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Inquisitor Grendyl's status
Since they only appear via a hologram that changes their appearance and voice, there's no telling of their true identity beyond theories. Here are some of them:

  • 1) Grendyl is dead and someone is using their identity. Or alternatively, they are alive and Rannick is simply leading the mission on their behalf.

    • 1.1) Grendyl is dead, and the crew is keeping it a secret because they'll lose their inquisitorial priviledges otherwise. With the stakes so high, waiting for the proper Imperial authority to take the helm would cost them the war.
      • In this scenario "Grendyl" may be a council composed of all the Inquisitor's inner circle of acolytes... Zola, Morrow, Hadron, Rannick and possibly Brahms.

  • 2) Shipmistress Brahms is Grendyl. This tracks with a "Inquisitors often pretend to be Rogue Traders" trend that has been acknowledged in a few places in the wider universe.

  • 3) Grendyl will be similar to Charlie from Charlie's Angels and we will never know their true identity or even meet them in person. They will only communicate with the characters via vox or hologram.

  • 4) Grendyl isn't really the capital-I Inquisitor; Rannick is. Rannick is The Man Behind the Man and runs the show whilst someone else plays the part of Grendyl when public appearances and other interactions are necessary. "Grendyl's" speech to the Rejects could have merely been a pre-recorded message.
  • 5) "Grendyl" is an alias utilized by multiple conspiring members of the Inquisition, creating an illusion of the Inquisitor having far-reaching power and being able to respond to almost anything no matter where they are.
  • 6) Grendyl doesn't actually exist. Never has, and there is no one with that name or position at all. Rannick is the Inquisitor, and came up with the paranoid, fake-voice-using persona of Grendyl to deflect attention, similarly to the 4th theory.

Future Classes
Whilst the class rework has dramatically shaken up the 'landscape' of the classes, there still remains a decent amount of potential wiggleroom for Fatshark to explore later if they so choose.

  • New Classes:
    • Squat/Leagues of Votann: Given Bardin in Vermintide it seems possible, though perhaps not likely. Any on Atoma would either be caught there by circumstance, or perhaps migrants later sent to the Tancred Bastion for some crime (real or imagined, like the others). League tech and equipment would probably not be widely (if at all) available to them.
    • Death Cult Assassin: Seemingly Jossed with the skill tree update turning it into one of the Zealot's subclasses.
    • Tech Priest/Skitarii: Whilst the Mechanicus would likely be loathe to lose their own acolytes, there are those who are a little too curious or innovative for tastes of the hidebound traditionalists. Such an 'outcast' or 'heretek' could find their unique outlook and skills pressed into inquisitorial service, backing a team up with special "home made" weapons, grenades, and abilities, either with personal combat skills or by commanding a 'pet' unit like the Tech-Adept in Inquisitor.
    • Enforcer/Adeptus Arbites: Whether genuinely corrupt or locked up on false charges by corrupt coworkers (like the Psyker Savants), one of the Imperium's Law Enforcers could fit quite well as an all-rounder that focuses on shotgun-type weapons and close-range combat, with more dedicatedly defensive or crowd-controlling focuses than the Zealot and Ogryn.
    • Ratling: Whilst unlikely (Veteran Sharpshooter is the 'sniper' class, after all) it might happen.
    • Servitor: Not every reject can be so lucky to serve their penance before conviction, some could've already been sentenced and forced to serve in a near vegetabled state. Could be decent as a healer focused class much like a walking Medicae station, though this seems unlikely given the changes to healing mechanics in Darktide.
    • Beastman: Unlike the Beastmen of fantasy; the Beastmen of 40K are still considered abhuman, though only just barely. Whilst they cannot officially serve in the Imperial Guard, not even as conscripts, such a restriction doesn't extend to Inquisitors. Veterans may occasionally reference serving with Beastman units too, meaning they certainly still exist within the Darktide canon.
    • Commissar/Officer: A former Commissar or Guard Officer, disgraced by some circumstance. Could offer potent passive buffs to all teammates in Cohesion, with abilities similar to Saltzpyre's Witch Hunter Captain Career. Could also have access to unique Sword and Gun weapon options, e.g. bolt pistol + power sword or laspistol + chainsword, or have feats that center around quickly swapping between a pistol and a sword. Sort-of exists with the Veteran's Voice of Command ability and the Weapons Specialist capstone.
    • Neophyte/Novitiate: Whilst unlikely, (Since the Veteran and Zealot are already like mini-Space Marines and fanatical Sororitas) it would be interesting to play classes like super soldier monks/nuns.
    • Ork Nob: Perhaps similar to the Bulwark Ogryn, a melee damage-focused tank class that, instead of a long forward charge that knocks enemies down, a shorter wider-sweeping charge that deals more direct damage as they run forwards swinging their melee weapon. Part of their unique arsenal could include dual-wielding a pair of choppahs. As the operation is run by the “by any means” Inquisition, an Ork mercenary isn’t out of the question.
    • Hive Ganger: The Guard often recruits from the ranks of the gangs, sometimes press-ganging entire groups as an alternative to sending them to jail. A Hive Ganger could be a more sneaky, underhanded take on the Veteran's ranged combat expertise and Zealot's melee capabilities, utilizing speed, street smarts, and cunning to get through dangerous situations. They could also have a (not-so-friendly) rivalry with any Enforcer types like the Savant Psykers.
    • Inquisitorial Acolyte: A bit redundant but definitely fertile ground for potential playstyle. A Prestige Class with a separate origin as simply one of Grendyl's actual operatives, whose primary backstory focuses on being one of the Inquisition's agents rather than what they used to be. Could use weapons and abilities with more direct thematic linking to the Inquisition such as Psyk-Out Grenades, Digital Weapons, Displacer Fields, and other tools and skills that effectively make them an "Inquisitor Lite".
Future DLC enemy factions
The nature of the titular Darktide itself has also been left fairly vague; it is implied to be a wide array of threats that the Moebian Sixth have brought back just a part of, more than just Chaos. Given the Beastmen were not part of launch content for Vermintide 2, it seems reasonable to expect that any other number of threats to Atoma could rear their heads - Genestealers, other Chaos Cults, Orks, or any other number of things.

Genestealers

  • Since the game takes place in a Hive City, it would be the perfect breeding ground for the Genestealer Cults. Fatshark can just copy/paste some existing enemy types for the regular cultists, add in a few new textures and of course new enemy types like Genestealers and Hybrids. A Patriarch, Magus and Primus as bosses and an aberrant can be a mini-boss. Vox chatter on the Mourningstar suggests a "possible Xenos sighting" in the Deep Hive Districts (which are currently off-limits) that elite operatives are being dispatched to investigate.

Other Chaos Cults

  • One of the greatest threats to the Imperium is 'Chaos Undivided', which is to say that the various Chaos cults decide to start working together for a change. But these cults are notoriously volatile as their members vie for their patron's favour: we already see signs of squabbling and infighting among Nurgle's flock, and it's possible that if the Nurgle cult grows too powerful then one of the other cults might pop up and start meddling to prevent their rivals growing more powerful, maybe even culminating in a full-blown Enemy Civil War.
    • Or worse, they will start to work together, meaning fighting Tzeentch-blessed sorcerors and Khorne-worshipping berzerkers alongside all of Nurgle's not-quite-zombies. The Ragers certainly seem more than a little Khorne influenced as-is.

Dark Mechanicum

  • They seem to be the Greater Scope Villain hiding in the shadows. The greatest value of Atoma is its tank production and rarer metals; the Grimoires contain gears, rather strangely for Nurglish followers; and the Moebian 6th and the cults are paying SOMEONE else with prismatic crystals.

Chaos Space Marines will appear in Assassination missions
The rejects stand no chance against a squad of Chaos Space Marines, or maybe even a full-powered one in proper armour, but a Boss fight against a lone Marine might be a little more plausible - especially if their armour is damaged somehow, or just totally missing.

Mutants are the end result of a Dreg Rager's chemicals
Both of them have green chemical tanks installed onto their backs and scream a lot. The Rager's chemicals makes them both bloodlusted, strong and durable. Over time, the chemicals force an uncontrollable growth of muscle mass while turning them even more berserk, eventually becoming a Mutant.

Either that, or a rager gone wrong.

Future weapons
Icons for a slew of other weapons were datamined during the closed beta, including weapons that looked like a Long Las, a Melta Gun, and various other designs, possibly tied to kills with particular weapon types, many of which are not in the release build. 40K also has a vast array of weapons to draw from not yet represented in the game, both those that would be practical for use by the squad and some that would not, from the mundane (basic pistols and alternate models of existing guns) to the rather more unique (such as needle guns and melta weapons).

Some of these weapons could also appear in a limited fashion during missions, such as the emplaced turrets or M60/M79/Chainsaw in Left 4 Dead and Left 4 Dead 2; you either have to leave them behind eventually, or if you pick them up, they replace one of your weapons for a time (or occupy your deployable slot, like a medipack or ammocrate) and are discarded when they run out of their irreplaceable ammo.

Xeno weapons such as Tau pulse rifles and Eldar shuriken catapults, sourced from the black market or Ordo Xenos. While heretical, the Inquisition has been known to be rather flexible in such matters.

The nature of the Seer's "Beloved".
  • They're actually hearing the voice of the Emperor...sort of. One of the fragments of the Emperor's shattered psyche. Specifically, his sense of humor.
    • Word of God blog entry says it's the Emperor. Whether it actually is or not is hard to be sure at the moment.

Hadron's frustration
  • That odd gibbering noise before Hadron speaks, particularly during a mission? She is constantly frustrated because that's the data version of what she has said. Had she been speaking to fellow Martians, the conversation could proceed much faster. However, she then has to slog through the agonizingly slow process of using Low Gothic. Everyone around her is either a Servitor, or is basically in slow motion, drooling and spitting to play at communication rather than performing the rapid and clean data emmissions she and her kind are capable of.

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