- Cowboy BeBop at His Computer: Several reviewers have made comments about how the game is a "Usual movie tie in game," when the game has been in development for years.
- Dueling Games:
- With Metal Gear Solid V: The Phantom Pain, as they both release on the same day and have a good amount of following.
- In terms of open world post apocalyptic role playing, Mad Max and Fallout 4 have very similar settings. This is intentional, as the original Fallout (the Spiritual Successor to Wasteland) used Mad Max as an inspiration for setting, clothing and how factions interacted. The base leather jacket armor in the first Fallout is an exact duplicate of Max's MPC jacket, as are the other versions that followed. Many raider outfits and hairstyles from Fallout are directly lifted from Mad Max 2: The Road Warrior, just to further the comparison.
- Recycled Script: Anyone who has read the prequel comics will notice large chunks of the story repeated in the game. In both, Max is nearly killed, but nursed back to health by a woman who then asks him to save her daughter named Glory from the Buzzard base, and gives Max a keepsake to give her so she will know to trust him. The outcome in both is also the same: Max succeeds in saving Glory, the mother offers for him to stay with them, but he leaves instead. The mother and child are then killed while Max is just barely too far away to prevent it. The reason for all of this is that the comics were done under George Miller's supervision, while the game had no involvement from him but used his notes.
- Sleeper Hit: Ironically, just like the film that was released at the same time, the game became a sleeper hit. The main reasons for it launching in this fashion were the negative expectations of a potential cash grab franchise tie in game, critical reviews that were nonsensically negative, and the releases of Grand Theft Auto V & Metal Gear Solid V.
- Troubled Production: George Miller had been interested in making a Mad Max game under his personal supervision since the late nineties. Several attempts fell through for a number of reasons over the years. One of these involved buying Team Bondi, the Australian developer behind L.A. Noire with the intention they would develop the game. The game that did eventually get made was done so without personal involvement by George Miller, but using the extensive notes he had written for potential Mad Max sequels since Beyond Thunderdome which Warner Bros. had access to.
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