Follow TV Tropes

Following

History Main / SaveScumming

Go To



* ''VideoGame/{{Zork}}'' required this as the two fights in-game (the thief and the troll) were {{LuckBasedMission}}s, and [[ContinuingIsPainful a revive made the game]] UnwinnableByDesign. There is a case of GoodBadBugs where careful use of save scum and a "do it again" shortcut can make the thief fight far easier then it should be, and it is necessary for a speed run.

to:

* ''VideoGame/{{Zork}}'' required this as the two fights in-game (the thief and the troll) were {{LuckBasedMission}}s, {{Luck Based Mission}}s, and [[ContinuingIsPainful a revive made the game]] UnwinnableByDesign.game unwinnable]]. There is a case of GoodBadBugs where careful use of save scum and a "do it again" shortcut can make the thief fight far easier then it should be, and it is necessary for a speed run.


* Subverted with Kang the Conqueror. He admits he can easily go back in time and replay his losses to achieve victory. He also acknowledges he can just go back and stop the Avengers from ever being born. However, Kang finds the Avengers far too worthy foes to take such an easy victory. He wants the satisfaction of beating them in their primes and on their own terms. To simply replay wins and win would be cheating and Kang knows that undermines any victory he could boast.

to:

* Subverted with Kang the Conqueror. He admits he can easily go back in time and replay his losses to achieve victory. He also acknowledges he can just go back and stop the Avengers from ever being born. However, Kang finds the Avengers far too worthy foes to take such an easy victory. He wants the satisfaction of beating them in their primes and on their own terms. To simply replay his losses to make them wins and win would be cheating and Kang knows that undermines any victory he could boast.

Added DiffLines:

* Subverted with Kang the Conqueror. He admits he can easily go back in time and replay his losses to achieve victory. He also acknowledges he can just go back and stop the Avengers from ever being born. However, Kang finds the Avengers far too worthy foes to take such an easy victory. He wants the satisfaction of beating them in their primes and on their own terms. To simply replay wins and win would be cheating and Kang knows that undermines any victory he could boast.

Added DiffLines:

* ''LightNovel/DateALive'': Kurumi uses this to [[spoiler:protect Shidou from the attacks of DEM]], using MentalTimeTravel. This has a gruelling effect on her psyche. The enemies she's fighting against, who don't have RippleEffectProofMemory but still figure out what she's doing from her unexpected successes, decide to simply let her continue until she breaks.


* Natsuki Subaru from ''LightNovel/ReZero'' has the ability that he calls "Return by Death" which allows him to go back in time to a "save point" when he dies, with only himself remembering what happened.

to:

* Natsuki Subaru from ''LightNovel/ReZero'' has the ability that he calls "Return by Death" which allows him to go back in time to a "save point" when he dies, point", with only himself remembering what happened.happened. However, he has no control over when a "save point" occurs, and can only return to it by dying, so it's not an ability he uses lightly.


** ''FromTheNewWorld'' has the Pagoda Battles, a sidequest where Mao uses Cat Coins (obtained by defeating enemies with her "Cat Touch" Skill) to pay an actor to fight her. Losing the battle against said actor means that you have to collect more coins to challenge him again, so players just save before the fight, reset and try again if they lose.

to:

** ''FromTheNewWorld'' ''From the New World'' has the Pagoda Battles, a sidequest where Mao uses Cat Coins (obtained by defeating enemies with her "Cat Touch" Skill) to pay an actor to fight her. Losing the battle against said actor means that you have to collect more coins to challenge him again, so players just save before the fight, reset and try again if they lose.


* ''VideoGame/ShadowHearts'' has a lottery minigame, where the player spends lottery tickets to try obtaining a rare item by hitting the jackpot. As there is a limited amount of tickets in the game, players would save the game before interacting to a member, and reset the game if they fail to get the desired prize.

to:

* ''VideoGame/ShadowHearts'' has a series:
** The
lottery minigame, where the player you can spends lottery tickets to try obtaining a obtain rare item items by hitting the jackpot. As there is a limited amount of lottery tickets in the per game, players would save the game before interacting to a member, and reset the game if they fail to get the desired prize.prize.
** ''FromTheNewWorld'' has the Pagoda Battles, a sidequest where Mao uses Cat Coins (obtained by defeating enemies with her "Cat Touch" Skill) to pay an actor to fight her. Losing the battle against said actor means that you have to collect more coins to challenge him again, so players just save before the fight, reset and try again if they lose.

Added DiffLines:

* ''VideoGame/ShadowHearts'' has a lottery minigame, where the player spends lottery tickets to try obtaining a rare item by hitting the jackpot. As there is a limited amount of tickets in the game, players would save the game before interacting to a member, and reset the game if they fail to get the desired prize.


* ''Anime/DragonBallZ'': Whis can do this by reversing time by up to three minutes, although considering he is effectively the strongest character in the setting, it's more often done to correct the mistakes of others rather than his own.

to:

* ''Anime/DragonBallZ'': ''Anime/DragonBallZResurrectionF'' and ''Anime/DragonBallSuper'': Whis can do this by reversing time by up to three minutes, although considering he is effectively the strongest character in the setting, it's more often done to correct the mistakes of others rather than his own.own. It's only drawback is that he can't do it twice in a row, so there is only one chance to correct the mistake.


* ''VideoGame/LifeIsStrange'' is an in-universe example of this. Max can rewind time which enables you to choose different outcomes and is even needed for some puzzles.



* ''VideoGame/LifeIsStrange'' is an in-universe example of this. Max can rewind time which enables you to choose different outcomes and is even needed for some puzzles.



* ''VideoGame/{{Eador}}'' builds this into the story and mechanics: your character can reverse time, returning to the previous turn or undoing his entire attempt to conquer the current shard, for minor penalties. Interestingly, the game autosaves, so it's impossible to save scum normally without copying and pasting save folders from outside the game.



* ''VideoGame/{{Eador}}'' builds this into the story and mechanics: your character can reverse time, returning to the previous turn or undoing his entire attempt to conquer the current shard, for minor penalties. Interestingly, the game autosaves, so it's impossible to save scum normally without copying and pasting save folders from outside the game.



* In Mario Must Die 3, Mario's use of savestates rips a hole in space-time that can only be fixed by playing the whole trilogy without savestates.

to:

* In Mario ''Mario Must Die 3, 3'', Mario's use of savestates rips a hole in space-time that can only be fixed by playing the whole trilogy without savestates.



* While save scumming does help tremendously with Paradox Games' recent historical simulations, ''VideoGame/CrusaderKings'' and ''VideoGame/EuropaUniversalis'', you're practically barred from doing so if you want to win any achievements.



* While save scumming does help tremendously with Paradox Games' recent historical simulations, ''VideoGame/CrusaderKings'' and ''VideoGame/EuropaUniversalis'', you're practically barred from doing so if you want to win any achievements.



* ''Franchise/{{Pokemon}}''
** There are incredibly rare alternate color palettes of all or most Pokémon called shinies. Some people use Save Scumming on the starter Pokemon or legendary Pokemon to get shiny versions of them. This is one of the most time consuming save scumming schemes out there because it may take thousands of tries to get a shiny. Legendary Pokemon cannot be shiny hunted in any other way, but starter Pokemon can be bred just (like most other non-legendary Pokemon) for a much higher chance that it's shiny while also getting better stats if you use the right technique.
** Most people save in front of legendary Pokemon so they can try again if they KO it accidentally or if they run out of Pokeballs.
** If you save in front of a difficult battle (Gym Leader or Pokemon League), you can save scum to prevent losing money.

to:

* ''Franchise/{{Pokemon}}''
''VideoGame/BaldursGate'':
** There are incredibly rare alternate color palettes In the sequel, ''Shadows of all or Amn'', most Pokémon called shinies. Some people use Save Scumming on of the starter Pokemon or legendary Pokemon characters were too high-level to get shiny versions be rolling HP for much longer, and non-player-generated characters had predetermined results for when they did roll.
** Spoofed in ''Baldur's Gate: Throne
of them. This is Bhaal'': a party of "noobs" assaults your group while flinging insults, resulting in their complete extermination. After a fake "reload" screen, the same party of adventurers encounters you again, greets you nicely and walks away.
** The ''Baldur's Gate'' engine does at least warn you --
one of the most time consuming save scumming schemes out there because it may take thousands of tries to get a shiny. Legendary Pokemon cannot be shiny hunted in any other way, but starter Pokemon can be bred just (like most other non-legendary Pokemon) for a much higher chance that it's shiny while also getting better stats if you use hints on the right technique.
** Most people save in front of legendary Pokemon so they can try again if they KO it accidentally or if they run out of Pokeballs.
** If you save in front of a difficult battle (Gym Leader or Pokemon League), you can save scum
ever-present loading screens is, "Hit Q to prevent losing money.quicksave the game. '''Do this often.'''"



** In ''VideoGame/JadeEmpire'', there is an NPC that you can gamble with. If you reload too many times to win against him, he will eventually [[YourHeadAsplode explode]] into [[LudicrousGibs bloody chunks]].

to:

** In ''VideoGame/JadeEmpire'', there is an NPC [=NPC=] that you can gamble with. If you reload too many times to win against him, he will eventually [[YourHeadAsplode explode]] into [[LudicrousGibs bloody chunks]].



* In ''{{Franchise/Disgaea}}'', you can steal items and weapons from enemies using hand items. Most items come in three rarity types, Common, Rare and Legendary. The rarity of the enemy items is randomized, so players save-scum to get Legendary items, especially the Rank 40 Weapons from [[SuperBoss Item Gods]]
* ''Franchise/TheElderScrolls'' series has the in-universe concept of "CHIM", essentially an [[AscendToAHigherPlaneOfExistence ascended state]] where one [[LeaningOnTheFourthWall becomes aware of the nature]] of [[GodOfGods Anu]]'s Dream but exists as one with it and maintains a sense of individuality. Dunmeri [[PhysicalGod Tribunal deity]] Vivec claims to have achieved this state, and (cryptically and metaphorically) explains in his ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' dialogue and his ''[[InGameNovel 36 Lessons]]'' series what this means - essentially, his "godhood" comes from realizing that he is in a video game and uses that knowledge to edit the situation around him. He makes vague references to things like the PlayerCharacter ("The ruling king who only he can address as an equal"), pausing the game, console commands, and the Construction Set LevelEditor. His explanation on what happens if he should "die" also sounds, in line with this trope, a lot like reloading a saved game:
-->'''Vivec:''' ''"When I die in the world of time, then I'm completely asleep. I'm very much aware that all I have to do is choose to wake. And I'm alive again. Many times I have very deliberately tried to wait patiently, a very long, long time before choosing to wake up. And no matter how long it feels like I wait, it always appears, when I wake up, that no time has passed at all."''
* The ''VideoGame/EyeOfTheBeholder'' games can easily be abused through save scumming, beyond just resetting an encounter that went badly.
** First, since it is a game based on ''TabletopGame/DungeonsAndDragons'', gaining a level bring a random amount of HitPoints. By keeping a close eye on the characters' experience score, you can save right before a fight that will bring enough XP to level up; if the HP "roll" is not high enough, you can reload and retry until getting the maximum.
** This can also be used to identify unknown magic items. You can taste a potion or fire a charge from a wand to see what it does, and then (especially if a potion proves to be {{Poison|Mushroom}}) reload the game, thus not having wasted a dose or wand charge.
* ''VideoGame/Fallout2'' has the above quote, and the description of the player's ear bitten off by [[TheTysonZone The Masticator]] adds, "If you're reading this, you're probably reloading your last save."
** Also, in one secret encounter, the log displays the player character thinking "I should save my game in a brand new slot."
** In ''VideoGame/FalloutNewVegas'', save scumming is possible to win big at the casino games, but there are two catches. Firstly, each casino has a limit on how much you can win before they either ban you from gambling or straight up kick you out. Secondly, reloading a save from within a casino starts a countdown on all gambling games (slots, blackjack, and roulette). You can't gamble until one minute after loading the save. Obviously, [[DevelopersForesight Obsidian was one step ahead of us]].
* ''VideoGame/FinalFantasyCrystalChronicles: Ring of Fates''. When you beat the final boss, he will try to go to another reality to defeat you, but gets trapped in a stable time loop. He's stuck Save Scumming the rest of his life! FridgeHorror: [[AndIMustScream YIKES]].
* In ''VideoGame/LostDimension'', while the game saves automatically when proceeding to Judgement or if using Deep Vision, this ''can'' be used as a strategy to always select the traitor (one of the game's primary mechanics) if you save a backup using [=PlayStation=] Plus or if you use a USB device.



* ''VideoGame/BaldursGate'':
** In the sequel, ''Shadows of Amn'', most of the characters were too high-level to be rolling HP for much longer, and non-player-generated characters had predetermined results for when they did roll.
** Spoofed in ''Baldur's Gate: Throne of Bhaal'': a party of "noobs" assaults your group while flinging insults, resulting in their complete extermination. After a fake "reload" screen, the same party of adventurers encounters you again, greets you nicely and walks away.
** The ''Baldur's Gate'' engine does at least warn you -- one of the hints on the ever-present loading screens is, "Hit Q to quicksave the game. '''Do this often.'''"
* ''VideoGame/Fallout2'' has the above quote, and the description of the player's ear bitten off by [[TheTysonZone The Masticator]] adds, "If you're reading this, you're probably reloading your last save."
** Also, in one secret encounter, the log displays the player character thinking "I should save my game in a brand new slot."
** In ''VideoGame/FalloutNewVegas'', save scumming is possible to win big at the casino games, but there are two catches. Firstly, each casino has a limit on how much you can win before they either ban you from gambling or straight up kick you out. Secondly, reloading a save from within a casino starts a countdown on all gambling games (slots, blackjack, and roulette). You can't gamble until one minute after loading the save. Obviously, [[DevelopersForesight Obsidian was one step ahead of us]].
* ''VideoGame/FinalFantasyCrystalChronicles: Ring of Fates''. When you beat the final boss, he will try to go to another reality to defeat you, but gets trapped in a stable time loop. He's stuck Save Scumming the rest of his life! FridgeHorror: [[AndIMustScream YIKES]].

to:

* ''VideoGame/BaldursGate'':
''Franchise/{{Pokemon}}''
** In the sequel, ''Shadows There are incredibly rare alternate color palettes of Amn'', all or most of Pokémon called shinies. Some people use Save Scumming on the characters were too high-level starter Pokemon or legendary Pokemon to be rolling HP for much longer, and non-player-generated characters had predetermined results for when they did roll.
** Spoofed in ''Baldur's Gate: Throne
get shiny versions of Bhaal'': a party of "noobs" assaults your group while flinging insults, resulting in their complete extermination. After a fake "reload" screen, the same party of adventurers encounters you again, greets you nicely and walks away.
** The ''Baldur's Gate'' engine does at least warn you --
them. This is one of the hints on the ever-present loading screens is, "Hit Q to quicksave the game. '''Do this often.'''"
* ''VideoGame/Fallout2'' has the above quote, and the description of the player's ear bitten off by [[TheTysonZone The Masticator]] adds, "If you're reading this, you're probably reloading your last save."
** Also, in one secret encounter, the log displays the player character thinking "I should save my game in a brand new slot."
** In ''VideoGame/FalloutNewVegas'',
most time consuming save scumming is possible to win big at the casino games, but schemes out there are two catches. Firstly, each casino has because it may take thousands of tries to get a limit on how shiny. Legendary Pokemon cannot be shiny hunted in any other way, but starter Pokemon can be bred just (like most other non-legendary Pokemon) for a much higher chance that it's shiny while also getting better stats if you use the right technique.
** Most people save in front of legendary Pokemon so they can try again if they KO it accidentally or if they run out of Pokeballs.
** If you save in front of a difficult battle (Gym Leader or Pokemon League),
you can win before they either ban you from gambling or straight up kick you out. Secondly, reloading a save from within a casino starts a countdown on all gambling games (slots, blackjack, and roulette). You can't gamble until one minute after loading the save. Obviously, [[DevelopersForesight Obsidian was one step ahead of us]].
* ''VideoGame/FinalFantasyCrystalChronicles: Ring of Fates''. When you beat the final boss, he will try
scum to go to another reality to defeat you, but gets trapped in a stable time loop. He's stuck Save Scumming the rest of his life! FridgeHorror: [[AndIMustScream YIKES]].prevent losing money.



* In ''VideoGame/LostDimension'', while the game saves automatically when proceeding to Judgement or if using Deep Vision, this ''can'' be used as a strategy to always select the traitor (one of the game's primary mechanics) if you save a backup using [=PlayStation=] Plus or if you use a USB device.
* In ''{{Franchise/Disgaea}}'', you can steal items and weapons from enemies using hand items. Most items come in three rarity types, Common, Rare and Legendary. The rarity of the enemy items is randomized, so players save-scum to get Legendary items, especially the Rank 40 Weapons from [[SuperBoss Item Gods]]
* ''Franchise/TheElderScrolls'' series has the in-universe concept of "CHIM", essentially an [[AscendToAHigherPlaneOfExistence ascended state]] where one [[LeaningOnTheFourthWall becomes aware of the nature]] of [[GodOfGods Anu]]'s Dream but exists as one with it and maintains a sense of individuality. Dunmeri [[PhysicalGod Tribunal deity]] Vivec claims to have achieved this state, and (cryptically and metaphorically) explains in his ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' dialogue and his ''[[InGameNovel 36 Lessons]]'' series what this means - essentially, his "godhood" comes from realizing that he is in a video game and uses that knowledge to edit the situation around him. He makes vague references to things like the PlayerCharacter ("The ruling king who only he can address as an equal"), pausing the game, console commands, and the Construction Set LevelEditor. His explanation on what happens if he should "die" also sounds, in line with this trope, a lot like reloading a saved game:
-->'''Vivec:''' ''"When I die in the world of time, then I'm completely asleep. I'm very much aware that all I have to do is choose to wake. And I'm alive again. Many times I have very deliberately tried to wait patiently, a very long, long time before choosing to wake up. And no matter how long it feels like I wait, it always appears, when I wake up, that no time has passed at all."''



** The first game has side quests with multiple outcomes. Not only are there different rewards depending on the outcome, the outcome will have some effect on NPCs' relationships on the Affinity Chart. The general rule is [[VideoGameCaringPotential the better the outcome, the better the reward]]. However, some of the outcomes are collectible item-based and if you already have all the needed collectibles for the ''bad option'', the game immediately locks you on the path for it without really giving you a choice. SaveScumming is necessary if you're already set for the bad outcome, as you'll know which items to dump from your inventory to prevent a damaged relationship before trying again. A notable example of this happening is the side quest "Ingredients for a Brew", where the ingredients for the bad option are an incredibly common item from an early game area in comparison to the ingredients for the good option.[[note]]This is slightly remedied in the 3DS re-release, where if you have both the required number of Bitter Kiwis and Walnut Grapes when you accept the quest, the game locks you on the more favorable Bitter Kiwi route[[/note]]
** In ''VideoGame/XenobladeChroniclesX'', the player is only given [[SaveGameLimits one save file per account]]. Like the first game, a good number of the side quests have multiple outcomes depending on your choices (and some of them affect connected future side quests). The rewards stay the same regardless of outcome this time, but [[GuideDangIt unless you know ahead of time]], you're not going to get the [[VideoGameCaringPotential favorable outcome]] on the first attempt every time. If the "bad choice" doesn't lead to damaged NPC relationships, it usually leads to one or more friendly [=NPCs=] getting killed.

to:

** The first game has side quests with multiple outcomes. Not only are there different rewards depending on the outcome, the outcome will have some effect on NPCs' [=NPCs'=] relationships on the Affinity Chart. The general rule is [[VideoGameCaringPotential the better the outcome, the better the reward]]. However, some of the outcomes are collectible item-based and if you already have all the needed collectibles for the ''bad option'', the game immediately locks you on the path for it without really giving you a choice. SaveScumming is necessary if you're already set for the bad outcome, as you'll know which items to dump from your inventory to prevent a damaged relationship before trying again. A notable example of this happening is the side quest "Ingredients for a Brew", where the ingredients for the bad option are an incredibly common item from an early game area in comparison to the ingredients for the good option.[[note]]This is slightly remedied in the 3DS re-release, where if you have both the required number of Bitter Kiwis and Walnut Grapes when you accept the quest, the game locks you on the more favorable Bitter Kiwi route[[/note]]
** In ''VideoGame/XenobladeChroniclesX'', the player is only given [[SaveGameLimits one save file per account]]. Like the first game, a good number of the side quests have multiple outcomes depending on your choices (and some of them affect connected future side quests). The rewards stay the same regardless of outcome this time, but [[GuideDangIt unless you know ahead of time]], you're not going to get the [[VideoGameCaringPotential favorable outcome]] on the first attempt every time. If the "bad choice" doesn't lead to damaged NPC [=NPC=] relationships, it usually leads to one or more friendly [=NPCs=] getting killed.



* The ''VideoGame/EyeOfTheBeholder'' games can easily be abused through save scumming, beyond just resetting an encounter that went badly.
** First, since it is a game based on ''TabletopGame/DungeonsAndDragons'', gaining a level bring a random amount of HitPoints. By keeping a close eye on the characters' experience score, you can save right before a fight that will bring enough XP to level up; if the HP "roll" is not high enough, you can reload and retry until getting the maximum.
** This can also be used to identify unknown magic items. You can taste a potion or fire a charge from a wand to see what it does, and then (especially if a potion proves to be {{Poison|Mushroom}}) reload the game, thus not having wasted a dose or wand charge.



* The ''VideoGame/HarvestMoon'' team has been aware of this for some time, though. As early as ''Back to Nature'', one of the sins you could confess to the local priest was "I reset the game to win at a festival."



* ''{{Hamtaro}}: Ham-Ham Games'', like the other ''Hamtaro'' licensed games, has no manual save function and autosaves when moving between from one area to another. In case you still try Save Scumming your way to victory by restarting in the middle of an event, the game starts up immediately ''after'' the event and [[DevelopersForesight declares you the loser,]] [[NoFairCheating regardless of how you were actually doing in the event itself.]]
* The ''VideoGame/HarvestMoon'' team has been aware of this for some time, though. As early as ''Back to Nature'', one of the sins you could confess to the local priest was "I reset the game to win at a festival."



* ''{{Hamtaro}}: Ham-Ham Games'', like the other ''Hamtaro'' licensed games, has no manual save function and autosaves when moving between from one area to another. In case you still try Save Scumming your way to victory by restarting in the middle of an event, the game starts up immediately ''after'' the event and [[DevelopersForesight declares you the loser,]] [[NoFairCheating regardless of how you were actually doing in the event itself.]]



* This style of play is seen as an inherent part of the ''{{Franchise/Fire Emblem}}'' series. Until ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]'' introduced "Casual Mode"[[note]]-- and ''[[VideoGame/FireEmblemFates Fates]]'' introduced the [[EasierThanEasy even more forgiving]] "Phoenix Mode" --[[/note]], every installment had players dealing with FinalDeath at ''every difficulty level''. Any character that falls in battle is unable to be used again and is even removed from the game entirely depending on their plot importance. As a result, most players quickly restart whenever someone is killed to prevent their death.



* This style of play is seen as an inherent part of the ''{{Franchise/Fire Emblem}}'' series. Until ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]'' introduced "Casual Mode"[[note]]-- and ''[[VideoGame/FireEmblemFates Fates]]'' introduced the [[EasierThanEasy even more forgiving]] "Phoenix Mode" --[[/note]], every installment had players dealing with FinalDeath at ''every difficulty level''. Any character that falls in battle is unable to be used again and is even removed from the game entirely depending on their plot importance. As a result, most players quickly restart whenever someone is killed to prevent their death.



* ''VisualNovel/AngelsWithScalyWings'' features this in an especially unusual in-universe sense: [[spoiler:each new game after the first one ends is you jumping into a new AlternateUniverse timeline, since the way to stop a double TheEndOfTheWorldAsWeKnowIt--i.e., to get the GoldenEnding--can only be obtained through clues gotten in multiple endings, and your foreknowledge from previous attempts allows you to change and prevent certain things. Actively defied at one point, though, where the save system ''refuses to let you'' reload if you screw up.]]
* ''[[VisualNovel/NewDanganronpaV3 Danganronpa V3]]'' also applied to this when [[spoiler: the player, playing Shuichi Saihara as the player character, gained a "Bad Ending" at the game's climax. Then the game pops a normal "Save Screen" in which the player must select the "Don't Save", the save screen flashes many times. Afterwards, the player has to press "Save" once more and the game over screen takes the ContinueYourMissionDammit. It was revealed to be as a code to unlock the True Ending of the game as a new character will be played as the player character; which is K1-B0.]]
* ''VisualNovel/DokiDokiLiteratureClub'' encourages the use of this, with Monika giving a fourth-wall-breaking tip on "saving and loading at important decisions". [[spoiler:However, this begins to fall apart when the game starts corrupting and erasing the player's save data, with a few instances having the save/load function outright fail to work. However, the GoldenEnding is awarded to players who save scum enough to unlock all the [=CGs=] while the function is still intact.]]



* In ''VisualNovel/HerTearsWereMyLight'', the player character Time can "warp" to any moment she has already experienced (either the start of the game or a save point) while retaining her memories. The player is required to do this repeatedly to make progress.



* In ''VisualNovel/HerTearsWereMyLight'', the player character Time can "warp" to any moment she has already experienced (either the start of the game or a save point) while retaining her memories. The player is required to do this repeatedly to make progress.
* ''VisualNovel/NewDanganronpaV3'' also applied to this when [[spoiler: the player, playing Shuichi Saihara as the player character, gained a "Bad Ending" at the game's climax. Then the game pops a normal "Save Screen" in which the player must select the "Don't Save", the save screen flashes many times. Afterwards, the player has to press "Save" once more and the game over screen takes the ContinueYourMissionDammit. It was revealed to be as a code to unlock the True Ending of the game as a new character will be played as the player character; which is Ki-Bo.]]
* ''VisualNovel/AngelsWithScalyWings'' features this in an especially unusual in-universe sense: [[spoiler:each new game after the first one ends is you jumping into a new AlternateUniverse timeline, since the way to stop a double TheEndOfTheWorldAsWeKnowIt--i.e., to get the GoldenEnding--can only be obtained through clues gotten in multiple endings, and your foreknowledge from previous attempts allows you to change and prevent certain things. Actively defied at one point, though, where the save system ''refuses to let you'' reload if you screw up.]]
* ''VisualNovel/DokiDokiLiteratureClub'' encourages the use of this, with Monika giving a fourth-wall-breaking tip on "saving and loading at important decisions". [[spoiler:However, this begins to fall apart when the game starts corrupting and erasing the player's save data, with a few instances having the save/load function outright fail to work. However, the GoldenEnding is awarded to players who save scum enough to unlock all the [=CGs=] while the function is still intact.]]



* In ''Anime/PuellaMagiMadokaMagica'', Homura can use her time manipulation powers to this effect. [[spoiler:Specifically, she's been using them in hopes of finding the "perfect sequence" that will keep Madoka from making the DealWithTheDevil to turn her into a MagicalGirl, with all the horrible things that implies in this world. Since Creator/GenUrobuchi, the series's script writer got his start making VisualNovels, this is probably a subtle nod to the practice.]]
** Not to mention that slowing and stopping time is a favorite trick of Tool-Assisted Speedrunners, with the same weaknesses inherent in the ability. Too bad Homura [[spoiler:only has one save state...]]
* In ''Manga/{{Naruto}}'', Izanagi effectively works this way (at the cost of eye-sight). When an undesired result occurred, reality resets back to before that result so the person initiating Izanagi can change the course of events and have things go how they want.
* Gaku starts doing this in Chapter 11 of ''Manga/MurasakiiroNoQualia''. [[spoiler: By using her phone to link up with herself in other quantum realities, she can find out any possible outcome of any choice, and ultimately pick the best one. Even better(?), when one of her alternate lives ends, she gets all of its memories, meaning that as a 15 year old girl who has never lifted a gun, she is an expert marksman, and has multiple college degrees.]]



* In ''Manga/UQHolder'', this is Kirie's form of immortality: she can set a "save point", and if she dies, she returns to that point in time. She can use this to dodge the attacks of far more powerful opponents by repeatedly dying to them and learning how they fight.



* Natsuki Subaru from ''LightNovel/ReZero'' has the ability that he calls "Return by Death" which allows him to go back in time to a "save point" when he dies, with only himself remembering what happened.



* In ''Manga/{{Naruto}}'', Izanagi effectively works this way (at the cost of eye-sight). When an undesired result occurred, reality resets back to before that result so the person initiating Izanagi can change the course of events and have things go how they want.
* Gaku starts doing this in Chapter 11 of ''Manga/MurasakiiroNoQualia''. [[spoiler: By using her phone to link up with herself in other quantum realities, she can find out any possible outcome of any choice, and ultimately pick the best one. Even better(?), when one of her alternate lives ends, she gets all of its memories, meaning that as a 15 year old girl who has never lifted a gun, she is an expert marksman, and has multiple college degrees.]]
* In ''Anime/PuellaMagiMadokaMagica'', Homura can use her time manipulation powers to this effect. [[spoiler:Specifically, she's been using them in hopes of finding the "perfect sequence" that will keep Madoka from making the DealWithTheDevil to turn her into a MagicalGirl, with all the horrible things that implies in this world. Since Creator/GenUrobuchi, the series's script writer got his start making VisualNovels, this is probably a subtle nod to the practice.]]
** Not to mention that slowing and stopping time is a favorite trick of Tool-Assisted Speedrunners, with the same weaknesses inherent in the ability. Too bad Homura [[spoiler:only has one save state...]]
* Natsuki Subaru from ''LightNovel/ReZero'' has the ability that he calls "Return by Death" which allows him to go back in time to a "save point" when he dies, with only himself remembering what happened.



* In ''Manga/UQHolder'', this is Kirie's form of immortality: she can set a "save point", and if she dies, she returns to that point in time. She can use this to dodge the attacks of far more powerful opponents by repeatedly dying to them and learning how they fight.



* Can happen in RPGMechanicsVerse-based works, where the characters are aware that this is an option. Often provided by a SuddenGameInterface.



* Can happen in RPGMechanicsVerse-based works, where the characters are aware that this is an option. Often provided by a SuddenGameInterface.
* In ''[[https://www.fanfiction.net/s/9375550/1/Rise-From-Ash Rise From Ash,]]'' Loki discovers that the timeless Void Space he fell into at the end of [[https://tvtropes.org/pmwiki/pmwiki.php/Film/Thor the first movie]] makes an inadvertent Save Point. This comes in handy when the universe is destroyed shortly after, and he makes use of SaveScumming as he tries to find a sequence of events to avert the apocalypse.



* In ''[[https://www.fanfiction.net/s/9375550/1/Rise-From-Ash Rise From Ash,]]'' Loki discovers that the timeless Void Space he fell into at the end of [[https://tvtropes.org/pmwiki/pmwiki.php/Film/Thor the first movie]] makes an inadvertent Save Point. This comes in handy when the universe is destroyed shortly after, and he makes use of SaveScumming as he tries to find a sequence of events to avert the apocalypse.



* ''Film/DoctorStrange2016'' features the Eye of Agamotto as an artifact of powerful time-related magic. Under most circumstances, it can shift the user through time in the dimension it's in. [[spoiler:The good doctor defeats Dormammu by casting a spell that brings a limited amount of time to the Dark Dimension ([[{{Foreshadowing}} which had been repeatedly referred to as an ominous "realm outside of time"]]) to ensure that his death will instead reset him to beginning of their confrontation. From Strange's point of view, all he has to do is walk forward and make a deal: Dormammu leaves the Material Plane forever and he'll undo his spell. However, Dormammu and the rest of the Dark Dimension are not subject to the same resetting timestream, and so he is subject to [[GroundhogDayLoop sorcerer after sorcerer stepping forward with the same demand, each one replacing the previous one]]. Eventually, Dormammu [[RageQuit tires of killing Strange over and over and accepts]].]]
* The primary premise of ''Film/EdgeOfTomorrow''. William Cage hijacks the Mimic's ability to start a day over, which means every time he dies he ends up at the beginning of the loop. With a little prompting from another character who went through the same thing, he uses this ability to gain months or years worth of combat experience in seemingly no time at all. [[spoiler:At the end of the film, Cage hijacks the aliens a second time by killing the Omega Mimic, which results in all the aliens dying before the human counter-attack even happens.]]
* A rare dark (almost as dark as it gets) example is in ''Film/FunnyGames'': just when it seemed that the heroes managed to turn the tables on the sadist killers, the latter ([[BreakingTheFourthWall with a wink to the audience]]) literally '''rewinded''' the film and made necessary changes. Alhough used only once, this move instils [[DarknessInducedAudienceApathy crushing sense of helplessness on the audience]].
* ''Film/GroundhogDay'' is based on this premise - the protagonist can do whatever he likes, because everything is back to normal each morning in his endlessly-repeating February 2nd.
* It seems like ''Film/MenInBlack3'' has Agent J use this, [[spoiler: but a close eye or repeated watchings will show you that the pattern changed between attempts. You have to remember, Boris got to time jump too.]]



* It seems like ''Film/MenInBlack3'' has Agent J use this, [[spoiler: but a close eye or repeated watchings will show you that the pattern changed between attempts. You have to remember, Boris got to time jump too.]]

to:

* It seems like ''Film/MenInBlack3'' has Agent J use this, [[spoiler: but The short film ''[[http://www.geeksaresexy.net/2015/07/08/the-most-adorable-and-awesome-sci-fi-love-story-ever-the-one-minute-time-machine-video/ One-Minute Time Machine]]'' is all about a close eye or repeated watchings will show you that the pattern changed between attempts. You guy repeatedly skipping back in time to have to remember, Boris got to time jump too.]]another try at chatting up a girl.



* The primary premise of ''Film/EdgeOfTomorrow''. William Cage hijacks the Mimic's ability to start a day over, which means every time he dies he ends up at the beginning of the loop. With a little prompting from another character who went through the same thing, he uses this ability to gain months or years worth of combat experience in seemingly no time at all. [[spoiler:At the end of the film, Cage hijacks the aliens a second time by killing the Omega Mimic, which results in all the aliens dying before the human counter-attack even happens.]]
* The short film ''[[http://www.geeksaresexy.net/2015/07/08/the-most-adorable-and-awesome-sci-fi-love-story-ever-the-one-minute-time-machine-video/ One-Minute Time Machine]]'' is all about a guy repeatedly skipping back in time to have another try at chatting up a girl.
* ''Film/GroundhogDay'' is based on this premise - the protagonist can do whatever he likes, because everything is back to normal each morning in his endlessly-repeating February 2nd.
* ''Film/DoctorStrange2016'' features the Eye of Agamotto as an artifact of powerful time-related magic. Under most circumstances, it can shift the user through time in the dimension it's in. [[spoiler:The good doctor defeats Dormammu by casting a spell that brings a limited amount of time to the Dark Dimension ([[{{Foreshadowing}} which had been repeatedly referred to as an ominous "realm outside of time"]]) to ensure that his death will instead reset him to beginning of their confrontation. From Strange's point of view, all he has to do is walk forward and make a deal: Dormammu leaves the Material Plane forever and he'll undo his spell. However, Dormammu and the rest of the Dark Dimension are not subject to the same resetting timestream, and so he is subject to [[GroundhogDayLoop sorcerer after sorcerer stepping forward with the same demand, each one replacing the previous one]]. Eventually, Dormammu [[RageQuit tires of killing Strange over and over and accepts]].]]
* A rare dark (almost as dark as it gets) example is in ''Film/FunnyGames'': just when it seemed that the heroes managed to turn the tables on the sadist killers, the latter ([[BreakingTheFourthWall with a wink to the audience]]) literally '''rewinded''' the film and made necessary changes. Alhough used only once, this move instils [[DarknessInducedAudienceApathy crushing sense of helplessness on the audience]].



* The light novel ''LightNovel/AllYouNeedIsKill'' (and, by extension, the film ''Film/EdgeOfTomorrow'') play off as ''real-life'' SaveScumming in the form of a GroundhogDayLoop.
* In the ''Literature/{{Discworld}}'' book ''Discworld/ThiefOfTime'', Yetis have learned to do this via a limited control of time. They can and will periodically save their lives before doing a dangerous task so that if they get killed, they'll go back in time and not be such a fool next time. It's mentioned that the species has gone extinct on three separate occasions. [[spoiler:The OldMaster time monk Lu-Tze later uses this trick himself to delay the BigBad without needing to pull a HeroicSacrifice.]]



* In the ''Literature/{{Discworld}}'' book ''Discworld/ThiefOfTime'', Yetis have learned to do this via a limited control of time. They can and will periodically save their lives before doing a dangerous task so that if they get killed, they'll go back in time and not be such a fool next time. It's mentioned that the species has gone extinct on three separate occasions. [[spoiler:The OldMaster time monk Lu-Tze later uses this trick himself to delay the BigBad without needing to pull a HeroicSacrifice.]]



* The light novel ''LightNovel/AllYouNeedIsKill'' (and, by extension, the film ''Film/EdgeOfTomorrow'') play off as ''real-life'' SaveScumming in the form of a GroundhogDayLoop.



* In an episode of ''Series/BeingErica'', Erica is given the power to manipulate time within a single day and uses it to repeatedly hit the reset button on events that don't go her way, including a huge fight with her boyfriend: unfortunately, the boyfriend realises what she's up to and is horrified at what he sees as a violation of his free will.

to:

* One episode of ''{{Series/Andromeda}}'' has Trance Gemini doing this (from her perspective) during an encounter with a marauding alien intruder. Her repeated attempts are depicted as pruning a bonsai tree, interspersed with the "real world" events in each attempt, as she tries to find the most favorable outcome.
* In an episode of ''Series/BeingErica'', Erica is given the power to manipulate time within a single day and uses it to repeatedly hit the reset button on events that don't go her way, including a huge fight with her boyfriend: unfortunately, the boyfriend realises realizes what she's up to and is horrified at what he sees as a violation of his free will.will.
* The ''Series/{{Charmed}}'' episode "Déjà Vu All Over Again" features a GroundhogDayLoop. The antagonist is the only one who retains his memory, so his performance against the heroes improves each time. Eventually, Phoebe's power of premonition allows her to retain the memory of the loop, allowing them to defeat the villain for good and break the loop.
* The plot of ''Series/KamenRiderRyuki'' effectively centers on this. The BigBad Shiro Kanzaki instigated the Rider Wars as part of a plan to prevent his IllGirl sister Yui's death; every time he failed to do so, he would use his [[TheDragon Dragon]] Kamen Rider Odin's [=TimeVent=] powers to reset back to an earlier point in time and try again. Eventually, Yui is able to convince her brother that she wouldn't want to live if it meant sacrificing other peoples' lives, and he makes peace with her passing, {{RetCon}}ning the events of the series out of existence.



* Played relatively straight, albeit in a quite intricate manner in the ''Series/StarTrekTheNextGeneration'' episode "Cause and Effect", when the Enterprise and her crew are trapped in a timeloop with the ship's destruction marking the loop's "reset point". Over the course of the episode the crew become aware of their fate and develop a way in which they can send information necessary to prevent the chain of event's catastrophic outcome to their (from an outside point of view) future selves.
* The ''Series/{{Charmed}}'' episode "Déjà Vu All Over Again" features a GroundhogDayLoop. The antagonist is the only one who retains his memory, so his performance against the heroes improves each time. Eventually, Phoebe's power of premonition allows her to retain the memory of the loop, allowing them to defeat the villain for good and break the loop.
* ''Series/TheTwilightZone2002'' episode "Rewind" features a man who gains a magic device that can rewind time up to five minutes. He uses it to make it big at the casino by correcting his mistakes when he plays poker. Unfortunately, he gets greedy and doesn't quit while he is ahead. The casino figures out what is going on (as the owner has a device as well) and confiscates his device, causing him to lose everything.
* The plot of ''Series/KamenRiderRyuki'' effectively centers on this. The BigBad Shiro Kanzaki instigated the Rider Wars as part of a plan to prevent his IllGirl sister Yui's death; every time he failed to do so, he would use his [[TheDragon Dragon]] Kamen Rider Odin's [=TimeVent=] powers to reset back to an earlier point in time and try again. Eventually, Yui is able to convince her brother that she wouldn't want to live if it meant sacrificing other peoples' lives, and he makes peace with her passing, {{RetCon}}ning the events of the series out of existence.



* One episode of ''{{Series/Andromeda}}'' has Trance Gemini doing this (from her perspective) during an encounter with a marauding alien intruder. Her repeated attempts are depicted as pruning a bonsai tree, interspersed with the "real world" events in each attempt, as she tries to find the most favorable outcome.
* On the ''Series/StarTrekDiscovery'' episode [[Recap/StarTrekDiscoveryS1E07MagicToMakeTheSanestManGoMad "Magic To Make The Sanest Man Go Mad"]], Harry Mudd is revealed to have technology that creates a 30 minute time loop which allows him to seize control of the ''Discovery'' by progressing further and further every loop using what he's learned from the previous one. It's not stated how many times it happens, but Harry ''hates'' Lorca, having been shown taking great delight in finding new ways to kill him, but at the end is so tired of killing him he's willing to let him live.

to:

* One ''Franchise/StarTrek'':
** Played relatively straight, albeit in a quite intricate manner in the ''Series/StarTrekTheNextGeneration''
episode of ''{{Series/Andromeda}}'' has Trance Gemini doing this (from "Cause and Effect", when the Enterprise and her perspective) during an encounter with a marauding alien intruder. Her repeated attempts crew are depicted as pruning trapped in a bonsai tree, interspersed timeloop with the "real world" events in each attempt, as she tries to find ship's destruction marking the most favorable outcome.
*
loop's "reset point". Over the course of the episode the crew become aware of their fate and develop a way in which they can send information necessary to prevent the chain of event's catastrophic outcome to their (from an outside point of view) future selves.
**
On the ''Series/StarTrekDiscovery'' episode [[Recap/StarTrekDiscoveryS1E07MagicToMakeTheSanestManGoMad "Magic To Make The Sanest Man Go Mad"]], Harry Mudd is revealed to have technology that creates a 30 minute time loop which allows him to seize control of the ''Discovery'' by progressing further and further every loop using what he's learned from the previous one. It's not stated how many times it happens, but Harry ''hates'' Lorca, having been shown taking great delight in finding new ways to kill him, but at the end is so tired of killing him he's willing to let him live.live.
* ''Series/TheTwilightZone2002'' episode "Rewind" features a man who gains a magic device that can rewind time up to five minutes. He uses it to make it big at the casino by correcting his mistakes when he plays poker. Unfortunately, he gets greedy and doesn't quit while he is ahead. The casino figures out what is going on (as the owner has a device as well) and confiscates his device, causing him to lose everything.



* In ''City of Reality'', a character gets a device from an enemy he was fighting that allows him to rewind time a few seconds, allowing him to take advantage of this trope. He then uses this to get the high score in a [[{{Irony}} videogame]]...



* In ''City of Reality'', a character gets a device from an enemy he was fighting that allows him to rewind time a few seconds, allowing him to take advantage of this trope. He then uses this to get the high score in a [[{{Irony}} videogame]]...
* In the commentary of [[http://www.egscomics.com/egsnp.php?id=285 this]] ''Webcomic/ElGoonishShive'' strip, Dan credits the ability to do this in ''VideoGame/Fallout3'' as the inspiration for [[spoiler:Sarah's]] simulated [[TimeStandsStill time stop]] spell.



* One ''Webcomic/{{Nodwick}} comic, Nodwick accidentally touched a mystic artifact that allowed him to return to the point in time when he touched it at will. In order to get the crew to correctly stop the EndOfTheWorld, he has to come back so many times that he becomes a master fighter, wizard, and cleric in the process. After stopping the threat, Yeagar, Artax, and Piffany erase his memory so they don't have to deal with having a henchman who's more of a badass than they are.
* Parodied (with some bonus NightmareFuel) in a ''Persona 4'' [[http://danbooru.donmai.us/post/show/512222/ fan comic.]]



* In the commentary of [[http://www.egscomics.com/egsnp.php?id=285 this]] ''Webcomic/ElGoonishShive'' strip, Dan credits the ability to do this in ''VideoGame/Fallout3'' as the inspiration for [[spoiler:Sarah's]] simulated [[TimeStandsStill time stop]] spell.
* Parodied (with some bonus NightmareFuel) in a ''Persona 4'' [[http://danbooru.donmai.us/post/show/512222/ fan comic.]]
* One ''Webcomic/{{Nodwick}} comic, Nodwick accidentally touched a mystic artifact that allowed him to return to the point in time when he touched it at will. In order to get the crew to correctly stop TheEndOfTheWorld, he has to come back so many times that he becomes a master fighter, wizard, and cleric in the process. After stopping the threat, Yeagar, Artax, and Piffany erase his memory so they don't have to deal with having a henchman who's more of a badass than they are.



* [[Podcast/TheAdventureZone The Adventure Zone]]: During "The 11th Hour" arc, Our Heroes are trapped in a GroundhogDayLoop where a doomed town relives the same hour of time over and over again. If the die the time resets. This comes in handy toward the end of the arc where they must traverse a trap- and monster-laden abandoned mine. Although it causes the EldritchAbomination controlling the Loop no end of minor annoyance...
* How time works in a universe with this in play is ''Website/{{Cracked}}'''s #17 [[http://www.cracked.com/photoplasty_388_27-science-lessons-as-taught-by-famous-video-games/ Science Lesson As Taught by Famous Video Games.]]
* Qin Xu of ''Webcomic/LastRes0rt'' can rewind time short distances, represented by a row of panels to the side of the comic displaying whatever he just averted.



* Qin Xu of ''Webcomic/LastRes0rt'' can rewind time short distances, represented by a row of panels to the side of the comic displaying whatever he just averted.

to:

* Qin Xu WebVideo/{{Retsupurae}} did a [[https://www.youtube.com/watch?v=xt2uyDqbA-Q hilarious take]] on the concept of ''Webcomic/LastRes0rt'' can rewind [[{{MST}} riffing]]: One guy uploaded a playthrough of ''Kaizo Mario World'' that was almost unbearable since he reloaded his save states and ''every single time short distances, represented by a row of panels to he did so'' was kept in the side final product. Needless to say, there were many many '''many''' such times. {{LetsPlay/Slowbeef}} chose to not riff it in the traditional way; rather, he read from John Stuart Mill's ''On Liberty'' and started his last incomplete sentence over along with saying the name of the comic displaying whatever guy's emulator every time the guy reloaded a save state. Naturally, [[UpToEleven he just averted.had to do this many, many times.]]



* How time works in a universe with this in play is ''Website/{{Cracked}}'''s #17 [[http://www.cracked.com/photoplasty_388_27-science-lessons-as-taught-by-famous-video-games/ Science Lesson As Taught by Famous Video Games.]]
* Coil from ''Literature/{{Worm}}'' can do something like this. His power allows him to split his perception between alternate realities decided by a single different point that he controls before selecting the preferable one, which allows him to try out a strategy in one reality and remain safe in another. He uses this to great effect in manipulating economics and [[DiabolicalMastermind taking over the city.]]



* WebVideo/{{Retsupurae}} did a [[https://www.youtube.com/watch?v=xt2uyDqbA-Q hilarious take]] on the concept of [[{{MST}} riffing]]: One guy uploaded a playthrough of ''Kaizo Mario World'' that was almost unbearable since he reloaded his save states and ''every single time he did so'' was kept in the final product. Needless to say, there were many many '''many''' such times. {{LetsPlay/Slowbeef}} chose to not riff it in the traditional way; rather, he read from John Stuart Mill's ''On Liberty'' and started his last incomplete sentence over along with saying the name of the guy's emulator every time the guy reloaded a save state. Naturally, [[UpToEleven he had to do this many, many times.]]
* [[Podcast/TheAdventureZone The Adventure Zone]]: During "The 11th Hour" arc, Our Heroes are trapped in a GroundhogDayLoop where a doomed town relives the same hour of time over and over again. If the die the time resets. This comes in handy toward the end of the arc where they must traverse a trap- and monster-laden abandoned mine. Although it causes the EldritchAbomination controlling the Loop no end of minor annoyance...

to:

* WebVideo/{{Retsupurae}} did a [[https://www.youtube.com/watch?v=xt2uyDqbA-Q hilarious take]] on the concept of [[{{MST}} riffing]]: One guy uploaded a playthrough of ''Kaizo Mario World'' that was almost unbearable since he reloaded Coil from ''Literature/{{Worm}}'' can do something like this. His power allows him to split his save states and ''every perception between alternate realities decided by a single time different point that he did so'' was kept in controls before selecting the final product. Needless preferable one, which allows him to say, there were many many '''many''' such times. {{LetsPlay/Slowbeef}} chose to not riff it try out a strategy in the traditional way; rather, he read from John Stuart Mill's ''On Liberty'' one reality and started his last incomplete sentence remain safe in another. He uses this to great effect in manipulating economics and [[DiabolicalMastermind taking over along with saying the name of the guy's emulator every time the guy reloaded a save state. Naturally, [[UpToEleven he had to do this many, many times.]]
* [[Podcast/TheAdventureZone The Adventure Zone]]: During "The 11th Hour" arc, Our Heroes are trapped in a GroundhogDayLoop where a doomed town relives the same hour of time over and over again. If the die the time resets. This comes in handy toward the end of the arc where they must traverse a trap- and monster-laden abandoned mine. Although it causes the EldritchAbomination controlling the Loop no end of minor annoyance...
city.]]

Added DiffLines:

* ''Manhwa/SkeletonSoldierCouldntProtectTheDungeon'': The skeleton soldier doesn't just resurrect on death, he goes back in time with all his memories and experience intact. This lets him grind for experience a bit on the mercenaries who ordinarily would have been far outside his ability to defeat.


* In ''Manga/UQHolder'', this is Kirie's form of immortality: she can set a "save point", and if she dies, she returns to that point in time.

to:

* In ''Manga/UQHolder'', this is Kirie's form of immortality: she can set a "save point", and if she dies, she returns to that point in time. She can use this to dodge the attacks of far more powerful opponents by repeatedly dying to them and learning how they fight.



* In the film ''Film/SourceCode'', the protagonist lives the last 8 minutes in the life of a schoolteacher who is doomed to die in an explosion on a commuter train. However, when he dies, he gets restarted at the start of those 8 minutes. So, basically, his mission is to savescum to find out who blew up the train.

to:

* In the film ''Film/SourceCode'', the protagonist lives experiences (via simulation) the last 8 minutes in the life of a schoolteacher who is doomed to die in an explosion on a commuter train. However, when he dies, he gets restarted at the start of those 8 minutes. So, basically, his mission is to savescum to find out who blew up the train. Notably, he does not have an infinite number of retries, as time advances normally outside the simulation.

Added DiffLines:

* ''VideoGame/SniperEliteIII:'' The loading screens give gameplay hints. Some of these ''tell you to save frequently.''
--> Save often. You never know when a firefight will break out.
--> Elite snipers do not rely on checkpoints.

Added DiffLines:

* While save scumming does help tremendously with Paradox Games' recent historical simulations, ''VideoGame/CrusaderKings'' and ''VideoGame/EuropaUniversalis'', you're practically barred from doing so if you want to win any achievements.


** In ''Film/AvengersInfinityWar'', [[spoiler: Strange uses the Time Stone to live out over ''fourteen million'' possible methods of defeating Thanos, and only finds one.]]

Showing 15 edit(s) of 630

Top