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Chariot King of Anime Since: Jul, 2014
King of Anime
#175151: Oct 26th 2019 at 4:03:12 PM

The tuft of fur in its ears is something across all forms so why does she only get flack for it?
Personally it looks fine on Fennekin but not her evolutions. That said, Delphox looks worse because not only does she have the ear issue but the other pieces of red on her body also look bad. If I had to judge the Fennekin line I'd rank them Braixen (For being waifu material) > Fennekin > Delphox.

Edited by Chariot on Oct 26th 2019 at 7:03:24 AM

AgentKirin Since: Aug, 2017
#175152: Oct 26th 2019 at 4:13:46 PM

I personally think Delphox looks okay as it is, but would've looked better with a "hat" kinda like the one on Mismagius.

Ultimatum Disasturbator from Second Star to the left (Old as dirt) Relationship Status: Wishfully thinking
Disasturbator
#175153: Oct 26th 2019 at 4:15:43 PM

Delphox's look does'nt bother me as much as Cheesespin's second evo

New theme music also a box
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#175154: Oct 26th 2019 at 4:50:27 PM

I just found This person's work on a "make your own regional pokedex" tool, that's really good at organizing your dex and showing what proportion of types you have.

The sad, REAL American dichotomy
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#175155: Oct 26th 2019 at 4:58:12 PM

I took a look at a post I'd made in this thread almost 6 years ago about making my own region. Boy time flies. But hey, I figured I'd streamline and improve it to make it up to date.

    open/close all folders 

     Hypothetical generation: Pokemon Hope/Dream 

The Setting: (due for a rewrite)

  • Geographically, the actual inspiration would be based on Nigeria specifically, but Sub-Saharan Africa generally.
    • Conveniently, Victory Road would be based at the center of the region, on "Victory Rock", which lies just outside the capitol city. Aso Rock itself means "Victory" Rock.
    • The desert area at the far north of the region would be based on the Sahara.
  • The setting of Pokemon Past might be the verdant but technologically stunted world that the Fairy/Grass ecoterrorists of Team Reset want in Pokemon Future. Pokemon Future would be set in an industrious but polluted and uncaring world, sought by the heartless capitalists of Steel/Poison Team Startup in Pokemon Past. So, each evil team wants to bring about the world of the other game. Consider this based on the vast disparities in rapidly "developing" nations.
    • The Professor and Elite Four are actively working to stop the damage done by the Evil Team. So, your journey is collecting data while the professor is out. But, as you explore, you run into them and help them, which is why Victory Road coincidentally reopens shortly after beating the team.
    • The evil team's base is in a secret facility in the northern desert. The desert is populated by Unown, Castform, the 3-stage Fire/Ice line mentioned below, and the Kantonian and Alolan Sandshrew lines, among others. The team is trying to use Unown and their game's legendary to buff their Pokemon, research efforts on man-made climate change and (de-)industrialization, and make their desires a reality.

The Pokemon of the region:

  • The Legendaries:
    • Two new Pokemon would be made this generation, themed around storytelling and fortunetelling. I haven't thought of ideas for them yet. The two would be the only two new legendary Pokemon. Too many exist as it is.
    • The additional version legendary of Past would be Celebi, to take things back and change the past. For Future, it would be Jirachi, to make things new and affect the future. They would be balanced by Victini, representing change to the present itself. Possibly, Hoopa could also be included, with the evil team using Hoopa to bind the legendaries to "Bound" forms, to make them easier to control.
  • The Regional Dex:
    • Not a lot of new Pokemon would come in this generation, since there's so many already. However, many returning Pokedex would feature Pokemon have seen retools and buffs (below).
    • Existing Pokemon that fit geographically (based on West Africa) would return, and some of the 'dex would be alternate forms and regional variants, that fit the region and the story of the game.
    • A lot of existing Pokemon fit the culture, if not the geography. From local fauna and flora, to the local customs (e.g. Banette, Haxorus, etc.)
  • The National Dex:
    • The first expansion: After the story, a lot of Pokemon that have been displaced, or faced near extinction by the Evil Team's actions, would disburse across the region. Some of the first Pokemon available in the postgame are the Johto starters, as several are native to the region.
    • After this, the full Pokedex would be available for import, once the region's environment has stabilized.

The League:

  • The Gyms:
    • While the first and last gyms are the same, the player can otherwise take branching paths for gym locations. Dynamic Difficulty and story progression would be based on however many badges you have.
    • Each Gym would primarily be around a gameplay element, not a type, though gym leaders' teams will mostly overlap with a Type(s).
    • The only Leaders shared between both versions are the Normal, Psychic, Double-Battle, and Multi-type leader's teams. All other
      • Normal - basic team building, type matchups, and held items
      • Ghost/Dark - type immunities (Ghost typing, Dark secondary typing, Levitate), and priority moves
      • Poison/Fire - non-volatile statuses (Poison and Burn, Flame Body and Poison Point, Toxic and Will o' Wisp)
      • Grass/Fairy - status moves (attract/infatuation, Rivalry, stat boosting, barrier/light screen etc.) This gym leader is also in charge of the nursery, and will teach trainers the basics on EV and IV training outside of battle. Or, their spouse does it.
      • Rock/Ground - entry hazards (Spikes and Stealth Rocks, Magic Bounce, Levitate)
      • Psychic - volatile statuses (confusion, infatuation, Taunt, Mean Look)
      • Two trainers mixing Flying, Water & Electric - double battle strategies (rain dance, hurricane, thunder, lightning rod, tailwind...)
      • multi-type - weather effects, team variety, general challenge.
  • The Elite Four and Champion:
    • The Champion's Cup:
      • All other trainers use full teams of 6.
      • The League doesn't actually have a set Elite Four when you get there, because the Elite Five, the four strongest trainers and the region's Professor, were busy doing story stuff alongside you, and haven't yet figured out who among them is the strongest. So when everything is settled in the story, the five of them invite you and two of the secondary rivals to participate in an "Elite Eight" tournament, with a Group A and a Group B. The top two in each group, plus whichever one trainer has the next-most points, then hold a single-elimination Tournament Stage (with one wild card match), to determine which of the five will be Champion.
    • On the first run through:
      • It's scripted so that the Cup "starts" after you've already beaten the secondary rivals. That way, you're guaranteed to make it to the Tournament Stage, but if you lose, you have to do the Wild Card match.
      • This way, you have to beat 3 other trainers to be Champion, and becoming Champion isn't guaranteed.
      • The Professor is always scripted to get knocked out in the opposite group stage on the first run through, freeing them up for certain other post-game stuff.
    • On subsequent rematches:
      • You actually do have to play through the entire tournament. The four non-professor type specialists always compete in the tournament, and are thus considered the "canon" Elite Four. That's what makes them Elite.
      • The other three spots in the tournament are a rotating assortment of Gym Leaders (including those from the opposite version of the game), Frontier Brains, the Professor, secondary rivals (including any that didn't participate previously), and your main Rival (consider this similar to the Battle Tree).
    • At least one of the "canon" Elite Four always makes it to the opposite side of the Finals bracket, so that if you don't, one of them always wins the Champion's Cup.
    • The Elite Four and Professor's teams:
      • Professor - Dragon specialist - The professor's area of study is "development". Their team is all 3 final form starters, 3 final form Dragon pseudo-legendaries.
      • Ice specialist - A cool and collected woman in her early 30s. She's seen as the most capable person in the entire League, because despite her type being at a disadvantage to several of the other Elite Four, and just plain being unseasonal for the region, she always has a plan and often comes out ahead. She often uses Hail, entry hazards, and phasing.
      • Fighting specialist - A focused young man, about 20 years old. You can often find him either doing soccer drills with his team, or attempting to challenge Kabu's battle facility. His ace is a Passimian, though he also has a Cinderace.
      • Steel specialist - An architect in her mid 40s. She's heading up the region's responsible development and reconstruction, in the wake of the story's events. No she does not actively use a Conkeldurr, because Conkeldurr is ugly as sin. They can be found on her construction sites, though. Her ace would be a new Steel/Grass Pokemon themed around Bamboo.
      • Bug specialist - A teacher in his mid 30s, training a generation of kids to be professionals in and out of Pokemon battles. His ace is Antellective, the Bug/Psychic "hive mind" Pokemon.
  • Other league challengers:
    • You have an actual rival, detailed above, but battling isn't their focus. So, they play more into the game's story than into its league challenge.
    • Two (or more) recurring NPCs act like secondary rivals, but are mostly there to give tips, serve as in-game trade partners, tag along for double battles, and provide regular healing during dungeons.
    • You can re-challenge gyms and face trainers stronger wherever you go. Some trainers in each place, that can be re-matched, would stay at low levels, based on your lead party member.
  • The Battle Frontier:
    • In the post-game, when the region's turmoil has settled, and the setting has reached a happy medium, the Professor can now turn his attention to building up and developing the region. As such, he calls in certain battle experts from around the world, to help the region's Battle Frontier get started. In a potential revisit to the region, once the Battle Frontier is up and running, you may find that certain Gym Leaders and major NPCs will have filled in the Battle Frontier and any vacant positions. Some of the international members of the Battle Frontier may decide to stay, however.The Frontier Brains would be implied to be around Elite Four level battlers.
    • Arcade Star Dahlia - Battle Roulette - Roll for random effects
    • Pike Queen Lucy - Battle Pike - Player's choice, certain set effects
    • Subway Bosses Ingo & Emmet - Battle Subway - Double battles
    • Team Captain Kabu - Battle Pitch - Triple battles
    • Thespian Brycen-Man - Battle Studio - Battle against unique "Pokemon" types/moveset/ability combination
    • Proprietor Inver - Battle Mirror - Inverse battles
    • Heartbreaker Charles - Battle Drome - Rotation battles

     New Pokemon 
  • A 3 stage line, the first one pure-Rock type and named "Raxpel", who learns some moves like Bounce. It evolves into the Steel/Rock "Orypel", then a minotaur-like "Caprapel", with metal horns and forked beard making its face resemble a grappling hook, and retractable hook hands. Occasionally found in the wild holding an Escape Rope. A favorite line of hikers.
  • A 3 Stage Fire/Ice tiger line, "Felcius, Panthermal and Tempantera", that latter of which can learn Ice Burn. Depending on where it's found (cold or hot areas) the line would have Flame Body or Ice Body as an ability, and flip between white with red accents or red with white accents. The shiny version would replace the red with blue. It would have decent speed and Special Defense, terrible Special Attack, and strong Attack and Defense.
  • A 3 stage Bug/Poison line "Catoupe, Harsuit, and Pompadopt", which comes in white and yellow and looks suspiciously like Elvis. Poison Point for its ability.
  • A branching 2 stage line. The first is the Steel/Poison, Tetanus/lockjaw themed Lockuvier evolving into one of two branches: a Dragon/Steel Jawrial, with a possible ability Strong Jaw; or a Dragon/Poison Doomodo, with a possible ability Poison Point.
  • A Water/Normal "Thaumimic", with the ability Color Change (or hidden Protean), which could learn Mirror Move, Mimic, and Confusion.
  • A Water/Dark cephalopod "Proquo", with the ability Iron Barbs or Synchronize, and a moveset featuring Pain Split, Power Split, Guard Split, Endeavor, Destiny Bond, Revenge, Payback, Snatch, etc. - "squid pro quo"
  • A Fighting/Psychic :Ichimaki". Imagine a pokeball with short grey legs and long, white, cloth-like arms. A nose shaped like a "1", and slit eyes shaped like "-" (the Japanese numeral 1). It'd have high Special Attack, but low attack and defenses.
  • A Flying/Fighting 2-stage "Shintern and Kicretarie", with several kick moves, and Immunity as a possible ability.
    • Possible other name or stage: "Vocavian"
  • A Flying/Dark "Umbrallon" that learns Night Shade, and a variety of offensive and defensive spread moves. Considering its resemblance to an umbrella, it may have Rain Dish or Lightning Rod as an ability.
  • A Flying/Fire "Fenext", with a unique ability that once per battle regains 1/10th of max HP if it's KO'd or brought to red health.
  • A Bug/Dark female only "Widhour", with an hourglass figure and an actual hourglass, that learns Perish Song, Future Sight, and other such moves.
  • A Psychic/Bug "Antellective", that looks like a mix between a brain and a beehive (hive mind) with small wings all over it. In this region, is used to maintain the PC, and can communicate with others of its kind from long distances. High special attack and special defense, extremely low speed and physical defense.
  • A Ghost/Rock crab, based on certain Ghost Crabs.

A Psychic/Dark evolution for Girafarig called Ungolognu.

  • The name comes from a corruption of "Ungulate" (cloven-hooved mammal), the word "Undo", the word "undulate" (see below), the animal "gnu" (a wildebeest, another type of ungulate like the giraffe) and a palindrome.
  • It has a ambguity as to whether or not it's benevolent or malevolent. This is due to some cultures' superstitions about twins being either a good or very bad omen, both of which are undue.
  • Its Early Bird secondary ability is replaced by Intimidate.
  • Its rear head now fully resembles a mix between a giraffe's and a wildebeest's in appearance.
  • Each head holds a white circular mirror floating above its "horns", keeping it looking unsettling to both friend and foe alike:
    • To the foe, it looks as if the end facing you is conceitedly mocking you, while also looking a bit regal.
    • To the trainer, it feels bizarre to have your own Pokemon constantly looking at you, if you have any insecurities. If you don't, you can look past it and interpret that gaze as friendly. (If you've ever been accused of having RBF, or an intense gaze, you might've had it expressed to you that this is how some people see you)
  • The tops of both heads, and the spikes along the back, are also both white. Both noses are now pink.
  • Its back spikes now resemble a circular sine wave, with no spacing between them. This has them extend all the way along the spine, look a little less menacing, but also the effect is that they are now undulating, which is a waviness that can be seen to have a bit of a hypnotic effect.
  • Its kneecaps now all face towards the middle, as opposed to pointing to the "front", allowing it to move easier in both directions, with the back legs (whichever direction it's going) providing a pushing force, and the front legs providing stability (basically, get down on your hands and feet, that's basically how it would run, in more of a hopping motion).

     New Evolutions 

Certain Megas should be redone as evolutions (with less than +100 in stats):

  • Altaria (possibly as branched evolution)
  • Audino
  • Banette
  • Houndoom
  • Kangaskhan
  • Lopunny
  • Manectric
  • Mawile
  • Medicham
  • Sableye (possibly Ghost/Rock)

Fully new Pokemon:

  • An Ice/Poison evolution of Beartic, that wipes its nose on its elbows and doesn't cover its mouth when it sneezes.
  • A Bug/Fighting evolution of Ledian that completes the Sentai inspiration of the line.


     Type relationship changes 

In this post, I contemplate how typings are really uneven in their special "perks", in addition to their actual type matchups. That, and the imbalances and lack of logic on some type matchups, made it notable how overwhelmingly better certain types like Ghost and Steel are, and how much worse others are. I mainly focused on rebalancing via what I see as logical changes to types and matchups, to promote players having a reason to use or prefer any type. Also, as a result of these changes, most types would be weak to exactly 3 types. If I don't mention a change below, I'd keep it as is. All lists below are in alphabetical order by defending type. The changes I'd make:

  • Fairy no longer resist Bug
  • Ghost no longer resist Bug
  • Grass resist Fairy
  • Ice resist Electric
  • Ice resist Fairy
  • Ice resist Grass
  • Psychic resist Poison
  • Psychic immune to Confused status
  • Steel weak to Electric
  • Water weak to Poison

Sorted by type:

  • Bug:
    • No longer resisted by Fairy or Ghostnote 
  • Electric
    • Super effective against Steelnote 
    • Resisted by Icenote 
  • Fairy:
    • No longer resist Bugnote 
    • Resisted by Grassnote 
    • Resisted by Icenote 
  • Ghost:
    • No longer resists Bugnote 
  • Grass:
    • Resists Fairynote 
    • Resisted by Icenote 
  • Ice:
    • Resists Electricnote 
    • Resists Fairy and Grassnote 
  • Poison:
    • Super effective against Waternote 
    • Resisted by Psychic note 
  • Psychic:
    • Resist Poison note 
    • Immune to the Confused status condition.note 
  • Steel:
    • Weak to Electricnote 
  • Water:
    • Weak to Poisonnote 

Other changes I am considering:

  • Rock resist Electric - To give Rock a bit more difference from Ground, and because some rocks are poor conductors of electricity. However, this feels like an unneeded change, and in any case, rocks vary in their conductivity, with some being conductive and some being resistors. It's the mineral impurities in water that give it its conductivity, as well. Also, given Ice would resist Electricity, I like the spectrum of the four "solid" types (Steel, Rock, Ice, Ground) each having a different relationship with Electric.
  • Bug immune to flinching - To give Bug a logical defensive niche without upsetting type matchups. As many bugs have fast reflexes and pull back once noticed or threatened, this would reflect them not being fully affected by moves that flinch, or preparing their defense against it.

Changes I'd previously considered but no longer support:

  • Bug types immune to damaging entry hazards like Stealth Rocks and Spikesnote 
    • Resolved by coming up with an ability that some, but not all, Bug types could have.
  • Fairy weak to Bug - To buff Bug offensively. It's an idea others have suggested, but I haven't found a strong logical reason for it, just a gameplay reason.
    • I think just having Fairy (and Ghost) lose its resistance is enough of a boost to Bug, which like most types is already super effective against 3 types.
  • Fairy weak to Ghost - This would make the "death energy" type have a special relationship with the "life energy" type. This would also give Ghost offensive utility that is distinct from Dark.
    • Ghost is already quite strong in terms of attack effects, and doesn't need the boosts. Also, Fairy has enough nerfs as is.
  • Ghost resist Steel - Intangible specters should resist physical force.
    • Not necessary. Ghost is already quite powerful defensively, and Steel doesn't really need an offensive nerf. Also, Iron and Silver are elements used to ward off spirits including Ghosts, not just Fairies, in some cultures.
  • Poison no longer weak to Psychic - There's no real justification for why it was in the first place. Some people suggest "mind over matter". The justifications could easily be used to have Psychic resist Poison.
    • It's still something that bugs me, but considering how hard Psychics got nerfed over the years, I no longer think I need to keep this as something I'd change. It serves a purpose for checking Poison and giving Psychic something to do. I'd still like for someone to actually give a good reason for it, though.
  • Steel no longer resist Ice - Referencing metal's vulnerability to both ice damage and sensitivity to cold. Metal can go through temperature-based stress not only by heat, but also by cold.
    • Resolved by coming up with a move ("Hull Piercer") that is like Freeze-Dry and would give Ice and Rock types a way around this.
  • Steel no longer resists Psychic note 
    • This still bugs me a bit, but I don't want to do a 180 from the original intent. It would instead make sense to completely rework the Abra line's signature move Kinesis, or make a Ferrokinesis move.
  • Poison super effective against Normal - For the same reasons Normal is weak to Fighting - "I'm designed to cause harm." However, while I strongly prefer this change, this would be too large of a change when combined with being strong against Water, so I'll have to hold off on this.
  • Fire neutral to Ice (no longer resist or super effective) - This would keep Fire in line with Water and Grass in being super effective against 3 types, and resisting 4-5 types. Also, it makes logical sense as fire and heat both beat and lose to ice and cold (and when ice evaporates, it can become water).

     Weather changes 
As I'd stated elsewhere, there's a bit of an imbalance in the effectiveness of weathers.

Additions I'd make:

  • Rain:
    • Heals Burns.
  • Sandstorm:
  • Snow:
    • Harvest cannot activate.
    • Increase spread of Aurora Veil among Ice types, so that most can learn it.
    • Hail: Bring it back as a second stage of Snow, triggered by things such as "Cold Front" (see below).
    • Wind attacks always crit.

As the Weathers currently stand:

  • Harsh Sunlight
    • Type specific boost(s): Fire moves x1.5
    • Any nerfs: Water moves x0.5, (Ice) moves cannot freeze
    • Abilities altered
      • Buffed: Harvest
      • Activated: Chlorophyll, Flower Gift, Forecast, Leaf Guard, Solar Power
      • Nerfed: Dry Skin (negative effect activated)
    • Moves altered
      • Buffed: Solar Beam and Solar Blade don't need a turn to charge, Harvest, Growth, Moonlight, Morning Sun, and Synthesis are all more effective
      • Nerfed: Thunder and Hurricane decreased accuracy
    • Lingering damage: No
  • Rain
    • Type specific boost(s): Water moves x1.5
    • Any nerfs: Fire moves x0.5
    • Abilities altered
      • Buffed: Dry Skin
      • Activated: Forecast, Hydration, Rain Dish, Swift Swim
      • Nerfed:
    • Moves altered
      • Buffed: Thunder and Hurricane can't miss
      • Nerfed: Solar Beam, Solar Blade, Moonlight, Morning Sun, and Synthesis are all weakened
    • Lingering damage: No
  • Sandstorm
    • Type specific boost(s): Rock types Sp. Def increase
    • Any nerfs: None
    • Abilities altered
      • Buffed:
      • Activated: Sand Force, Sand Rush, Sand Veil
      • Nerfed:
    • Moves altered
      • Buffed: Shore Up effectiveness increased (but it's only learned by the Palossand line)
      • Nerfed: Solar Beam, Solar Blade, Moonlight, Morning Sun, and Synthesis are all weakened
    • Lingering damage: Yes (For all types except Rock, Ground, and Steel)
  • Hail
    • Type specific boost(s): None
    • Any nerfs: None
    • Abilities altered
      • Buffed:
      • Activated: Forecast, Ice Body, Snow Cloak, and Slush Rush
      • Nerfed:
    • Moves altered
      • Buffed: Blizzard can't miss, Aurora Veil is possible
      • Nerfed: Solar Beam, Solar Blade, Moonlight, Morning Sun, and Synthesis are all weakened
    • Lingering damage: Yes (for all types except Ice)

     New Abilities and Ability Changes 
  • "Allergy Season": When a Pokemon with this ability enters battle, the damage all other Pokemon on the field would take from Grass type moves is doubled.
  • Ball Fetch: The holder automatically retrieves an item thrown by Fling or Natural Gift. Doesn't work with King's Rock or Razor Fang.
  • "Cold Shoulder": A Flame Body type ability. If the holder of this ability is hit with a contact move, 30% chance of inducing Frostbite to the Pokemon that hit it.
  • Color Change: Activates before being hit by the incoming move. User retains STAB on Normal moves if its type is changed.
  • Corrosion: Addition to make it remove Steel's immunity to Poison type attacks, which instead deal regular effective damage.
  • Defeatist: Lower effect to simply inflict a -1 stage state modifier,
  • "Dig Deep": A Ground-type Pinch Mode ability similar to Overgrow et al.
  • "Extremophile": An ability some Grass or Bug types may have that halves damage from Fire, Ice, and Rock attacks. Likely common among cactus or desert Pokemon.
  • Emergency Exit: When the user is hit by a move that would reduce it to below full health, its health only decreases to "one HP less than 50% of its full health", then it stops losing HP, and switches out immediately. For example, if the user was hit by something that would take of 70% or 100% of its health from full, it still survives with just under 50% of its full health, but must switch.
  • Forecast: Added effect where if Castform's holding a Weather Rock when it enters a battle, Forecast would automatically change the weather to the corresponding condition.
  • Honey Gather: Restores 1/16 of the Pokemon's maximum HP (rounded down, but not less than 1) at the end of each turn.
  • Ice Body: Change it to be similar to Dry Skin, heals 1/4 max HP when hit by an Ice type move or 1/8 max HP when hit by Hail.
  • "Icy Grip": If the holder of this ability lands a contact move, 30% chance of inducing Frostbite to the Pokemon that it hit.
  • Illuminate: Increase the duration of Reflect and Light Screen from 5 to 8 turns (working as a built in Light Clay).
  • "Invasive": Grants immunity to entry hazards. Can be held by Bug, Ghost, and Grass types, representing infestations, hauntings, and weeds, respectively, and invasive species generally.
  • Magma Armor: Pokemon with this ability would also be immune to Hail damage and Frostbite.
  • Minus: The base effect now triggers any time there is another Electric or Steel type on the field. If there is another Pokemon on the field with the Plus ability, there is an additional effect where each time the holder's Sp.Def is raised, it is raised an additional stage.
  • Mycelium Might: Also bypasses type immunities.
  • Normalize: User's Normal moves bypass type resistance or immunity.
  • "Mysterious Power": Signature ability of Unown, which increases its base stats by 10 for each non-fainted Unown in the party.
  • Plus: The base effect now triggers any time there is another Electric or Steel type on the field. If there is another Pokemon on the field with the Plus ability, there is an additional effect where each time the holder's Sp.Atk is raised, it is raised an additional stage.
  • "Pollen Protection": The holder takes half damage from Bug and Flying moves. Prevalent on some Grass types.
  • "Resinate": Each time a Pokemon with this ability hits an opponent with a contact move, lower that target's speed by one stage.
  • Run Away: Pokemon with this ability would be immune to Pursuit, and to trapping moves and abilities.
  • "Second Wind": A Flying-type Pinch Mode ability similar to Overgrow et al.
  • Slow Start: Counter doesn't reset upon switching out.
  • "Snow Compaction": An ability for Ice types, each time it is hit by a physical attack, raise physical defense one stage.
  • "Splinter": An ability for Grass types. If a Pokemon hits it with a contact move, they take a splinter that deals 1/16th damage at the end of each turn.
  • Truant: Also grant the upsides of Infiltrator. A truant student often tries to sneak in when they do show up late, after all, and this would make it not completely worthless.
  • "Unsettle": A version of Intimidate that affects Special Attack. Common among Bug, Dark, Ghost, and Psychic types.

     New Moves and Move Changes 
  • "Acid Rain": A Poison type copy of Freeze-Dry that is super effective against Steel.
  • "Allergenesis": A Grass type powder status move, doubles the damage taken by Grass type moves, for all Pokemon except the user of this move.
  • "Blitz" - An Electric version of Quick Attack, a priority physical attack with 40 base power.
  • Constrict: A complete rework. Turn it to a Normal or Poison equivalent of Ice Ball and Rollout, complete with the same effect where it doubles in starting power if used after Defense Curl. Expand the Pokemon who learn it to include all the snake and eel Pokemon.
  • "Cold Front": An Ice type status move. Decreases the speed of all Fire, Water, Bug, and Dragon Pokemon on the field by one stage. Changes the following weathers: If Harsh Sunlight is in effect, it turns the weather to normal. If the weather is normal, it turns it to rain. If Rain is in effect, it turns it to Snow. If Snow is in effect, it starts Hailing in addition to the Snow, giving chip damage to non-Ice types. Changing the weather starts a new 5 turn duration. Themed around weather effects and "cold-blooded" animals.
  • "Dessicate": A Rock or Fire type move. Similar to Water Sport and Mud Sport, this would cut the effectiveness of Water moves for 5 turns. It could be learned by Fire, Rock, and Ground types.
  • "Horde": A Bug type special attack version of Beat Up. Themed around swarming insects.
  • "Hull Piercer": An Ice type Physical attack version of Freeze-Dry that always does super effective damage against Steel. Can also be learned by some Rock types.
  • Ion Deluge: Lasts for 5 turns.
  • Kinesis (the signature move of Kadabra and Alakazam)note : Change it to an equivalent move of Confuse Ray, which as of now the line can only use in the TCG, and have it be a 100% chance to confuse. Also, if used on a Steel type, it'd half the target's HP. This would fit the description by having it bend the target instead of the spoon.
  • "Mega Molt": A Bug type move themed around Molting. A Shell Smash copy. The ability Shed Skin, currently strongly associated with Bugs and snakes, is already given the Japanese name "Molting".
  • "Overclock": An Electric type status move used by machine/mechanical Pokemon. It increases their Speed, Attack, and Special Attack by one stage, but decreases their HP by 1/8th for each time it's used.
  • "Pesticide": A Poison type copy of Freeze-Dry that is super effective against Bug.
  • "Resin Trap": A Grass type version of Sticky Web.
  • "Shiver": An Ice type Status move that decreases the user's evasiveness by one stage, but raises Special Defense by two stages.
  • Shore Up: Only heals 1/4 in non-sandstorm weathers and 1/2 in Sandstorm, increase its spread among Rock and Ground types.
  • "Spoilage": A Poison type physical move version of Incinerate that destroys the target's Berry. Can also be learned by Grass types.
  • "Thermal Stress/Shock": An Ice type Special attack version of Freeze-Dry that always does super effective damage against Steel.
  • "Thunder Armor" - A defictionalization of the anime move, this Electric type status move raises the user's Attack, Sp.Def, and Speed by one stage each, but can only be used once while the user is out.
  • Vine Whip: Has a 30% chance to flinch.
  • Whirlwind: Retype to Flying.
  • "Wisdom King": Signature move of the Elemental Monkeys. Normal type, 100 base power, 100% accuracy, uses whatever is the user's higher offensive stat, and hits whichever is the target's lower defensive stat. Based off of the "Wisdom King/Queen", and the Monkeys' connection to the Three Wise Monkeys.
  • "X-Armor": A Bug type move themed around exoskeletons. A Protect copy that also raises the user's Defense by one stage if it is activated.

     Pokemon Typing changes 
For Normal/Flying Pokemon:
Rationale: I wanted to preserve this typing only for Pokemon that aren't fully matured fliers. The Normal typing removes the Flying type's resistance to Fighting, and I don't support that. If Normal were to be changed to also be weak to Poison, then not fully evolved Normal/Flying types would represent baby birds' vulnerability to poisons early in development, but that wouldn't be needed for the adults.
  • Doduo and Dodrio should stay Normal/Flying.
  • Pidgey, Spearow, Hoothoot, Taillow, Starly, Pidove, Tranquill, Rufflet, and Pikipek should be Flying/Normal
  • Pidgeotto, Pidgeot, Farfetch'd, Fearow, Swellow, Staravia, Staraptor, Braviary, and Trumbeak should be Pure Flying
  • Noctowl should be Flying/Psychic
  • Swablu should be Fairy/Flying
  • Unfezant should be Flying/Dark
  • Toucannon should be Flying/Fire

For Bug/Flying Pokemon:
Rationale: The Flying subtyping is generally a liability for Bug types. Bugs don't gain much defensive benefit, only doubling down on types they already resist (Bug, Fighting, Grass), or in one case turning a resistance into an immunity (Ground). However, they instead gain two additional weaknesses (Ice, Electric), and double one weakness (Rock). Offensively, it means SE damage against two types that resist and are resisted by Bug (Bug, Fighting), and SE damage against one already weak to Bug (Grass). Also, the Flying type does come with upsides in immunity to certain hazards and moves, but also means additional damage from Stealth Rock, and no benefit from terrains.

  • Scyther and Ninjask should stay Bug/Flyingnote 
  • Butterfree, Beautifly, Mothim, and Vivillon could either be Bug/Flying or pure Bug, I'm not sure yet.note 
  • Ledyba, Lediannote , Masquerain, Yanma, Combee, and Vespiquen should be Pure Bug
  • Yanmega should be Bug/Dragonnote 

Additionally:

  • The Kantonian legendary birds and the Forces of Nature should be primary-Flying, since that's part of their theme. Potentially Ho-Oh and Lugia as well.
  • Primeape should be Fighting/Dark
  • Arbok should be Poison/Dark
  • Hypno Should be Psychic/Dark
  • Psyduck and Golduck should be Water/Psychic
  • Ninetales should be Fire/Psychic
  • Celebi, Flabebe, Floette, Florges, and Comfey should be Fairy/Grass
  • Jirachi should be Steel/Fairy

     Reworking specific Pokemon 

Scyther and Kleavor: Change their hidden ability. Give Infiltrator to Scyther, and Solid Rock for Kleavor.

Rotom form moves:

  • Base Rotom's form exclusive move, Thunder Shock, is significantly weaker than the moves of other forms. Change to Zap Cannon.
  • Fan Rotom's form exclusive move, Air Slash, is both weaker and thematically disconnected from the moves of other altered forms. Change to Hurricane.

Castform should be proactive in weather:

  • Forecast: Added effect if Castform's holding a Weather Rock when it enters a battle, Forecast should automatically change the weather to the corresponding condition.
  • It should always have the opportunity to use a TM/TR to learn: Morning Sun, Fling, Defog, Whirlwind, Tailwind, and Aurora Veil
  • Increase base stats by 10 across the board, to 80 on all stats.
  • Increase base stats depending on form:
    • Sun: +10 Def, +20 Sp.Atk
    • Rain: +20 Sp.Atk, +10 Sp.Def
    • Sand: +20 Atk, +10 Sp.Def
    • Hail: +20 Atk, +10 Def
  • There should be a Rock-type Dusty form in sandstorms, and as a result Castform should have the chance to learn:
    • By Level Up: Smack Down, Sandstorm, and Meteor Beam (at levels 10, 20, and 35 respectively, the same levels it learns similar moves for other weathers)
    • By TM/TR: Power Gem, Sand Attack, Sand Tomb, and Stealth Rock

Unown should reflect its mysterious powers, and how it's strengthened by being in numbers.

  • Its signature hidden ability should be "Mysterious Power", which increases its (non-HP) base stats by 10 for each non-fainted Unown in the party. This also gives a gameplay reason to start collecting the alphabet in a main game run.
  • It should learn:
    • Secret Power at level 10
    • Ancient Power at level 25
    • Cosmic Power at level 50
    • Wish at level 75

The Elemental Monkeys (Simipour, Simisage, and Simisear) should strengthen the reference to the Three Wise Monkeys' "Speak No Evil, Hear No Evil, See No Evil" theme.

  • Add the shared Normal secondary typing.
  • The Evolved forms should learn:
    • New shared signature move "Wisdom King": Normal type, 100 base power, 100% accuracy, uses whatever is the user's higher offensive stat, and hits whichever is the target's lower defensive stat. Learned upon evolving.
    • Simple Beam at Level 46
    • Punishment at Level 49
  • Some changes should be made depending on their evolutionary line:
    • Simisage (speak no evil):
      • Serene Grace as secondary ability
      • Would learn Disarming Voice upon evolving
    • Simisear (hear no evil):
      • Soundproof as secondary ability
      • Would learn Crafty Shield upon evolving
    • Simipour (see no evil):
      • Tinted Lens as secondary ability
      • Would learn Baby-Doll Eyes upon evolving

Stat boosting Bug types per this post:

  • Shedinja
    • Current BST: 236 (It shares the same special attack, special defense, and speed stats as Nincada, flips the Attack and Defense, and has 30 less HP.)
    • Changes:
      • +35 Atk
      • -35 Def
      • +20 Sp.Atk
      • -20 Sp.Def
    • New BST: 236 (same)
  • Kricketune
    • Current BST: 384
    • Changes:
      • +20 Speed
    • New BST: 404
  • Dustox
    • Current BST: 385
    • Changes:
      • +30 Def
      • +10 Sp.Def
      • +10 Speed
    • New BST: 435
  • Beautifly
    • Current BST: 395
    • Changes:
      • +30 Atk
      • +10 Speed
    • New BST: 435
  • Butterfree
    • Current BST: 395
    • Changes:
      • -30 Atk
      • +40 Sp.Atk
      • +30 Speed
    • New BST: 435
  • Beedrill
    • Current BST: 395
    • Changes:
      • +40 Atk
      • -30 Sp.Atk
      • +30 Speed
    • New BST: 435
  • Ariados
    • Current BST: 400
    • Changes:
      • +10 Sp.Atk
      • +40 Speed
    • New BST: 450
  • Vivillon
    • Current BST: 411
    • Changes:
      • +10 HP
      • +23 Atk
    • New BST: 444, keeping with its Pokedex number being 666.
  • Volbeat
    • Current BST: 430
    • Changes:
      • +10 HP
      • +15 Atk
    • New BST: 455
  • Illumise
    • Current BST: 430
    • Changes:
      • +10 HP
      • +15 Sp.Atk
    • New BST: 455
  • Venomoth
    • Current BST: 450
    • Changes:
      • +20 HP
      • +5 Sp.Def
    • New BST: 475 (same as Frosmoth)

Edited by wanderlustwarrior on Jan 16th 2024 at 1:41:42 PM

The sad, REAL American dichotomy
AgentKirin Since: Aug, 2017
#175156: Oct 26th 2019 at 9:57:47 PM

[up]That's a neat plot idea, Gyms focusing on themes rather than types would be awesome, and branching paths need to be a thing, but the type matchup changes are a bit much. Existing matchups have only ever been altered once, and even then very little was changed (Ghost and Dark now do neutral damage to Steel). That being said, Ice could use a buff.

Just for giggles, I ran my region's Pokemon so far through the type distribution tool[up][up]. The 'Dex is, of course, far from complete, and and the only canon Pokemon included in this evaluation are Dunsparce and Absol (who have additions to their evolution lines in here). Still, that's a lot of Fairies.

Normal: 7
Water: 4
Fire: 5
Grass: 7
Electric: 2
Fighting: 4
Psychic: 4
Ghost: 4
Ice: 4
Flying: 4
Poison: 4
Ground: 3
Bug: 3
Rock: 1
Dragon: 4
Dark: 7
Steel: 2
Fairy: 11

dragonfire5000 from Where gods fear to tread Since: Jan, 2001
#175157: Oct 26th 2019 at 10:06:40 PM

Just got to Sophocles's trial in Ultra Moon. Totem Togedemaru is pretty adorable.

It was pretty hilarious watching my Delphox one-shot it with Mystical Fire, though.

Vertigo_High Touch The Sky Since: May, 2010
Touch The Sky
#175158: Oct 26th 2019 at 10:30:03 PM

Salazzle is legit one of my top 20 pokemon and she's easily one of my favorite fem-mons, with only mega-lopunny and tsareena above her. She has a sick design and I love how much character she has.

Really people harp on delphox, but quilladin and chestnaught are the REAL travesties.

Edited by Vertigo_High on Oct 26th 2019 at 10:31:14 AM

wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#175159: Oct 26th 2019 at 11:13:20 PM

[up][up][up]Ironically, Fairy was my least represented type. In my 180 Pokemon draft pokedex (not including the above retcons or new pokemon), there are only four Fairies. In fact, it was only Alolan-Ninetales, Sylveon, and Mawile, until I saw the distribution and added in Comfey. I don't dislike the Fairy type. Hell, my second most rare was Ice, which is actually one of my favorite types (hence why my retcons would see it buffed).
That's also part of why I edited my above post to add in some additional retcons to the Elemental Monkeys, in an effort to make them more appealing and useful (Fairy subtype on the second stages, and better abilities).

My distribution was:

  • Normal: 16
  • Water: 24
  • Fire: 17
  • Grass: 21
  • Electric: 19
  • Fighting: 11
  • Psychic: 13
  • Ghost: 12
  • Ice: 5
  • Flying: 15
  • Poison: 18
  • Ground: 20
  • Bug: 19
  • Rock: 16
  • Dragon: 10
  • Dark: 16
  • Steel: 10
  • Fairy: 4

Note that the tool counts dual type pokemon as both types. Still, with 180 pokemon, a "normal" distribution would be 10 of each type. But, considering real world biodiversity, some types (Water) should be more prevalent than others (Fire). I was actually surprised to find how many of the Pokemon I like actually fit my region (sub-Saharan Africa, specifically Nigeria). Granted, I left out some that I'd have liked to include (Pangoro), and included some I don't actually like (Pyroar).


[up][up][up]Also, point taken on the type matchup changes. That part of the post was a remnant of my 2014 post when I sought to make the types more balanced mathematically, and overjustified some things. I edited my post and limited the changes I'd make. Incidentally, while one of my favorite types (Ice) would be buffed, some (Steel and Bug) see changes that might be slight nerfs.

Edited by wanderlustwarrior on Oct 27th 2019 at 2:09:09 PM

The sad, REAL American dichotomy
DelphineTheDelphox I thought sharks were my friends. from The Alola Region Since: Jul, 2019 Relationship Status: Squeeeeeeeeeeeee!
I thought sharks were my friends.
#175160: Oct 27th 2019 at 2:28:22 AM

Decided to make a list of rivals from least favorite to most. Disclaimer, I never finished Black, nor have I played Black and White 2, so I'm not including the rivals there. I also haven't played Gold and Silver, but I've read about them and seen a Let's Play of Soul Silver, so that rival will be included.

  • #10: Trace. Okay, let's get this one out of the way. He's an inferior stand-in for Blue with far less personality beyond "I want to surpass you" and not once was I ever invested in him, nor did I take him seriously. Plus, the reasoning behind him losing is just ridiculous; in the orinal Kanto games and their remakes, Blue was said to have lost because he never loved his Pokémon and used them as tools, but here they say the exact opposite, that Trace lost because he loved his Pokémon too much. I'm suddenly realizing why he's called Trace, because they just traced over the lines of Blue and never bothered to fill them in.
  • #9: All the Gen VI rivals. I included them all here as a lump-sum because that's exactly what they are, a lump-sum of characters who have a single quirk. Tierno likes to dance, Trevor is the intellectual, Shauna prefers befriending Pokémon than battling them, and Calem/Serena is just the opposite gender protagonist who wants to be better than you. Game Freak tried to give you a bunch of quirky friends, but they just felt like cardboard cut-outs. I think they would have been much more interesting if, instead of four characters with a single personality trair each, they were all merged into a single character with all those traits, making a believable individual with a ton of depth. Think about it, a determind rival with the drive to surpass you who's very smart and an intellectual on Pokémon, but is also shown to treat their Pokémon like real comrades, and is shown to have a playful side with their love of dancing. That would be a million times more interesting!
  • #8: Barry. I just found him annoying the entire time, like he was just this whiny little kid who kept wanting to show you his new toy, and keep in mind I was 13 at the time, roughly the same age as him, and I already felt thay way about him. He at least had a real personality, though, which is why he's not at the bottom of this list.
  • #7: Dawn/Lucas. While having them be the professor's assistant is an interesting way to show them as more experienced, nothing ever really comes of it and, to be honest, I forgot the opposite-gendered rival was even a thing before I made this list.
  • #6: Brendan/May. Another opposite-gendered protagonist. I appreciate that these two have actual personality, and individual personalities at that, but they really just suddenly become irrelevant after Lilycove City. They never even fully evolve their starter by the end, and end up feeling like wasted potential. Yes, the ORAS remakes try to rectify this, but the damage is already done, especially since the final battle with them is after you beat the game. Credit where it's due, though, they are a monster on Route 110...
  • #5: Hau. Gonna be honest, Hau was just annoying when I first played Sun, but he did have a few legitimately funny moments, such as when he totally fell for Kukui's Paper-Thin Disguise or when he pointed out how dumb Faba was. My opinion of him didn't really change when I played Ultra Sun, and I hated that he was the Final Boss instead of Kukui. But, after recently replaying Ultra Sun, I have a little more appreciation for him. I like you're essentially his obstacle, his mountain to climb. He's the Red, and you're the Blue, as demonstrated by him having the disadvantaged starter and the fact that you can insult him to his face on several occasions. It's actually kinda sad that no matter how hard he tries, he simply can't match up to you. So yes, Hau is legitimately annoying, but I have to appreciate his drive to be better than you while demonstrating an actual personality.
  • #4: Silver. I find it interesting that, from the beginning, Silver opposes Team Rocket, but he's so blinded by his hatred of them that he still comes off as the bad guy. He treats everybody like dirt and believes himself to be superior, but then he eventually suffers a crushing defeat that forces him to take a step back and reevaluate himself, ultimately becoming a better person. It's nice to see real character growth in such a classic game, and it's even reflected in the fact that he has a Crobat. The only reason he's not higher is because, well, he's just a little too much of a prick to start.
  • #3: Gladion. I knew from the very beginning that there was more to him beyond the edge-lord vibe. He's never too unlikable; while he does act condescending or dismissive, it's usually because he's just frustrated with the whole situation, rather than just to paint himself as an uncaring dick. He does want to surpass you, but only to test his own strength and see if he has what it takes to protect Type Null and his sister. He actually warms up to the player relatively early, and is quick to admit his own faults. I like how you can even see his soft side demonstrated in his battles, as several of his Pokémon only evolve with high Friendship.
  • #2: Wally. Admittedly he was rather annoying in the original games, including Emerald. I didn't think highly of him originally, but to be fair, his Victory Road encounter destroyed my team three times in a row when I originally played Sapphire. Than ORAS drastically improved him and made me actually like him. He had a real story arc, you see him slowly grow more confident, and he genuinely felt like a real person, culminating in an incredible final battle in Victory Road. Sadly, this fight wasn't nearly as hard for me as it was in the original games, but was still an incredible conclusion to his story arc. I almost that, in ORAS, just to catch the player off guard, they had Wally challenge you for the championship after defeating Steven, as an inverse to the Blue battle.
  • #1: Blue. I swear this isn't genwunner syndrome talking, I genuinely think Blue is the best rival. He has a concrete personality right off the bat, an aggressive loudmouth with an ego the size of Jupiter, and he only gets more and more cocky as the game progresses. It culminates in an epic final clash with Red to settle which among them is the best. When he loses, Oak chastises him on his behavior. Interestingly, Blue never really changes for the better in this game. Instead, we see his growth in future games, such as gen 2, where he's still cocky, but much more mature. By the time of Sun and Moon, Red and Blue are good friends, having long let go of their rivalry, but Blue's cockiness never fully goes away. (Seriously, he calls himself a champion even though it only lasted about ten minutes.) So in short, Blue shows some surprisingly realistic character growth throughout the games, becoming more mature but never fully dropping his iconic attitude. Furthermore, he is by far the most difficult of the rivals I've ever had to face. When I played Yellow so long ago, I was able to beat him in the first two battles, counting the optional one, no problem. After that, though, Blue destroyed me in every single battle. I still vividly remember that Fearow wiping my team multiple times in Pokémon Tower. Every single time, I found myself having to level grind just to be able to beat Blue, and that's exactly what a rival is supposed to do, force you to improve yourself so you can surpass them. It's for all these reasons that Blue well-earns his spot as my favorite rival in Pokémon.

RIP KissAnime.
PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America (4 Score & 7 Years Ago) Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#175161: Oct 27th 2019 at 3:21:50 AM

Best rival, for me, is a tie between Hau and Hugh (the rival of Black 2 and White 2).

tclittle Professional Forum Ninja from Somewhere Down in Texas Since: Apr, 2010
Professional Forum Ninja
#175162: Oct 27th 2019 at 5:00:51 AM

I like Chespin and Chesnaught, but Quiladin is awkward.

"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."
Ultimatum Disasturbator from Second Star to the left (Old as dirt) Relationship Status: Wishfully thinking
Disasturbator
#175163: Oct 27th 2019 at 5:22:34 AM

Quiladin's head does not belong on that body,thats what bothers me

New theme music also a box
DelphineTheDelphox I thought sharks were my friends. from The Alola Region Since: Jul, 2019 Relationship Status: Squeeeeeeeeeeeee!
I thought sharks were my friends.
#175164: Oct 27th 2019 at 5:38:34 AM

Are any 3-stage Pokémon where you guys prefer Stage 2 over Stage 3?

For me, it's Braixen, Dragonair, Haunter, and Flaaffy.

RIP KissAnime.
Druplesnubb Editor of Posts Since: Dec, 2013
Editor of Posts
#175165: Oct 27th 2019 at 7:05:54 AM

Wartortle is one of the more obvious ones, along with Dragonair and Sliggoo. Machoke also has a less monotonous color scheme than Machop or Machamp. The Trapinch line is complicated in that every stage is unique but also really good in its own way.

Edited by Druplesnubb on Oct 27th 2019 at 3:08:06 PM

Numbuh1234 Since: Apr, 2014
#175166: Oct 27th 2019 at 7:14:29 AM

imo Silver is ruined purely because of the fact that you're forced to win every battle against your rival to continue the story.

Being able to lose against him and still progress up until near the end (exactly one battle before his "wait, didn't I lose to you before?" bit) would have made it a lot better, instead of his entire arc deflating instantly as he finally starts noticing signs of his losing streak.

I do writing, feel free to check out my stories here! https://numbugwritingblog.tumblr.com/post/686233243868102656/numbugs-shared-heroic-uni
Weirdguy149 The King Without a Kingdom from Lumiose City under development Since: Jul, 2014 Relationship Status: I'd jump in front of a train for ya!
The King Without a Kingdom
#175167: Oct 27th 2019 at 7:30:45 AM

Grovyle is superior to Sceptile in my mind because it’s cool in Mystery Dungeon and the anime.

It's been 3000 years…
RAlexa21th Brenner's Wolves Fight Again from California Since: Oct, 2016 Relationship Status: I <3 love!
Brenner's Wolves Fight Again
#175168: Oct 27th 2019 at 7:44:41 AM

Rowan's assistant is not a rival.

[up][up]Blue also has the same problem.

Edited by RAlexa21th on Oct 27th 2019 at 7:45:50 AM

Where there's life, there's hope.
Ducolamia Pretty Cure fanatic Since: Jun, 2018 Relationship Status: A teenager in love
Pretty Cure fanatic
#175169: Oct 27th 2019 at 8:02:38 AM

I think Barry and Hugh are underrated. Yeah, Barry's an energetic kid, but he's only trying to surpass his father by any quick means possible. Crasher Wake even mentioned not wanting to train Barry because he knew who his father was (in Platinum) The guy has a hyper personality. It isn't until he gets curb-stomped by Team Galatic he realizes his quickness was his greatest flaw as he couldn't protect Uxie. Afterwards, notice how he doesn't really have a lot of his hyperness anymore? Because he actually learned to slow down and appreciate things a bit. I even like the little details at how near the end of the game, he's the one catching up to you.

Hugh I like because he has a goal outside of being the strongest. The guy actively wants to find a pokemon that got stolen from him. And while he's still a rival, he's not an annoying roadblock like Silver or Blue and actually is useful. The guy has ambitions outside of that (similar to Gladion). And even when he gets the pokemon back, he still has to deal with the fact it'll probably take a long time before it trusts him or his sister again.

I much prefer rivals like gen 5, because while they are still rivals, at least it's clear they all have their own ambitions and not to just serve as a constant nagging annoyance.

DonaldthePotholer from Miami's In-State Rival Since: Dec, 2009 Relationship Status: Married to the job
#175170: Oct 27th 2019 at 8:08:00 AM

Delphine: If you ever get to B2W2, I think that you'll find Hugh to be either a great mix of Silver and Gladion or a pale imitation of Gladion, albeit not as pale as you found the XY gang or Trace. Reading over your descriptions of Silver and Gladion, I found a great deal of Hugh in both.

Granted, I played Crystal and not HGSS, so the Freudian Excuse is not developed at that point: in the earlier games, Silver starts as nothing more than a thief, though he wants nothing to do with Team Rocket, and does have a Heel–Face Turn after Team Rocket is taken down.

Also, granted, you should probably play B1W1 first so that you develop a taste for the rivals there before the latter game. (I didn't.) Bianca settles down in her role as an Assistant Professor, but Cheren still takes time to help against Plasma, albeit as a Supporting Number Two.

Given how you described them, I'm surprised that you have Lucas/Dawn above Barry, since L/D seemed as flat as you described Trace. Granted, I only got to the 6th Gym in Platinum, but I don't recall them having a major role in the story after Galactic's attack on the Lakes.

RAlexa: What makes Brendan/May a rival if Lucas/Dawn is not?

Ketchum's corollary to Clarke's Third Law: Any sufficiently advanced tactic is indistinguishable from blind luck.
ShinyCottonCandy Industrious Incisors from Sinnoh (4 Score & 7 Years Ago) Relationship Status: Who needs love when you have waffles?
Industrious Incisors
#175171: Oct 27th 2019 at 8:09:28 AM

Lucas/Dawn never once battling against the player is a pretty big difference from Brendan/May.

SoundCloud
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
AmethystLeslie Schezo Wegey confirmed for King from IRL Unova Since: Mar, 2015 Relationship Status: He makes me feel like I have a heart
Schezo Wegey confirmed for King
#175173: Oct 27th 2019 at 9:08:35 AM

[up][up] Except they did fight the player like... once, I think.

Goddammit, Schezo... || *insert incredibly thirsty copypasta about Dr. Ratio*
RAlexa21th Brenner's Wolves Fight Again from California Since: Oct, 2016 Relationship Status: I <3 love!
Brenner's Wolves Fight Again
#175174: Oct 27th 2019 at 9:10:07 AM

No, they fight alongside the player twice.

Edited by RAlexa21th on Oct 27th 2019 at 9:10:33 AM

Where there's life, there's hope.
YamiiDenryuu doot from You know, that place Since: Jan, 2010 Relationship Status: Chocolate!
doot
#175175: Oct 27th 2019 at 10:11:00 AM

Does the dex tool let you change existing Pokemon's types? 'Cause I got some regional variants in my dex.

I couldn't conceive a dream so wet; your bongos make me congo.

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