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The limbo one tries to see through Fate's plan, yet has learned how arduous it is to seek the meaning of life.

Sinners who belong to the LIMBO Libram.


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    Shared Tropes 
Sinners belonging to the same Libram tend to exhibit similar traits and personality flaws:

Sinners

    Che 

Che

https://static.tvtropes.org/pmwiki/pub/images/che1.png
"There's nothing to be happy about catching someone like me, right? Keep going. Good luck on catching a better sinner next time."
Click to see Rank-Up appearance. 
Click to see his inmate mugshot. 
Danger Rating: B
MBCC File ID: MBCC-S-270
Sinner Ability: Weapon Mastery
Tendency: Fury | Core Breaker
Skills: Double Blades, Happy Hunting, Jay the Dagger, Jon the Axe
Affiliation: Whitestone Industries
Birthplace: Syndicate
Birthday: November 13
Height: 168cm
Voiced by: Huang Ying (CN), Yūsuke Kobayashi (JP), Lee Kyung-tae (KR)


  • Dual Wielding: He carries an axe and dagger into combat with him.
  • I Call It "Vera": He calls his weapons Jay (dagger) and Jon (axe). He only names them cause he thinks it's fun.
    "You've got a grindstone? Jon and Jay are getting blunt. Why do I name my weapons? Nothing special. I just think it's fun."

    Coquelic (Major Spoilers) 

Coquelic

https://static.tvtropes.org/pmwiki/pub/images/84nb0d2jvmmalfwgk58xl0ts4w6lf05.png
Click to see Rank-Up appearance. 
Click to see her inmate mugshot. 
Danger Rating: S
MBCC File ID:MBCC-S-053
Sinner Ability: Floral Sword Slash
Tendency: Catalyst
Skills: Thorned Blade, Poppy, Floral Sword Slash, Timeless Memory
Affiliation: The Garden
Birthplace: Eastside
Birthday: September 23
Height: 156 cm
Voiced by: Mao Ichimichi

The Mentor of the Sinner assassination group, The Garden.
  • Batman Gambit: How her first and second Interrogation Phases go. Coming off the events of Flora Unfurl and Chapter 13 where Chief is awaken from their coma, she has only seven days to live. Knowing this, she resolves to at least get rid of the last threat that binds the Garden: the Chief's shackles. So she waits four days for MBCC's arrest to come, and when it does, she doesn't allow the MBCC to arrest the remaining Garden members, performing a You Shall Not Pass! that not only gives her remaining Garden members time to flee through a hidden tunnel, but let her get Captured on Purpose for the opportunity to assassinate the Chief. When she personally gets interrogated by the Chief, she has only one day left to live, so, with the resolve to drag the Chief to the early grave with her, she commits a Suicide Attack with Mania overflow. If it weren't for some unintended side effects in later Phases that took her and the Chief into her memories and renewing Coquelic's will to live, it might have spelt the Chief's death.
  • BFS: She wields a floral-themed sword-shaped wand made out of Mania that is just as tall as her (around 156 cm).
  • Broken Pedestal: She viewed the previous Mentor of the Garden as this due to how the latter pulled You Have Outlived Your Usefulness on other members of the Garden. That is why she killed and took over the position of the Mentor both to protect her "flowers" and let them grow freely.
  • Cassandra Truth: Tells Christina exactly what kind of person Shalom is during their second meeting, and what will wind up happening to her if she keeps blindly following the Hush. Christina of course doesn't believe her, only to experience exactly what the Mentor predicted later on during the investigation. Played with by the end however; given Shalom's ambiguous nature and hidden Pet the Dog moment, Coquelic's assessment of her character isn't entirely accurate either, and it is implied that there is more truth to Christina's view of Shalom than either of them realize.
  • Combat Medic: Contrary to a typical Catalyst Sinner, her skills in gameplay make her suited to fighting while supporting allies, which is in keeping with how she supports her Garden as its Mentor by taking the brunt of the danger coming their way. She makes for an excellent melee damage dealer given her True Damage, but her Ultimate, Poppy, lets her throw down a square that gives Sinners within it a Scarlet Flower, which makes them recover HP whenever Coquelic deals damage; activating Poppy again (chargeable only twice) burst-heals Sinners who have the Flower. This encourages players to place her in a position where she's at the front line where she can hit enemies to keep her skills activating while bunching up other Sinners to take full advantage of her Ultimate.
  • Deal with the Devil: She formed a pact with Mania itself so that she won't become The Chessmaster's Unwitting Pawn. Although this makes the Mentor untouchable for Paradeisos and the Underground, it takes her lifespan as a price.
  • Does Not Know How to Say "Thanks": After attempting a Mania overflow on the Chief, who saved her anyway despite the near-death experience, on top of faking a report that all the Garden's Sinners are dead (which was made before her interrogation), she uncharacteristically paces around in front of the Chief's office fussing over how to thank them.
  • Even Evil Has Loved Ones: Fiercely protective of her "family" in the Garden.
  • Heel Realization: In Phase 2 of her Interrogation, she attempts to overflow herself and the Chief with Mania to ensure the latter's shackles won't be used on her assassins. An unintended side effect of this however takes both of them into her memories, making Coquelic realize in spite of believing she has no lingering attachments, she still wants to live with the Garden. This realization stopped her from going through with plan, letting her be saved by the Chief to be assured they never had any plans for the Garden and that her Sinners will be given care.
  • Hidden Depths: While she may seem whimsical, picky, arrogant, and even dictatorial, she loves the Garden more than anyone else according to Sumire and Gekkabijin.
  • It Amused Me: She claims that everything she does with the Garden is due to her whim, but her past memories reveals that everything she does is for the Garden.
  • Meaningful Name: "Coquelic" is a shortened version of the word "Coquelicot," which is both a shade of red and an old French term used to refer to corn poppies.
  • The Mentor:
    • Her title as the leader of the Sinner assassination group called the Garden is "Mentor" and she fittingly "mentors" her "flowers" in her "garden" to bloom.
    • When Sumire kills people responsible for the Chief's coma, she confesses to feeling empty, to which her mentor answers that she's merely lashing out in pain over her life with the Chief ruined, not a properly planned revenge. Coquelic then advises Sumire on two methods to find the true culprit: If Sumire can't find the culprit, then it's best to let it go for now in the chance he'll personally come to her instead. The alternative is to find and take back the Chief instead; there is nothing wrong with liking someone, but instead of Sumire giving her heart away to the Chief, why not get the Chief to do it instead and hold it tight? Whatever Sumire chooses, Coquelic gives out her final advice. This is significant because although Coquelic has been shown to be whimsical, picky, arrogant, and even dictatorial, she truly wants the Garden to bloom and flourish.
      Coquelic: You are all the flowers that I've picked. You all more or less some of my qualities to have been able to join my Garden. The more beautiful the flower, the more bugs it attracts, and you all know how much these self-righteous bugs love to trample on flowers. Flowers are indeed fragile. The more beautiful they are, the likelier they are to bend and wither with a slight blow. Just like how pitiful all of you were when you first came to me. But it's okay, let them come. You might appear weak, but you're stronger than you think. If you're crushed, you'll bloom again next year. If you're burned, you'll sprout new buds from the ashes. Fate can break you, but it can never destroy you...as long as you keep your roots firmly in the ground. Don't drift with the current. Don't let fate push you around. Don't let external things lead you astray. Your lives are your own. Don't listen to anyone but me.
  • Might Makes Right: She is a firm believer of this as the only things that grant people like her the freedom to truly live are raw power and the principle of an eye for an eye.
  • Moonburn: She likes to moonbathe as she claims that the night makes her more alert and that her face looks better under the moonlight. One of the supervision events has the Chief agree that not only does moonlight suit her beauty, but also highlights her beauty as well.
  • One-Woman Army: Although Paradeisos chose a well-fortified location, equipped with abundant anti-Mania mechanisms, and the strongest HUSH elite squad, she still cut through them all by herself.
  • The Promise: By the end of Coquelic's interrogation, she made the Chief promise three things. The first promise is for MBCC to secretly bring and put the shackles on all the remaining Garden Sinners into its custody not only to keep them safe from higher-ups from Paradeisos and Underground, but also to suppress their Mania. The second promise is that the Chief won't expose, restrain, and use Garden Sinners as tools. The third promise is for the Chief to cherish their own life so that they can keep their promises. When the Chief points out that they are not so different regarding how they are both reckless when protecting their loved ones, they instead say that both of them should promise each other to cherish their own lives.
  • Proud Beauty: Candy for the eyes and absolutely knows it, with a lot of her lines making note of her looks. She even takes the time to show off her "perfect figure" to Christina while the latter is trying to arrest her.
  • Revenge: Her entire reason for living is to get revenge. She already succeeded in getting her personal revenge in killing the Eastside officials, including the commander, who were responsible for the incident that got her parents killed.
  • Red Eyes, Take Warning: Her eyes are a striking shade of crimson, which only stands out more against her pale skin and white hair.
  • Roaring Rampage of Revenge: Is out for Shalom's head after she thinks Paradeisos had massacred her "family" in the garden... exactly as Shalom intended.
  • Silly Rabbit, Idealism Is for Kids!: She spends a good amount of her interactions with Christina mocking the young detective's belief in justice, and her somewhat black-and-white view of the world and actions taken by those in it.
  • Stripperiffic: Considering that her clothing is lingerie, this is a given.
  • Switching P.O.V.: Her Interrogation is mostly seen from her point of view instead of the Chief's point of view.
  • Unseen No More: Chief's first meeting with the Mentor—Coquelic herself—happened during Sumire's Interrogation where she was hidden behind a screen. By the Flora Unfurl event, however, her appearance is fully revealed.
  • Vampiric Draining: Her power lets her create red flowers of Mania that she can attach to her targets, which she can then attack, heal, or control. These flowers can then be given to others who can drain the mental energy of the attached target, explaining why Sinners with the Scarlet Flower in gameplay heal only when Coquelic is striking enemies.
  • Your Days Are Numbered: When Shalom and Coquelic finally come face to face with each other in Flora Unfurl, Shalom notes it is odd that Coquelic seems hastier than usual as the latter always struck a fine balance until now. This is because Coquelic has always been able to move so freely between the Paradeisos and the Underground for years and she was just recently able to break free from the Underground by killing Segal (the only contact with the Garden that the Underground had), so should have had the perfect opportunity to sidestep the conflict with both sides on the brink of war, and yet she threw herself into it, as though she was rushed. This is why Shalom concludes that Coquelic's power as a Sinner must have her lifespan as a price. Even after her Interrogation, where she was brought back from the brink of death by the MBCC's medical service and the Chief tried to absorb all the Mania in her body with the shackles, it wasn't very effective according to Sumire, so while Coquelic won't die right away, it is still likely that her days are numbered.
  • White and Red and Eerie All Over: Has an almost undead complexion to her alongside her white hair and lingerie, and her claret eyes, accessories and flowers. Befitting an assassin, the choice of wardrobe makes it seem it's either her blood on her body or someone else's.

    Crache 

Crache

https://static.tvtropes.org/pmwiki/pub/images/crache1.png
"Just as a glass can't trap a shadow, this can't trap me. Stop wasting your effort, Chief of Minos. You adults only ever make things worse."
Click to see Rank-Up appearance. 
Click to see her inmate mugshot. 
Danger Rating: S
MBCC File ID: MBCC-S-073
Sinner Ability: Shadow Manipulation
Tendency: Umbra | Core Breaker
Skills: Shadow Attack, Stealth/Shadow Blade, Shadow Doubles, Blanket of Shadows
Affiliation: The Homeless
Birthplace: Syndicate
Birthday: July 1
Height: 153cm
Voiced by: Xie Ying (CN), Watabe Sayumi (JP), Son Seon-yeong (KR)


  • The Adjectival Superhero: The Homeless call her "The Almighty Crache".
  • Adult Hater: She hates adults because she considers them as bullies.
  • Adults Are Useless: She thinks adults are useless because even if they are not bullies, they often don't do enough to help children or even care enough about them to help in the first place.
  • Apathetic Student: After she was apprehended, the Bureau's staff tried to help her develop her interests and complete her basic education. It did not work out in the end due to reasons such as being caught sleeping under her desk, injuring a teacher or staff member, and disappearing in the middle of class.
  • Berserk Button: Beside the obvious such as adults being bullies or useless, threatening the Homeless or children in general is this. Using Mania Crystals are just as bad, if not worse because it'll guarantee death whether by transformation into a Corruptor, or into a Sinner that'll eventually go out the same way.
  • Casting a Shadow: Her power is to manipulate shadows around her, which has broad applications ranging from solidifying them into spikes and scythes, hiding in them, and even move through shadows at near-instantaneous speeds.
  • A Child Shall Lead Them: A usual example of this trope is how a child is leading a group of adults, but Crache is more of a child leading a group of children that call themselves the Homeless. It should also be noted that she serves more as a face and protector rather than an actual leader since she exclusively provided aid and protection to children, but never ordered the Homeless around. This is why the Homeless can't be designated as a gang despite committing criminal activities.
  • Children's Covert Coterie: The Homeless as a group is this. Don't think that this group of children isn't capable compared to adult criminal gangs, however, as not only do the Homeless provide a wide range of services, it might have even existed before BR-004. The Chief even goes on to say that several Sinners in the Homeless have accomplished many things that even adults find hard to accomplish during the first phase of Crache's interrogation.
  • The Collector: She is a collector of action figures, specifically action figures made from her shadow. Out of all of those action figures, however, the Chief noticed how one action figure looked like them in one of the supervision events. Depending on prompts, Crache will either deny that she has an action figure of the Chief out of embarrassment or make her consider giving a figure made by her to the Chief if she is in the mood.
  • Dark Is Not Evil: She may be Casting a Shadow, but she is not evil.
  • Deadpan Snarker: Much of her dialogue consists of sarcastic quips.
  • Dismissing a Compliment: The majority of Sinners from Syndicate are aware of Crache's existence and appreciate her capabilities. Crache, however, does not care about this and would only refer to the vast majority of Sinners in the Bureau as "obnoxious adults."
  • Does Not Like Spam: Sweets, especially lollipops. Crache does not like them even if the Chief themselves gave sweets to her, so while she may just accept the sweets out of consideration as shown in one supervision event, she'd prefer action figurines over lollipops. She would, however, consider accepting sweets if they are handmade by Chief.
  • Emerging from the Shadows: Her power as a Sinner allows her not only to hide in the shadows, but also emerge from any shadows as well. This is why she is best at sneaking in dark places.
  • Et Tu, Brute?: Throughout her Interrogation, it's clear she trusts the Homeless, most of all her own deputy Sandy since they were kids. But then the other kids reveal Sandy got a hold of Mania Crystals. In person, Sandy immediately denies having gotten them, brings her friendship with Crache up several times, shamelessly pleads for the Bureau's protection from Thou Voodoos while dismissing her fellow kids' safety because they're in a "secure" location, then gets more suspicious dodging Crache's questions about the Crystals. Come The Reveal that Sandy gave a fake location to keep the real hideout safe, Crache becomes deathly quiet and shakes her fearful deputy's hand off as she goes to save the captured Homeless. Crache still seems to care for Sandy afterwards going by how she got angry over the latter being turned into a scapegoat, but the moment earlier had clearly shaken her.
  • Limited Wardrobe: One of the supervision events has the Chief remarking how Crache only wears hoodies. This includes her Eternal Night Hunt skin, being based off Red Riding Hood.
  • Little Miss Badass: She may be a little girl, but there is a reason why Sinners are feared in the first place.
  • Little Miss Snarker: Refers to herself as a kid, and yet that doesn't stop her from sassing the Chief.
  • Little Red Fighting Hood: Her skin, Eternal Night Hunt, is based off Red Riding Hood in a literally Darker and Edgier incarnation. If anything, she'd eat the bad wolf.
  • The Scapegoat: Happens in her Interrogation. It's not Crache, but rather Sandy, her right-hand deputy boss of the Homeless. Now, it is true that Sandy lied about stealing Mania Crystals from Thou Voodoos, but she wasn't the one responsible for bringing them about. A representative of the Executive Committee, however, needed Sandy as the scapegoat in order to close the case. This enraged Crache so much that she sent a spike through the representative's foot before the Chief had to restrain her with the Shackles.
  • Street Urchin: She and the Homeless as a whole are this.
  • Superpower Lottery: Path to Nowhere serves as a deconstruction of the Superpower Lottery trope as highlighted with Crache. She says that while it is true that some people can become Sinners just like she did, those are a minority; the majority instead become Corruptors and eventually die. This is why despite how Crache herself benefits from having Mania powers, she forbids the Homeless from using Mania crystals because she knows that most won't be lucky enough to become Sinners, not to mention how being a Sinner isn't great to begin with given the stigma and their eventual turn into Corruptors.
  • Vicious Cycle: By the end of Interrogation Phase 4, Crache points out the problem with the Chief promising to fight for her friend Sandy in an upcoming trial and find a suitable organization to adopt the Homeless. She admits that the Chief really is a good adult who protects children, but there are so many children in the Homeless that the Chief can't save them all, and even if it's possible to succeed in the future, it's too late for those in the present; even if Sandy is released, she's so used to being a criminal she lied to her own supposed best friend to stash Mania Crystals, the very things Crache forbade the Homeless from touching. But who can blame Sandy for taking a filthy path when children like her are at the bottom of the food chain? As such, the only course for those children is to do whatever they can to get stronger, grow up, become adults, become the next generation of scumbags, and create the next generation of Homeless. Even so, even when the Chief themselves doesn't really believe they can fulfill their promises, they reply that Crache didn't stoop to such levels, and the issues won't stop them from trying. Crache, to say the least, is both bitter and happy to have lived long enough to meet the Chief.

    Demolia 

Demolia

https://static.tvtropes.org/pmwiki/pub/images/demolition1.png
"M...B...CC... is that right? I've heard of your place! There are a lot of sinners there. Enough chitchat, let me in!"
Click to see Rank-Up appearance. 
Click to see her inmate mugshot. 
Danger Rating: B
MBCC File ID: MBCC-S-117
Sinner Ability: Uncanny Shattering
Tendency: Endura
Skills: Thud!, Rally, Blocker, Unity
Affiliation:
Birthplace: Eastside
Birthday: May 1
Height: 156cm
Voiced by: Jiang Jing Ju (CN), Kahara Moezhi (JP)


    Enfer 

Enfer

https://static.tvtropes.org/pmwiki/pub/images/enfer1.png
"Keep going and you will see the Gate of Hell. Are you here to welcome me, or to bid farewell to me?"
Click to see Rank-Up appearance. 
Click to see her inmate mugshot. 
Danger Rating: S
MBCC File ID: MBCC-S-641
Sinner Ability: Horrific Mark
Tendency: Catalyst
Skills: Chisel, Dark Submersion, Horrific Mark, Insanity
Affiliation: Belphegor Museum
Birthplace: Eastside
Birthday: Oct 31
Height: 168cm
Voiced by: Natalie Hitzel (EN), Li Chan Fei (CN), Asami Sanada (JP), Lee Da-eun (KR)

One of the top sculptors in Eastside, famed for her ability to "make people's emotions come true" with her artwork. She was responsible for causing The Witching Hour Incident through her powers, mobilizing the MBCC into a emergency rescue operation to save The Chief and the Eastsiders within the Belphegor Museum.
  • Animate Inanimate Object: Enfer's powers manifest as art pieces created by her being brought to life as they manifest the deepest feelings of those who gaze upon them. Amongst the creations found in the Belphegor Museum that includes includes living statues and figures walking out of paintings, when it's not the ''art frame themselves'' attacking the guests.
  • Dark and Troubled Past: Enfer's parents were skilled artists who married not out of love, but out ot the belief that their child would possess their capacity for art and then some. While her mother loved her, and even taught her how to paint, her father struggled with feelings of inadequacy and jealousy directed at his more talented wife. This came to a head one night during a thunderstorm, when Enfer was drawn by the sounds of her mother's screams and witnessed her father attacking her. She would've been killed as well, if not for her mother shielding her. Enfer continued to live with her father until the breakout of BR-004, when her father approached her and asked her to "sacrifice" for his art, just as her mother did. Left with no other option, Enfer killed him.
  • Forced Transformation: Her Sinner powers can bring forth a person's hidden emotions not only through artistic manifestation, but by transforming the guest into a piece of art themselves against their will, as show by a few horrified-looking statues you find while exploring the Belphegor Museum and the Statue of Truth that keeps pestering the Sinners with questions.
  • I Know What You Fear: While the basis for Enfer's powers is for someone's deepest emotions to be manifested through her art, more often than not her creations will default to revealing the guests biggest fears and horrors. This is because of Enfer's own desire to make people's fears come true manifesting during her creation of Sosia, who against her "mother's" wishes proceeds to the exactly that during the Witching Hour.
  • Improbable Weapon User: Her main armament? A sculptor's chisel. It's justified as she only uses it to gather power and blast her enemies with energy instead of bashing their heads with it, but still...
  • Nice Girl: Enfer is a genuinely passionate and honest artist who sadly has even less control of her powers than the usual Sinner and isn't even responsible for the incident on the Belphegor Museum, having her out-of-control grandest creation and Enemy Without Sosia being responsible for people's fears coming true. By the end of the event, she willingly gives herself up to the MBCC after realizing how dangerous her powers can be if left unchecked.
  • Powers Do the Fighting: Enfer has little control over her powers besides instilling "life" into her creations, who them manifest the hidden emotions and desires of those near them.
  • Weak, but Skilled: When The Chief finally gets to take a good look and touch her with their shackles, they discover that her personal power barely matches that of a B-Class Sinner and she barely irradiates mania from herself. This doesn't stop her from being one of the most dangerous Sinners the Chief has ever faced since it's her art rather than her that serves as manifestation of her Sinner powers as they project the darkest fears of anyone within its vicinity. After she absorbed Sosia by end of the event, however, she becomes Strong and Skilled as she turned into an S-Class Sinner.

    Luvia Ray 

Luvia & Ray

https://static.tvtropes.org/pmwiki/pub/images/luvia_ray1_0.png
"Are you with those creepy perverts? You better watch out or I'll... Oh, I'm sorry, that was Ray... Did I... Did I do something weird again?"
Click to see Rank-Up appearance. 
Click to see her inmate mugshot. 
Danger Rating: A
MBCC File ID: MBCC-S-341
Sinner Ability: Bipolar Charge
Tendency: Arcane
Skills: Two-way Lightning, Photoelectric Switch, Lightning Strike, Electric Spark
Affiliation:
Birthplace: Eastside
Birthday: June 11
Height: 164cm
Voiced by: Avert Smithart (EN), Tao Dian (CN), Ruriko Noguchi (JP), Won Esther (KR)


Tropes applying to both personalities:

  • A Day in the Limelight: Luvia Ray is one of two Sinners who is trapped in Lady Pearl's Theater along with Chief and Ignis in the Quixotic Troupe event.

Tropes applying to Luvia:

Tropes applying to Ray:

    Nino 

Nino


A virtual streamer who made a name for herself in Eastside with her superb gaming skills and witty commentary.

    NOX 

NOX

https://static.tvtropes.org/pmwiki/pub/images/nox1.png
"I can see... the pain and madness consuming you..."
Click to see Rank-Up appearance. 
Click to see her inmate mugshot. 
Danger Rating: S
MBCC File ID: MBCC-S-NOX
Sinner Ability: Ebullition
Tendency: Fury | Core Breaker (After unlocking her Exclusive Crimebrand)
Skills: Destruction, Touch of Despair, Soul Corruption, Nether Intimidation
Affiliation:
Birthplace: DisSea
Birthday: November 29
Height: 170cm
Voiced by: Zhong Ke (CN), Ami Koshimizu (JP), Yul Kim (KR)


  • BFS: Nox wields a sword that's just as tall as her (thus making it around 170 cm!) and burns with a purple-glowing fire on top of it.
  • Disc-One Nuke: NOX can be obtained early from the beginner's missions. She is an incredibly powerful unit that can help players breeze through maps and retains her usefulness all the way into the late game.
  • The Grim Reaper: With her hood, pale skin, white hair, and large scythe-like sword, NOX evokes this image. It's even one of her code names in-universe.

    Victoria 

Victoria

https://static.tvtropes.org/pmwiki/pub/images/victoria1_9.png
"White hair, white skin and white eyes, my looks frightened quite a few patients at SALVA. But I'm not a monster. My appearance is simply God's blessing as daddy once told me."
Click to see Rank-Up appearance. 
Click to see her inmate mugshot. 
Danger Rating: A
MBCC File ID: MBCC-S-103
Sinner Ability: Blood Crystallization
Tendency: Arcane
Skills: Prickles, Rose Penetration, Red Rose, Thorns
Affiliation:
Birthplace: Eastside
Birthday: November 14
Height: 164cm
Voiced by: Natalie Roose Hoover (EN), Li Chan Fei (CN), Kahara Moe (JP), Kim Ga-Ryung (KR)


    Hecate 
See her folder on this page.

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