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    Green/White/Blue - "Bant" 
GREEN/WHITE/BLUE - "Bant"

White's focus is on structure, civilization, and maximizing the greater good; Green values growth, strength, community, and sustainability; and Blue is all about progress, innovation, knowledge, and perfectionism. Taken together, these three colors are the most inclined to idealize how the world ought to be, and strive to make that ideal a reality — with Red being too impulsive or short-sighted, and Black being too self-absorbed or fatalistic. In a word, Bant is the color combo of utopia. Sustained development and ever-increasing abundance and prosperity are major themes here, particularly in terms of groups, civilizations, and even whole worlds — often with Green/Blue themes of exploration and evolution serving White's intentions for advancing society as a whole. It could also be thought of in terms of adding life and community to White/Blue legalism, or applying careful perfectionism to the White/Green focus on the collective.

This can easily make this color combination the most benevolent, but it need not be so: with little tolerance for emotion and individual desires, it can also be the most oppressive, as it inexorably advances towards building the paradise it believes it would achieve… IF it just got rid of those pesky dissenters with their "selfish" and "destructive" desires for freedom and personal identity.

In game terms, with superb defense, flexible removal, and adequate card advantage and control, the triad's only real drawback is an inability to do damage without the use of its (often quite powerful) creatures; and, like most three-color combinations, a relative sluggishness. But long wait times are only to be expected when you're busily creating the perfect world.

Canon Examples:

  • The Shard of Alara named Bant provides the most cards in this combination. (The plane of Alara was splintered by a cataclysm long ago into five Shards, each "incomplete" with regards to magic and having only three colors; it happened so long ago that none remember things ever having been different, though there are some legends and other evidence.) Bant is the epitome of a reasonably benevolent society, where humans, rhox (rhino-people), and aven (bird-people) live in harmony. They are watched over by angels, left behind by a being named Asha, worshipped by the peoples of the shard as a goddess. However, it is caste-based, and while it is not unheard of for people to move from one caste to another based on merit, it is extremely difficult to do so. Furthermore, the rigid order allows for bureaucratic corruption, and greed resulting in crime is not unheard of — though most times this targets magical sigils (marks of favor from those in a higher caste) rather than money. Exalted, the Shard’s mechanic, allows a creature to receive massive bonuses from your other creatures when attacking, but only when it attacks alone.
  • In the wake of the Scars of Mirrodin block, New Phyrexia is, while technically five-color, predominantly a Green/White/Blue faction. Elesh Norn usurped Urabrask (the Red praetor) and Sheoldred (the Black praetor) and is effectively the new Mother of Machines. Her evangelism and xenophobia (white), duplicity and mendacity (blue), and elitism and conservatism (green) make her and the current generation of New Phyrexians a chilling example of the excesses of this color combination.
  • The mostly-good (if somewhat cold and dispassionate) Moonfolk planeswalker Tamiyo was changed to Bant colors in her Eldritch Moon incarnation. Tamiyo is a storyteller who records stories from the various worlds and civilizations she visits, writing them in scrolls and taking them home to be preserved in the Grand Library on Kamigawa. Her original color identity in the Innistrad block was mono-Blue, suggesting her central focus on acquiring knowledge; however, rather than hoarding knowledge for her own interests (Blue/Black) or excitement (Blue/Red) or even to benefit the rest of society (Blue/White), Tamiyo wants to preserve knowledge for its own sake (Blue/Green, in the vein of Kruphix). White, meanwhile, represents her firm dedication to her family, culture, and code of ethics — for example, by refusing to open her ironbound scrolls, even when it is pointed out that they could save her life. Notably, however, she initially does not want to get involved in or try to prevent the imminent destruction of Innistrad — a distinctly Green approach to morality.
  • Arcades Sabboth is the Elder Dragon aligned with Green, White, and Blue mana. As he died offscreen early in the franchise's timeline, little was known about his characterisation, other than he was maybe a tyrant since he's the only Elder Dragon shown sitting on a throne and looked mean. In the Core 19 storyline, we learn that he lost interest in the other Elder Dragons for city building, acting as the wise ruler of an early civilisation. As far as it is known, he is a benevolent ruler, combining Green and White's desire for community with White and Blue's legislative prowess, and the wisdom and vision of both Green and Blue. Arcades, the Strategist emphasizes toughness over power, being 3/5, has vigilance (allowing it to always be ready to defend you), and allows you to draw cards as you bring defenders to the battlefield. Said defenders also gain the ability to attack and deal damage based on their (usually higher) toughness instead of power.
  • The Brokers from New Capenna were once Bant-esque paladins and knights, but upon the foundation of the city and their leader's Deal with the Devil they became a demonic law firm (very ironic indeed). They use contracts to ensure order and compliance, often in the form of protection rackets (White), which erase the victim's memory (Blue). The Green side is admittedly harder to spot, but they do believe in a prophecy that New Capenna will fall; rather than prevent this, they plan of taking advantage of it, playing on Green's fatalism.

Fanon Examples:

  • Sofia Lamb is a good example of a Green/White/Blue villain; she values community good above everything, but she also believes in using ADAM to rewrite the genes of people to make them into her ideal citizen, a Green/Blue Belief.
  • The Reason of Shijima is a philosophy along these lines. Emphasizing a mechanically-perfect universe (white/blue) where all people are desireless cogs in its inner workings (green/white), it posits as an ideal world one where conformity is a fact and all desire is muted. Rather ironically, its creator, Hikawa, is blue/black.
  • Atrus from Myst is an excellent example of a well-balanced Bant hero: his keen scientific intellect and insatiable curiosity (Blue) are tempered by — and even enhance — his strong desire to carefully preserve the natural orders that underlie the Ages he writes (Green). Atrus is very White in his concern with preserving civilizations as well as worlds: from protecting the native peoples and societies of the Ages written by Gehn, to finding a new home for what remains of the D'ni people.
  • The Jedi Order is a paradox of the best and worst traits of this color triad. On the one hand, they have genuinely good intentions in protecting the galaxy from evil and are very spiritual, and the emphasis on self-mastery is inevitably turned towards the good of society. But on the other hand, they indoctrinate their members from infancy, in one notorious case getting sued by an initiate's parents after taking her in when her parents were assumed dead, refusing to return her on the grounds that she had been opened to the Force and needed their guidance. They also have a well-documented history of conducting witch hunts against Force users that have dissenting opinions on said universal energy field, particularly their ancient enemies, the Sith. They are constantly attempting to purge all users of the Dark Side of the Force on the grounds that the Dark Side is an aberration that keeps the Force from being in balance. And they're sort of right; George Lucas has himself stated that there is no way to walk the middle ground, and those who try to use the Dark Side for whatever reason ultimately fall to it. True Balance, then, is to walk the middle road between the far-reaching Cosmic Force (White/Blue, due to its emphasis on knowledge and divination) and the more down-to-earth nitty-gritty Living Force (Green). That Living Force component also involves Green's instinctual emotional side, hence why the emotion-repressing Order just prior to and during the Clone Wars is actually in a state of imbalance. This disproportionate emphasis on stoicism, along with the (in)famous hypnotism of the Jedi Mind Trick and their overall focus on learning and self-mastery, moves the Jedi Order from Selesnya into the Bant camp.
  • Yusei Fudo of Yu-Gi-Oh! 5Ds could be considered Bant. A noble, selfless, and serious individual. Very serious, intelligent, and cool-headed. A genius with dueling and engineering. Cares about his friends above all else. Very interested in making the world as good a place he can.
  • An entire SETTING in OMORI is this. Sunny's Headspace is intended to provide an illusion (Blue) of the concord (White) and simplicity (Green) that was suddenly thrust from the boy's waking life. Getting the game's Golden Ending requires that Sunny accept his past trauma and move on (see Rakdos above).
  • The Master and by extension his Unity; Wanting to rise a new humanity capable of not just surviving in the wasteland but thrive in it, they are a solid match in ideals, and the cult he forms to get people used to the idea of being evolved is practically bant in methods as well, with white's association with religion and the combination of green and blue's inclination towards accelerated evolution.
  • The United Federation of Planets can, depending on the episode (or the fan) be an example of either the best or worst traits of these colors. The Federation is all about increasing knowledge, exploring and learning, providing a great life for all its citizens and living in peace and harmony. But one could see their rules, especially the Prime Directive, as overly rigid and permitting, even encouraging, letting others die for the sake of the Federation's values. It's presented as a utopia where everyone is free to learn and grow and pursue becoming the best version of themselves they can be, but many fans question whether it's actually a dystopia where one must conform within a set of inflexible guidelines.

    White/Blue/Black - "Esper" 
WHITE/BLUE/BLACK - "Esper"

This combination exemplifies the melding of discipline, reason, and desire, and in many ways embodies modern villains. These are not sadistic monsters or ravening brutes — they are calm, they are rational, and above all, they are in control. Their contingency plans have contingency plans. In game terms, the three “control” colors meld power nullifiers, countermagic, and death rays into a versatile system that, if you know what you’re facing, can lock down the board against all comers. Putting together a WUB deck and want a spell or creature with a particular trait? There’s a card for that. Heroes and villains alike of this combination tend to have come to their alignments (whether good or evil) by rationally and logically thinking things through to the point where they have consciously chosen to be in it for themselves or try to make the world a better place — with the former not necessarily being a villain, and the latter not necessarily being a hero...
Canon Examples:
  • Esper is a shard of Alara where there is a place for everything, and everything has its place. There are thirty-seven different winds, each named and categorized. The night sky itself is blazoned with a grid. The society itself is ruled by the inscrutable sphinxes and strictly structured around control of the extraordinarily rare mystical metal etherium; almost every permanent spell from Esper was an artifact, and introduced the concept of colored artifacts. (It has also been noted jokingly that it is fitting such a tech-focused society could be abbreviated with WUB, i.e. the sound most associated with dubstep.)
  • Chromium Rhuell is the White, Blue, and Black Elder Dragon. Already the focal character in Magic's early comics, he is portrayed as surprisingly open-minded and approachable, eager to learn about the world and interact with human beings, even becoming Ham the Tinkery Man to protect a city where a little girl he befriended lived in from Palladia-Mors. He has a very strict sense of morality; the reason he's offended at Palladia-Mors and other Elder Dragons attacking people is due to his high sense of standards (White and Blue) rather than outright compassion. And yet the Black in him offers a sense of detachment that makes him non-judgemental. Core 19 shows that he once had the nastier traits of the shard by being an arrogant snot that was mean to his brothers, but as his title of "the mutable" shows, Character Development made him a much nicer person, even without changing his mana alignment. Chromium, the Mutable already has the ability to shapeshift into a human, specifically an unblockable 1/1 human with hexproof.
  • The Obscura from New Capenna started as mystics advising the plane's angels; after the collapse of all of the plane aside from the single city and their leader betraying the angels, they are now an intel agency specializing in blackmail and media control. They are essentially another take on the Dimir, but with White's emphasis on control.

Fanon Examples:

  • A shining example of a White/Blue/Black character is Robert Edwin House, a benevolent autocrat with vast resources who meticulously calculates and plans and seeks to attain power to in order to lead humanity into a new, supposedly prosperous gilded age.
  • Another example of White/Blue/Black is the moral, intelligent, and egotistically-murderous Light Yagami. He sincerely wants to build a better world (white), views his personal petty grudges and whims as being sacrosanct in his moral calculus (black), and uses deception and trickery to accomplish his goals (blue).
  • A more positive example would be Caerula Sanguis. Highly ordered, analytical, and pragmatic, she's a calm and controlling fighter, basically nudging people into falling on their own swords. In the world at large, she refuses to let personal sentimentality get in the way of what she believes has to be done, which thankfully includes saving children from the mess of society. What's especially interesting is that she considers herself a failure precisely because of her inflexible sense of responsibility, and she happily abdicates her appointed position to the mono-red (hot-tempered, impulsive, and selfish) Alita.
  • Funny Valentine, current president of the United States (of Valentine), is a perfect example of a White/Blue/Black villain. Intelligent, charismatic, and patriotic to a fault, he showcases both the best and worst of the color trio by harnessing the miraculous power of the Holy Corpse to manipulate karma so America could become a perfect utopia and to honour his deceased father (striving for ultimate power, but for the greater good). However, he is willing to do anything to accomplish his goal, from creating a large-scale conspiracy to condemning every other country on earth by imposing all misfortunes onto them, on the basis that they too would do the same without hesitation (a Cynic, Knight Templar, and The Unfettered rolled into one). During the climax, when a berserk Johnny Joestar by all rights has him in a corner with a gun to his head, he gives off a monologue that doubles as a Rousing Speech and a Motive Rant so passionate that he nearly succeeds in swaying Johnny over to his cause even after Valentine just killed his best friend mere moments ago. Johnny only finishes him off because he considers that Valentine is going to shoot him in the back, not out of any sudden moral qualms, and when all is said and done, Johnny even admits that Valentine may be in the right, or at the least more in the right than he himself.
  • Steven Universe provides us with the Diamond Authority, or the general sociology of the Gem Homeworld. All gems must conform to fit their purposes (white) and their society boasts only the most perfect of the gems (blue), all for the service of the Diamonds, ruthless intergalactic conquerors who will not hesitate to eliminate pre-existing life on other planets for their own ends (black). Gems who do not conform, gems who are imperfect, and gems who do not serve the Diamonds are shattered and discarded, leading to a Fate Worse than Death.
  • Princess Azula, despite being associated with the red-white Fire Nation, can be seen as an example of the White-Blue-Black combination that goes horribly awry. She's obsessed with the idea of being utterly and absolutely perfect, and is a brilliant and cunning manipulator (Blue), demands absolute obedience from those under her, seeking constant control (White), but mainly ensures that obedience and control through fear and intimidation, lacking any sort of conscience or empathy (Black). However, towards the end of the series, when she finally starts to lose control, when her subordinates finally get fed up and turn against her, and her "inferior" brother starts winning out against her, she suffers the mother-of-all Villainous Breakdowns.
  • Griffith is a perfect instance of an Esper-aligned villain. From the moment we're introduced to him, he strives nothing short of perfecting himself to rule over his own kingdom, being very calm, aloof and eruditical (very Blue), while also leading a band of mercenaries and being a charismatic leader who uses well-laid plans to the success of both of his men and his goals (very White). However, what throws it into the loop is his extremely selfish ambitions of wanting a kingdom to rule above all else, his abject impulsivity when denied what feels like his, and his beliefs as an Übermensch who wants a true friend to be someone he sees as his equal (very Black). Interestingly, it's ultimately these Black personality qualities that are not only noted to be at direct odds with his desire for leadership, but also convinces Guts to leave him, which prompts Griffith to duel him for his claim of ownership, only to be defeated soundly and humiliated in a Single-Stroke Battle. Griffith then goes in a downward spiral that eventually has him choose between sacrificing his friends to The Legions of Hell or sacrificing his dream, and he chooses to off all that he led without a second thought if it meant saving his dreams. For extra insult to injury, he crosses the Moral Event Horizon and rapes Guts' girlfriend, Casca, out of spite for having what feels like his being denied by the man who "took" everything away from him (a trait that is Black at it's absolute worst). It's after he ascends as one of the God-Hand and reincarnates in the mortal world that these qualities are brought to a logical extreme - he gets his own kingdom, but isn't satisfied with just that and always strives for more.
  • Evangeline A. K. Mcdowell shows what happens when we introduce the white slowly. Black is obvious: she's a vampire whose first priority is herself and whose reputation for power and ruthlessness has led to government-backed defense initiatives specifically targeting her and placed a bounty on her head sufficient to cover a nuclear device — there was a time when she lived in solitude specifically because attackers hadn't learned that upgrading from assassinations to WMDs just pisses her off more. For all of her natural advantages and potential, she rose to her present state of peaceful coexistence through a combination of viciously self-destructive training and focused study and research: her highest levels of magic either directly wreck the concept of entropy (about as blue/black and anti-green as you can get) or negate the benefits of an opponent's passion and ideals (a part of the core concept behind Magia Erebea). She plays long games and hides parts of her identity behind surface layers to blend in. For all of that, with her own needs satisfied, she now takes Enlightened Self-Interest beyond its clear borders and will often help people when she could maybe gain more from screwing them over — just in ways that don't immediately look helpful. The Threshold Guardian — an adversary who can look at you and see all your weaknesses (blue), can easily and neatly break you along them (black), and who does this just enough to put you back together stronger as she lets you beat her (white) — is one of her favorite aspects.
  • Guido Sardenia/Takahisa Kandori is a villain who uses technology and manipulation (Blue methods) to obtain power and commit genocide (Black goals, although White can commit genocide too) because he is a Knight Templar who believes that mankind is inherently sinful beyond any hope of redemption (White motivation).
  • Kirei Kotomine, the Big Bad of Fate/stay night, at first appears to be a rather straightforward Dimir character. Seemingly motivated by For the Evulz, Kirei is an obligate sadist who pulls the strings of the Holy Grail War, expertly manipulating its contestants from behind the scenes despite being its seemingly impartial mediator, aiming to allow Angra Mainyu, the embodiment of All the World's Evil, to be freed and end the world just to see how it'll go. Though he is characterized little in Fate and Unlimited Blade Works, Kirei's true personality and backstory is revealed in the final route, Heaven's Feel, in which it becomes clear that while he is a fundamentally sadistic and evil person, Kirei still has very strong morals and despised himself for what he viewed as a defect for most of his life, treating his own joy and desires as sins and living as a righteous man as penance. Even then, only the pain of others brought him joy, with even his marriage and family making him feel nothing. It is only when Gilgamesh encourages him to pursue what makes him happy that he is able to accept himself, but even then, Kirei, a priest and a deeply religious man, cannot comprehend why God would allow such an evil person to exist. He only wishes to have a deeper understanding of himself and find out why he was born, acting out his sadism only when pragmatic as opposed to seeking it as an end in itself. In his final fight against Shirou, Kirei espouses Blue's fundamental belief of tabula rasa and argues in favor of subjective morality, stating that even a being born to be evil like Angra Mainyu deserves a chance to live so they can see what it thinks of its actions, to see if it sees them as good... or as evil, as Kirei sees himself, arguing that what makes humans superior to angels is their ability to choose between right and wrong and do good of their own free will.
  • Who could better embody Esper than DOOM? He is a shining example of a self-made man, rising up from oppression and poverty as a Romani in Latveria to become a brilliant scientist and sorcerer, devoting himself to not just scientific knowledge, but mystic wisdom as well, for the sake of vengeance and ambition, ultimately returning to Latveria after studying abroad after many years as Doctor Doom, conquering it in short order as its supreme dictator. But though he may be selfish and arrogant beyond compare, Doom is an honorable man, one who makes good on his promises, and a hero to the people of Latveria, a prosperous nation with a people who he treats with a benevolent but iron fist. Though he may seek to conquer the world, it is only to bring it to greater heights of prosperity and security, to put an end to crime with rigid laws and harsh punishments, to ensure that no one goes without — a vision that he can very well make a reality. It should be noted, however, that though he is very qualified for these colors, Doom has shown flashes of both Red and Green, with his passion for vengeance verging on petty and self-destructive on occasion, and with his devotion to his own family being nigh-absolute.
  • The Templar Order is a shining example of Esper mentality. Their goal is that of a world-wide utopia, which is very White, but at its best, the Templars want the world to be controlled solely by themselves as a supposedly enlightened oligarchy, or at its worst, the complete eradication of free will, and they will do anything to create this new world order, showcasing Black methodology to achieve White ends. They also share Blue's obsession with artifacts, specifically that of the Isu, the precursor race that created humanity. While many different Isu artifacts exist, they are especially interested in the Apples of Eden, devices which allow anyone who possesses them to control the minds of people around them, and many Templars throughout history have been men of science. In the modern day, they also pioneered the Animus, technology that allows a person to relieve the genetic memories of their ancestors (which they use primarily to hunt for Isu artifacts). Essentially, they're a group of Misanthropes who believe Humans Are Bastards and the only way to achieve utopia is if they, and only they are in charge. Many examples of White/Black hypocrisy within the Order also exist, and these tendencies were probably strongest during the Renaissance (which the modern Order regards as a Dark Age for itself). Rodrigo Borgia, the Grand Master, was a Catholic Church official who became Pope, but was himself a confessed atheist who saw the Church only as a means of control (and because the Vatican was sitting atop a precursor vault he wished to access). They were also not above stymieing scientific research, like that of Copernicus (a Templar himself, at least at the time) because it presented a threat to Templar control. After the Borgia lost control of the Order, the White/Black hypocrisy faded (but not completely, as plenty of Templars afterwards were still in it for themselves), and scientific advancement was employed as another means of control as the world entered the Enlightenment and Industrial Age, so that the modern-day "face" of the Templar Order is the mega-corporation Abstergo Industries, which controls politicians, legislators, and other important officials throughout the world. Interestingly, their main opposition, the Assassin Brotherhood, is classified later in this article as Red/White/Black, meaning the two factions are not so different from each other (the Assassins value freedom for all and are generally more moral, but will still kill you dead if they think you present a threat to the freedom of others).
  • Star Trek: Deep Space Nine brings us The Dominion, a kind of Evil Counterpart to The Federation. Their leaders, The Founders, operate under the motto "What you control, can never hurt you," and thus created The Dominion for the express purpose of protecting themselves from everyone else in the galaxy. The bulk of their infrastructure is made up of genetically engineered clones, which are genetically engineered to worship the Founders as gods. This doesn't stop them from engineering their soldiers with a drug-addiction only the founders can provide for. They conquer every society they come across out of the paranoid belief that sooner or later, every non-founder will try to kill them, and are willing to glass an entire planet because it might rebel. The Founders themselves are shape-shifters who use their abilities to infiltrate and sabotage enemy forces. The rest of the time, they exist in a kind of Hive Mind called the Great Link, which effectively makes them a single entity. They also care deeply about each other, claiming no Changeling has ever harmed another, and even state that bringing the wayward Odo back into the fold is more important than the entire Alpha Quadrant put together. Finally, they also constantly express the belief that they are fundamentally better than "Solids."
  • Far Cry 4 makes it obvious that there are two sides of different colors in the conflict between Amita and Sabal (Naya). Amita is a woman who believes in progress over tradition, and wants to improve her country for the sake of her people, even if it means committing morally questionable actions, such as saving intelligence rather than soldiers, occupying opium fields and refineries, which are powered by child labor, and killing her rival, Sabal.
  • Canaleto from Ōban Star-Racers is another villainous example. As the winner of the second-to-last Great Race Of Oban and therefore the second-to-last Avatar, he abused his powers for his own personal goals (Black): To reshape the galaxy into a new state of "purity" (White) and "perfection" (Blue). He can also predict the future and the outcomes of decisions, making him a DAMN good Manipulative Bastard, which is a very Blue thing.
  • Aloy has no patience for the meaningless laws, customs, or superstitions of the other tribes. If she has a goal, she will achieve it no matter what society or even the Gods themselves say (Black). She is fascinated by relics of the old ones and wants to learn as much about them as she can, while also being a very curious individual in general (Blue). However, while her main goal in the game is a personal quest for self-discovery, and she rejects public law and tradition, she very clearly has a personal code of ethics that stems from a belief in doing the right thing because it's the right thing to do (White), which puts her at odds with Sylens. An extremely Blue/Black character who will do anything in the pursuit of knowledge for knowledge's sake. The description of her by Elizabeth Sobek sums it up:
    "curious. And willful — unstoppable, even... but with enough compassion to... heal the world... just a little bit."
  • Chrisjen Avasarala is a heroic example of Esper colors - she is ruthless, calculating, and manipulative, but she also makes it clear she cannot be bought and is completely dedicated to her goal of preventing war and other mass loss of life.
  • The SCP Foundation as a whole is Esper. While it's individual members, and the SCPs themselves, fall under all sorts of different color combinations, the Foundation's mission is to Secure, Contain and Protect anomalous artifacts, persons, locations, and phenomena, both for the purpose of studying them and finding uses for them (Blue) and to safeguard the rest of mankind from them so that they can lead normal, safe and sane lives (White). The Foundation Ethics Committee enforces "cold but not cruel" (Blue/White), but is also not afraid to authorize heinous containment procedures or the use of human test subjects in D-Class personnel if deemed necessary for containment (Black), and, while said D-Class are typically sourced from prison populations with a preference for death-row inmates, the Foundation has, at times, been forced to conscript political prisoners, refugee populations and even ordinary civilians for this purpose with the understanding that they will eventually be terminated or die horrifically at the hands of some Keter-Class abomination (also Black).

    Blue/Black/Red - "Grixis" 
BLUE/BLACK/RED - "Grixis"

Perhaps the most sinister of the three-color combinations, and probably the most aligned one with the definition of Magnificent Bastards. Because Black is aligned with both Red and Blue (who oppose each other), UBR cards tend to have a strong black feel with the versatility of added Red and Blue effects — dealing direct damage or drawing cards for less cost or pain than Black normally can, or destroying multiple targets as opposed to just one. "Grixis" cards tend to seem sinister or cruel, at least from the human perspective: they hurt everyone who isn't you in multiple ways at once or let you pick your poison. The aggressive madness of Black/Red, the boundless genius of Blue/Red, and the cold rationality of Blue/Black combines into a mindset that would tend to care nothing for others except as tools or opponents. It isn't impossible for this combination to produce someone or something benevolent or good or even just nice, but those cases are badly outnumbered. So far, only Tetsuo Umezawa (from the Empire of Madara arc on Dominaria), the foil to Nicol Bolas (ironically, also UBR) really qualifies.
Canon Examples:
  • Grixis takes its name from the sub-plane of the Alara setting where only those three colors of magic occur naturally. The lack of green and white mana, the stuff of life, results in a world where the undead and the infernal rule, squabbling over what little life-energy, called there “vis”, remains. The vis itself tastes staler and weaker with each cycle through the food chain, and the few living mortals left are relegated to little more than prey or slaves.
  • Urza's younger brother Mishra. He was initially a decent example of UBR. Mishra was a very different person from his brother, though they were arguably equally gifted artificers. While Urza was a cold man who cared more for artifacts than people, Mishra enjoyed interacting with others. Everything went downhill for the two when they had an accident with a Thran powerstone. The stone split into two halves and each brother claimed one half. Mishra's resentment and ambition came to a head after he got drunk one night and tried to steal Urza's half. Their teacher Tocasia was killed in the struggle and Mishra fled in shame, leaving him vulnerable to Phyrexia's influence. Of course, Phyrexia was ultimately able to corrupt Urza too.
  • As mentioned, Nicol Bolas and Tetsuo Umezawa are two canon examples of this color combination, with different motivations. While Tetsuo was initially a loyal subject to Bolas, he eventually turned into a worthy adversary to the dragon, making him a rare heroic example of the color combination, interestingly pitted against a villainous example of the very same combination. In Champion's Trial, we have this to learn about how this particular combination is used in a non-evil way:
    "Tetsuo considered black mana to be a test of his honor. He appreciated the power of black mana and strove to use it without forsaking his honor. The Umezawa clan is full of "dark adepts" and "dark geniuses" who view the death and decay inherent in black mana as a natural counterweight to life and growth. Thus Tetsuo really has no qualms about using black mana. His honor caused him to rebel against his god-king and the Madaran Empire; thus he had no problem bringing black mana to bear against the Imperials. However, we learn that the Umezawas temper the allure of black mana with the creativity, or artistry, of red mana and the calm, logical perspective of blue mana."
  • The Brazen Coalition of Ixalan are the sneakiest, most conniving, and most ruthless bunch of scallywags on all the seas of all the planes of the Multiverse (at least that we've seen so far). Blue intelligence and red ferocity back black's selfishness to create a faction that is a master of screwing with the enemy. Their unique mechanic — raid — give bonuses as long as any creature attacks during a turn (even in a suicidal way), which — depending on what color you take - can be seen as needless bravado (Red), strategic planning (Blue), or simply sending cannon fodder to be slaughtered for greater gain (Black).
    • The Brazen Coalition also brings another factor for Blue/Black/Red: this combination is probably best for messing with either your or your opponent's hand. With both Blue and Red giving you the chance to draw cards (though Red is more of the Discard and Draw variety) and Black forcing your opponent to discard his, you can simply win by having a full hand and leaving your opponent with nothing to play.
  • The Maestros were Capenna's old aristocracy; after the collpase of the plane and the rise of New Capenna, they are now a cabal of vampire assassins. They for the most part fall in line with their Blue-Red side, being interested in the arts and preserving as much knowledge of Old Capenna as possible (caveat being that murder is also an art as far as they are concerned). However, they are elitist old money, hence their Black side (the murder helps). Curiously, the two POV characters affiliated with them are portrayed relatively sympathetically.

Fanon Examples:

  • Eric Cartman from South Park is at his heart motivated by selfish desire like Black, but can orchestrate complex schemes in line with Blue, and is also sadistic and easily angered like Red.
  • Dexter is a shining example of this combination. He combines the perfectionism, knowledge seeking, and inventiveness of Blue with the passion and creativity of Red, with his egocentric personality providing a very Black bent. He spends hours on end creating amazing devices that are decades, if not centuries ahead of their time (blue/red), never shares these advances with society at large (blue/black), and is equally passionate about doing all in his power to conceal his laboratory's very existence from the world (also blue/black in a fashion that would make the Dimir applaud). But perhaps the best example is his reaction to his sister saving the day in the movie mere seconds before he himself pulled it off. For context, he and his future selves from three different eras came together in the prime Dexter's bad future to defeat Mandark and save the future of civilization. A future that Dexter himself rules over. Bear in mind that even though Dee Dee was the actual savior, she made no attempt to take credit for it and in fact left just as quickly as she arrived, but Dexter, all four versions, decided to construct assassin droids to send back in time to kid Dexter's era to kill Dee Dee. Think about that. Dexter sent robots to murder his sister, despite said sister being the reason for his future self ruling a scientific utopia, just to nurse his bruised ego. This level of vindictiveness is highly characteristic of black/red.
  • Junko Enoshima is possibly one of the most horrific villains representing this color combo, and that's saying something. Utterly misanthropic and caring about nothing but her own desires, she's a junkie for despair and will not only cannibalize everybody and herself to get ahead/feel her own self-gratification (absolutely Black) while also being completely chained to her own emotions, being at the whims of whatever she seeks at the moment emotionally (definitely Red). However, what truly makes her such a dangerous villain is her intelligence; her true Talent is the "Ultimate Analyst", and her seemingly god-given talent to plan the apocalypse while also corrupting her classmates to her twisted ideology. Needless to say, what would normally be a Black/Red villain is infused with the capabilities of a Blue planner, and that's what makes her so dangerous.
  • Rarity combines the meticulousness of Blue, the artistry, passion, and creativity of Red, and her occasional bouts of greed and self-centeredness give her a distinctly Black bent. The "Black" aspect represent her greatest character flaws, and most Rarity-centric episodes revolve around her overcoming it.
    • The Spirit of Disharmony and Chaos, Discord, is another example. He's a Mad Artist (Red) with reality itself as his canvas, he's very self-centered (Black), and his love for chaos does not prevent him from being able to come up with rather clever schemes, as seen in the second and fourth season premieres (Blue). His Heel–Face Turn has not changed any of this. He just won't do anything that might jeopardize his newfound friendship with Fluttershy.
  • Scheming gods of Chaos make up a common archetype within Grixis, with other examples being Tzeentch and Bill Cipher.
  • Giegue/Giygas is a ruthless, calculating conqueror while sane, but is a volatile beast underneath the cold exterior, torn between hatred for his adoptive father along with all of humanity and love for his adoptive mother and thus unable to view humanity in a consistent way; after his cognitive dissonance drives him insane, he becomes an all-powerful Eldritch Abomination unable to think fueled entirely by rage and insanity, dropping the blue aspects of his character.
  • For some reason, a lot of villainous mad scientists fall under this. Doctors Wily, Eggman AKA Robotnik, and Nefarious are all roboticists with short tempers and big egos who generally want to take over the world and are willing to use destructive force to do so. Despite their flaws, they are bona fide geniuses, which they pride themselves on.
  • Jafar from Aladdin. He displays blue manipulation (hypnosis, diguises, deliberate lying) as well as a knack for using artifacts (the scarab, the staff, the sultan's ring, the giant sandstormy hourglass thing that uses the ring), black ambition and ruthlessness, and later red passion and even lust.
  • According to the "official" Narnia wiki interpretation of his character, Edmund is a great example of a Blue, Black, and Red protagonist. He is a fundamentally selfish (albeit heroic) person (Black) that is quick to provoke (Red), has a sharp, analytical mind (Blue), is vindictive and cruel to people who he dislikes (Black-Red), yet pragmatic and very controlled (Blue-Black). Quite jarring considering who wrote the books...
  • Surprisingly enough, Judy Hopps. While you could argue her desire to be a police officer is a White motive, simply being good doesn't make one White any more than being alive makes one Green. Her primary motivation to join a force is simply curiosity to see if she can, a desire to test her potential (a very Blue motivation), and she frequently uses her intellect and wits to overcome her physical disadvantages. Meanwhile, her Black side manifests itself in her ambition, cunning, and surprising ruthlessness ("It's called a hustle, sweetheart.") Her Red alignment meanwhile manifests in her desire to prove herself to her more physically domineering megafauna colleagues, which can make her impulsive and gets her into trouble more than once (threatening a Mafia Don in his own office for example.) This willingness to surrender to her emotions shifts her from Dimir into Grixis.
  • Another heroic example is Captain Shunsui Kyoraku. His reputation as a dandy and inveterate flirt is unmistakably red, as are his generally affable and amiable nature, even with his opponents. Blue comes out in his highly duplicitous methods of combat, subverting Explaining Your Powers to the Enemy in an otherwise to-form shonen series and deliberately setting people up to constantly misjudge him. Black shows up in his ice-cold pragmatism and whatever-it-takes philosophy once a battle is actually joined, such as his preparation of nebulous "dirty tricks" and knowingly sending Unohana to her death — with her agreement, at least — so that she can fully train Kenpachi Zaraki and unlock his actual potential in the Thousand-Year Blood War arc.
  • The Reason of Musubi follows this color arc. It proposes that the self is supreme, and that everyone should rule as gods over their own personal paradise as they see fit... in complete isolation from each other. This emphasis on individuality, a tabula rasa view of perfection, and self-interest is the intersection of all three colors.
  • Varrick has flashes of each of these colors. His passionate, eccentric, impulsive nature show red, where his ingenious business sense and inventions show blue, and his ambition, greed, and the fact that he was willing to start a war to profit from it show black. Despite this, Varrick isn't a totally villainous example, having helped the main protagonists on several occasions when he realizes he's gone too far. Actually, after the fourth season, he's either an anti-hero or an actual hero, and still blue-black-red. He's subject to platonic and romantic Love Redeems, turning to good because of his Red traits rather than White principles.
  • Shawn Spencer is, like many consulting detectives, Black/Blue because of his self-centered, intellectually egotistical nature. Unlike Sherlock Holmes, however, he's impulsive and emotional to the point of being childish, reckless with money, and charmingly rather than offputtingly eccentric. Also unique for such characters, though he does develop over the course of the series, his lies are never truly exposed, and other characters develop by learning to accept his selfishness and duplicity.
  • GLaDOS is another example of a Grixis villain. She is sociopathic and willing to do anything to achieve her petty desires and whims (black/red), she is manipulative, scheming, and self-centered (blue/black), and she is highly creative and scientifically thinking (blue/red).
  • A rarer archetype can be found in characters like Akemi Homura and Mister Freeze. Both will do anything, no matter how difficult or immoral (Black), for the sake of a single loved one (Red). Both, while ruled by their emotions, put on a stoic face toward others, plan extensively, and have a Blue-aligned powerset (Time and Ice Manipulation, respectively).
  • Lambdadelta, the Witch of Certainty from Umineko, is an excellent example of a Grixis character who demonstrates both its best and worst qualities. As the Witch of Certainty, she embodies the idea that hard workers are rewarded and represents certainty itself; the belief that, through hard work, ambition, passion, creativity, and research, one's goals can be imposed onto the world as if they were fate, that nothing is impossible if you give it your all. While she may be the witch that acts closest to humans, granting the wishes of those who pursue their dreams with absolute wills and could succeed even without her support (and in the process giving both Takano and Beatrice her blessing), she is no less sadistic than her beloved Bernkastel, and is so smitten with her that she chases her everywhere she goes, not only out of love, but to beat her at every turn to reclaim her position as the strongest witch in the universe. To top it all off, like all Voyagers, Lambda's ultimate motivation in roaming the Sea of Fragments for interesting stories is to entertain herself, staving off the poison of boredom and the traumatic memories it brings.
  • The Big Bad of Miraculous Ladybug, Hawk Moth (Papillon in the original french). He's a schemer and manipulator who works near-exclusively through mind-controlled proxies (Blue/Black), and whose power is based on the concept of "change", hence the butterfly motif (Blue/Red), who wants the power the Miraculous can give at any cost (Black). However, he's also a case of Love Makes You Evil; his primary goal is revive his dying wife, and he believes that the powers of the Miraculous can do that (Red). In his civilian identity, he's a Stoic businessman, and a controlling father (Blue) who nonetheless does care about his son, (again, Red).
  • Doctor Otto Octavius (the PS4 video game version) combines scientific genius (Blue) with explosive, self-destructive anger towards his former business/research partner turned rival Norman Osborn (Red), and is driven by the ambition to prove himself the superior scientist (Black), though there is a certain Black selfishness to his actions as Otto is suffering from a neuromuscular disease that will rob his body of function in less than a year and his work with prostheses is the only chance he has of not being trapped in a useless body. At the start of the game, the Blue elements of his personality are more dominant, but as more and more obstacles are set in his path, most of them by Norman himself, the Red becomes more apparent as his frustrations grow and his time before his body shuts down shortens, which only serves to feed the Black goal of beating Norman at any cost, with the Blue serving as the means to that end. After staging the breakout of the Raft and forming the Sinister Six, Otto releases the Devil's Breath toxin at an Osborn campaign rally at Times Square, ensuring that thousands of people will be infected and killed, plunges Manhattan into chaos while all the Ryker's and Raft inmates, as well as Sable International run loose with the citizens caught in the middle, and also turns on Spider-Man despite knowing his true identity as his former research assistant Peter Parker, who looked up to and idolized Otto, all for the sake of being able to "beat" Norman. By the end of the game, the Black elements of his personality have become so dominant that Otto only cares about making the world a better place for him, and him alone.
  • Both the main hero and the Big Bad of My Hero Academia can be seen as this:
    • Izuku Midoriya is a passionate (Red) young man who begins the series with an impossible ambition (Black). He frequently studies and learns about the heroes he's passionate about (Blue), and it's clear he's motivated by a childhood idolization of his heroes and general compassion on an emotional level as opposed to the lawful idealism of classmate Iida, a very White character (Red). His lack of ability in the earlier episodes forces him to use a combination of raw determination and cunning trickery to get ahead against all odds (Black), and he has a tendency to overthink everything. (Blue)
    • All For One is a generations-old Super Villain whose main ability is stealing the powers of others, a classic Blue/Black tactic. He believes law and morality are nothing more than systems put in place to keep people from following their own desires, a Red/Black philosophy. He's a brilliant schemer and a ruthless manipulator but ultimately he's just interested in amassing power, becoming an unstoppable devil king, and reveling in his own evil.
  • For another anime hero, look at Edward Elric. He's highly ambitious with a prideful streak (Black), hotblooded (Red), and uses knowledge and careful study to achieve his goals (Blue)
  • Neo, from ne0;lation is a somewhat "heroic" example. He starts the story presenting himself as an "Evil Wizard" (read: black hat hacker) who uses his superior hacking skills to fight other bad guys out of Pragmatic Villainy (or so he claims), seting him as a Blue/Black protagonist. Red kicks in when we (as in "the readers" — this is only shown trough a flashback and the rest of the cast is completely oblivious to it) learn about the real motivation for his actions: he wants to honor the last wish of his late girlfriend, the only person he ever really loved. It's worthy noting that despite his flaws, he made some genuine friends that really care about him, to the point of standing up to him when one of the villains pulled a "Not So Different" Remark. This display of loyalty moves him to the point of mellowing to the people around him and fighting evil for the sheer fun of doing something with friends, which still fits inside the color identity.
  • Corvo Attano's kit of supernatural abilities is the most straightforward one in Dishonored. It allows him to move swiftly and stealthily across large distances and deal direct damage to his targets. It offers multiple ways to execute a target, which brings Black and Red spells to mind. The Blue part comes to play in his ability to bend time and possess his targets.
  • Marco of Animorphs is a shining example of a Grixis hero. He's the most ruthless of the Animorphs, a cunning, pragmatic plotter who will do whatever it takes to stop the Yeerks, being the most willing to harm civilians and undertake other brutal actions in pursuit of victory. He can also be very cowardly at times. He's a hero because he's loyal to his friends and because he wants to rescue his mother from Yeerk enslavement. The most notable time Marco acts irrationally is to rescue his father from the Yeerks. His heroic motivation comes from his emotions, rather than his principles. a very Red motivation.
  • Doctor Who: Davros and Missy are Blue/Black/Red. Combining brilliant minds, endless desire to destroy everything they don't like, and a very short list of things they do like, they count among the Doctor's most deadly and relentless villains.

    Black/Red/Green - "Jund" 
BLACK/RED/GREEN - "Jund"

Probably the most aggressive possible combination, Black's ambition, Red's passion, and Green's savagery combine to form a rampaging monster that subverts, consumes, or destroys all that oppose it. Red is usually the leader of this trio, its aggressiveness augmented by Black's death-dealing and Green's resilience, and perhaps further encouraged by being able to do so much more than merely burn its way past obstacles. This combination is not unfeeling, and it might be the combination that best exemplifies pure desire, but it could be said to feel entirely too much and think much too little.
Canon Examples:
  • Jund, the shard of Alara with no Blue or White mana, boasts such a vicious and efficient ecosystem that even though Black magic is powerful there, bodies don't last long enough to be turned into undead. The rulers of the shard are dragons, though they don't quite count as fully sentient, who hunt humans, goblins, and everything else on the plane. Because great flaming flying bloody lizards get hungry, dammit. The mechanic of the Shard, Devour, allows you to sacrifice other creatures when summoning a creature to provide a permanent boost to the creature you’re playing.
  • Vaevictis Asmadi is the Elder Dragon associated with Black, Red, and Green. He is generally portrayed as a rampaging monster with little personality, but in the comics, he was briefly turned into a dragon whelp, showing a boot-licking, cowardly side to him (whether he was still three-colored or mono-Red is unclear, though). After Palladia-Mors fixes that, he's back to a murderous rampage, but is briefly convinced by Chromium to attack Palladia-Mors instead, which goes about as well as you'd expect (spoilers: he dies). Vaevictis Asmadi, the Dire is the most chaotic of the new Elder Dragon cycle, boasting the ability to force opponents to sacrifice permanents with each attack... while potentially giving them the chance to immediately bring in even more dangerous ones to replace them. Fitting for a rampaging brute.
  • Lord Windgrace is a heroic example. While he had a vicious temper and a repertoire of powerful destructive spells, he was also a stalwart defender of his homeland of Urborg and a champion to his people who did not hesitate to sacrifice himself to save Urborg from the Phyrexians. His card mechanics are a mix of Black, Red, and Green mechanics: discarding lands for card advantage only to bring them back from the graveyard directly to the battlefield, and an ultimate ability that outright destroys six permanents and brings six of Windgrace's warriors to your side.
  • The Riveteers were once the artisans and craftsmen of Capenna; after the plane's collapse into New Capenna they became the city's construction worker and underclass (literally as well, since they live in the lowermost section). They have a healthy dose of a desire for freedom and respect (Red) and form worker unions and try to instill some comraderie (Green), but are not above using "accidents" to get money (Black). Their leader, Ziatora, is pretty much Red, Green and Black's worst common ground, being a self-absorbed, vain Thrill Seeker.

Fanon Examples:

  • Bucky Katt from Get Fuzzy is a creature driven by largely by a combination of selfishness, impulse, and his own animal instincts.
  • The Primal Zerg from Starcraft II Heart Of The Swarm. In the words of Zeratul, "They fight...they kill...they evolve."
  • Vaatu, the spirit of darkness, at first glance appears to be just usual Black/Red "killing everyone for shits and giggles". However, a closer inspection also reveals supremacism against humans and in favor of his own kind (not that it helps other spirits much, given that they become his puppets), firmly aligning him with Green mana. The fact that he can sprout vines and seemingly wants to destroy civilization seem to further suggest this.
  • Guts is a great example of a Jund character whose been on all shades of the moral spectrum, from Knight in Sour Armor to a Villain Protagonist to a '90s Anti-Hero to even a Classical Anti-Hero. In many ways he's Griffith's (see Esper) polar opposite, being hot headed, emotional and extremely quick to act on his limitless rage (very Red), while showing a clear lack of interest in doing good for the common people, and when he does good, it's usually out of his own interest (very Black). His allegiance with Green fluctuates in conflict with his Black side, due to the fact that he hates the idea of destiny and thinks the idea that action is predetermined can piss off, but that doesn't mean he doesn't show a lot of Green as well; from Guts at his absolute worst in believing in Green's worst qualities (believing the weak should be food to the strong and being a major Fatalist) as a result of the Eclipse, or later showing its better qualities with his firm devotion to his True Companions following the new fellowship being formed with Serpico, Isidro, Puck and the others. By the time of the Fantasia Arc, he has mellowed out in his relentless pursuit of vengeance against Griffith, and has toned down his relentlessly selfish side of Black to adopt a much more philosophical view of the world, which is very aligned with Green.
  • The Reason of Yosuga belongs here. A philosophy founded on a brutal and short-sighted interpretation of the survival of the fittest, Yosuga posits that strength and beauty are the same, that the strong deserve to destroy the weak, and that all weakness should be excised, whether beings or beliefs. Desire, conflict, elitism, and ambition are the cornerstones of the Reason.
  • Vegeta is a good villainous and a good heroic example. He quite clearly embodies much of Black; an arrogant and selfish man who seeks to become the strongest in the universe and get out from under Freeza's heel, but much of his pride comes from fundamentally Green ideas. He believes he must be the best because of his royal blood, that becoming a Super Saiyan is his destiny, and that a low-class warrior like Goku has to be weaker. As the Prince of all Saiyans, he puts a lot of stock into the legends and ideals of Saiyan culture, particularly their focus on Social Darwinism, but over the course of his character development, he begins to mellow out as he falls in love with Bulma, becoming less selfish and ultimately sacrificing his life for his family, as ineffective as the sacrifice may have been, and only becoming more and more heroic over the course of Dragon Ball Super, though he does not lose his pride or his focus on growing stronger.
  • An ultimately positive case of this color combo is Jinx. Initially just one of many classic Red/Black villains with no real goals beyond "Steal shiny things" and "blow stuff up", par the course for the show, her design was so popular she was given her own episode where we get a very candid look at what she wants and what informs her view of herself. Unlike the rest of the Hive Five, who are perfectly happy to keep their activities to petty theft and localized mayhem, Jinx makes it abundantly clear she's DESPERATE to make an impression on the Brotherhood of Evil and take her game to the next level. Relentless, unyielding and insatiably ambitious, this looks like textbook Black, interestingly showcasing the positive sides of the color along with the negative often in the same action (driven, hardworking, and determined but ruthless and will gladly align herself with the arc villains to secure her goals). What ultimately pushes her into Jund as opposed to just being an ambitious Rakdos villain is revealed in a conversation with Kid Flash. She says verbatim, "I'm bad luck. Good was never an option for me." This fatalistic worldview, a pervasive assumption that she has to be a villain because her powers are inherently destructive, is textbook Green gone bad. What makes Jinx rethink her priorities is listening to Kid Flash talk to her like a person with thoughts and feelings compounded with Madame Rouge sucker punching her for trying to fix the problem she caused. In the most Jund chain of events possible in the span of seconds, she comes to terms with who she is and what her powers are (Green) while firmly asserting that her life is in her hands (Black), which was catalyzed by someone treating her like a friend who made bad choices (Red) and becomes Kid Flash's girlfriend after the finale.
  • Madeline, the Player Character from Celeste, is another positive example of this color combination. She's a headstrong and stubborn young woman (Red) with severe depression, anxiety, and panic attacks (Black). Yet, she's climbing the titular mountain as a very deliberate means and metaphor to get over said doubts (Green). Plus, she has the ambition and determination to succeed at this daunting task despite even her Enemy Without saying otherwise (Black). The game's overall message also sells these colors.
    —- Your negative feelings are part of you (Red). Don't let them control you (Black), but also don't try to deny them (Red/Green). When you fully accept yourself (Green), you can work wonders (Black).

    Red/Green/White - "Naya" 
RED/GREEN/WHITE - "Naya"

The embodiment of nature not quite unfettered — the natural world with both chaos in the wild places and order in the settled places. The mere existence of the natural order is not the way of this combination — the beauty and power of the wild must be appreciated, exulted in, protected, and revered. Raw physical power and brutality tends to rule this combination — society rarely rises above the tribal, and this is not a place for courts or philosophy, but the rule of the strong.
Canon Examples:
  • In the Shard of Naya, massive wild creatures called behemoths roam the jungles, and are revered by the native elves, humans, and catfolk. Because they require three colors, and because of the nature of the colors represented, some of the pound-for-pound most inexpensive big creatures with fixed power and toughness and no drawbacks are found here.
  • Samut, a planeswalker from Amonkhet. She uncovers the truth of Amonkhet's past (green) and tries to reveal this truth to free herself as well as her cropmates (red) and the rest of her plane from Bolas's deception (white).
  • The Sun Empire of Ixalan is heavily in tune with the world around them, and especially with the mighty dinosaurs of Ixalan. They are the least cunning and deceptive of all the factions, but you don't really need cunning when you have a board full of heavily armored death lizards.
  • Palladia-Mors, the Ruiner. Her abilities are all standard creature abilities, barring a Hexproof that vanishes once she actually manages to hurt something. She cares only for hunting, yet is still willing to leave her younger siblings some food while she hunts for more appetizing prey. In the comics, she is identified as the "red dragon", suggesting that her focus is on Red, but otherwise she still displays evil White traits, like holding to her oaths and wanting to destroy humanity out of retribution.
  • The Cabaretti crime family of New Capenna actually began life as a druidic nature cult, which viewed revelry and celebration as a way to commune with nature. After a planar apocalypse confined them to very modern metropolis of New Capenna, they started ramping up the parties to try and keep that connection alive, until the partying overtook the other parts of their culture. They take a Red/Green aproach to hedonism, not unlike the satyrs of Theros, but balance it out with a Selesnya-like open-doors policy, and a fierce internal loyalty: anyone is welcome, but once you're in you don't leave, and traitors — even to the other families — are looked on with disgust.

Fanon Examples:

  • Characters equally able to get along in the wild, among "primitives", and in society, such as Strider/Aragorn, fit well into this combination.
  • Tarzan, King of the Jungle, though he usually becomes disenchanted with civilization and eventually returns to the jungle.
  • Oberyn Martell of A Song of Ice and Fire and Game of Thrones fits into these colors. For the most part, he fits the Red/Green combination that the satyrs of Theros show (albeit in a less malevolent way) — laid-back and hedonistic, he lives to enjoy the various pleasures of life, to the point that he and his lover like to buy and share prostitutes. However, he has a strong Red/White side to him — he hates the Lannisters for killing his sister and her children, and wants to see them brought to justice. When he fights the man who did the deed, he shows nothing but righteous, vengeful fury.
  • An example sort of akin to Tarzan is Ash Ketchum. Like any green protagonist, he is in tune with the natural world and values insight into its workings. He's not much of a thinker or technician, but he understands and identifies with Pokémon in a way that few others seem to do, especially in his age range. His red comes out in just how hilariously short-sighted he often is (yeah, Ash. Go ahead and punch Mewtwo's psychic shield. That'll totally work), and the emotion that drives his desire to be a Pokémon Master. Green and Red even combine to give him a certain unpredictable cunning that lets him get the drop on more devious and calculating opponents, even in the face of sheer statistical superiority. White comes to the fore in not only his concern for his Pokémon, but also his faith in and zeal for his chosen goal. Hardly religious, but his devotion to his cause, selfish as it is, beyond all reason is very white. That, and official Pokémon tournaments and the Gym system all have strict rules and regulations... so there you go.
  • Aang, from Avatar: The Last Airbender. His position as Avatar gives him an inherent connection to nature through the Spirits, and he values the sanctity of life above all, even when all logic dictates that taking a life is the correct response (Green). He has a very fun-loving, carefree attitude, chafing under the rules the older Air Nomads placed upon him, and the unwanted responsibility being Avatar brings upon him (Red), but still upholds the responsibility none the less, taking his role very seriously, and still holds strongly to his people's traditions and moral philosophy (White). Also, one of the only ways to get him really angry is to harm one of his friends or loved ones, reflecting the Green/White values of community, and Red's emotion. Finally, due to his reluctance to kill, a Lion Turtle provides him with energybending, a risky technique that was close to backfiring on him, with the White effect of taking away the bending of anyone put through that method; an interesting example of Red's creativity born from White's adherence to one's principles.
  • Zaheer from The Legend of Korra is a good example of a Red/White/Green villain: his basic motivation is freedom for society as a whole (Red), coming from a belief in chaos being the natural order (Green), while his methods — careful strategy + righteous crusade — are White. Basically, imagine someone like V (whom Mark Rosewater views as a good example of a character with Red goals and White means) with a good injection of Gruul, and you have a violent, dangerous anarchist that will do anything for what he perceives to be society's ideal state.
  • Rose Quartz from Steven Universe exemplifies Naya in many ways. She leads a rebellion for the freedom of a planet she cares about (red/white) to protect and foster the growth of organic life (green/white). She cares deeply about the people close to her, the natural world, and the greater good of her comrades as well as all life on Earth.
  • Reimu Hakurei is a good example of an unusual White/Red/Green hero. As the Miko of the Hakurei Shrine and foremost youkai exterminator and incident resolver in Gensokyo, she works to uphold Gensokyo's status quo by dealing with youkai and other troublemakers that subvert it in various ways, good or bad. She tends to do this carelessly, however, starting fights with essentially anyone who gets in her way, and thanks to her innate talent and luck, she goes about life with an easygoing, lazy outlook. However, she takes her duties seriously and unlike most humans in Gensokyo, treats youkai and humans as equals, goes out of her way to help youkai when they need it, and is noted by Miko to desire a peace in Gensokyo that doesn't need violence to stay.
  • Far Cry 4 gives us Sabal, rival and arguably polar opposite for Amita (Esper). He's a man of religion and tradition, and he's A Father to His Men. But as the story progresses, he becomes pettier and unpredictable, and the level of his religious zeal is revealed. If you supported Amita, he doesn't evacuate Utkarsh when it's heavily bombed just because Amita asked him to, and if you don't, he'll have you kill her — both out of sheer spite towards Amita. Even when she's dealt with, he can be seen in the epilogue starting The Purge against her followers.
  • Cassie of Animorphs is a complex Naya hero. She is the most moral of her team and a fervent environmentalist who has a strong affinity for animals and nature. Most of her decisions are motivated by her passionate sympathies for humans, aliens, and animals alike. Because of this, she serves as The Heart of the team and helps pull the team back from the brink when they start committing war crimes. However, she can sometimes be an irrational Principles Zealot who prevents the team from doing necessary Dirty Business to win the war. She undermines the team sometimes, making impulsive decisions borne out of a mixture of white principles, green stubbornness, and red rebelliousness. She might be the most moral of the Animorphs, also the worst-suited for this dark setting.
  • Isabela Madrigal of Encanto: She initially seems like a White/Green character — a dutiful daughter with plant-blased magic — but uncovers a powerful artistic streak that she didn't know she had, creating wild bursts of untamed plants and bright colors once she finally lets loose.

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