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02/18/2019 12:35:20 •••

A Decent Game, Unfairly Maligned

No game in Resident Evil history has been as much of the black sheep as Resident Evil 6, which is near universally derided as "Not Resident Evil!" by a defensive, tightly knit group of grognards. But does it deserve to be so derided? I argue that it does not.

Resident Evil 6 is not without its share of mechanical flaws, including an overabundance of Press X to Not Die quick-time events, some counter-intuitive cover mechanics, and badly implemented skill mechanics. And it has some story flaws, like an over-use of J'avo and an under-use of zombies. But calling it "not a Resident Evil game" is going too far. Yes, the game is Action Horror and not so much Survival Horror, but this transition is both logical and internally consistent.

Resident Evil has always had its roots in Action B-movies as much as it did in Horror B-movies. Even Resident Evil has its cinematic ending where the player grabs an anti-tank rocket launcher (and what the hell was that doing in Brad's chopper in the first place?!) and blows the Tyrant to Kingdom Come with a cheesy one-liner. But the shift to an Actionized Sequel began with the original Resident Evil 2; once you got past the tense chokepoint of the initial minutes on Raccoon City's streets, you could find enough ammo to easily gun down every monster and boss in the game if you knew where to look. Resident Evil 3: Nemesis amped up the tension with the titular stalking monster and enormous array of zombies and B.O.Ws that actually replenished themselves over time, but also gave you plentiful ammunition, making "fight" almost as valid an option as "flight". Things came to a head in Resident Evil 4, which created the mechanics that underpin RE6.

Yes, the player is empowered in RE6 compared to in other games. But that's what makes it fun. Finally, after 8 games, the player can punch a zombie in the face instead of just meekly letting it bite them the moment they get touched. And anyone who's played The Evil Within and felt the visceral satisfaction of one-shotting an enemy with a Stealth Kill attack will understand the same feeling stemming from melee-killing an enemy in RE6 - the zombies are the most satisfactory, with things like axe-beheadings and stabbing them through the brain with a broken bottle.

It's also internally consistent to the characters. Yes, they were scared newcomers in the first two games. But by this point in time, each playable character (other than Jake and, technically, Sherry) has been through multiple bio-terror events. They're not scared by things the way they once were, and Capcom would be ignoring common sense and character consistency if they ignored that.

Not that RE6 isn't scary in its own right! During a firefight, there's a tension; can you manage your ammo well enough to bring down your foes before they bring you down? Zombies come at you in what feel like limitless waves, whilst J'avo force you to adapt constantly as they sprout their new mutant abilities. And that's not getting into the complete gamechangers when a Bloodshot Zombie or a J'Avo Complete Mutation shows up. There's plenty of cinematic tension, too. Roaming the halls of a zombie-infested college in near pitch-darkness, being hunted by an invisible snake the size of a bus, being stalked by Ustanak and having to hide or be killed, the chaotic panic of being caught alongside doomed civilians in the middle of the outbreak... RE6 may empower you, but it can still scare you.

If you can accept RE6 for what it is - the logical conclusion of RE's story to that point, fully embracing its campy action horror roots - then give it a shot. You might just find it's more fun than its reputation deigns to say.

02/13/2019 00:00:00

Great review. I\'ve been replaying RE6 for the past few days and to be honest it wasn\'t as bad as I thought it was years ago.

I personally liked the Leon campaign best despite Capcom\'s continual treatment of him, since it felt the most like, y\'know, an actual Resident Evil and has zombies in it. That\'s not to throw the other routes under the bus since Jake\'s has some genuinely fun moments. I also enjoyed the fluid combat system of 6 and the Mercenaries mode, which caused some major muscle memory issues when I first picked up the RE2 remake.

Though you\'re absolutely right about the overuse of QTEs. Even if you could anticipate them it\'s still very easy to mess up, and the sheer amount of insta-kill run-or-die Advancing Boss of Doom segments are just ridiculous, especially since the game itself hamstrings you with awkward camera placement and movement. Sometimes I can run away just fine, but occasionally I would find myself running at the thing I\'m supposed to flee from because the camera is in front of me now, and so I died. The HAOS run was particularly annoying because of this.

Come to think of it, most of my issues with this series are technical. Probably because I\'ve grown too accustomed to playing games with smooth and fluid movement where life-or-death is dictated by your own actions, not some flashy buttons that are barely on the screen and will screw you six ways to sunday if you flub the commands. That aside, I feel this game would have been much better received had it not have the \"Resident Evil\" name.

02/16/2019 00:00:00

Well said. Re 6 is quite underrated imo. The only cons ı have with the game are the amount of qtes ( thankfully you can disable some of them through the options menu. ) and limitations on skill system. ( basicly you cant equip more than 3 skills at a time unless you change the skill set. Rerev 2 improved this. ) Other than that, ı liked everything else ( or am simply fine it ); especially the story and characters.

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