- Fandom Rivalry: It's not a good idea to mention Evolve positively among players of this game.
- Fan Nickname:
- As christened by several steam reviews and YouTube videos, "Heart Attack Simulator", considering the point of view of the divers when a shark grabs them. Jaws: The Revenge: The Game has also popped up.
- "Snorkeling" for getting killed.
- Nightmare Fuel: Being alone in dark water knowing one or possibly more sharks are nearby, whose presence is indicated only by the throbbing heartbeat in your ears.
- One of the Steam reviews called this game "Heart Attack Simulator". For good reason.
- The goblin shark invokes this; its abilities focus on psyching the divers out with even more Jump Scares than usual.
- Saved from Development Hell: The game was first conceived in 2009, but stalled for several years until Digital Confectioners picked it up and finished it.
- Surprise Difficulty: As massive and impressive as the sharks are, the divers' guns aren't just for show. More than a few overzealous players simply zoomed in thinking they were bulletproof, only to be shot full of holes. Just as well, having a scooter and a fully automatic rifle with upgraded ammo doesn't turn a diver into an invincible badass that can go off wandering alone.
- That One Level: Quarry, for the shark team. Sharks perform best in open water, as confined space limits the amount of places the dive team has to defend from. This map is entirely indoors, which restricts healing options, as no seals go inside the map. Its layout also limits options for dashing in and out and it can be difficult to find entrances, unlike the other indoor map Devil's Head. On the flipside, the thresher and hammerhead appreciate how closed-in most of the map is, allowing their tail-snapping and head-smashing tactics to be put to excellent use.
- Conversely, diver teams tend to hate Cove for the opposite reasons. Not only are the buildings spaced out, meaning traveling between then leaves you wide open for several long seconds (especially to sharks with the Hammerhead upgrade), but most buildings have sizable portions of the walls and roofs that sharks can ram down, leaving nowhere to hide. On the flopside, the thresher and hammerhead dislike this map because it's so wide-open.
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