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Characters / Rogue Company

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The rogues of Rogue Company each have a unique loadout and job to bring their team to victory. The rogues are split into six roles:

  • Duelists fight their enemies up close and personal, with enough utility to both engage and escape.
  • Defenders lock down areas and prevent enemies from engaging using traps or shields.
  • Supports provide combat assistance, and they have more efficient revival skills than anyone else.
  • Breachers create openings for their team to advance, and can destroy enemy gadgets and defenses with ease.
  • Intels are meant to track enemies and give their team an informative advantage.
  • Snipers pick enemies off at far ranges, and may also have abilities that fit into the other roles.

Rogue loadouts include a choice of 2 primary weapons, a secondary pistol, a melee weapon, a special ability with a cooldown, a passive, 2 gadgets (one lethal, one for utility), and a set of 6 perks that are unlocked up throughout the round.

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Rogue Company

    Rogue Company as a whole 
https://static.tvtropes.org/pmwiki/pub/images/3cae3990_648c_451b_b5eb_1599864294c1.jpeg
SAVE THE DAY. LOOK GOOD. GET PAID.

Rogue Company is a secret syndicate of elite mercenaries from around the world. The organization aims to solve the world’s deadliest and most challenging problems.


Duelists

    Chaac — Mexico 
https://static.tvtropes.org/pmwiki/pub/images/chaac.png
"I'm done with you."
"Let's get this done."

Voiced by: Vincent Tong

Chaac has been waging his own private war against crimes for years, long before he had Rogue Company's resources. A true believer in the cause, the enigmatic Mexican remains focused on bringing justice to those who would cause pain and suffering.

Chaac is a bruiser with enough self-sustain to overcome anything, even when downed. His ability, Stim Pack, heals himself and grants additional health for a duration. If downed, he can use it to revive himself. His passive, Grit, gives him extra health and the ability to dodge roll while downed.


    Kestrel — India 
https://static.tvtropes.org/pmwiki/pub/images/40d02df6_27f4_4b68_8d10_08bf8d09f095.jpeg
"You’re out of your debts."
"Everything around you, it would not be here if not for me."

Kestrel was one of the founders of Rogue Company, she also was the first to cash out and retire.With the money she established the largest clothing brand in South Asia, and became one of the richest people in the world. She now funds Rogue Company and does missions for fun. Her talent and accomplishments are legendary.

Kestrel is a duelist that can draw attention from enemies and attacking multiple rogues at once. Her ability"Halo Drones" has her drones fire a barrage of rockets in the aimed direction. He passive ability "Legend’s Contract" gives her more money from downs.


  • 10-Minute Retirement: Downplayed. While she did retire, It was for a couple years. She came back to fight in the field and even funds Rogue Company now.
  • Attack Drones: Her "Halo Drones" and the rockets they fire.
  • Badass Teacher: She sometimes gives advice and teaching to rogues, She also trained Seeker.
  • Hero Harasses Helpers: She strongly dislikes having unskilled individuals on the team and would rather just do the mission alone.
  • Living Legend: One of her titles is this "Living Legend".
  • Seen It All: As one of the founders she is one of the most experienced on the team.

    Lancer — France 
https://static.tvtropes.org/pmwiki/pub/images/lancer_3.png
"Au revoir."
"Does anyone mind if I stream?"

Voiced by: Rebecca Shoichet

One of the world's fastest freerunners, Lancer was popular on social media long before joining Rogue Company. An idealist by nature, Lancer thrives in the spotlight—a voice for her followers, and for those in need.

Lancer is a flanker with high mobility and weak defense. Her ability, Quick and Quiet, lets her move faster and quieter while becoming undetectable. Her passive, Elusive, reloads her currently-equipped weapon whenever she uses a dodge roll.


  • Blinded by the Light: Her utility gadget is a flashbang.
  • The Cutie: Definitely not as tough and hot-blooded as the other female rogues.
  • Fragile Speedster: As the resident flanker of the game, Lancer has great mobility options, but no defensive options.
  • Noiseless Walker: When she uses Quick and Quiet. She can also unlock the Padded Footsteps perk, letting her move silently while not sprinting.
  • Selfie Fiend: Her mastery emote has her performing a flip, then taking a selfie. And then she throws the phone behind her...
  • Smoke Out: Smoke grenades are in her arsenal.
  • Unnecessary Combat Roll: Averted. Not only can she roll like other Rogues, but she also reloads whenever she rolls.

    Ronin — Japan 
https://static.tvtropes.org/pmwiki/pub/images/ronin_7.png
"That not enough? You want more?"
"Watch and learn! I'll show you how it's done."

Voiced by: Erika Ishii

For years Ronin dominated the Tokyo Underground Street Racing scene, rebelling from the control of her wealthy family. Now she makes her mark as one of Rogue Company's most famous operators.

Ronin is a well-balanced duelist with the right tools for any engagement. Her ability, Ballistic Knife, is a throwing knife that can also function as a melee weapon. When thrown, the knife will explode if enemies stand near it. Her passive, Underground, renders her permanently hidden on her enemy's mini-map.

Ronin is also the rogue you play as in the tutorial.


  • Badass Driver: Her in-game description states she's an underground street racing champion.
  • Catchphrase: Any variation of, "I'm looking to make a statement."
  • Cutscene Power to the Max: In the cinematic trailer she kills a number of enemies with only her melee weapon. Some of which go down after one hit. Against other Rogues she will need to slash them at least twice to down them.
  • Gratuitous Japanese: Her "hello" sound clip is always "konnichiwa" even when it's clearly nighttime.
  • Katanas Are Just Better: Her melee weapon, and signature weapon in general.
  • Little Useless Gun: Is offered one in the game's cinematic trailer. She chooses to go with something else.
    "That's like the mom jeans of guns. Statement, remember?"
  • Smoke Out: Smoke grenades are in her arsenal.
  • Throwing Your Sword Always Works: Both in trailers and in game! Hitting an enemy with a thrown katana is all but a guaranteed down.

    Scorch — United States 
https://static.tvtropes.org/pmwiki/pub/images/scorch_7.png
"Don't stand too close to the flame."
"I'll show you who's boss."

A skilled army operator, Scorch lost her arm in combat. Forced to retire from the military, she was recruited into Rogue Company and, with access to their advance technology, she rebuilt herself.

Scorch is a fiery duelist who likes to get up close and personal. Her ability is Overheat, allowing all bullets she fires to ignite enemies for damage over time. Her passive, Fireproof, renders her immune to all fire damage.


Defenders

    Anvil — United Kingdom 
https://static.tvtropes.org/pmwiki/pub/images/anvil_9.png
"Your lack of skill is obvious."
"Stay behind me. We'll lock it down."

Former EDD and veteran of 100+ battles, Anvil brings stability & security to any mission. There is not much that surprises him, because he's seen it all. He's been at Rogue Company since the start, one of the first to be recruited by the Director.

Anvil is the tank of the team, able to absorb huge amounts of damage and fire it back. His ability, Barricade, is a deployable shield that blocks damage and movement. By breaking the bulletproof glass screen, Anvil and his team can return fire from behind cover. His passive, Immunity, makes Anvil immune to almost all forms of crowd control and disorientation.


  • Armor Is Useless: Despite wearing heavy body armor, he has the same health as the other rogues, unless he has the ''Armor'' perk.
  • Batter Up!: His melee weapon.
  • BFG: His light machine gun, the MLX-MAW.
  • Body Armor as Hit Points: When he has the Armor perk, he gains 75 armor on top of his health.
  • Cool Helmet: One that prevents him from being blinded by flashbangs and tear gas.
  • Deployable Cover: His Barricade is this, able to block high amounts of damage and serve as an obstacle. If Anvil breaks the glass screen on the shield, he can return fire.
  • Exactly What It Says on the Tin: His Rogue introduction says his 'Barricade' ability is a barricade.
  • Land Mine Goes "Click!": His lethal equipment is a manually-detonated C4.
  • Mighty Glacier: He's resilient and packs a punch, but is not the most mobile of the rogues.
  • Nerf: His passive used to provide him immunity to slows and EMP's, but this was patched out in a later update.
  • Old Soldier: His age shows through his voice, and the fact that he's a veteran of over 100 battles.
  • Seen It All: He's one of the first rogues at the Company, so this shouldn't be a surprise.
  • Stone Wall: His ability to place down a deployable shield to block enemy fire and advancement acts as an almost literal example.

    Trench — American Samoa 
https://static.tvtropes.org/pmwiki/pub/images/trench.png
"Quit messing around."

"With a team like this, we can't lose."

At the heart of the Rogue Company team, Trench was personally recruited by the Director to help guide the group's moral compass. A natural leader and cool under pressure, Trench is well respected around the world.

Trench is an area denier, and what he lacks in lethal equipment, he makes up for with traps. His ability, Barbed Wire Grenade, is a grenade that creates a huge field of barbed wire that slows enemies and cripples their movement. His passive, Gadget Up, allows him to carry an additional gadget.


  • Animal Motifs: Possibly turtles. His kit is built around defense, he wears green and brown, and his mastery avatar is a sea turtle.
  • Artificial Limbs: His leg was severed above the knee.
  • Batter Up!: His melee weapon.
  • Body Armor as Hit Points: When he has the Armor perk, he gains 75 armor on top of his health.
  • Crippling Overspecialization: Trench is great at slowing and deterring enemies, but he has little in his kit for up-close encounters.
  • Friendly Fireproof: His barbed wire doesn't slow or damage his team.
  • The Heart: His in game description states, "A skilled fighter and natural leader, Trench is the heart of the Rogue Company
  • Land Mine Goes "Click!": His lethal equipment is a motion triggered proximity grenade.
  • Nice Guy: Trench's positivity was infectious. He was the heart of the team for a good reason. This has been Subverted sadly, and he is much less friendly and battle hardened.
  • Utility Party Member: His ability drops barbed wire that slows and damages enemies. His gadgets include trip mines that detonate near opponents, and active defense systems which destroy enemy projectiles. His passive lets him carry additional gadgets as well.

    Vy — Brazil 
https://static.tvtropes.org/pmwiki/pub/images/vy.png
"We meet again."
"I am a ghost. I seek vengeance!"

Vy is dying, infected by a weaponized virus she was exposed to while fighting against regimes in South America. A symbol for the oppressed, she survives now with the help of Rogue Company technology, giving all she has to her cause, and hoping to find a cure before it's too late.

Vy is a stealthy defender who uses poison to leech health from enemies. Her ability, Vile Poison, is a cluster of 3 pools of acid that reduce the maximum health of enemies. Her passive, Leeching Poison, converts reduced enemy health into up to 25 additional health for Vy.


  • Animal Motifs: Fitting for a poison user, her icon is a viper.
  • Bad Powers, Good People: Vy is a freedom fighter who's main weapon is a potent poison that leeches health.
  • Body Armor as Hit Points: A variation; the armor she gains from her passive is additional health that can regenerate on its own, rather than having to be manually repaired like theArmor perk.
  • Body Horror: She has implants in her already pale and sickly skin that seem to be fighting off her infection.
  • Find the Cure!: Her main motivation for working with the rogues.
  • Friendly Fireproof: Her Leeching Poison can deny the enemy from moving, but doesn't affect allies.
  • Gameplay and Story Segregation: Vile Poison makes Vy stronger through leeching health off enemies, but canonically, her poison is killing her.
  • Katanas Are Just Better: Her melee weapon.
  • Master Poisoner: All of Vy's abilities revolve around poison and chemicals, including one of her gadgets, the tear gas grenade.
  • Playing with Fire: Vy can also utilize incendiary grenades alongside her poison.
  • Vampiric Draining: Her Leeching Poison can overheal up to 25 HP.
  • Your Days Are Numbered: Thanks to her infection, Vy won't have much longer to live unless she finds a cure.

Supports

    Dahlia — Israel 
https://static.tvtropes.org/pmwiki/pub/images/dahlia_55.png
"Nice to get my hands dirty now and then."
"I'm in charge. Anyone got a problem with that?"

Voiced by: Michelle Fernandez

Cutting her teeth in the Israeli army, Dahlia is a mastermind of small-squad tactics. Specializing in retrieval and delivery of high-value assets, the Director caught caught wind of Dahlia's unique combat medic capabilities.

Dahlia is a more aggressive support who leads the charge and watches over her squad. Her ability is Danger Close, which allows her to link with an ally for the remainder of the match. She can revive a linked ally from anywhere as long as she's within 30 meters. Her passive, Buddy System, makes her copy the passive of whichever ally she links with.


    Runway — Russia 

https://static.tvtropes.org/pmwiki/pub/images/9bc635fb_5967_4b11_83e7_4d70bc2ba317.jpeg
"That’s enough of that."

"Let's make this quick, I have a business to run."

Raised by spies from opposite sides of the Cold War, Runway used her globe-trotting fashion model career as a cover for espionage. Nowadays, she uses her experience to run a double business making sure everyone leaving her E7 stores is dressed to kill.

Runway is a support rogue. Her ability "Supply on demand" has her drop a case that lets her teammates have ammo and gadgets restocked and her passive allows her to carry two primary weapons.


    Saint — United States 
https://static.tvtropes.org/pmwiki/pub/images/saint_4.png
"Yoooo, you need a med pack?"

"Hey, let's try not to get shot while being awesome, you know?"

Saint grew up fixing cars in Detroit before graduating to fixing people in the air force. Top of his class at pararescue school, Saint had already seen action around the world before joining Rogue Company.

Saint is the medic of the team, always there to revive his teammates wherever they are. His ability, Revive Drone, allows him to revive any downed ally from anywhere on the map. His passive, Medical Expertise, restores the health of himself and his revive target by a significant amount after a successful revive.


  • Body Armor as Hit Points: When he has the Armor perk, he gains 50 armor on top of his health.
  • Combat Medic: He says it himself while reviving: "This is what I do."
  • Land Mine Goes "Click!": His arsenal includes a manually-detonated C4.
  • Light Is Good: Saint's gear is mostly white, and he's a medic working for the heroes.
  • Nice Guy: He's a medic, and his codename is "Saint". This should be a given.
    "We did some good today, right?"
  • Smoke Out: His utility gadget is a smoke grenade, which is especially useful for reviving allies safely.
  • Support Party Member: Averted. While he has support abilities, he also has the only assault rifle with a scope, which can make him incredibly deadly.

Breachers

    Dima — Russia 
https://static.tvtropes.org/pmwiki/pub/images/dima_6.png
"Weak, like American drink!"
"A few more good missions, and I can buy that tank I've been eyeing."

Voiced by: Nazeeh Tarsha

A singular force of destruction, Dima strikes fear into a world that sees him as crazy and unhinged. Few choose to face off against the masked Russian for long, as his enemies have a tendency to end up with very little left of them to identify.

Dima is a powerful breacher with a wide variety of explosives. His ability, MIRV Launcher, is a cluster grenade launcher that deals high damage to equipment and players alike. His passive, Burned, reveals targets hit by his explosives to his teammates.

Dima also serves as your instructor in the tutorial.


    Gl1tch??? 
https://static.tvtropes.org/pmwiki/pub/images/gl1tch.png
"Ha, dummy!"
"Prepare to get pwned!"

Voiced by: Joe Zieja

A computer science savant turned undercover intelligence agent, Gl1tch realized the power and information he had (quite literally) at his fingertips. Going AWOL forced him to conceal his identity, but he finds refuge among the rogues.

Gl1tch is the hacker of the team, able to cripple defenses and get the jump on the baddies. His ability, Hack, uses a device that can detect nearby enemies and their equipment, then be activated to disable enemy ability usage, shut off their mini-maps, and destroy their equipment. His passive, Intuition, allows him to see enemy equipment through walls.


    Sigrid — Scandinavia 
https://static.tvtropes.org/pmwiki/pub/images/768152fe_70cb_40bd_ac3c_73032f1bf633.jpeg
"I was born for this!"
"Most people run from chaos. I am not afraid."

A former First Responder to terrorist attacks, Sigrid had to make tough decisions on who lived and who died. She blamed the "system" that was too slow and accepted to many losses. When she joined Rogue Company she was determined to make saving innocents her top priority.

Sigrid is a breacher that specializes in breaking through defense and creating openings for her team to advance. She can activate a shield which grants cover from incoming damage. Her passive ability allows her to maintain full speed while crouching.


  • I Like Those Odds: If she is the only remaining person on her team she will remark "Only me now. I like those odds!"
  • Luckily, My Shield Will Protect Me: Sigrid can deploy a ballistic shield, Which provides a mobile cover that takes all damage. Enemies either have to be above her or behind her to get a shot in. Explosives are effective as well.
  • Sticky Bomb: She has a Semtex grenade in her equipment.

    Switchblade — ???(Possibly The United States) 

https://static.tvtropes.org/pmwiki/pub/images/56e60a44_51ee_4f39_82a2_ae110e5b6daa.jpeg
"Omae wa mou shindeiru"
"I’m getting tired of this."

Switchblade has been on the run since a young age and she doesn’t know why. Everyone she has gotten close to has wound up dead. She is temporarily joining up with Rogue Company, after The Director promisedif she joined, the team would find who has been ruining her life.Switchblade doesn’t believe in promises, but it’s nice to pretend she does.

Switchblade is a breacher who breaks through enemy defense. Her Napalm Launcher called the Chaos Launcher, and her passive grants her speed after using her launcher or gadgets.


Intels

    Dallas — United States 
https://static.tvtropes.org/pmwiki/pub/images/dallas_8.png
"Heh. Who's the fastest gun?"
"Y'all just hang back. This one's on me."

Voiced by: Matt Hill

Dallas made a name for himself as an effective, if not reckless, bounty hunter. A risk taker by trade, he earned a black mark across the American criminal underworld for bringing in one too many high profile mob bosses. Dealing with a price on his own head, he was recently recruited by Rogue Company, and now operates outside the United States.

Dallas is an intel specialist who can reveal his targets consistently. His ability, Target Finder, reveals the closest enemy to Dallas and his team for a short time. His passive, Recharge, resets the cooldown of his ability whenever Dallas downs an enemy.


    Seeker — Canada 
https://static.tvtropes.org/pmwiki/pub/images/c27d8e28_3acf_43e9_86ee_ca37b72087b6.jpeg
"You shouldn’t have hurt my friends."
"So… What’s the plan again?"

After finding his gift in archery at a summer camp, Tyler Palmer aspired to be a great archer. His skills grew to incredible proportions and he eventually won a gold medal at the World Archer Championship.Rogue Company invited him to join and after accepting Kestrel trained him for battle. The codename he chose was Seeker.

As an intel, Seeker helps get information on enemy locations for his team. He can use his Scanner Arrow ability to reveal enemies on its path, and his bounced projectiles do twice as much damage.


  • Becoming the Costume: His Rambo skin makes him muscular and look like Rambo.
  • Body Armor as Hit Points: The "Armor" perk adds 25 armor to him.
  • Enemy-Detecting Radar: His Scanner Arrow can do this. Since it can bounce, If it is fired at the right angle you can reveal the whole team.
    • His sticky sensor can reveal others as well.
  • Hi, Mom!: After getting first blood he might say "Hey mom, I did it."
  • Master Archer: Asides from being a gold medal winner, He is masterful at ricocheting arrows.
  • One-Hit Kill: If his arrow bounces and hits someone it will one-hit down them. It does require a bit of skill to pull this off.
  • Revenge: If his teammates are killed he will declare vengeance.

    Talon — Japan 
https://static.tvtropes.org/pmwiki/pub/images/talon_74.png
"You suck..."
"You rogues are lucky to have me. Could be on the other side..."

Voiced by: Alan Lee

A highly skilled, highly paid enforcer among Japanese crime syndicates, Talon has more than once thwarted Rogue Company ops. His sudden change of sides has been met with suspicion and distrust among the rogues, but whether a union of convenience or not, Talon has proven he can get the job done... for a small price.

Talon is a stealthy intel specialist who can track and fight from a safe distance. His ability, Radar Dart, is a dart that sticks to surfaces and reveals enemy positions on your team's mini-maps. His passive, Mag Gloves, allows him to pick up and reclaim dropped items from a distance.


  • Blinded by the Light: His utility gadget is a flashbang.
  • Body Armor as Hit Points: When he has the Armor perk, he gains 25 armor on top of his health.
  • Enemy-Detecting Radar: His Radar Dart will ping enemies on the map simply because they walked into its range.
  • The Friend Nobody Likes: Given he was a former yakuza enforcer, no one at RoCo trusts his sudden change of sides.
  • Heel–Face Turn: He was a yakuza enforcer who thwarted many RoCo missions before he suddenly changed sides and started working for the Company.
  • Katanas Are Just Better: His melee weapon. He even walks in carrying it in the pregame cutscene.
  • Land Mine Goes "Click!": His lethal equipment is a manually-detonated C4.
  • Mr. Fanservice: He reveals quite a bit of his chest in his skins, even his default.
  • Noiseless Walker: When he has the Padded Footsteps perk, he can move silently while not sprinting.
  • Shout-Out: His Yakuza skin has the description of "Dame Da Ne," (I'm a mess), from the song "Bakamitai" in the Yakuza series.
  • Tactical Rock–Paper–Scissors: Rogues with the Cloaked perk are a direct counter to his ability.
    • So is Ronin, thanks to her passive rendering her permanently unable to be revealed on the minimap.
  • Tattooed Crook: Like all yakuza, even if he's left them, he has an irezumi on his body.
  • Tricked-Out Gloves: His mag gloves, which can reclaim items from afar.
  • Yakuza: He used to be one before switching over to Rogue Company.
  • Walking Shirtless Scene: In his Yakuza legendary skin, which exposes his irezumi.

Snipers

    Phantom — ??? 
https://static.tvtropes.org/pmwiki/pub/images/phantom_33.png
"Next time, finish the job."
"If you have to die, could you at least die quietly?"

Voiced by: Tara Strong

The subject of an illegal blacksite genetics program, Phantom was trained from birth to be the perfect assassin, her skills sold to the highest bidder. Rescued by Trench, she is breaking free from her mental conditioning, learning about the world, who she truly is, and who she wants to become.

Phantom is a sniper who can also track enemies like an intel. Her ability, Nano Smoke, is a smoke grenade that obscures vision, but reveals enemies inside it. Her passive, Grievous Wounds, delays the health regeneration of all enemies she damages.


  • Ambiguously Human: Phantom's place of origin only states "genetic experiment". It is currently unknown if she's a regular girl who was experimented on, or an Artificial Human.
  • Anti-Regeneration: Her Grievous Wounds passive delays health regeneration of whoever she shoots.
  • Badass Boast: Her reaction when being revived is, "They should have aimed for my head."
  • Becoming the Costume: Her Deadly Idol legendary skin turns her into an Idol Singer, and her personality shifts to a sassy Genki Girl.
    "Try to be a little nicer next time! <3"
  • The Cutie: She does have her moments of this, especially in her Deadly Idol skin.
  • Friendly Sniper: She's rather peppy for someone genetically altered as a "perfect assassin".
  • Ms. Fanservice: Let's see: skin-tight jumpsuit, cute face and mannerisms, a skin that turns her into an Idol Singer... Phantom is certainly this trope.
  • Psycho for Hire: Downplayed. A lot of her quotes make it seem that she relishes killing.
    "Remember, if you're down range, you're the target."
  • Sensor Character: While she's not an intel, her Nano Smoke and utility gadget, the sticky sensor, can reveal enemy rogue positions.
  • Sniper Rifle: The LR15 Fullbody, a powerful rifle that instantly kills on headshot.
  • Spy Catsuit: Her default getup, befitting a Ms. Fanservice such as herself.
  • Tsundere: Sometimes when she revives a teammate she says "This doesn't mean I like you."

    The Fixer — United States 
https://static.tvtropes.org/pmwiki/pub/images/el_7tiswkae3il5.jpg
"I can't be stopped. I'm a locomotive! Choo-choo."
"Today only. Revenge killing half-off."

When the World’s Elite have problems they are desperate to solve, and no one else can help, the Fixer soon approaches with a solution and a deal. The Atlanta-based marksman oozes southern hospitality. But don't be fooled—he deals in favors, and you never know when he’ll come to collect.

The Fixer is a sniper who accels on defensive play. His ability, Thermal Vision, allows him to see enemy heat signatures for a duration. His passive, Shrapnel Rounds, temporarily slows his enemy when he damages them with a firearm.


  • Affably Evil: He may be a hitman for hire, but he sure has a fun personality.
  • Ammunition Conservation: Uses as few bullets as possible.
  • Badass in a Nice Suit: He's a hitman for hire, and has the classy attire to go along.
  • Body Armor as Hit Points: When he has the Armor perk, he gains 50 armor on top of his health.
  • Cool Chair: He summons a golden throne in his mastery emote, and sits in a kingly position.
  • Friendly Sniper: To his teammates, anyway.
  • Land Mine Goes "Click!": His lethal gadget, the C4, makes him suitable as a defender.
  • Smoke Out: His utility gadget is a cluster smoke grenade.
  • Sniper Rifle: The Tyr, which differentiates from Phantom's rifle by having a square-shaped scope, and trading less ammo for more power.
  • Tactical Rock–Paper–Scissors: Rogues with the Cloaked perk can't be revealed. This extends to the Fixer's Thermal Vision, in which their heat signatures are rendered cold.
  • X-Ray Vision: Not to the extent of a reveal, but his Thermal Vision can spot enemies inside smoke grenades.

Justicar

     Justicar as a whole 

Very little is known about this organization. The things that are known are that Mack is one of their leaders and they had a big fight with Rogue Company that got resolved. They are a worldwide police force and seem to be allies with Rogue Company.


Defenders

    Mack — Scotland 
https://static.tvtropes.org/pmwiki/pub/images/b53971fb_b9cf_4f82_867a_91a8594df62e.jpeg
"You fought the law and I won."
"We play this by the book, No exceptions!"

Mack earned his leadership positionin Justicar, due to his charm, tenacity, and abundant valor. Under the callsign Paladin, Mack shows all the principles of Justicar.

Mack is a defense rogue. His Lightbomb when primed and charged, shoots a flashbang into the air blinding opponents. His passive makes it so that he starts the game with 25 armor that is replenished after eliminations.


  • Body Armor as Hit Points: His ability gives him 25 armor that replenishes on downs, which can be upgraded by 25 more with perks.
  • Ideal Hero: If his bio says anything then it would be about his incorruptible nature and quest for justice.
  • Sword Plant: One of the banners has him doing this.

Other Parties

    "Switchblade’s pursuer" "???" 
The unknown individual(s)/organization who has/have been hunting Switchblade for most of her life.

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