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This is a list of characters as they appear in Justice League × RWBY: Super Heroes & Huntsmen. Not to be confused with the characters as they appear in RWBY/Justice League.


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The Justice League

     In General 
https://static.tvtropes.org/pmwiki/pub/images/justiceleaguerwby.jpg
The Teen-aged Justice League with Team RWBYJNR.
The full team on Earth (with Team RWBY). (SPOILERS)

A team of heroes from Earth, they find themselves transported to the world of Remnant after a mysterious incident that none of them can remember. Their powers (and for some, their species) changed, and their memories scrambled, they end up teaming up with Teams RWBY and JNR in order to find out what's going on.
  • Adaptational Backstory Change: In contrast to the comics where they're re-imagined as Remnant natives, the Justice League are from Earth and wound up in Remnant via unknown circumstances while also being de-aged in the process.
  • Adaptational Wimp:
    • Downplayed. Clark still has his powers but, due to being affected by the rules of the RWBY setting, is unable to use any of them unless he is in direct sunlight.
    • Diana cannot use her strength and flight abilities at the same time. She instead has to use each of them separately depending on what she needs.
    • Barry gets easily defeated and is much slower than he should be, being effectively useless during the battle against Grimm despite usually being one of the more devastating League members. This however, ends up drawing attention, as his peculiar weakness sticks out to both Superman and Vixen. As it turns out, Kilg%re is using Barry's connection to the Speed Force to power this world as well as controlling him.
  • Adaptation Species Change: The Justice League's arrival on Remnant causes Batman and Vixen to become Faunus rather than Human. Batman has bat wings and Vixen has a fox tail. In the comic, Batman's Faunus trait was bat ears, rather than bat wings; although Flash is a turtle in the comic, he appears to be human. Granted, in the comic Barry's Faunus trait were scales on his elbows, which are covered.
  • Atrocious Alias: Batman and Superman's aliases don't withstand scrutiny in Remnant; Jaune and Yang mock both names, much to the delight and amusement of the Flash. * When Jaune finally meets Batman when he finally reunites with the team as he poses with his batwings spread out, Jaune is in awe and admits he's so much cooler than he thought.
    Jaune: Sorry, I can't believe you have a teammate named "Bat-Man".
    Yang: Now, is that better or worse than a teammate named "Superman"?
    Flash: Right?!
  • Brought Down to Badass: Most of the stronger members of the Justice League have had their powers and abilities replaced with a Semblance. While this still makes them powerful, they aren't nearly as strong as they would be otherwise:
    • Superman still has heat vision, strength, and flight, but only when in direct sunlight. Even falling into the shadow of a Grimm is enough to depower him completely.
    • Wonder Woman has to focus on creating either her gauntlets or lasso, meaning she can't use her powers of strength and flight at the same time.
    • While still fast, Flash isn't so fast that he can't be tracked by people moving at normal speed. Later revealed to be Kilg%re siphoning off the Speed Force to help run the simulation.
    • Since Cyborg heavily relies on technology and the tech in Remnant is primitive by his standards, he has to rely on his Attack Drone to help generate lightning for his attacks, and his bare fists to fight otherwise.
    • While Vixen can't access her animal powers without her necklace, the Tantu Totem, she's shown she can be proficient using a machete and her acrobatic skills. She would later unlock her Semblance during the fight with the Grimm in the forest and can use her animal powers without her necklace.
    • Green Lantern ends up the worst off of the bunch at first, due to her powers (and as it turns out, her psychological state) being the most dependent on her Green Lantern ring, putting her in no position to fight. After extensive bonding time with Jaune and being pushed by nearly being crushed in a death trap, she's finally able to tap into her Semblance and start fighting more effectively.
  • Fish out of Water: Virtual Remnant's rules are extremely off-putting for the Justice League, forcing them to not only deal with vastly weakened powersets, but also dealing with teenage hormones and insecurities that their youth brings back with them. This is intentional, as Kilg%re's plan is to use this to gravely weaken them, thus making them easier targets to trap and destroy.
  • Fisher Kingdom: In being transported to Remnant, the members of the Justice League all end up altered to fit in with both the setting and the main cast. They're de-aged to teenagers, while some are turned into Faunus, with their abilities now tied to Dust and Semblances.
  • Fountain of Youth: When the Justice League are transported to Remnant, all of them have been de-aged to teenagers and none of them know why. During Kilg%re's monologue towards Superman, Batman, Ruby, and Weiss, he explains he had the League de-aged to specifically teenagers so they can be vulnerable, having to deal with hormones and insecurities.
  • Gender-Equal Ensemble: In Part 2, the JL's core roster consists of four guys (Superman, Batman, Flash and Cyborg) and four girls (Wonder Woman, Green Lantern, Vixen and Black Canary).
  • Heroic Build: The Justice League regain these for the majority of their members after they return to their world in Part 2.
  • How Do I Shot Web?: The Justice League have lost all of their natural powers and have to resort to Semblances and Dust... which is so far beyond what they're used to, it takes them a long time to figure out how to use them, as well as the difference between the two. Vixen and Jessica in particular struggle with this. When Batman learns he has wings and flies for the first time, he is very clumsy and yells, "How does Clark do this!?"
    Cyborg: Mari! Use your powers!
    Vixen: (in a Blade Lock with Jaune) Owhhh... do you mean my Semblance or my Dust?!
    Cyborg: I'm still... not sure what the difference is!
  • Let's Split Up, Gang!: Because they need to find out what's going on, the Justice League and Team RWBYJNR end up splitting up into three groups in order to cover more ground:
    • Group 1: Superman, Flash, Cyborg, Vixen, Ruby, Ren, and Nora investigate the strange Grimm appearances in the forest.
    • Group 2: Wonder Woman, Yang, and Blake go to Atlas to find Batman and Weiss.
    • Group 3: Green Lantern and Jaune stay at Beacon to find her missing ring.
  • Little Bit Beastly: When Batman and Vixen are transformed into Faunus in Remnant, Batman becomes a bat Faunus whose trait is bat wings while Vixen becomes a fox Faunus whose trait is a fox tail. Each of them struggles with their Faunus trait, such as Batman having difficulty flying with his newly acquired wings and Vixen having trouble sitting down with her tail.
  • Ship Tease: The movie's writer's take advantage of the fact that these Crossover Ships have no (canon) future, using them to build positive characterization in-between plot beats.
    • Nora/Cyborg it's clear Ren is a little jealous & instead of needless drama they actually talk it out like reasonable people.
    • Both halves of dear Bumblebee (this takes place somewhere in Volume 7) are *very* taken with Wonder Woman.
    • Jessica's teen form is physically the youngest, so Jaune treats her more as a little sister. They bond over shared trauma & relentlessly support each other.
  • Time-Shifted Actor: A bit downplayed due to the lack of time travel and Cyborg, Green Lantern, and Vixen's true age selves sharing the same voice actors as their deaged selves, but the Trinity and Flash's deaged selves have different voice actors (Chandler Riggs for Superman, Nat Wolff for Batman, Natalie Alyn Lind for Wonder Woman, and David Errigo Jr. for the Flash) from the ones from their adult selves (Travis Willingham, Troy Baker, Laura Bailey, and David Dastmalchian respectively).

     Superman/Clark Kent 

Superman/Clark Kent

Voiced By: Chandler Riggs (Part 1), Travis Willingham (Part 2)

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Remnant
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Earth
The leader of the Justice League, Clark Kent is the most powerful member, but finds himself weakened when he's regressed to being a teenager. His Semblance draws upon his Kryptonian heritage, empowering him with his regular abilities of flight, strength, heat vision, etc. However, he needs to be in sunlight in order to use them. He finds himself most in the company of Ruby and Yang, with the former's complex regarding her leadership skills being common ground between her and Clark.
  • Carry a Big Stick: Normally one to only use his bare fists, but on Remnant he starts carrying a small hammer to help him combat the Grimm. It is probably a nod to the Solar Hammer and Cosmic Anvil from All-Star Superman.
  • Eye Beams: One of his powers, which he uses to sear or scare off the Grimm.
  • Flying Brick: His main power set. His Semblance can manifest them, though in Remnant he needs to be in direct sunlight to access it. He can fly, allowing him to take out aerial foes more easily and he has Super-Strength, which he puts to good use in the beginning by taking out a Griffin with three well placed punches.
  • It's All My Fault: Despite not knowing how the Justice League got sent to Remnant, he feels like it's all his fault they're there in the first place. He remembers freezing during their fight back on Earth when Kilg%re captured the Flash.
  • The Power of the Sun: Like normal, Superman is powered by sunlight. Not only does this allow him to use his Semblance, but it also noticeably strengthens his endurance, given how he was barely winded by a run from the forest to Beacon compared to Ruby and Yang. Unfortunately, he can't store sunlight within him like in the original comic crossover.
  • Weaksauce Weakness: Since he needs to be in direct sunlight to use his Semblance, even being in the shade will cancel out his powers.
  • You Are Better Than You Think You Are: Clark is able to relate to Ruby's feelings of inadequacy in regards to being in a position of leadership, ultimately noting that she shouldn't feel like she has to take on the entire burden by herself.

     Batman/Bruce Wayne 

Batman/Bruce Wayne

Voiced By: Nat Wolff (Part 1), Troy Baker (Part 2)

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Remnant
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Earth
The Caped Crusader and the World's Greatest Detective, Bruce ends up very outside of his element in the world of Remnant. In Remnant, he is a bat Faunus, with the associated wings and flight capabilities, with the ability to enhance his observational skills. He spends the majority of the film with Weiss.
  • Adaptational Superpower Change: In the comic, being a bat Faunus gave Bruce enhanced hearing and his Semblance was the ability to detect patterns and unlock puzzles. Here, he gets wing-based flight and enhanced observation skills.
  • Adaptation Personality Change: Batman usually tends to reject the idea of gaining superpowers (even when offered) because of the idea that having powers will corrupt him. In Part 1, Bruce has the idea of staying in Remnant to keep his power, believing that could have do more with it. He even believes that he is The Load on his team when most versions of Batman stands proudly with his Justice League companions despite having no powers. This insecurity likely sterns from him being a teenager again and thus, having less confidence in himself, which is part of the Kilg%re's plan.
  • Aura Vision: Bruce's Semblance enhances his vision to allow him to see his surroundings in an infrared-like vision where he can see hidden objects, the Grimm absorbing dust, weak points on the Grimm, and can even see Morse code that Barry is trying to send using his finger while being possessed by Kilg%re.
  • Blow You Away: In addition to allowing him to fly, his new wings enable him to send out bursts of wind to scatter Grimm.
  • Empowered Badass Normal: With the Justice League in Remnant and all of them having semblances makes it so Batman gains powers there, with him growing bat wings allowing him to fly and his semblance letting him see through illusions and find hidden points.
  • Eye Color Change: When using his Semblance, Bruce's dark brown eyes turn purple.
  • Foil: To Jessica Cruz/Green Lantern. Both are insecure about their situation regarding their powers, especially given they're both in an environment that is very different from what they're used to, along with having to deal with insecurities that have returned due to their age affecting their mental states. Jessica's situation is born out of her deep anxiety problems and her belief that she isn't capable without her Green Lantern powers, something she is ultimately able to overcome by recognizing that her strength came from facing her fears rather than avoiding them. Bruce's insecurities come from him being the Badass Normal of the team, always having to prepare ahead of time in order to feel even remotely as competent as the rest of his super-powered allies, and feeling like he can stand beside them for once due to Remnant granting him powers of his own. His resolution ultimately comes from being affirmed as a valuable person as he is.
  • Good Scars, Evil Scars: Bruce has a scar on the right side of his right eyebrow.
  • Hidden Depths: Compared to his other iterations, this version of Bruce is quite insecure about his lack of powers in his world, feeling like he's more capable with his wings and enhanced observation powers.
  • How Do I Shot Web?: Gaining wings first throws Bruce, whose struggle to control them and fly properly gets him captured; he practices mastering flight while imprisoned, but loses control when he attempts to master his Semblance at the same time. By the climactic fight, he's mastered both.
  • I Can Still Fight!: In Part 2, even after getting poisoned by a Deathstalker, he still insists to fight the Grimm to protect Gotham and refuses to rest.
  • I Choose to Stay: Discussed, but ultimately rejected. While working with Bruce, who explains how insignificant he feels on Earth compared to the superhumans he works with, Weiss offers Bruce the option to stay on Remnant to keep his Faunus traits and Semblance and be as special as they are. In the end, Bruce decides he's capable enough as he normally is and returns home.
  • Play-Along Prisoner: After Bruce is thrown in an Atlas prison, he reveals he could have easily figured out how to escape, but only waited until Weiss approaches him for answers about what's going on. Once Weiss arrives, he breaks out of prison by using his newly acquired Semblance to spot a crack on the ground that exposes a weak point to his prison cell and spits in the crack to shut down the barrier.
  • The Smart Guy: Shares this role with Weiss, as both of them spend the majority of their time in Atlas trying to figure out what's going on by studying the strange data and anomalies present in the Schnee laboratory. He also pegs that Barry is possessed by Kilg%re, that the virus is trapped with them due to being backstabbed by his unknown ally, and that Barry is still conscious through the speedster using Morse Code.
    • This attribute is also the main reason he was taken out early on in Part 2, since the Mastermind notes that he likely would have figured out what was going on with their plans long before anyone else.
  • True Sight: His Semblance allows him to see through illusions, see hidden objects, location weak points, and can even visually see Morse code from Barry twitching his finger to convey a message to them.
  • Worf Had the Flu: In Part 2, Batman is hit with a strange poison from a modified Grimm, taking him out of the fight for a good chunk of the film. This is deliberate on the villains' part, since the Mastermind notes that with Batman being the World's Greatest Detective, he very likely would have figured out what was going on very quickly if he wasn't incapacitated.

     Wonder Woman/Diana of Themyscira 

Wonder Woman/Diana of Themyscira

Voiced By: Natalie Alyn Lind (Part 1), Laura Bailey (Part 2)

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Remnant
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Earth
The Princess of the Amazons, Diana finds herself captured by the Faunus of Menagerie, only to work with Blake Belladonna after the confusion is cleared up. Her Semblance draws upon her typical abilities on Earth, allowing her to increase her strength or give herself flight, though she cannot use both at the same time like usual. She finds common ground with Yang and Blake.
  • Clingy Jealous Girl: When Weiss suggests to Bruce that he could stay in Remnant with them and Diana picks up on what's going on between the two of them, she is mildly jealous at what Weiss is suggesting and restrains herself when she interacts with Weiss.
  • Commonality Connection: She confides with Yang and Blake in both of their cultures raising them since a young age to fight evil and monsters, something she feels separates her from every other member of the League.
  • Crown of Power: The red star on her tiara is now made of fire dust, shown when she touches it to her lasso to set it ablaze.
  • Even the Girls Want Her: Unsurprisingly, Yang is clearly attracted to Wonder Woman when she shows off her Super-Strength.
  • Morph Weapon: Her gauntlets and lasso are now one and the same, and she can switch between one or the other at will. Which mode the thing's in determines which of her powers she currently has access to— with the gauntlets, she can fly; with the lasso, she has Super-Strength.
  • Play-Along Prisoner: When she's brought before Blake and Kali, Diana breaks her handcuffs and reveals she let herself be captured so she can meet with someone in charge.
  • Spontaneous Weapon Creation: Diana's Semblance lets her create one of her Iconic Items to give her access to one of her usual powers; her armbands for Flight and her lasso for Super-Strength.

     The Flash/Barry Allen 

The Flash/Barry Allen

Voiced By: David Errigo Jr. (Part 1), David Dastmalchian (Part 2)

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Remnant
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Earth
The fastest of the Justice League, Barry Allen is noticeably slower than usual on Remnant, and much less durable as well.
  • Blow You Away: Barry can spin his javelin so fast that he can create powerful winds that can lift up several Grimm.
  • Demonic Possession: Batman reveals that Barry has been possessed by Kilg%re to power the simulation. After being driven out of Barry, Kilg%re takes control of the Wyvern.
  • Double Weapon: Flash's weapon is a collapsible two ended spear that can also be thrown like a javelin.
  • Everyone Knows Morse: While still possessed by Kilg%re, Barry is still conscious enough to communicate with his teammates by twitching his finger up and down to deliver a message in Morse code.
  • Fighting from the Inside: While Kilg%re is possessing the Flash, Barry is still conscious inside and is able to get a message to Bruce by moving one of his fingers to deliver messages in Morse code.
  • The Load: Despite his incredibly fast speed, he ends up being a burden to everyone during the fight with the Grimm in the forest and even needed to be rescued by Ruby who was about to be crushed by the Wyvern, which he could have easily dodge with his speed. Superman and Batman immediately notice this and Batman reveals he's like that because Kilg%re has possessed his body and has been trying to hinder them so they won't find out they're in a virtual simulation.
  • Spin to Deflect Stuff: The Flash can deflect things by spinning his javelin extremely fast, as demonstrated when he, while being possessed by Kilg%re, is able to block Superman's heat vision.
  • Super-Speed: He is the Flash of course but he's noticeably slower than usual, which Superman and Batman immediately notice. It turns out Kilg%re is possessing him and using the Speed Force to power the world they're in.
  • Walking Spoiler: It's hard to talk about the reason why Barry is suddenly slower on Remnant without bringing up the thing that's responsible for it.

     Green Lantern/Jessica Cruz 

Green Lantern/Jessica Cruz

Voiced By: Jeannie Tirado

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Remnant
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Earth
Jessica Cruz' arrival on Remnant was not a pleasant one. Regressing back into a teenager and losing her Green Lantern ring put an immense emotional toll on her via her anxiety and feelings of helplessness, leaving her the most emotionally vulnerable member of the League. She finds herself bonding the most with Jaune Arc.
  • Badass Adorable: She's more adorable than badass at first, given that she's still a mess after losing her powers and dealing with all of her resurfacing anxieties. However, after she regains her Green Lantern powers via her Semblance, she ends up being one of the most devastating fighters, being able to save herself and Jaune from the death trap they were captured in with ease, fighting off Grimm, and even being the one who ultimately defeats Kilg%re.
  • Badass Creed: She recites the oath of the Green Lanterns Corps as she uses her freshly-unlocked Semblance to escape a death trap with Jaune in tow.
    "In brightest day, in blackest night,
    No evil shall escape my sight.
    Let those who worship evil's might
    Beware my power— Green Lantern's light!"
  • Double Weapon: Her weapon that she found in her locker is a collapsible tokkosho-like weapon. She uses it more as a focus for her Semblance (once she unlocks it) to fire off arcing blades of green light. Rarely using it in the first place, she stops using it once she regained her Green Lantern Ring.
  • Everyone's Baby Sister: While her actual age is uncertain, she is generally treated in a manner akin to a younger sister. Mari comforts her during her distress about losing her ring, and Jaune ends up occupying a role akin to an older sibling during their time searching Beacon for it.
  • Fire-Forged Friends: With Jaune. They spend a good amount of the movie trying to escape from Kilg%re's traps, isolated from their friends, relying only on each other and supporting each other. By the time they finally reach their teams, they still have each other's backs in battle. Even after the enemy is defeated, Jessica and Jaune are still seen hanging out together before the two teams head back home. She's disappointed when she learns she can't reunite with Jaune in the Part 2 because he's on duty with Nora and Ren.
  • Foil: To Bruce Wayne/Batman. Both are insecure about their situation regarding their powers, especially given they're both in an environment that is very different from what they're used to, along with having to deal with insecurities that have returned due to their age affecting their mental states. Bruce's insecurities come from him being the Badass Normal of the team, always having to prepare ahead of time in order to feel even remotely as competent as the rest of his super-powered allies, and feeling like he can stand beside them for once due to Remnant granting him powers of his own. His resolution ultimately comes from being affirmed as a valuable person as he is. Jessica's situation is born out of her deep anxiety problems and her belief that she isn't capable without her Green Lantern powers, something she is ultimately able to overcome by recognizing that her strength came from facing her fears rather than avoiding them.
  • Irony: Traditionally, yellow is the weakness of Green Lantern rings and is also connected to the Sinestro Corps, whose Power Rings are fueled by fear. In Part 1, Jaune, a character themed around the same color, not only uses his Semblance to power up Jessica on more than one occasion, but also serves as a source of emotional strength and encourages her not to give into her fears.
  • Ring of Power: The Green Lantern Ring. For most of "Part One" it's missing, rendering her powerless without it, and learning how not to be dependent on it and to unlock her Semblance is a big part of her character arc.
  • A Shared Suffering: She and Jaune both lost loved ones a long time ago, and they both note that the grief from said losses is still there. While it doesn't come up in the movie, both also suffer from social anxiety.
    Time is only one part of grief.
  • Useless Without Powers: Without her Green Lantern ring, she can't really do much to help the team and she's still having trouble unlocking her Semblance. Most of her time is spent with Jaune trying to find her ring and Jaune helping her deal with her anxiety. But once Jaune helps her unlock her Semblance, she's able to help fight back against the Grimm, and once she gets her ring back, she's more than capable enough to take down Kilg%re who's possessing a Wyvern.
  • Vague Age: While all the Justice League are de-aged to teenagers, but due to Jessica's appearance, it's hard to tell if she's even younger than the rest of the League or if she used to be really short when she was a teenager.
  • Virtual-Reality Warper: When she finally unlocks her Semblance, she can see the code of the virtual world and rewrite it. For example getting her and Jaune out of a trap and making Grimm disappear.

     Cyborg/Victor Stone 

Cyborg/Victor Stone

Voiced By: Tru Valentino

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Remnant
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Earth
Victor Stone has attempted to try to find a means back home from Remnant, but without the proper technology due to their tech being relatively limited, he ultimately finds himself feeling quite powerless to do much about it. His primary method of attack is a mixture of his fists and his Attack Drone, while his Semblance enables him to generate electricity in tandem with the drone, either to fire or to manifest as a barrier. He ends up having a complicated relationship with Ren and Nora when he flirts with the latter, attracting the jealous ire of the former.
  • Arm Cannon: Regains his signature arm cannons after he returns home in Part 2, along with the myriad of other useful tools within it like hacking and data analysis.
  • Attack Drone: He gains one which helps him with attacking, defending and mobility. He says goodbye to the drone when he and the League go home.
  • Combination Attack: He combines his electrical powers with Nora's Semblance to power up her attacks.
  • Deflector Shields: He can create a barrier shield to block attacks and protect himself and anyone else inside it.
  • Hack Your Enemy: In Part 2, after discovering the Grimm in his universe is made differently compared to the Grimm they fought back in Part 1, he realizes he can hack the Grimm directly to take them down. But when he tries to hack them, it tries to transform him into a Grimm. He later discovers that he can prevent the transformation with the aid of Dust.
  • Hopeless Suitor: He spends most of the movie hitting on Nora, unaware that she and Ren are a couple.
  • Shock and Awe: His drone can electrify his arm, allowing him to fire lightning blasts.

     Vixen/Mari McCabe 

Vixen/Mari McCabe

Voiced By: Ozioma Akagha

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Remnant
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Earth

A young woman with the power to use the abilities of animals via her Totem, Vixen finds herself weakened when she can't find her necklace. She's also not very amused at having to be a teenager again. Her Semblance directly mirrors her usual powers, though it takes a while for her to get it working.


  • Animalistic Abilities: Her necklace, the Tantu Totem, allows her to the abilities of any animals, such as Flight and Super-Strength. When her necklace is missing, she has to rely on unlocking her Semblance in order to use her powers.
  • Foxy Vixen: She's literally this when she becomes a fox Faunus.
  • Logical Weakness: Because she gets her powers from her necklace, in Part 2, when she tries to change to a different animal ability, the Grimm would spit slime at her necklace to prevent her from activating it.
  • Machete Mayhem: Her weapon which she extensively uses before and after unlocking her Semblance and retrieving the Tantu Totem.
  • Magical Accessory: The Tantu Totem is a necklace that she wears to use the abilities of any animals. She loses it at the beginning of the film, but gains it back during the climax where it's revealed Kilg%re was the one who took her necklace, along with Jessica's Green Lantern ring.
  • My Instincts Are Showing: When she reunites with Superman and Wonder Woman, the latter two notice her fox tail is wagging happily as she gives them a hug.
  • Mythology Gag: Her being able to use her Animal Mimicry ability without the Tantu Totem is a nod to versions of her that can also do that due to either her connection with the morphogenic field known as the Red or being a godkin of Anansi the Spider.
  • The Nose Knows: When the Flash throws a paper airplane in her direction and she catches it, she notices the scent Flash left on it is different. She finally understands why when it's revealed Kilg%re is possessing Flash's body.

     Black Canary/Dinah Lance 

Black Canary/Dinah Lance

Voiced By: Jamie Chung

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A vigilante woman with a sonic scream. She didn't end up in Remnant with the rest of the Justice League in Part 1.
  • Advertised Extra: A downplayed case, but despite receiving a fair amount of screentime in the trailers, she doesn't really get much in terms of characterization or interaction with the others in the film outside of the core members and Yang, mostly acting as just another League member to fight alongside them.
  • Blood Knight: Black Canary (along with Flash, albeit for different reasons) is very eager to get into the fight against the Grimm, and thus is initially very disappointed at having to stay back at HQ to search for the universe Remnant is from. She's all too happy to get back into the fray when she's given the go ahead.
  • Logical Weakness: Because her sonic screams rely on her voice, the Grimm under the Mastermind's control have been programmed to try to strangle her with tentacles to keep her from using it. In the event that doesn't work, they cancel out her sound waves with sound attacks of their own.
  • My God, You Are Serious!: When Flash namedrops Kilg%re as the cause of the Grimm running rampant in the Justice League's reality, she initially laughs it off before realizing he's serious.
  • Super-Scream: As usual, one of her powers is a sonic scream known as the Canary Cry.

The Villains (UNMARKED SPOILERS)

     The Creatures of Grimm 

Monstrous creatures made from darkness, and the main Mooks of the duology and RWBY series. Drawn towards negative emotions, their sole goal is the apparent destruction of humanity. However, they are noted as being very...different compared to their usual selves.


  • Spotting the Thread: Due to their artificial nature, both types of Grimm present in the duology are noted as having qualities that typical Grimm don't possess, which can end up blindsiding the heroes or be used against the Grimm.
    • The Simulation Grimm are noted as being invulnerable to Dust-based attacks, and visibly glitch out when attacked or destroyed. Destroying them taxes the simulation, forcing the Captor to struggle and suffer pain if they're anywhere near the attacked Grimm.

Simulation Grimm

The Grimm within the simulation Team RWBYJNPR and the Justice League are trapped in Part One. They stand out due to their unusual tendency to glitch out, not being affected by Dust attacks, and being capable of appearing in locations they otherwise wouldn't be able to due to not being limited to pools of darkness.
  • Digital Abomination: While they might act no differently than regular Grimm, they are digital simulations, and thus have a visible Ominous Visual Glitch at times. This doesn't include the menagerie of unusual abilities that normal Grimm wouldn't possess.
  • Energy Absorption: Because the Simulation Grimm are powered by Dust, they have the ability to absorb Dust and fire it back as laser beams or fire.
  • Zerg Rush: When the Simulation Grimm are mostly controlled by one being, they aren't particularly intelligent and mostly tend to their enemies without using their unique skills. While this can be helpful in overwhelming one or two fighters, its far less helpful against an entire team of smart and skilled opponents.

Earth Grimm

After returning home to Earth, the Justice League find themselves fighting against another type of artificial Grimm, this time being seemingly both biological and mechanical in nature. In addition, each of them have the ability to adapt new abilities to counter the Justice League's strengths and weaknesses...
  • Adaptive Ability: The Earth Grimm can adapt new abilities in order to exploit the logical weaknesses of the Justice League, giving them a significant advantage. Part of the reason they have trouble against Team RWBY is because they haven't been modified to have any abilities that work against them.
  • Ambiguous Robots: The Earth Grimm tend to be able to use abilities more commonly associated with machines, such as sound waves, Hard Light barriers, and in the case of the ones possessed by the Captor, falling apart when suffering too much damage.
  • Nanomachines: What the Earth Grimm seem to be made of.
  • Healing Factor: The Earth Sea Feilong has this, being able to regenerate itself after literally getting its head blown off by Jessica and Blake.

     The Other Villains 

Killer Croc, Mirror Master, Weather Wizard, and the Rogues Gallery

Killer Croc/Waylon Jones Voiced By: Maxwell Jacob Friedman
Weather Wizard/Mark Mardon Voiced By: Travis Willingham
Mirror Master/Evan McCulloch Voiced By: Troy Baker

The Rogues Gallery of the Justice League. Upon facing the true extent of the crisis caused by the Mastermind and Kilg%re, these villains decide to put aside their differences and help to fight back against the Grimm, albeit very begrudgingly.


  • A Day in the Limelight: Mirror Master and Weather Wizard get a fairly prominent role as characters despite usually being relatively minor villains in the Justice League's Rogues Gallery. Tellingly, typical fan favorites like Harley Quinn, Lex Luthor, and Joker are all put into the backseat in Part Two, only being mentioned offhand or just not taking part in the fight against the Grimm.
  • Alliterative Name: Mirror Master and Weather Wizard have this.
  • Atrocious Alias: Yang is not impressed by the villain names of Mirror Master and Weather Wizard.
  • Enemy Mine: Because the Grimm attack is worldwide, the Justice League is spread too thin to cover it by themselves. Combined with the very real danger of the world being destroyed, the villains decide that helping the Justice League is vastly preferable to losing everything.
  • Even Evil Has Standards: While all of them are ne'er do wells of varying degrees and varying reasons, none of them like the idea of having their world destroyed by a dangerous egomaniac like the Mastermind. As such, teaming up against him and Kilg%re is a no-brainer.
  • Horrifying Hero: While hero is a stretch, Killer Croc's menacing appearance makes the civilian he's saving scared of him killing them as well.
  • Status Quo Is God: The very minute the crisis against the Grimm is over, Lex Luthor doesn't hesitate to start his own schemes by taking advantage of the aftermath.
  • Teeth-Clenched Teamwork: None of them are particularly happy about having to work with the Justice League though.
  • While Rome Burns: Joker and Harley Quinn end up sitting out, choosing to enjoy a drink and watching the destruction from afar.
  • You've Gotta Be Kidding Me!: Killer Croc says this word for word after a civilian he rescues from one Grimm gets intercepted by another, forcing him to rush in to save them.

     The Captor 

Kilg%re

Voiced By: Tru Valentino

https://static.tvtropes.org/pmwiki/pub/images/justiceleaguerwbykilgre.jpg
Possessing Flash in Remnant
https://static.tvtropes.org/pmwiki/pub/images/kilgre_dc_rwby.png
Earth
A sentient computer virus and enemy of the Justice League who conspired with an unknown enemy of Teams RWBY and JNR to trap both groups of Super Heroes and Huntsmen in a simulated version of Remnant. He also poses as the Flash for the large majority of the first film. In Part 2, he serves as the Mastermind's second in command, although it's made clear that it's not a partnership of mutual respect...
  • A Day in the Limelight: And how! Kilg%re was not a prominent villain, and was mostly considered merely another part of Flash's rogues gallery. Here, he's the Big Bad of Part One, and The Heavy to the Mastermind in Part Two.
  • Adaptational Villainy: In the comics, Kilg%re was just trying to survive, and the fact that it saw humans as detrimental to that survival ended up making it a threat. Here he's a Smug Snake which revels in the defeat of its enemies.
  • A.I. Is a Crapshoot: He's essentially a villainous A.I., presumably from an alien world like in the comics.
  • Big Bad Wannabe: He acts as if he's a brilliant mastermind and the architect of the heroes' plight, but he was really just an Unwitting Pawn to the true Mastermind behind both films, Arthur Watts.
  • Body Surf: In a digital world, it can transfer into different bodies.
  • …But He Sounds Handsome: Kilg%re is so smug about his intelligence, when the Justice League are trying to figure out which villain is behind sending them to Remnant and making them teenagers and they guess maybe Brainiac or Vandal Savage is behind it, the Flash (being possessed by Kilg%re) suggests maybe Kilg%re is behind it, but everyone dismisses it because, according to Flash, he's a "delusional electrical wire short of a full panel".
  • Disc-One Final Boss: He's thoroughly defeated at the end of Part 1. However, by the time he's defeated, it's clear there's another villain pulling the strings behind it; a villain who is from Remnant rather than Earth. Part two reveals that said villain is actually Arthur Watts, who managed to back up his consciousness before his actual body was killed by Cinder at the end of Volume 8 and left with Kilg%re for Earth to remake it in his own image.
  • Dishing Out Dirt: Once he's been ousted by Batman, Kilg%re reveals he can control and summon virtual earth to fight back against them.
  • Dude, Where's My Respect?: In Part 1, the League don't really consider him to be much of a threat, basically a low ranked nobody with delusions of grandeur. This does end up changing due to the sheer amount of damage and power he shows at the climax of Part 1, to the point that the Justice League take him much more seriously in Part 2, especially by his victim Flash. That said, in Part 2 it becomes clear that Kilg%re is also not given much, if any respect by the Mastermind, basically being treated like a child. The revelation that said Mastermind was part of the reason he was trapped in the Virtual World alongside the League and Team RWBYJNPR ends up giving him plenty of cause to turn against the Mastermind, dooming them both.
  • Evil Gloating: Kilg%re gloats to Clark, Bruce, Ruby, and Weiss how his plan to have the Justice League aged down to teenagers is genius because they were so busy dealing with their insecurities and emotions they ignored or repressed they end up bickering amongst themselves and failed to notice something was off with Barry. Kilg%re even mocks Ruby by calling her a "child pretending to be a leader" and thinks it's amusing.
  • Foreshadowing: There's a couple of hints that indicates Barry isn't what he seems to be thanks to Kilg%re possessing him.
    • When the Barry throws a paper airplane towards Vixen during Glynda's lecture on Dust, she catches the plane and notices Barry's scent on the plane seems different. When Clark reveals Barry has something to do with the predicament they're in, Vixen finally understands why Barry's scent smells different.
    • When Vixen questions how could Barry already know so much about Dust while the others are still trying to comprehend it, Barry tells her she would know all this stuff if she just pay attention in class. The reality is Kilg%re is behind the whole thing so he has a far more understanding of Dust than the League.
    • When the League is trying to figure out who's behind their predicament and they suggest maybe Brainiac or Vandal Savage might be behind it, Barry suggest maybe Kilg%re is behind it but everyone instantly dismisses it because he's too crazy to be able to pull something this off. They even pointed out that Barry himself is the one who said he's crazy, which makes it weird that Barry would even suggest he's behind it.
    • During the fight with the Grimm in the forest, everyone notices Barry is suddenly hurt during the fight despite no Grimm being around him. Vixen points out that he suddenly went down after they attacked the Wyvern. The truth is when any Grimm is killed, Kilg%re feels their pain and gets weaker.
    • When Clark watches Ruby rescue Flash from being crushed by the Wyvern, Clark suddenly remembers the last part of their fight back on Earth, which involves Kilg%re capturing Flash. With this memory, Clark immediately realizes Barry may have a hand in the predicament they're in and tries to confront him about it until several more Grimm conveniently appears.
    • When Barry runs past Vixen, she quickly notices that he's wearing her necklace and Jessica' Green Lantern ring when it glitches for a moment before disappearing, which explains how their items went missing.
  • Giant Scrap Robot: He used a Humongous Mecha made of random bits of machinery to fight the Justice League before trapping them in the simulation.
  • Logical Weakness: While his power is much greater in the simulation, it takes a massive amount of power and Dust to be able to maintain his control. As such, if anything is directly tied to Kilg%re when he's running the simulation, destroying them while in his presence can heavily weaken his focus, making him a much easier target. Additionally, while the digital world is where he's at his strongest, it can also be turned into a prison to trap him instead.
  • Machine Monotone: After his ruse is revealed he switches to speaking in an electronically distorted monotone voice. He becomes less monotonous as his failures begin to pile up in Part One, and he's much more emotional and easier to anger in Part Two due to chafing under the Mastermind's command.
  • Non-Human Non-Binary: Inverted. While it normally doesn't have a gender due to being a computer virus, Superman and Ruby refer to him by male pronouns in this universe.
  • Normal Fish in a Tiny Pond: Kilg%re is normally considered to be a lunatic with delusions of grandeur, due to being a small fry by the Justice League's standards. In the virtual space, however, Kilg%re's near-complete control of the virtual Remnant allows him to control massive amounts of virtual Grimm, as well as commandeering the powerful Leviathan and Wyvern. Combined with the Justice League's age regression and reduction of their powers, Kilg%re ends up being a far more dangerous opponent in combat. He ends up taking the combined efforts of both the Justice League and Team RWBYJNR to defeat the virus. And it's strongly implied that whatever partnership he's made with the mystery villain who wants Team RWBY destroyed has made him just as much of a threat back home as he was in the virtual space... Part Two reveals that Arthur Watts was the one to help him out and makes him just as dangerous when he returns with him to Earth.
  • Not-So-Harmless Villain: The Justice League mostly dismiss him as a threat and a small fry in comparison to their other enemies. With Watts's help, he becomes far more dangerous.
  • Rogues' Gallery Transplant: While he fought the Flash and the Justice League in the comics, he was Wally West and the Justice League International, not Barry Allen and the core Justice League.
  • Smug Snake: Kilg%re spends most of the climax boasting of his genius, only to be easily outwitted by both the heroes and his own villainous partner Arthur Watts.
  • Spell My Name with a "The": Averted, unlike in the comics where it's generally called "the Kilg%re".
  • Synchronization: If any of the Grimm it created is killed, he will feel their pain and makes it difficult for Kilg%re to concentrate. Ruby is the first to notice this and she uses this knowledge to help Jessica and Jaune get close to Kilg%re by having everyone else focus on taking down the minor Grimm.
  • Villain: Exit, Stage Left: While it looks like Jessica destroyed the Wyvern with Kilg%re still inside it, she actually kicked him out of the simulation. Barry said after they return back to their world, they'll track him down.
  • Villainous Breakdown: Panics when it is clear Jessica is about to deconstruct him and kick him out of the simulation in Part One.
    Kilg%re: What are you doing? No. No! No!
  • Virtual-Reality Warper: Can control the simulation to a certain capacity.

     The Mastermind 

Arthur Watts

Voiced By: Christopher Sabat

https://static.tvtropes.org/pmwiki/pub/images/wattsjlrwby.png

A former member of Salem's inner circle, after his near demise in Atlas (and betrayal by Cinder), he managed to escape death by keeping a backup of his consciousness, where he would work with Kilg%re to plot out his return. For more specifics related to him in the canon series, check RWBY: Salem's Faction.


  • Adaptational Personality Change: Watts in the canon series was certainly an arrogant genius, but his primary motivation was mainly due to a grudge against Ironwood for refusing to recognize his talents and choosing Pietro's project over his. His personality in the Justice League x RWBY duology, by contrast, paints him as a grandiose egomaniac who viewed other people solely as stepping stones for his own grand vision of himself "remaking the world", something that he had never expressed any interest in doing. He's also much more willing to go into the fray and exposed himself the minute he had the means to do so, whereas in canon he tended to stay out of the way and worked from the shadows. Somewhat justified, as Team RWBY and Watts' own Motive Rant suggests he couldn't entertain the idea with Salem looming over him, too powerful for him to overthrow or control, and in the DC universe he can actually act on his own ambitions instead.
  • Adaptation Relationship Overhaul: Watts in canon never interacted with Team RWBY, being primarily focused on his grudge against Ironwood and his irritation with Cinder. By contrast, the duology frames him as personally having a beef against them, viewing them as an outright obstacle for his plans.
  • Adaptational Villainy: Watts is still a villain like his canon counterpart, but a number of his motives and past actions have been greatly altered. In canon, his actions were mainly in the background, using hacking as his main weapon, and his crimes tended to be more indirect, being behind the framing of Penny for a massacre and later infecting her with a virus. In the duology, he's labelled as the main reason for the Fall of Atlas, even though in canon that was due to Cinder, Ironwood and Salem's actions. Possibly justified, as it's stated Watts could never actually act on his own with Salem looming over him, and in the DC universe he can cut loose.
  • Brain Uploading: How he survived the fall of Atlas. Having foreseen Cinder backstabbing him, he made a perfect backup of his mind and consciousness, which went on to form an alliance with Kilg%re.
  • Crazy-Prepared: He manages to prepare for the possibility of being killed during the Atlas arc, and created a backup on his own consciousness. Regardless of how he died in canon, this takes some serious foresight.
  • A God Am I: Arthur seems to have developed something of a god complex, speaking about how he will remake Earth in his image and his former allies' "lack of vision".
  • Maker of Monsters: He engineers new kinds of Grimm designed to regenerate and counter the powers or otherwise exploit the weaknesses of the Justice League.
  • Multi-Armed and Dangerous: His new body has two extra arms to dual wield his signature revolvers.
  • Not Quite Dead: Part 2 of Justice League X RWBY reveals that he's still alive and the Big Bad of the duology.
  • The Resenter: His Motive Rant during the Final Battle and comments by Team RWBY imply he resents Salem, as she's too powerful for him to overthrow or deal with and thus standing between him and what he actually feels he should do.
  • Sealed Evil in a Can: His final fate after his defeat, sealed within the Holotrap alongside Kilg%re. And considering how pissed Kilg%re is shown to be over Watts manipulating him, he's probably not gonna have a good time in there.

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