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    General 

  • Awesome Music: The series is best remembered for its awesome soundtrack. Especially "Pseudo Hendrix".
  • Difficulty Spike: Any section where Hawkins is alone against any number of VC, as the player now has limited healing, can't restock US weapons outside of occasional pick-ups and will be unable to have allies spot enemies for them as well as being very easy to get pinned down and rushed by a group of VC.
  • Game-Breaker:
    • The M60. More Dakka? Check. Having lots of ammo? Check. Balanced recoil? Check! It's so broken that it pretty much turns any of its users into John Rambo and you can always ask the Engineer for more ammo in Single Player.
    • The Engineer essentially has infinite ammo for every US weapon as long as he's around, and unlike the Medic, there's no penalty that stacks up the more you use him.
  • Good Bad Bugs: See Artificial Stupidity.
  • Narm:
    • In Fist Alpha, some of Douglas' cries when he's on fire.
      Douglas: SHIT! I'M BURNING!! AAaaaaaaAAAAhhHHHH!!!!
    • In the second game, we have this:
      Minh's diary: "We will throw the Americans and Saigonese, their vehicles and hamburgers to the sea!"
    • Hawkin's scream when he takes heavy damage, while it does somewhat get across the large amount of pain he's feeling, it ultimately comes off obviously fake.
    • The Ragdoll Physics can fall into narmy territory at times.
  • Sequel Difficulty Drop: The console version of Purple Haze (Which, unlike the PC version which is just a collection of the first game and Fist Alpha is actually a remade version of the game for PS2.), reduces the difficutly of Fist Alpha's missions while removing some of the harder ones, since they're now the first levels in the game instead of being intended to be played after the original game.

    Vietcong, Fist Alpha, and Red Dawn 

  • Anti-Climax Boss: The NVA colonel in Fist Alpha's last mission goes down easily like any other enemy. He's also equipped with only a pistol. The T-34 in the original counts too, since it never fires its main gun (it only fires its machine gun) and the only things between you and it are a bunch of NVA troops, much less than the previous missions.
  • Porting Disaster: The PlayStation 2 and Xbox ports of Purple Haze were not as well-received as the original PC version. It doesn't help that both has fewer levels, not to mention missing many features that are present in the original and levels/cutscenes are heavily simplified.
  • Underused Game Mechanic: The Console ports merge Fist Alpha and the Main Game together, while this does allow Hawkins to use the US Fist Alpha weapons in the main game, the VC never use any of the Vietcong Fist Alpha weapons in the campaign, even during the Fist Alpha missions.

    Vietcong 2 

  • Difficulty Spike: The VC campaign as a whole, due to being much shorter (only 4 levels!) compared to the US campaign (13 levels).
  • Goddamned Boss: The Huey gunships in the second game's VC campaign. If packing lots of M60 fire aren't enough, they're hard to hit even when using RPGs.


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