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  • Awesome Music: The music is very soothing and well-composed. One of the soundtrack's highlights is "A Fantastic Encounter", which plays during fights with spritnite-eaten monsters.
  • Cheese Strategy: You can easily win the optional Duel Boss between Nidr and Freyja by casting "Counter"note  once and don't do anything else. Since turns are only counted after the character executes an action, Nidr's counter status will never cease, making all of his opponent's attacks miss while he will keep countering each attempt until the battle ends.
  • Cliché Storm: One of the main criticisms of the plot is that it hardly does anything new or interesting, and that the characters fall into predictable archetypes or are just plain Expies that have been done better in other games.
  • Game-Breaker:
    • Astral Stasis, a triple tech involving Fides, Aeterna, and Endir. It does decent damage, casts Stop on the enemy, and also casts a party-wide Haste. This is further compounded by the fact that Aeterna and Fides are already the fastest party members, which means that not only does your enemy sit there utterly helpless, you get turns so quickly that the boss will probably die pretty quickly depending on your damage output.You can only get it very late in the game, but it essentially trivializes all the sidequest bosses and enemy encounters from then on, including the final boss.
    • Cross Cutter, an attack-all combo used by Endir and Nidr that is available early on is powerful enough to end any normal monster encounter in one round.
    • Blowbeat, one of the first double techs available, is quite overpowered, one Momentum Blowbeat ending most every encounter and crippling bosses with debuffs. Of course, it does take a lot of MP, but that brings us to...
    • Gagnrath, a support Spritnite available fairly early in the game that gives you back a good amount of MP for every enemy you defeat. While it's not much use against bosses, combined with the ambush mechanic it absolutely trivializes almost every regular encounter by letting you simply blow them away with your strongest tech and immediately regain all your MP. This also has the effect of making Triple Techs a lot more useful than they were in Chrono Trigger. And speaking of Triple Techs...
    • Nothing stands up to Endir's Battlecry followed up with Endir, Setsuna and Aeterna's Coup de Grace. At high enough levels, this can two-shot the final boss.
    • On a non-combat level, there's an apothecary in the Village of Misfits who sells Megalixirs. They're not cheap (9800 gold) but at that point in the game money is very easy to come by and there's not much else to spend it on.
  • Gameplay Derailment: Like in most RPGs, status buffs and regeneration spells only last for a few turns; however "a turn" is only counted after the character executes an action. In other words, as long as your character stands still, the buffs won't fade.
    • For example, one boss called Schwarzstrom has an attack in which he dives under water, becoming invulnerable to attacks, and then on the next turn, emerges from the water, and launches a tsunami. The next turn will only happen after you character takes an action. If you don't do anything, he will never emerge. This helps to fill everyone's SP gauge to the maximum and, if you have cast a regen spell beforehand, wait until the HP/MP is recovered to the maximum.
  • Good Bad Bugs: Flipping a lever to rotate or form a bridge in the ruins causes the camera to zoom out. If you rush the party across the bridge almost immediately, the camera will stay zoomed out until you get to the next area. This gives a much better view of the map, helping you pick out enemies and such, which is very useful given the Copy-and-Paste Environments. A party member may also fall under the bridge and essentially walk along the void as an amusing bonus.
  • Low-Tier Letdown: Most people will say that Kir is their least used party member. While he has his uses for item/xp farming since he does contribute to some pretty impressive double/triple techs, he's just too fragile for serious combat. More than a few bosses can kill him with one attack, even at high levels. Oh, and his ultimate tech kills everyone.
  • Memetic Mutation: Renaming Setsuna to something that would invoke a silly reaction to the title such as "I Am Bread" or "I Am THE LAW" as seen at its run during RPG Limit Break 2017.
  • Scrappy Mechanic:
    • There are a few, but the most agreed on one is the lack of an ingame map, especially once you get the airship.
    • You can't run from normal battles without using a Fogstone. If you run into a Spiritnite-Eaten Monster unprepared (which can easily be immune to most of your skillset if fought at the earliest possible time) and don't have any, you're forced to wait for the inevitable Game Over.
  • So Okay, It's Average: General opinion is that the game has positives, such as a fun battle system, good music and decent character designs, but between its lackluster story and characters, samey environments, and low production values, it's average, especially compared to the games it's inspired by.
  • That One Boss:
    • The first boss that will probably give you a really hard time is the Aurorean Tiger. Very fast, very strong and its main attack is a nine hit combo.
    • Doom Sheep, while not nearly as bad offense-wise, has powerful healing abilities that will drag the fight out for so long it may just wear you down if you're not prepared.
    • Rhydderch summons powerful minions, has way more HP than any Wizard Classic ought to have, is highly resistant to debuffs, constantly drains your HP and MP, loves to throw out Stop spells and is the only boss in the game that can cast two spells a turn.
    • The fourth Reaper fight will spam Dark Matter when his health is low, a multi-hit attack that is nearly impossible to survive without Level Grinding. And if he gave himself HP/MP Absorb beforehand, the attack will also heal him far beyond what you can reasonably out-damage. This is only phase 1 of a Sequential Boss, and you don't get healed between phases. If you came into it with your health too low, it's not uncommon for his second form to oneshot the party before you get a turn.
  • They Wasted a Perfectly Good Character: The final party member, Fides joins right before the final boss, leaving almost no time for his Heel–Face Turn to be explored.

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