cringe.
  • He Who Fights Monsters: Tried to avenge the Chao when they were attacked by a power-hungry tribe of Echidnas only for its anger to quickly went out of control; to where it wanted the entire world to feel his anger and sadness through destruction inadvertently endangering the lives of more Chao.
  • It Can Think: Especially when he's shown to have feelings and when he goes rogue against Eggman in search for the Chaos Emeralds the second time around, making it clear that he's had enough of playing games.
  • Immune to Bullets: As shown in the intro of Sonic's story. Justified as his body is made out of water, so bullets will just go right through him.
  • Kaiju: As Perfect Chaos, even as a Shout-Out to famous Kaiju Biollante.
  • Kill It with Ice: Chaos 6, in Sonic's and Knuckles' version of the fights, must be frozen with Eggman's bombs before being attacked.
  • Knight of Cerebus: Chaos was the first significant Sonic antagonist to have no humorous quirks or traits whatsoever, and the threat it brought is far greater and darker than anything previously seen in a Sonic game. He's also the first character in the series to have (canonically) killed another character — specifically, he nearly drove the Echidna race to extinction.
  • Mad God: In Sonic Adventure. Of course, the "mad" in this case refers more to unquelled rage than actual insanity.
  • Making a Splash: His trademark ability; his first form is only able to manipulate his body, but his "Perfect" form is able to flood Station Square indefinitely.
  • Mighty Glacier: Especially in Sonic Battle. Next to Emerl, it's the strongest character in the game, but it moves like a dinosaur.
  • More Teeth than the Osmond Family: Perfect Chaos has a lot of teeth.
  • Mutants: Supposedly, he's a Chao that was mutated long ago.
  • My Brain Is Big: Subverted: in his first form, his brain isn't really big, but it's still more visible due to his form. It does grow somewhat in size, though, when he eventually becomes his Perfect form.
    • On top of that, it also glows.
  • Names to Run Away from Really Fast: Chaos.
  • Not Evil, Just Misunderstood: Chaos' actions during the course of "Sonic Adventure" were fuelled by his grief and desire to avenge the Chao he protected. He immediately calms down when Sonic, Tikal and the others show him that the Chao in the present day are living in peace and happiness.
  • Olympus Mons: Once a Chao, Chaos mutated into his current watery form thanks to prolonged exposure to the Master Emerald.
  • Ominous Visual Glitch: It's a blink-and-you'll-miss moment, but in the "Enter Infinite" trailer for Sonic Forces, when Sonic is asking Tails for information about Infinite, you can see Chaos briefly glitch out for a moment.
  • One-Winged Angel: Has seven of these, each one stronger than the last, the transformations for which occur every time he absorbs a Chaos Emerald, culminating in Perfect Chaos.
  • Outside-Genre Foe: Whereas Eggman relied on machinery and simply intended to use the Chaos Emeralds as a means to an end, Chaos was the first major villain in the series to rely on (supposedly) supernatural powers to achieve his goals, and unlike the one-shaded goals of Eggman, Chaos is driven by a vengeful rage to use its power to destroy the entire planet. Even Eggman is left at his mercy when he reaches his full power as Perfect Chaos. He is also the first character in the series to have explicitly killed another character — specifically, he drove the entire Echidna race to near-extinction.
  • Out of Focus: Despite his Heel–Face Turn at the end of his debut game, he only rarely appears in the series, likely because it'd be hard to write plots where such an overpowered character would fit. Sonic Battle, one of his few non-cameo roles, tries to explain that he'll only intervene in times of great disaster, which raises the question of where he was when a space station was going to blow up the planet, or when Solaris was going to destroy all of time, or when the planet was split into several pieces by Dark Gaia, etc.
  • Papa Wolf: To the Chao, especially in Sonic X.
  • Perpetual Frowner: Has a permanent glare.
  • Person of Mass Destruction. His Perfect Chaos form, demonstrated when he flooded Station Square with ease and would have done the same to the world if he wasn't stopped.
  • Physical God: Known as the God of Destruction.
  • Plot Armor: Gains some of this in the Super Sonic Story in Sonic Adventure as he managed to defeat Eggman and Knuckles despite getting defeated in more powerful forms unless that was on purpose.
  • Promoted to Playable: In some games he appears in, such as Sonic Adventure 2 and Sonic Battle.
  • Puzzle Boss: Chaos 6. When fought with Sonic and Knuckles, he has to be frozen before you can even attack him, while Big's version of the Chaos 6 battle has him try to fish Froggy out, which can either be ended in under 10 seconds, or be a long drawn-out struggle with rarely any chance to attack.
  • Reptiles Are Abhorrent: Perfect Chaos, which gains a lot of reptilian features to the point of looking like a Sea Monster.
  • Sealed Evil in a Can: Chaos was sealed in the Master Emerald by Tikal for thousands of years due to him going berserk, only to be freed by Dr. Eggman when he shatters the Master Emerald. It should be noted, however, that Chaos isn't actually evil — just angry and vengeful.
  • Semi-Divine: May as well be the case as despite having near supernatural powers, it's otherwise stated that he was just a mutated Chao.
  • Shape Shifter: By virtue of his water-based form.
  • Shout-Out: Perfect Chaos to Biollante, as noted above, the redesign in Sonic Generations further adds to this.
  • Sickly Green Glow: Perfect Chaos' Generations design has it glow greenish energy from the inside. The same applies to its teeth.
  • Some Kind of Force Field: Chaos 2 can project a barrier during the boss fight. Sonic X also gave Perfect Chaos this ablility.
  • Super Mode: Perfect Chaos is Chaos' equivalent of the Super State, at least through the Chaos Emeralds' negative energy. It's currently unknown if Chaos reacts to their positive energy like the other characters with Super States do or assumes his Perfect form either way.
  • Super Not-Drowning Skills: While it's very situational, he can't drown in Sonic Adventure 2.
  • Sinister Scythe: In a very bizarre and surreal Transformation Sequence as Chaos 6. He shapeshifts into a sort of vase thing, shoots tendrils everywhere to corner the player character, then slashes downward with his tail that forms into a glowing scythe.
  • The Speechless: Though Chaos never talks, he is able to communicate with Tikal through ripples in the water. Though what he says isn't translated, however.
  • The Starscream: Attacks Eggman when going after the Emeralds again; he was just waiting for the perfect opportunity to steal them all and become his final form.
  • Threatening Shark: Chaos 4, who looks somewhat shark-like.
  • The Unfought: Chaos 1. Eggman doesn't sic him on Sonic and Tails after he steals their Chaos Emerald, and by the time Knuckles follows Eggman to the Station Square hotel, the latter feeds Chaos another Emerald before sending him to attack the echidna.
  • The Unseen: Chaos 3 and 5, due to absorbing two Emeralds at once in both instances when becoming both Chaos 4 and 6 respectively.
  • Unstoppable Rage: Extra emphasis on rage. Harming Chao will turn Chaos genocidal.
  • Well-Intentioned Extremist: His turn into an antagonist was triggered by a power-hungry tribe of Echidnas trying to steal the Chaos Emeralds, and killing several Chao via trampling in the process. While his desire was to avenge the Chao, his anger quickly went out of control to where he wanted the entire world to feel his anger and sadness through destruction.
  • Woobie, Destroyer of Worlds: He was a Chao that at some point was mutated by chaos energy and made it his sole duty to protect the other Chao from any threats he perceived, and was initially peaceful towards most people as shown with Tikal. When Pachacamac's clan went for the Emeralds and killed some Chao in the process, he went into a total genocidal rage and was forced to be sealed inside the Master Emerald by Tikal so the whole world wouldn't be destroyed.
  • You Are What You Hate: Hates anyone who would harm Chao, and when his anger quickly went out of control in Sonic Adventure, he inadvertently threatens the lives of the Chao when he ruins Station Square and the Chao Garden it contains.

"Tikal, the seven Emeralds are essential to our survival. It is for the good of all our people."

Voiced by Tōru Ōkawa (Japanese), Steve Broadie (English)

The leader of the Knuckles Tribe and father of Tikal, he made Chaos angry. His sole appearance in the games is Sonic Adventure, where his actions are revealed to be the mainspring of the game's conflict.
  • Anti-Villain: He did what he did because he believed he was genuinely helping his tribe.
  • Asshole Victim: Killed by an enraged Chaos during his bid for the seven Chaos Emeralds and the Master Emerald.
  • Abusive Parents: It says a lot when he's willing to have his soldiers trample his own daughter in his pursuit of power.
  • Fatal Flaw: Greed and Wrath.
  • Freudian Excuse: In Sonic Chronicles, we learn that Pachacamac's bid for the Chaos Emeralds was a desperate attempt to win his clan's war with the vastly technologically superior Nocturnus echidnas.
  • Ironic Name: Named after the early South American civilization of the same name which was initially peaceful before being invaded by the Incan Empire and later the Spanish; Pachacamac is the warmonger in question as shown with his relationships with other Echidna tribes and Chaos.
  • Killed Off for Real: Notable for being among the first major characters to die in the series, albeit offscreen.
  • Predecessor Villain: Of Adventure. He's the indirect cause of everything that has happened, but long dead by the events of the game proper.
  • Small Role, Big Impact: Pachacamac didn't have a lot of screentime or characterization, but his actions led to the extinction of his own species and nearly doomed the world centuries later.
  • Well-Intentioned Extremist: He only wanted the best for his people but was so filled with greed with the power of the Emeralds, it ultimately led to the extinction of his entire race.

"Am I alone? I am not alone... My friends, my brothers, I want to be whole..."

Voiced by Urara Takano (Japanese), Lani Minella (English)

The main antagonist of Sonic Shuffle. He represents negative feelings. Following his creation, Void sought the Precioustone to become whole, but his dark powers caused destruction all over Maginaryworld.

  • Anti-Villain: Void is unique among other rogues in the series, as his motivation is to fill out his own emptiness, not a lust for power, control, revenge, or destruction.
  • Casting a Shadow: Void commands the power of darkness.
  • The Corruption: He inadvertently does this to each dream world he passes through, turning them into radically different environments that are slowly destroying them and Maginaryworld.
  • Dark Is Not Evil: Despite being the embodiment of darkness, he doesn't intend to be evil.
  • The Eeyore: Always in a state of sadness and depression due to being the embodiment of negative feelings and also because of his separation from Lumina.
  • Eldritch Abomination: Void's monster form. Its head is its chest, and it has multiple eyes poking out of it.
  • Expy: Of Reala.
  • Fusion Dance: Does this with Lumina to bring back Illumina.

    Professor Gerald Robotnik
"All of you ungrateful humans, who took everything away from me, will feel my loss, and despair!"

Voiced by Chikao Ohtsuka (Japanese), Marc Biagi (English, 2001), Mike Pollock (English, 2005)

Shadow's creator and Eggman and Maria's late grandfather. 50 Years before the events of Sonic Adventure 2, his granddaughter was diagnosed with a terminal illness. Gerald desperately tried to find a cure, which prompted the start of Project: Shadow and his research into immortality. The government, however, got suspicious of Gerald's motivations and ordered the project to be shut down, with Maria being among those who died in the raid. Gerald snapped and swore revenge on humanity, and his plan would come to fruition for those who sought to unleash Shadow.

  • Anti-Villain: He was so desperate to save his granddaughter that he made a deal with Black Doom to speed his research. And after the government either ran out of patience or got wind of his outside interference, they went in and killed everyone, driving him off the cliff.
  • Badass Bookworm: It's simple. He created Shadow, the whole plan 50 years before it happened, and the Prototype that Sonic and Shadow used lots of effort in defeating.
  • Badass Grandpa: Considering that he's such a Badass Bookworm, he could count as this too.
  • Broken Pedestal: Dr. Ivo Robotnik idolized Gerald, but after the events of Sonic Adventure 2... not so much.
  • Colony Drop: This is his way to gain revenge on humanity, by destroying the Earth with the ARK.
  • Deal with the Devil: He needed a sample of Black Doom's DNA to complete Shadow, and in exchange, Shadow would help Black Doom take over the planet 50 years later. Gerald had other plans, fortunately.
  • Despair Event Horizon: Once, Gerald was a highly respected scientist who wanted to help people through science. After his granddaughter Maria's death at GUN's hands, he quickly started becoming evil and ended up a wannabe Omnicidal Maniac, as his Final Speech shows.
  • Dying Declaration of Hate: Gerald's speech to the firing squad set to execute him, which outlines his Colony Drop to all of humanity, is basically his Disproportionate Retribution.
  • First-Name Basis: Even among those who knew him, he's usually referred to as Prof. Gerald, not Prof. Robotnik.
  • Humans Are Bastards: Developed this mentality after Maria died.
  • Killed Off for Real: Executed by a firing squad.
  • Knight of Cerebus: One of the few villians in the franchise with no comedic traits whatsoever.
  • Mad Scientist: Gerald, unlike his grandson, Dr. Ivo Robotnik, was not this and used his inventions to help humanity. Even the Eclipse Cannon was to be used to stop Black Doom, as revealed in Shadow the Hedgehog. Then Maria died, and then he definitely became a Mad Scientist.
    • His experiments and deal with Black Doom allowed him to create both Shadow the Hedgehog and his prototype, the Biolizard.
  • Misanthrope Supreme: Instantly became one after GUN killed Maria, beginning his work on Shadow as his ultimate and parting gift to Ivo.
  • Misplaced Retribution: Wanting to destroy all humanity when only GUN was responsible for his granddaughter's death.
  • Omnicidal Maniac: But only after Maria's death, and the related plan happens far after his death.
  • Posthumous Character: However, his plan to destroy the Earth by crashing the ARK into it keeps going on even fifty years after his death.
  • Predecessor Villain: Everything in Sonic Adventure 2 that happens is because of this guy, even though he's been dead for 50 years. Can also count as one for the franchise as a whole as it was Eggman's reverence towards his grandfather that got him interested in studying robotics in the first place.
  • Sanity Slippage: As noted by himself, Maria's death pretty much broke whatever sanity he had left.
  • Strong Family Resemblance: Especially in Shadow the Hedgehog, where he's fatter and basically looks just like Eggman, except with a neater mustache and a labcoat. Also applies to their descendant, Eggman Nega. Averted with Maria, though.
  • Supervillain Lair: Used the ARK, a giant space station he created, for making experiments to destroy the world after becoming evil.
  • Tragic Villain: Originally a scientist who wanted to work for the benefit of humanity and cure his ailing granddaughter, but delved into a vengeful old man who cursed the world.
  • Ungrateful Bastard: His Final Speech includes him calling humanity as a whole this. Considering he was trying to help mankind with his intelligence and even Shadow and the Eclipse Cannon were intended to save them all from Black Doom, how he developed this mentality is rather easy to see.
  • Villainous Legacy: He was behind the plan in Sonic Adventure 2 50 years ago before the event, and possibly Eggman becoming who he is today.
  • Woobie, Destroyer of Worlds: He hates humanity with all his heart, but only because they took his granddaughter from him.


The prototype of the Ultimate Life Form, AKA Shadow the Hedgehog. Also part of Gerald Robotnik's plan to destroy the Earth, where during its second battle it is instead known as the Finalhazard. Only appears in Sonic Adventure 2 and the 3DS version of Sonic Generations.

  • Achilles' Heel: Both its low stamina (due to not being as advanced as Shadow) which cause it to tire out easily, and the life support system on his back, which when destroyed eventually causes other weakpoints to appear on its body via the harsh conditions of space when it attempts its final act.
  • Breath Weapon: Can fire dark energy spheres from his mouth.
  • Colony Drop: Tries this by fusing with the ARK in the final phase of its boss fight, so it can fulfill Gerald's plan.
  • Damage-Sponge Boss: He takes the most hits out of any of the Adventure series bosses. Even its skin can sometimes cause Shadow to take damage if he hits it head-on at certain angles during the initial fight.
  • Dragon-in-Chief: Keeps Gerald Robotnik's plan going, even after Gerald is dead and Shadow has made a Heel–Face Turn.
  • Dual Boss: Inverted in his second fight, as it's Shadow and Sonic vs. him.
  • Evil Cripple: It has a life-support system, which acts as its weak point in the first fight against it. It also has two stumps around where its hind legs are (save for in Sonic X and the Archie Comics), as well as an extra one for where its left hand used to be when it fuses with the ARK.
  • Final Boss: Of Sonic Adventure 2, first fought with Shadow and then Super Sonic and Super Shadow.
  • Giant Space Flea from Nowhere: There's one scene that it appears in before it fully enters the plot, and it doesn't explain anything about it other than it might be the "original" Ultimate Lifeform. It has very little characterization and seems to only exist for the sake of a boss fight.
  • Gravity Master: When low on health, it will mess with the gravity in the room, forcing Shadow to float towards his life support system while avoiding the pink orbs.
  • Handicapped Badass: Overall, while it had to be maintained through a life support system, during its time it did cause quite a few problems aboard the ARK before being sealed away in the core. During the fight against it with Shadow, it also effectively has him pincer-ed between its head and tail and overall is quite durable and due to being a lizard, can regenerate at a fast rate.
    • Also applies to its Finalhazard form, which is attached to the ARK, and therefore loses what little mobility it had. It compensates for this with deadly point-defense lasers.
  • Psycho Prototype: To Shadow, the Ultimate Life Form.
  • Reptiles Are Abhorrent: To the point where during its creation, it became very primal and difficult to control, as well as reacting violently around the Chaos Emeralds; it had to be sealed away deep within the ARK's core to prevent ongoing issues.
    • It was also enough to have some stray researchers who feared its existence and the damage it caused to leak the classified information about Project Shadow to GUN, which led to the events that would prompt them to soon try to close down the experiments.
  • Robeast: Had to be outfitted with cybernetic implants to be properly stabilized, especially with all of those tubes around it that connect it to the aforementioned life support system.
  • Timed Boss: In the second fight, you have your rings to watch as he slowly descends toward Earth. And even then, you only have five minutes before it enters the planet's atmosphere and it's an automatic death.
  • Vader Breath: He does this mixed with a panther growl.
  • The Voiceless: It does roar, though.

    Black Doom
"I gave you life, and this is how you repay me? The irony of it is, I gave you life. And now, I'll take it back."

Voiced by Ryuzaburo Otomo (Japanese), Sean Schemmel (English)

An alien being from the Black Comet who helped create Shadow and tries to enlist his help in conquering the Earth.

Modern Era

    Dr. Eggman Nega
"Now, the world shall be my plaything! I shall bring about an age of fear and chaos! And it shall be glorious!"

Debut: Sonic Rush

Voiced by Chikao Ohtsuka (Japanese), Mike Pollock (English)

Dr. Eggman's descendant from the far-flung future where Silver is from.

  • Alternate Self: He's initially introduced as one of Eggman, though it later turns out that he's actually his descendant from the future.
  • Ain't Too Proud to Beg: In Espio and Sliver's story in Sonic Rivals 2, his legs are caught in debris following the Ifrit's defeat and he's forced to beg them for help. It doesn't work and they leave him in the Ifrit's dimension.
  • And I Must Scream: The Sonic Rivals series has him on both ends of the trope. In the first game, he uses a special camera to turn people into cards and planned to do this to the entire world. He gets sealed in a card himself by the end of the first game, but he breaks out of the card by the second game, only to get trapped in the Ifrit's dimension at the end.
  • Arch-Enemy: To Blaze and later Silver.
  • Ax-Crazy: Unlike Eggman, who wants to leave the world intact and take it over, Nega gets a kick out of wanton destruction.
  • Badass Bookworm: Much like Eggman.
  • Badass Moustache: Like Eggman, he has this.
  • Big Bad: Of the Sonic Rivals games.
  • Big Bad Duumvirate: With Eggman in the Rush games.
  • Camera Fiend: A dark twist on the trope. In the first Rivals game, he uses a special camera that turns anything or anyone into a card.
  • Cool Shades: Even cooler than Eggman's pince-nez, Eggman Nega sports a Kamina-esque visor.
  • Calling the Old Man Out: Eggman Nega's primary motivation in Sonic Rivals is revenge against Dr. Eggman (who is his ancestor) because Eggman's various failures made him be looked down upon despite having high potential in terms of intellect.
  • Evil Counterpart: To Dr. Eggman; he completely lacks any redeeming aspects Eggman possesses.
  • Evil Genius: And even has the benefit of 200 years of technological advancement over Eggman.
  • Eviler Than Thou: He's Eggman without any redeeming qualities. While Eggman wants to rule the world, Nega is perfectly content with destroying it.
  • Evil Old Folks: Probably. He has a gray moustache.
  • Evil Twin: Of Eggman, at least in the Rush series. The Rivals series reveals that he is actually Eggman's descendant.
  • Fat Bastard: And even more of a bastard than Eggman.
  • Freudian Excuse: In Rivals, he was mistreated because of his ancestor's many failures.
  • Faux Affably Evil: A reverse of the Affably Evil Eggman, Eggman Nega appears to be pleasant and well-mannered, but is a raving psychopath under the veneer of sophistication and class.
  • For the Evulz: He does have a plan, but it's not hard to see that he enjoys the chaos he causes.
  • Hoist by His Own Petard: In Sonic Rivals, he's trapped in a card himself due to an accident with the camera. In Sonic Rivals 2, he unleashed the Ifrit and, following its defeat, was sealed in the Ifrit's dimension.
  • Identical Grandson: He is physically identical to Eggman, sans the white mustache. And in the Rivals series, he exploits this by diguising as him.
  • Japanese Pronouns: "Watashi".
  • Kid from the Future: He is Eggman's descendant from approximately 200 years into the future.
  • Knight of Cerebus: In contrast to Eggman, anything involving Nega is treated far more seriously.
  • Mad Scientist: Even more mad than Eggman is.
  • Make Wrong What Once Went Right: Eggman Nega's motivation in the first Sonic Rivals game, which is only revealed in Shadow's playthrough, is to erase the "failures" of Dr. Eggman, because Nega apparently didn't have anyone recognize his genius because of Eggman's failures.
  • The Man Behind the Man: He and Eggman pull this off in Sonic Rush Adventure, being the ones who created Captain Whisker to steal the Jeweled Scepter.
  • Manipulative Bastard: To Rouge in Sonic Rivals 2, hiring her to collect the Chaos Emeralds.
  • Mask of Sanity: He puts up a polite, gentlemanly facade, but underneath it, he's a complete psychopath who, unlike Eggman, has no redeeming qualities.
  • Multiple-Choice Past: In the Rush series, he is from another dimension; in others (notably the Rivals series), he is from the future. The different writers work around each other by making sure that no one heroic character hears both stories.
  • Never My Fault: Shadow accuses him of having this mindset, stating that his motive is merely an excuse to blame his own failures on the past.
  • Omnicidal Maniac: In both the Rush and Rivals series, he wants to destroy the entire world somehow.
  • Palette Swap: Of Eggman. It made sense when he was supposed to be Eggman's dimensional counterpart, but his official backstory is that he's a descendant of Eggman.
  • Psychopathic Man Child: And he leans more on the "psychopathic" part.
  • Sarcastic Clapping: How he introduces himself in Sonic Rush Adventure.
  • Strong Family Resemblance: To Eggman and Gerald, his ancestors.
  • Vocal Evolution: Originally, he used the same voice clips as Eggman. As of Rivals 2, Mike Pollock gives him a more distinctive, higher-pitched voice than Eggman.
  • You Have Outlived Your Usefulness: In Rush Adventure, he taunts Blaze by telling her that it was her family that enabled him to obtain the Jeweled Scepter, as they safeguarded it for generations, and now that he no longer needs them, he can easily use his new power to destroy them along with their entire kingdom.

    Babylon Rogues

Jet: "No way I'm gonna lose!"
Wave: "Unless I take charge, nothing ever gets done here!"
Storm: "I'll make sure to pay you back for this!"

Jet: Voiced by Daisuke Kishio (Japanese), Jason Griffith (English, 2005-2010), Michael Yurchak (English, 2010-present)
Wave: Voiced by Chie Nakamura (Japanese), Bella Hudson (English, 2005-2010), Kate Higgins (English, 2010-present)
Storm: Voiced by Kenji Nomura (Japanese), Dan Green (English, 2005-2010), Travis Willingham (English, 2010-present)

A group of extreme gear riding birds from the Sonic Riders series of games. Each member functions as The Rival to a member of "Team Sonic". The Bablylon rogues are descended from the ancient Babylonian civilization. Consists of Jet the Hawk, who is obsessed with being the best at extreme gear riding; Wave the Swallow, a Wrench Wench that maintains their extreme gears; and Storm the Albatross, who acts as the Dumb Muscle.

  • Amazing Technicolor Wildlife: Par for the course in a Sonic game, but special mention goes to Storm (who averts this and is colored exactly how a real albatross would be colored) and Wave (who actually justifies this trope by virtue of there being a real-life swallow with iridescent purple plumage).
  • Arrogant Kung-Fu Guy: Jet.
  • Annoying Laugh: Jet and Wave both have these.
  • Bare Your Midriff: Wave.
  • Big, Thin, Short Trio: Storm is the big, Wave is the thin, and Jet is the short.
  • Bird People: All three are humanoid birds.
  • Black Eyes of Crazy: Sorta. For a while, it was believed that Storm had black sclera due to his artwork from the first game clearly depicting him with such. Turns out, the "sclera" are markings around his normal blue eyes.
  • Blow You Away: Jet can use his Paper Fan of Doom to stir up wind currents to disorient other riders.
  • Bruiser with a Soft Center: Granted, Storm's tough guy image fades rather quickly under the right circumstances. He acts flustered around girls and is shown to feel bad whenever he hurts someone he wasn't aiming for.
  • The Brute: Storm.
  • The Bully: All of them count to a certain degree, but Wave especially counts considering how she initially treats Tails.
  • Captain Crash: Storm has trouble landing with his gear. Interesting, this may be a reference to real life albatrosses, who really do have trouble landing, due to how massive their wings are compared to their comparatively compact bodies.
  • Carpet of Virility: Jet and Storm both have white feathers on their chests, Storm much more so than Jet. Wave, being a female, lacks this and wears a shirt instead.
  • Cast Herd: Like the Chaotix, they are rarely seen apart.
  • Chuck Cunningham Syndrome: Storm hasn't been seen since Sonic Free Riders.
  • Comic Trio: Jet is The Leader, of the headstrong variety. Storm is The Fool, blindly following Jet's orders, and Wave is the Only Sane Woman, viewing Jet as "unreliable", and often getting frustrated with his stubborness and Storm's stupidity.
  • The Dark Chick: Wave.
  • Don't You Dare Pity Me!: Jet hates being pitied.
  • Dumb Muscle: Storm, again.
  • Dual Wielding: Jet's Paper Fans Of Doom when fully powered up.
  • Enfant Terrible: Jet is only 14 years old, making him a year younger than Sonic, and the youngest member of his team.
  • Everyone Has Standards: Well Jet does, anyways. Despite his arrogance and failure to take a loss, Jet is genuinely above cheating and would much rather win fairly.
  • Fat Bastard: Storm.
  • Feather Fingers: Taken to the logical extreme — their wings are so hand-like that they barely even qualify as wings anymore. They can even wear gloves on them!
  • Feathered Fiends: They're villainous anthropomorphic birds.
  • Freudian Trio:
    • Id: Storm.
    • Superego: Wave.
    • Ego: (with Id traits) Jet.
  • The Friend Nobody Likes: Storm often gets this treatment from Jet and Wave due to being an oaf.
  • Foolish Sibling, Responsible Sibling: Due to the fact that Wave views Jet as an unreliable little brother, Jet and Wave follow this trope. Wave is the responsible to Jet's foolish while Jet is the foolish to Wave's responsible.
  • Gadgeteer Genius: Wave.
  • Generation Xerox: Jet's father was the leader of the previous generation of Babylon Rogues, and Wave's father was their mechanic.
  • Gravity Master: Jet's gravity control in Sonic Riders: Zero Gravity thanks to the Ark of the Cosmos.
  • Greed: All of them, but Jet tends to stand out. He even snaps at Wave for interrupting a daydream he was having about money.
  • Hair-Trigger Temper: Jet.
  • Inferiority Superiority Complex: Implied with Wave in "Sonic Riders." In the story mode for the Babylon Rogues, while she insults Tails' hover board, she actually thinks (in her mind) that it wasn't so bad (also, in her bio, it states that she usually doesn't like admitting that someone has talent).
  • Informed Ability: Whether or not the Rogues can fly without their extreme Gear is... unclear. It's unlikely that they can, though, as they (apparently) don't have wings. Curiously, Wave is listed as a "Fly" character, like Tails, Rouge and Cream, so at the very least she must have some flight capabilities.
  • Intergenerational Friendship: Jet is 14, while Wave and Storm are 18 and 19.
  • Insufferable Genius: Wave.
  • It's All About Me: All of them, but especially Jet.
  • Japanese Pronouns "Ore" and "Oresama" for Jet, "Atashi" for Wave and "Ora" for Storm.
  • Jerkasses: Jet and Wave are not pleasant at all. In fact, they're the only ones of the current Anthro-cast to not have any redeeming qualities. Storm also counts to a lesser extent, as he is slightly more sympathetic (if only because he's more of a blind follower), but still pretty rude.
  • Jerk with a Heart of Gold: Jet doesn't mind going home empty-handed in Free Riders, because he had fun racing.
    Wave: Ugh, what a rip! Going home empty-handed is going to kill our rep as rogues.
    Storm: I'm real sorry about this, boss.
    Jet: Why? I actually had a pretty good time, at the end of the day!
  • Jerk Jock: Jet. He mocks newer competitors, thinks his surfing skills make him superior to everyone else, and is an asshole winner, yet a Sore Loser at the same time. He never respects anyone unless he approves of them.
  • The Klutz: Storm. This might be a reference to real albatrosses—their wings are simply so huge compared to their compact bodies and short stubby legs that it inevitably leads to some rough landings.
  • The Leader: Jet is Type III.
  • Like Brother and Sister: According to her profile on Sonic Channel, Wave views Jet as an "unreliable younger brother", but respects his role as leader.
  • Make Me Wanna Shout: Wave's yelling attack in the first Sonic Riders.
  • Man-Child: At 19, Storm is the oldest of the three, yet he's also the most simple-minded and immature. However, Jet is also a petty jerk who whines at losing.
  • Mighty Glacier: Storm.
  • Motor Mouth: Wave
  • Moveset Clone: Each Rogue has the exact same stats as their Sonic trio counterpart.
  • Mr. Fixit: Wave does all of the maintenance of the Extreme Gear.
  • Multicolored Hair: Their "hair" is a lot more colorful than those of the other anthropomorphic characters; probably justified as they're birds and can get away with having such vibrant plumage.
  • The Napoleon: Jet.
  • Nice, Mean, and In-Between: Despite Storm being pretty rude, it's clear that he defaults to being the nice one of the Babylon Rogues due to him being the most sympathetic one in the trio, whereas Jet is the mean one due to him being a trademark immature Jerkass. Wave sticks to the middle, being the in-between one, combining her snobbish personality and her sanity.
  • Ninja Pirate Zombie Robot: As of Sonic Riders: Zero Gravity, they found out they were humanoid bird genies from space.
  • Noble Demons: They may be a bunch of arrogant bullies, but they do have some redeeming qualities. Free Riders shows Jet refuses to cheat and would prefer to rely on his own skills to win, Wave does admit Tails isn't a bad inventor (to herself at least...), and Storm has nothing but love and loyalty for the other two despite how bad they treat him. In fact, if it wasn't for their egos, they wouldn't be that bad at all.
  • Noblewoman's Laugh: Take a good look at Wave's victory animation when you finish a race on a standard board in Sonic Riders: Zero Gravity.
  • Nominal Heroes: For a given value of "hero". While they are thieves and have a rivalry against Team Hero, they aren't outright evil and have had beef with Eggman as well.
  • Non-Standard Character Design: It's especially noticeable on Jet's concept art; the Rogues all seem to have larger hands than most Sonic characters. This may be due to them being birds and thus, their hands double as wings.
  • Older Sidekick: Wave and Storm to Jet.
  • Only Sane Woman: Wave is this in the group, since she's the one who constantly reminds Jet and Storm of their responsibilities.
  • Pantsless Males, Fully-Dressed Females: In Sonic series fashion, Jet and Storm are both completely nude, save for their shoes and gloves, while Wave wears pants and a shirt.
  • Paper Fan of Doom: Jet uses these to attack other riders.
  • Promoted to Playable: After being a boss in the past few installments, Jet finally becomes a playable character in Mario & Sonic at the Rio 2016 Olympic Games.
  • Power Crutch: Jet can only be considered Sonic's rival because of Extreme Gear. Without it, he's probably nowhere near as fast.
  • The Psycho Rangers: They are counterparts to the Main Trio; they have even more parallels to them than Team Dark.
    • Sonic and Jet are both the leaders of their respective teams, and both are speedsters with huge egos. However, while Sonic is generally a nice guy despite his ego, Jet is usually a Jerkass. As a bonus, Jet's color scheme is the opposite of Sonic's (green with blue eyes as oppposed to Sonic's blue with green eyes).
    • Knuckles and Storm are both the muscle of their respective teams. Both are easily angered, and lacking in intelligence.
    • Tails and Wave are the odd ones out, with the only similarity they share being the fact that they're mechanics.
  • Quirky Mini Boss Squad: They're essentially a Jerkass version of Team Sonic.
  • The Rival: Jet to Sonic, Wave to Tails, and Storm to Knuckles. Jet definitely takes it the farthest, though.
  • Rivals Team Up: With Sonic.
  • Rouge Angles of Satin: A common victim.
  • The Smart Girl: Wave.
  • Shadow Archetype: The the protagonist trio as a whole.
    • Jet to Sonic. They both live a free life, but Jet is a self-absorted, petty jerk, who only cares about winning.
    • Wave to Tails. They both tend to be the smart one of their group, but Wave completely lacks the humble attitude of Tails, and is very nasty and selfish.
    • Storm to Knuckles. They're both the strong ones of their group, are extremly loyal, somewhat hot-heads, and tend to be a bit shy around girls (which somewhat expose their tough image), but Storm is rather rude, insensitive, and obnoxious, and hangs with the wrong crowd.
  • Satellite Character: Wave and Storm to Jet.
  • Shrinking Violet: Storm gets very nervous around most girls.
  • Small Name, Big Ego: All of them, especially Jet and Wave.
  • Smug Snake: Jet (and to some extent the other Rogues), in their more antagonistic bouts, are very overconfident jerks, despite their occasionally blundering nature.
  • Speech Impediment: Storm s-stutters when he's f-f-flustered.
  • Strong Family Resemblance: In his office, Jet has a picture of a hawk who looks very much like him, except wearing a cape and admiral's hat. Said hawk is likely Jet's father, who is said to be the leader of the previous generation of Babylon Rogues.
  • Super Strength: Storm in spades, capable of punching out cars and trains along the track, and stunning other riders with a clap of his hands.
  • Surrounded by Idiots: Wave has this perception sometimes. It doesn't help that in her official bio, she strongly hates stupid or thick-headed people, which explains her inhospitable attitude towards Storm.
  • Sore Loser: For someone who acts all high and mighty with a large superiority complex to make it worse, Jet can't stand losing.
  • Team Dad: Wave, much to Jet's chagrin.
  • Teen Genius: Wave.
  • Terrible Trio: At first.
  • The Bus Came Back: After being absent since Free Riders, Wave makes a return in Mario & Sonic at the Rio 2016 Olympic Games]].
  • ¡Three Amigos!: A villainous example at first.
  • Token Evil Teammate: Not "evil", but Wave is the only member of the team who cheats. In Team Babylon's story in Free Riders, it's strongly implied that Wave tampered with Sonic's gear to guarantee that Jet would win, despite Jet telling her not to do so. Feeling that his win was illegitimate, Jet demands a rematch with Sonic, so they can race fair and square.
  • Tomboy with a Girly Streak: Wave is a tech genius with a brash personality, but she also wears makeup and has very feminine pink-purple-lavender color scheme.
  • Throw Down the Bomblet: Wave can toss sticks of dynamite at other riders.
  • Two Guys and a Girl Jet and Storm are male, Wave is female.
  • Undying Loyalty: Storm is extremely loyal to Jet, and always follows his orders without question. His official profile even lists Jet as one of his favorite things, next to treasure.
  • Verbal Tic: Storm's "-waina" in the Japanese version.
  • Vocal Evolution: Jason Griffith's Jet in Zero Gravity is a lot deeper than in the first game.
  • Wings Do Nothing: Despite being birds, they don't even have wings, unless their arms double as wings (kind of like Daffy Duck).
  • With Friends Like These...: Wave and Storm argue quite a lot. Jet acts seemingly like this towards the former two.
  • Wrench Wench: Wave (she even uses a giant wrench to attack).

    Mephiles the Dark & Iblis 
The two components that make up the being known as Solaris. Mephiles represents its intelligence, and Iblis, its raw power. Some time before the events of Sonic the Hedgehog (2006), Solaris was experimented on by the Duke of Soleanna, but an accident separated the entity into its two components. Mephiles was sealed in the Scepter of Darkness by Shadow, and Iblis was sealed by Silver in the young Princess Elise.

Tropes Applying to Both

  • Big Bad Duumvirate: One of the three primary threats of Sonic the Hedgehog (2006). It's more on Mephiles' side, though, since Iblis has no intelligence to speak of.
  • Complete Immortality: Both Iblis and Mephiles have shown the ability to withstand considerable damage and regenerate. This, alongside the fact they don't seem to age, implies that they are immortal.
  • Eldritch Abomination: Continuing the trend of Lovecraftian enemies within the series.
  • Fusion Dance: The two of them can combine to regain their original form, Solaris.
  • Killed Off for Real: Destroyed for good when Elise blows out the Flames of Disaster.
  • Red Oni, Blue Oni: Iblis simply destroys everything in its wake with no rhyme or reason and its primary color is red. Mephiles, while possessing formidable abilities himself, is the more manipulative and cooler-headed one of the two.
  • Ret Gone: Thanks to Elise blowing out the flame that is Solaris, they are erased from existence, although Crisis City still exists with Iblis's minions running around according to Sonic Generations, so it's possible Iblis still exists, and Mephiles reappeared as a playable character in Sonic Runners.
  • Villain of the Week: Yet another one-shot villain who upstages Eggman as the greater threat of a Sonic game.

Mephiles the Dark
"Why fight at all? Why risk your life for those who will persecute you later?"

Voiced by Takayuki Sakazume (Japanese), Dan Green (English)
  • Arch-Enemy: Despite the fact that he only interacted in one game, he was a pretty personal foe to Shadow, more so than any other character in the game.
  • Ax-Crazy: Let's see, his plans essentially amount to the destruction of existence itself, his hatred of Shadow is almost to the point of psychosis, and he also laughs exhileratedly at Sonic's (supposed) death? Seems to fit that to a T.
  • The Bad Guy Wins: He actually succeeds in his plan to destroy the planet, and also heavily damaged the time-space continuum, and it is even implied that the time-space continuum was also rapidly dying throughout the final story. The Final Story is basically the heroes trying to set things right.
  • Big Bad: Of Sonic 2006.
  • Big "NO!": In the brief cinematic in which Solaris's core is destroyed, a faint "NOOOOOOOOOO!!!" in Mephiles's voice can be heard in the background audio.
  • The Bus Came Back: Mephiles reappears as an unlockable playable character in Sonic Runners, somehow.
  • Casting a Shadow: He can meld into a Living Shadow, bring shadows to life and merge them together to form larger shadow monsters, hide in the shadows of others, absorb shadows to grow stronger, and fire dark energy blasts.
  • Colour Coded Characters: The main difference between him and Shadow; initially, Mephiles's stripes are a gray-blue instead of Shadow's red.
  • Complexity Addiction: His plans could be... a bit simpler. He seems to take note of this in the Final Story when he simply opts to just kill Sonic directly to cause Elise to cry.
  • Dark Is Evil: Just look at his name; Mephiles the Dark.
  • Dirty Coward: He usually fights when the opponent isn't looking; he even murdered Sonic while his back was turned.
    • A dose of Fridge Brilliance, considering he was the mind and will of Solaris while Iblis, his counterpart, was the raw power. It'd stand to reason he's not powerful enough to take anyone on in a head-on fight without some additional support. In other words, he knows his limitations.
  • Eldritch Abomination: His true form is a transcendent time entity capable of devouring entire dimensions.
  • Evil Counterpart: He's basically a malicious version of Shadow.
  • Evil Laugh: He lets out a good one when he kills Sonic.
  • Evil Twin: To Shadow.
  • For the Evulz: The only suggestible reason that he wants to completely destroy space and time. Beyond being pissed at some scientists experimenting on him.
  • Fragile Speedster: Played with: He's very intelligent, capable of teleportation, time travel, and energy manipulation. However, he has noticeable trouble taking physical punishment while fighting Shadow, although he was shown taking on and withstanding several shotgun/minigun blows from Omega when confronting him in a cutscene.
  • Fusion Dance: Combines with Iblis to become Solaris.
  • Hellish Pupils: His sclerae are red.
  • Hero Killer: He killed Sonic, but unfortunately for him, it didn't stick.
  • Jerkass: In case being a villain isn't enough, he also turns friends against each other, pretends he's helping people when he's manipulating them to get what he wants, and killed Sonic just to make Elise cry, then laughed at her crying.
  • Kick the Dog: He killed Sonic just to see Elise cry, and when she cried, he laughed in a sadistic manner.
  • Knight of Cerebus: Prior villains were either somewhat comical, or had some justification behind their motives. Mephiles possessed neither of these, and clearly enjoys causing destruction simply because he could, and was also the first major villain to canonically kill a major character (and in fact also killed Sonic), as well as succeeding in destroying the world as well as the fabric of existence, with the final act being to stop Mephiles' Fusion Dance god form and restore the timeline.
  • Know When to Fold 'Em: The implied reason why he often pulls dirty tactics on his opponents.
  • Lack of Empathy: He taunts Omega about his part in sealing away Shadow in the future, and he laughs after (supposedly) murdering Sonic, and especially at Elise's sorrow and mental anguish at his (supposed) death.
  • Large Ham: Probably the other reason a lot of people like him, what with being voiced by Dan Green and all...
  • Laughing Mad: He laughs quite exhileratedly when murdering Sonic.
  • Leitmotif: "Mephiles' Whisper", an eerie piano theme that transitions to much louder instruments.
  • Literal Split Personality: Both Mephiles and Iblis. Mephiles being the conscious mind, and Iblis being the raw power of Solaris.
  • Living Shadow: Not only is he the Shadow Archetype to Shadow, but he's also born (well, reborn is more accurate) from Shadow's shadow. That's right, Shadow's shadow became a Shadow.
  • Manipulative Bastard: This along with The Chessmaster. He manipulated seemingly everyone in the story over 210 years just so he could force Elise to develop feelings towards Sonic, only to kill Sonic, thus freeing Iblis from inside Elise, allowing himself to merge with Iblis to become Solaris. Even more impressive is that he doesn't actually lie to Silver at all. He just leaves out a TEEEENY but important piece of information.
  • Names to Run Away from Really Fast: Overlaps with Meaningful Name. Mephiles = Mephistopheles, the demon from Faust, sometimes associated with Satan. Likewise, Iblis is the Islamic name for the Devil before his fall. See below in the Iblis section for more.
  • New Powers as the Plot Demands: In the Last Story, he shows the power to bring every Chaos Emerald right to him as soon as he gets one, a power that is extremely useful in the Sonic games, with no prior reference or reason for this power to have appeared. Unfortunately, it's one of many parts of the issues that make people believe he has an extremely large case of Complexity Addiction, since in the future, he didn't show this power at all, and he gave a Chaos Emerald to Silver to start off the plot by way of Time Travel.
  • No Mouth: His muzzle kind of inflates and deflates when he talks, though.
  • Non-Standard Character Design: His crystalline form he uses for half the game is much more detailed than any of the other anthropomorphic characters, and lacks feet. Even in his (very rare) other appearances, the amount of detail stays.
  • Not So Different: He is in a way a darker version of Shadow's Sonic Adventure 2 personality. Both are chessmasters that played the desires of another to follow suit to their plans (Shadow to Eggman, Mephiles to Silver). Both desired revenge on humanity (especially those that experimented on them), though for Mephiles, revenge was only a side-motive. Both have planet-sized egos. And both nearly succeeded. Shadow's plan only failed because he decided he didn't want to go through with it; Mephiles' plan actually worked and the heroes had to really struggle to undo it.
  • Obviously Evil: And yet, the plot hands out a 10-ton Idiot Ball to Silver and Blaze, as they believe him.
    • They live in a post-apocalyptic world, and are among the few people left alive. It's doubtful they're familiar to this trope.
    • He's the mind of Solaris given a physical form. The demonic appearance represents how angered and psychotic Mephiles/Solaris is.
  • Omnicidal Maniac: He wants to destroy all time and every timeline. Why? Never explained.
    • It's heavily implied that his reason is because he loves destruction. Craves it, in fact.
    • Plus you'd be pretty pissed too if some scientists decide to drag you out of your reality and experiment on you.
  • One-Winged Angel: Aside from his true form as Solaris, before fighting Shadow, he transforms into a crystalline version of himself as pictured above.
  • Physical God: If it wasn't obvious.
  • Promoted to Playable: He's playable in Sonic Runners.
  • Red Eyes, Take Warning: An inversion. His irises are normally green, while in his One-Winged Angel form, the sclera (the white part of the eye) turns completely red.
  • Satanic Archetype: He's practically the Sonic universe's equivalent of this. See above.
  • Sealed Evil in a Can: Shadow sealed him in the Scepter of Darkness.
  • Smug Snake: He's both manipulative and a big planner, but his lack of common sense makes him this.
  • The Sociopath: The universe is just a stress toy to him. And he'll play with it until it breaks.
  • Story-Breaker Power: He can Time Travel to any point in time at will, can transport anyone through any point in time, and can apparently summon all seven Chaos Emeralds to his side. It's a wonder as to why the plot doesn't end in seconds because of this.
  • Straw Nihilist: He asks Shadow why he continues to fight and attempt to protect humanity when they'll only persecute him later on.
  • Time Travel: Seems to be one of his main abilities. He can banish others to other time periods as well.
  • Turns Red: During the fight as Solaris, he attacks more frequently and increases the number of laser beams he fires.
  • Unexplained Recovery: Despite being erased from time, he reappeared in Sonic Runners as a playable character.
  • Vile Villain, Saccharine Show: He's a truly malicious, manipulative, and dark villain, making him especially stand out in the normally bright Sonic franchise. The whole "assassinating Sonic" bit adds onto it as well.
  • Villain Has a Point: Mephiles tries to draw Shadow to his side stating that his allies and friends will eventually turn against Shadow, and seeing as how Shadow later made a Face–Heel Turn in Sonic Forces, putting him at odds with others such as Sonic and Silver, he isn't exactly wrong.
    Mephiles the Dark: "It's futile. The world will betray you. Why fight at all? Why risk your life for those who will persecute you later?"
    Shadow the Hedgehog: "If the world chooses to become my enemy... I will fight like I always have!"
  • Villains Never Lie: Technically, he wasn't actually lying when he told Silver that Sonic was the Iblis Trigger. All he does is omit the fact that killing Sonic is what makes him the Iblis Trigger.


A lava monster that devastated the entire world in the future where Silver and Blaze come from. He is the other half of the god of time and light, Solaris.

  • Playing with Fire: A given, being made of lava.
  • Sealed Inside a Person-Shaped Can: He was sealed inside of Elise. At the end of Silver's story, he's sealed inside of Blaze, but this doesn't stop Mephiles from merging with the present one inside of Elise.


A godlike being of light and time, revered by the people of Soleanna as a deity. However, experimentation on Solaris resulted in the being splitting into two halves — Mephiles and Iblis. Despite the heroes' best efforts to stave off the rebirth of Solaris, the inevitable happens.

  • Attack Its Weak Point: Its consciousness, represented by a fiery orb, is its main weak point.
  • Ax-Crazy: Remember how psychopathic and insane Mephiles is? Solaris is like that, too, given that Mephiles is Solaris' mind.
  • Beam Spam: Loves firing lots of laser beams, especially once it Turns Red. Oh, and these lasers are strong enough to injure Super Sonic, Super Shadow, and Super Silver.
  • Eldritch Abomination: It is a godlike monstrosity that can destroy timelines and dimensions at a whim.
  • Final Boss: Of Sonic the Hedgehog (2006).
  • Fusion Dance: Solaris' rebirth is from the combination of Mephiles and Iblis.
  • Killed Off for Real: By manner of Reset Button Ending.
  • Light Is Not Good: A being of heavenly light who is capable of destroying time itself.
  • Mad God: Though like Chaos, it's more due to rage than outright insanity.
  • Motif Merger: Mephiles has a sinister-sounding piano Leitmotif (with a techno remix as his boss fight music). Iblis is accompanied by a bombastic, orchestral score. When the two fuse together to form the True Final Boss Solaris, the phase 1 boss music is Mephiles' leitmotif, performed by Iblis' bombastic orchestra. Here are possible readable lyrics.
  • One-Winged Angel: After Solaris is defeated, it comes back for more in an angelic form.
  • Physical God: An incredibly otherworldly one, but still has somewhat of a physical form.
    • It's the first final boss fought in a Super form (outside of the Sonic Advance Trilogy and Sonic Rush Series) to be able to knock rings out of a Super character. Let us repeat, it can actually hurt Super Sonic, Super Shadow, and Super Silver. To contrast this, Perfect Chaos, Finalhazard, Metal Overlord, and Devil Doom were only able to slow them down.
  • Reality Warper: Creates a new, fragmented world just so it can use it to destroy time.
  • Ret Gone: After being defeated, Elise blows out the Flames of Disaster, thereby erasing Solaris from existence.
  • Shows Damage: Solaris' first form's stony body flakes off when taking damage.
  • Space Time Eater: Easily capable of devouring entire dimensions and timelines.
  • The Voiceless: Doesn't say a word.

    Erazor Djinn

"You filthy rat! I'll shut that mouth of yours permanently!"

Voiced by Masashi Ebara (Japanese), Peter Cormican (English)

The evil genie of the lamp who wants to erase the Arabian Nights.

  • Ain't Too Proud to Beg: He's reduced to begging Shahra to help him when he's being forcibly sealed into his lamp.
  • A God Am I: In his One-Winged Angel mode.
    "I am... the Creator... The stories of this world are... mine!"
  • And I Must Scream: Before his death in the lava.
  • Badass Cape: He takes it off when he fights Sonic.
  • Big Bad: Of Sonic and the Secret Rings.
  • Beware My Stinger Tail: As Alf-Wayla-La-Wayla, his sword has now become his tail.
  • Black Eyes of Evil: Black sclerae with red pupils to be exact.
  • Body Horror: His transformation was both unsettling and painful, to say the least.
  • The Bus Came Back: Returned as a "buddy" character in Sonic Runners. He (or rather, several voiceless clones of him) also appeared as a minor Arc Villain during an event in the same game.
  • Clipped-Wing Angel: His transformation is actually incomplete. Because he got the wrong sacrifice, he wasn't able to absorb all seven World Rings.
  • Cool Sword: One that resembles a cross between a scimitar and a straight-edge razor.
  • Death by Irony: Used a Flame of Judgement curse on Sonic to force him to retreive the Sacred Rings. Guess how he dies?
  • Domestic Abuser: Heavily implied to be this to Shahra. His We Can Rule Together offer to her sounds like something an abusive boyfriend would say and his Villainous Breakdown sounds like an abusive boyfriend trying to get his girlfriend back on his side.
  • Duel Boss: Despite being an all-powerful genie whose power is described by King Solomon as "godlike", when it's time for the final battle with Sonic, he doesn't fight him with anything but his sword.
  • Evil Is Hammy: Oh boy, is it ever.
  • Eldritch Abomination: In his true form.
  • Expy: An evil Djinn that seeks to conquer the world? He'd fit right in in the Wishmaster series. He also looks a lot like Dragon Ball's Majin Buu.
  • Family-Unfriendly Death: Baked in lava.
  • Final Boss, New Dimension: The fight against Alf-Layla-wa-Layla takes place in a giant black void. Considering that at this point, all but the last few pages of the Arabian Nights have been sucked dry, this makes sense.
  • Freudian Excuse: It's mentioned that he's been abused in the past. Though said abuse was partly a punishment for crimes he committed, so it doesn't diminish his Hate Sink status.
  • Hate Sink: Erazor Djinn is a power hungry, unempathetic and purely self-serving douchebag who has nothing remotely sympathetic or likable going for him, and he acts extremely arrogant and haughty towards everyone around him. He treats Shahra like dirt and after her sacrifice, he has the gall to mock her as being weak. And to say nothing of how he puts Sonic's life on the line to further his own ends, and talks down to him and insults him as being a rat. You won't so much as shed a tear for him when Sonic seals him in the lamp forever and destroys it.
  • Humiliation Conga: Hoo boy! It wasn't enough that he had to get his ass kicked by Sonic. Oh no, he had to suffer. To elaborate, Just as he's boasting to Sonic that he's immortal, Sonic pulls out the lamp used to seal him away. Sonic then uses the lamp to painfully force Erazor to grant him three wishes: That he revives Shahra, return the Arabian Nights to the way they were, and be sealed in the lamp for eternity. The mighty genie is reduced to shamelessly begging Shahra, a weak genie of the ring, for help as he's sealed away. The final nail in his coffin is when Sonic throws the lamp into the Ifrit's lava pool, destroying Djinn forever.
  • In Their Own Image: His ultimate goal, once he's acquired the World Rings, is to remake the world of the Arabian Nights in his image, and then move on to Sonic's world and repeat the process. He even states as such during the final boss.
    Erazor: I will remake this world and this reality in my own image!
  • Jackass Genie: Oh yeah.
  • Kick the Dog: Mocks Shahra as a mere Genie of the Ring after killing her.
  • Kick the Son of a Bitch: Sonic is more than willing to give him his just desserts — forcing him to grant wishes against his will to restore the Arabian Nights and revive Shahra, sealing him in his lamp again forever, and then destroying his lamp to finish him off once and for all — after all the hell Erazor put him, Shahra, and the Arabian Nights world through.
  • Lack of Empathy: Feels no regret when he accidently kills Shahra, and even has the gall to mock her.
  • Manipulative Bastard: He is to Shahra.
  • Meaningful Name: Both. Erazor Djinn is a mix of 'Eraser' and 'Razor', as to how he's tearing apart the Arabian Nights, and he uses a straight razor as a sword. And again as Alf-Layla-wa-Layla, which translates as 'A thousand nights and one night'. He's calling himself The Arabian Nights. Also doubles as a Bilingual Bonus.
  • Multi-Armed and Dangerous: Has six arms as Alf-Layla-wa-Layla.
  • One-Winged Angel: Alf-Layla-wa-Layla.
  • Orcus on His Throne: Spends his time at his Night Palace while Sonic's out collecting rings. He later summons the Ifrit demon to burn the remaning pages of the book.
  • Playing with Fire: Ironic, considering his death.
  • Power Echoes: Alf Layla-wa-Layla's voice has a prominent echo effect.
  • Power Floats: Is never seen walking.
  • Power Makes Your Voice Deep: Inverted for Alf Layla-wa-Layla, who has a much higher-pitched voice than Erazor Djinn.
  • Real Men Wear Pink: Has pink skin.
  • Sadistic Choice: Gives one to Sonic at the outset of the game via the flame of judgement curse: Either Sonic delivers the Seven World Rings to him, or the flame will kill him. Then it's subverted when he reveals that he was planning on sacrificing Sonic to obtain complete control of the rings.
  • Sealed Evil in a Can: Prior to the game, he was imprisoned in his lamp and would not be released until he granted the wishes of 1000 people. He gets sealed back in the lamp at the end of the game, though then the lamp is destroyed.
  • Slouch of Villainy: He's seen as this in the opening before shifting to an Ass Kicking Pose for no stated reason.
  • The Sociopath: No Jackass Genie isn't one after all.
  • Villainous Breakdown: When Sonic reseals him back into his lamp.
    Erazor: Shahra, I know you're there! Please, stop him! We can start over, the two of us! I swear! I swear it! The world is mine! I cannot be denied by that filthy rat! Whyyyyy?!
  • Villain of the Week: Another one-shot villain who is the threat of a Sonic game instead of Eggman (who appears by proxy of King Shahryar, but isn't the villain at all).
  • Walking Shirtless Scene: Wears pants and a cape but no shirt.
  • We Can Rule Together: Offers this to Shahra.

    Captain Whisker

A robot pirate from the Sol Dimension.

    Dark Gaia
Click to see his Perfect form 

Born at the beginning of time, this massive monster is the incarnation of night, darkness, and destruction. Sealed within the Earth for millions of years, Dark Gaia was woken up by Dr. Eggman as part of a scheme to dominate the world.

  • Alien Blood: Bright green.
  • Asteroids Monster: The dark creatures that plague the world at night? Those are pieces of its body.
  • Attack Its Weak Point: In its first form in both versions, Sonic must attack its green eyes. As Perfect Dark Gaia in the PS2/Wii version, Sonic must again attack its eyes.
  • Attack of the 50-Foot Whatever: Possibly the largest boss in the Sonic series. The boss fight can best be described as a flea attacking a dinosaur.
  • Big Bad Ensemble: With Dr. Eggman in Sonic Unleashed.
  • Body Horror: When it goes One-Winged Angel, four arms sprout out of its body, complete with Alien Blood. Its jaw splits open to reveal seven large green eyes and lots of tongues.
  • Casting a Shadow: When fully matured, it can shroud the earth in darkness.
  • Combat Tentacles: Large purple ones that can form a barrier around it.
  • Complete Immortality: Much like Light Gaia, Dark Gaia can never die, as he is necessary for the planet's cycle of death and rebirth. Being defeated by Sonic will only render it dormant until it gains enough negative energy to destroy the earth.
  • Dark Is Evil: Just in the case the name wasn't enough of a giveaway.
  • Demonic Possession: The Dark Gaia monsters can possess others, instilling negative emotions in them.
  • Eldritch Abomination: Lives within the Earth and tries to bring its destruction, was born at the beginning of time, is the representation of night, darkness, and destruction, and is a colossal, immensely powerful monstrosity with a head-mouth full of eyes, teeth, and tongues. Then it goes One-Winged Angel and manages to become even more monstrous.
  • Evil Counterpart: Of Light Gaia, AKA Chip.
  • Eye Scream: Sonic inflicts this on him during the final battle and ultimately defeats it by charging straight into its eye.
  • Eyes Do Not Belong There: It gains three green eyes on top of its head and has seven more inside its mouth.
  • Flat Character: Dark Gaia has no real motivation for its actions or characterization. Justified in that Dark Gaia is a mindless, malevolent force of nature as opposed to an actual plotting villain.
  • Final Boss: Of Sonic Unleashed.
  • Fisticuffs Boss: The PS2/Wii version is basically a boxing match between Dark Gaia and the Gaia Colossus.
  • Frickin' Laser Beams: Its Signature Move is to fire large beams of energy.
  • Go for the Eye: It's all that Sonic can do to take down Dark Gaia.
  • Green Eyes: Gains three green eyes when it absorbs Sonic's Werehog powers. Gets seven larger green eyes when it reaches maturity.
  • The Heartless: The Dark Gaia monsters are basically negative emotions given form by its dark energy.
  • Lovecraft Lite: Is a Lovecraftian Eldritch Abomination out to end the world, but Sonic can still kick its ass with assistance from Chip AKA Light Gaia, Dark Gaia's Good Counterpart.
  • More Teeth than the Osmond Family: Perfect Dark Gaia has a lot of huge teeth.
  • Multi-Armed and Dangerous: Has six arms as Perfect Dark Gaia.
  • One-Winged Angel: Perfect Dark Gaia.
  • Overly Long Tongue: Perfect Dark Gaia has two long, thin tongues on the sides of its big one.
  • Press X to Not Die: Makes the player do this 60 times in its Perfect Dark Gaia form in the PS3/360 versions of Sonic Unleashed.
  • Purple Is the New Black: Dark Gaia's energy is shown as purple-colored.
  • Sealed Evil in a Can: Has been inside the Earth since the beginning of time. Eggman opens the can at the beginning of the game, and it's back in the can by the end of the game.
  • Slasher Smile: Dark Gaia appears to sport one due to the eyes above its closed head-mouth.
  • Time Abyss: Has been around since the beginning of time.
  • Throat Light: As Dark Gaia.
  • Wave Motion Gun: Perfect Dark Gaia unleashes a giant laser beam from its eye in the PS3/360 version.


"You could never understand my sorrow at seeing the ruinous future of this kingdom."

Voiced by Mamiko Noto (Japanese), Melissa Hutchison (English)

A young sorceress from the world of ancient Camelot. She summons Sonic to her world to help stop King Arthur from terrorizing her kingdom. However, she has other intentions...

  • Anti-Villain: What seperates her from the other Sonic villains is that she is driven by purely altruistic motives. Merlina wants to make her world never end, by making it never change, so it won't end in warfare.
  • Batman Gambit: Her plan was to trick Sonic into defeating King Arthur so she could take the scabbard of Excalibur and use its immortality-granting powers to make the kingdom everlasting.
  • Big Bad: Of Sonic and the Black Knight.
  • Big Bad Friend: Merlina seems to be Sonic's ally early on, but is using him for her own means.
  • Casting a Shadow: As the Dark Queen.
  • The Chessmaster: Masterminded the plot of Sonic and the Black Knight.
  • Complete Immortality: She uses the Scabbard of Excalibur to grant this to her kingdom.
  • Curb-Stomp Battle: This is the nicest way you can describe her first fight with Sonic. No matter how hard he tries, he can't land a hit on her thanks to her barrier. Then she snaps Caliburn in half and basically beats the everloving snot out of him. If Sonic had not gotten his Heroic Second Wind, she would've killed him.
  • Dark Action Girl: Played with: she's an antagonist and the Final Boss, but is an Anti Villainess.
  • Defeat Means Friendship: Sonic manages to make her do a Heel–Face Turn by telling her to live each day to the fullest and cherish the time she and her kingdom have left.
  • Dual Wielding: Uses twin swords and twin Magic Staffs as the Dark Queen.
  • Energy Ball: Ultilizes these in her fight with Sonic.
  • Evil Albino: Her skin turns pale as the Dark Queen.
  • Multi-Armed and Dangerous: Her shadow can grow multiple arms to attack enemies.
  • One-Winged Angel: See Fusion Dance.
  • Some Kind of Force Field: Uses one to defend against Sonic during her boss fight and in the fight before that.
  • The Stoic: Always maintains a calm demeanor. Justified in that, in her view, she's doing what needs to be done to save her kingdom. Her emotional investment in this isn't much.
  • Straw Nihilist: She's a more sympathetic example than most. Merlina loves her world, but upon discovering that her world is doomed to end in ruin and warfare, became depressed and occasionally wondered why they should accomplish anything. Her solution was to try to find a way to make her world eternal.
    Merlina: Why do flowers bloom knowing they are destined to wither? Their time of beauty is so short-lived.
  • Supernatural Gold Eyes: As the Dark Queen.
  • Turns Red: More like turns black. As her health dwindles, her color scheme turns from blue to black.
  • Villain of the Week: A rare case where a new villain appears in place of Eggman, who is completely absent from the game.
  • Walking Spoiler: She's really the Big Bad throughout the entire game, despite her benevolent actions at first.
  • Well-Intentioned Extremist: Merlina wants to save her world... by stopping it from ever changing.
  • You Gotta Have Blue Hair: Her hair turns purple when she becomes the Dark Queen.

    Time Eater

An Eldritch Abomination capable of destroying time and space, as well as altering time and space in various ways. Time Eater starts destroying history and petrifies Sonic's friends during Sonic's birthday, making Sonic team up with his past self to stop the Time Eater in Sonic Generations.

Time Eater is technically an Eldritch Abomination, but also a Humongous Mecha, transformed into such by the Villain Team-Up of Doctor Eggman and his past self. Both Eggmen control the Time Eater to erase their previous defeats at Sonic's hands.

  • Final Boss, New Dimension: Sonic and his past self fight the Time Eater and both Eggmen in the Center of Time, where pieces of various stages featured throughout Sonic Generations float around.
  • Frickin' Laser Beams: Can fire small green laser beams in the 3DS version, as well as a large laser from its mouth in both versions.
  • "Get Back Here!" Boss: The fight with it in the console version mainly consists of the two Sonics chasing it through the center of time. The 3DS version is more diverse.
  • Good Wings, Evil Wings: Its perfected form is revealed to have small wings.
  • Half the Man He Used to Be: During the fight in the console version, after taking enough damage, Time Eater loses two of its arms.
  • Homing Projectile: "That looks like a Homing Shot!"
  • Humongous Mecha: Turned into this so Dr. Eggman and his past self can control it to erase their past defeats at Sonic's hands.
  • Leitmotif: Has two versions, in Modern and Classic.
  • Living Shadow: Its initial appearance invokes this trope.
  • Man Bites Man: Time Eater in the 3DS version will not hesitate to chomp on the two Sonics.
  • Multi-Armed and Dangerous: The console version in its perfected form.
  • Playing with Fire: Its final, strongest attack in the console version is a massive fireball.
  • Power Floats: Justified in that it doesn't have legs.
  • Reality Warper: Done through destroying time and space.
  • Some Kind of Force Field: Creates clock-shaped energy shields in the 3DS version.
  • Super Strength: Able to easily knock out Sonic and his past self and nearly crush them, while holding back, with one arm. Fortunately, Sonic's friends cheering on both of them allows them to get up and defeat the Time Eater.
  • Suspiciously Similar Substitute: Shares multiple charateristics with Solaris from Sonic 06. Ian Flynn noticed this, and wondered if the Time Eater is what remains of Solaris after the Reset Button. So far, Sega hasn't given an answer.
  • Space Time Eater: Obviously.
  • Taken for Granite: All of Sonic's friends who came to his birthday party have this happen to them, due to the Time Eater.
  • Time Master: Can manipulate time and space, either by slowing down the flow of time or erasing pieces of the timeline.
  • Turns Red: In the 3DS version, when down to its last hit, Time Eater frantically throws every attack in its arsenal to stop the two Sonics.
  • Unwilling Roboticization: Done by Eggman and his past self.
  • The Voiceless: It does grunt and growl sometimes even though both Eggmen are controlling it. They also talk while piloting it before the final boss fight.

    Deadly Six
From left to right: Zazz, Zor, Zavok, Zomom, Zeena, Master Zik
Zavok Voiced by: Joji Nakata (Japanese) Travis Willingham (English)

Zomom Voiced by: Chafurin (Japanese) Patrick Seitz (English)

Zik Voiced by: Mugihito (Japanese) Kirk Thornton (English)

Zeena Voiced by: Yumi Touma (Japanese) Stephanie Sheh (English)

Zor Voiced by: Yuki Tai (Japanese) Sam Riegel (English)

Zazz Voiced by: Yutaka Aoyama (Japanese) Liam O'Brien (English)

Zavok: "Your fate is to be destroyed. Why don't you just accept that? Lie down and die!"
Zazz: "You wouldn't like me when I'm angry!!!"
Zeena: "I'll say you got the right girl for the job."
Zomom: "I think I'll have you for dessert!"
Master Zik: "I shall prepare for you a lesson in respect... a painful lesson."
Zor: "Another pointless conflict is about to begin... Sigh..."

The villainous team in Sonic Lost World. They are Zeti, a race of creatures who reside on the Lost Hex, where the game takes place. After Eggman tries to control them to take over the world, they rebel and decide to take it over themselves. They are composed of Zavok (Red), Zazz (Pink), Zeena (Green), (Master) Zik (Blue), Zomom (Orange), and Zor (Purple).
  • Alpha Bitch: Zeena.
  • An Ice Person: Zeena attacks with snowmen and a giant snowman head during her fights, though whether she actually has ice powers or is just being an Improbable Weapon User is rather ambiguous.
  • Animal Motifs: Zeena's single, curved horn, curled tail, green hair, and green skin tone make her look rather chameleon-like, almost like a Distaff Counterpart of Espio.
  • Arrogant Kung-Fu Guy: Zavok.
  • Attack of the 50-Foot Whatever: Zavok at his "full strength".
  • A Villain Named Zrg: They and their species name all share the first letter "z".
  • Ax-Crazy: Zazz is the most feral and manic of the Six.
  • Badass Adorable: Zeena.
  • Badass Baritone: Zavok. Comes with the voice acting of Travis Willingham.
  • Badass Bookworm: Zavok and Master Zik.
  • Badass Grandpa: Master Zik is the oldest of the Deadly Six and is equally dangerous as the rest.
  • Badass Mustache: Master Zik. It reaches down to his legs!
  • Badass Normal: Unlike the other members of the Six, Zeena doesn't seem to have any real superpowers. That doesn't mean she's not dangerous.
  • Bad Boss: Notably averted with Zavok. Though he does get frustrated with the gang at times, he never punishes them. It's especially shown when they accidentally capture Tails instead of Sonic; he simply decides to improvise.
  • Bald of Evil: Zomom is the only member with no hair. Zik comes close to it, however.
  • Beware the Silly Ones: The Deadly Six are quite the Quirky Miniboss Squad. With each of their unique personality traits (Zazz's Blood Knight tendencies, Zomom's appetite, Zeena's narcissism, and Zor's nihilism), they're a barrel of laughter. But they're far from harmless and they truly live up to their title.
  • Big Bad: Of Sonic Lost World.
  • Big Eater: Zomom. He's practically gluttony personfied. During his boss fight, he holds a large piece of meat. He mentions wanting to eat Sonic, Tails, and Eggman several times. In one cutscene, Eggman even specifies getting the Six a large sandwich while angrily listing the things he did for them, and Zomom looks very ashamed.
  • Big Ol' Eyebrows: Zavok is the only one with eyebrows (well, a unibrow). And it's thick and cyan.
  • Blood Knight: Zazz likes fighting quite a bit. So much so that his official profiles state he loves fighting more than eating three meals a day, and that holding him back from a fight will send him into a rage.
    Zazz: I feel like destroying something!
    Zavok: That's what I like about you, Zazz. Always ready for a fight, even before you know what you're fighting.
    Zazz: You bet! Bring it on, and I'll rip it up!
  • Blow You Away: Zomom can create tornadoes by spinning.
  • Boisterous Bruiser: Zazz in spades. It helps that he has No Indoor Voice.
  • Bond Villain Stupidity: Zavok. Instead of personally supervising the roboticization of Tails, he and Zomom just leave him all alone in the lab. Being the Smart Guy he is, Tails successfully modifies the machine he's bound to to his own advantage. Though in fairness, it's not his fault alone. See Chekhov's Gun below.
  • Breakout Villain: Zazz quickly started showing up in other games, while the other Zeti have been reduced to cameos or less. Zazz was added to Sonic Dash, as a boss, and was kept even after the Lost World promotional event ended. Then he had his own event in Sonic Runners. Most recently, he (and Zavok) have joined the playable cast of Mario & Sonic at the Rio 2016 Olympic Games, again, without any of the others. Zavok also returns in Sonic Forces, having joined Eggman alongside Chaos, Metal Sonic, Shadow, and Infinite.
  • Breath Weapon: Zavok can fire beams and fireballs from his mouth during his final battle in Sonic Lost World.
  • Brilliant, but Lazy: Zeena is far from stupid and no slouch in combat, but prefers to work on her nails more than anything else.
  • Brown Note: The Six are kept in line by Eggman blowing into a Cacophonic Conch, making a noise which causes them pain.
  • Carry a Big Stick: Zik wields a staff that's bigger than him. He usually stands on top of it.
  • Casting a Shadow: Zor is able to do this, combining it with Me's a Crowd to make shadowy copies of himself.
  • The Charmer: Zavok knows exactly what to say to convince Zeena to attack Sonic.
    Zavok: Why are you still here?
    Zeena: I'm just getting ready.
    Zavok: Well you seem to be taking your time.
    Zeena: Well it is my time to take now, isn't it?
    Zavok: Well what if I told you that you were the only one I trusted to be fast enough...
    Zeena: Oh?
    Zavok: smart enough...
    Zeena: Mmm-hmm.
    Zavok: ...and pretty enough...
    Zeena: Go on.
    Zavok: to beat the blue nuisance?
    Zeena: Well, I'd say you got the right girl for the job! (gets up, does a Hair Flip and leaves.)
    Zavok: Well, that was so easy I almost feel guilty.
  • Chekhov's Gun: Believe it or not, Zomom's giant sandwich, which he forgets on the roboticization machine Tails is tied to. After the Zetis leave him alone, Tails uses one of his tails to grab the toothpick stuck in the sandwich and uses it as a pen on the machine's touch screen to modify the program to his advantage.
  • Color-Coded Characters: They've each got one predominant color: red, pink, green, blue, orange/yellow, and purple.
  • The Comically Serious: Zavok and Master Zik's attempts to come off as intimidating are usually ruined by their teammates's wackiness.
  • Cowardly Boss: Zeena in her first fight. She never attacks directly and runs away when Sonic forces her out.
  • Creepy Shadowed Undereyes: All of them have this to some extent.
  • Cute Monster Girl: Zeena is the least feral looking.
  • Dangerous Forbidden Technique: Zor is able to use powers so dark and forbidden that none of the others dare use them.
  • Dark Action Girl: Zeena.
  • Deadpan Snarker: Zavok has his moments.
  • Delinquent Hair: Zazz sports a purple mohawk.
  • Disney Villain Death: Zavok and Zor both get baked in lava. Though Zavok returned in Sonic Forces.
  • Disproportionate Retribution: Wanting revenge for being enslaved by Eggman? Understandable. Destroying the world and stealing its energy to do that? Overkill.
  • The Dog Bites Back: Once Eggman's Cacophonic Conch is kicked away by Sonic.
    Zavok: Strike, brothers! Make the fool pay for our abuse and enslavement!
  • Dragon Rider: Zavok's boss fights involve him riding a robotic dragon.
  • The Dragon: Unwitting ones to Eggman at the beginning of Sonic Lost World, kept in line by the Cacophonic Conch. Zavok reprises this role in Sonic Forces.
  • Dragon Ascendant: Once Sonic kicks the conch away, they quickly hand Eggman their resignation.
  • Dropped a Bridge on Him: In the Wii U version. Well, you fight the Deadly Six fair and square, but the main issue are the deaths themselves. Zazz, Zomom, Zeena, and Master Zik are killed in-game rather than in cutscenes and they die like regular enemies. Zor and Zavok's deaths are a little more climatic, as they're baked in lava, but even then there's no big send-off. They just... up and die. Though Eggman's line at the end of the game implies that they may not be gone for good. Zavok's return in Sonic Forces implies that they survived.
    • Subverted in the 3DS version. They merely fly away after their final battles.
  • Dub Name Change: Not to any of the six specifically, but rather to their race; they're referred to as the "Eggman Six Demon Clique" as a group and, in general species terms, flat-out Demons in the Japanese dialogue, which makes out the group to be sort of like monster guardians to the Lost Hex.
  • Dumb Muscle: Zomom, complete with Simpleton Voice.
  • The Eeyore: Zor, 'nuff said.
    Zor: Gotta go tell the others the bad news... giving bad news is the one thing I actually enjoy...
  • Emo Teen: Zor's got the attitude and the look to match. The "teen" part, though, is pretty much out of the table.
  • Even Evil Has Loved Ones: Zavok does appear to genuinely respect his master.
    Master Zik: It would seem the peaceful days of tending my garden will have to wait while I take care of these matters the rest of you cannot.
    Zavok: Please, Master Zik; this is not something you should trouble yourself with. It's beneath you.
    • It also seems to be his relationship with the others as well. They all seem to be on a first-name basis with each other, Zavok even calling them his brothers at one point. And though they do frustrate them at times, he never mistreats them. Though he's not above physical punishment if they severely disappoint him, as mentioned by Zazz.
  • Evil Albino: Zor.
  • Eviler Than Thou: The Six prove to be a greater evil than Eggman once they break free from his control.
  • Evil Is Petty: Zeena calls out Sonic for runing her nails during their last fight.
  • Evil Laughter: Zavok does this on occasion.
  • Evil Mentor: Master Zik is Zavok's master.
  • Evil Old Folks: Zik is the oldest of the team.
  • Evil Sounds Deep: Zavok and Zomom.
  • Expy: Hmm, a Quirky Miniboss Squad of six aliens that work for the Big Bad. Sounds like a certain band of Dragon Ball Z villains.
  • Extreme Omnivore: Zomom is said to "eat everything in sight" and threatens to eat Sonic and Eggman at different points.
  • Family-Unfriendly Death: It might not be an actual death (it's not really clear what happens to the Zeti in the end), but Zor falling into lava and welcoming it seems pretty messed up.
  • Fangs Are Evil: Zavok, Zazz, and Zeena. Though hers is more of a case of Cute Little Fangs.
  • Fat and Proud: Zomom will freely admit he's big. He won't react well to anyone else calling him fat, however...
  • Fat Bastard: Zomom, again.
  • Fingerless Gloves: Zor.
  • The Fighting Narcissist: Zeena, who is always seen painting her nails and values them above everything else.
  • Flaying Alive: During his second fight with Sonic, Zazz explicitly threatens to skin him alive.
  • Flight: Zor during his second boss battle. The 3DS version gives them all the ability to fly.
  • Fragile Speedster: Zazz. He's fast enough to keep up with Sonic, but is weak without his Moon Mech backing him up and doesn't take many hits to defeat.
  • Genius Bruiser: Zavok and Master Zik are very strong and very smart. Notably, they set a good trap to capture Sonic, which is only foiled by Tails' intervention. Zavok also spends most of the game taunting Sonic over his continuing failures to save anyone.
  • "Get Back Here!" Boss: Zavok's second boss fight combines this with Ring Out Boss. Sonic and Zavok fight on top a robot dragon and after taking damage, Zavok will retreat to another part of the robot. The final leg of the fight involves Sonic attempting to knock him off the robot dragon.
  • Glass Cannon: Though Sonic only starts fighting Zor pretty far into the game, he never requires more than three hits to take down. His second-most fragile teammate, Zeena, maxes out at six.
  • Go-Karting with Bowser: Zavok and Zazz are playable in Mario & Sonic at the Rio 2016 Olympic Games.
  • Good Old Fisticuffs: Zavok mainly uses his fists in battle.
  • Goth: Zor, with his gloomy expression, white skin, combover purple hair, and general "woe is me" personality, brings this to mind.
  • Hair Flip: Zeena does this at times.
  • Hair-Trigger Temper: Zazz has the shortest one of the lot.
  • Hartman Hips: Zeena has a bit of them.
  • Hidden Depths: Zomom has low self-esteem, wondering if it's possible to make him look worse, telling Sonic not to make fun of his size as it's hurtful, and upon being defeated for the last time, saying that his mother was right about him being a failure.
  • Hollywood Magnetism: The Six have the innate ability to manipulate electromagnetic fields, allowing them to take control of machines.
  • Horned Humanoid: All of them, though Zavok has the largest ones and Zomom has the most.
  • Hot-Blooded: Zazz.
  • I'm a Humanitarian: Zomom expresses a desire to eat both Sonic and Eggman.
  • In a Single Bound: They are all capable of leaping incredible heights and distances. The 3DS versioon gives them the ability to outright fly.
  • Kamehame Hadoken: Master Zik. Zavok seems to be able to do this as well, though it may be a result of becoming more powerful via Eggman's planet-draining machine.
  • Ki Attacks: Master Zik can do them, as can Zazz and Zomom when hopped up on Earth's energy.
  • King Koopa Copy: Zavok has huge fangs, spiky shoulders, Evil Eyebrows, and menacing claws. He's also the leader and the strongest member of the Deadly Six. But despite being a mere henchman with a lanky physique, Zazz actually has even more in common. With his mohawk and spiky collar and bracelets, he bears an even stronger resemblance to Bowser. Also, he has a similar brutish personality, in contrast to Zavok's more calm, menacing attitude.
  • Knights of Cerebus: Yeah, the name isn't just for show. They nearly killed Sonic's world (and by extension Knuckles & Amy) by sucking it dry, and very nearly came close to turning Tails into a mindless drone. Even Sonic isn't joking around much anymore by the time he confronts them.
  • Large Ham:
    • You can tell Liam O'Brien was having fun with Zazz, as in every scene he's in, he chews the scenery all the way.
    • Zavok, though more subdued than Zazz, has his moments. Par for the course when you're voiced by Travis Willingham.
  • Laughably Evil: Unlike many previous examples in the series, however, they're evidently quirky and get in a lot of laughs along the way. By Word of God, they were described as made to "bring a sense of danger and humor" to Sonic Lost World, and they do it quite well.
  • Lean and Mean: Zazz is the thinnest of the six.
  • Literal-Minded: Zomom, as part of his being the Dumb Muscle.
  • Leitmotif: They have three variations of it:
    • One that's jazzy (played in their Zone 2 fights).
    • One that's orchestrated (played in Zone 4 fights and Zavok's Sky Road Zone 2 fight).
    • A chaotic mix played during the refights in Lava Mountain.
    • Zavok has his own leitmotif when fighting him in Sky Road Zone 4 and in the Lava Mountain refight before he turns giant.
    • And aside from their collective Leitmotif, they each have their own themes that play in cutscenes.
      • Zavok is accompanied by a sinister violin theme.
      • Master Zik's theme sounds like woodwind music that plays in Kung Fu movies.
      • Zazz has a Punk Rock theme that befitts his rock star appearance.
      • Zomom has a tuba that plays in his theme.
      • Zeena's Leitmotif is accompanied by a Sexophone.
      • Zor's theme is a somber piano mix of the Deadly Six theme.
  • Letter Motif: Their names and the name of their species all begin with "Z".
  • Lightning Bruiser: Zavok and Zomom stand out as the physically strongest of the Six and are much faster than their sizes imply.
  • Make My Monster Grow: Zavok's final fight with Sonic in Sonic Lost World has him growing to a giant size while chasing him up a tower.
  • Manipulative Bastard: Zavok knows exactly what to say to motivate Zeena. He does the same to Zazz in Sonic Runners; he knows very well that Zazz can't beat Sonic, no matter how hard he tries, but the data Zazz collects may one day allow them to defeat Sonic.
  • Me's a Crowd: Zor can make shadowy copies of himself.
  • Miniature Senior Citizens: Zik is the oldest and shortest member of the six.
  • Muscles Are Meaningless: Zazz's lanky physigue doesn't stop him from being able to lift, carry, and throw his Moon Mech like it's nothing.
  • Ms. Fanservice: Zeena, despite not having any real "attributes".
  • Names to Run Away from Really Fast: Oh, surely these "Deadly Six" guys wouldn't hurt a fly?
  • Narcissist: Zeena in spades.
  • Never Say "Die": Averted. With all of their colorful euphemisms, they help the whole game avert this trope and make damn well sure you know it.
  • No Name Given: Zavok and Zeena's names are never mentioned in-game by any of the characters in Sonic Lost World.
  • Nonstandard Character Design: These guys wouldn't be out of place in Rayman Origins.
  • No Sense of Personal Space: Zazz, who gets all up in Sonic's face during the cutscene before their second fight.
  • Not So Different: In the Japanese version, Zor states that he and Sonic are very alike.
  • Obviously Evil: Zavok and Zazz do not look like the members most likely to cuddle Cream the Rabbit.
  • Older Than They Look: You thought Zik was old? Zazz is 127 years old! In fact, they're ALL aged over 100. The former, however... appears to be 1,036 years old.
  • Old Master: Zik is this to Zavok. He's even sometimes known as Master Zik.
  • Omnicidal Maniac: The Six plan to use Eggman's unstable Extractor machine to drain all the energy of Earth at once, destroying the planet itself as revenge for their imprisonment.
  • Our Demons Are Different: They're based on oni.
  • Overly Long Tongue: Zazz, who's tongue constantly hangs from his mouth.
  • Peek-a-Bangs: Zor's right eye is obscured by his hair.
  • Personality Powers: Some of the Six have powers that reflect their personality.
  • Pintsized Powerhouse: Zik is the smallest of the group, yet is just as deadly as the rest.
  • Planet Looters: Eggman's plan was to use his Extractor machine to drain the planet's energy and power his machines, but as it was unstable, he decided to drain a little bit at a time. The Six plan to use the machine to drain all of the planet's energy at once, thus destroying it and making themselves stronger.
  • Playing with Fire: Zavok can shoot fireballs during his final fight with Sonic.
  • Pragmatic Villainy: Though he despises being enslaved by Eggman, Zavok still commits to the role for a while in order to learn more about Sonic since he knew full well that Sonic would end up opposing him whenever they broke free.
  • Prepare to Die:
    Zavok: Your fate is to be destroyed. Why don't you just accept that? Lie down and die!
  • Promoted to Playable: Zavok and Zazz are playable in the Olympic Games.
  • Punny Name: "Zavok" sounds similar to "havoc".
  • Puzzle Boss:
    • Zeena's first fight with Sonic. Zeena hides in snowmen during the fight and Sonic must destroy them all to draw her out. If he takes too long or hits a snowman with a bomb on it, the snowmen will reset, forcing him to start over.
    • Zor's fight in the 3DS version combines this with Timed Mission. Sonic is given 44 seconds to launch himself out of a cannon and attack Zor's Owl Mech and knock him to the ground, or Zor will fire his laser. Compounding the difficulty is that he surrounds himself with fake Owl Mechs to confuse Sonic.
  • Quirky Miniboss Squad: With the slight subversion in that they become the Big Bads by World 2, but they never lose their quirkiness.
  • Proud Warrior Race Guy: Zavok prides himself as the strongest warrior of the Zeti race, and takes joy in competing against others and improving his skills.
  • Ragin' Cajun: Zazz sports a slight, but noticible Cajun accent.
  • Ragtag Bunch of Misfits: An Arrogant Kung-Fu Guy, an Old Master, an Ax-Crazy Blood Knight, an Extreme Omnivore, a nihlistic goth, and a narcissistic Alpha Bitch.
  • Rapunzel Hair: Zeena.
  • Really 700 Years Old: All of them are at least a century old, yet still look fairly young (except Master Zik, who's over a millenium old).
  • Real Men Wear Pink: Zazz has magenta skin.
  • Recurring Boss: Each of the Deadly Six are fought three times throughout Sonic Lost World.
  • Recurring Element: A demonic monster who overthrows Eggman as the Big Bad. However, this time there's six of them, and it happens at the beginning rather than the end. May also count as one in relation to Generations, as Eggman reclaims the Big Bad status from them after their defeat.
  • Red Oni, Blue Oni: The Six are all opposites of each other in some way. Bonus points in that they resemble actual demons.
    • Zavok is the red to Master Zik's blue, even reflected in their colors. And the two of them serve as the blue to the others' red.
    • Zazz is the red to Zomom's blue.
    • Zeena serves as the red to Zor's blue.
  • Restraining Bolt: Eggman tortures them with a Cacophonic Conch to keep them in line. Once Sonic kicks it away, the Zeti bite back.
  • Red and Black and Evil All Over: Zavok.
  • Retired Badass: Master Zik founded the Deadly Six a long time ago (hey, he's only 1036) and, while having let his pupil Zavok take up the role of leader, still remains a part of the Six and is just as dangerous as he ever was.
  • Sadist: All of the Deadly Six display some level of sadism, though Zazz stands out among them as the most sadistic.
  • Sarcasm-Blind: Zeena, who takes Zavok's fake compliments and Sonic's Backhanded Apology at face value.
  • Saying Sound Effects Out Loud: Zor always says the word "sigh" rather than just sighing whenever he talks.
  • Sequel Hook: At the end of the game, Eggman says he'll find the Conch and control the Zeti again, implying they may not be gone for good. The theory is further supported by the 3DS version, where they fly away after their final battles with Sonic, as well as Zavok's return in Sonic Forces.
  • Sexophone: Part of Zeena's Leitmotif.
  • Shock and Awe: Downplayed, Zeti have the ability to control electrons. This is how the Deadly Six are able to control Eggman's machines.
  • Shockwave Stomp: Zomom's Signature Move.
  • Shout-Out: Zavok. Let's see... spiked accessories? Check. fire powers? Check. The ability to grow to giant size? Check. Looks like Zavok has a bit of Bowser in him.
  • Slasher Smile: Zazz's default expression, complete with a vicious laughter.
  • The Smurfette Principle: Zeena is the only female member of the group.
  • Something About a Rose: Zor carries a blue rose with him at (almost) all times.
  • Spikes of Villainy: Zazz, Zomom, and Zavok all wear spiked accessories. Zavok also has spikes on his body.
    • Zazz also has small spikes on his back. And lest we forget the fact that all six of them have horns.
  • Spin Attack: Zomom can spin himself around as an attack. Zeena also swings a snowman head around like an Olympic hammer in her boss fight.
  • The Starscream: They initially served under Dr. Eggman, but rebel against him after he loses his means of controlling them.
  • Straw Nihilist: Zor is this trope in spades. He's constantly depressed, never smiles, doesn't care if he wins or loses, and is apparently suicidal.
  • Submissive Badass: Zavok has shades of this in his interactions with Master Zik. Though he is officially the leader of the Six, he still has enough respect for him to defer to him for advice.
  • Supernatural Gold Eyes: It appears that all Zeti have yellow sclerae.
  • Super Strength: While all of them have this to varying degrees, especially when they're hopped up on Earth's energy, Zavok and Zomom stand out.
  • Technopath: Through their innate ability to manipulate electromagnetic fields, they are able to control machines, including Eggman's robots.
  • Two Words: Added Emphasis: As Zomom eats his giant sandwich;
    Sonic: One word of helpful advice: diet and exercise.
    Zomom: That's three words!
  • Turned Against Their Masters: While initially working with Eggman, they very quickly decide to rebel. They also invoke this on Eggman's badniks.
  • Tunnel King: Zomom can burrow underground at tremendous speeds.
  • Vanity Is Feminine: Zeena.
  • Villainous Glutton: Zomom very clearly embodies this vice.
  • What Happened to the Mouse?: It's not really clear what happened to them after their final encounters with Sonic in Sonic Lost World. At least in the Wii U version. In the 3DS version, all of them are shown flying away after being defeated at Lava Mountain.
  • What the Hell, Hero?: Master Zik will call out Sonic when beaten for the final time.
    Master Zik: You've beaten an old man. Are you proud?
  • Why Won't You Die?: Both Zavok and Zeena say this at different points.
    Zavok: Your fate is to be destroyed. Why don't you just accept that? Lie down and die!
    Zeena: You're seriously still here? Why won't you just die?! Ugh! You're like a cockroach with a horrible fashion sense!
  • Worthy Opponent: Zavok would consider Sonic one if he wasn't such a nuisance.
  • You Gotta Have Blue Hair: Zavok's cyan ponytail/unibrow. And Zazz's purple mohawk, Zeena's green Rapunzel Hair, and Zor's purple fringe.
  • Youkai: The Six are based on oni, and are known in Japan as "the Six Oni".
  • You Wouldn't Like Me When I'm Angry: Zazz's above quote.


You may call me... Infinite... in the brief moments that remain to you.

Voiced by: Liam O'Brien (English)

A mysterious villain who joins Eggman's bid for world conquest.
  • Adjusting Your Glasses: Performs the "by the bridge" method to his mask.
  • Always Someone Better: He has Sonic's number in hand-to-hand combat, able to defeat him effortlessly.
  • Ambiguous Situation: It's implied that Infinite shares a connection with the mysterious Phantom Ruby in Sonic Mania due to the audio distortion heard whenever it activates its powers being the same sound heard when Infinite summons his energy cubes. Also, Infinite is shown to have a red gemstone embedded in his chest. Exactly how they're connected is unknown.
  • And I Must Scream: Infinite's theme song heavily implies that whatever created or gave birth to him was a painful process and that he is constantly in pain. Why he is constantly in pain, though, has not yet been revealed.
  • Authority Equals Asskicking: Sonic Forces presents him as The Leader of the Eggman Army, and he is no mere figurehead, as demonstrated when he kicked Sonic around like a ball.
  • Badass Armfold: His default pose.
  • Badass Baritone: Thanks to Liam O'Brien voicing him.
  • Badass in Charge: Leads the Eggman Army in Sonic Forces and more than capable of kicking you all around.
  • Battle Aura: His debut appearance in the E3 trailer shows him glowing with a red aura. His personal trailer has him glowing with a purple aura that occasionally flickers with red static.
  • Big Bad Duumvirate: Of Sonic Forces along with Eggman.
  • Brainwashed and Crazy: If what little of Infinite's backstory that has been shown is any indication, it is likely that Eggman and/or the Phantom Ruby mutated and brainwashed whoever Infinite used to be.
  • Cartoon Creature: Although certainly not cute like this trope usually implies, Infinite's species is hard to pin down. He has some foxlike traits, but his hair resembles spikes like those seen on the series' hedgehogs and echidnas. We don't know for sure yet what he really is.
  • Character Tic: Has a tendency to adjust his mask at times.
  • Color-Coded Time Stop : While not exactly a time-stop, his teleportation produces the same effect in the story trailer for a split-second.
  • Cool Sword: A hidden PDF file for the tie-in comic for Sonic Forces shows an unmasked Infinite holding a sword.
  • Cunning Like a Fox: His mask is modeled after a fox's head and he has a bushy tail like a fox, but whether he actually is one, like many things about him, is a complete mystery.
  • Curb-Stomp Battle: His trailer has him dealing one out to Sonic, literally kicking him around like a ragdoll.
  • Dark Is Evil: He's one of the villains and his predominant colors are black and white, with hints of red here and there. When his aura is active, his entire body, sans the gem on his chest, turns black.
  • Darth Vader Clone: He's got a scary mask with a voice to match, black coloration, powers that prominently include the color red, and appears to be Eggman's most prominent second-in-command in Forces.
  • Dash Attack: One of his attacks during the Avatar's boss fight with him has him dashing at the player like a rocket, similarly to Sonic's Homing Attack.
  • Evil Sounds Deep: Has a deep, scary voice that contains a noticeable echo effect, though that's likely due to his mask.
  • Evil Wears Black: Wears black gloves and boots and is one of the villains.
  • Exotic Eye Designs: A golden pupil with red sclera.
  • Facial Horror:
    • Implied. He seems to be missing an eye, but what else that mask covers, we don't know yet. His song also contains some lyrics that seem to imply his face has been scarred:
    "Cause I've been up against better, just take a look at my face."
    • A hidden pdf file from the tie-in comic Sonic Forces: Moment of Truth reveals that under the mask he still has both eyes intact, but his right eye has a scar above it.
  • Flash Step: He's quick enough to perform these.
  • Flight: He's capable of flying.
  • Flunky Boss: After damaging him enough during the Avatar's boss fight with him, Infinite will summon Eggman's robots to assist him.
  • From Nobody to Nightmare: According to a Famitsu interview, Infinite wasn't always evil and was just a normal anthropomorphic animal before something happened to make him this way.
  • The Ghost: It is implied that Infinite influenced the plot of Sonic Mania, but he isn't seen on-screen.
  • Greater-Scope Villain: Of Sonic Mania, as it is implied that the Phantom Ruby everyone is after in the aforementioned game is related to Infinite, due to a crystallization motif and the distinct sound it makes when used.
  • Hand Blast: He is able to fire laser beams from his hands.
  • The Heavy: He takes leadership of Eggman's army in Sonic Forces.
  • Humanoid Abomination: He appears to be the same kind of Funny Animal species as the main cast, but his design incorporates traits from different animal species, he possesses powers beyond anything seen so far, and Tails is unable to make sense of the readings he gives out on the Miles Electric.
  • I Have the High Ground: Spends the entirety of his appearance in the trailer flying above the Big Bad Ensemble and the heroes, before summoning his cubes to attack the heroes.
  • Image Song: Aptly titled "Infinite".
  • Immune to Flinching: Outside of the first hit in his boss battle, where he does recoil (violently, at that), Infinite doesn't react at all to being hit outside of grunting in pain.
  • Infinite: It's his name. Duh. Fittingly enough, Hoobastank sings the main theme of Sonic Forces, and their name is often stylized as h∞bastank, also containing an Infinite symbol. He also has the infinity symbol decorated on the soles of his boots.
  • Knight of Cerebus: From what we've seen so far, he will likely be the most terrifying character in the game. The way he beats Sonic up effortlessly in his reveal trailer indicates that there won't be many happy moments when he's around.
  • Living Shadow: He resembles one quite well, and bears some similarities to Blaze's concept art.
  • Malevolent Masked Man: Wears a metallic mask shaped like a fox's head and is one of the main villains of the game.
  • The Man Behind the Man: You really think that Eggman suddenly got competent enough to beat Sonic? It's heavily implied in Sonic Mania that Infinite and the Phantom Ruby are connected, and that the chain of events caused by the ruby are what led to the world falling under Eggman's rule.
  • Mask of Power: Whenever he gets ready to attack, the right eye on his mask glows red.
  • Mineral MacGuffin: He has some relation to the mysterious Purple Gemstone that is referred to as the "Phantom Ruby" by an in-game guide that everyone was after in Sonic Mania implied by the sound it makes.
  • My Hero Zero: Inverted, he is an antagonistnote , so he wouldn't be a hero. In earlier drafts, he is referred to as Zero. (Not to be confused with ZERO AKA E-100 Alpha.) He is also indirectly responsible for the entirety of Sonic Mania.
  • Mysterious Stranger: Presented as one at first, but gets subverted as more info about him is revealed over time.
    Sonic: I don't know anything about you. Not even your name.
  • Non-Standard Character Design: Used intentionally to give Infinite an otherworldly, alien feel to him. While designed in the same Cartoon Creature style as other characters, his design incorporates both foxlike traits as well as the hairstyle used by both hedgehogs and echindas. He also has a red outline around him and is constantly emanating a purple aura that occasionally flickers with red static, as if he's out of sync with the Sonic universe.
  • No Sense of Personal Space: One scene in the Story Trailer has him teleporting right next to the Avatar, his mask mere inches away from his face.
  • Obviously Evil: Just look at him.
  • Ominous Visual Glitch: His aura occasionally has a glitch-like effect in some spots. The official Sonic Youtube channel's upload of his theme also has the image glitching out. Metal Sonic and Chaos also have the same glitching effect, but not as pronounced.
  • Omnicidal Maniac: Eggman and Infinite's goal is to erase the world.
  • One Steve Limit: One of his names is "Zero" in a draft. He is not to be confused with ZERO AKA E-100 Alpha.
  • Powers Do the Fighting: His fight with the Custom Character shows that he mainly floats around and attacks with his cubes, arranging them in various shapes. That said, his fight with Sonic shows that he has no problems getting his hands dirty if he has to.
  • Power of the Void: He can attack with Hard Light cubes of Pure Energy.
  • Purple Is Powerful: The purple gem, referred to as the "Phantom Ruby" in Sonic Mania that is implied to be related to Infinite, is able to transport people to another destination and can also disable Super Sonic.
  • Readings Are Off the Scale: While no numbers are given, Tails states that the readings he's getting off of Infinite don't make sense.
  • Reality Warper: The Phantom Ruby in Sonic Mania appears to have the ability to distort reality and can do things like teleport others to different locations, grant the Hard-Boiled Heavies powers they didn't normally possess, and open portals in the fabric of space-time. The strange energy of the ruby causes the timer to display random numbers during the final battle with Eggman and the Heavy King. The Phantom Ruby is implied to be stronger than the Chaos Emeralds and is powerful enough to disable Super Sonic.
  • Red and Black and Evil All Over: He's colored black and red, and radiating reddish energy, and he is certainly not to be trifled with.
  • Sadist: Multiple quotes indicate that he enjoys causing pain and spreading terror.
    Infinite: Fine, I will teach you fear... then pain.
    Infinite: Torturing this wannabe hero doesn't feel too bad.
  • Space Master: One of his attacks during his fight with the Avatar is to send out a stream of cubes. If the cubes hit the Avatar, they'll be sent to a glitching pocket dimension where they'll be assailed by turrets.
  • Supernatural Gold Eyes: Well, only one eye, but his eye has a gold pupil with red sclera.
  • Super Speed: He's quick enough to perform Flash Step. It’s implied that it's not just actual speed, as he can seemingly teleport going by the recent Japanese trailer.
    Tails: Whoa. This guy is faster than Sonic!
  • Technopath: The power of the Phantom Ruby transformed the Hard-Boiled Heavies from ordinary Eggrobos into superpowered machines. Also, the music video for Metal Sonic's boss theme shows him using electrified versions of Infinite's energy cubes, implying that Infinite empowered him somehow.
  • Vile Villain, Saccharine Show: Any scene he appears in is not going to go well and he's an Omnicidal Maniac and mostly responsible for Sonic ForcesDarker and Edgier tone. Additionally, you can actually see civilians being killed by him through powerful energy blasts.
  • Villain Song: Has one that can be heard here, which goes out of its way to describe just how dangerous and powerful he is and how he'll destroy anything in his way.
  • Walking Spoiler: His implied involvement in Sonic Mania.
  • Was Once a Man: According to an interview with Izuka, he used to be a regular guy like Sonic and Co. before aligning himself with Eggman.
  • White Hair, Black Heart: He has ghostly white hair and he's one of the bad guys.
  • The Worf Effect: In one battle, he kicks Sonic around like a ball.