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Characters that appeared in Metro Exodus.

Aurora Crew

For the group's character page, go here.

Wastelanders

Volga River

    Silantius 
https://static.tvtropes.org/pmwiki/pub/images/silantius_8.png
Voiced by:
Japanese: Kazumasa Katsura
Russian: Alexander Novikov

The leader of the Church of the Water Tsar.


  • Affably Evil: He has the charm and charisma to lead a group of Evil Luddites.
  • Cloud Cuckoo Lander: One of the locals, who knew Silantius before the war, comments that Silantius was crazy even before the war and often had to stay in a mental hospital.
  • Dirty Old Man: Katya mentions that Silantius tried to force her to marry him. Both she and Nastya treat this with clear disgust.
  • Expy: His appearance calls to mind Rasputin, helped by his Dirty Old Man tendencies and the fact that he's apparently charismatic enough to establish a cult of fanatical followers despite being clearly batshit insane. And like the Mad Monk, his dogma is a bizarre twist on Christianity (though Silantius goes for the Evil Luddite focus, where Rasputin's was all about Hookers and Blow) that's definitely not endorsed by any real church.
  • Reasonable Authority Figure: He wants nothing more than to be rid of the Rangers and take care of his followers, and if you don't kill utoo many of them he will allow the Aurora to travel across his bridge peacefully and tells his followers to hold their fire, even giving advice on how to cross safely.
  • Sinister Minister: He's the leader of the Church of the Water Tsar, which he preached to his congregation about the evils of technology—more specifically the use of electronics.
    • If you are suspected of breaking his rules, or speak out against him, you are sent to "fight" the electrical anomalies...with no way of actually destroying one. Or sent to fish in dangerous waters, without a weapon.
  • Well-Intentioned Extremist: His hatred and prosecution of technology is simply to protect his people. And this fear is not without merit. In his eyes, man's love of technology lead to the war. Had we forsaken technology, we would have never even learned how to make nuclear missiles. The fear of electricity specifically is due to the electricaly Anomalies that appear at night and will flash-fry anyone that gets near it.

    Krest 
https://static.tvtropes.org/pmwiki/pub/images/exodus_krest_profile.png
Voiced by:
English: Mark Ivanir
Japanese: Hiroki Goto
Russian: Sergey Chikhachev

A train engineer living out by the river.


  • Badass Normal: By comparison to the Metro-hardened Rangers. Krest lacks their training and doesn't typically go far from the Aurora, but he's no slouch with an AK and survived on his own on the surface.
  • Crazy-Prepared: He's the one who set up the network of safehouses in the Volga region, and also has a traincar carriage stashed away in a warehouse at the far side of town.
  • Foil: To Yermak as both of them are Gadgeteer Geniuses who act as Aurora's engineers. Yermak is an older man who is an untrained locomotive engineer, while Krest is a younger man who is a gifted engineer being able to expertly repair any vehicles adhoc. Whereas Yermak is a Non-Action Guy who only gives Artyom and Anna guidance to escape from Hanza, Krest is a Badass Normal who has combat experience who has survived on his own before the Aurora's arrival; Artyom's first encounter with Krest sees him equipping a Kalash.
  • Gadgeteer Genius: He is bread-and-butter working on vehicles and repairing them from random junk that can be readily found in the wasteland. Its telling that he knew how to fix a steam engine locomotive, a type of vehicle he may have only read about in the history books, when even its chief engineer was at a loss for how to get her going again.
  • Nice Guy: Nothing seems to faze him until Yamantau and immediately after meeting Artyom is nothing but friendly to him, offering shelter, supplies, and his services.
  • Suspiciously Similar Substitute: He is similar to Pavel Morozov, being that both act as nice companions to Artyom, have a chummy personality, are bald-headed and they are both portrayed by the same actor. But unlike Pavel whose nice act is a facade and betrays Artyom out of blind belief for the Red Line, Krest is who he exactly is on the outside and has no hidden agenda.

    Katya and Nastya 
Voiced by:
English: Anastasia Baranova (Katya), Sofia Prokhorova (Nastya)
Japanese: Iori Nomizu (Katya), Natsumi Yamada (Nastya)
Russian: Irina Kireeva (Katya), Vasilisa Savkina (Nastya)
https://static.tvtropes.org/pmwiki/pub/images/katya_exodus_portrait_5.jpg
https://static.tvtropes.org/pmwiki/pub/images/exodus_nastya_profile.png
Top: Katya; Bottom: Nastya

A woman and her child who have been captured by the Church.


  • Disappeared Dad: Nastya's father and Katya's husband was killed by the Church a year ago. Since it was Silantius' plan to bring Katya into a Forced Marriage with him.
  • The Medic: Katya has formal medical training, which turns out to be crucial in the last act of the game when Anna's lung condition becomes uncurable, and she also sets up the blood transfusion that Artyom needs after venturing into Novosibirsk.

Caspian Desert

     Giul 

Giulnara Khakimova

https://static.tvtropes.org/pmwiki/pub/images/exodus_giul_profile.png
Voiced by:
Japanese: Chieko Miyazaki
Russian: Ramilya Iskander

A woman in her twenties living in Caspian Desert, a region surrounding Caspian Sea before the nuclear attack vaporized the sea and terraformed the region into desert. She had been fending off against raider group known as Munai Bailer, who had enslaved her people.


  • Action Girl: A capable woman who have to survive on her own in the Caspian Desert for at least two decades.
  • Friendly Sniper: She uses a Bulldog kitted out more like a designated marksman's rifle, but she's quite personable. Provided you're not a Munai-bailer.
  • Last of Her Kind: The Munai-bailer note that there were originally many resistance fighters besides Giul, but between reprisals against their sympathizers and betrayals, she's the only one still standing.
  • Military Brat: She is the daughter of a military officer, whose station in Caspian bunker allowed Giul and her mother to survive the war.
  • Rugged Scar: She's got a pretty serious burn scar on her left cheek.
  • Token Minority: Among the mostly-Russian Rangers, except Damir who is Kazakh like Giul, she is one of the few Central Asians who aided the group.

     The Baron 

The Real Baron

Voiced by:
English: André Sogliuzzo first Baron
Russian: Boris Tokarev
https://static.tvtropes.org/pmwiki/pub/images/exodus_baron_profile.png

The leader of Munai-bailer, who had enough vehicles and weapons to take over the population of Caspian region. Currently, the recent coming of Rangers had caught his attention to take it over while still hunting down Giul.


  • Arc Villain: The Big Bad of the Caspian chapter, he's the tyrannical ruler of the Caspian Desert and the leader of the Munai-bailers.
  • Aristocrats Are Evil: His title, "The Baron", further emphasized his cruelty and tyrannical rule in the Caspian Desert.
  • Bad Boss: He spends most of his time belittling his men on the radio and promises them death if they fail him.
  • Bald of Evil: His clean-shaven hair compliments his tyrannical rule.
  • Body Double: There are actually two Barons, the one currently leading the Munai-bailer whom you primarily interact with, and another stashed away in a small outpost in the middle of nowhere, seemingly suffering from dementia. The hidden Baron claims to be the real Baron, and the one you fought was a body double installed by Saul. However, the fact the hidden Baron's scars are fresh (implying they were recently inflicted to match those on the other Baron) implies that he is the body double and confirms it if you have him under your mercy, with Saul was keeping this addled man hidden and planning to use him as a Puppet Leader after secretly disposing of the real Baron. Somewhat realistically, when examined side-by-side the fake Baron and the real one are clearly different people, both being middle-aged white Eastern Europeans who only somewhat look alike largely due to being bald. They even have completely different voices.
  • Boom, Headshot!: Anna snipes him when he is pinning Artyom.
  • Cane Fu: The cane that he uses is a cover to faking his infirmity, as he used it to temporarily incapacitate Artyom and Giul with it.
  • Contrasting Sequel Antagonist: Unlike Korbut who is a Non-Action Big Bad and mostly relies on the Red Line Army and his lieutenants Pavel and Lesnitsky to do his dirty work, The Baron plays a huge hand in creating the Munai-Bailers, as well as being responsible for enslaving the whole tribal population to his whim and is a capable fighter who is able to use his cane to temporarily knock Artyom out.
  • Dead Person Impersonation: The current "Baron" might his body double, who assumed his role as a way to see the Munai-bailer's longevity after the death of the real one. At least, that's what he's supposed to be, though it's heavily implied, if not confirmed, that it is the other way around, see Body Double above.
  • Dystopia Justifies the Means: He believes the slaves are too weak and need to be beaten into submission, that his whole cult of personality and mistreatment of people is how they can make a new empire. One of his radio calls is directed at Artyom and to this effect, talking about how without the Munai-Bailer to keep things in order, the slaves would tear each other apart.
  • Evil Old Folks: While the Baron is reaching 70s, this doesn't stop him from being a callous, tyrannical mobster across the dried-out Caspian.
  • From Nobody to Nightmare: The Baron started off as a Svarog oil employee during World War III. But fast forward to an unknown amount of time, he later ascends into becoming the leader of Munai-bailers, when he and the rest of his men are able to control oil, the region's main resource, and enslaved the entire tribal population to his whim.
  • Obfuscating Disability: While he is often seen with a cane on his hand when he walks, the end of the Caspian chapter shows that the Baron is not disabled when he was seen without a cane and stood perfectly while attempting to drop Giul to her death. He also used his cane to incapacitate Artyom in his last struggle.
  • Properly Paranoid: Took the Rangers' arrival as suspicious since his position is particularly weak right now and so doubled his security. That ruined Giul and Saul's plan to kill him using said vulnerability.
  • Slavery Is a Special Kind of Evil: He enslaved the local population and enforced his control through fear and his own brand of religion that workship his group as "fire gods".
  • Smug Snake: He laughs at Miller's demands, gloating about it over the radio. As the story progresses and Artyom potentially killed dozens of his men and ruined some of his operations he makes less smug announcements and instead barks orders to his men and issues threats.
  • Social Darwinism: Tells Giul that caring for the weak has no place in the post-apocalyptic world and they are only a ressource for the strong.
  • Surrounded by Idiots: The slaves are purposefully kept stupid but even his men can't stop themselves from doing something stupid like pissing on the holy flame when drunk, which the Baron explains ruin the whole dogma they try to indoctrinate in the slaves.
  • Tyrant Takes the Helm: After becoming the leader of the Caspian desert, the Baron is the tyrannical leader of the Munai-bailers, who holds an iron grip to the region.

    Saul 

Saul

The first Munai-bailer the Rangers meet, Artyom either kills or knocks him out to steal his car.
  • Affably Evil: All around polite and reasonable for a backstabbing thug.
  • Almighty Janitor: His rank is a bit nebulous, he seems to just be in charge of the ruins outpost, but he has the Baron's ears and his trusted men are loyal to him first.
  • Contrasting Sequel Antagonist: Unlike Pavel and Lesnitsky in Last Light who devotedly follow Korbut, Saul is attempting to orchestrate a plan to depose the Baron and is more loyal to Giul.
  • The Dragon: He is purportedly the second-in-command to the Baron, albeit he is revealed to be conspiring with Giul in secret, in order to orchestrate his assassination to take over the organisation for himself.
  • Dragon with an Agenda: Saul serves as one of the Baron's high ranking office where Saul plots an uprising with Giul to have her kill The Baron for the revolution, allowing him to establish a body double during they power vacuum where the body double would be a Puppet King while Saul would become the true leader of the Munai-bailer.
  • Inn Security: Subverted, if you sleep in one specific safe house he'll appear with his goons as Artyom wakes up, but he is only there to give you a revolver as a thanks for sparing him.
  • Minor Major Character: Saul is apparently a big deal among the Munai-bailer, being the one behind the plot to replace the real Baron with a body double after Giul kills the former in order to install his Puppet King as the despot of the Caspian region while Saul pulls his strings. Despite this, it's incredibly easy to miss or remove him from the picture, as he can be killed in a scripted encounter five minutes into the chapter, and will only pay Artyom a visit if he sleeps in a very specific bed on the map. It's also of no consequence if he's missed, as the Caspian Golden Ending doesn't require his presence.
  • Precision F-Strike: When his call for help gets no response and the humanimals are closing in he ends his radio communication with "well fuck you, base".
  • The Starscream: He plans on having The Baron kill so that he can be replaced by a body double for him to control. If you spare him and meet him later he'll tell you he planned on killing the Baron with the help of Giul and will promise you that if you kill the Baron he'll facilitate your escape.

    SPOILER CHARACTER 

The False Baron

https://static.tvtropes.org/pmwiki/pub/images/exodus_realbaron.png
Wait, a Baron copy?
A strange person in the Caspian Desert who claims to be the real Baron. In reality, he's the false Baron, who is a part of Saul's plan to depose the real Baron and put him as the Munai-bailer's Puppet King.
  • Body Double: Of the real Baron. His first interaction with Artyom claims that he's the real Baron and the one that the player deals with in the oil rig is the false baron. However, through side-by-side comparison, their roles are much clearer: the false Baron is simply a part of Saul's plan to put him as its puppet leader with Saul himself being the one really in charge.
  • Identity Amnesia: This "Baron" claims that he's the "real" Baron who acts as the Munai-bailer's leader. However, looking through things around him including the mannequins, the lack of food and water and him being virtually alone only solidifies the fact that he is just the Body Double to the real Baron.
  • Walking Spoiler: Despite being a minor character, the false Baron is hard to talk about without mentioning Saul's master plan to depose the real Baron.

The Taiga

    The Admiral 

The Admiral

Voiced by:
Japanese: Hiroki Eto
Russian: Alexander Kovrizhnykh

A former leader in the Pirate faction, who Olga claims to be one of the very few Pirates she still respects. Unfortunately, he doesn't live up to expectations.


  • Cloud Cuckoo Lander: A rather jarring example, even in the crazy world of Metro. The Admiral maybe the single most detached-from-reality individual seen. Besides acting like a sailor, he apparently killed his two best friends who had planned to leave the crazy bastard to his own devices. He then starts using their corpses as puppets, and completely forgetting that they are dead.
  • Did We Just Have Tea with Cthulhu?: When the player finally enters his hide out, they may have expected some kind of fight or otherwise dangerous encounter. Instead its just a crazy cripple who just wants someone (alive) to talk to and have a cup of tea with.
  • Distinguished Gentleman's Pipe: Seems he managed to find a tobacco pipe somewhere and cheerfully has a smoke with the player. Conversation indicates that he is smoking the same blend of local and insanely radioactive herbs he uses for tea.
  • Dumbass Has a Point: If the player shoots around the mill with an unsuppressed weapon, they will hear the Admiral speak pretty much the only sane words that will come out of his mouth. He will tell Artyom (via yelling from his room) that shooting will attract more mutant creatures and to cut it out.
  • Expy: Of Jack from Lord of the Flies. A slight inversion in that very few chose to follow him to try and establish a base at the lumber mill, with those who did quickly leaving and rejoining Roman's group (except for 2...).
  • Go Mad from the Isolation: Has lost his mind from being alone for so long. Smoking a pipe filled with/drinking tea made from the local radioactive flora (and possibly fauna) probably has not done much to help his mental stability either.
  • Handicapped Badass: Averted. While Olga seems to think he is this, seems she hasn't checked up on him in a long time...
  • Mummies at the Dinner Table: He has the two desiccated corpses of his friends propped up at his table, often crudely puppeteering them with his cane while making voices to speak for them.
  • Pirate Parrot: Going with his Pirate captain schtick, he has a pet talking crow.
  • Talk Like a Pirate: While the whole group speaks in a strange mix of Russian / children's tale version accent, The Admiral speaks the most like one, with constant use of cliche pirate slang.
  • Video Game Caring Potential: When the Admiral asks one of his "friends" to play guitar to lighten the mood, the player can take the guitar from the corpses arms and play for the Admiral, helping the sad bastard drift off to sleep.
  • Yandere: He implies he killed the two "friends" at his table, via poisoned tea, to keep them from leaving him alone like the rest. Granted, its just as implied that the poisoning was unintentional, with the realization that he accidentally murdered his best friends being what sent him off the deep end.

    Olga 

Olga

Voiced by:
English: Marina Dyakonenko
Japanese: Kazusa Amagai
Russian: Natalia Gracheva

An instructor of the Pioneers.


  • Big Damn Heroes: She saves Artyom from the river after his railcar was derailed.
  • The Conscience: To the Pirates after the Teacher's suicide, she was able to have them talk and live with the Pioneers but has problem outright stopping them from attacking anyone that comes in their territory.
  • Contrasting Sequel Antagonist: As many of the antagonists in Exodus already fall into this trope, in contrast to the predecessor antagonists of Metro: Last Light, Olga is the most unique antagonist across the entire Metro franchise. Not only she is the only antagonist in the franchise that is female, but she is also a Hero Antagonist, as her status as one is determined by Artyom's actions in the Taiga chapter. Murdering the Pioneers will certainly change her disposition to being outright hostile to Artyom and the rest of the Rangers.
  • Hero Antagonist: Unique to the antagonists of the franchise, Olga serves more of a hero antagonist to the main character in the Taiga chapter. But it only happens when Artyom decides to murder the Pioneers out of spite. This will lead her to turn against him, Alyosha and the Rangers, ordering her men to open fire against them, but her intentions are somewhat understandable, as she clearly states that the Pioneers are innocent and Artyom's crew only needed passage.
  • Only Sane Woman: One of the only Children Of The Forest that seems to realize how destructive the isolationist, xenophobic attitudes of both Pioneers and Pirates are. She is respected due to her willing to listen to reason.
  • What the Hell, Hero?: If the player killed too many pioneers, Olga will be hostile towards both Artyom and Alyosha and will fire upon them while they are returning to the Aurora.

    Roman 

Roman

The leader of the Pirates. One of the oldest students and responsible for the split in the Children of the Forest.


  • Asskicking Leads to Leadership: Is the only Pirates Olga can't beat in a fair fight which is why he remain the leader.
  • Expy: Of Ralph from Lord of the Flies. Between him and The Admiral, he is apparently the more level headed. After the disagreement on where to set up a base, most of the Children followed Roman.
  • The Ghost: Olga and The Admiral reference him as the overall leader of the Children of the Forest, but he is never seen or heard.
  • Jumping Off the Slippery Slope: After his first rampage on bandits he founded the Pirates, used mutilated corpse of any intruders as scarecrows they call masts and tried to force the other children to kill prisoners. Those that refused where ostracized and became the Pioneers.
  • Roaring Rampage of Revenge: After a severe bandit raid he took the oldest boys with him to track down the bandits and killed them in their sleep, Olga says he came back with only his teeth and eyes uncovered with blood.
  • Teens Are Monsters: Implied to have been in his teenage years when he started the Pirates.
  • Villain Respect: Respects Olga for giving him a black eye during one of their fight.

Novosibirsk

    Kirill 

Kirill Khlebnikov

https://static.tvtropes.org/pmwiki/pub/images/kirill_metro_exodus.png
The sole survivor of Novosibirsk.
Voiced by:
English: Kyle Arem
Russian: Grigory Sereda
A survivor and a soldier in the ruins of Novosibirsk Metro, Kirill is the son of Slava, an OSKOM colonel who had gone missing for a whole month.

No, not related to the character of the same name who appears in the original Metro 2033.
  • Child Soldier: His father taught him about military training out of necessity, their metro descended into a huge civil war followed by a mutant invasion.
  • Defiant to the End: Played With. His first encounter with Artyom and Miller started off in a chase between the two, believing that they are the rioters, and tells them that he doesn't want to "get another word" from him. However, after Artyom finds him in a barrel, Miller makes it clear that he's not "them" (rioters), as he himself shows disgust, which led Kirill to give up and join them.
  • Sole Survivor: By the time the Spartan Rangers arrive at Novosibirsk, Kirill is the only human left in the entire city.
  • Wise Beyond Their Years: Due to growing up around Novosibirsk Civil War and the depopulated aftermath with his soldier father, he had been more mature than an average pre-pubscent children.

     Slava 

Colonel Vyacheslav "Slava" Khlebnikov

Voiced by:
English: Sven Holmberg
Russian: Artyom Kretov

  • A Father to His Men: Combined with Benevolent Boss. Khlebnikov seems to care for and is respected by many of his men, to whom he even personally game commendations for doing their job.
  • Colonel Badass: Technically, he was a Lieutenant-Colonel. Miller considers them equals in terms of badassery, however.
  • Contrasting Sequel Main Character: To Miller. Both are ranked Colonels (Slava is still a Lieutenant-Colonel in technicality) of their respective Metro factions and are both lied upon by their respective Metro's power structure and the conspiracies surrounding it. But they are different to one another in certain parts:
    • While Miller was lied upon by the so-called "NATO Invasion" and the Hanza and the Watchers' anti-surface propaganda, Slava was lied by his superiors, including the OSKOM General Tolya, about the actual situation between the "Clean" and "Dirty" stations that ultimately led to the riots.
    • Both are Struggling Single Fathers to their own children who are also soldiers and officers, Miller being an Abusive Dad to Anna in the past, while Slava treated his son Kirill more of a soldier than a child to him.
    • Their Heroic Sacrifices and their post-mortem goals are also significantly different. Miller died of radiation poisoning after he sacrifices himself by giving the anti-rad to Artyom to ensure him as the new commander of the Spartan Rangers. Slava died of radiation poisoning after a Blind One shattered his anti-rad, causing him to perish before completing his own goal, but his goal of him and Kirill finding a new home to the shores of Lake Baikal was posthumously succeeded by the Rangers.
  • The Faceless: He got it even worse than Artyom, whose eyes and back of the head are at least seen on-screen several times. The one time where we actually get to see Khlebnikov from a third-person perspective, he's still confined in his radiation suit.
  • Kill It with Fire: His signature weapon in the DLC is a flamethrower. While he does get to use an Ashot and a Kalash during the uprising, the flamethrower will be his staple throughout the chapter.
  • Only Known by Their Nickname: His full given name is still unknown. Several characters address him affectionately as "Slava", which is the diminutive of several different male Slavic names, such as Vyacheslav, Stanislav, or, given his comparisons to Miller, Sviatoslav.
  • Posthumous Character: He's been dead for a month by the time the Aurora arrives in Novosibirsk. Miller finds his corpse, and promises he'll get Kirill out alive.
  • Shadow Archetype: Miller sees Slava as this, and he's not wrong to think so - both were high-ranking and well-respected, both struggled between being fathers and officers, both of them were privy to conspiracies about the true situation of their respective Metros, and both found themselves forced to do increasingly horrible things to uphold said conspiracies. And both were lied to and ultimately disposable to the real power structure of their Metro. The difference is, Artyom and the eponymous journey in Metro Exodus forced Miller to confront what he'd really become.
  • To Be Lawful or Good: His main conflict.
  • Tragic Keepsake: His watch ended up being this.
  • Universally Beloved Leader: He seems to be very popular among the OSKOM troops and civilian residents of Novosibirsk for his conduct and hard work keeping them all safe. Depending on how he handled the situation with Petrovitch, however, he may end up being a Broken Pedestal.

    General Tolya 

General Anatoly Semyonovich "Tolya" Vinogradov

https://static.tvtropes.org/pmwiki/pub/images/anatoly_two_colonels.jpg
Voiced by:
English: Peter Jessop
Russian: Igor Staroseltsev
The General of the OSKOM unit, serving as Slava's trusted superior.
  • Bait-and-Switch Boss: Despite being the biggest threat to Slava and to the Novosibirsk residents, as a whole, he is not encountered as a Final Boss in the DLC. That spot is mostly taken for the Blind Ones in the DLC's finale.
  • Big Bad: Of the DLC The Two Colonels. While he starts out as an ally to Slava, he later betrays him near the end of the DLC, when he shows his true colours after Novosobirsk's fall. He is ultimately the biggest threat to Slava, but is not fought as a final boss.
  • Big Bad Friend: He's the friend of Slava in OSKOM, but he subsequently betrays him after the riots reached a peak, making him the DLC's main antagonist.
  • Contrasting Sequel Antagonist: Unlike the genocidal Korbut who wants to destroy the Moscow Metro to his own ends, Tolya is a tragic Anti-Villain who wants to save the Novosibirsk Metro from the rioters through extreme methods, especially after the anti-rad shortage.
  • Cutscene Boss: Slava's final confrontation with Tolya ends up becoming this in his own boss battle.
  • The Dog Bites Back: Once he discover that he is being left behind by the high command, he ordered one of his men to destroy their train.
  • Driven to Suicide: Due to combination of death of his son and abandonment by his superiors, he then bid farewell to Slava before shooting himself.
  • Even Evil Has Loved Ones: He clearly loved his son, Seryoga, who is serving as a Captain. He was clearly distraught when he heard the news of his son's demise as the station fall into chaos.
  • General Ripper: Became a ruthless variant once the Novosibrisk fell into chaos.
  • Jumping Off the Slippery Slope: After the Novosibirsk Metro goes into the brink of utter collapse, Tolya becomes far more pragmatic and ruthless in his pursuit to put order into the Metro, even going so far in using chlorine gas to kill both the rioters and his men.
  • Laser-Guided Karma: When he gasses the Metro killing both the rioting citizens and his own OSKOM soldiers to safeguard the evacuation of himself and his superiors, it's revealed the leadership already left in a train and abandoned him. In return, he orders a subordinate to use a RPG to prevent their escape.
  • Moral Pragmatist: While he started out as a capable leader to the OSKOM, the Novosibirsk riots was what pushed Tolya into Pragmatic Villainy, in a desperate attempt to save the Metro from the brink of an utter societal collapse, largely thanks to the shortage of anti-rads. Even if he goes so far in mass-murdering his own men and the Novosibirsk residents with a chlorine gas.
  • Reasonable Authority Figure: Unlike his politically corrupt superiors, Tolya is mostly the Voice of Reason for the OSKOM, being supportive towards his men including Slava and Kirill. He completely subverts it near the end, however, when he descends into genocidal villainy, thanks to the Novosibirsk riots and Seryoga's death.
  • Roaring Rampage of Revenge: When the High Command soon turned on him, Tolya completely throws what left of his sanity out of the window and orders one of his subordinates to destroy their train with an RPG as soon as possible.

    OSKOM High Command 
The unnamed, unseen high-ranking leaders of OSKOM, who serve as Tolya's superior, being in-charge of giving orders.
  • Abusive Precursors: The OSKOM High Command is more politically corrupt than Tolya, in general, as they are responsible for the creation of the "Dirty" and "Clean" stations, which is just a code word for the poor and rich areas of the Novosibirsk Metro, respectively. Unfortunately, they seemed to be focused more on making things infinitely worse for the residents, which led to the riots. Adding insult to the injury is them escaping the Metro via a train, in an attempt to watch the rest of the inhabitants die from the riots, gaining the ire of Tolya when they were later subsequently killed by an RPG.
  • The Faceless: Not much is known about what they looked like. They're only mentioned that they were escaping through a train.
  • Greater-Scope Villain: They are mostly responsible for the chaos that transpired within The Two Colonels, which included them dividing both the Novosibirsk Metro into "Dirty" and "Clean" stations, as well as their harmful policies that directly started the riots.
    • They are also this in Exodus, as Artyom and Miller trekked through the ruins of Novosibirsk Metro after its collapse, detailing more of the problems they caused including the existence of the hecatomb.
  • Hate Sink: The High Command are shown to be self-serving, spiteful Corrupt Bureaucrats, who only care for themselves, as they are the primary culprit behind Novosibirsk Metro's collapse, thanks to their divisive, rigid policies that caused more harm than good. They go so far in abandoning Tolya and the dying residents of Novosibirsk Metro in order to save their skin, instead of taking responsibility for the damage they caused throughout their tenure as leaders.
  • It's All About Me: They are the truly evil leaders of OSKOM, who only care for themselves, attempting to abandon the Novosibirsk Metro via a train in an attempt to run away from the problems they have caused in the first place, while the riots went on. But Tolya did not hesitate to kill them off with an RPG by ordering one of his subordinates for their treachery.
  • Too Dumb to Live: Their rather egocentric idea of escaping the Novosibirsk Metro by abandoning Tolya completely blow up right to their faces, as soon as their petty act came under his attention, when he retaliated against them.
  • Took a Level in Jerkass: Not only they flat-out abandon the residents of Novosibirsk Metro, they also decided to betray Tolya out of pettiness to save their own skin. Needless to say, it did not go very well at their end.

Vladivostok

    The Captain 

Captain Eduard Baranov

https://static.tvtropes.org/pmwiki/pub/images/eduard_baranov.png
Voiced by:
English: Victor Brandt
Russian: Alexander Gruzdev
A former submarine Captain in the Russian Navy and the former leader of Vladivostok. When a group of bandits began harassing his settlement, he made a protection deal with Tom, only to find himself usurped as the leader. Increasingly angry over Tom's decisions and plans, he and a few others fled into the wilderness to prevent Tom from taking control of their sub's nuclear weapons.
  • Big Good: He serves as the most important ally of Sam in Sam's Story, and it later becomes an Invoked Trope, starting from the second half of the DLC. He even once committed Heroic Sacrifice when Sam blows up the sub, to stop Tom's possible plans of inciting another nuclear war via launching the nukes inside the sub.
  • Contrasting Sequel Main Character: To Miller. Both are high-ranking officials, the Deuteragonists beside the protagonists (Miller to Artyom; Baranov to Sam) of their respective games and are leaders of their own respective organisations. But their similarities end here because:
    • Miller is a former Russian Spetsnaz soldier and later the Colonel of the Russian Army, as well as the leader of the Spartan Rangers. Baranov is the Captain of the Russian Navy, who served once as Vladivostok's leader before Tom's usurpation.
    • Both Miller and Baranov are Old Soldiers and are pushing in their 60s, but while Miller relies on firearms and straight-up force, Baranov focuses more on planning and military tactics, who is able to hide the nukes from Tom and his men within the marshes so that they could not initiate their leader's genocidal plan.
    • Miller is easily influenced by the lies of his superiors when it comes to matters like the so-called "NATO Invasion", while Baranov is highly sceptical of Tom's "restarting the world" motivations from the start, even warning Sam that he cannot be trusted because of his motivations.
    • While Miller leans to the idealistic side of things, as such when he thought of Yamantau being another safe haven for the Aurora Crew until it turned out to be a den of cannibals; Baranov is considerably realistic, as he became doubtful of Sam's decision to use the sub as a ticket home to America, inclining into the theme of making the hardest decisions; where he has to destroy the submarine to save the world from an impending nuclear war at the expense of losing the only means to do so, in spite of it being the only way to prevent it.
  • Cool Old Guy: A sixty-something former submarine captain who likes to get drunk and party the night away.
  • Deuteragonist: He serves as the secondary protagonist of Sam's Story, being a key figure in stopping Tom.
  • Gargle Blaster: His home-made brew is strong enough to double as molotov cocktails. He and Sam both became heavily slurry and inebriated after just a few shots.
  • Handicapped Badass: By the time Sam met him, the Captain's quite old and has a bad knee. This does nothing to stop him from kicking a lot of asses, bandit or mutant alike. Even when he's drunk off his rocks, ol' Cap still has enough in him to single-handedly defeat a Humanimal that's sneaking up on him, and kicking the shit out of the poor thing for fun.
  • Heroic Sacrifice: At the end of the story, he pulls one by trying to detonate a bomb in the sub, sinking it with him inside so that nobody can use its nukes. If he entrusts the detonator to Sam, this can backfire on him...
  • Old Soldier: He's pushing at least sixty by the time Sam meets him, but still takes his duties as a Captain seriously and can kick ass with the best of them.
  • Properly Paranoid: Played with. He is thoroughly convinced that Tom is out to get him, and believes that his talk of "reuniting the world" with the sub's nukes is just an excuse to become a nuclear-armed pirate. While the latter turns out to be true, his assessment of Tom is otherwise completely off — Tom is a man of his word who is genuinely willing to let bygones be bygones, and thoroughly believes that he'll never have to actually use the nukes.
  • Small Role, Big Impact: His sudden departure from Tom's crew, prior to the events of Sam's Story, was triggered due to a disagreement between the two, regarding the nukes. Later on, in the game, however, when Sam and him return back to the sub with the nukes, he unwittingly kickstarted the events of Klim's betrayal to Tom.
  • Uncertain Doom: If Sam does not blow up the sub, the Captain is never mentioned again, although it's heavily implied that Tom had him executed for the attempted betrayal.

    Tom 

Tom "the Cat"

https://static.tvtropes.org/pmwiki/pub/images/tom_metro_exodus.png
Voiced by:
English: Ben Lepley
Russian: Valery Storozhik
An American arms dealer from Seattle who, like Sam, was stranded in Russia by the war. Alongside his business partner Klim, he established a large gang armed from his own stock, eventually finding himself as the protector and de facto leader of Vladivostok. Still, he dreams of becoming much more, and the nuclear submarine he's sitting on is the key to those dreams being realized.
  • Anti-Villain: Tom is a ruthless criminal and has dreams of becoming more, but he's ultimately an okay guy who puts business before personal grudges and always keeps his word.
  • A Lighter Shade of Black: Admittedly, Tom is a ruthless criminal with dreams of gunboat diplomacy, but in the end, he seems fairly sincere in his desire to only use them as a Weapon for Intimidation - And it puts him miles and miles above Klim and his rampant brutality.
  • Arms Dealer: His profession before the war, which helped him arm his gang in the aftermath. It's unclear whether or not he was a legal arms dealer, though his methods and demeanor throughout the story heavily imply that it was an illegal, black market operation.
  • Benevolent Boss: If his men's reaction to him is any indication, Tom is fairly well-liked. Even though his goals are somewhat less than noble, he treats his men well and gives them all the armaments they need to survive the wasteland, and then some. A few overheard lines indicate that some of them have families living safely in Tom's base on the docks.
  • Big Bad Ensemble: Shares the main antagonist spot with his right-hand man Klim and the Trapper gang leader Korzh. While Korzh serves as a penultimate but serious threat to Sam and Baranov, and with Klim desiring the U.S.S. Mayflower to his genocidal ends, going so far in attempting to murder Tom, Tom's approach for the submarine in Klim's case is to intimidate any surviving civilisations with the nukes and restart human civilisation, which is something that Baranov is way too sceptical to begin with. After Sam kills both of them in separate occasions over the course of the DLC, Tom reneges on him, who becomes the true Big Bad of the DLC. While not as murderous as the Ax-Crazy Klim, Tom is certainly no better than Klim, as he is now bent on completing his main goal to restart civilisation to his own ends with the U.S.S. Mayflower's nuclear weapons.
  • Breaking Old Trends:
    • He's the first Metro villain who is not affiliated to any political faction to at least the Vladivostok's equivalent of the Reich, Red Line, Polis or Hansa.
    • In a series where most of the antagonists are European, particularly Russian or Central Asian, Tom is the first antagonist in the series who is North American, being an American from Seattle.
  • Contrasting Sequel Antagonist:
    • Unlike previous antagonists in the franchise who are politically affiliated and are mostly Russian or from Central Asia, Tom is the opposite to his predecessors, being an arms dealer and an American.
    • He's also a contrast to Maxim Moskvin from Last Light, who were both leaders of their own faction and are subsequently betrayed by their right-hands. But while Moskvin is Korbut's pawn whose leadership was mostly done by his General through blackmail by forcing him to kill his brother and Korbut's the one really leading the Red Line in the first place, Tom usurps Captain Baranov's position as the leader of Vladivostok after a major disagreement over the nukes and is essentially the town's de facto leader.
    • He is also this to the Baron, being that both of them are arms dealers and the leaders of their faction. But unlike the Baron who is a Bad Boss and will not hesitate to berate his men and is ruthlessly antagonistic towards the Aurora Crew, Tom is a Benevolent Boss who treats his men fairly despite his heavy-handed policies and is well-liked by others including Sam.
  • The Don: Is essentially this. He leads a large and well-equipped gang with cutting-edge weapons, ruling over Vladivostok with a fair but heavy hand.
  • Easily Forgiven: If Sam doesn't blow up the sub, Tom easily forgives him for being complicit in the Captain's plot to betray him.
  • From Russia with Nukes: Tom's headquarters is a still-operational Typhoon-class ballistic missile submarine (Ed's old boat, to be exact), which can't leave port until both of its reactors get new fuel rods. Although Ed cryptically mentioned having participated in the nuclear war, he either didn't launch his sub's ICBMs or at least didn't launch all of them, as there are still some missiles aboard.
  • Greater-Scope Villain: While the Big Bad of Sam's Story, Klim, is on full genocide mode into launching the sub's nuclear weapons in the finale of the DLC, in a twisted sense of Irony, Tom, despite not as Ax-Crazy as Klim does, will be able to unleash another nuclear war, should you choose Tom's ending. Ed fears he will do exactly that, though whether he does or not is not shown.
  • I Want Them Alive!: He insists on taking the Captain and his fellow defectors in alive, partially because they're the only ones who can get the sub started and partially out of genuine respect for the Captain.
  • Laser-Guided Karma: Only applicable in the Captain's ending. Once Sam bombs the U.S.S. Mayflower under Captain's orders, this kills Tom and the Captain who committed Heroic Sacrifice to put an end to his possibly genocidal plans of restarting human civilisation with force. Even if it means losing Sam's only means of reaching the U.S., stopping Tom's agenda from coming to fruition was a viable option to begin with, which was the same plan Klim would do, except without the Well-Intentioned Extremist part.
  • Nuclear Option: Tom believes the idea of using the Mayflower's nukes to restart civilization so he can start a new post-war society albeit the Captain himself heavily disagrees with this idea, leading to Baranov and Tom sparking a bitter disagreement that led to the former being exiled.
  • Post-Final Boss: Tom effectively serves as the last but dangerous obstacle to Sam, but the nature of facing him is based on the decision Sam makes. Should Sam chooses Captain's ending, Sam detonates the U.S.S. Mayflower, destroying the submarine and killing Tom and the Captain.
  • Pragmatic Villainy: He's a businessman first and a criminal second, and thus fully believes in this. After taking over Vladivostok, he did his level best to run the town properly and drive away the bandits, and only intends to use the sub's nukes as a Weapon for Intimidation.
  • Spot the Impostor: When meeting Sam for the first time, Tom is cautious about taking the other "American" at face value, and makes some slightly cryptic small talk about Major League Baseball. Sam correctly identifies the San Diego Padres (his own hometown team) and the Seattle Mariners, convincing Tom that he is who he says he is.
  • Tritagonist: He's the third most important character of the DLC as he plays an important role in helping Sam out to gain Baranov's trust again.
  • Token Minority: He's the only non-Russian member of his crew and one of only two American characters in the main franchise.
  • Villain Respect: Despite all the animosity between them, he genuinely admires the Captain's strong convictions and leadership abilities. This doesn't mean he'll tolerate a betrayal, however.
  • Villains Never Lie: His talk of respecting the Captain is genuine, and he really is willing to let the man live and return control of Vladivostok to him. In addition, his vow to not actually fire the nukes is genuine, and if spared he keeps his promise to bring Sam back to America.
  • Visionary Villain: He introduces his plan to reactivate the sub and regain control of its nukes with a speech about how he'll use them to forge a peaceful new society. This is heavily implied to be a load of bunk, and that his real goal is to rob people with threats of nuclear attack. Whether or not he has actually been able to bypass the failsafe lockouts of the strategic missiles is unclear, but Captain Baranov would rather not take that chance.
  • Weapon for Intimidation: How he intends to use the sub's nukes. He claims that his goal is to force other groups to cooperate with him in rebuilding society, though the Captain believes that he's just angling to become a nuclear-armed pirate. The fact that he flies a Jolly Roger over the sub in his ending heavily implies that the latter is true, though he does genuinely intend not to use the weapons.
  • We Can Rule Together: Upon reuniting with the Captain, he comments that he'd genuinely enjoy working together with him. The Captain naturally turns him down, due to their extreme differences in opinion and years of shared animosity, and Tom admits that it was a long shot.

    Klim 

Klim

https://static.tvtropes.org/pmwiki/pub/images/klim.png
Voiced by:
Russian: Arthur Ivanov
Tom's business partner from before the war and right hand man in Vladivostok.
  • Ax-Crazy: Not only is he willing to murder his own business partner and anyone in the organization who opposes him, but he openly boasts about his intention to fire the sub's nuclear weapons at people and places he dislikes.
  • Bald of Evil: Has a bald head and is the Big Bad of Sam's Story.
  • Big Bad: Of Sam's Story, but his role as the main antagonist is not shown until the final act of the story. And he's also a part of the Big Bad Ensemble with Korzh and Tom.
  • Big Bad Ensemble: He competes for the main antagonist spot with Tom and Korzh in Sam's Story. Korzh and his Trapper gang acts as the primary obstacle to reaching the end goal, while Klim is Sam, Eduard, and Tom's most dangerous foe, when he later betrays the latter and sends his bandit and mutant army to attack Tom, the rest of Tom's loyal crewmembers, and the rest of Tom's companions, including Sam. His true colours are revealed, once he reveals his true intentions of firing the nuclear weapons inside the U.S.S. Mayflower. Meanwhile, Tom usurped Baranov's position as Vladivostok's leader in the past and plans to use the U.S.S. Mayflower to restart human civilisation to his own ends, despite the damage he would cause in the long run, ultimately betraying Sam at the end.
  • Contrasting Sequel Antagonist:
    • Unlike the Affably Evil Saul who wants to usurp the Baron's position for himself who is affable to Artyom, Klim is a Faux Affably Evil warmonger who only desires to take the leadership role from Tom by force, so he can use the weapons to start a nuclear war.
    • And contrasting to every other Metro villain who are at best, local threats, Klim's threat is on the global scale.
    • Whereas every other antagonists in the series all have equal hatred towards mutants, Klim is the first villain in the series to use mutants as part of his rank-and-file army, notably Humanimals.
  • Disney Villain Death: He is last seen tumbling out of a window and into the sea, albeit with a large shard of glass in his neck.
  • The Dragon: Served as Tom's right-hand man before the war, and continues to do so afterwards. However, his loyalty towards Tom is nothing more than a façade, as he is never loyal towards him to begin with, who has plans to depose him as the leader and usurp his leader title for his ulterior motives.
  • Dragon-in-Chief: Despite Tom being the leader of his organisation and with Klim as his number two, the latter is far more dangerous than his superior as he's the one running the show in the first place, making him The Man in Front of the Man to Tom once he betrays him near the end.
  • Dragon with an Agenda: Despite Tom's insistence that the Captain be brought in alive, Klim instructs his men to shoot him if they have to, mainly out of frustration with the hunt and the losses he's sustained in the course of it. It's also shown that despite Tom's harsh stance against the local bandits, Klim maintains business ties with them on the side and has recruited them in the hunt for the Captain. Not to mention his conflicting opinions about the nukes...
  • Evil Gloating: His true endgame after betraying Tom.
    "I'm one step ahead of you, that's what it means! Did you think I had no idea that you were getting rid of me? Do I look blind to you? Or dumb? Haha! Tom, I used to respect you, but just listen to yourself: "the true Shining City on a Hill...", "won't have to use it"... Bullshit! You're gonna keep all the world at the point of a nuclear gun and still come out all clean? Ain't happening! Nobody's gonna give you a shit about your threats if you don't even shoot once! I, on the other hand, already have a couple of targets in mind!"
  • Final Boss: Effectively becomes the final obstacle to Sam before dealing with Tom and the game's ending.
  • Jerkass: Combining it with Ax-Crazy and Nuke 'em, Klim doesn't hesitate to be one, where he has no qualms on planning to bomb cities and people he despises using the sub's nuclear weapons, not just his enemies, for the sake of him disliking them.
  • The Man Behind the Man: In Sam's Story, it is revealed that Klim and his fellow bandit members are behind the murders of the Captain's crew, when you later discover their remains in the foggy swamp in Vladivostok, during a side quest with the Captain. Klim's plans suddenly go into full swing, with him and his bandit army inciting an insurrection against Tom, the Captain, Sam, and Tom's comrades, once the Captain and you have arrived in the sub, triggering Klim's betrayal with Tom.
  • Nuke 'em: Fully intends to use the sub's nuclear weapons against his enemies, and anyone else he doesn't like.
  • Psycho Supporter: On the one hand, his brutality is shown to have done a good job keeping the various other bandits of Vladivostok out of Tom's territory. On the other hand, it's revealed that he killed submarine crewmembers loyal to the captain, and soldiers working with Tom seem to be even more afraid of Klim's retribution than attacks from bandits.
  • The Starscream: In the finale, he rallies his men in a rebellion against Tom, whose refusal to actually use the nukes has convinced Klim that he's gone soft. That, and because he knew of Tom's plan to have him killed. This becomes one of the major reasons of his sudden ascension into becoming the Big Bad of Sam's Story.
  • Walking Spoiler: Klim is impossible to talk about without mentioning the final act of Sam's Story.

    Korzh 

Zhora Yakovlevich Korzhov

https://static.tvtropes.org/pmwiki/pub/images/korzh_metro.png
The leader of a shrimp Trapper gang in Vladivostok, who became a bandit in the past. He is extremely territorial, who will shoot any trespassers on sight with his sniper rifle, should their boat have the wrong colours.
  • Big Bad Ensemble: Alongside Klim and Tom. Even though Korzh's threat is unrelated to both Klim and Tom, who both wanted to use the U.S.S. Mayflower's submarine for their own purposes, he primarily serves as a penultimate obstacle to both Sam and Baranov's primary goal. Despite that, however, Korzh and his crew of Trappers are still present as a serious threat to the duo, planning to kill them for trespassing within their territory, but his acts make him a smaller fry in contrast to the two major antagonists.
  • Blood Knight: He is the Trappers' violent leader and a Cold Sniper, who has a no-nonsense "no trespassers policy" of his own, as shown when he almost killed both Sam and Baranov just because their boat doesn't have the right colour.
  • Cold Sniper: Korzh is non-hesitant in targetting any trespassers with his sniper rifle from afar, whom he deemed Sam and Baranov as a threat, despite only passing by to reach the Captain's auxiliary base.
  • Disc-One Final Boss: He is largely serving as an obstacle to Sam and Baranov, rather than being a major threat.
  • King of Thieves: He is the leader of the Trapper bandit gang, which made a lucrative investment by catching Shrimps for their oil.
  • Last of His Kind: Implied that he and his own bandit crew are the last bandits that exist in Vladivostok, due to Klim's brutal methods of dealing with them.

    Danila (Sam's Story

Danila

https://static.tvtropes.org/pmwiki/pub/images/danila_sams_story_metro_exodus.png
One of the first people that Sam meets in Vladivostok. He is the weapons specialist of Tom's gang, responsible for manufacturing of the specialised weapons including the Sammy rifle and Stallion pistol. He's also in charge of managing the gang's ammunition warehouse.

No, not related to the character of the same name who appears in the original Metro 2033.
  • Gadgeteer Genius: He's the weapons specialist of Tom's gang, after all, being the brains behind the Sammy and Stallion, two new weapons that Sam has in this DLC.
  • Suspiciously Similar Substitute: Very similar to Vladimir from Metro 2033 and Metro: Last Light, being that both of them are weapons specialists, bald-headed and are Russian (Compare Vladimir's face in Last Light to Danila's). Their first introduction to the player character is identical as they introduce them to their own shooting range to test out their weapons. And both men commended the respective protagonists because of their former background, with Artyom saving the Metro from the Dark Ones and with Sam being a former Marine.
  • Uncertain Doom: If Sam chooses to destroy the submarine, it is unknown what happened to Danila, but it can be assumed that the destruction of the Mayflower ultimately killed Tom and the rest of his men, including himself.

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