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  • Ensemble Dark Horse: Rene Artigas, the Caribbean cop is very popular: his over-the-top French accent and extremely flamboyant speech pattern make him unintentionally hilarious. The fact that he is the only character to own a weapon, normally quite useless but able to get him out of a bind or two, doesn't hurt.
  • Event-Obscuring Camera: The game uses fixed camera angles to create a cinematic feel, much like the original Resident Evil and Silent Hill titles. However, this can sometimes impair your character during the chase sequences, as a camera angle suddenly shifts to a perspective where it's difficult to find the hiding spot in time.
  • Funny Moments:
    • Daniel reacting to some historical items.
      I know these scrolls: they're medieval charters. I guess some of Sophie's knowledge rubbed off on me... plus, it says it right there.
    • One of the deaths involves sliding off a rooftop. No Presence, no monsters, just falling out of a window.
    • Similarly, one way to die is by putzing about with a very old hand grenade and blowing yourself up.
  • Narm: Some of the voice acting can be a bit off putting and the jank facial animations may resemble something out of GMod, which can completely ruin the immersive atmosphere the game is trying to create.
  • Narm Charm: Some folks like the jank, and no character is as popular as Rene, the Caribbean police officer with a very flamboyant way of talking that borders on self-parody.
  • Paranoia Fuel: The Presence is everywhere, in every shadow, behind every door, in every mirror. The game is set in a way that enemies and encounters with the Presence are pretty much random. You will never know if that room containing a prompt to hide will actually have the Presence in here, and you will want to listen to every door after your first death at the hands of a Revenant. You will never be comfortable anywhere in the game because either the Presence will approach, or it will try to break through a door, or it may suddenly grab you while you're walking in a room you thought was safe. The only minor respite you can have is Sophie's personal item, the scented candles: these stop the Presence from manifesting in the room you light them in, but you only have a limited number per episode.
  • Scrappy Mechanic: The "The Silence" minigame. You have to stay quiet by keeping a circumference (the radius of which you control) aligned with a circle that constantly changes size. The problems are that a) the circumference is the same white hue as the circle, so it's hard to tell where it is if you let it grow too small; b) the circle's size changes are completely random and unpredictable; and finally c) the game gives you next to no time to realign if, for example, the circle goes from fully expanded to a tiny pinprick, which it will do frequently. It's a much harder minigame than any of the others, and not very well-liked as a result.
  • That One Level: The storage corridor hallway at the very end of episode 2. You have to navigate a maze while being chased by the Presence, and the only way you can find a room to hide in is by constantly spraying the area with luminol until you find one with a handprint.
  • That One Puzzle: The picture puzzle at the beginning of episode 5. You have to put it together in order. Sounds simple, right? The problem is, you've got to be very precise, as you can't put the pieces too close to each other, and there's no feedback as to whether you got a fit right or not.

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