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As the game expands, some characters no longer fit to the initial designation of Antiquity (20,000 BC), Present (300 AD), and Future (1100 AD) eras of the default time layer due to the setting they came from. This page is dedicated for characters originating from such settings such as the Spacetime Rift, Time Whirlpool (or White Night Time Layer), and the Hollow Time Layer.

Spacetime Rift

    Uquaji 
https://static.tvtropes.org/pmwiki/pub/images/101060151_rank5_base.png
A mysterious lifeform that entered the Spacetime Rift with a traveler from a faraway world. It appears to vaule growing stronger, and likes to challenge strong opponents. It's a poor loser, but uses its frustration to spur itself to improve. Its efforts have finally started showing effect.
  • Defeat Means Playable: You have to defeat Uquaji a total of 40 times to unlock the sidequest to recruit it, and with each rematch, it eventually grows way past the level cap and reaches Superboss tier strength.
  • Expy: Uquaji is a blue rematchable enemy in the Spacetime Rift that grows stronger after each defeat, much like Spekkio from Chrono Trigger.
  • Gathering Steam: As a party member Uquaji's attacks grow stronger with the turn count. If you've spent twenty turns in battle Uquaji undergoes a transformation that gives him a massive surge of HP and MP while greatly increasing its damage multipliers.
  • Healing Factor: If Uquaji's in reserves, it heals your front line at the end of turn. At base, it's 30% of their max HP, but "Restore Skill Up" modifiers can increase its healing strength.
  • Promoted to Playable: Very late example. Uquaji was introduced as recurring boss of increasingly difficult levels during the early days of the game, but didn't become playable until years later.

Time Whirlpool

    Alma 
https://static.tvtropes.org/pmwiki/pub/images/101050171_base.png
Click here to see AS Alma
Voiced by: Tomoyo Kurosawa (Japanese), Grace Hogg-Robinson (English)
A young alchemist. The gun-like weapons she holds is actually an alchemical tool. A proven talent and rising star of the Alchemist' Guild, and already a holder of the prestigious Argentum rank. She can be sharp with her words, but she never means to hurt people. She deeply respects the Guild's chief alchemist, Paracelsus, who raised her and taught her alchemy.
  • Attack Its Weak Point: Her Brain Record ability allows her to change her attacks to match an enemy weakness, and the Scope status effect allows her other abilities to deal extra damage.
  • Armor-Piercing Attack: Her mainline skills ignores defensive barriers, allowing her to bypass those normally No-Sell enemies.
  • Child Prodigy: While her exact age is never given, it is stated by several NPCs that she is very young for someone who is already an Argentum rank alchemist, and there are also mentions of how refreshing it is for her to have someone her own age to talk to with reference to Lele.
  • Giver of Lame Names: Her homunculi are called Munc and Lus. It's something she gets from her mentor.
  • Enemy Scan: Her Brain Record skill not only changes her weapon elements to match an enemy's weakness, it also lets you see the enemy's stats.
  • Odd Friendship: She eventually develops a friendship with the mage Lele, even though their respective fields of study are largely seen as diametrically opposed. This also applied to their respective guardians, as Paracelsus was friends with Lele's grandfather and was married to a mage.
  • Our Homunculi Are Different: Like Clarte before her, she is an artificial lifeform created in the image of the original Alma/Mercury, Paracelsus's daughter. Also like Clarte, she has no memories of her previous life.
  • Replacement Goldfish: The real Alma, actually named Mercury, was gravely injured, and her parents ultimately decided to create a homunculus to transfer her soul into in order to save her. This trope comes into play because even after she discovers the truth, Alma still treats herself more like Paracelsus's student rather than as his daughter because she refuses to see herself as the latter.
  • Young and in Charge: After his Heroic Sacrifice, Paracelsus gives her his title, making her the top ranked alchemist in the world.

    Noahxis 
https://static.tvtropes.org/pmwiki/pub/images/101070121_rank5_base.png
Click here to see AS Noahxis
Voiced by: Makoto Furukawa (Japanese), Josh Cowdery (English)
A young man living in Arat, the Labyrinth Town. Sociable and well-liked, he's very knowledgeable about exploring the Maze, and seems wise in other ways too. Though relaxed and considerate, he sometimes seems to be testing Aldo. He's never opened up to anyone about his past, and no one is privy to his innermost thoughts.

Recruiting Noahxis is dependent on completion of the Timetwisted Maze. While reports on event flags vary, it's estimated that you need 4000 Time Coins to unlock all his events leading to his recruitment.
  • Fixed Damage Attack: For the first turn of battle, Noahxis' normal attack transforms to Single Shot, which deals a fixed amount of damage to all enemies. The strength of this attack depends on the number of Detonators he has on hand, and you get more as you spend Time Coins with the Charm merchants at the Maze's entrance. At his max of 10 Detonators this attack deals 500,000 damage to each enemy.
  • The Leader: He is de facto leader of Maze Village Arat, being the one who coordinates the villagers against various threats towards the village and all of the villagers look up to him.
  • Mysterious Past: Even after The Reveal that he and the entirety of village of Arat came from a far Bad Future and all of the villagers except him were sent to the vortex as what amounted to Suicide Mission, much of Noahxis' backstory remains mystery, including his reason of being in Arat in the first place and the ring he wears.

    Nona 
https://static.tvtropes.org/pmwiki/pub/images/101050161_base.png
Click here to see AS Nona
Voiced by: Madoka Yonezawa (Japanese), Anne Devlin (English)
A girl found wandering alone in the twisting vortex of time. She has no memories of where she came from or why she's here now, only the pure desire to meet someone. Bright, expressive, and open, she loves all the meetings and adventures she's had on her travels, and keeps them as precious memories.

She is the focus character of the Wanderer in the Vortex Apocrypha and its continuation, the Wanderer in the Binding Night Episode.
  • All-Loving Hero: She's extraordinarly kind, able to empathize or sympathize with just about anyone, even the Phantoms. This frustrates those like Sesta, who comments that Nona is bad at getting mad so Sesta will hate those who've wronged Nona on her behalf.
  • Amnesiac Hero: She's the focus of the Apocrypha and has lost virtually all of her memories due to wandering the Vortex for so long.
  • And I Must Scream:
    • She has been wandering the Vortex for goodness knows how long to the point she practically had lost everything related to her identity except for her name, with apparent no way out until Aldo broke through when his time was also caught in the Vortex.
    • As it turns out, every version of her from previous loops suffered this fate as the observer, gradually losing their minds from being all alone since the dawn of history until the next Nona came to take their place.
  • Bad Powers, Good People: She is an All-Loving Hero with a strong will to save everyone she holds dear... who only came to life thanks to White Phantom's powers, and she herself carries the power that eventually corrupted the elemental of Magic Kingdom of Cochlea and caused its destruction.
  • A Birthday, Not a Break: It was on her 18th birthday that Cochlea's magic reactor destabilized and destroyed it, trapping the kingdom in a time loop, and Nona was lost in the Time Whirlpool.
  • Did You Just Scam Cthulhu?: How she ultimately managed to thwart the White Phantoms' plan to turn the White Night Time Layer into a bed of chaos, with the help of observer Nona. Although it looked like the White Phantoms managed to take over observer Nona at first, what they actually did drawing enough of the Phantoms' power to convert them into threads, using the Phantoms' need for attachment connecting them into the world, which will eventually be used for mending the White Night Time Layer. Needless to say, the White Phantom is not happy at being Out-Gambitted.
  • Gameplay and Story Integration: By the time of the final chapter of Vortex Apocrypha, Aldo is arguably the most important person for Nona, and it also shows in her Another Style's mechanic. Her Devotion buff allows her to give 30% of her non-HP and MP stats to another unit while reducing her own by the same amount... except if the receiver of the buff is Aldo, at which she suffers no penalty at all.
  • Gold and White Are Divine: Her AS design is largely white and blue with gold accents, and in-story her AS manifests during the events that cement Nona as the Big Good of the entire time layer, being effectively its god.
  • Good Is Not Dumb: Aldo and Sesta worry that Nona's compassion makes her naive at times, but it eventually becomes clear that her empathy is a form of intelligence in its own right, as she figures out how to deescalate the conflict with the future humanity, who've come to invade Cochlea, without having to resort to violence. (Notably, choosing not to listen to her idea will lead to a bad end for that chapter, forcing her to loop back.)
  • Happily Adopted: Despite the Queen of Cochlea's initial coldness towards her as a baby, the Queen nevertheless decided to raise her and loved her dearly.
  • Heroic Sacrifice:
    • Downplayed with how she saves Cochlea, as she chooses to erase her mother's (and, by proxy, all of Cochlea's) memories of her to free her from her guilt and restore her sanity, despite it being Nona's goal all this time to reunite with her and return home.
    • In the finale, it's revealed that every previous incarnation of her made the choice to sacrifice themselves and become the observer of the time layer, knowing full well it would doom them to eons of loneliness and insanity. The present Nona tries to do the same, though this time, Aldo and the others stop her.
  • In-Series Nickname: Phantom calls her "little bird".
  • Loss of Identity: She comes dangerously close to this by the time she is introduced, having forgotten everything except for her name and a vague memory of The Promise she made with someone.
  • Love Confession: She gave one to Aldo just as she was about to become the new White Night observer and part ways with everyone, asking him a promise to always remember her. It is worth noting that while Aldo refuses to make said promise to her (on the grounds that he refuses to allow a sad ending for Nona), he never directly addresses said confession either. Regardless, she doesn't seem to mind, and it doesn't change their closeness with each other.
  • Mechanically Unusual Fighter:
    • Despite being a Shade unit (the elemental attribute which Lunatic capabilities normally put them as Glass Cannon DPS) and having Shadow stat bonuses commonly found for DPS units, all of her kits so far are dedicated to support the party instead of dealing meaningful damage. Downplayed following her 5-star upgrade; her mainline skill is still dedicated for damage reduction, but she also gains a Shade-type attack that also allows her to launch powerful Counter-Attack when attacked and end-of-turn attack.
    • Her Another Style focuses on offensive support and is a Water-type attacker by default, but has a skill that allows her to match the attack and elemental type of another unit receiving her Devotion buff.
  • Moses in the Bulrushes: She appeared out of nowhere as a baby in the naval magic kingdom of Cochlea despite no female subjects of the kingdom being pregnant at that time, and was raised as the Queen's heir since. The memory fragment from the ending of Chapter 4 of "Wanderer in the Vortex" hints that she actually came from a far distant future, seemingly as a Designer Baby created and sent to the past by a group of scientists those were desperately trying to save humanity, their past, and all of their futures.
  • Personality Powers: As someone who deeply cherishes the bonds she forms with the people she meets, her ultimate power is fittingly the ability to manipulate the threads of fate that bind people together.
  • Physical God: Not quite Nona herself as she breaks the cycle to live her life as a relatively normal girl, but her observer incarnation(s), whom the White Phantoms explicitly call the god that singlehandedly keeps the entire time layer from dying. As a matter of fact, usurping the observer's power to destroy the time layer is their ultimate goal.
  • Platonic Life-Partners: How Nona describes her bond with Aldo by the end of the Apocrypha. Whether you interpret her Love Confession as romantic or not, it's never acknowledged; their official status is that they're bound by fate, as Nona puts it, but she clarifies to the Queen that they're not in THAT kind of relationship.
  • The Pollyanna: She is very emotionally resilient despite everything she had gone through. Even learning where she came from and how her homeland Cochlea was apparently the root cause of White Night Time Layer's recurrent spacetime only strengthened her resolve to find more about her past and save the people she loved. However, this slowly crumbles following the Trauma Conga Line below to the point she cries a lot in the final chapter, and in said chapter, this ends up getting subverted hard by her past version of her who became the observer of White Night, as the thousands of years of isolation and loneliness ultimately broke her and reduced her to merely functioning.
  • Power Makes Your Hair Grow: Her AS form sees her reasonably lengthed hair extend to curls almost as long as she is tall.
  • Reckless Gun Usage: Crossbow usage, to be precise, and a somewhat Played for Laughs case during her introduction. She is introduced in the story being so terrified of anything unfamiliar in the Time Whirlpool (especially monsters) that she ends up screaming and randomly firing her crossbow in the process, hoping the monster will leave her alone of the bolt of arrow is enough to kill it. Since he is nearly killed by the stray arrows she fired, Aldo appropriately called her out for it.
  • Rose-Haired Sweetie: Reddish pink hair, and you'd be hard-pressed to find a kinder, more selfless girl.
  • Tomato in the Mirror: As revealed in "The End of History " sidequest, she is something of an Artificial Human and Designer Baby mix created by scientists of the far distant future of the White Night Time Layer — with the help of the White Phantom — to "deceive" the time layer's corrective ability to save mankind from their destinied destruction. The problem is that the plan involves using her as an unknowing agent to slowly corrupt the elemental of the Kingdom of Cochlea to slowly kill its entire residents and eventually replace them with said scientists who sent her.
  • Trauma Conga Line: Being lost in the Time Whirlpool for so long to the point she no longer remembers anything is bad enough, but later chapters of the Vortex Apocrypha is especially unkind to her.
    • First, it is revealed that she is an Artificial Human made to be a vessel containing White Phantom's powers, made to slowly contaminate the elementals in Magic Kingdom of Cochlea in order to trigger its destruction as part of a long-term gambit to save humanity by the scientists from the far future — which very much goes against her All-Loving Hero nature.
    • The final chapter "Wanderer in the Binding Night" twists the knife further. Upon realizing that the reason that Cochlea became so warped by chaos is because the Queen is so overwhelmed with guilt for her inability to save Nona in the countless time loops, she ultimately decided to erase the memories of herself from her mother and all of the citizens of Cochlea that she loved so dearly. Furthermore, upon reaching the final dungeon, it is revealed that the observer of White Night Time Layer is a past version of her who went through similar journey as she did, only to end it by ascending into an observer in order to fix the White Night Time Layer's broken nature from the very beginning of time, losing her sense of self from thousands of years of isolation and loneliness in the process. Even if the cycle of Stable Time Loop is finally broken with this current incarnation of her with the help of observer Nona, she still has to sever the threads connecting her to her companions in order to prevent the remaining White Phantom from tracking and tormenting them, effectively erasing herself from their memories too in the process before Aldo and their friends ultimately manages to recover his memories of her. And even THEN, she is only able to help the Queen and her citizens recover their memories of Nona by fighting a superboss that is a remnant of Observer Nona's power and her last-ditch attempt to preserve history in order to protect Cochlea.
  • Unwitting Pawn: As it turns out, everything she and Aldo did to fix the recurrent timelines and chase after her lost past was part of the Phantoms' plan to reach the White Cocoon. With that said, she turns the tables and outsmarts them in the end.
  • You Are Number 6: The basis of her name-she was Lot 9 of the future scientists' project to create a being that could utilize Phantom's power.

    Orleya 
https://static.tvtropes.org/pmwiki/pub/images/101030171_base.png
Click here to see AS Orleya
Voiced by: Azumi Waki (Japanese), Heather Nicol (English)
The woman left the mountains of her birth, and came to the fortress. Trained by her war hero grandfather from a young age, she is undeniably strong, but extremely timid, and fears battle. She is wary of things and people she doesn't know, and uses her powerfully toned legs mostly to run away.
  • Ancestral Weapon: Her Battle God's Axe is passed down through generation of heroes to her.
  • Cowardly Lion: She would rather avoid battle and run away, but when the situation calls for it with the right push, she is a fearsome and dependable warrior.
  • Driven to Suicide: When the Aldo and Nona first encountered her, she promptly threw herself off a cliff out of guilt after everyone else had been annihilated by the ogres before the time layer resets itself.
  • Fake Ultimate Hero: Subverted. Miyu adores her as a famous historical hero in Miyu's time, but the real Orleya doesn't appear to live up to the hype, being a coward with no accomplishments to her name. The course of the Apocrypha chapter, however, sees her step up to the plate and prove how she earned her legacy.
  • Leg Focus: Even her official character description calls attention to her legs, toned by years of running away.
  • Raised by Grandparents: She was raise by her grandfather and never knew her parents.
  • Shrinking Violet: She’s just as easily scared in social situations as she is in battle.
  • Shock and Awe: Has Thunder element and is also a Zone setter for it.

    Sesta 
https://static.tvtropes.org/pmwiki/pub/images/ae_sesta.png
Voiced by: Fairouz Ai (Japanese), Jodie Steele (English)
A strange woman who suddenly appears in Arat. She's built differently from other organisms, and can transform into a giant wolf. Always bubbling with anger, she views those around her with suspicion, but she'll warm to anyone who can get her to open up. She has some gaps in her worldly knowledge.
  • Big Sister Instinct: To Nona. She develops this to many children NPCs in her sidequests as well, although due to her Literal-Minded nature, she can't seem to appreciate the sentiment of the children claiming her to be like a sister figure to them.
  • Bizarre Alien Biology: Sesta is not human — her body is made of particles of unidentified materials from the far future — specifically, a combination of bioweapons waste and she can reconstruct her body at will, which allows her to shapeshift into a giant wolf or other people.
  • The Comically Serious: Despite her aloof and apparently dangerous appearance, Sesta's complete lack of social skills and human common sense frequently results in humorous moments where she does things those flabbergast people around her — all while retaining same seriousness, such as turning into giant wolf and swallowing people alive in order to transport them quickly to other places.
  • Hates Their Parent: Unlike Nona, who does sympathize with their creators, Sesta makes it clear she hates them especially for what they put Nona through. It does get more complicated when she learns that one of the scientists, who secretly went against the others and helped Sesta, truly loved Sesta as their own daughter (as the genome used to create Sesta came from their late biological daughter), though Sesta doesn't quite forgive them either.
  • Murder Is the Best Solution: Whereas Nona wants to at least try and peacefully discuss things with their enemy first, Sesta is of the opinion that she should just kill them all and be done with it.
  • No Social Skills: Dealing with people isn't Sesta's strong suit, thanks to her lack of human contact. Luckily for her, Nona has plenty of experience dealing with awkward types and easily realizes that Sesta offering to kill her enemies is Sesta's way of expressing gratitude (in contrast to Aldo, who was alarmed by Nona's recount of this).
  • Terse Talker: She speaks in very awkward and stiff pattern. Justified, since she never had human contact at all before arriving in Arat.
  • Third-Person Person: Sesta always refers to herself using her own name.
  • Undying Loyalty: To the unknown voice that awakened her, whom Sesta considers her god. It turns out to be Nona, whom Sesta then pledges this devotion to, although the actual voice in question is ultimately revealed to have been Nona's observer self.
  • You Are Number 6: Same as Nona - she came from Lot 6.

    Yakumo 
https://static.tvtropes.org/pmwiki/pub/images/anaden_yakumo.png
Yakumo and Kumos
Voiced by: Kaito Ishikawa (Japanese), Joshua Wichard (English)
An employee of KMS, assigned to the Dust City office. Due to long overtime nights and his own lack of social skills, his life consists of working and sleeping. The slow destruction of his body in the name of squeezing profit out of dust has made him a gloomy, bitter fellow.

For tropes pertaining his sidekick Kumos, see the Sidekicks section.
  • Armor-Piercing Attack: His main attack ignores the target's MDEF stat, letting him dent enemies that would normally be highly magic-resistant. Damage Reduction barriers and Shade resistances still apply.
  • Attack! Attack! Attack!: His main skill line has no defined cost — it will consume 100 MP + 10% of his max MP, and once commanded to use it, he will keep firing it until he's used the skill five times or run out of MP, whichever comes first. If Kumos used Wrath Ravage that turn, then this attack is free.
  • Berserk Button: Having been trampled without his hard work acknowledged in his whole life, Yakumo absolutely loathes people who flaunt their power to oppress others and steals the hard work of others, and once he gains his power, he makes sure for people to know it.
  • The Eeyore: He is very much a gloomy fellow due to being constantly overworked and never once appreciated in his life. As later parts of his chapter suggests, while his own faults and the Branch Manager's less than pleasant treatment to him are as much to blame, this is also partially engineered by the White Phantom — who also manipulates the Branch Manager — in order eventually create a perfect catalyst to instigate the time loop.
  • Everyone Has Standards:
    • As noted under Berserk Button, he dislikes people who uses their power to oppress others. While he dislikes the notion of hero, some of his more moral actions those end up helping others in the story are driven by said distaste towards said type of people.
    • Loner and misanthropic as he may be, in the final chapter of Vortex Apocrypha, he finds the situation with observer Nona — being subjected to thousands of years of isolation and loneliness in her duty to mend the White Night Time Layer by herself to be incredibly messed up. He is also very pissed off at the White Phantoms' sadistic glee at the situation of the time layer.
  • Forgets to Eat: Yakumo's workload often causes him to end up skipping meals, and he himself doesn't care about it half of the time. This is played seriously, as it serves to highlight just how bad his life had become.
  • From Nobody to Nightmare: At the beginning of the story, Yakumo was a mere lowly white-collar worker with no strength to go against anything whatsoever. By the time the story concludes, he is practically the strongest person in the entire Dust City, for better or worse.
  • Geek Physique: Being a completely indoor person, Yakumo has very poor stamina and endurance, as his first character quest shows.
  • Going Postal: Stuck in a job that he's ill-suited for and hates, he's then Reassigned to Antarctica for his inevitably poor performance. Seeing his coworkers much better off than him and with a push from Kumos, he snaps and blows up his old workplace to lash out at them and his boss.
  • Hope Is Scary: The crux of his character. Yakumo has grown so pessimistic that the thought of facing tomorrow — thus facing the same routines and screwing up again — scares him. The whole story revolves around him slowly overcoming this.
  • Mana Shield: To compensate for his lower-than-standard HP, any damage he takes from enemies gets split evenly between his HP and MP. He has a powerful MP regeneration ability (on top of what Kumos already does) to help ensure he doesn't run dry.
  • Pet the Dog: Yakumo himself not a nice person, but he tends to be empathetic towards those who are in similar position as he does.
    • In one of the sidequests, he regrets not being able to stop a young man with poor self esteem from consuming a drink that allows him to become much happier and outspoken at the cost of Loss of Identity during the first iteration. Yakumo simply approaching and responding when the man called out to him during the next iteration is enough to give him to brighten his day.
    • In his third character quest, while he doesn't alleviate the blame over the mess his temporary subordinate had caused, he asks the new Branch Manager for her to be able to be transferred to the department that she wants — partially so he can be alone again, but also because he also understands how it felt to be unwanted and be Reassigned to Antarctica. He also willingly sticks his neck out for said subordinate because in his own words, "it's the boss' job to protect their subordinates."
  • Reassigned to Antarctica: This is basically what being transferred to a lawless land like the Dust City amounts to, to the point everyone else in the KMS Branch Office are relieved that it's not them who have to work there. Yakumo is also about to be transferred to the surface exploration division when he failed to meet his quota — thus basically a death sentence for him, which causes him to finally snap and massacre everyone in the Branch Office in the second loop.
  • Retired Monster: Yakumo has no remorse over the memories of him killing everyone in the Branch Office in the first two loops, and is more than willing to kill everyone in the city in order to perpetuate time loop until he finally learns by himself to come around in the ending. Even after that, he still shows no regret over killing those whom he thought had wronged him in the original timeline.
  • Soul-Crushing Desk Job: One of many things those contribute to his miserable life. He is constantly blamed by his boss when things go wrong for the division and the company, he has no coworkers he can rely on, and he cannot perform well due to the situation he finds himself in.
  • Squishy Wizard: Yakumo is the epitome of this trope in the entire game, even more so than other casters so far. In line with his Geek Physique, he has atrocious HP pool capping at 2176 — one of the lowest among all 5-stars so far, but has an enormous MP pool (Most mages have 600-700 MP. Yakumo has over 2000.) and skills that pack a punch to boot.
  • Time Master: Although he is classified as Shade unit, Yakumo's ability in the story proper is the ability to manipulate space-time. This is because he gains the power from Kumos, who himself is given life by the White Phantom.
  • Took a Level in Idealism: The entire Chapter 6 of "Wanderer in the Vortex" is about pushing him into learning to hope. While it is very downplayed since he very much still hates his life and still unable to find what he truly wants to do, by the time the true end rolls in, Yakumo is finally able to slightly look forward what awaits him for that day, and at the end of his character quest, he willingly puts up a fight to have his branch stay in KMS because it's the world that he knows. This is a stark contrast to his earlier depiction that basically Stopped Caring — even if it meant his own death.
  • When He Smiles: Finally lets out a genuine — if somewhat still strained — smile at the true ending of his chapter, a contrast to his usually cynical smirk or maniacal laugh.

Hollow Time Layer

    Minalca 
https://static.tvtropes.org/pmwiki/pub/images/101010131_rank5_base.png
Minalca and Tetra
Voiced by: Mikako Komatsu (Japanese), Saskia Marguerite (English)

A warrior from Chronos Empire. Scouted to join the Emperial Army's arbiters, she was dispatched to the world of Meks. Cautious of others, she prefers fighting to talking, and is considered dangerous even by arbiter standards. A strange steam creature Tetra follows her around.

For tropes pertaining her Sidekick Tetra, see the Sidekicks section.


  • Ax-Crazy: Has shades of this. While she is levelheaded, she is also a very violent woman who is dangerous even by arbiter standards. Her introduction even has her gleefully "reassuring" Aldo that if she were to stab him, it won't be in the back.
  • Chainsaw Good: Her preferred weapon. Justified, since the world she lives in are filled by what amounts to biomechanical robots, so it definitely does the job.
  • Dark and Troubled Past: Minalca mentioned in her character quests that her upbringing used to be so harsh that she had to do many bad things for surviving before being taken in by arbiters, and it has shaped some of her peculiarities such as ability to sleep while standing up and her complete lack of trust towards people's words. She mentioned further in her character quests that her parents used to be higher-ups of the Chronos Empire who were apparently arrested for treason, and presumably executed in secret afterwards.
  • Odd Friendship: She is an arbiter in friendly terms with a mek named Yuki, who rebelled against Chronos Empire before his eventual death.
  • Neutral No Longer: For the most part, she acts as an observer to the party — neither ally nor foe, and thus will neither help nor oppose the party — per the Empire's orders. However, this trope seems to be played straight nearing the end of The Chronos Empire Strikes Back first part, due to learning what the Empire had done to her Mek friend Yuki and learning Yuki's own memories after he had become one with the Tree of Time.
  • Sour Outside, Sad Inside: Despite her violent and rather uncooperative appearances, the end of first part of The Chronos Empire Strikes Back hints that the disappearance of her Mek friend Yuki left quite a baggage on her, and she blamed herself for not keeping closer eye on other arbiters to keep her friend safe.
  • Took a Level in Kindness: Very downplayed, but her character quests revolve around her developing into this despite still retaining her rough personality.
    • In her first and second character quests, her interactions with the child that she fake-kidnaps culminates in her pulling Cruel to Be Kind act so the child can reconcile with her neglectful parents and able to exert what he truly wants.
    • In her third character quest, she eventually decides not to take Cogito's life despite the Empire's orders to execute him, and when he kills himself anyway in order to be with Yuki and as a proof of the choice he himself makes outside of his predestinied life, Minalca offers him some closure by feeding his lightspark to Tetra so his soul will be with others before him.

    Velette 
A scholar of the Chronos Empire and self-styled excavationist. Following in her father's footsteps, she desires to discover the truth of the Hollow Time Layer, and spends her days in ruins with her strange companion Gunce. Unpredictable and spirited, she seems to have a connection with a certain someone Aldo is familiar with.

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