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    Max 

Max Rockatansky

Voiced By: Bren Foster

A drifter and a wanderer, looking for peace in a world that knows only unending conflict. Max lost his family in the Fall, and flees their memories as surely as everything else. At the start of the game he is passing through the Great White when he is attacked by Scrotus and his warboys, and his prized car is destroyed.


  • Adaptational Jerkass: This video game incarnation of Max is largely stripped of his more noble qualities from the film series. Instead of the cynical yet ultimately good-natured drifter who goes out of his way to help others and whose main motivation is to simply survive the wastes, the game depicts Max as a self-centered, pragmatic survior who progressively gets worse over time. Although this is heavily downplayed as he's not straight example of this as he is completely capable of expressing his noble qualities, he mainly just wants to be left alone.
  • Anti-Hero: Max is capable of doing noble things, but for the most part he only cares about himself and will only help others if they help him back.
  • Ax-Crazy: Especially after Hope and Glory are killed as Max goes completely ballistic and starts hearing their voices.
  • Badass Driver: Enough that Chum insists he's a saint sent by the Angel Combustion to aid him. Badass drivers are a dime a dozen in the wasteland, but Max still carves a name for himself.
  • Character Title: He is the titular Mad Max after all.
  • Cold Sniper: He gains a "Longshot" of his own to counter Scrotus' snipers. Unlike most of the other weapons mounted on the Magnum Opus, he makes use of this one himself.
  • Combat Pragmatism: Uses wrenches and ratchets' heads as brass knuckles, gut shot enemies as scare tactic and mercilessly beats someone if they are pushed against the wall. Max fights dirtier than some War boys.
  • Dark and Troubled Past: Max’s wife and daughter were killed during the apocalypse, and Max has done and seen many unsavory things in his hellish life After the End.
  • Despair Event Horizon: Max has crossed this long before the start of the game, yet somehow manages to plunge even deeper after he loses everything at the end of the game.
  • Determinator: After being beaten, stripped, and left to die, Max almost immediately gets back up, climbs on Scrotus’ landmover, fights off his dog, and kicks the warlord’s ass.
  • Fallen Hero: As Griffa points out he was a warrior to defend (read a police officer who served and protect) who had a family and plan of the future until everything but his training was stripped away. While not a Villain Protagonist Max is in a favor for favor mindset aside occasional Pet the Dog moments and sees people as means to an end or enemies.
  • Handicapped Badass: He wears a leg brace in order to walk properly.
  • Heroes Love Dogs: He develops a rapport with Dog early on. One of his comments on the history relics has him ask why anyone would give up a dog.
  • Ignored Epiphany: In a dream sequence, the dog tells him he should stop with the attachment phobia. He doesn't listen.
  • I Just Want to Have Friends: Deep down, he's just too scared to admit it.
  • Jerkass: Quite frankly, Max in this game is sort of like this, but not quite as much when compared to everything else...
  • Jerk with a Heart of Gold: He is kind of aloof but Max also shows a bit of whatever humanity he has left by complimenting some of the Historic Relics you find in the game. There is also his sympathy towards people that need water and offers some and with a red haired girl you find in Gutgash's place and being able to give weary travelers water. There is also the dog he finds as he gently pets and keeps it around as he's grown quite fond of the dog.
  • Kick the Dog: Implying he was going to abandon Chumbucket after he had served his purpose and later getting him killed at the end of the game.
  • Knight in Sour Armor: Make no mistake, Max is no one's idea of a hero in this game: he's at his most mercenary, only willing to stick his neck out if there's something that benefits him in return. That said, he does leave the wasteland a better place for his efforts, and even when given the chance to just leave Glory behind and tend to his own affairs he does rescue Hope. Max's heroism is buried deep beneath layer after layer of pain and bitterness, but it's still there.
  • Left for Dead: He's beaten, stripped, and left to die of exposure in the intro, but he wakes up before Scrotus's team gets away.
  • Lightning Bruiser: Is exceptionally fast in combat as he shown to quickly act to reversals and throws some quick jabs and fighting techniques. Max also hits like a truck whenever he wants to unleash a good amount of damage and can take alot of attacks.
  • Mighty Glacier: He sort of becomes one in Fury Mode. On one hand, his attacks are more powerful, he can use finishers without shivs, and he has access to powerful wrestling moves. On the other hand, his attacks have the windup of power moves by default, and his wrestling moves are easily interrupted, but is still faster than a normal example.
  • One-Man Army: He takes down entire enemy camps by himself throughout the game.
  • Only Known by Their Nickname: He never volunteers his name. Most people call him "Driver", while Chum mostly uses "Saint" and some enemies refer to him as "The Raggedy Man". He says his name only once when Hope asks for it.
  • Pet the Dog: Can give water to wandering travelers, saves Scrotus's abused dog from certain death, and is kind to Hope's daughter when saving her from the Buzzards.
  • Properly Paranoid: His fear of emotional attachment turns out to be completely justified. Although most of it happened because of his lack of attachment at the same time (he stated his intention to leave Chumbucket ad take his Magnum Opus and when the hunchback ran he declined eloping with Hope, leading to everyone he cares dead).
  • Revenge Before Reason: After the deaths of Hope and Glory, Max becomes so consumed with vengeance against Scrotus he destroyed the Magnum Opus and killed Chumbucket, ending the game alone all over again.
  • Shotguns Are Just Better: Max had his trusty Sawed-Off Shotgun, loses it, and readily finds a MacGyvered replacement within the span of the intro. This can eventually be upgraded to a quadruple barreled monster that can oneshot most vehicles.
  • Still Wearing the Old Colors: He's wearing his getup from The Road Warrior during the opening cinematic, but quickly gets stripped of it and is forced to cobble together the look from Fury Road over the course of the game. You do obtain the Road Warrior look when you beat the game, though, and it's somehow provides more defense than the default final upgrade.
  • Straw Nihilist: Most Historical Relic collections involve him uttering an incredibly depressing quip. Justified because he's long passed the Despair Event Horizon in the Crapsack World he roams.
  • Unskilled, but Strong: His attacks have quite a bit of windup, and in someway have a little use of finesse and still makes due easily, partly because Good Old Fisticuffs is the fighting style of all wastlanders. Fighting upgrades however does unlock skills like limb breaking and disarmament that shows that he does retain some of his police training and becomes a subversion of Strong and Skilled where he is clearly a lot more experienced in fighting than typical wastelanders and has the power to back it up.
  • Unstoppable Rage: While in Fury Mode, Max uses harder punches and with the use of some brutal combos that can usually have the enemies you fight have a huge crunching sound when you beat the shit out of them.
  • Walking Shirtless Scene: If you so choose, Max can complete the game wearing nothing on his chest but suspenders.
  • Would Hit a Girl: Though Max actually tries to talk her out of it because she helped him, he still ultimately beats Tenderloin to death when put in a cage match with her.
  • Wrestler in All of Us: Max can perform moves such as suplexes, power bombs, lariats and even armbars in melee combat when Fury Mode is activated.

    Chumbucket 

Chumbucket, Blackfinger of Gastown

Voiced By: Jason Spisak

A hunchback "blackfinger" mechanic who was once the pride of Gastown until he began to have visions of the Angel Combustion, who implored him to build a body for her. The result was the Magnum Opus, but it needs far more work.


  • Bunny-Ears Lawyer: For all of his neurosis about the Magnum Opus, fanaticism for the Angel Combustion, and other eccentricities, he is one of the most skilled mechanics in the wasteland: given the right tools and materials, he can transform a barebones car skeleton into Hell on wheels.
  • Cloud Cuckoo Lander: While he isn't the only person in the Wasteland to follow new religions (Gutgash's people are into water gods, Immortan Joe's cult of personality extend to Scrotus and Friah is a zealot about fire) Chum's preaching still manage to stand out as odd and he is really disconnected toward the violence around him as long as the Magnum Opus is fine. He acts with glee at every bump and rejoice when raiders get skewered.
  • Companion Cube: Views the Magnum Opus as this, seeing as it is the focus of his religion and his life's work. He gets noticeably annoyed when Max damages the car by taking it off cliffs, and gets very distraught if "the little lady" catches on fire. He used to sleep with some of the parts.
  • Gadgeteer Genius: He managed to build the Magnum Opus, a harpoon gun, a collapsible sniper rifle, and an explosives attachment for the harpoon, all out of scrap. His skills are also your payment for getting into several of the strongholds.
  • The Friend Nobody Likes: Very few people in the wasteland like him, absolutely no one questions his skill but few actually enjoy his presence. He's generally disliked for being rather... odd, especially for constantly trying to preach his religious doctrine. Even in a wasteland of weirdos Chumbucket stands out for being even crazier then average but without the usual violence associate with madness.
  • Machine Worship: He follows a deity he calls the Angel Combustion, insisting that Max is her saint, and the Magnum Opus her avatar. He speaks with the rhetoric of a holy man, with cars and their engines as holy objects. This seems to focus almost exclusively on ground vehicles though and does not automatically extend to other machinery.
  • Mistreatment-Induced Betrayal: He took most of Max's contempt toward him in stride but when Max implies he's going to abandon the hunchback and take the Magnum Opus to the Plains of Silence, Chum ends up stealing the car. It didn't help that Max also dragged him and the Magnum Opus deep into one of the Buzzards' most dangerous territories, and the resulting fear and Max's verbal betrayal led Chumbucket to leave Max behind.
  • My God, What Have I Done?: After he is tortured into revealing to Scrotus and Stank Gum that Max has "a little family" in Deep Friah's Temple, Chumbucket spends the drive back begging forgiveness from Max.
  • Nice Guy: It’s hard to tell under the layers of insanity and fanaticism, but Chumbucket is pretty moral guy, as he encourages Max to help people when the latter is being selfish.
  • O.O.C. Is Serious Business: Jump from a ledge too high with the Magnum Opus and Chum will ask you to NEVER do that again in an uncharacteristic irritated manner. Given that you can end up killing yourself doing this, it's pretty justified.
  • Patriotic Fervor: It's also revealed that he still takes pride in the memory of Australia, long after it devolved into the wasteland.
  • Servile Snarker: Usually he acts like Max is doing him a huge favor no matter what is happening, but step too far off the beaten path and the snark comes out. He also gets sarcastic about Max standing around for a long time or visiting Griffa.
    Chum: Oh, don't worry about old Chum. Just on a sacred mission, no no, take your time, no need to rush...
    Chum: Have you gone off on one of those long journeys inside your brain? Are you okay to drive?
  • Sycophantic Servant:
    • He practically worships Max, and is all too happy to do just about anything he can to help him. Max however mostly just sees him as a means to an end.
    • On Chum's end, this trait has one major caveat; he's willing to do everything Max says, on the condition that it helps build the Magnum Opus and/or does not put the Magnum Opus in danger. Anything that does put the Opus in danger or doesn't help build it leads to no end of Chum's complaining about it, and he'll try to talk Max out of it.
  • Unpopular Popular Character: In-Universe, Chum's The Friend Nobody Likes. Out of universe, however, fans see him as Ugly Cute and generally lovable.
  • Walking Shirtless Scene: Chumbucket is rarely to ever seen with a shirt on, although it borders on being Fan Disservice given his physical condition.
  • What the Hell, Hero?:
    • Briefly lapses into this when Max considers not helping Pink Eye's fortress when it's attacked by Scrotus forces. Chum respects Pink Eye for her age and technological prowess, and not helping someone "blessed by his Angel" is irresponsible heresy.
    • Chumbucket also gives Max another moment when on the way to rescuing Glory, since Max demands two large fuel tanks installed in the back of the Magnum Opus, so he can cross the Plains of Silence. As this takes up Chumbucket's spot on the car, he starts yelling at Max about where he's supposed to ride and that this isn't in the Angel's "grand design", which prompts Chum to steal the Magnum Opus while Max is in the Underdune out of fear for his "holy" creation.

     The Dog / Dinky Di 

The Dog / Dinki Di

Scabrous Scrotus's dog, who was quickly abandoned when he couldn't take down Max. Max takes him in shortly afterwards.


  • Call a Rabbit a "Smeerp": Chumbucket thinks he's a creature called a "Dinky Di", because the only dog he's seen or heard of before was the mascot on a can of Dinky Di dog food.
  • A Dog Named "Dog": That said, he's never given a proper name, just called "the dog" by Max, or "the Dinky Di" by Chum.
  • Evil-Detecting Dog: He can detect land mines, apparently by scent.
  • Expy: Of Dog, from Mad Max 2: The Road Warrior.
  • Heel–Face Turn: Starts off as Scrotus‘ attack dog, but after being kicked and abandoned, becomes a loyal companion to Max.
  • Heroic Build: The anthro version in Max's dream has some sick pecs.
  • Heroic Dog: A cute little dog that can sniff out landmines, as well as try to convince Max to be open to friends in a coma dream.
  • Kick the Dog: Literally, when Scrotus kneed him twice and threw him off of his truck, when he failed to take down Max.
  • Mistreatment-Induced Betrayal: Turns on Lord Scrotus after he kicks the dog off his truck and left him to die.
  • Non-Human Head: In Max's dream The Dog has a man's body with the dog's head on top of it.
  • Pet the Dog: When Max comes to after the intro, Dinky is injured, and Max manages to talk him down. He then meets Chumbucket, whom Max has him improvise some aid for him, and Max more or less adopts him.
  • Post-Apocalyptic Dog: Natch.
  • Uncatty Resemblance: His dark fur resembles Max's clothing, and he even has a matching leg brace.
  • Unexplained Accent: There's no explanation for why he has an American accent other than it's a dream.
  • What Happened to the Dog?: Subverted at first; the dog is left behind in the escape from Chum's hideout when Stank Gum's battalion attacks, but an optional mission shortly afterwards involves going back to the hideout to find him. However, the trope is played straight later, in that the dog's fate is unknown following Scrotus attacking Deep Friah's temple and his murder of Hope and Glory. Let's hope he was in another stronghold at the time.

Allies

     Griffa 

Griffa

Voiced By: Jonathan Oldham

A strange wanderer of the wasteland who seems to know the truth of Max. He seems to use an unknown means of unlocking Max's true potential.


  • Armor-Piercing Question: Tries force Max into retrospection with those. Asking him why he put so much value on a car instead of people, how he feels about the people he hurts and the people he doesn't hurt.
  • Maybe Magic, Maybe Mundane: He seems to know a lot about Max and only Max seems to be able to see him, though this is because Max only sees him on his own. It's also possible that he's just a figment of Max's imagination.
  • Morality Chain: He tries to be, at least. Griffa repeatedly encourages Max to engage in introspection, allow himself to be human, feel emotions and form attachments to other people. As the conversations progress, it might actually be taking.
  • Third-Person Person: Sometimes refers to himself as Griffa, instead of saying “I” or “Me”.
  • What Happened to the Mouse?: Disappears after you fully upgrade Max.

    Jeet 

Jeet

Voiced By: Josh Keaton

A cancerous, angry man who scars himself to distract from the pain of his disease. He made his fortress in a pre-Fall lighthouse, which has proven defensible due to its high vantage point and a drawbridge.


  • Body Horror: The right side of his head and part of his right arm are covered in some kind of malign growths. Due to a psychotic defect, he "self-medicates" by running arrowheads under his skin, resembling strange piercings.
  • Fate Worse than Death: Suffers from excruciating migraines and other physical ailments to such an extent he induces pain on other parts of his body in order to relieve it.
  • Fire-Forged Friends: Initially he is allied with Max just because of their common enemy in Scabrous but he seemingly comes to genuinely hold him in good regard.
  • Jerkass: Even in a wasteland filled with evil savages, he comes off as a bit of a tool. He'll make deals and keep them—he'll just be a dick about it. The pain of his illness just makes him irritable in general.
  • Jerkass with a Heart of Gold: He comes to appreciate Max after he does a few favors for his stronghold, and Gutgash mentions that Jeet made giving Max a free top-off on bullets part of their trade agreement.
  • Savage Piercings: He has arrowheads in his face to help distract him from the pain of his condition.
  • Unexplained Accent: The game takes place right off of Australia, and yet he has an American country accent that wouldn't be out of place on Pandora.

    Gutgash 

Gutgash

Voiced By: Liam O'Brien

An older man with a lame leg who has holed up in a ruined ship in the Great White. He preaches of a return of the oceans, and works his people hard to make sure that the ship will be seaworthy in time. The fact that this also helps fortify it against raiders is a nice bonus.


  • Affably Evil: Gutgash is fairly polite to Max when things calm down between them, but he’s also a human trafficker.
  • Beware the Nice Ones: Gutgash seems like one of the more normal and approachable leaders, but based on how there are people locked up in his hold he also trades in slaves.
  • The Blacksmith: His specialty is in metallurgy and armor, one quest is to bring him a well conditioned subway cart so he can have a fresh supply of steel instead of the usual scrap metal.
  • Boats into Buildings: He and his people live inside a ship that's unlikely to ever actually sail anywhere again.
  • Path of Inspiration: He fully admits to Max that his talk of the water gods is made up and he doesn't believe a word of it, but the hope is very important for his people (as is the labor which improves their fortifications and makes the ship "seaworthy" at the same time).

    Pink Eye 

Pink Eye

Voiced By: Adrienne Barbeau

A wheelchair-bound older woman who leads a tribe of orphans from a silo just north of the Great White, and south of Gastown. She raised them as mechanics, and they are in demand all over the wasteland, even in Gastown.


  • Action Girl: She may be old and handicapped, but she can still shoot a shotgun like nobody's business.
  • Handicapped Badass: Pink Eye's bio calls her a Wasteland Veteran, and for damn good reason. Despite her age and the loss of both legs, she still holds her own.
  • Mama Bear: As far as she's concerned, everyone in her stronghold is her child, and she will defend them to the death. On the other hand, she doesn't waste tears when she loses them; you have to get used to that in the wasteland.
  • Never Mess with Granny: She's one of the oldest people we see, and was definitely an adult before the Fall. She adapted well, though, and carved out her niche despite the best efforts to uproot her.
  • The Promised Land: She wants to take her tribe across "The Big Nothing" in search for something better, although Max warns her that many who try that die.
  • Ungrateful Bastard: Threatens to put a bullet in Max even after he helped her fight off Stank Gum, but comes around and allows him to use her stronghold.

    Deep Friah 

Deep Friah

Voiced By: Robin Atkin Downes

A prophet who leads a fire cult just outside Gastown, believing strongly in self-sacrifice and suicide rather than the battle-crazy religion Gastown follows. Gastown tolerates his presence because he keeps the workers docile.


  • Believing Their Own Lies: Friah is old enough that he should know better, but he seems to believe in his religion every bit as much as his cultists do.
  • Body Horror: His face and upper body are nothing but a massive burn scar.
  • Cargo Cult: Runs one that worships fire. In a region where crude oil is somehow abundant.
  • Heroic Sacrifice: His religion believes in holy suicide, though we don't get too much detail.
  • Large Ham: When he starts preaching about fire.
  • Pyromaniac: He really likes fire. Everything in his lair is on fire, and he even has a special giant pipe for incinerating cultists. He calls electricity "false-light," and seems annoyed by it.
  • Too Dumb to Live: Honestly tries to swing at Max with a wrench instead of simply explaining to him where Chumbucket took the Magnum Opus. It’s lucky all he got was a few hits.

Enemies

    Scabrous Scrotus 

Lord Scabrous Scrotus, Guardian of Gastown

Voiced By: Travis Willingham

Son of Immortan Joe and lord of Gastown, his presence is felt throughout the entire game.


  • Ax-Crazy: He wears heads around his belt and the chainsaw to the brain made him even worse, giving up the little restraint he had and massacring towns left and right.
  • Big Bad: Even though Max defeats him in the first moments of the game, his gang is still large and cohesive enough to present a threat to the entire region. His men begin a reign of terror, which stretches the strongholds to their limit and shatters the fragile peace of the area. Very much on Scrotus' direct orders.
  • Canon Immigrant: Kinda. He's introduced as a son of Immortan Joe in both the game and the Fury Road tie-in comics, but is never mentioned in the movie proper.
  • Chainsaw Good: He has a staff with a chainsaw on the end. Max gets him with it right between the eyes at the beginning of the game. He later replaces the broken one with a new one, this time with a chainsaw on each end.
  • Chekhov's Gun: The bio for the land mover mentions it has a garage that can fit a single car. When the land mover is falling off a cliff into the Big Nothing, Scrotus drives the V8 Interceptor out.
  • Child Soldier: Goes with being raised by Immortan Joe. His bio reveals that his first kill was when he was 7.
  • Cool Car: His land mover isn't a car so much as a mobile building. It even has a garage.
  • Does This Remind You of Anything?: He has a large spike mounted onto his codpiece in a rather unsubtle gesture of theatrics, it's even lampshaded in his bio.
  • The Dreaded: Scrotus rules his stretch of the Wasteland through fear and intimidation, leaving corpse-ridden totems and heavily-armed camps throughout his territory. Even when he's rumored to be killed by Max, nobody dares to start fighting back against Scrotus' War Boys thanks to his reputation. Reflected by the game's mechanics with the Threat Level meter, which represents how much influence Scrotus' warband has in the local region through his terror tactics.
  • Expy: He bears more than a passing resemblance to his brother Rictus Erectus, though Scabrous is smarter and has enough leadership skills to lead his own army and fiefdom in the wastes.
  • Fangs Are Evil: His mouth is full of sharped pointy teeth and he's one of the biggest assholes in all the Wasteland.
  • Fate Worse than Death: The chainsaw to the brain has left him in constant agony he can only satiate with the pain and suffering of others.
  • Handicapped Badass: A chainsaw to the skull has barely slowed him down, but has left him in constant agony due to the injury.
  • Hate Sink: Introduced kicking his own dog to get it to attack Max, Scrotus also runs a substantial portion of the wasteland. Out of spite, Scrotus not only attacks Max after Max legitimately wins a race, and finally, decides to murder Max's new family, Hope and Glory, leaving Max lonely, insane, and dedicated to vengeance.
  • Hoist by His Own Petard: An unusually quick example of this trope, since Scrotus gets his own chainsaw through his skull in the game's intro. Much later on, Scrotus is defeated by his own war party's Boomsticks and finally killed when Max yanks the sawblade out of his skull, bringing this trope full circle.
  • Kick the Dog: Literally. The first few minutes of the intro show him kicking his own guard dog after it fails to kill Max.
  • Large and in Charge: Almost twice as tall and wide as Max, and undisputed warlord of the Wasteland.
  • Made of Iron: He's huge and correspondingly tough, and is still trying to kill Max while Scrotus' own chainsaw is driving into his skull. Survives said chainsaw to the head he receives in the opening cinematic. Also survives getting blown up in the finale, almost strangling Max with his bare hands before getting put down.
  • No One Should Survive That!: Initially lasts a minute and a half onscreen before getting brainsawed by Max, and presumably died on his War Rig after throwing Max off the vehicle. Then Scrotus comes roaring back onto the scene later on in the plotline with the remains of the chainsaw still embedded in his head.
  • Would Hurt a Child: He and his forces kill Glory.

    Stank Gum 

Stank Gum

Voiced By: Yuri Lowenthal

Scabrous Scrotus' most demented War Boy, Stank Gum took great relish in his master's order to cause destruction and mayhem.


  • Ax-Crazy: Stank Gum is completely insane. He’s sadistic, cannibalistic, and is clearly enjoying every second of his mass slaughter.
  • Body Horror/Facial Horror: The guy is covered in scars, both from battle and from self mutilation. His face is so fucked up that he wears masks made from human leather and his teeth are a dentist's worst fucking nightmare.
  • Creepy Souvenir: Wears a necklace of human ears and fingers, uses his victims' faces and scalps to make masks and wigs, and wears locks of their hair on his belt.
  • Die Laughing: His only reaction to Max running him down in the Magnum Opus is to cackle insanely and taunt him about what Scrotus will do to Hope and Glory.
  • The Dragon: He's Scrotus' primary means of causing havoc in the Wasteland. Notably, his in-game bio states that Stank Gum chooses to be a professional Dragon; if Scrotus ever fell from power, Stank would just move on and sign up with another warlord as their Dragon.
  • Fragile Speedster: He is really nimble and fast, to the point he'll automatically dodge your shotgun in his fight. However, he gets stunned way easier than Scrotus and the Top Dogs.
  • Meaningful Name: Stank Gum's oral hygiene is abhorrent - his teeth are just nail-like shards sticking out of black, necrotic gums.
  • No Indoor Voice: Has a loud voice with a tendency to screech even when speaking normally.
  • Psycho for Hire: Utterly insane and devoted to spreading as much death and misery as possible. His bio even states that he keeps injection syringes and surgical tools on hand for "sexual purposes".

Other

    Crowdazzle 

Crowdazzle

Voiced By: David de Lautour

The proprietor of the Death Races in the region, aside from the Gastown Race.


  • Animal Motif: Crows, obviously. He has a very twitchy, crow-like nature.
  • Machine Worship: At some point after the Fall, the wasteland became obsessed with these Death Races, holy contests to bond man and machine. They start by strapping a bomb to the undercarriage, and get more dangerous from there.
  • Rhymes on a Dime: Nearly all his lines are rhymes, especially in the descriptions of his tracks.

    Hope 

Hope

Voiced By: Courtenay Taylor

A woman born around the time of the Fall, she's been passed around the wasteland as a slave for much of her life. Her main purpose is to protect her daughter, Glory.


  • Identical Stranger: She looks very similar to Max's late wife, though it's not clear how much he's distorting the memory.
  • Living MacGuffin: In-universe, she's an obvious example, having been sold as a beautiful Sex Slave her entire life, and even being the prize for the Gas Town race. In the story, however, she's not. When Max wins the race he pushes her aside to get to what he really wants (the truck with the V8 engine), and later her importance in the plot is primarily as a quest giver. She's never a MacGuffin herself.
  • Rape as Backstory: For the majority of her life she's been used as a Sex Slave.
  • Sex Slave: Unfortunately spent a large portion of her life as this.
  • Star-Crossed Lovers: She said that she and Max "were meant to be together," and Max marries her in a dream. That said, she's destined for an untimely demise.
  • Statuesque Stunner: She's about as tall as Max himself.

    The Outcrier 

The Outcrier

The proprietor of the Gastown Race, he is effectively second in command of the town (albeit by a large margin). He is bombastic, and loves his "lighties," Christmas lights he adorns himself with.


  • Camp Gay / Straight Gay: Straddles the two tropes. In general, he is fairly masculine, especially compared to his lover (the guy carrying his generator) who is more effeminate than he is. However, as a showman, he has a taste for flamboyance and his desire to be covered in lights and shine for everyone to see comes off as a Wasteland version of camp.
  • Domestic Abuser: Is very abusive to his lover, Lectricity Boy, constantly yanking him around and at one point screaming in his face when he wasn’t even angry at him specifically.
  • Green-Eyed Monster: He hires Max to steal Crowdazzle's sound system for being nearly as great as his own. While he does use it to upgrade his equipment, it doesn't seem like he needed it. He just didn't want anyone else to have anything like he did.
  • I Gave My Word: When he gives Max a mission, he's slightly annoyed to find that Max survived, but does as promised anyway.
  • Jerkass: He’s a smug, abusive bastard who runs a death race with reckless abandon.
  • Large Ham: Comes with being an announcer used to performing for the entire town.
  • Make It Look Like an Accident: Promises to get Max in the race if he goes on a Suicide Mission. Though he’s annoyed Max survived, he keeps his word and scratches one of the competitors names off the list or racers, saying he’ll have a “little accident”.

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