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Characters / Fire Emblem - Heroic Archetypes - Mid-Late Game Units

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Heroic Archetype Index | Main Characters | Availability Vs Growth | Teams | Physical Units | Magic Units | Mid-Late Game Units | Personalities | Others

Other Mid-Late Game Units

These units show more variance between games. They are marked by similar story or gameplay impact, but exactly what that impact is changes depending on the arc of the game as you get deeper into the story.
  • The Dancer: A unit that allows other units to act twice per turn. Commoner dancers are often perky teases. Plot-relevant dancers are elegant Mystical Waifs.
  • The Tiki: A Really 700 Years Old manakete/dragon unit taking form of a little (often childish) girl that packs a massive punch but powered by a rare resource.
  • The Lorenz: An enemy general with a strong conscience. They may have a complicated recruitment, but a Heel–Face Turn is possible.
  • The Secret Noble: A character pretending to be a common traveler who turns out to be some sort of nobility.
  • The Beowolf: A optional soldier for hire that actually charges you to use them.
  • Arran and Samson: Mutually exclusive party members where only one can join depending on the choices you make.

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    The Dancer 
The resident Quirky Bard of the army. Their dances allow characters to take an extra action during their turn and sometimes provide stat boosts. Commoner dancers are beautiful girls that make their livelihoods as professional, or street performers, to climb themselves out of poverty. These ones are often perky, flirtatious, and wear clothing that shows off their features. After being Recruited from the Gutter, they may have to contend with the pressures of being a Penny Among Diamonds if they end up in the company of nobles through adoption or marriage — especially if married to the main Lord through supports in the latter case. After the war, if still unmarried, they return to traveling the land inspiring the masses through their dances.

Starting with Elffin from The Binding Blade, the series introduces mysterious plot-important bards, a foundation that is laid by Lewyn from Genealogy of the Holy War (who is a travelling street performer in the "Bard" class, but lacks the ability to refresh allies in gameplay). These traits are then inherited by Ninian in The Blazing Blade, giving rise to a subtype of dancers who focus on elegance rather than sultriness and are often imbued with some magic ability. This carried somewhat into the heron laguz, and directly succeeded by Azura in Fates. These dancers are usually nobles or otherwise heir to powerful bloodlines (such as dragons) and have a much larger impact in the main storyline.

Playable characters of this archetype: Phina (Mystery of the Emblem); Silvia and Lene/Laylea (Genealogy of the Holy War); Laranote  (Thracia 776); Elffin and Larum (The Binding Blade); Nils and Ninian (The Blazing Blade); Tethys (The Sacred Stones); Reyson (Path of Radiance and Radiant Dawn); Rafiel and Leanne (Radiant Dawn); Olivia (Awakening); Azura (Fates); Dorotheanote  (Three Houses); Seadall and Emblem Byleth (Engage); Peony (Heroes)

  • Breaking Old Trends: Seadall is the first canonical male Dancer. *
  • Dance Battler: In some games they also wield swords while a handful of them wield tomes. The Fates version, the Songstress, wields lances/naginata instead.
  • Genki Girl: The commoner dancers often have outgoing, bubbly personalities. Olivia, as a Shrinking Violet, is played as an intentional inversion. Seadall is also generally more composed than perky.
  • Lamarck Was Right: If there's more than one person with the dance or Magic Music ability, odds are they're related. Silvia's daughter will be the only dancer in the second generation of her game. Ninian and Nils are siblings, as are the heron in the Tellius series. Inigo and Shigure inherit Olivia and Azura's abilities, if only in the plot (or during special circumstances in gameplay in the former's case).
  • Made a Slave: See the descriptions under Street Urchin below. Many have been kidnapped, or forced into abusive and controlling enviroments or relationships at one point or another in their lives.
  • Magic Dance: Mostly averted; the ability of Dancers to grant other units an extra turn is mundane, although it functions like magic. The only exceptions are Ninian, Peony, and Emblem Byleth.
  • Magic Knight: Dancers in Three Houses use swords and magic.
  • Magic Music: Nils, the Heron Laguz, and Azura can all play Magic Music. Although Elffin plays music as well, he's more like other dancers in that he has no magical ability.
  • Ms. Fanservice: Dancers tend to be this to some extent, thanks to their minimal clothing and sultry dances. The only one who doesn't solidly fit this description is Ninian. In Seadall's case, he fits the opposite-gendered version of the trope.
  • Mutually Exclusive Party Members: If there is more than one Dancer in a single game, circumstances will conspire to ensure that they can never be in the party at the same time; this is a safeguard against infinite action loops. The main exception, being Fire Emblem Heroes, has an Obvious Rule Patch to have them never refresh each other if the other unit has Dance or Sing equipped. Engage potentially also has two Dancer units assuming Byleth is not equipped onto Seadall, but this is still stifled by Byleth's Goddess Dance skill being more limited in its uses.
  • Quirky Bard: Actually not that spoony. It's true that they have (depending on the game) little or no means to defend themselves and low-to-average defense/HP, but a well-trained character of this class can have massive Speed and Luck, thus they will dodge a good part of the attacks thrown at them. (Additionally, Tethys has good HP growths.)
  • Status Buff: In certain games, their dances/songs can occasionally give 1-turn stat boosts to their recipients.
  • Support Party Member: Dancer variants from the GBA and Tellius games can't attack enemies at all, and rely solely on their refreshing abilities. And even in the games where they are capable of fighting, their refreshing ability is so valuable that they'll rarely see combat.
  • Street Performer: Most of them come across as this, either as a Wandering Minstrel, or as a plausible cover story for their real role in the plot. And many of them return to this lifestyle after the war.
  • Street Urchin: Related to the above, or just Conveniently an Orphan. Many are parentless and divorced from kin by their backstories for various reasons.
    • Phina just got lost in the woods and separated from her performance group before joining the main party.
    • Silvia was orphaned, and then had an abusive foster father who she fled from. She was later Recruited from the Gutter by Lewyn and became attached to him. And there's a decent chance she's actually Lost Orphaned Royalty and Duke Claud's younger sister.
    • Lene was abandoned by her mother Silvia and she became a dancer to find her. She was kept in a dungeon by Bramsel for refusing his advances before being rescued by Ares and Seliph's army.
    • Lara was sold into slavery and forced to become a dancer at a young age. She was saved by Perne, but he eventually let her go due to feeling weird about her being so young.
    • Larum was happily adopted off the street by General Douglas.
    • Ninian and Nils' mother was kidnapped, so their father went to go look for her and never returned. They posed as traveling street performers at the time of Lyn's story before being hunted down by the Black Fang — an organization being controlled by their long-lost father Nergal, years after he'd long since been corrupted by dark magic and lost his purpose.
    • Tethys (and her mage brother Ewan) were abandoned on the street as children. As the big sister, she forced herself to imitate dancers she saw on the street to have some sort of skill she could use to support them. They were later Recruited from the Gutter to be part of Gerik's mercenary company.
    • The three Heron Laguz royals are the few survivors of the Serenes Massacre, which decimated most of their tribe. Their father did survive as well, but he stays offscreen and is presumably mostly incapacitated. Reyson, Leanne, and Rafiel became wards of the leaders of the Hawk, Raven, and Wolf Tribes respectively in the aftermath. They also all ran afoul of being "adopted" or sold in slavery by the Begnion clergy at least once.
    • Olivia was a traveling street performer that was almost forcibly married off to a corrupt noble before being saved by Basilio.
    • Azura is an orphaned princess of Nohr (by her mother's second marriage) that was raised by the Hoshidan royal family with her maternal aunt. Her biological father was also the king of Valla.
    • Dorothea was a street urchin that was noticed by an opera company for her singing talents and good looks. She was able to segue that career and her connections to become a student of Garreg Mach.
    • Peony, along with the other álfar in Heroes were once mortal children abandoned or mistreated by their parents before transformed by Freyr and Freyja and put under their service.
    • Even ignoring the events of Three Houses, Emblem Byleth was stolen from Lythos and given to Hortensia to use against Alear's army. Hortensia herself loses her father by the time Byleth's Emblem ring is returned to the Divine Dragon's forces.
  • The Tease: Of the commoner dancers, many of them are serial flirts (sometimes with both men and women) and quite proud of their beauty. Ninian and Azura are much more reserved and above such things, and Olivia is very self-conscious about the Male Gaze, whether she's getting too much or too little attention.
  • Uniqueness Decay: In Heroes; besides the obvious fact of most dancers from the rest of the series all being in the same game and able to be put on a team together, there are a couple ballroom-themed Genealogy and Echoes banners where all the characters on them, being dressed for a formal dance and all, have the Dance skill. This includes characters who weren't even playable in their own games, like Ishtar and Berkut.

    The Tiki 
This character is one of the last remaining benevolent manaketes, or last manaketes period. Most present as young girls despite being hundreds or thousands of years old. Despite their small size, they can be among the most powerful people on the continent in their dragon form, sometimes with the drawback of relying on dragonstones with very limited uses.

In terms of relationships, this archetype often has an attachment to one of the Lords, and an adult caretaker figure (despite usually being older than they are). Like the original Tiki, they may also have some sort of relationship to holy powers, or another legendary dragon.

Playable characters of this archetype: Tiki (Shadow Dragon and the Blade of Light, Mystery of the Emblem, Awakening, and Tokyo Mirage Sessions ♯FE); Fae (The Binding Blade); Nils and Ninian (The Blazing Blade)note ; Myrrh (The Sacred Stones); Kurthnaga and Yune note (Radiant Dawn); Nowi and Tiki (Awakening); Sothis note (Three Houses and Warriors: Three Hopes); Nel and Nil/Rafal note  (Engage)

Playable characters that only have elements of this archetype: Flayn note (Three Houses and Warriors: Three Hopes), Veylenote  (Engage)

  • Badass Adorable: They look like young, but their main feature is the ability to turn into a dragon and lay waste to the enemy.
  • Breaking Old Trends: Instead of being directly playable, Yune introduced the idea of being part of another character's subconscious and bestowing extra power on them or possessing them when necessary. This would later be reprised by Sothis.
  • Cute Monster Girl: At least appearance-wise. Most look like young girls but with dragon-like features like odd-colored eyes, pointy ears, fangs, or even wings.
  • Hidden Depths: They are often much wiser and more mature than they first seem.
  • Immortal Immaturity: Despite being hundreds of years old, they are still young by dragon standards and tend to act as such.
  • Interspecies Friendship: Implied in their bond to the Lord or another figure. Some of these relationships overlap with Precocious Crush towards these figures. Tiki to Marth, Fae to Elffin, Myrrh to Ephraim. Sothis to Byleth. As Ninian presents as an adult, it's allowed to become a full Interspecies Romance with Eliwood. Nowi and Adult!Tiki also have some marriage options due to Awakening's marriage/child mechanics, but the former may attract some... troubles to some people.
  • Mayfly–December Romance: If the precocious crush below is allowed to blossom. Even on a platonic level, they are all very aware that they'll outlive their allies. Subverted with Ninian, who chooses to live a shorter life if she marries Eliwood.
  • The One Guy: Nils splits the traits of the archetype with his sister Ninian. He's the childlike one, but she is more valued for her latent powers, and has the crush on the Lord.
  • Parental Substitute: A few of them may have an 'older figure' looking out them. Bantu to Tiki is the straightest example as he's also a manakete. Fae has the guardians of Nabata, both Hawkeye and Igrene. Saleh to Myyrh. Nowi comes in the company of Gregor. Nils, despite being the younger sibling, plays a Bantu-like role in being protective of Ninian.
  • Token Mini-Moe: Tiki (particularly her younger self) is bound to appear in spin-off titles as the cute mascot of the series, only right behind Marth in terms of the "most marketed Archanea character". She's the originator of the trend of young-looking girls who are actually Really 700 Years Old dragons who join the player's party.
  • Too Awesome to Use: In some games, there are only a handful of dragonstones, so once it's used up, they become useless. It's a delicate balance of saving it for when it counts, but still letting them get enough EXP somehow.
  • Weredragon: Played straight with all of them except for Ninian and Nils. While they can transform, Ninian only does it once during a cutscene and Nils not at all in their first game. When she comes with a proper dragonstone in Heroes, however, Ninian can function as both a full-time manakete and a dancer.

    The Lorenz 
The Lorenz is an enemy general that is loyal enough to their country to fight for them to the end, but can eventually be persuaded to join your side after you convince them that fighting alongside you is in their country's best interests. Recruiting them can be tricky, as many games from Gaiden onward require that several specific conditions (differing depending on the game) are met before they will join you. Those with requirements will be noted below.

Playable characters of this archetype: LorenzSpecial Condition (Shadow Dragon and the Blade of Light); ZekeSpecial Condition (Gaiden); AstramSpecial Condition and SheenaSpecial Condition (Mystery of the Emblem); HannibalSpecial Condition (Genealogy of the Holy War); XavierSpecial Condition (Thracia 776); DouglasSpecial Condition (The Binding Blade); VaidaSpecial Condition and JaffarSpecial Condition (The Blazing Blade); Duessel (The Sacred Stones); Tauroneo (Path of Radiance); Oliver Special Condition (Radiant Dawn); Wolf Special Condition (New Mystery of the Emblem); Lorenznote  and Ashe note Special Condition (Three Houses); Byleth, JeraltSpecial Condition, and Jeritzanote Special Condition (Warriors: Three Hopes)

Playable characters that only have elements of this archetype: Stefannote Special Condition (Path of Radiance and Radiant Dawn), Ryoma and Xandernote  (Fates), Lysitheanote  (Three Houses), Mauviernote  (Engage)

  • 11th-Hour Ranger: While not as much as the Gotoh archetype, they join late, but have good base stats and growths.
  • Early-Installment Weirdness: Lorenz himself wasn't quite as difficult to recruit as his successors. All he needed was just Caeda talking some sense to him.note  The real "difficulty" of his recruitment came from subverting Beauty Equals Goodness, since his thuggish appearance made it easy to mistake him for yet another generic, unrecruitable Mini-Boss, especially in comparison to the actual unrecruitable boss of the chapter, Camus. The fact his portrait in the original game is a palette swap of several unrecruitable bosses does not help in this regard.
  • Foil: To the antagonistic Camus and Murdock archetypes. Both archetypes are renowned enemy generals and Anti-Villains, but while the Camus is too mired in Honor Before Reason and Murdocks are too mired with Undying Loyalty to fight for what's right, the Lorenz's virtue ultimately wins out and he can join your side.
  • Guide Dang It!:
    • Subverted. If a Lorenz has a special condition to join, you're usually told via dialogue about what's keeping them from joining, so the only way you'll not know how to recruit them is if you don't pay attention to the story.
    • Played straight with Zeke. You are told how you're supposed to recruit him... after you've killed him as a boss and lost Tatiana forever. The NPCs will chew you out for this.
  • Mighty Glacier: The ones appearing up to Path of Radiance tend to be slow armored classes, and even when they're not in those types of classes, their stat spread often tends towards power and defense. The ones appearing afterward have more mixed statlines, but Xander still qualifies.
  • My Country, Right or Wrong: This is a common trait for many characters of this archetype, though unlike the Camus, they're always recruited in the end.
  • Oddball in the Series: Just like the original Lorenz, Duessel and Tauroneo are not particularly difficult to recruit, either, simply needing to be talked to by the lord of their respective games. Mauvier is another oddball, as while he is fought several times throughout the game, and could theoretically have his recruitment in any of the chapters he is fought in, he actually joins automatically a few chapters after the last battle against him. Lindon has a more traditional recruitment method for the archetype; in fact, he's the only enemy unit that needs to be talked to in the game, but even his recruitment is not as complicated as other members of the archetype.
  • Permanently Missable Content: While other characters can suffer this fate, Lorenz characters can be really prone to this due to the difficulty of their recruitment method. Miss out on one step, and say goodbye to the prospects of them existing within your ranks. Zeke takes this further, in that no one tells you his issues until you have already fought and killed him. This means that unless you actually knew his issues ahead of the encounter, you can end up missing him out and having to reload to get him (if you haven't already saved your progress).
  • That One Sidequestinvoked: Recruiting members of this archetype tends to be very difficult to do for one reason or another. Even among the archetype, however, Xavier is especially infamous, with the player needing to protect sixteen easily killable units in order to allow Leif to speak with him. While the chapter Xavier joins in is rather simple if the player just wants to finish it, recruiting him, among other bonus objectives, can turn it into an absolute nightmare.

    The Secret Noble 
This character presents themselves as some sort of commoner, usually a bard. But as the story advances, you will find out that this character turns out to be a high-ranking member of the nobility from the neighboring kingdom of the main character, a status that tends to be critical to the plot.

Playable characters of this archetype: Jeorge (Shadow Dragon and the Blade of Light and Mystery of the Emblem); Lewyn (Genealogy of the Holy War); Seliph (Thracia 776); Elffin (The Binding Blade); Raven (The Blazing Blade)note ; Joshua and L'Arachel (The Sacred Stones); Kurthnaga (Radiant Dawn); Virion (Awakening); Odin and maybe Laslownote  (Fates); Conrad (Shadows of Valentia); Seteth and Flayn (Three Houses and Warriors: Three Hopes); Kagetsu and Fogado (Engage)

Playable characters that only have elements of this archetype: CĂ©line and Timerra note (Engage)


  • Blue Blood: They hide it for whatever personal reasons, but they are always high-ranking members of the nobility or royalty. Seteth and Flayn, however, live amongst nobles and already had high position in the Church, therefore they take the archetype up a notch by being of draconic heritage usually held by a Naga figure.
  • Chekhov's Gunman: They are usually introduced as some random unit you get, but then they prove to have hidden noble heritage, about three quarters of whom are plot-relevant.
  • King Incognito: They are a part of the nobility, but somehow have a need to hide it.

    The Beowolf 
The Beowolf is an Optional Party Member who's a mercenary at heart. If you want to recruit them, then you have to pay a substantial amount of gold up-front. This usually ups the difficulty of the game, because gold is usually a finite resource within the game. Hence, after the Tellius saga, this archetype has been mostly retired, presumably to make the games at least easier to bear. By 'mostly', we mean that Intelligent Systems stopped making brand new characters for the archetypenote , for the most part, this archetype lives on in form of the series' recurring character Anna, the redheaded lady who always comes with money fetish and usually becomes a DLC character of the game. This means that the player literally has to pay actual money to get her services.

Playable characters of this archetype: Beowolf (Genealogy of the Holy War); Malice and Dicenote  (BS Fire Emblem: Archanea War Chronicles); Hugh (The Binding Blade); Farina (The Blazing Blade); Rennacnote  (The Sacred Stones); Volke (Path of Radiance and Radiant Dawn); Anna (Fates and Three Houses)note ; Saber (Shadows of Valentia)

  • Only in It for the Money: They're only helping you because the cast paid them. Differing from Ogma, their policy is "Pay in advance".
  • Optional Party Member: Recruiting the Beowolf is optional and requires payment.
  • Shadow Archetype: They're what the Ogma would be had they been put in more desperate circumstances, which would make them more concerned with the payment aspect of mercenary work, thus more demanding for payment upfront.

    Arran and Samson 
A set of characters who can fight alongside the player, but once one of them joins you, the other never will, either because they support a cause the other opposes, they reside on the opposite end of a pair of paths you had to choose between to advance the plot, one or the other joins due to fulfilling certain requirements (or lack thereof), or they just plain don't like each other. They either fulfill completely different roles, meaning it's a question of what kind of role you need at the time, or fulfill the same role for your army, meaning that the choice is based upon what they offer stat-wise. Typically, they join around the mid-game, but might appear much later on.

It's possible for the Arran and Samson (or just one) to belong to another archetype, and it's also possible for there to be multiple pairs of them. It's also one of the archetypes that has been used by NPCs: Gyrall and Dalen in Awakening, leaders of opposing mercenaries, may attempt to recruit your army to their side, with the one you didn't recruit becoming the boss of the chapter. Similarly, in Chapter 6 of Genealogy, your female swordfighter can recruit one of two enemy characters, but the other one will become the next miniboss.

Fire Emblem Fates takes this archetype to the extreme: The majority of the characters in that game will only join you on certain paths as a result of a choice you have to make, and as a result affects the story a fair amount. Most of them, however, can be recruited in the Revelation path. However, there are a few characters who are only fully available permanently in just one route, and in other routes, they don't fare very well or are not exactly playable. And they also still manage to get some traditional examples of the archetype.

Playable characters of this archetype: Arran and Samson (Shadow Dragon and the Blade of Light); Deen and Sonya (Gaiden); Iuchar and Iucharba (Genealogy of the Holy War); Olwen and Ilios, Western route recruitable charactersnote  and Eastern route recruitable charactersnote , Saias and Ced (Thracia 776); Elffin and Larum, Bartre and Echidna, Juno and Dayan (The Binding Blade); Harken and Karel, Geitz and Wallace (The Blazing Blade); Nasir and Ena (Path of Radiance); Nagi and Gotoh* (Shadow Dragon); Scarlet and Flora/Fuga, Yukimura and all non-Birthright characters, Izana and Fuga Spoilers (Fates); Empire-aligned charactersnote , Kingdom-aligned characters note , Claude, and Church-aligned characters note  * (Three Houses); Empire-aligned charactersnote , Kingdom-aligned characters note , Alliance-aligned characters note , Kingdom-opposed charactersnote , and Alliance-opposed charactersnote  * (Warriors: Three Hopes)

Playable characters that only have elements of this archetype: The second-generation child units and their respective substitute units note  (Genealogy of the Holy War)

  • Competitive Balance: If the pair fulfills the same role in your army, regardless of who is chosen, one member will typically be much better in a set of stats than the other and vice versa.
  • Cool Horse: A popular way of differentiating one from the other is to make one in the pair into a member of a horse-riding class.
  • Foil: Often, but not always.
  • Late Character Syndrome: Can fall victim to this. Other times, they're the 11th-Hour Ranger, which is popular if they're part of the Gotoh archetype.
  • Mercy Mode: Oftentimes, the deciding factor between one or the other depends on how well the player does at fulfilling a certain requirement. If they fail to meet those requirements, they'll get a Boring, but Practical Lightning Bruiser to compensate for the player's inability to keep their characters alive etc., in contrast to the Difficult, but Awesome Glass Cannon they would have otherwise gotten.
  • Mutually Exclusive Party Members: The choice is never taken lightly, as one of the pair will always be barred from joining your army.
  • Schrödinger's Player Character: Typically averted. The other character of the pair is typically alluded to in some form.
  • Story Branching: Many of these characters are only encountered or only allied with you if you choose to go down one story route or another.

Alternative Title(s): Fire Emblem Heroic Archetypes Mid Game Late Units

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