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Jul 4th 2017 at 1:26:01 PM •••

Re: Sierra

  • Removed:
    • If the player refuses to purchase a Saurus enough times in Quest for Glory II, the game will eventually give a Game Over for undisclosed reasons.
      • Well, if you refuse to buy a saurus several times, the shopkeeper will warn you that he'll pack up and leave, and "see how you're going to win the game without it". At that point if you leave without buying the saurus, the game will tell you that he has indeed sold the saurus to somebody else and left, making your game unwinnable - game over. But this has nothing to do with save scumming.
    • In Codename: ICEMAN, attempting to reload a save during an entirely Luck-Based Mission of a dice game will cause the person you're playing against to accuse you of cheating and ERASE YOUR SAVE.
      • If you reload the game too many times, he'll indeed accuse you of cheating, but this doesn't cause game over (let alone erase your save). He just refuses to play with you again. Apparently, this doesn't actually make the game unwinnable, either. (The dice game is optional and if you refuse to play, there are alternate ways around it, though it is required for maximum points.)

Oct 20th 2016 at 7:41:24 PM •••

I'd have figured that there would be some mention of the restore point from Nintendo's Virtual Console. Didn't find any.

Sep 3rd 2015 at 2:24:05 PM •••

The part about Codename Iceman says it'll erase your save after your opponent in the dice game calls you out on cheating. I'm just looking at the game code here, and I can't for the love of me find anything about erasing the save — it just puts you back in the previous screen and removes a key item from play.

Mar 5th 2014 at 11:11:59 AM •••

"Turn-based strategy" and "turn-based tactics" are the same genre, right? Am I crazy?

Sep 22nd 2012 at 12:22:57 PM •••

One thing i remembered when cheating/modding in Fallout is, like Wasteland is that its stored areas into seperate files.

For example: First savegame, got the Vault Dweller with 30 credits Deposits into a safe area, heh get it ;-) Moves to another area Saves game Backup that area's file Load savegame Move to deposit area, picks up 30 credits and moves away Saves again Rewrite the backup file containing the area with 30 credits Load game, with player character already carrying 30 credits on him/herself picks up 30 credits from deposit area and has 60

Rinse and repeat, for ANY ITEM Also can carry into a new fresh savegame

like 1 savegame got uberarmor and 1+ infinity plasma rifle, almost direct into "Vault13 Cave" Game crashes when loading player within a modified area, or atleast with me

Telcontar MOD
Jul 25th 2012 at 7:13:41 AM •••

Under the "tools" menu on the main page, there's a "This page needs some moderator assistance with" box. That can be used for stuff related to discussion pages as well, so I've reported it. It should be gone at some point relatively soon now.

Edit: Well, that didn't take long; thanks to whichever mod took care of it!

Edited by Telcontar
Sep 5th 2010 at 8:06:01 AM •••

Isn't save scumming when you backup save files outside of the game (using backup disks, or your operating system to create a duplicate file) rather than using the game's built-in saves? The article is unclear on this and lists many examples of people simply using the game's regular save system as a way to "cheat" by dying and restarting at their last save — but that's the whole point of having a save system. Save scumming is when you take advantage of copying software, or duplicate a saved game file, which is outside of the game designer's control.

The article does mention that it comes from rogue-likes, but that's the point: when the game is designed so that when you die you can't restart, only then does it make sense to call duplicate save files "save scumming." For many games (such as console RP Gs) they offer a "copy save game" function built in to the game, so it's not cheating or "scummy" behavior then.