Follow TV Tropes

Following

History YMMV / SongOfHorror

Go To

OR

Is there an issue? Send a MessageReason:
None


* EnsembleDarkHorse: Rene Artigas, the Caribbean cop is very popular due to his over-the-top French accent and extremely flamboyant way he speaks makes him unintentionally hilarious. The fact that he is the only character to own a weapon (despite being quite useless) doesn't help. Just ask [[Characters/NijisanjiENLazuLight Finana]] on what she thinks of him.

to:

* EnsembleDarkHorse: Rene Artigas, the Caribbean cop is very popular due to popular: his over-the-top French accent and extremely flamboyant way he speaks makes speech pattern make him unintentionally hilarious. The fact that he is the only character to own a weapon (despite being weapon, normally quite useless) useless but able to get him out of a bind or two, doesn't help. Just ask [[Characters/NijisanjiENLazuLight Finana]] on what she thinks of him.hurt.

Added: 102

Changed: 4

Is there an issue? Send a MessageReason:
None


---> I know these scrolls: they're medieval charters. I guess some of Sophie's knowledge rubbed off on me... Plus, it says it right there.
** One of the deaths involves sliding off a rooftop. No presence, no monsters, just falling out of a window.

to:

---> I know these scrolls: they're medieval charters. I guess some of Sophie's knowledge rubbed off on me... Plus, plus, it says it right there.
** One of the deaths involves sliding off a rooftop. No presence, Presence, no monsters, just falling out of a window.window.
** Similarly, one way to die is by putzing about with a very old hand grenade and blowing yourself up.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EventObscuringCamera: The game uses fixed camera angles to create a cinematic feel, much like the original ''Franchise/ResidentEvil'' and ''Franchise/SilentHill'' titles. However, this can sometimes impair your character during the chase sequences, as a camera angle suddenly shifts to a perspective where it's difficult to find the hiding spot in time.
Is there an issue? Send a MessageReason:
Not An Example. The existence of a second music box is made very clear by notes and files, it doesn't come out of left field.


* DiabolusExMachina: [[spoiler:The whole game is spent running after Ariadne's music box, but there is still Elaine's. Just in case players forgot there was no escape from the Song once someone's heard it.]]
Is there an issue? Send a MessageReason:
Bad indentation.


** NarmCharm: Then again, some folks like the jankyness, and no character is as popular as Rene, the Caribbean police officer with a ''very'' [[Main/AgentPeacock flamboyant way of talking,]] bordering on the hilarious.

to:

** * NarmCharm: Then again, some Some folks like the jankyness, jank, and no character is as popular as Rene, the Caribbean police officer with a ''very'' [[Main/AgentPeacock [[AgentPeacock flamboyant way of talking,]] bordering talking]] that borders on the hilarious.self-parody.

Added: 4

Changed: 290

Is there an issue? Send a MessageReason:
None


* ParanoiaFuel: The Presence is everywhere, in every shadow, behind every door, in every mirror. The game is set in a way that enemies and encounters with the Presence are pretty much random. You will never know if that room containing a prompt to hide will actually have the Presence in here, and you will want to listen to every door after your first death at the hands of a Revenant. You will never be comfortable anywhere in the game because either the Presence will approach, or it will try to break through a door, or it may suddenly grab you while you're walking in a room you thought was safe.

to:

* ParanoiaFuel: The Presence is everywhere, in every shadow, behind every door, in every mirror. The game is set in a way that enemies and encounters with the Presence are pretty much random. You will never know if that room containing a prompt to hide will actually have the Presence in here, and you will want to listen to every door after your first death at the hands of a Revenant. You will never be comfortable anywhere in the game because either the Presence will approach, or it will try to break through a door, or it may suddenly grab you while you're walking in a room you thought was safe. The only minor respite you can have is Sophie's personal item, the scented candles: these stop the Presence from manifesting in the room you light them in, but you only have a limited number per episode.



* ThatOneLevel: The storage corridor hallway at the very end of episode 2. You have to navigate a maze while being chased by the presence and the only way you can find room to hide in is by constantly spraying the area with luminol that your UV lamp can detect.
* ThatOnePuzzle: The picture puzzle at the beginning of episode 5. You have to put it together in order. Sounds simple, right? The problem is, you've got to be very precise, as you can't put the pieces too close to each other, and it doesn't tell you if you got it right or not.

to:

* ThatOneLevel: The storage corridor hallway at the very end of episode 2. You have to navigate a maze while being chased by the presence Presence, and the only way you can find a room to hide in is by constantly spraying the area with luminol that your UV lamp can detect.
until you find one with a handprint.
* ThatOnePuzzle: The picture puzzle at the beginning of episode 5. You have to put it together in order. Sounds simple, right? The problem is, you've got to be very precise, as you can't put the pieces too close to each other, and it doesn't tell you if there's no feedback as to whether you got it a fit right or not.not.
----
Is there an issue? Send a MessageReason:
None


* Narm: Some of the voice acting can be a bit off putting and the jank facial animations may resemble something out of [[VideoGame/GarrysMod GMod]], which can completely ruin the immersive atmosphere the game is trying to create.

to:

* Narm: {{Narm}}: Some of the voice acting can be a bit off putting and the jank facial animations may resemble something out of [[VideoGame/GarrysMod GMod]], which can completely ruin the immersive atmosphere the game is trying to create.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EnsembleDarkHorse: Rene Artigas, the Caribbean cop is very popular due to his over-the-top French accent and extremely flamboyant way he speaks makes him unintentionally hilarious. The fact that he is the only character to own a weapon (despite being quite useless) doesn't help. Just ask [[Characters/NijisanjiENLazuLight Finana]] on what she thinks of him.


Added DiffLines:

* Narm: Some of the voice acting can be a bit off putting and the jank facial animations may resemble something out of [[VideoGame/GarrysMod GMod]], which can completely ruin the immersive atmosphere the game is trying to create.
** NarmCharm: Then again, some folks like the jankyness, and no character is as popular as Rene, the Caribbean police officer with a ''very'' [[Main/AgentPeacock flamboyant way of talking,]] bordering on the hilarious.
Is there an issue? Send a MessageReason:
None


* DiabolusExMachina: [[spoiler:There was a second music box. Just in case players forgot there was no escape from the Song once someone's heard it.]]

to:

* DiabolusExMachina: [[spoiler:There was a second [[spoiler:The whole game is spent running after Ariadne's music box.box, but there is still Elaine's. Just in case players forgot there was no escape from the Song once someone's heard it.]]
Is there an issue? Send a MessageReason:
Whether the second music box existing counts as Diabolus Ex Machina seems suitable for YMMV rather than the main page.

Added DiffLines:

* DiabolusExMachina: [[spoiler:There was a second music box. Just in case players forgot there was no escape from the Song once someone's heard it.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ParanoiaFuel: The Presence is everywhere, in every shadow, behind every door, in every mirror. The game is set in a way that enemies and encounters with the Presence are pretty much random. You will never know if that room containing a prompt to hide will actually have the Presence in here, and you will want to listen to every door after your first death at the hands of a Revenant. You will never be comfortable anywhere in the game because either the Presence will approach, or it will try to break through a door, or it may suddenly grab you while you're walking in a room you thought was safe.
Is there an issue? Send a MessageReason:
(minor edit)


* ScrappyMechanic: The "The Silence" minigame. You have to stay quiet by keeping a circumference (the radius of which you control) aligned with a circle that constantly changes size. The problems are that '''a)''' the circumference is the same white hue as the circle, so it's hard to tell where it is if you let it grow too small; '''b)''' the circle's size changes are completely random and unpredictable, and finally '''c)''' the game gives you next to no time to realign if, for example, the circle goes from fully expanded to a tiny pinprick, which it will do frequently. It's a much harder minigame than any of the others, and not very well-liked as a result.

to:

* ScrappyMechanic: The "The Silence" minigame. You have to stay quiet by keeping a circumference (the radius of which you control) aligned with a circle that constantly changes size. The problems are that '''a)''' the circumference is the same white hue as the circle, so it's hard to tell where it is if you let it grow too small; '''b)''' the circle's size changes are completely random and unpredictable, unpredictable; and finally '''c)''' the game gives you next to no time to realign if, for example, the circle goes from fully expanded to a tiny pinprick, which it will do frequently. It's a much harder minigame than any of the others, and not very well-liked as a result.

Added: 261

Changed: 697

Is there an issue? Send a MessageReason:
None


* ThatOneLevel: The storage corridor hallway at the very end of episode 2. You have to navigate a maze while being chased by the presence and the only way you can find room to hide in is by constantly spraying the area with a liquid that your UV lamp can detect.

to:

* ScrappyMechanic: The "The Silence" minigame. You have to stay quiet by keeping a circumference (the radius of which you control) aligned with a circle that constantly changes size. The problems are that '''a)''' the circumference is the same white hue as the circle, so it's hard to tell where it is if you let it grow too small; '''b)''' the circle's size changes are completely random and unpredictable, and finally '''c)''' the game gives you next to no time to realign if, for example, the circle goes from fully expanded to a tiny pinprick, which it will do frequently. It's a much harder minigame than any of the others, and not very well-liked as a result.
* ThatOneLevel: The storage corridor hallway at the very end of episode 2. You have to navigate a maze while being chased by the presence and the only way you can find room to hide in is by constantly spraying the area with a liquid luminol that your UV lamp can detect.

Added: 138

Changed: 188

Is there an issue? Send a MessageReason:
None


* SugarWiki/FunnyMoments: Daniel reacting to some historical items.
--> I know these scrolls: they're medieval charters. I guess some of Sophie's knowledge rubbed off on me... Plus, it says it right there.

to:

* SugarWiki/FunnyMoments: SugarWiki/FunnyMoments:
**
Daniel reacting to some historical items.
--> ---> I know these scrolls: they're medieval charters. I guess some of Sophie's knowledge rubbed off on me... Plus, it says it right there.



* ThatOnePuzzle: The picture puzzle at the beginning of episode 5. You have to put it together in order. Sounds simple, right? The problem? You got to be very precise, as you can't put the pieces too close to each other, and it doesn't tell you if you got it right or not.

to:

* ThatOnePuzzle: The picture puzzle at the beginning of episode 5. You have to put it together in order. Sounds simple, right? The problem? You problem is, you've got to be very precise, as you can't put the pieces too close to each other, and it doesn't tell you if you got it right or not.
Is there an issue? Send a MessageReason:
None


* ThatOnePuzzle: The picture puzzle at the beginning of episode 5. You have to put it together in order. Sounds simple, right? The problem? You got to be very precise, as you can't put it too close, and it doesn't tell you if you got it right or not.

to:

* ThatOnePuzzle: The picture puzzle at the beginning of episode 5. You have to put it together in order. Sounds simple, right? The problem? You got to be very precise, as you can't put it the pieces too close, close to each other, and it doesn't tell you if you got it right or not.
Is there an issue? Send a MessageReason:
None


* ThatOnePuzzle: The picture puzzle at the beginning of episode 5. You have to put it together in order. Sounds simple, right? The problem? You got to be very precise and it doesn't tell you if you got it right or not.

to:

* ThatOnePuzzle: The picture puzzle at the beginning of episode 5. You have to put it together in order. Sounds simple, right? The problem? You got to be very precise precise, as you can't put it too close, and it doesn't tell you if you got it right or not.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: The storage corridor hallway at the very end of episode 2. You have to navigate a maze while being chased by the presence and the only way you can find room to hide in is by constantly spraying the area with a liquid that your UV lamp can detect.

to:

* ThatOneLevel: The storage corridor hallway at the very end of episode 2. You have to navigate a maze while being chased by the presence and the only way you can find room to hide in is by constantly spraying the area with a liquid that your UV lamp can detect.detect.
* ThatOnePuzzle: The picture puzzle at the beginning of episode 5. You have to put it together in order. Sounds simple, right? The problem? You got to be very precise and it doesn't tell you if you got it right or not.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** One of the deaths involves sliding off a rooftop. No presence, no monsters, just falling out of a window.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SugarWiki/FunnyMoments: Daniel reacting to some historical items.
--> I know these scrolls: they're medieval charters. I guess some of Sophie's knowledge rubbed off on me... Plus, it says it right there.
* ThatOneLevel: The storage corridor hallway at the very end of episode 2. You have to navigate a maze while being chased by the presence and the only way you can find room to hide in is by constantly spraying the area with a liquid that your UV lamp can detect.

Top