The rogues of Rogue Company each have a unique loadout and job to bring their team to victory. The rogues are split into six roles:
- Duelists fight their enemies up close and personal, with enough utility to both engage and escape.
- Defenders lock down areas and prevent enemies from engaging using traps or shields.
- Supports provide combat assistance, and they have more efficient revival skills than anyone else.
- Breachers create openings for their team to advance, and can destroy enemy gadgets and defenses with ease.
- Intels are meant to track enemies and give their team an informative advantage.
- Snipers pick enemies off at far ranges, and may also have abilities that fit into the other roles.
Rogue loadouts include a choice of 2 primary weapons, a secondary pistol, a melee weapon, a special ability with a cooldown, a passive, 2 gadgets (one lethal, one for utility), and a set of 6 perks that are unlocked up throughout the round.
Rogue Company
Rogue Company is a secret syndicate of elite mercenaries from around the world. The organization aims to solve the world’s deadliest and most challenging problems.
- Faction Motto: SAVE THE DAY. LOOK GOOD. GET PAID.
- Squad Nickname: RoCo
Duelists
Chaac has been waging his own private war against crimes for years, long before he had Rogue Company's resources. A true believer in the cause, the enigmatic Mexican remains focused on bringing justice to those who would cause pain and suffering.
Chaac is a bruiser with enough self-sustain to overcome anything, even when downed. His ability, Stim Pack, heals himself and grants additional health for a duration. If downed, he can use it to revive himself. His passive, Grit, gives him extra health and the ability to dodge roll while downed.
- Blinded by the Light: His utility gadget is a flashbang.
- Clothing-Concealed Injury: His leg is alluded to being injured.
- Darker and Edgier: Compared to the other rogues, he's a former Punisher-esqe vigilante. When selected before a match, his pose is looking down at the camera while pointing a gun at it.
- Determinator: The only Rogue who can heal himself in combat, dodge roll and even revive himself after being downed.
- Friend to All Children: In his bio it states that he loves kids.
- Katanas Are Just Better: His melee weapon.
- Screaming Warrior: When he uses his Stim Pack, he will let out a threatening shout.
- Self-Recovery Surprise: Those who down Chaac, but don't eliminate him afterwards, will end up paying the price.
- Skeleton Motif: His face paint (which doubles as a Spider motif), avatar, banner and spray all have skeleton style.
- Sticky Bomb: His Semtex grenade acts as this.
- Unnecessary Combat Roll: Averted. And he can do combat rolls when he's been downed.
- Vigilante Man: Regretful of his past as one.
- Why Won't You Die?: Stim Pack gives Chaac plenty of sustain through self-healing, overheal, and self-reviving. In the right situations, he can be very tough to kill.
Kestrel was one of the founders of Rogue Company, she also was the first to cash out and retire.With the money she established the largest clothing brand in South Asia, and became one of the richest people in the world. She now funds Rogue Company and does missions for fun. Her talent and accomplishments are legendary.
Kestrel is a duelist that can draw attention from enemies and attacking multiple rogues at once. Her ability"Halo Drones" has her drones fire a barrage of rockets in the aimed direction. He passive ability "Legend’s Contract" gives her more money from downs.
- 10-Minute Retirement: Downplayed. While she did retire, It was for a couple years. She came back to fight in the field and even funds Rogue Company now.
- Attack Drones: Her "Halo Drones" and the rockets they fire.
- Badass Teacher: She sometimes gives advice and teaching to rogues, She also trained Seeker.
- Hero Harasses Helpers: She strongly dislikes having unskilled individuals on the team and would rather just do the mission alone.
- Living Legend: One of her titles is this "Living Legend".
- Seen It All: As one of the founders she is one of the most experienced on the team.
One of the world's fastest freerunners, Lancer was popular on social media long before joining Rogue Company. An idealist by nature, Lancer thrives in the spotlight—a voice for her followers, and for those in need.
Lancer is a flanker with high mobility and weak defense. Her ability, Quick and Quiet, lets her move faster and quieter while becoming undetectable. Her passive, Elusive, reloads her currently-equipped weapon whenever she uses a dodge roll.
- Blinded by the Light: Her utility gadget is a flashbang.
- The Cutie: Definitely not as tough and hot-blooded as the other female rogues.
- Fragile Speedster: As the resident flanker of the game, Lancer has great mobility options, but no defensive options.
- Noiseless Walker: When she uses Quick and Quiet. She can also unlock the Padded Footsteps perk, letting her move silently while not sprinting.
- Selfie Fiend: Her mastery emote has her performing a flip, then taking a selfie. And then she throws the phone behind her...
- Smoke Out: Smoke grenades are in her arsenal.
- Unnecessary Combat Roll: Averted. Not only can she roll like other Rogues, but she also reloads whenever she rolls.
For years Ronin dominated the Tokyo Underground Street Racing scene, rebelling from the control of her wealthy family. Now she makes her mark as one of Rogue Company's most famous operators.
Ronin is a well-balanced duelist with the right tools for any engagement. Her ability, Ballistic Knife, is a throwing knife that can also function as a melee weapon. When thrown, the knife will explode if enemies stand near it. Her passive, Underground, renders her permanently hidden on her enemy's mini-map.
Ronin is also the rogue you play as in the tutorial.
- Badass Driver: Her in-game description states she's an underground street racing champion.
- Catchphrase: Any variation of, "I'm looking to make a statement."
- Cutscene Power to the Max: In the cinematic trailer she kills a number of enemies with only her melee weapon. Some of which go down after one hit. Against other Rogues she will need to slash them at least twice to down them.
- Gratuitous Japanese: Her "hello" sound clip is always "konnichiwa" even when it's clearly nighttime.
- Katanas Are Just Better: Her melee weapon, and signature weapon in general.
- Little Useless Gun: Is offered one in the game's cinematic trailer. She chooses to go with something else."That's like the mom jeans of guns. Statement, remember?"
- Smoke Out: Smoke grenades are in her arsenal.
- Throwing Your Sword Always Works: Both in trailers and in game! Hitting an enemy with a thrown katana is all but a guaranteed down.
A skilled army operator, Scorch lost her arm in combat. Forced to retire from the military, she was recruited into Rogue Company and, with access to their advance technology, she rebuilt herself.
Scorch is a fiery duelist who likes to get up close and personal. Her ability is Overheat, allowing all bullets she fires to ignite enemies for damage over time. Her passive, Fireproof, renders her immune to all fire damage.
- Acceptable Break from Reality: Lighting your bionic arm on fire causes your bullets to burn your targets? Sure, why not?
- Artificial Limbs: Her right arm, which is also her melee weapon. It can be upgraded to ignite enemies.
- Body Armor as Hit Points: When she has the Armor perk, she gains 50 armor on top of her health.
- Career-Ending Injury: She was discharged from the army after losing her arm. Didn't stop her from going to RoCo, having them design a new arm for her, and getting back in the fight.
- Crippling Overspecialization: In melee combat. Sure, Scorch doesn't have to buy her melee at the start, and it can be upgraded to ignite her targets, but she can't throw it for obvious reasons, leaving her as the only rogue without a throwable melee.
- Exploited Immunity: Her immunity to fire lets her run through any flames on the battlefield.
- Explosive Stupidity: Averted. Being fireproof means if she messes up an incendiary grenade, she's not punished for it.
- Fiery Redhead: Literally.
- Fire-Breathing Weapon: As stated above Rule o’ cool.
- I Call It "Vera": Her bionic arm is called "Rosie".
- Playing with Fire: Of course.
Defenders
Former EDD and veteran of 100+ battles, Anvil brings stability & security to any mission. There is not much that surprises him, because he's seen it all. He's been at Rogue Company since the start, one of the first to be recruited by the Director.
Anvil is the tank of the team, able to absorb huge amounts of damage and fire it back. His ability, Barricade, is a deployable shield that blocks damage and movement. By breaking the bulletproof glass screen, Anvil and his team can return fire from behind cover. His passive, Immunity, makes Anvil immune to almost all forms of crowd control and disorientation.
- Armor Is Useless: Despite wearing heavy body armor, he has the same health as the other rogues, unless he has the ''Armor'' perk.
- Batter Up!: His melee weapon.
- BFG: His light machine gun, the MLX-MAW.
- Body Armor as Hit Points: When he has the Armor perk, he gains 75 armor on top of his health.
- Cool Helmet: One that prevents him from being blinded by flashbangs and tear gas.
- Deployable Cover: His Barricade is this, able to block high amounts of damage and serve as an obstacle. If Anvil breaks the glass screen on the shield, he can return fire.
- Exactly What It Says on the Tin: His Rogue introduction says his 'Barricade' ability is a barricade.
- Land Mine Goes "Click!": His lethal equipment is a manually-detonated C4.
- Mighty Glacier: He's resilient and packs a punch, but is not the most mobile of the rogues.
- Nerf: His passive used to provide him immunity to slows and EMP's, but this was patched out in a later update.
- Old Soldier: His age shows through his voice, and the fact that he's a veteran of over 100 battles.
- Seen It All: He's one of the first rogues at the Company, so this shouldn't be a surprise.
- Stone Wall: His ability to place down a deployable shield to block enemy fire and advancement acts as an almost literal example.
At the heart of the Rogue Company team, Trench was personally recruited by the Director to help guide the group's moral compass. A natural leader and cool under pressure, Trench is well respected around the world.
Trench is an area denier, and what he lacks in lethal equipment, he makes up for with traps. His ability, Barbed Wire Grenade, is a grenade that creates a huge field of barbed wire that slows enemies and cripples their movement. His passive, Gadget Up, allows him to carry an additional gadget.
- Animal Motifs: Possibly turtles. His kit is built around defense, he wears green and brown, and his mastery avatar is a sea turtle.
- Artificial Limbs: His leg was severed above the knee.
- Batter Up!: His melee weapon.
- Body Armor as Hit Points: When he has the Armor perk, he gains 75 armor on top of his health.
- Crippling Overspecialization: Trench is great at slowing and deterring enemies, but he has little in his kit for up-close encounters.
- Friendly Fireproof: His barbed wire doesn't slow or damage his team.
- The Heart: His in game description states, "A skilled fighter and natural leader, Trench is the heart of the Rogue Company
- Land Mine Goes "Click!": His lethal equipment is a motion triggered proximity grenade.
- Nice Guy: Trench's positivity was infectious. He was the heart of the team for a good reason. This has been Subverted sadly, and he is much less friendly and battle hardened.
- Utility Party Member: His ability drops barbed wire that slows and damages enemies. His gadgets include trip mines that detonate near opponents, and active defense systems which destroy enemy projectiles. His passive lets him carry additional gadgets as well.
Vy is dying, infected by a weaponized virus she was exposed to while fighting against regimes in South America. A symbol for the oppressed, she survives now with the help of Rogue Company technology, giving all she has to her cause, and hoping to find a cure before it's too late.
Vy is a stealthy defender who uses poison to leech health from enemies. Her ability, Vile Poison, is a cluster of 3 pools of acid that reduce the maximum health of enemies. Her passive, Leeching Poison, converts reduced enemy health into up to 25 additional health for Vy.
- Animal Motifs: Fitting for a poison user, her icon is a viper.
- Bad Powers, Good People: Vy is a freedom fighter who's main weapon is a potent poison that leeches health.
- Body Armor as Hit Points: A variation; the armor she gains from her passive is additional health that can regenerate on its own, rather than having to be manually repaired like theArmor perk.
- Body Horror: She has implants in her already pale and sickly skin that seem to be fighting off her infection.
- Find the Cure!: Her main motivation for working with the rogues.
- Friendly Fireproof: Her Leeching Poison can deny the enemy from moving, but doesn't affect allies.
- Gameplay and Story Segregation: Vile Poison makes Vy stronger through leeching health off enemies, but canonically, her poison is killing her.
- Katanas Are Just Better: Her melee weapon.
- Master Poisoner: All of Vy's abilities revolve around poison and chemicals, including one of her gadgets, the tear gas grenade.
- Playing with Fire: Vy can also utilize incendiary grenades alongside her poison.
- Vampiric Draining: Her Leeching Poison can overheal up to 25 HP.
- Your Days Are Numbered: Thanks to her infection, Vy won't have much longer to live unless she finds a cure.
Supports
Cutting her teeth in the Israeli army, Dahlia is a mastermind of small-squad tactics. Specializing in retrieval and delivery of high-value assets, the Director caught caught wind of Dahlia's unique combat medic capabilities.
Dahlia is a more aggressive support who leads the charge and watches over her squad. Her ability is Danger Close, which allows her to link with an ally for the remainder of the match. She can revive a linked ally from anywhere as long as she's within 30 meters. Her passive, Buddy System, makes her copy the passive of whichever ally she links with.
- Badass Israeli: A cool, tough female soldier and tactician who served in the IDF.
- Combat Medic: Rogue Company's Director noted Dahlia's expertise in this. In-game, she's a support who, like Saint, can revive allies from a distance.
- Determinator: Dahlia will do all she can to make sure her squad stays afloat.(reviving a linked ally) "What are you doing? On your feet, and back in the fight! I didn't say you can die!"
- Good Is Not Nice: Dahlia is a squad leader and member of the heroic Rogue Company, but she's very strict and no-nonsense. She's also rather demanding when asking to be revived compared to other rogues:"Revive me! Now!"
- Katanas Are Just Better: Her melee weapon.
- The Leader: A fireteam leader. Shown to lead a squad of soldiers in her teaser trailer.
- Power Copying: She can copy the passive ability of the rogue she links with, even if she doesn't wear the same gear that lets those rogues have their passives to begin with.
Raised by spies from opposite sides of the Cold War, Runway used her globe-trotting fashion model career as a cover for espionage. Nowadays, she uses her experience to run a double business making sure everyone leaving her E7 stores is dressed to kill.
Runway is a support rogue. Her ability "Supply on demand" has her drop a case that lets her teammates have ammo and gadgets restocked and her passive allows her to carry two primary weapons.
- Arms Dealer: She runs this as part of her double business.
- Body Armor as Hit Points: Her armor perk gives her 25 armor.
- Dating Catwoman: Her parents. Their relationship is ambiguous.
- I Am Very British: Her accent.
- Katanas Are Just Better: Her melee.
- Land Mine Goes "Click!": She has a trip mine.
- Promoted to Playable: Years after appearing in the trailer as the arms dealer, she is now a fully playable Rogue
- Shooting Lessons From Your Parents: Implied.
- Sticky Bomb: She also has a Semtex grenade.
- Undercover Model: She was this originally.
Saint grew up fixing cars in Detroit before graduating to fixing people in the air force. Top of his class at pararescue school, Saint had already seen action around the world before joining Rogue Company.
Saint is the medic of the team, always there to revive his teammates wherever they are. His ability, Revive Drone, allows him to revive any downed ally from anywhere on the map. His passive, Medical Expertise, restores the health of himself and his revive target by a significant amount after a successful revive.
- Body Armor as Hit Points: When he has the Armor perk, he gains 50 armor on top of his health.
- Combat Medic: He says it himself while reviving: "This is what I do."
- Land Mine Goes "Click!": His arsenal includes a manually-detonated C4.
- Light Is Good: Saint's gear is mostly white, and he's a medic working for the heroes.
- Nice Guy: He's a medic, and his codename is "Saint". This should be a given."We did some good today, right?"
- Smoke Out: His utility gadget is a smoke grenade, which is especially useful for reviving allies safely.
- Support Party Member: Averted. While he has support abilities, he also has the only assault rifle with a scope, which can make him incredibly deadly.
Breachers
A singular force of destruction, Dima strikes fear into a world that sees him as crazy and unhinged. Few choose to face off against the masked Russian for long, as his enemies have a tendency to end up with very little left of them to identify.
Dima is a powerful breacher with a wide variety of explosives. His ability, MIRV Launcher, is a cluster grenade launcher that deals high damage to equipment and players alike. His passive, Burned, reveals targets hit by his explosives to his teammates.
Dima also serves as your instructor in the tutorial.
- Animal Motifs: With wolves.He claims to have been raised by them. Mastery rewards of his include a banner and avatar with wolves.
- Cool Mask: Dima wears a golden skull mask with glowing purple eyes.
- Explosive Stupidity: One must be careful when using his MIRV launcher, for it is not Friendly Fireproof.
- In the tutorial, he downs himself with a grenade to demonstrate how to revive your allies.
Ronin: Uh... are you okay? - Fashionable Asymmetry: Dima wears both a white and black shin guard, and wears more armor pieces on his left arm.
- Grenade Launcher: His MIRV launcher, which fires cluster grenades.
- Mad Bomber: The world sees him as this, anyway.
- Mother Russia Makes You Strong: He's not weak like American drink.
- Raised by Wolves: He claims this.
- Throw Down the Bomblet: Every ability and gadget in Dima's arsenal is a grenade.
- PG Explosives: No matter how hard his grenades hit you, no Ludicrous Gibs will be shed, and you can still be revived just like normal.
- Shout-Out: You thought you would win, but it was me Dima!
A computer science savant turned undercover intelligence agent, Gl1tch realized the power and information he had (quite literally) at his fingertips. Going AWOL forced him to conceal his identity, but he finds refuge among the rogues.
Gl1tch is the hacker of the team, able to cripple defenses and get the jump on the baddies. His ability, Hack, uses a device that can detect nearby enemies and their equipment, then be activated to disable enemy ability usage, shut off their mini-maps, and destroy their equipment. His passive, Intuition, allows him to see enemy equipment through walls.
- Ambiguous Robot: Gl1tch has a robotic voice, and one of his revive lines is "Rebooting!", though he still appears human.
- Batter Up!: His melee weapon.
- Blinded by the Light: His utility gadget is a flashbang.
- Body Armor as Hit Points: When he has the Armor perk, he gains 50 armor on top of his health.
- Cool Mask: A mask that covers his entire face, leaving only a screen with a pixelated smiley face.
- Everything Is Online: A barricade? Barbed wire? C4? All are fair game for his hacking.
- Hollywood Hacking: Destroying a bulletproof barrier by hacking it might not make a lot of sense, but it sure is effective.
- Leet Lingo: There's his codename with one of the letters replace with a number, his use of "pwned", his hacking program being titled "1337_HAX.exe"...
- Magical Computer: His hacking device, which is scarily capable. It could even cause a blackout in an entire city if Gl1tch feels like it.
- Mysterious Past: Gl1tch's real identity, and place of origin, are unknown.
- Noiseless Walker: When he has the Padded Footsteps perk, he can move silently while not sprinting.
- Playful Hacker: His teaser trailer features him shutting off lights in a city and creating a picture of his mask's smiley face with some lights.
- Shout-Out: Aesthetically, he's similar to Wrench.
- His mastery emote also has him summoning a golden holographic block, putting it above his head, and punching it, causing coins to rain down on him.
- Sticky Bomb: His Semtex grenade acts as this.
- Tactical Rock–Paper–Scissors:
- Gl1tch is a direct counter to Anvil, Talon, and Trench, disabling their utilities with ease.
- However, against a rogue with an EMP grenade, like Dima, Gl1tch can effectively be beaten at his own game.
A former First Responder to terrorist attacks, Sigrid had to make tough decisions on who lived and who died. She blamed the "system" that was too slow and accepted to many losses. When she joined Rogue Company she was determined to make saving innocents her top priority.
Sigrid is a breacher that specializes in breaking through defense and creating openings for her team to advance. She can activate a shield which grants cover from incoming damage. Her passive ability allows her to maintain full speed while crouching.
- I Like Those Odds: If she is the only remaining person on her team she will remark "Only me now. I like those odds!"
- Luckily, My Shield Will Protect Me: Sigrid can deploy a ballistic shield, Which provides a mobile cover that takes all damage. Enemies either have to be above her or behind her to get a shot in. Explosives are effective as well.
- Sticky Bomb: She has a Semtex grenade in her equipment.
Switchblade has been on the run since a young age and she doesn’t know why. Everyone she has gotten close to has wound up dead. She is temporarily joining up with Rogue Company, after The Director promisedif she joined, the team would find who has been ruining her life.Switchblade doesn’t believe in promises, but it’s nice to pretend she does.
Switchblade is a breacher who breaks through enemy defense. Her Napalm Launcher called the Chaos Launcher, and her passive grants her speed after using her launcher or gadgets.
- All There in the Manual: Her real name "Helena Handbasket" is not stated in game.
- Blinded by the Light: One of her utilities is a flashbang.
- Friendly Target: All family and friends.
- Shout-Out: After downing an enemy she may say "Omae wa mou shindeiru".
- Stern Chase: Her life has been like a run.
Intels
Dallas made a name for himself as an effective, if not reckless, bounty hunter. A risk taker by trade, he earned a black mark across the American criminal underworld for bringing in one too many high profile mob bosses. Dealing with a price on his own head, he was recently recruited by Rogue Company, and now operates outside the United States.
Dallas is an intel specialist who can reveal his targets consistently. His ability, Target Finder, reveals the closest enemy to Dallas and his team for a short time. His passive, Recharge, resets the cooldown of his ability whenever Dallas downs an enemy.
- Americans Are Cowboys: Texan? Check. Revolver? Check. Great bounty hunter? Check.
- Badass Fingersnap: This is how he activates Target Finder.
- Becoming the Costume: His Dr Disrespect skin turns him into the Twitch streamer of the same name, voice and all."Hoo-hoo, drippin' with success!"
- Body Armor as Hit Points: When he has the Armor perk, he gains 25 armor on top of his health.
- Bounty Hunter: A heroic version.
- Casanova Wannabe: If his mastery spray is anything to go by. It's a polaroid photo of Dallas with a rose in his mouth, "Call Me" written at the bottom with a heart.
- Playing with Fire: A incendiary grenades are one of his useable gadgets.
- Revolvers Are Just Better: His secondary weapon, the LW6.
- Scarily Competent Tracker: His passive resets the cooldown of his ability after downing an enemy, letting him track his targets one after another.
- His Spotter perk allows him to see enemy footsteps.
- Sensor Character: As an intel rogue, his ability is to highlight nearby enemies.
- Tactical Rock–Paper–Scissors: Rogues with the Cloaked perk can't be revealed, and thus Target Finder will pass them by.
- X-Ray Vision: His ability is to outline his closest enemy.
After finding his gift in archery at a summer camp, Tyler Palmer aspired to be a great archer. His skills grew to incredible proportions and he eventually won a gold medal at the World Archer Championship.Rogue Company invited him to join and after accepting Kestrel trained him for battle. The codename he chose was Seeker.
As an intel, Seeker helps get information on enemy locations for his team. He can use his Scanner Arrow ability to reveal enemies on its path, and his bounced projectiles do twice as much damage.
- Becoming the Costume: His Rambo skin makes him muscular and look like Rambo.
- Body Armor as Hit Points: The "Armor" perk adds 25 armor to him.
- Enemy-Detecting Radar: His Scanner Arrow can do this. Since it can bounce, If it is fired at the right angle you can reveal the whole team.
- His sticky sensor can reveal others as well.
- Hi, Mom!: After getting first blood he might say "Hey mom, I did it."
- Master Archer: Asides from being a gold medal winner, He is masterful at ricocheting arrows.
- One-Hit Kill: If his arrow bounces and hits someone it will one-hit down them. It does require a bit of skill to pull this off.
- Revenge: If his teammates are killed he will declare vengeance.
A highly skilled, highly paid enforcer among Japanese crime syndicates, Talon has more than once thwarted Rogue Company ops. His sudden change of sides has been met with suspicion and distrust among the rogues, but whether a union of convenience or not, Talon has proven he can get the job done... for a small price.
Talon is a stealthy intel specialist who can track and fight from a safe distance. His ability, Radar Dart, is a dart that sticks to surfaces and reveals enemy positions on your team's mini-maps. His passive, Mag Gloves, allows him to pick up and reclaim dropped items from a distance.
- Blinded by the Light: His utility gadget is a flashbang.
- Body Armor as Hit Points: When he has the Armor perk, he gains 25 armor on top of his health.
- Enemy-Detecting Radar: His Radar Dart will ping enemies on the map simply because they walked into its range.
- The Friend Nobody Likes: Given he was a former yakuza enforcer, no one at RoCo trusts his sudden change of sides.
- Heel–Face Turn: He was a yakuza enforcer who thwarted many RoCo missions before he suddenly changed sides and started working for the Company.
- Katanas Are Just Better: His melee weapon. He even walks in carrying it in the pregame cutscene.
- Land Mine Goes "Click!": His lethal equipment is a manually-detonated C4.
- Mr. Fanservice: He reveals quite a bit of his chest in his skins, even his default.
- Noiseless Walker: When he has the Padded Footsteps perk, he can move silently while not sprinting.
- Shout-Out: His Yakuza skin has the description of "Dame Da Ne," (I'm a mess), from the song "Bakamitai" in the Yakuza series.
- Tactical Rock–Paper–Scissors: Rogues with the Cloaked perk are a direct counter to his ability.
- So is Ronin, thanks to her passive rendering her permanently unable to be revealed on the minimap.
- Tattooed Crook: Like all yakuza, even if he's left them, he has an irezumi on his body.
- Tricked-Out Gloves: His mag gloves, which can reclaim items from afar.
- Yakuza: He used to be one before switching over to Rogue Company.
- Walking Shirtless Scene: In his Yakuza legendary skin, which exposes his irezumi.
Snipers
The subject of an illegal blacksite genetics program, Phantom was trained from birth to be the perfect assassin, her skills sold to the highest bidder. Rescued by Trench, she is breaking free from her mental conditioning, learning about the world, who she truly is, and who she wants to become.
Phantom is a sniper who can also track enemies like an intel. Her ability, Nano Smoke, is a smoke grenade that obscures vision, but reveals enemies inside it. Her passive, Grievous Wounds, delays the health regeneration of all enemies she damages.
- Ambiguously Human: Phantom's place of origin only states "genetic experiment". It is currently unknown if she's a regular girl who was experimented on, or an Artificial Human.
- Anti-Regeneration: Her Grievous Wounds passive delays health regeneration of whoever she shoots.
- Badass Boast: Her reaction when being revived is, "They should have aimed for my head."
- Becoming the Costume: Her Deadly Idol legendary skin turns her into an Idol Singer, and her personality shifts to a sassy Genki Girl."Try to be a little nicer next time! <3"
- The Cutie: She does have her moments of this, especially in her Deadly Idol skin.
- Friendly Sniper: She's rather peppy for someone genetically altered as a "perfect assassin".
- Ms. Fanservice: Let's see: skin-tight jumpsuit, cute face and mannerisms, a skin that turns her into an Idol Singer... Phantom is certainly this trope.
- Psycho for Hire: Downplayed. A lot of her quotes make it seem that she relishes killing."Remember, if you're down range, you're the target."
- Sensor Character: While she's not an intel, her Nano Smoke and utility gadget, the sticky sensor, can reveal enemy rogue positions.
- Sniper Rifle: The LR15 Fullbody, a powerful rifle that instantly kills on headshot.
- Spy Catsuit: Her default getup, befitting a Ms. Fanservice such as herself.
- Tsundere: Sometimes when she revives a teammate she says "This doesn't mean I like you."
When the World’s Elite have problems they are desperate to solve, and no one else can help, the Fixer soon approaches with a solution and a deal. The Atlanta-based marksman oozes southern hospitality. But don't be fooled—he deals in favors, and you never know when he’ll come to collect.
The Fixer is a sniper who accels on defensive play. His ability, Thermal Vision, allows him to see enemy heat signatures for a duration. His passive, Shrapnel Rounds, temporarily slows his enemy when he damages them with a firearm.
- Affably Evil: He may be a hitman for hire, but he sure has a fun personality.
- Ammunition Conservation: Uses as few bullets as possible.
- Badass in a Nice Suit: He's a hitman for hire, and has the classy attire to go along.
- Body Armor as Hit Points: When he has the Armor perk, he gains 50 armor on top of his health.
- Cool Chair: He summons a golden throne in his mastery emote, and sits in a kingly position.
- Friendly Sniper: To his teammates, anyway.
- Land Mine Goes "Click!": His lethal gadget, the C4, makes him suitable as a defender.
- Smoke Out: His utility gadget is a cluster smoke grenade.
- Sniper Rifle: The Tyr, which differentiates from Phantom's rifle by having a square-shaped scope, and trading less ammo for more power.
- Tactical Rock–Paper–Scissors: Rogues with the Cloaked perk can't be revealed. This extends to the Fixer's Thermal Vision, in which their heat signatures are rendered cold.
- X-Ray Vision: Not to the extent of a reveal, but his Thermal Vision can spot enemies inside smoke grenades.
Justicar
Very little is known about this organization. The things that are known are that Mack is one of their leaders and they had a big fight with Rogue Company that got resolved. They are a worldwide police force and seem to be allies with Rogue Company.
- Faction Motto: Law & Order.
Defenders
Mack earned his leadership positionin Justicar, due to his charm, tenacity, and abundant valor. Under the callsign Paladin, Mack shows all the principles of Justicar.
Mack is a defense rogue. His Lightbomb when primed and charged, shoots a flashbang into the air blinding opponents. His passive makes it so that he starts the game with 25 armor that is replenished after eliminations.
- Body Armor as Hit Points: His ability gives him 25 armor that replenishes on downs, which can be upgraded by 25 more with perks.
- Ideal Hero: If his bio says anything then it would be about his incorruptible nature and quest for justice.
- Sword Plant: One of the banners has him doing this.
Other Parties
- He Who Must Not Be Seen: Who it is, is unknown.
- Implacable Man: While never seen, they have been hunting Switchblade for years.
- Targeted to Hurt the Hero: During the pursuit basically all of Switchblade’s friends have died.