The cast of 9 and associated tropes for each.
Stitchpunks
The main character of the film and short film, 9 is the final creation of the Scientist before his death. A young, spirited, and adventurous person, 9 also has vast curiosity, which unfortunately leads to the awakening of the Fabrication Machine that had previously destroyed humanity and now wants the Stitchpunks' souls. He tries to right his wrongs and gradually becomes the leader of the Stitchpunks.
- Action Survivor: Unlike 7 and 8, who are more built for combat, 9 can only use his wits and resourcefulness to fight the machines.
- Amazon Chaser: Given that 7 is his Implied Love Interest, he qualifies as such.
- The Atoner: After awakening the Machine, much of what 9 does is to make up for his big mistake.
- Big "NO!": He does this a lot.
- The Chosen One: He is the least flawed of the Scientist's creations, so the Scientist chose to entrust him with the talisman.
- Chronic Hero Syndrome: He heads off to the Fabrication Machine's layer twice in an attempt to rescue any of the captured Stitchpunks.
- The Determinator: Even when facing odds of certain death, 9 doesn't hesitate to do what's right.
- Don't Touch It, You Idiot!: If he hadn't placed the talisman on the machine, it really would have made things easier for everyone.
- Fatal Flaw: His curiosity. As pointed out by 1, his constant need for answers puts him and the rest of the Stitchpunks at risk. Best exemplified when he accidentally awakens the machine.
- Guile Hero: No, really. Fair enough, he does make a pretty big mistake, but he does have a manipulative streak as well.
- The Hero: Although 1 is the de facto leader on account of his number, 9 tends to perform most of the non-violent heroics on-screen.
- Heroic BSoD: Goes through a miniature one following 5's death.
- Idiot Hero: Varies. He's actually pretty resourceful. However, he can also show a lack of common sense, which proves deadly when coupled with his natural curiosity and extreme unluckiness.
- Love at First Sight: 9 appeared to have this for 7.
- Nice Job Breaking It, Hero: The first chance he gets, 9 sticks the talisman into an outlet without thinking about it at all. This not only kills 2, but wakes up the Fabrication Machine.
- Non-Action Guy: 9 is mostly pulled along by 7 during the action sequences.
- Masculine Girl, Feminine Boy: The Feminine Boy of 7’s Masculine Girl. See Non-Action Guy above.
- Protagonist Title: See the Title.
- Really Was Born Yesterday: By the end of the film, 9 has been awake for a day and a half, at most. It was one eventful day.
- Took a Level in Badass: 9's role in the first action scene is to watch from a can as 2 fights off the cat creature. From there, he steadily gains courage (but not much combat ability). At the end of the film, he runs right up to the machine, sticks the soul-draining device right in its face and takes back his friends' souls while destroying the Machine for good.
The "middle man" of the group, 5 is a kind-hearted but fearful engineer, healer, and 2's assistant. Shortly after his awakening in the world, 5 was wounded in the war and lost his left eye, and was fixed up by 2 to sport an eyepatch of sorts. He acts as the watchtower guard in Sanctuary as well as the healer and peacemaker. He has strong friendships with most of the Stitchpunks, particularly with 2, 7, and 9.
- Ascend to a Higher Plane of Existence: Is last seen ascending to the sky with the other stichpunks who died.
- Break the Cutie: Losing an eye, losing his mentor and coming close several times to losing his life causes 5 to appear glum most of the time.
- Cowardly Lion: He's understandably terrified of what his group is up against, but when push comes to shove, he'll risk his life to help however he can. Even if it means disobeying 1's orders.
- Eye Scream: Lost his left eye in a flashback to the war, which he covers over with an eyepatch.
- Friendly Sniper: Extremely friendly and kind, but uses a crossbow to snipe at a few monsters. It only works against the Seamstress, though. Also, the way he found 9 was looking at the wasteland through a sniper reticle.
- Heterosexual Life-Partners: Him and 2, who is his mentor.
- The Lancer: 5 starts out as this, but sort of turns into The Heart after 7 shows up. Eventually, 7 takes over The Big Guy duty after 8 is killed, leaving 5 to pick up The Lancer role again.
- The Medic: He's always the one seen patching up the others if they're injured — first, 9's shoulder; then, 7's leg.
- Mentor Occupational Hazard: In the short film. In the 2009 movie, he's less of a mentor figure and more a sidekick, but he still dies.
- My Master, Right or Wrong: Initially he defaults to 1's leadership since "A group must have a leader." After a sharp reminder from 9, he decides to go with him, and eventually stops listening to 1 altogether.
- Nice Guy: He's one of the friendliest of the Stitchpunks and becomes one of 9's closest friends.
- No Sense of Personal Space: It's the 9 drinking game! Take a drink every time 5 clings to 9! You'll die of alcohol poisoning by the end of the film.
- Shrinking Violet: He has a bit of a fearful streak.
- Team Mom: The DVD commentary refers to him as the 'group mom'.
The only female Stitchpunk, 7 is an independent and strong-hearted warrior. She left the Sanctuary to hunt down the Cat-Beast and discover the truth of the barren world, something which 1 did not agree with and two have been at odds ever since. Spending a vast amount of time in the wasteland allowed 7 to teach herself how to fight and survive, sporting a crow's skull for a helmet and using a spiked staff and other weapons to fight.
- Action Girl: Damn straight. She establishes this by leaping in and cutting through an enemy.
- Action Girlfriend: Acts as this to 9 during the action sequences.
- Cool Helmet: She wears a crow skull as a helmet.
- Implied Love Interest: To 9.
- Lady of War: Really, only 8 is as combat-ready as she is.
- The Lancer: 7 and 5 take turns being this for 9.
- Mama Bear: To 3 and 4.
- Masculine Girl, Feminine Boy: The Masculine Girl of 9 and (sometimes) 5’s Feminine Boy.
- Pale Females, Dark Males: She's white, and the palest of all the Stitchpunks when the guys are mostly various shades of brown or grey. It's hinted that her fabric has faded in the sun, though even when she appears in flashback, she's a paler color than 1.
- Plucky Girl: She doesn't let defeat or setbacks get her down... too much.
- Samus Is a Girl: Her gender isn't clear until she starts talking, what with the lack of Tertiary Sexual Characteristics.
- The Smurfette Principle: The only female sackdoll of the group. Or at least might be, provided that one or both of the twins aren't female (which if the art book is anything to go by, 7 is the only female of the Stitchpunks).
- Team Mom: 7 seems to be this to 3 and 4, if not to the rest of the group.
- Tertiary Sexual Characteristics: Averted. There are some clues (her hands are smaller, for example), but they're very subtle and easy to miss without her voice serving as a clue.
- Three-Point Landing: It's on her character poster and everything.
The leader of the Stitchpunks, 1 is a dogmatic and cowardly person, but asserts his authority over the others and likes to subjugate them. However, he also does want what is best for them — most of the time. He wears a hat, cloak, and wields a staff to separate himself from the others. 1 follows the belief that "sometimes one must be sacrificed for the good of many", which leads to clashes with other Stitchpunks, like 7 and 9.
- Anti-Hero: 1 isn't a villain by any stretch, but calling him a straight up hero would gloss over his obnoxious personality and somewhat questionable leadership decisions.
- Ascend to a Higher Plane of Existence: Is last seen ascending to the sky with the other Stitchpunks who died
- Break the Haughty: On three occasions: a) when his cathedral burns down; b) when 8 goes missing; and c) when 2 gets a mock funeral service. In each case, his normally dour visage cracks.
- Big Guy, Little Guy: The Little Guy to 8’s Big Guy.
- Dirty Coward: Not that he's entirely unjustified, but still...
- Fear Is the Appropriate Response: The Trope Namer. He's not wrong.
- Fingore: When trying to destroy the Fabrication Machine, 1's hands are irreparably damaged, shattered and his fingers broken off when the Machine's flamethrower sets off a case of ammunition.
- Foreshadowing: He said that "sometimes one must be sacrificed for the good of many", and he did end up sacrificing himself.
- Grumpy Old Man: Grumpy? Yes. Old? Yes. Man? Debatable.
- Hat of Authority: He wears a tall mitre-like hat to signify his leadership of the group.
- Hypocrite: Subverted. When he justifies trying to sacrifice 2 by saying one must sometimes be sacrificed for the good of many, he does include himself, as proven by his Heroic Sacrifice at the end.
- Jerkass: He has no problem letting us know about it, either.
- Jerk with a Heart of Gold: Can count as this in his Heroic Sacrifice. He also gives 9 a pat one the shoulder when his soul is freed.
- Leader Wannabe: He's in charge because of his number, but only 8 seems to respect his authority. The others tend to default to 9's judgment instead.
- The Needs of the Many: He believes, in his own words, "Sometimes one must be sacrificed for the good of many." It isn't just a feeble excuse for his Dirty Coward tendencies — his repetition of these words before sacrificing himself shows that he holds himself to the same standard.
- Non-Standard Character Design: Subtly, but 1's eyes have larger, fewer irising shutters to give his eyes an angular, stern look.
- Obstructive Bureaucrat: He forbids 9 and 5 from going to save 2, insisting it's too dangerous. He is proven right when 9 not only fails to save 2 as 1 predicted, but reawakens the Fabrication Machine.
- Redemption Equals Death: Say what you like about him when he's alive, he gets a lot more noble when the shadow of death looms.
- Signature Headgear: Its similarity to a bishop's miter earned him his nickname.
- Taking the Bullet: He lets his soul be absorbed by the Machine to give 9 the opening to destroy it once and for all.
- Ungrateful Bastard: In response to 9 saving his life by telling him to let go of his cape, he scoffs and tells his savior he owes him a new cape.
- Well-Intentioned Extremist: He believes in the precept of sacrificing a single person for the good of many others. And as his death shows, he holds himself to the same standard as the rest of the group.
The largest of the Stitchpunks, 8 is the muscle of the group, yet lacks intelligence and remains faithful to 1 not only as his bodyguard but also his only friend. He follows 1's orders loyally and often bullies the other Stitchpunks. However, what 8 lacks in brains, he more than makes up in sheer brawn and is quite strong and daring, wielding a large sword made from a butcher's knife, as well as half of a pair of scissors and a magnet which he uses for... questionable reasons.
- Anti-Hero: 8 is on the good guys' side, but his questionable loyalty to 1 and tendency to Kick the Dog put him squarely in this territory.
- Ascend to a Higher Plane of Existence: Is last seen ascending to the sky with the other stichpunks who died
- BFS: By 6-inch-tall doll standards, anyway: a kitchen knife and half a pair of scissors.
- The Big Guy: Standing taller than any other Stitchpunk, 8 is also their designated combat specialist, carrying the heaviest weapons in the group. Also does the heavy lifting.
- Big Guy Fatality Syndrome: Second of the Stitchpunks to die.
- Big Guy, Little Guy: The Big Guy to 1’s Little Guy.
- The Bully: Towards 6 in the beginning of the film.
- Cool Helmet: He puts a makeshift faceguard on for about 5 seconds during the fight with the Winged Beast.
- Cool Sword: Two. A blade attached to a sewing needle and a scissor blade.
- Defiant to the End: Unlike the other Stitchpunks who scream and panic as their souls are getting sucked out, he glares and growls at The B.R.A.I.N before he dies.
- Died Happily Ever After: During the funeral scene at the end. He gives off a huge friendly grin before dissipating.
- Does This Remind You of Anything?: His magnet is a none-too-subtle stand-in for drugs. This wasn't even subtle enough to prevent a ratings boost!
- Dumb Muscle: Compared with the others, 8 is as thick as a brick. This seems to be a side-effect of magnet abuse.
- Fantastic Drug: He's a little too fond of that magnet.
- Jerk with a Heart of Gold: He gives a friendly smile to the surviving Stitchpunks before his spirit ascends.
- Kick the Dog: Several moments. In fact, aside from fighting, 8 seems to spend most of his time being needlessly cruel to the others.
- Nerves of Steel: When faced with a large flying monster coming straight at him, he grunts, puts on his visor and throws his sword at it.
- The Quiet One: He says five and a third words in the entire film. note He says a few more things in deleted scenes.
- Sacrificial Lion: He's the second to get his soul sucked out, after 2.
- Throwing Your Sword Always Works: Tosses his scissor blade at the Winged Beast, throwing it into a Turbine Blender and forcing it to land.
- Undying Loyalty: To 1. He seems to be the only one who gives 1's authority any weight, seemingly due to his low intelligence.
Mute identical twins, 3 and 4 left with 7 to learn the reason why the world is barren. Moving into an abandoned library, the two catalogued and analysed everything they found and formed an understanding of the city's history. They do not speak but rather communicate via their eyes and physical movements. They have the ability to project images and video clips from their eyes. They don't seem very comfortable outdoors.
- Ambiguous Gender: While the Russian dub of the film explicitly states that 3 and 4 contain the souls of The Scientist's twin sons, Word of God states that their sex (if they have any sex at all, that is...) is up to interpretation. Though for what it's worth, the official art book states that 7 is the only female.
- Angsty Surviving Twin: Averted; both of them live.
- Creepy Twins: Mostly because everything in this setting is creepy.
- Cute Bookworms: Unfortunately they don't get to read much in the movie.
- Cute Mutes: They don't speak with their mouths; it's possible they use a form of morse code to communicate with each other.
- Improbable Infant Survival: Not even this film was going to kill the kids.
- In the Hood: They wear cowls to give them a scholarly appearance.
- No Sense of Personal Space: They attempt to examine 9's insides, causing him to flinch away from them; after that, they take an interest in his light-bulb staff instead.
- Older Than They Look: They behave like the youngest of the group, despite being the two oldest after 1 and 2.
- Single-Minded Twins: They move and act seemingly in unison, and are never seen apart.
The oddball of the group, 6 is in his own world most of the time, creating seemingly obscure drawings which are actually of the talisman used in the film to bring the characters to life. He is actually an oracle figure, having prophetic visions which he expresses in his drawings; 9 is the only Stitchpunk to believe them, although 2 and 5 express interest. 6 has a unique appearance with uneven eyes, wild hair and fingers made from the nubs of ink pens. Because of his weird appearance and attitude, he is often avoided and ignored.
- Ascend to a Higher Plane of Existence: Is last seen ascending to the sky with the other Stichpunks who died
- Break the Cutie: He's quite crushed when all of his drawings are burned to ashes.
- Cassandra Truth: No one seems to listen to him before 9.
- Cloudcuckoolander: No matter what's going on around him, all 6 does is draw. He also tends to space out a lot.
- The Cuckoolander Was Right: The symbol he keeps drawing becomes important late into the film.
- Mad Artist: He's an artist, and his eccentric nature causes others to believe he's insane.
- Mad Eye: One of his eyes is bigger than the other to add to his mad look.
- Mad Oracle: His words turn out to be true, but their obscure nature garbles their meaning and importance.
- Madness Mantra: He constantly says "Go Back to the Source...".
- The Quiet One: The only thing he really talks about is "The Source" and that they must return to it.
- Room Full of Crazy: He has an entire wall covered in drawings of the MacGuffin.
- Shout-Out: Shane Acker has mentioned in an interview that he is a shout-out of sorts to Tim Burton.
- Shrinking Violet: He’s a bit nervy and quiet.
- Waif Prophet: He's the shortest Stitchpunk.
A frail inventor, 2 is a curious and adventurous person and is seemingly fearless. 1 deliberately sent him out into the wasteland to die, believing him to be a threat to the safety of Sanctuary. He is kind, caring, generous and uses the world's scattered remains to build inventions. He is close friends with 5.
- Ascend to a Higher Plane of Existence: Is last seen ascending to the sky with the other stichpunks who died
- Cool Old Guy: Aside from his elderly-sounding voice, his first scene involves him demonstrating his Gadgeteering Genius by attaching a voice-box to 9.
- Gadgeteer Genius: His hat is only one of his many inventions.
- Heterosexual Life-Partners: Him and 5, who is his apprentice.
- Mentor Occupational Hazard: He doesn't get much screentime, but he's still the first person 9 meets, and the one who fixes his voicebox. It's shown that he played this role to 5 as well.
- Mr. Fixit: His apparent raison d'etre, as each of the 9 had a role to play designated by the Scientist.
- Sacrificial Lamb: He's nice to 9, then gets grabbed by the Cat Beast, eventually gets rescued by 5, 7, and 9, and then immediately gets killed by Mr. Fab. He's the first of the Stitchpunks to be killed, too.
- The Smart Guy: Above and beyond the most intelligent of the Stitchpunks.
Humans
- Voiced by Alan Oppenheimer
The creator of the Stitchpunks and the Fabrication Machine, and the one who started everything. The Scientist constructed the machine to improve the technology of the world, only for the Chancellor's Chronic Backstabbing Disorder to use the machine to build other machines to wage war on other countries. The machines are corrupted and wipe out life on Earth. The Scientist quickly becomes The Atoner and builds the Stitchpunks to bring life back to the world.
- The Atoner: He feels like everything is his fault for creating the Fabrication Machine, which is why he created the nine Stitchpunks to bring life back to the world when all the humans were gone.
- Big Good: He created Stitchpunks to destroy the machines. He also created Fabrication Machine, but he didn't make it for evil purposes.
- Fatherly Scientist: He clearly cared for the Fabrication Machine and was distraught when it was taken from him and repurposed for evil. The feeling seems to have been mutual too, as the Machine desperately clings to him when the Chancellor comes to claim it.
- Heroic Sacrifice: The Scientist intentionally gives his life and soul to bring the Stitchpunks to life.
- Video Wills: The Scientist leaves a video message for 9 instructing him how to kill the machine.
- Voiced by Tom Kane
The evil, fascist, Hitler-like Chancellor who used the Fabrication Machine to attack other countries. Boy, was that a mistake.
- Be Careful What You Wish For: He wanted the Fabrication Machine to create war machines. He got them, alright.
- Commie Nazis: Political affiliation was left ambiguous, though deliberately negative. He was a nationalist, to be sure, yet the Orwellian association of calling transparent war machines "machines of peace" by his spokesman is an allusion to state propaganda practiced by both commies and Nazis. Calling him "chancellor" was deliberately invoking Nazi association.
- Dirty Coward: The moment the Fabrication Machine goes berserk, he proceeds to ditch his country and flee in a jeep.
- Evil Chancellor: He's a chancellor, and wanted to use the Machine to wage war against other countries, and brought humanity as a whole down in the process.
- Eye Scream: An early draft of the film's story featured a scuffle between the Scientist and the Chancellor in the beginning of the film, ending with both dead and the Chancellor with an inked quill stabbed into his eye.
- Greater-Scope Villain: He is responsible for the Fabrication Machine exterminating all life on Earth but died in its rampage.
- Hoist by His Own Petard: His use of the Machine mostly manages to make it angry, leading to the Robot War.
- No Celebrities Were Harmed: The Chancellor does not physically resemble Hitler, but the similarities are readily apparent without a shared appearance.
Machines
- A.I. Is a Crapshoot: Zigzagged. The Scientist claims the machine had genius intellect and reasoning, but it had no soul of it's own and thus was up to corruption or reprogramming by its master rather than acting based on an internal moral compass. When initially separated we see the machine fighting to defend its creator from the Chancellor's cronies thanks to his positive influence and it is later driven to anger by the destruction of its creations but this didn't stop it from being influenced to a warlike mindset by exposure to the negative behaviors of the Chancellor.
- Berserk Button: Destroying its creations infuriates it.
- Big Bad: The one leading the machines to destroy Stitchpunks and take over the world.
- Cyber Cyclops: Its central core bears a striking similarity to the HAL-9000.
- Decomposite Character: In the original short film, the Cat Beast held its role as the soul-devouring Big Bad. After the short was adapted into a full length film, the Cat Beast was relegated to Mook status while the Fabrication Machine was added to the film as its new villain.
- Determinator: Nothing is going to stop it from building. Or killing.
- The Dog Bites Back: Taken from its creator and driven mad by the strain of constant work, the Machine snapped and turned its creations against the humans, hell-bent on exacting vengeance.
- Even Bad Men Love Their Mamas: Played with. The Machine clearly held affection for the Scientist, its creator and, in a sense, father, but this occurred before it became evil.
- Even Evil Has Loved Ones: Well, maybe. The Machine seems to care in some sense about its creations, given its reactions to them being destroyed, but this may be more of a byproduct of its purpose being to create things than anything.
- Evil Costume Switch: When created by the Scientist for benevolent intentions as a symbol of progress, it's a cute round orb with hands to make objects. When it was forced into making weapons, it's shoved into a threatening octopus-like apparatus with a case that sparks electricity from the main head when it gets angry.
- Final Boss: After the factory is destroyed along with the other robots, the Machine becomes the last threat for the stitchpunks in the film.
- Fun with Acronyms: Its original name is short for Binary Reactive Artificially Intelligent Neurocircuit.
- Gadgeteer Genius: It makes robots fast without a lot of materials. It also seems to be good at programming AI.
- Genius Bruiser: ...and it has enough strength to knock over an artillery cannon with little effort. Before it was "upgraded", it broke someone's neck with one claw.
- Humongous Mecha: Compared to the stitchpunks at least. Compared to a human, it's still noticeably bigger but not by as drastic a degree.
- Ignored Epiphany: When the remains of the Winged Beast are brought to it, the Machine actually seems to be grieving for a brief moment. However, its grief promptly gives way to rage at being foiled a second time and it destroys and discards said remains before gearing up to make a new monster.
- Implacable Man: Even after 5 blows up the factory it still chases them.
- Large Ham: Since it could only loosely be called a spider of some sort, the animators decided to base its mannerisms on somewhat hammy actor performances, such as Vincent Price.
- Mook Maker: Its purpose.
- Multi-Armed and Dangerous: It has 9 limbs and is the main villain of the film.
- Not Quite Dead: The Stitchpunks successfully blow up the Machine's factory, presumably destroying it. But then 5 starts to see movement in the smoke...
- Not So Stoic: Electricity surges across its casing when angry, and it gives a subtle Oh, Crap! just before its factory is consumed in flames.
- Red and Black and Evil All Over: The Fabrication Machine is a vengeful machine with a black frame and a red glowing eye.
- Red Eyes, Take Warning: Just one eye, but the message gets through just fine.
- Sanity Slippage: The strain of constant work eventually broke its mind.
- Sealed Evil in a Can: And then 9 just had to go and wake it up...
- The Soulless: The Scientist believed it became violent because it lacked a human soul. More specifically a moral compass from a soul which could have moderated it's worse impulses.
- Starfish Robots: It's vaguely spidery in appearance, but ultimately doesn't really look like anything in nature. Certainly it's completely non-humanoid.
- Tragic Villain: It may be a soul sucking machine that exterminated mankind, but the circumstances behind its actions are nothing short of tragic. It was practically a child stolen from its creator and forced to create machines of war, and cracked under the pressure, then turned its weapons against mankind.
- Used to Be a Sweet Kid: The Scientist suggests he had the Machine making things that were not tools of war. The Chancellor had other ideas and it was all downhill from there.
- Woobie, Destroyer of Worlds: It's behavior is much that of an angry little kid who can't control their emotions, leading to temper tantrums and outbursts. Likewise it's extremely malleable easily influenced by the people around it. Unfortunately the Machine was removed from it's benevolent creators care and tasked with creation of weapons meaning that it's eventual tantrum had the resources to destroy humanity without any moderating factors for it's behavior. This is supported by the Russian version where the Scientist said the Machine recognized him and let him live. Also somewhat supported by Word of God's description of it: an abused child who finally gets power to fight back.
- Who Needs Their Whole Body?: A non-humanoid example, where even after the factory is blown up, it survives by dragging its body (detached from the ceiling of the factory) along the ground with its many arms.
- You Could Have Used Your Powers for Good!: How its creator ends up feeling about it; this is why it was created, but the Chancellor decided that didn't suit him.
- Your Head Asplode: Its ultimate fate, after the souls it stole get sucked out.
- Your Soul Is Mine!: What it tries to do to the stitchpunks and succeeds with five of them.
- Adaptational Wimp: It was the Hero Killer Big Bad in the original short film. Here, it's little more than a pawn for the real Big Bad and is swiftly killed off.
- A Beast in Name and Nature: It's only referred to in dialogue as "the Beast", and it's certainly savage and animalistic enough for it to be a fitting name.
- Cats Are Mean: With all organic life dead and gone, the Cat Beast attacks the Stitchpunks for basically no reason.
- Decomposite Character: Held the Fabrication Machine's role as the soul-stealing Big Bad in the original short film.
- Off with His Head!: Delivered in spectacular badass fashion by 7.
- Red Eyes, Take Warning: Noticing a pattern here?
- Sickly Green Glow: Its eye color in the original short.
- Skull for a Head: In both the original short and the film, it has the skull of a cat for a head. Specifically, it looks more like a lynx's than anything else.
- Starter Villain: It is the first machine to appear in the film, and it is taken out pretty easily by 7.
- Giant Flyer: Compared to our heroes, at least; it's probably about the size of a condor.
- Harpoon Gun: Has one as a tail, which it uses to impale 7's leg.
- Mythical Motifs: Meant to be "sort of like a dragon", according to Word of God.
- Red Eyes, Take Warning: Like all the Machine's creations.
- Turbine Blender: How it gets dispatched.
- Attack Its Weak Point: It's got a red eye which gets destroyed by 5's crossbow bolt.
- Body Horror: She has the corpse of 2 sewed onto her tail. To make things worse, when she sews up stitchpunks to subdue them, she's pulling those threads through their bodies.
- Creepy Doll: She has a (somewhat battered) porcelain doll for a head, and is one of the creepiest things in the entire film.
- The Dragon: The Fabrication Machine's final and most dangerous creation the Stitchpunks face before confronting the Machine itself.
- Evil Genius: To a point. The Fabrication Machine's creations get progressively more intelligent as it continues to design, with the Cat Beast being the most primal and animal-like and the Seamstress being the most cunning.
- Family-Unfriendly Death: She gets ground between two huge cogs.
- Go for the Eye: How she goes down.
- Ground by Gears: Her ultimate fate.
- Hypnotic Eyes: 2's body is sewn onto the creature's tail, and used to stun her prey using lights installed in his eyes, giving this effect.
- Luring in Prey: Uses bright lights to ensnare her prey, not unlike an anglerfish.
- Mechanical Abomination: To the point that she's justifiably comparable to famous literary Eldritch Abominations, as outlined in Shout-Out.
- Multi-Armed and Dangerous: Six arms. Two of them have scissors for hands, though they're only used for the finishing cut on whatever she sews up.
- Snakes Are Sinister: The Seamstress has the overall body shape of a cobra, complete with hood. It's also the most cunning and successful of the Machine's creations.
- Shout-Out:
- A monster who uses dead friends and freaky lights to ensnare her prey...
- Also, possibly, the Other Mother from Coraline, an earlier work of Focus Features. The Other Mother has an affinity for dolls, has sewing needles for hands, and is very snake/spider-like...
- Or even Babyface, the doll/Meccano spider toy from Sid's room in Toy Story. Shane Acker stated that Pixar was one of his major influences, so it's pretty likely.